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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | // dialog_newgame.cpp | 
| 2 | |||
| 3 | #include "../common.h" | ||
| 4 | |||
| 5 | |||
| 6 | // dialog template | ||
| 7 | #define THIS_DIALOG DIALOG_NEWGAME | ||
| 8 | |||
| 9 | |||
| 10 | // game type definitons | ||
| 11 | #define GAMETYPE_ONLINE 1 | ||
| 12 | #define GAMETYPE_COMPUTER 2 | ||
| 13 | #define GAMETYPE_TWOPLAYERS 3 | ||
| 14 | |||
| 15 | |||
| 16 | // global variables used in this module only | ||
| 17 | static int newgame_type = 0; | ||
| 179 | pmbaty | 18 | static bool is_internet_available = false; | 
| 19 | static bool is_chessserver_reachable = false; | ||
| 1 | pmbaty | 20 | |
| 21 | |||
| 22 | // prototypes of local functions | ||
| 23 | static void StartThread_ThisDialog (void *thread_parms); | ||
| 24 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); | ||
| 25 | |||
| 26 | |||
| 27 | void DialogBox_NewGame (void) | ||
| 28 | { | ||
| 29 |    // helper function to fire up the modeless dialog box | ||
| 30 | |||
| 21 | pmbaty | 31 |    // HACK to prevent the player to click and block the view angles while the slide-in is not finished | 
| 32 | command_ignoretime = current_time + 2.0f; // allow 2 seconds | ||
| 33 | |||
| 140 | pmbaty | 34 | is_dialogbox_displayed = true; | 
| 1 | pmbaty | 35 | _beginthread (StartThread_ThisDialog, 0, NULL); // so fire up a new one | 
| 36 | |||
| 37 | the_scene.gui.want_spinwheel = true; // start spinning wheel | ||
| 38 | |||
| 39 | return; // return as soon as the thread is fired up | ||
| 40 | } | ||
| 41 | |||
| 42 | |||
| 43 | void DialogBox_NewGame_Validated (void) | ||
| 44 | { | ||
| 45 |    // callback function called by the main game thread when the dialog box is validated | ||
| 46 | |||
| 47 |    // remember this callback is no longer to be called | ||
| 48 | is_dialogbox_newgame_validated = false; | ||
| 49 | |||
| 50 | Scene_Shutdown (&the_scene); // release scene | ||
| 51 | Board_Shutdown (&the_board); // release chess game | ||
| 52 | |||
| 53 | if (newgame_type == GAMETYPE_ONLINE) | ||
| 54 |    { | ||
| 172 | pmbaty | 55 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_INTERNET, L"standard", FENSTARTUP_STANDARDCHESS); // we want an online opponent | 
| 1 | pmbaty | 56 | the_board.game_state = STATE_UNKNOWN; // game does NOT start immediately | 
| 57 |    } | ||
| 58 | else if (newgame_type == GAMETYPE_COMPUTER) | ||
| 59 |    { | ||
| 172 | pmbaty | 60 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_COMPUTER, L"standard", FENSTARTUP_STANDARDCHESS); // we want a computer opponent | 
| 1 | pmbaty | 61 | the_board.game_state = STATE_PLAYING; // game starts immediately | 
| 62 |    } | ||
| 63 |    else | ||
| 64 |    { | ||
| 172 | pmbaty | 65 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, L"standard", FENSTARTUP_STANDARDCHESS); // we want a human opponent | 
| 1 | pmbaty | 66 | the_board.game_state = STATE_PLAYING; // game starts immediately | 
| 75 | pmbaty | 67 | DialogBox_RenameSides (); // pop up the opponents naming dialog box | 
| 1 | pmbaty | 68 |    } | 
| 69 | Scene_Init (&the_scene, &the_board); // initialize scene | ||
| 70 | |||
| 71 | SetWindowText (hMainWnd, PROGRAM_NAME); // update window title | ||
| 72 | the_board.reevaluate = true; // evaluate the new board | ||
| 73 | the_scene.update = true; // update scene | ||
| 74 | |||
| 75 | return; // finished, a new game of the chosen type is being fired up | ||
| 76 | } | ||
| 77 | |||
| 78 | |||
| 179 | pmbaty | 79 | static void StartThread_TestConnectionInBackground (void *thread_parms) | 
| 80 | { | ||
| 81 |    // this function runs in a separate thread and tests the connectivity to the chess server in the background | ||
