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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | // dialog_playercard.cpp | 
| 2 | |||
| 3 | #include "../common.h" | ||
| 4 | |||
| 5 | |||
| 6 | // dialog template | ||
| 7 | #define THIS_DIALOG DIALOG_PLAYERCARD | ||
| 8 | |||
| 9 | |||
| 10 | // local definitions | ||
| 11 | #define TIMER_REFRESHDIALOG 1 | ||
| 12 | |||
| 13 | |||
| 14 | // list view column definition | ||
| 15 | typedef struct listviewcolumn_s | ||
| 16 | { | ||
| 17 | int width; | ||
| 18 | int alignment; | ||
| 19 | wchar_t *text; | ||
| 20 | } listviewcolumn_t; | ||
| 21 | |||
| 22 | |||
| 23 | // global variables used in this module only | ||
| 24 | static int listviewicons[sizeof (handlestatus) / sizeof (handlestatus_t)]; // as big as the handlestatus global array | ||
| 25 | static listviewcolumn_t listviewcolumns[] = | ||
| 26 | { | ||
| 27 | { 80, LVCFMT_LEFT, NULL /*LOCALIZE (L"PlayerCard_GameStyle")*/}, // text address needs to be set at runtime, because it's mallocated | ||
| 28 | { 45, LVCFMT_CENTER, NULL /*LOCALIZE (L"PlayerCard_Rating")*/}, | ||
| 29 | { 40, LVCFMT_CENTER, NULL /*LOCALIZE (L"PlayerCard_RD")*/}, | ||
| 30 | { 45, LVCFMT_CENTER, NULL /*LOCALIZE (L"PlayerCard_Wins")*/}, | ||
| 31 | { 45, LVCFMT_CENTER, NULL /*LOCALIZE (L"PlayerCard_Losses")*/}, | ||
| 32 | { 45, LVCFMT_CENTER, NULL /*LOCALIZE (L"PlayerCard_Draws")*/}, | ||
| 33 | { 45, LVCFMT_CENTER, NULL /*LOCALIZE (L"PlayerCard_Totals")*/}, | ||
| 34 | }; | ||
| 35 | static wchar_t personalmessage_text[1024]; | ||
| 36 | static wchar_t invitee_nickname[32]; | ||
| 37 | |||
| 38 | |||
| 39 | // prototypes of local functions | ||
| 40 | static void StartThread_PlayerCard (void *thread_parms); | ||
| 41 | static int CALLBACK DialogProc_PlayerCard (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); | ||
| 42 | |||
| 43 | |||
| 44 | void DialogBox_PlayerCard (int playercard_index) | ||
| 45 | { | ||
| 46 |    // helper function to fire up the modeless dialog box | ||
| 47 | |||
| 48 | _beginthread (StartThread_PlayerCard, 0, (void *) playercard_index); // fire up the thread | ||
| 49 | return; // return as soon as the thread is fired up | ||
| 50 | } | ||
| 51 | |||
| 52 | |||
| 53 | void DialogBox_PlayerCard_Validated (void) | ||
| 54 | { | ||
| 55 |    // callback function called by the main game thread when the dialog box is validated | ||
| 56 | |||
| 57 | challenge_t *challenge; | ||
| 58 | |||
| 59 |    // remember this callback is no longer to be called | ||
| 60 | is_dialogbox_playercard_validated = false; | ||
| 61 | |||
| 62 |    // TODO: verify if not ourselves | ||
| 63 | |||
| 64 |    // player is available for an invitation. Is he already inviting us ? | ||
| 65 | challenge = Challenge_Find (invitee_nickname); | ||
| 66 | if ((challenge != NULL) && challenge->is_active && IsWindow (challenge->hWnd)) | ||
| 67 | EndDialog (challenge->hWnd, 0); // if so, close the challenge dialog box (this will also make us decline it properly) | ||
| 68 | |||
| 69 | Interlocutor_FindOrCreate (invitee_nickname); // fire up the chat window with this player | ||
| 70 | return; // finished, a new chat window has been opened with this player | ||
| 71 | } | ||
| 72 | |||
| 73 | |||
| 74 | static void StartThread_PlayerCard (void *thread_parms) | ||
| 75 | { | ||
| 76 |    // this function runs in a separate thread, for that's the only way (seemingly) | ||
| 77 |    // to implement a non-modal message box using the Common Controls library. | ||
| 78 | |||
| 79 | int playercard_index; | ||
| 80 | playercard_t *playercard; | ||
| 81 | |||
| 82 | playercard_index = (int) thread_parms; | ||
| 83 | if (playercard_index >= playercard_count) | ||
| 84 | return; // consistency check; _endthread() implied | ||
| 85 | playercard = &playercards[playercard_index]; // quick access to player card structure | ||
| 86 | |||
| 87 |    // display the dialog box and attach this playercard to it | ||
