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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | // dialog_load.cpp |
| 2 | |||
| 3 | #include "../common.h" |
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| 4 | |||
| 5 | |||
| 6 | // local prototypes |
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| 7 | static void StartThread_ThisDialog (void *thread_parms); |
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| 8 | |||
| 9 | |||
| 10 | void DialogBox_Load (void) |
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| 11 | { |
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| 12 | // helper function to fire up the modeless dialog box |
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| 13 | |||
| 140 | pmbaty | 14 | is_dialogbox_displayed = true; |
| 1 | pmbaty | 15 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new one |
| 16 | |||
| 17 | return; // return as soon as the thread is fired up |
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| 18 | } |
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| 19 | |||
| 20 | |||
| 21 | void DialogBox_Load_Validated (void) |
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| 22 | { |
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| 23 | // callback function called by the main game thread when the dialog box is validated |
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| 24 | |||
| 25 | wchar_t fen_string[128]; |
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| 26 | int length; |
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| 27 | |||
| 28 | // remember this callback is no longer to be called |
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| 29 | is_dialogbox_load_validated = false; |
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| 30 | |||
| 31 | length = wcslen (load_pathname); // get pathname length |
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| 32 | |||
| 33 | // is it a FEN or a PGN filename ? |
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| 34 | if ((length > 4) && (_wcsicmp (&load_pathname[length - 4], L".fen") == 0)) |
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| 35 | { |
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| 36 | ////////////////////////////// |
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| 37 | // load the requested FEN game |
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| 38 | if (FENFile_Load (load_pathname, fen_string, WCHAR_SIZEOF (fen_string)) |
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| 39 | && Board_Reset (&the_board, fen_string)) |
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| 40 | { |
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| 41 | animation_endtime = current_time + ANIMATION_DURATION; // start with an animation |
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| 42 | the_board.reevaluate = true; // evaluate the new board |
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| 43 | the_scene.update = true; // update scene |
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| 44 | } |
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| 45 | else |
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| 46 | { |
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| 47 | messagebox.hWndParent = hMainWnd; |
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| 48 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); |
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| 49 | wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_LoadFailed")); |
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| 50 | messagebox.flags = MB_ICONWARNING | MB_OK; |
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| 51 | DialogBox_Message (&messagebox); // on error, display a modeless error message box |
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| 52 | } |
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| 53 | } |
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| 54 | else |
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| 55 | { |
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| 56 | ////////////////////////////// |
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| 57 | // load the requested PGN file |
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| 58 | if (PGNFile_Load (load_pathname)) |
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| 59 | { |
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| 60 | // is there only one game in this PGN file ? |
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| 61 | if (game_count == 1) |
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| 62 | { |
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| 63 | if (PGNFile_LoadGame (&the_board, load_pathname, &games[0])) // then automatically choose the first one |
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| 64 | { |
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| 65 | animation_endtime = current_time + ANIMATION_DURATION; // start with an animation |
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| 66 | the_board.reevaluate = true; // evaluate the new board |
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| 67 | the_scene.update = true; // update scene |
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| 68 | } |
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| 69 | else |
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| 70 | { |
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| 71 | messagebox.hWndParent = hMainWnd; |
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| 72 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); |
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| 73 | wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_LoadFailed")); |
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| 74 | messagebox.flags = MB_ICONWARNING | MB_OK; |
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| 75 | DialogBox_Message (&messagebox); // on error, display a modeless error message box |
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| 76 | } |
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| 77 | } |
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| 78 | |||
| 79 | // else is there more than one game in this PGN file ? |
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| 80 | else if (game_count > 1) |
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| 81 | Window_Games (); // if so, show the PGN games window |
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| 82 | } |
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| 83 | else |
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| 84 | { |
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| 85 | messagebox.hWndParent = hMainWnd; |
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| 86 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); |
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| 87 | wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_LoadFailed")); |
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| 88 | messagebox.flags = MB_ICONWARNING | MB_OK; |
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| 89 | DialogBox_Message (&messagebox); // on error, display a modeless error message box |
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| 90 | } |
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| 91 | } |
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| 92 | |||
| 93 | return; // finished, game is loaded |
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| 94 | } |
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| 95 | |||
| 96 | |||
| 97 | static void StartThread_ThisDialog (void *thread_parms) |
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| 98 | { |
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| 99 | // this function runs in a separate thread, for that's the only way (seemingly) |
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| 100 | // to implement a non-modal Open dialog box using the Common Controls library. |
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| 101 | |||
| 102 | OPENFILENAME ofn; |
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| 103 | |||
| 104 | // reset and prepare the open file name structure |
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| 105 | memset (&ofn, 0, sizeof (ofn)); |
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| 106 | ofn.lStructSize = sizeof (ofn); |
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| 107 | ofn.hwndOwner = hMainWnd; |
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| 108 | ofn.lpstrFilter = LOCALIZE (L"GameFileFilter"); |
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| 109 | ofn.nFilterIndex = 1; // first filter (list is 1-based) |
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| 110 | ofn.lpstrFile = load_pathname; |
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| 111 | ofn.nMaxFile = WCHAR_SIZEOF (load_pathname); |
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| 112 | ofn.Flags = OFN_ENABLESIZING | OFN_EXPLORER | OFN_ENABLEHOOK | OFN_HIDEREADONLY | OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST; |
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| 113 | |||
| 114 | // display the dialog box and get the file name |
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| 115 | if (GetOpenFileName (&ofn) != 0) |
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| 116 | is_dialogbox_load_validated = true; |
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| 140 | pmbaty | 117 | is_dialogbox_displayed = false; |
| 1 | pmbaty | 118 | |
| 124 | pmbaty | 119 | the_board.reevaluate = true; // refresh the GUI buttons if needed |
| 1 | pmbaty | 120 | return; // _endthread() implied |
| 121 | } |