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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | // dialog_load.cpp | 
| 2 | |||
| 3 | #include "../common.h" | ||
| 4 | |||
| 5 | |||
| 6 | // local prototypes | ||
| 7 | static void StartThread_ThisDialog (void *thread_parms); | ||
| 8 | |||
| 9 | |||
| 10 | void DialogBox_Load (void) | ||
| 11 | { | ||
| 12 |    // helper function to fire up the modeless dialog box | ||
| 13 | |||
| 140 | pmbaty | 14 | is_dialogbox_displayed = true; | 
| 1 | pmbaty | 15 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new one | 
| 16 | |||
| 17 | return; // return as soon as the thread is fired up | ||
| 18 | } | ||
| 19 | |||
| 20 | |||
| 21 | void DialogBox_Load_Validated (void) | ||
| 22 | { | ||
| 23 |    // callback function called by the main game thread when the dialog box is validated | ||
| 24 | |||
| 25 | wchar_t fen_string[128]; | ||
| 26 | int length; | ||
| 27 | |||
| 28 |    // remember this callback is no longer to be called | ||
| 29 | is_dialogbox_load_validated = false; | ||
| 30 | |||
| 31 | length = wcslen (load_pathname); // get pathname length | ||
| 32 | |||
| 33 |    // is it a FEN or a PGN filename ? | ||
| 34 | if ((length > 4) && (_wcsicmp (&load_pathname[length - 4], L".fen") == 0)) | ||
| 35 |    { | ||
| 36 |       ////////////////////////////// | ||
| 37 |       // load the requested FEN game | ||
| 38 | if (FENFile_Load (load_pathname, fen_string, WCHAR_SIZEOF (fen_string)) | ||
| 39 | && Board_Reset (&the_board, fen_string)) | ||
| 40 |       { | ||
| 41 | animation_endtime = current_time + ANIMATION_DURATION; // start with an animation | ||
| 42 | the_board.reevaluate = true; // evaluate the new board | ||
| 43 | the_scene.update = true; // update scene | ||
| 44 |       } | ||
| 45 |       else | ||
| 46 |       { | ||
| 47 | messagebox.hWndParent = hMainWnd; | ||
| 48 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); | ||
| 49 | wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_LoadFailed")); | ||
| 50 | messagebox.flags = MB_ICONWARNING | MB_OK; | ||
| 51 | DialogBox_Message (&messagebox); // on error, display a modeless error message box | ||
| 52 |       } | ||
| 53 |    } | ||
| 54 |    else | ||
| 55 |    { | ||
| 56 |       ////////////////////////////// | ||
| 57 |       // load the requested PGN file | ||
| 58 | if (PGNFile_Load (load_pathname)) | ||
| 59 |       { | ||
| 60 |          // is there only one game in this PGN file ? | ||
| 61 | if (game_count == 1) | ||
| 62 |          { | ||
| 63 | if (PGNFile_LoadGame (&the_board, load_pathname, &games[0])) // then automatically choose the first one | ||
| 64 |             { | ||
| 65 | animation_endtime = current_time + ANIMATION_DURATION; // start with an animation | ||
| 66 | the_board.reevaluate = true; // evaluate the new board | ||
| 67 | the_scene.update = true; // update scene | ||
| 68 |             } | ||
| 69 |             else | ||
| 70 |             { | ||
| 71 | messagebox.hWndParent = hMainWnd; | ||
| 72 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); | ||
| 73 | wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_LoadFailed")); | ||
| 74 | messagebox.flags = MB_ICONWARNING | MB_OK; | ||
| 75 | DialogBox_Message (&messagebox); // on error, display a modeless error message box | ||
| 76 |             } | ||
| 77 |          } | ||
| 78 | |||
| 79 |          // else is there more than one game in this PGN file ? | ||
| 80 | else if (game_count > 1) | ||
| 81 | Window_Games (); // if so, show the PGN games window | ||
| 82 |       } | ||
| 83 |       else | ||
| 84 |       { | ||
| 85 | messagebox.hWndParent = hMainWnd; | ||
| 86 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); | ||
| 87 | wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_LoadFailed")); | ||
| 88 | messagebox.flags = MB_ICONWARNING | MB_OK; | ||
| 89 | DialogBox_Message (&messagebox); // on error, display a modeless error message box | ||
| 90 |       } | ||
| 91 |    } | ||
| 92 | |||
| 93 | return; // finished, game is loaded | ||
| 94 | } | ||
| 95 | |||
| 96 | |||
| 97 | static void StartThread_ThisDialog (void *thread_parms) | ||
| 98 | { | ||
| 99 |    // this function runs in a separate thread, for that's the only way (seemingly) | ||
| 100 |    // to implement a non-modal Open dialog box using the Common Controls library. | ||
| 101 | |||
| 102 |    OPENFILENAME ofn; | ||
| 103 | |||
| 104 |    // reset and prepare the open file name structure | ||
| 105 | memset (&ofn, 0, sizeof (ofn)); | ||
| 106 | ofn.lStructSize = sizeof (ofn); | ||
| 107 | ofn.hwndOwner = hMainWnd; | ||
| 108 | ofn.lpstrFilter = LOCALIZE (L"GameFileFilter"); | ||
| 109 | ofn.nFilterIndex = 1; // first filter (list is 1-based) | ||
| 110 | ofn.lpstrFile = load_pathname; | ||
| 111 | ofn.nMaxFile = WCHAR_SIZEOF (load_pathname); | ||
| 112 | ofn.Flags = OFN_ENABLESIZING | OFN_EXPLORER | OFN_ENABLEHOOK | OFN_HIDEREADONLY | OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST; | ||
| 113 | |||
| 114 |    // display the dialog box and get the file name | ||
| 115 | if (GetOpenFileName (&ofn) != 0) | ||
| 116 | is_dialogbox_load_validated = true; | ||
| 140 | pmbaty | 117 | is_dialogbox_displayed = false; | 
| 1 | pmbaty | 118 | |
| 124 | pmbaty | 119 | the_board.reevaluate = true; // refresh the GUI buttons if needed | 
| 1 | pmbaty | 120 | return; // _endthread() implied | 
| 121 | } |