| 88 | if (DialogBoxParam (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), NULL, DialogProc_PlayerCard, (LPARAM) playercard_index) == 1) | ||
| 89 | is_dialogbox_playercard_validated = true; | ||
| 90 | |||
| 91 |    // now that we're sure the window disappeared... | ||
| 92 | playercard = &playercards[playercard_index]; // quick access to player card structure (it may have relocated) | ||
| 93 | playercard->is_active = false; // remember interlocutor has gone away | ||
| 94 | SAFE_free ((void **) &playercard->fingertext); // free its text | ||
| 95 | playercard->fingertext_length = 0; // and reset its text length | ||
| 96 | SAFE_free ((void **) &playercard->gamestyleratings); // free its game style ratings | ||
| 97 | playercard->gamestylerating_count = 0; // and reset its count | ||
| 98 | |||
| 124 | pmbaty | 99 | the_board.reevaluate = true; // refresh the GUI buttons if needed | 
| 1 | pmbaty | 100 | return; // _endthread() implied | 
| 101 | } | ||
| 102 | |||
| 103 | |||
| 104 | static int CALLBACK DialogProc_PlayerCard (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) | ||
| 105 | { | ||
| 106 |    // message handler for the dialog box | ||
| 107 | |||
| 108 | unsigned short wParam_hiword; | ||
| 109 | unsigned short wParam_loword; | ||
| 110 | gamestylerating_t *gamestylerating; | ||
| 111 | onlineplayer_t *onlineplayer; | ||
| 112 | playercard_t *playercard; | ||
| 113 | wchar_t text_to_send[256]; | ||
| 114 | wchar_t *current_line; | ||
| 115 | wchar_t *wcstok_context; | ||
| 116 | player_t *network_player; | ||
| 117 |    HIMAGELIST imagelist; | ||
| 118 |    HWND hListWnd; | ||
| 119 |    LVCOLUMN lvc; | ||
| 120 |    LVITEM lvi; | ||
| 121 | int insert_index; | ||
| 122 | int column_index; | ||
| 123 | int player_index; | ||
| 124 | int gsr_index; | ||
| 125 | |||
| 126 |    // filter out the commonly used message values | ||
| 127 | wParam_hiword = HIWORD (wParam); | ||
| 128 | wParam_loword = LOWORD (wParam); | ||
| 129 | |||
| 130 |    // have we just fired up this window ? | ||
| 131 | if (message == WM_INITDIALOG) | ||
| 132 |    { | ||
| 133 | playercard = &playercards[lParam]; // quick access to player card | ||
| 134 | SetWindowLongPtr (hWnd, DWLP_USER, lParam); // attach player card | ||
| 135 | playercard->hWnd = hWnd; // and save window handle | ||
| 136 | |||
| 137 |       // center the window | ||
| 138 | CenterWindow (hWnd, hMainWnd); | ||
| 139 | |||
| 140 |       // set dialog icons (small one for title bar & big one for task manager) | ||
| 141 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_CARD))); | ||
| 142 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_CARD))); | ||
| 143 | |||
| 144 |       // find the remote player | ||
| 145 | network_player = Player_FindByType (PLAYER_INTERNET); | ||
| 146 | |||
| 147 |       // make network player ask an update from the server | ||
| 148 | if (network_player != NULL) | ||
| 149 |       { | ||
| 150 | if (lastonlineplayers_time + 5.0f < current_time) | ||
| 151 | Player_SendBuffer_Add (network_player, 1000, L"who\n"); // finger requests need an updated player list | ||
| 152 | Player_SendBuffer_Add (network_player, 1000, L"finger %s\n", playercard->nickname); // send the finger request | ||
| 153 |       } | ||
| 154 | |||
| 155 |       // set the finger data text area font | ||
| 156 | SendMessage (GetDlgItem (hWnd, EDITBOX_PLAYERCARD_FINGERDATA), WM_SETFONT, (WPARAM) hFontChat, false); | ||
| 157 | |||
| 158 |       // set the dialog text editable if it's ours, and read-only if it's not | ||
| 159 | Edit_SetReadOnly (GetDlgItem (hWnd, EDITBOX_PLAYERCARD_FINGERDATA), !playercard->is_own); | ||
| 160 | |||
| 161 |       // prepare the list view : do it before anything that could trigger a fill | ||
| 162 | |||
| 163 |       // get a quick access to the list control | ||
| 164 | hListWnd = GetDlgItem (hWnd, COMBOBOX_GAMESTYLES); | ||
