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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | // dialog_pawnpromotion.cpp | 
        
| 2 | |||
| 3 | #include "../common.h" | 
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| 4 | |||
| 5 | |||
| 6 | // dialog template | 
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| 7 | #define THIS_DIALOG DIALOG_PAWNPROMOTION | 
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| 8 | |||
| 9 | |||
| 10 | // global variables used in this module only | 
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| 11 | static int promotion_type = PART_NONE;  | 
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| 12 | |||
| 13 | |||
| 14 | // prototypes of local functions | 
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| 15 | static void StartThread_ThisDialog (void *thread_parms);  | 
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| 16 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);  | 
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| 17 | |||
| 18 | |||
| 19 | void DialogBox_PawnPromotion (void)  | 
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| 20 | { | 
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| 21 |    // helper function to fire up the modeless dialog box | 
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| 22 | |||
| 140 | pmbaty | 23 | is_dialogbox_displayed = true;  | 
        
| 1 | pmbaty | 24 | _beginthread (StartThread_ThisDialog, 0, NULL); // so fire up a new one  | 
        
| 25 | |||
| 26 | return; // return as soon as the thread is fired up  | 
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| 27 | } | 
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| 28 | |||
| 29 | |||
| 30 | void DialogBox_PawnPromotion_Validated (void)  | 
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| 31 | { | 
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| 32 |    // callback function called by the main game thread when the dialog box is validated | 
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| 33 | |||
| 34 | boardmove_t *currentmove;  | 
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| 35 | |||
| 36 |    // remember this callback is no longer to be called | 
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| 37 | is_dialogbox_pawnpromotion_validated = false;  | 
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| 38 | |||
| 39 | currentmove = &the_board.moves[the_board.move_count - 1]; // quick access to previous move  | 
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| 40 | |||
| 41 |    // save promotion type and promote the part to the desired type | 
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| 42 | currentmove->promotion_type = promotion_type;  | 
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| 43 | Move_SetSlot (currentmove, currentmove->target[0], currentmove->target[1], currentmove->color, currentmove->promotion_type);  | 
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| 44 | |||
| 45 |    // evaluate new check and stalemate status | 
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| 46 | currentmove->is_check = Move_IsCheck (currentmove, 1 - currentmove->color); // save whether opponent is in check or not  | 
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| 47 | currentmove->is_stalemate = Move_IsStaleMate (currentmove, 1 - currentmove->color); // save whether opponent is stalemate  | 
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| 48 | |||
| 49 |    // re-describe our move in Standard Abbreviated Notation and describe the resulting table in Forsyth-Edwards Notation | 
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| 50 | Move_DescribeInSAN (currentmove);  | 
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| 51 | Move_DescribeInFEN (currentmove);  | 
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| 52 | |||
| 53 |    // forget the hovered and selected positions | 
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| 54 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1);  | 
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| 55 | |||
| 56 | the_board.has_playerchanged = true; // pawn promotion is complete, we can switch players now  | 
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| 57 | the_board.reevaluate = true; // evaluate the new board  | 
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| 58 | the_scene.update = true; // and redraw the scene  | 
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| 59 | |||
| 60 | return; // finished, pawn has been promoted to the desired part type  | 
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| 61 | } | 
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| 62 | |||
| 63 | |||
| 64 | static void StartThread_ThisDialog (void *thread_parms)  | 
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| 65 | { | 
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| 66 |    // this function runs in a separate thread, for that's the only way (seemingly) | 
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| 67 |    // to implement a non-modal message box using the Common Controls library. | 
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| 68 | |||
| 69 |    // display the dialog box | 
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| 70 | promotion_type = DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog);  | 
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| 71 | if (promotion_type > 0)  | 
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| 72 | is_dialogbox_pawnpromotion_validated = true;  | 
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| 140 | pmbaty | 73 | is_dialogbox_displayed = false;  | 
        
| 1 | pmbaty | 74 | |
| 124 | pmbaty | 75 | the_board.reevaluate = true; // refresh the GUI buttons if needed  | 
        
