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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | // dialog_newgame.cpp | 
        
| 2 | |||
| 3 | #include "../common.h" | 
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| 4 | |||
| 5 | |||
| 6 | // dialog template | 
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| 7 | #define THIS_DIALOG DIALOG_NEWGAME | 
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| 8 | |||
| 9 | |||
| 10 | // game type definitons | 
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| 11 | #define GAMETYPE_ONLINE 1 | 
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| 12 | #define GAMETYPE_COMPUTER 2 | 
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| 13 | #define GAMETYPE_TWOPLAYERS 3 | 
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| 14 | |||
| 15 | |||
| 16 | // global variables used in this module only | 
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| 17 | static int newgame_type = 0;  | 
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| 18 | static char ascii_hostname[256];  | 
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| 19 | |||
| 20 | |||
| 21 | // prototypes of local functions | 
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| 22 | static void StartThread_ThisDialog (void *thread_parms);  | 
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| 23 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);  | 
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| 24 | |||
| 25 | |||
| 26 | void DialogBox_NewGame (void)  | 
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| 27 | { | 
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| 28 |    // helper function to fire up the modeless dialog box | 
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| 29 | |||
| 30 | _beginthread (StartThread_ThisDialog, 0, NULL); // so fire up a new one  | 
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| 31 | |||
| 32 | the_scene.gui.want_spinwheel = true; // start spinning wheel  | 
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| 33 | |||
| 34 | return; // return as soon as the thread is fired up  | 
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| 35 | } | 
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| 36 | |||
| 37 | |||
| 38 | void DialogBox_NewGame_Validated (void)  | 
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| 39 | { | 
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| 40 |    // callback function called by the main game thread when the dialog box is validated | 
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| 41 | |||
| 42 |    // remember this callback is no longer to be called | 
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| 43 | is_dialogbox_newgame_validated = false;  | 
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| 44 | |||
| 45 | Scene_Shutdown (&the_scene); // release scene  | 
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| 46 | Board_Shutdown (&the_board); // release chess game  | 
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| 47 | |||
| 48 | if (newgame_type == GAMETYPE_ONLINE)  | 
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| 49 |    { | 
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| 50 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_INTERNET, FENSTARTUP_STANDARDCHESS); // we want an online opponent  | 
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| 51 | the_board.game_state = STATE_UNKNOWN; // game does NOT start immediately  | 
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| 52 |    } | 
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| 53 | else if (newgame_type == GAMETYPE_COMPUTER)  | 
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| 54 |    { | 
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| 55 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_COMPUTER, FENSTARTUP_STANDARDCHESS); // we want a computer opponent  | 
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| 56 | the_board.game_state = STATE_PLAYING; // game starts immediately  | 
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| 57 |    } | 
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| 58 |    else | 
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| 59 |    { | 
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| 60 | Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS); // we want a human opponent  | 
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| 61 | the_board.game_state = STATE_PLAYING; // game starts immediately  | 
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| 62 |    } | 
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| 63 | Scene_Init (&the_scene, &the_board); // initialize scene  | 
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| 64 | |||
| 65 | SetWindowText (hMainWnd, PROGRAM_NAME); // update window title  | 
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| 66 | the_board.reevaluate = true; // evaluate the new board  | 
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| 67 | the_scene.update = true; // update scene  | 
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| 68 | |||
| 69 | return; // finished, a new game of the chosen type is being fired up  | 
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| 70 | } | 
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| 71 | |||
| 72 | |||
| 73 | static void StartThread_ThisDialog (void *thread_parms)  | 
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| 74 | { | 
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| 75 |    // this function runs in a separate thread, for that's the only way (seemingly) | 
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| 76 |    // to implement a non-modal message box using the Common Controls library. | 
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| 77 | |||
| 78 |    // display the dialog box | 
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| 79 | newgame_type = DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog);  | 
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| 80 | if (newgame_type > 0)  | 
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| 81 | is_dialogbox_newgame_validated = true;  | 
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| 82 | |||
| 83 | return; // _endthread() implied  | 
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| 84 | } | 
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| 85 | |||
| 86 | |||
| 87 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)  | 
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| 88 | { | 
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| 89 |    // message handler for the dialog box | 
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| 90 | |||
| 91 | unsigned long connection_state;  | 
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| 92 | unsigned short wParam_hiword;  | 
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| 93 | unsigned short wParam_loword;  | 
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| 94 | |||
| 95 |    // filter out the commonly used message values | 
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| 96 | wParam_hiword = HIWORD (wParam);  | 
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| 97 | wParam_loword = LOWORD (wParam);  | 
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| 98 | |||
| 99 |    // have we just fired up this window ? | 