| 165 | |||
| 166 |       // tell Windows which members of the LVCOLUMN structure we're filling | ||
| 167 | memset (&lvc, 0, sizeof (lvc)); | ||
| 168 | lvc.mask = LVCF_FMT | LVCF_WIDTH | LVCF_TEXT | LVCF_SUBITEM; | ||
| 169 | for (column_index = 0; column_index < sizeof (listviewcolumns) / sizeof (listviewcolumn_t); column_index++) | ||
| 170 |       { | ||
| 171 | lvc.iSubItem = column_index; | ||
| 172 | if (column_index == 0) lvc.pszText = LOCALIZE (L"PlayerCard_GameStyle"); | ||
| 173 | else if (column_index == 1) lvc.pszText = LOCALIZE (L"PlayerCard_Rating"); | ||
| 174 | else if (column_index == 2) lvc.pszText = LOCALIZE (L"PlayerCard_RD"); | ||
| 175 | else if (column_index == 3) lvc.pszText = LOCALIZE (L"PlayerCard_Wins"); | ||
| 176 | else if (column_index == 4) lvc.pszText = LOCALIZE (L"PlayerCard_Losses"); | ||
| 177 | else if (column_index == 5) lvc.pszText = LOCALIZE (L"PlayerCard_Draws"); | ||
| 178 | else if (column_index == 6) lvc.pszText = LOCALIZE (L"PlayerCard_Totals"); | ||
| 179 | lvc.cx = listviewcolumns[column_index].width; | ||
| 180 | lvc.fmt = listviewcolumns[column_index].alignment; | ||
| 181 | ListView_InsertColumn (hListWnd, column_index, &lvc); // add each column to list view | ||
| 182 |       } | ||
| 183 | |||
| 184 |       // create the listview image list | ||
| 185 | imagelist = ImageList_Create (16, 16, ILC_COLOR32, sizeof (handlestatus) / sizeof (handlestatus_t), 1); // create an imagelist holding N 32-bit images | ||
| 186 | for (insert_index = 1; insert_index < sizeof (handlestatus) / sizeof (handlestatus_t); insert_index++) | ||
| 187 | listviewicons[insert_index] = ImageList_AddIcon (imagelist, handlestatus[insert_index].icon); // add our icons in the image list | ||
| 188 | ListView_SetImageList (hListWnd, imagelist, LVSIL_SMALL); // associate it with the listview | ||
| 189 | |||
| 190 |       // set window title and control texts | ||
| 191 | swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_TitleBuildingCard"), playercard->nickname); | ||
| 192 | SetWindowText (hWnd, text_to_send); | ||
| 193 | if (playercard->is_own) | ||
| 194 | wcscpy_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_YourStats")); | ||
| 195 |       else | ||
| 196 | swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_Stats"), playercard->nickname); | ||
| 197 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_STATSTEXT, text_to_send); | ||
| 198 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_ONLINEFORKEY, LOCALIZE (L"PlayerCard_OnlineForKey")); | ||
| 199 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_ONLINEFORVALUE, L""); | ||
| 200 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_CURRENTSTATUSKEY, LOCALIZE (L"PlayerCard_CurrentStatusKey")); | ||
| 201 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_CURRENTSTATUSVALUE, L""); | ||
| 202 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_GAMEPLAYEDKEY, LOCALIZE (L"PlayerCard_GamePlayedKey")); | ||
| 203 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_GAMEPLAYEDVALUE, L""); | ||
| 204 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_LASTACTIVITYKEY, LOCALIZE (L"PlayerCard_LastActivityKey")); | ||
| 205 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_LASTACTIVITYVALUE, L""); | ||
| 206 | SetDlgItemText (hWnd, BUTTON_CLOSE, LOCALIZE (L"Button_Close")); | ||
| 207 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_STATUSBAR, LOCALIZE (L"PlayerCard_StatusBar")); | ||
| 208 | |||
| 209 |       // refresh the server message area every second | ||
| 210 | SetTimer (hWnd, TIMER_REFRESHDIALOG, 1000, NULL); | ||
| 211 | SendMessage (hWnd, WM_TIMER, TIMER_REFRESHDIALOG, 0); // but call it now | ||
| 212 | |||
| 213 |       // convert the game played and status bar message to a hyperlink | ||
| 214 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_PLAYERCARD_GAMEPLAYEDVALUE)); | ||
| 215 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_PLAYERCARD_STATUSBAR)); | ||