| 82 | |||
| 83 | char icmp_send_buffer[32] = "Chess Giants connectivity test"; | ||
| 84 | void *icmp_recv_buffer[sizeof (ICMP_ECHO_REPLY) + sizeof (icmp_send_buffer)]; | ||
| 85 | char ascii_hostname[256]; | ||
| 86 | struct hostent *hostinfo; | ||
| 87 | uint32_t server_ipaddr; | ||
| 88 |    HANDLE icmp_descriptor; | ||
| 89 | |||
| 90 |    // since this is a synchronous operation, it's a good idea to do this on this separate thread | ||
| 91 | ConvertTo7BitASCII (ascii_hostname, sizeof (ascii_hostname), options.network.server_address); | ||
| 92 | if ((hostinfo = gethostbyname (ascii_hostname)) != NULL) | ||
| 93 |    { | ||
| 94 |       // DO NOT CONNECT TO THE SERVER AND DISCONNECT IMMEDIATELY ELSE IT WILL RESULT IN AN IP BAN. Use an ICMP ping instead. | ||
| 95 | server_ipaddr = inet_addr (inet_ntoa (*(struct in_addr *) hostinfo->h_addr_list[0])); | ||
| 96 | icmp_descriptor = IcmpCreateFile (); | ||
| 97 | if ((icmp_descriptor != INVALID_HANDLE_VALUE) | ||
| 98 | && (IcmpSendEcho (icmp_descriptor, server_ipaddr, icmp_send_buffer, sizeof (icmp_send_buffer), NULL, icmp_recv_buffer, sizeof (icmp_recv_buffer), 5000) != 0) | ||
| 99 | && (((ICMP_ECHO_REPLY *) icmp_recv_buffer)->Status == 0)) | ||
| 100 | is_chessserver_reachable = true; // on success, remember we could reach the chess server | ||
| 101 |    } | ||
| 102 | |||
| 103 | return; // _endthread() implied | ||
| 104 | } | ||
| 105 | |||
| 106 | |||
| 1 | pmbaty | 107 | static void StartThread_ThisDialog (void *thread_parms) | 
| 108 | { | ||
| 109 |    // this function runs in a separate thread, for that's the only way (seemingly) | ||
| 110 |    // to implement a non-modal message box using the Common Controls library. | ||
| 111 | |||
| 179 | pmbaty | 112 | is_internet_available = false; // assume Internet doesn't work until told otherwise | 
| 113 | is_chessserver_reachable = false; | ||
| 114 | |||
| 115 |    // start the thread that will tell whether Internet works | ||
| 116 | _beginthread (StartThread_TestConnectionInBackground, 0, NULL); // so fire up a new one | ||
| 117 | |||
| 1 | pmbaty | 118 |    // display the dialog box | 
| 119 | newgame_type = DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog); | ||
| 120 | if (newgame_type > 0) | ||
| 121 | is_dialogbox_newgame_validated = true; | ||
| 140 | pmbaty | 122 | is_dialogbox_displayed = false; | 
| 1 | pmbaty | 123 | |
| 124 | pmbaty | 124 | the_board.reevaluate = true; // refresh the GUI buttons if needed | 
| 1 | pmbaty | 125 | return; // _endthread() implied | 
| 126 | } | ||
| 127 | |||
| 128 | |||
| 129 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) | ||
| 130 | { | ||
| 131 |    // message handler for the dialog box | ||
| 132 | |||
| 133 | unsigned short wParam_hiword; | ||
| 134 | unsigned short wParam_loword; | ||
| 135 | |||
| 136 |    // filter out the commonly used message values | ||
| 137 | wParam_hiword = HIWORD (wParam); | ||
| 138 | wParam_loword = LOWORD (wParam); | ||
| 139 | |||
| 179 | pmbaty | 140 |    // any message will do (mouse move, etc.) -- is the chess server reachable ? | 
| 141 | if (!is_internet_available && is_chessserver_reachable) | ||
| 142 |    { | ||
| 143 | is_internet_available = true; // remember we no longer need to look after that (FLAG THIS BEFORE ANY SendMessage() HAPPENS!) | ||
| 144 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_ONLINEDESCRIPTION), LOCALIZE (L"NewGame_OnlineDescription")); | ||
| 145 | EnableWindow (GetDlgItem (hWnd, BUTTON_NEWGAME_ONLINE), true); | ||
| 146 | EnableWindow (GetDlgItem (hWnd, STATICTEXT_NEWGAME_ONLINEDESCRIPTION), true); | ||
| 147 |    } | ||
| 148 | |||
| 1 | pmbaty | 149 |    // have we just fired up this window ? | 
