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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | // dialog_endgame.cpp | 
| 2 | |||
| 3 | #include "../common.h" | ||
| 4 | |||
| 5 | |||
| 6 | // dialog template | ||
| 7 | #define THIS_DIALOG DIALOG_ENDGAME | ||
| 8 | |||
| 9 | |||
| 10 | // prototypes of local functions | ||
| 11 | static void StartThread_ThisDialog (void *thread_parms); | ||
| 12 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); | ||
| 13 | |||
| 14 | |||
| 15 | void DialogBox_EndGame (void) | ||
| 16 | { | ||
| 17 |    // helper function to fire up the modeless dialog box | ||
| 18 | |||
| 19 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new one | ||
| 20 | |||
| 21 | return; // return as soon as the thread is fired up | ||
| 22 | } | ||
| 23 | |||
| 24 | |||
| 25 | void DialogBox_EndGame_Validated (void) | ||
| 26 | { | ||
| 27 |    // callback function called by the main game thread when the dialog box is validated | ||
| 28 | |||
| 29 |    // remember this callback is no longer to be called | ||
| 30 | is_dialogbox_endgame_validated = false; | ||
| 31 | |||
| 32 | return; // finished | ||
| 33 | } | ||
| 34 | |||
| 35 | |||
| 36 | static void StartThread_ThisDialog (void *thread_parms) | ||
| 37 | { | ||
| 38 |    // this function runs in a separate thread, for that's the only way (seemingly) | ||
| 39 |    // to implement a non-modal message box using the Common Controls library. | ||
| 40 | |||
| 131 | pmbaty | 41 | //   player_t *player; | 
| 42 | //   int column; | ||
| 43 | //   int line; | ||
| 125 | pmbaty | 44 | |
| 1 | pmbaty | 45 |    // display the dialog box | 
| 46 | if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1) | ||
| 47 | is_dialogbox_endgame_validated = true; | ||
| 48 | |||
| 131 | pmbaty | 49 | /*   player = Player_GetCurrent (); | 
| 125 | pmbaty | 50 |    player->view_distance = CLOSEUP_VIEW_DISTANCE; // zoom on the tragedy | 
| 131 | pmbaty | 51 | |
| 52 |    for (line = 0; line < 8; line++) | ||
| 53 |       for (column = 0; column < 8; column++) | ||
| 54 |          if ((the_board.moves[the_board.viewed_move].slots[line][column].part == PART_KING) | ||
| 55 |              && (the_board.moves[the_board.viewed_move].slots[line][column].color == player->color)) | ||
| 56 |          { | ||
| 57 |             lookatpoint_x = 17.5f - (7 - column) * 5.0f; // focus on the victim king | ||
| 58 |             lookatpoint_y = 17.5f - line * 5.0f; // focus on the victim king | ||
| 59 |             break; | ||
| 60 | }*/ // This is a bad idea. People need to view the table normally to understand their fate. | ||
| 61 | |||
| 125 | pmbaty | 62 |    //the_board.reevaluate = true; // refresh the GUI buttons if needed // DO NOT REEVALUATE else the endgame dialog box will keep popup repeatedly! | 
| 1 | pmbaty | 63 | return; // _endthread() implied | 
| 64 | } | ||
| 65 | |||
| 66 | |||
| 67 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) | ||
| 68 | { | ||
| 69 |    // message handler for the dialog box | ||
| 70 | |||
| 71 | unsigned short wParam_hiword; | ||
| 72 | unsigned short wParam_loword; | ||
| 73 | |||
| 74 |    // filter out the commonly used message values | ||
| 75 | wParam_hiword = HIWORD (wParam); | ||
| 76 | wParam_loword = LOWORD (wParam); | ||
| 77 | |||
| 78 |    // have we just fired up this window ? | ||
| 79 | if (message == WM_INITDIALOG) | ||
| 80 |    { | ||
| 81 |       // center the window | ||
| 82 | CenterWindow (hWnd, hMainWnd); | ||
| 83 | |||
| 84 |       // set dialog icons (small one for title bar & big one for task manager) | ||
| 85 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); | ||
| 86 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); | ||
| 87 | |||
| 88 |       // set window title and control texts | ||
| 89 | SetWindowText (hWnd, LOCALIZE (L"EndGame_Title")); | ||
| 90 | SetWindowText (GetDlgItem (hWnd, BUTTON_OK), LOCALIZE (L"Button_OK")); | ||
| 91 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_ENDGAME_STATUSBAR), LOCALIZE (L"EndGame_StatusBar")); | ||
| 92 | |||
| 93 |       // set the right message | ||
| 94 | if (the_board.game_state == STATE_WHITEWIN_CHECKMATE) | ||
| 95 |       { | ||
| 96 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_CheckMate")); | ||
| 97 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_WhiteWins")); | ||
| 98 |       } | ||
| 99 | else if (the_board.game_state == STATE_BLACKWIN_CHECKMATE) | ||
| 100 |       { | ||
| 101 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_CheckMate")); | ||
| 102 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_BlackWins")); | ||
| 103 |       } | ||
| 104 | else if (the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT) | ||
| 105 |       { | ||
| 106 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Resign")); | ||
| 107 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_WhiteWins")); | ||
| 108 |       } | ||
| 109 | else if (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT) | ||
| 110 |       { | ||
| 111 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Resign")); | ||
| 112 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_BlackWins")); | ||
| 113 |       } | ||
| 114 | else if (the_board.game_state == STATE_DRAW_STALEMATE) | ||
| 115 |       { | ||
| 116 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_StaleMate")); | ||
| 117 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_DrawGame")); | ||
| 118 |       } | ||
| 119 | else if (the_board.game_state == STATE_DRAW_AGREEMENT) | ||
| 120 |       { | ||
| 121 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Agreement")); | ||
| 122 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_DrawGame")); | ||
| 123 |       } | ||
| 124 | else if (the_board.game_state == STATE_DRAW_OTHER) | ||
| 125 |       { | ||
| 107 | pmbaty | 126 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_DrawGame")); | 
| 127 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), L""); // TODO: display something better | ||
| 1 | pmbaty | 128 |       } | 
| 129 | else if (the_board.game_state == STATE_ADJOURNED) | ||
| 130 |       { | ||
| 131 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Adjourned")); | ||
| 132 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), L""); | ||
| 133 |       } | ||
| 134 | |||
| 135 |       // convert the status bar message to a hyperlink | ||
| 136 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_ENDGAME_STATUSBAR)); | ||
| 137 |    } | ||
| 138 | |||
| 139 |    // else did we click the close button on the title bar ? | ||
| 140 | else if (message == WM_CLOSE) | ||
| 141 | EndDialog (hWnd, 0); // close the dialog box | ||
| 142 | |||
| 143 |    // else did we take action on one of the controls ? | ||
| 144 | else if (message == WM_COMMAND) | ||
| 145 |    { | ||
| 146 |       // was it the OK button ? | ||
| 147 | if (wParam_loword == BUTTON_OK) | ||
| 148 | EndDialog (hWnd, 1); // close the dialog box and return OK | ||
| 149 | |||
| 150 |       // else did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) | ||
| 151 | else if (wParam_loword == IDCANCEL) | ||
| 152 | EndDialog (hWnd, 0); // close the dialog box | ||
| 153 | |||
| 154 |       // else was it the status bar hyperlink ? | ||
| 155 | else if (wParam_loword == STATICTEXT_ENDGAME_STATUSBAR) | ||
| 156 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized | ||
| 157 |    } | ||
| 158 | |||
| 159 |    // call the default dialog message processing function to keep things going | ||
| 160 | return (false); | ||
| 161 | } |