| 216 |    } | ||
| 217 | |||
| 218 |    // else did we click the close button on the title bar ? | ||
| 219 | else if (message == WM_CLOSE) | ||
| 220 |    { | ||
| 221 | playercard = &playercards[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to player card | ||
| 222 | |||
| 223 |       // was it our own card ? if so, update our personal info | ||
| 224 | if (playercard->is_own) | ||
| 225 |       { | ||
| 226 |          // find the remote player | ||
| 227 | network_player = Player_FindByType (PLAYER_INTERNET); | ||
| 228 | if (network_player != NULL) | ||
| 229 |          { | ||
| 230 |             // retrieve the personal message text from the control | ||
| 231 | GetDlgItemText (hWnd, EDITBOX_PLAYERCARD_FINGERDATA, personalmessage_text, WCHAR_SIZEOF (personalmessage_text)); | ||
| 232 | |||
| 233 |             // is it NOT the default text ? | ||
| 234 | if (wcscmp (personalmessage_text, LOCALIZE (L"PlayerCard_TypeYourPersonalMessageHere")) != NULL) | ||
| 235 |             { | ||
| 236 |                // set finger variables 1 to 10 (max 10 lines) | ||
| 237 | current_line = wcstok_s (personalmessage_text, L"\r\n", &wcstok_context); | ||
| 238 | for (insert_index = 1; insert_index < 10; insert_index++) | ||
| 239 |                { | ||
| 240 | Player_SendBuffer_Add (network_player, 1000, L"set %d %s\n", insert_index, (current_line != NULL ? current_line : L"")); | ||
| 241 | current_line = wcstok_s (NULL, L"\r\n", &wcstok_context); | ||
| 242 |                } | ||
| 243 |             } | ||
| 244 |          } | ||
| 245 |       } | ||
| 246 | |||
| 247 | KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text | ||
| 248 | EndDialog (hWnd, 0); // close the dialog box | ||
| 249 |    } | ||
| 250 | |||
| 251 |    // else did we take action on one of the controls ? | ||
| 252 | else if (message == WM_COMMAND) | ||
| 253 |    { | ||
| 254 |       // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) | ||
| 255 | if (wParam_loword == IDCANCEL) | ||
| 256 |       { | ||
| 257 | KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text | ||
| 258 | EndDialog (hWnd, 0); // close the dialog box | ||
| 259 |       } | ||
| 260 | |||
| 261 |       // else was it the game played hyperlink ? | ||
| 262 | else if (wParam_loword == STATICTEXT_PLAYERCARD_GAMEPLAYEDVALUE) | ||
| 263 |       { | ||
| 264 | playercard = &playercards[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to player card | ||
| 265 | |||
| 266 |          // see which player it is | ||
| 267 | for (player_index = 0; player_index < onlineplayer_count; player_index++) | ||
| 268 | if (wcscmp (onlineplayers[player_index].nickname, playercard->nickname) == 0) | ||
| 269 | break; // stop searching as soon as player is found | ||
| 270 | |||
| 271 |          // have we found it ? | ||
| 272 | if (player_index < onlineplayer_count) | ||
| 273 |          { | ||
| 274 | onlineplayer = &onlineplayers[player_index]; // quick access to online player | ||
| 275 | |||
| 276 |             // is player actually playing a game ? | ||
| 277 | if (playercard->game_played != 0) | ||
| 278 | ; // yes, so watch it as spectator (TODO) | ||
| 279 | |||
| 280 |             // else is player invitable ? | ||
| 281 | else if ((playercard->minutes_online > 0) && !playercard->is_own | ||
| 282 | && (onlineplayer->handlestatus != HANDLESTATUS_NOTOPENFORAMATCH)) | ||
| 283 |             { | ||
| 284 |                // save concerned nickname before destroying window | ||
| 285 | wcscpy_s (invitee_nickname, WCHAR_SIZEOF (invitee_nickname), playercard->nickname); | ||
| 286 | |||
| 287 | KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text | ||
| 288 | EndDialog (hWnd, 1); // close the dialog box and return a success value | ||
| 289 |             } | ||
| 290 |          } | ||
| 291 |       } | ||
| 292 | |||
| 293 |       // else was it the status bar hyperlink ? | ||