| 150 | if (message == WM_INITDIALOG) | ||
| 151 |    { | ||
| 152 |       // center the window | ||
| 153 | CenterWindow (hWnd, hMainWnd); | ||
| 154 | |||
| 155 |       // set dialog icons (small one for title bar & big one for task manager) | ||
| 156 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); | ||
| 157 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); | ||
| 158 | |||
| 159 |       // set window title and control texts | ||
| 160 | SetWindowText (hWnd, LOCALIZE (L"NewGame_Title")); | ||
| 161 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_QUESTION), LOCALIZE (L"NewGame_Question")); | ||
| 162 | |||
| 163 |       // if computer is connected to a network, enable online mode, else don't. | ||
| 164 | SetWindowText (GetDlgItem (hWnd, BUTTON_NEWGAME_ONLINE), LOCALIZE (L"NewGame_Online")); | ||
| 179 | pmbaty | 165 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_ONLINEDESCRIPTION), LOCALIZE (L"Error_NetworkInitializationFailed")); | 
| 166 | EnableWindow (GetDlgItem (hWnd, BUTTON_NEWGAME_ONLINE), false); | ||
| 167 | EnableWindow (GetDlgItem (hWnd, STATICTEXT_NEWGAME_ONLINEDESCRIPTION), false); | ||
| 1 | pmbaty | 168 | |
| 169 | SetWindowText (GetDlgItem (hWnd, BUTTON_NEWGAME_COMPUTER), LOCALIZE (L"NewGame_Computer")); | ||
| 170 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_COMPUTERDESCRIPTION), LOCALIZE (L"NewGame_ComputerDescription")); | ||
| 171 | |||
| 172 | SetWindowText (GetDlgItem (hWnd, BUTTON_NEWGAME_HUMAN), LOCALIZE (L"NewGame_Human")); | ||
| 173 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_HUMANDESCRIPTION), LOCALIZE (L"NewGame_HumanDescription")); | ||
| 174 | |||
| 175 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_STATUSBAR), LOCALIZE (L"NewGame_StatusBar")); | ||
| 176 | |||
| 177 |       // convert the status bar message to a hyperlink | ||
| 178 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_NEWGAME_STATUSBAR)); | ||
| 179 | |||
| 180 |       // and stop the center message display | ||
| 181 | the_scene.gui.want_spinwheel = false; | ||
| 182 |    } | ||
| 183 | |||
| 184 |    // else did we click the close button on the title bar or hit the escape key ? | ||
| 185 | else if (message == WM_CLOSE) | ||
| 186 | EndDialog (hWnd, 0); // close the dialog box | ||
| 187 | |||
| 188 |    // else did we take action on one of the controls ? | ||
| 189 | else if (message == WM_COMMAND) | ||
| 190 |    { | ||
| 191 |       // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) | ||
| 192 | if (wParam_loword == IDCANCEL) | ||
| 193 | EndDialog (hWnd, 0); // close the dialog box | ||
| 194 | |||
| 195 |       // else was it the new online game button ? | ||
| 196 | else if (wParam_loword == BUTTON_NEWGAME_ONLINE) | ||
| 197 | EndDialog (hWnd, GAMETYPE_ONLINE); // close the dialog box and return a "new online game" code | ||
| 198 | |||
| 199 |       // else was it the new game versus computer button ? | ||
| 200 | else if (wParam_loword == BUTTON_NEWGAME_COMPUTER) | ||
| 201 | EndDialog (hWnd, GAMETYPE_COMPUTER); // close the dialog box and return a "new game versus computer" code | ||
| 202 | |||
| 203 |       // else was it the new game versus human button ? | ||
| 204 | else if (wParam_loword == BUTTON_NEWGAME_HUMAN) | ||
| 205 | EndDialog (hWnd, GAMETYPE_TWOPLAYERS); // close the dialog box and return a "new game versus human" code | ||
| 206 | |||
| 207 |       // else was it the status bar hyperlink ? | ||
| 208 | else if (wParam_loword == STATICTEXT_NEWGAME_STATUSBAR) | ||
| 209 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized | ||
| 210 |    } | ||
| 211 | |||
| 212 |    // call the default dialog message processing function to keep things going | ||
| 213 | return (false); | ||
| 214 | } |