| 1 | pmbaty | 76 | return; // _endthread() implied  | 
        
| 77 | } | 
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| 78 | |||
| 79 | |||
| 80 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)  | 
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| 81 | { | 
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| 82 |    // message handler for the dialog box | 
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| 83 | |||
| 84 | unsigned short wParam_hiword;  | 
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| 85 | unsigned short wParam_loword;  | 
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| 86 | |||
| 87 |    // filter out the commonly used message values | 
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| 88 | wParam_hiword = HIWORD (wParam);  | 
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| 89 | wParam_loword = LOWORD (wParam);  | 
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| 90 | |||
| 91 |    // have we just fired up this window ? | 
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| 92 | if (message == WM_INITDIALOG)  | 
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| 93 |    { | 
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| 94 |       // center the window | 
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| 95 | CenterWindow (hWnd, hMainWnd);  | 
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| 96 | |||
| 97 |       // set dialog icons (small one for title bar & big one for task manager) | 
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| 98 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));  | 
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| 99 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));  | 
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| 100 | |||
| 101 |       // set window title and control texts | 
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| 102 | SetWindowText (hWnd, LOCALIZE (L"PawnPromotion_Title"));  | 
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| 103 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_PAWNPROMOTION_QUESTION), LOCALIZE (L"PawnPromotion_Question"));  | 
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| 104 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_PAWNPROMOTION_STATUSBAR), LOCALIZE (L"PawnPromotion_StatusBar"));  | 
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| 105 | |||
| 106 |       // convert the bitmaps to clickable things | 
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| 107 | ConvertStaticToHyperlink (GetDlgItem (hWnd, BUTTON_ROOK));  | 
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| 108 | ConvertStaticToHyperlink (GetDlgItem (hWnd, BUTTON_KNIGHT));  | 
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| 109 | ConvertStaticToHyperlink (GetDlgItem (hWnd, BUTTON_BISHOP));  | 
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| 110 | ConvertStaticToHyperlink (GetDlgItem (hWnd, BUTTON_QUEEN));  | 
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| 111 | |||
| 112 |       // convert the status bar message to a hyperlink | 
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| 113 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_PAWNPROMOTION_STATUSBAR));  | 
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| 114 |    } | 
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| 115 | |||
| 116 |    // else did we take action on one of the controls ? | 
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| 117 | else if (message == WM_COMMAND)  | 
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| 118 |    { | 
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| 119 |       // was it the "rook" button ? | 
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| 120 | if (wParam_loword == BUTTON_ROOK)  | 
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| 121 | EndDialog (hWnd, PART_ROOK); // close the dialog box and return a "promote to rook" value  | 
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| 122 | |||
| 123 |       // else was it the "knight" button ? | 
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| 124 | else if (wParam_loword == BUTTON_KNIGHT)  | 
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| 125 | EndDialog (hWnd, PART_KNIGHT); // close the dialog box and return a "promote to knight" value  | 
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| 126 | |||
| 127 |       // else was it the "bishop" button ? | 
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| 128 | else if (wParam_loword == BUTTON_BISHOP)  | 
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| 129 | EndDialog (hWnd, PART_BISHOP); // close the dialog box and return a "promote to bishop" value  | 
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| 130 | |||
| 131 |       // else was it the "queen" button ? | 
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| 132 | else if (wParam_loword == BUTTON_QUEEN)  | 
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| 133 | EndDialog (hWnd, PART_QUEEN); // close the dialog box and return a "promote to queen" value  | 
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| 134 | |||
| 135 |       // else was it the status bar hyperlink ? | 
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| 136 | else if (wParam_loword == STATICTEXT_PAWNPROMOTION_STATUSBAR)  | 
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| 137 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized  | 
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| 138 |    } | 
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| 139 | |||
| 140 |    // call the default dialog message processing function to keep things going | 
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| 141 | return (false);  | 
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| 142 | } |