| 294 | else if (wParam_loword == STATICTEXT_PLAYERCARD_STATUSBAR) | ||
| 295 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized | ||
| 296 |    } | ||
| 297 | |||
| 298 |    // else is it a timer event AND is it our refresh timer ? | ||
| 299 | else if ((message == WM_TIMER) && (wParam == TIMER_REFRESHDIALOG)) | ||
| 300 |    { | ||
| 301 | playercard = &playercards[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to player card | ||
| 302 | |||
| 303 |       // do we need to update dialog ? | ||
| 304 | if (playercard->update_dialog) | ||
| 305 |       { | ||
| 306 | swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_Title"), playercard->nickname); | ||
| 307 | SetWindowText (hWnd, text_to_send); // set window title | ||
| 308 | |||
| 309 |          // does this player NOT exist ? | ||
| 310 | if (playercard->doesnt_exist) | ||
| 311 |          { | ||
| 312 |             // set personal message | ||
| 313 | SetDlgItemText (hWnd, EDITBOX_PLAYERCARD_FINGERDATA, L""); | ||
| 314 | |||
| 315 |             // set statistics phrase | ||
| 316 | swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_DoesNotExist"), playercard->nickname); | ||
| 317 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_STATSTEXT, text_to_send); | ||
| 318 | |||
| 319 |             // set current activity stats | ||
| 320 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_ONLINEFORVALUE, L"-"); | ||
| 321 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_CURRENTSTATUSVALUE, L"-"); | ||
| 322 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_GAMEPLAYEDVALUE, L"-"); | ||
| 323 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_LASTACTIVITYVALUE, L"-"); | ||
| 324 |          } | ||
| 325 |          else | ||
| 326 |          { | ||
| 327 |             // set personal message | ||
| 328 | if (playercard->fingertext_length > 0) | ||
| 329 | SetDlgItemText (hWnd, EDITBOX_PLAYERCARD_FINGERDATA, playercard->fingertext); | ||
| 330 | else if (playercard->got_reply) | ||
| 331 |             { | ||
| 332 |                // if it's our card, invite player to write a personal message; else tell this player has none | ||
| 333 | if (playercard->is_own) | ||
| 334 | SetDlgItemText (hWnd, EDITBOX_PLAYERCARD_FINGERDATA, LOCALIZE (L"PlayerCard_TypeYourPersonalMessageHere")); | ||
| 335 |                else | ||
| 336 | SetDlgItemText (hWnd, EDITBOX_PLAYERCARD_FINGERDATA, LOCALIZE (L"PlayerCard_NoPersonalMessage")); | ||
| 337 |             } | ||
| 338 |             else | ||
| 339 | SetDlgItemText (hWnd, EDITBOX_PLAYERCARD_FINGERDATA, L""); | ||
| 340 | |||
| 341 |             // if it's our card, select all the personal message text | ||
| 342 | if (playercard->is_own) | ||
| 343 | SendMessage (GetDlgItem (hWnd, EDITBOX_PLAYERCARD_FINGERDATA), EM_SETSEL, 0, -1); // select all text | ||
| 344 | |||
| 345 |             // set statistics phrase | ||
| 346 | if (playercard->gamestylerating_count > 0) | ||
| 347 |             { | ||
| 348 | if (playercard->is_own) | ||
| 349 | wcscpy_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_YourStats")); | ||
| 350 |                else | ||
| 351 | swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_Stats"), playercard->nickname); | ||
| 352 |             } | ||
| 353 | else if (playercard->got_reply) | ||
| 354 |             { | ||
| 355 | if (playercard->is_own) | ||
| 356 | wcscpy_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_NoStatsYetForYou")); | ||
| 357 |                else | ||
| 358 | swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_NoStatsYet"), playercard->nickname); | ||
| 359 |             } | ||
| 360 |             else | ||
| 361 | text_to_send[0] = 0; | ||
| 362 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_STATSTEXT, text_to_send); | ||
| 363 | |||
| 364 |             // set statistics | ||
| 365 | hListWnd = GetDlgItem (hWnd, COMBOBOX_GAMESTYLES); // get a quick access to the list control | ||
