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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | // dialog_quit.cpp |
2 | |||
3 | #include "../common.h" |
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4 | |||
5 | |||
6 | // dialog template |
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7 | #define THIS_DIALOG DIALOG_QUIT |
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8 | |||
9 | |||
10 | // prototypes of local functions |
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11 | static void StartThread_ThisDialog (void *thread_parms); |
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12 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); |
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13 | |||
14 | |||
15 | void DialogBox_Quit (void) |
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16 | { |
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17 | // helper function to fire up the modeless dialog box |
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18 | |||
19 | pmbaty | 19 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new thread to display the dialog box |
1 | pmbaty | 20 | |
21 | return; // return as soon as the thread is fired up |
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22 | } |
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23 | |||
24 | |||
25 | void DialogBox_Quit_Validated (void) |
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26 | { |
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27 | // callback function called by the main game thread when the dialog box is validated |
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28 | |||
29 | // remember this callback is no longer to be called |
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30 | is_dialogbox_quit_validated = false; |
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31 | |||
32 | // destroy the main window, which in turn will raise the "terminate_everything" global flag |
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33 | DestroyWindow (hMainWnd); |
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34 | |||
35 | return; // finished, we're now quitting the program |
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36 | } |
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37 | |||
38 | |||
39 | static void StartThread_ThisDialog (void *thread_parms) |
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40 | { |
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41 | // this function runs in a separate thread, for that's the only way (seemingly) |
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42 | // to implement a non-modal message box using the Common Controls library. |
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43 | |||
44 | // display the dialog box |
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45 | if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1) |
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46 | is_dialogbox_quit_validated = true; |
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47 | |||
48 | return; // _endthread() implied |
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49 | } |
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50 | |||
51 | |||
52 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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53 | { |
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54 | // message handler for the dialog box |
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55 | |||
56 | unsigned short wParam_hiword; |
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57 | unsigned short wParam_loword; |
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58 | |||
59 | // filter out the commonly used message values |
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60 | wParam_hiword = HIWORD (wParam); |
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61 | wParam_loword = LOWORD (wParam); |
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62 | |||
63 | // have we just fired up this window ? |
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64 | if (message == WM_INITDIALOG) |
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65 | { |
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66 | // center the window |
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67 | CenterWindow (hWnd, hMainWnd); |
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68 | |||
69 | // set dialog icons (small one for title bar & big one for task manager) |
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70 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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71 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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72 | |||
73 | // set window title and control texts |
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74 | SetWindowText (hWnd, LOCALIZE (L"Quit_Title")); |
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75 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_QUIT_QUESTION), LOCALIZE (L"Quit_Question")); |
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76 | SetWindowText (GetDlgItem (hWnd, BUTTON_GIVEUPANDQUIT), LOCALIZE (L"Quit_GiveUpAndQuit")); |
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77 | SetWindowText (GetDlgItem (hWnd, BUTTON_BACKTOGAME), LOCALIZE (L"Quit_BackToGame")); |
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78 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_QUIT_STATUSBAR), LOCALIZE (L"Quit_StatusBar")); |
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79 | |||
19 | pmbaty | 80 | // play the "question" system sound |
81 | PlaySound ((LPCWSTR) SND_ALIAS_SYSTEMASTERISK, NULL, SND_ALIAS_ID | SND_ASYNC); |
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82 | |||
1 | pmbaty | 83 | // convert the status bar message to a hyperlink |
84 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_QUIT_STATUSBAR)); |
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85 | } |
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86 | |||
87 | // else did we click the close button on the title bar ? |
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88 | else if (message == WM_CLOSE) |
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89 | EndDialog (hWnd, 0); // close the dialog box |
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90 | |||
91 | // else did we take action on one of the controls ? |
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92 | else if (message == WM_COMMAND) |
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93 | { |
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94 | // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) |
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95 | if (wParam_loword == IDCANCEL) |
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96 | EndDialog (hWnd, 0); // close the dialog box |
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97 | |||
98 | // else was it the quit button ? |
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99 | else if (wParam_loword == BUTTON_GIVEUPANDQUIT) |
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100 | EndDialog (hWnd, 1); // close the dialog box and return a success value |
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101 | |||
102 | // else was it the back to game button ? |
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103 | else if (wParam_loword == BUTTON_BACKTOGAME) |
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104 | EndDialog (hWnd, 0); // close the dialog box |
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105 | |||
106 | // else was it the status bar hyperlink ? |
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107 | else if (wParam_loword == STATICTEXT_QUIT_STATUSBAR) |
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108 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized |
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109 | } |
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110 | |||
111 | // call the default dialog message processing function to keep things going |
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112 | return (false); |
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113 | } |