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| 100 | if (message == WM_INITDIALOG)  | 
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| 101 |    { | 
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| 102 |       // center the window | 
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| 103 | CenterWindow (hWnd, hMainWnd);  | 
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| 104 | |||
| 105 |       // set dialog icons (small one for title bar & big one for task manager) | 
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| 106 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));  | 
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| 107 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));  | 
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| 108 | |||
| 109 |       // set window title and control texts | 
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| 110 | SetWindowText (hWnd, LOCALIZE (L"NewGame_Title"));  | 
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| 111 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_QUESTION), LOCALIZE (L"NewGame_Question"));  | 
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| 112 | |||
| 113 |       // if computer is connected to a network, enable online mode, else don't. | 
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| 114 | SetWindowText (GetDlgItem (hWnd, BUTTON_NEWGAME_ONLINE), LOCALIZE (L"NewGame_Online"));  | 
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| 115 | if (InternetGetConnectedState (&connection_state, 0)  | 
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| 116 | && (ConvertTo7BitASCII (ascii_hostname, sizeof (ascii_hostname), options.network.server_address), gethostbyname (ascii_hostname) != NULL))  | 
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| 117 |       { | 
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| 118 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_ONLINEDESCRIPTION), LOCALIZE (L"NewGame_OnlineDescription"));  | 
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| 119 | EnableWindow (GetDlgItem (hWnd, BUTTON_NEWGAME_ONLINE), true);  | 
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| 120 | EnableWindow (GetDlgItem (hWnd, STATICTEXT_NEWGAME_ONLINEDESCRIPTION), true);  | 
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| 121 |       } | 
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| 122 |       else | 
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| 123 |       { | 
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| 124 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_ONLINEDESCRIPTION), LOCALIZE (L"Error_NetworkInitializationFailed"));  | 
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| 125 | EnableWindow (GetDlgItem (hWnd, BUTTON_NEWGAME_ONLINE), false);  | 
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| 126 | EnableWindow (GetDlgItem (hWnd, STATICTEXT_NEWGAME_ONLINEDESCRIPTION), false);  | 
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| 127 |       } | 
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| 128 | |||
| 129 | SetWindowText (GetDlgItem (hWnd, BUTTON_NEWGAME_COMPUTER), LOCALIZE (L"NewGame_Computer"));  | 
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| 130 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_COMPUTERDESCRIPTION), LOCALIZE (L"NewGame_ComputerDescription"));  | 
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| 131 | |||
| 132 | SetWindowText (GetDlgItem (hWnd, BUTTON_NEWGAME_HUMAN), LOCALIZE (L"NewGame_Human"));  | 
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| 133 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_HUMANDESCRIPTION), LOCALIZE (L"NewGame_HumanDescription"));  | 
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| 134 | |||
| 135 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_NEWGAME_STATUSBAR), LOCALIZE (L"NewGame_StatusBar"));  | 
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| 136 | |||
| 137 |       // convert the status bar message to a hyperlink | 
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| 138 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_NEWGAME_STATUSBAR));  | 
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| 139 | |||
| 140 |       // and stop the center message display | 
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| 141 | the_scene.gui.want_spinwheel = false;  | 
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| 142 |    } | 
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| 143 | |||
| 144 |    // else did we click the close button on the title bar or hit the escape key ? | 
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| 145 | else if (message == WM_CLOSE)  | 
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| 146 | EndDialog (hWnd, 0); // close the dialog box  | 
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| 147 | |||
| 148 |    // else did we take action on one of the controls ? | 
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| 149 | else if (message == WM_COMMAND)  | 
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| 150 |    { | 
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| 151 |       // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) | 
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| 152 | if (wParam_loword == IDCANCEL)  | 
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| 153 | EndDialog (hWnd, 0); // close the dialog box  | 
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| 154 | |||
| 155 |       // else was it the new online game button ? | 
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| 156 | else if (wParam_loword == BUTTON_NEWGAME_ONLINE)  | 
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| 157 | EndDialog (hWnd, GAMETYPE_ONLINE); // close the dialog box and return a "new online game" code  | 
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| 158 | |||
| 159 |       // else was it the new game versus computer button ? | 
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| 160 | else if (wParam_loword == BUTTON_NEWGAME_COMPUTER)  | 
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| 161 | EndDialog (hWnd, GAMETYPE_COMPUTER); // close the dialog box and return a "new game versus computer" code  | 
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| 162 | |||
| 163 |       // else was it the new game versus human button ? | 
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| 164 | else if (wParam_loword == BUTTON_NEWGAME_HUMAN)  | 
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| 165 | EndDialog (hWnd, GAMETYPE_TWOPLAYERS); // close the dialog box and return a "new game versus human" code  | 
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| 166 | |||
| 167 |       // else was it the status bar hyperlink ? | 
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| 168 | else if (wParam_loword == STATICTEXT_NEWGAME_STATUSBAR)  | 
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| 169 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized  | 
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| 170 |    } | 
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| 171 | |||
| 172 |    // call the default dialog message processing function to keep things going | 
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| 173 | return (false);  | 
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| 174 | } |