| 366 | ListView_DeleteAllItems (hListWnd); // start by emptying it first | ||
| 367 | memset (&lvi, 0, sizeof (lvi)); // tell Windows which members of the LVCOLUMN structure we're filling | ||
| 368 | lvi.mask = LVIF_IMAGE | LVIF_PARAM; // we want to set the image and the item's pointer | ||
| 369 | for (gsr_index = 0; gsr_index < playercard->gamestylerating_count; gsr_index++) | ||
| 370 |             { | ||
| 371 | gamestylerating = &playercard->gamestyleratings[gsr_index]; // quick access to game style rating | ||
| 372 | |||
| 373 |                // set item's image and name | ||
| 374 | lvi.iItem = gsr_index; | ||
| 375 | lvi.iImage = listviewicons[HANDLESTATUS_INGAME]; | ||
| 376 | insert_index = ListView_InsertItem (hListWnd, &lvi); // add each item to list view | ||
| 377 | |||
| 378 |                // set item's substrings | ||
| 379 | ListView_SetItemText (hListWnd, insert_index, 0, gamestylerating->name); // game style name | ||
| 380 | swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d", gamestylerating->rating); | ||
| 381 | ListView_SetItemText (hListWnd, insert_index, 1, text_to_send); // rating | ||
| 382 | swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%.1f", gamestylerating->rd); | ||
| 383 | ListView_SetItemText (hListWnd, insert_index, 2, text_to_send); // RD | ||
| 384 | swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d", gamestylerating->win_count); | ||
| 385 | ListView_SetItemText (hListWnd, insert_index, 3, text_to_send); // wins | ||
| 386 | swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d", gamestylerating->loss_count); | ||
| 387 | ListView_SetItemText (hListWnd, insert_index, 4, text_to_send); // losses | ||
| 388 | swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d", gamestylerating->draw_count); | ||
| 389 | ListView_SetItemText (hListWnd, insert_index, 5, text_to_send); // draws | ||
| 390 | swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d", gamestylerating->total_matches); | ||
| 391 | ListView_SetItemText (hListWnd, insert_index, 6, text_to_send); // totals | ||
| 392 |             } | ||
| 393 | |||
| 394 |             // set status | ||
| 395 | swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"Opponents_StatusOffline")); // assume offline until found | ||
| 396 | |||
| 397 |             // cycle through all online players and see if this one is online | ||
| 398 | for (player_index = 0; player_index < onlineplayer_count; player_index++) | ||
| 399 | if (wcscmp (onlineplayers[player_index].nickname, playercard->nickname) == 0) | ||
| 400 | break; // break as soon as we find it | ||
| 401 | |||
| 402 |             // have we found it ? | ||
| 403 | if (player_index < onlineplayer_count) | ||
| 404 | onlineplayer = &onlineplayers[player_index]; // quick access to online player | ||
| 405 |             else | ||
| 406 | onlineplayer = NULL; // else this player is not online | ||
| 407 | |||
| 408 |             // is player online ? | ||
| 409 | if (onlineplayer != NULL) | ||
| 410 |             { | ||
| 411 |                // verify status before setting it | ||
| 412 | if (((onlineplayer->handlestatus == HANDLESTATUS_INGAME) || (onlineplayer->handlestatus == HANDLESTATUS_EXAMININGAGAME)) | ||
| 413 | && (playercard->game_played == 0)) | ||
| 414 | onlineplayer->handlestatus = HANDLESTATUS_AVAILABLE; // if player was reported playing but no game, mark it free | ||
| 415 | |||
| 416 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_CURRENTSTATUSVALUE, handlestatus[onlineplayer->handlestatus].text); | ||
| 417 |             } | ||
| 418 |             else | ||
| 419 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_CURRENTSTATUSVALUE, handlestatus[HANDLESTATUS_OFFLINE].text); | ||
| 420 | |||
| 421 |             // set played game name | ||
| 422 | if (playercard->game_played != 0) | ||
