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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | // dialog_endgame.cpp | 
| 2 | |||
| 3 | #include "../common.h" | ||
| 4 | |||
| 5 | |||
| 6 | // dialog template | ||
| 7 | #define THIS_DIALOG DIALOG_ENDGAME | ||
| 8 | |||
| 9 | |||
| 10 | // prototypes of local functions | ||
| 11 | static void StartThread_ThisDialog (void *thread_parms); | ||
| 12 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam); | ||
| 13 | |||
| 14 | |||
| 15 | void DialogBox_EndGame (void) | ||
| 16 | { | ||
| 17 |    // helper function to fire up the modeless dialog box | ||
| 18 | |||
| 19 | _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new one | ||
| 20 | |||
| 21 | return; // return as soon as the thread is fired up | ||
| 22 | } | ||
| 23 | |||
| 24 | |||
| 25 | void DialogBox_EndGame_Validated (void) | ||
| 26 | { | ||
| 27 |    // callback function called by the main game thread when the dialog box is validated | ||
| 28 | |||
| 29 |    // remember this callback is no longer to be called | ||
| 30 | is_dialogbox_endgame_validated = false; | ||
| 31 | |||
| 32 | return; // finished | ||
| 33 | } | ||
| 34 | |||
| 35 | |||
| 36 | static void StartThread_ThisDialog (void *thread_parms) | ||
| 37 | { | ||
| 38 |    // this function runs in a separate thread, for that's the only way (seemingly) | ||
| 39 |    // to implement a non-modal message box using the Common Controls library. | ||
| 40 | |||
| 125 | pmbaty | 41 | player_t *player; | 
| 42 | |||
| 1 | pmbaty | 43 |    // display the dialog box | 
| 44 | if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1) | ||
| 45 | is_dialogbox_endgame_validated = true; | ||
| 46 | |||
| 125 | pmbaty | 47 | player = Player_GetCurrent (); | 
| 48 | player->view_distance = CLOSEUP_VIEW_DISTANCE; // zoom on the tragedy | ||
| 49 |    //the_board.reevaluate = true; // refresh the GUI buttons if needed // DO NOT REEVALUATE else the endgame dialog box will keep popup repeatedly! | ||
| 1 | pmbaty | 50 | return; // _endthread() implied | 
| 51 | } | ||
| 52 | |||
| 53 | |||
| 54 | static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam) | ||
| 55 | { | ||
| 56 |    // message handler for the dialog box | ||
| 57 | |||
| 58 | unsigned short wParam_hiword; | ||
| 59 | unsigned short wParam_loword; | ||
| 60 | |||
| 61 |    // filter out the commonly used message values | ||
| 62 | wParam_hiword = HIWORD (wParam); | ||
| 63 | wParam_loword = LOWORD (wParam); | ||
| 64 | |||
| 65 |    // have we just fired up this window ? | ||
| 66 | if (message == WM_INITDIALOG) | ||
| 67 |    { | ||
| 68 |       // center the window | ||
| 69 | CenterWindow (hWnd, hMainWnd); | ||
| 70 | |||
| 71 |       // set dialog icons (small one for title bar & big one for task manager) | ||
| 72 | SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); | ||
| 73 | SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN))); | ||
| 74 | |||
| 75 |       // set window title and control texts | ||
| 76 | SetWindowText (hWnd, LOCALIZE (L"EndGame_Title")); | ||
| 77 | SetWindowText (GetDlgItem (hWnd, BUTTON_OK), LOCALIZE (L"Button_OK")); | ||
| 78 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_ENDGAME_STATUSBAR), LOCALIZE (L"EndGame_StatusBar")); | ||
| 79 | |||
| 80 |       // set the right message | ||
| 81 | if (the_board.game_state == STATE_WHITEWIN_CHECKMATE) | ||
| 82 |       { | ||
| 83 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_CheckMate")); | ||
| 84 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_WhiteWins")); | ||
| 85 |       } | ||
| 86 | else if (the_board.game_state == STATE_BLACKWIN_CHECKMATE) | ||
| 87 |       { | ||
| 88 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_CheckMate")); | ||
| 89 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_BlackWins")); | ||
| 90 |       } | ||
| 91 | else if (the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT) | ||
| 92 |       { | ||
| 93 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Resign")); | ||
| 94 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_WhiteWins")); | ||
| 95 |       } | ||
| 96 | else if (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT) | ||
| 97 |       { | ||
| 98 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Resign")); | ||
| 99 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_BlackWins")); | ||
| 100 |       } | ||
| 101 | else if (the_board.game_state == STATE_DRAW_STALEMATE) | ||
| 102 |       { | ||
| 103 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_StaleMate")); | ||
| 104 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_DrawGame")); | ||
| 105 |       } | ||
| 106 | else if (the_board.game_state == STATE_DRAW_AGREEMENT) | ||
| 107 |       { | ||
| 108 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Agreement")); | ||
| 109 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_DrawGame")); | ||
| 110 |       } | ||
| 111 | else if (the_board.game_state == STATE_DRAW_OTHER) | ||
| 112 |       { | ||
| 107 | pmbaty | 113 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_DrawGame")); | 
| 114 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), L""); // TODO: display something better | ||
| 1 | pmbaty | 115 |       } | 
| 116 | else if (the_board.game_state == STATE_ADJOURNED) | ||
| 117 |       { | ||
| 118 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Adjourned")); | ||
| 119 | Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), L""); | ||
| 120 |       } | ||
| 121 | |||
| 122 |       // convert the status bar message to a hyperlink | ||
| 123 | ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_ENDGAME_STATUSBAR)); | ||
| 124 |    } | ||
| 125 | |||
| 126 |    // else did we click the close button on the title bar ? | ||
| 127 | else if (message == WM_CLOSE) | ||
| 128 | EndDialog (hWnd, 0); // close the dialog box | ||
| 129 | |||
| 130 |    // else did we take action on one of the controls ? | ||
| 131 | else if (message == WM_COMMAND) | ||
| 132 |    { | ||
| 133 |       // was it the OK button ? | ||
| 134 | if (wParam_loword == BUTTON_OK) | ||
| 135 | EndDialog (hWnd, 1); // close the dialog box and return OK | ||
| 136 | |||
| 137 |       // else did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key) | ||
| 138 | else if (wParam_loword == IDCANCEL) | ||
| 139 | EndDialog (hWnd, 0); // close the dialog box | ||
| 140 | |||
| 141 |       // else was it the status bar hyperlink ? | ||
| 142 | else if (wParam_loword == STATICTEXT_ENDGAME_STATUSBAR) | ||
| 143 | ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized | ||
| 144 |    } | ||
| 145 | |||
| 146 |    // call the default dialog message processing function to keep things going | ||
| 147 | return (false); | ||
| 148 | } |