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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | // dialog_playerinfoname.cpp |
| 2 | |||
| 3 | #include "../common.h" |
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| 4 | |||
| 5 | |||
| 6 | // dialog template |
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| 7 | #define THIS_DIALOG DIALOG_PLAYERINFONAME |
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| 8 | |||
| 9 | |||
| 10 | // global variables |
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| 11 | static wchar_t player_name[64]; |
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| 12 | |||
| 13 | |||
| 14 | // prototypes of local functions |
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| 15 | static void StartThread_ThisDialog (void *thread_parms); |
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| 16 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); |
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| 17 | |||
| 18 | |||
| 19 | void DialogBox_PlayerInfoName (void) |
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| 20 | { |
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| 21 | // helper function to fire up the modeless dialog box |
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| 22 | |||
| 23 | player_t *network_player; |
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| 24 | |||
| 25 | network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player |
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| 26 | if (network_player == NULL) |
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| 27 | return; // consistency check |
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| 28 | |||
| 29 | if (lastonlineplayers_time + 5.0f < current_time) |
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| 30 | Player_SendBuffer_Add (network_player, 1000, L"who\n"); // request a players list update |
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| 31 | |||
| 32 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new message box thread |
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| 33 | |||
| 34 | return; // return as soon as the thread is fired up |
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| 35 | } |
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| 36 | |||
| 37 | |||
| 38 | void DialogBox_PlayerInfoName_Validated (void) |
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| 39 | { |
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| 40 | // callback function called by the main game thread when the dialog box is validated |
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| 41 | |||
| 42 | // remember this callback is no longer to be called |
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| 43 | is_dialogbox_playerinfoname_validated = false; |
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| 44 | |||
| 45 | return; // finished |
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| 46 | } |
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| 47 | |||
| 48 | |||
| 49 | static void StartThread_ThisDialog (void *thread_parms) |
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| 50 | { |
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| 51 | // this function runs in a separate thread, for that's the only way (seemingly) |
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| 52 | // to implement a non-modal message box using the Common Controls library. |
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| 53 | |||
| 54 | // display the dialog box |
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| 55 | if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1) |
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| 56 | is_dialogbox_playerinfoname_validated = true; |
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| 57 | |||
| 124 | pmbaty | 58 | the_board.reevaluate = true; // refresh the GUI buttons if needed |
| 1 | pmbaty | 59 | return; // _endthread() implied |
| 60 | } |
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| 61 | |||
| 62 | |||
| 63 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) |
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| 64 | { |
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| 65 | unsigned short wParam_hiword; |
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| 66 | unsigned short wParam_loword; |
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| 67 | |||
| 68 | // filter out the commonly used message values |
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| 69 | wParam_hiword = HIWORD (wParam); |
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| 70 | wParam_loword = LOWORD (wParam); |
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| 71 | |||
| 72 | // have we just fired up this window ? |
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| 73 | if (message == WM_INITDIALOG) |
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| 74 | { |
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| 75 | // center the window |
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| 76 | CenterWindow (hWnd, hMainWnd); |
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| 77 | |||
| 78 | // set dialog icons (small one for title bar & big one for task manager) |
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| 79 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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| 80 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); |
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| 81 | |||
| 82 | // set window title and control texts |
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| 83 | SetWindowText (hWnd, LOCALIZE (L"PlayerInfoName_Title")); |
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| 84 | SetDlgItemText (hWnd, STATICTEXT_PLAYERINFONAME_QUESTION, LOCALIZE (L"PlayerInfoName_Question")); |
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| 85 | SetDlgItemText (hWnd, BUTTON_DISPLAY, LOCALIZE (L"PlayerInfoName_Display")); |
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| 86 | SetDlgItemText (hWnd, STATICTEXT_PLAYERINFONAME_STATUSBAR, LOCALIZE (L"PlayerInfoName_StatusBar")); |
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| 87 | |||
| 88 | // convert the status bar message to a hyperlink |
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| 89 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_PLAYERINFONAME_STATUSBAR)); |
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| 90 | } |
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| 91 | |||
| 92 | // else did we take action on one of the controls ? |
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| 93 | else if (message == WM_COMMAND) |
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| 94 | { |
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| 95 | // was it the display button ? |
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| 96 | if (wParam_loword == BUTTON_DISPLAY) |
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| 97 | { |
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| 98 | GetDlgItemText (hWnd, EDITBOX_PLAYERINFONAME_NAME, player_name, WCHAR_SIZEOF (player_name)); // get player name |
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| 99 | PlayerCard_FindOrCreate (player_name); // and fire up the relevant player card |
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| 100 | |||
| 101 | EndDialog (hWnd, 1); // close the dialog box and return OK |
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| 102 | } |
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| 103 | |||
| 104 | // else did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) |
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| 105 | else if (wParam_loword == IDCANCEL) |
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| 106 | EndDialog (hWnd, 0); // close the dialog box |
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| 107 | |||
| 108 | // else was it the status bar hyperlink ? |
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| 109 | else if (wParam_loword == STATICTEXT_PLAYERINFONAME_STATUSBAR) |
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| 110 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized |
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| 111 | } |
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| 112 | |||
| 113 | // call the default dialog message processing function to keep things going |
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| 114 | return (false); |
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| 115 | } |