| 423 | swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d - %s", playercard->game_played, playercard->game_name); | ||
| 424 | else if ((playercard->minutes_online > 0) && !playercard->is_own | ||
| 425 | && (onlineplayer != NULL) && (onlineplayer->handlestatus != HANDLESTATUS_NOTOPENFORAMATCH)) | ||
| 426 | swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"PlayerCard_ChatOrInvite")); // no game ; if online, we can invite him | ||
| 427 |             else | ||
| 428 | text_to_send[0] = 0; | ||
| 429 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_GAMEPLAYEDVALUE, text_to_send); | ||
| 430 | |||
| 431 |             // only set online time and idle time if player is not offline (if we have found him, then he's online) | ||
| 432 | if (onlineplayer != NULL) | ||
| 433 |             { | ||
| 434 | MinutesToWideCharString (text_to_send, WCHAR_SIZEOF (text_to_send), playercard->minutes_online); | ||
| 435 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_ONLINEFORVALUE, text_to_send); // set online time value | ||
| 436 | |||
| 437 | SecondsToWideCharString (text_to_send, WCHAR_SIZEOF (text_to_send), playercard->seconds_idle); | ||
| 438 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_LASTACTIVITYVALUE, text_to_send); // set idle time value | ||
| 439 |             } | ||
| 440 |             else | ||
| 441 |             { | ||
| 442 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_ONLINEFORVALUE, L"-"); // player is offline | ||
| 443 | |||
| 444 | if (playercard->disconnection_month == 1) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_January"), playercard->disconnection_year); | ||
| 445 | else if (playercard->disconnection_month == 2) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_February"), playercard->disconnection_year); | ||
| 446 | else if (playercard->disconnection_month == 3) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_March"), playercard->disconnection_year); | ||
| 447 | else if (playercard->disconnection_month == 4) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_April"), playercard->disconnection_year); | ||
| 448 | else if (playercard->disconnection_month == 5) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_May"), playercard->disconnection_year); | ||
| 449 | else if (playercard->disconnection_month == 6) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_June"), playercard->disconnection_year); | ||
| 450 | else if (playercard->disconnection_month == 7) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_July"), playercard->disconnection_year); | ||
| 451 | else if (playercard->disconnection_month == 8) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_August"), playercard->disconnection_year); | ||
| 452 | else if (playercard->disconnection_month == 9) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_September"), playercard->disconnection_year); | ||
| 453 | else if (playercard->disconnection_month == 10) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_October"), playercard->disconnection_year); | ||
| 454 | else if (playercard->disconnection_month == 11) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_November"), playercard->disconnection_year); | ||
| 455 | else if (playercard->disconnection_month == 12) swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), L"%d %s %d", playercard->disconnection_day, LOCALIZE (L"Month_December"), playercard->disconnection_year); | ||
| 456 | else swprintf_s (text_to_send, WCHAR_SIZEOF (text_to_send), LOCALIZE (L"Never")); | ||
| 457 | SetDlgItemText (hWnd, STATICTEXT_PLAYERCARD_LASTACTIVITYVALUE, text_to_send); // print last disconnection date | ||
| 458 |             } | ||
| 459 |          } | ||
| 460 | |||
| 461 | playercard->update_dialog = false; // remember we refreshed dialog text | ||
| 462 |       } | ||
| 463 |    } | ||
| 464 | |||
| 465 |    // call the default dialog message processing function to keep things going | ||
| 466 | return (false); | ||
| 467 | } |