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1 pmbaty 1
// config.cpp
2
 
3
#include "common.h"
4
 
5
 
6
// useful macros
7
#define READ_WIDESTRING(dest,section,key,default_value) wcscpy_s ((dest), sizeof (dest) / sizeof (wchar_t), INIFile_ReadEntryAsString (inifile, (section), (key), (default_value)))
8
#define WRITE_WIDESTRING(section,key,value) INIFile_WriteEntryAsString (inifile, (section), (key), (value))
9
 
10
 
11
void Config_Load (void)
12
{
13
   // this function opens and parses the INI configuration file for the program
14
   // WARNING: it does also build the smilies list !
15
 
16
   wchar_t filename[MAX_PATH];
17
   void *inifile;
18
   smiley_t *smiley;
19
   char *file_buffer;
20
   wchar_t smiley_pathname[MAX_PATH];
21
   wchar_t *smiley_name;
22
   int smiley_index;
23
   int file_length;
24
   FILE *fp;
25
 
26
   // open the INI file
11 pmbaty 27
   swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/config.ini", app_path);
1 pmbaty 28
   inifile = INIFile_LoadINIFile (filename);
29
 
30
   // read the INI file (if it doesn't exist, default values will be fed)
31
 
32
   // [gameplay]
33
   options.want_lastmove = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight last move", true) > 0);
34
   options.want_possiblemoves = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight possible moves", true) > 0);
35
   options.want_threats = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight king's threats", true) > 0);
36
   options.want_animations = (INIFile_ReadEntryAsBool (inifile, L"options", L"display part animations", true) > 0);
37
   options.want_takenparts = (INIFile_ReadEntryAsBool (inifile, L"options", L"show taken parts", true) > 0);
38
   options.want_turn = (INIFile_ReadEntryAsBool (inifile, L"options", L"show turn", true) > 0);
39
   options.want_clock = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game clock", true) > 0);
40
   options.clock_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game clock color", 0x00007f00); // dark blue, in RGBA
41
   options.want_history = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game history", true) > 0);
42
   options.history_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game history color", 0xe7e7e700); // light grey, in RGBA
43
   options.want_sepiafilter = (INIFile_ReadEntryAsBool (inifile, L"options", L"use sepia filter for past moves", true) > 0);
44
   options.want_autorotateon1vs1 = (INIFile_ReadEntryAsBool (inifile, L"options", L"auto-rotate board",true) > 0);
45
   options.rotate_speed = INIFile_ReadEntryAsLong (inifile, L"options", L"rotation speed", 5);
46
 
47
   // [display]
48
   options.want_fullscreen = (INIFile_ReadEntryAsBool (inifile, L"display", L"fullscreen", false) > 0);
49
   options.window_width = INIFile_ReadEntryAsLong (inifile, L"display", L"window width", 1024);
50
   options.window_height = INIFile_ReadEntryAsLong (inifile, L"display", L"window height", 768);
51
   options.want_filtering = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable texture filtering", true) > 0);
52
   options.want_hiquality = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable high quality filtering", true) > 0);
53
   options.want_specularlighting = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable specular lighting", true) > 0);
54
   options.want_reflections = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable board reflections", true) > 0);
55
 
56
   // [sound]
57
   options.want_sounds = (INIFile_ReadEntryAsBool (inifile, L"sound", L"play sounds", true) > 0);
58
 
59
   // [theme]
60
   READ_WIDESTRING (wantedtheme_name, L"theme", L"theme name", L"Marble");
61
   want_grid = (INIFile_ReadEntryAsBool (inifile, L"theme", L"show grid", false) > 0);
62
   want_flaticons = (INIFile_ReadEntryAsBool (inifile, L"theme", L"flat icons instead", false) > 0);
63
   want_custombackground = (INIFile_ReadEntryAsBool (inifile, L"theme", L"use custom background", false) > 0);
64
   READ_WIDESTRING (custombackground_pathname, L"theme", L"custom background picture", L"");
65
 
66
   // [engine]
67
   READ_WIDESTRING (options.engine.name, L"engine", L"name", L"Crafty v23.2");
68
   READ_WIDESTRING (options.engine.cmdline, L"engine", L"command line", L"crafty.exe");
69
   READ_WIDESTRING (options.engine.init_file, L"engine", L"initialization file", L"init.txt");
70
   options.engine.depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"allowed depth", 4);
71
   options.engine.max_depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"maximum depth", 100);
72
   options.engine.blunder_chances = INIFile_ReadEntryAsLong (inifile, L"engine", L"blunder chances", 0);
73
   options.engine.obstinacy_level = INIFile_ReadEntryAsLong (inifile, L"engine", L"obstinacy", 0);
74
   READ_WIDESTRING (options.engine.replystring_move, L"engine", L"move string", L"): ");
75
   READ_WIDESTRING (options.engine.replystring_hint, L"engine", L"hint string", L"Hint: ");
76
 
77
   READ_WIDESTRING (options.engine.command_new, L"engine", L"new game command", L"new");
78
   READ_WIDESTRING (options.engine.command_setboard, L"engine", L"setup table from FEN command", L"setboard");
79
   READ_WIDESTRING (options.engine.command_sd, L"engine", L"search depth set command", L"sd");
80
   READ_WIDESTRING (options.engine.command_go, L"engine", L"play command", L"go");
81
   READ_WIDESTRING (options.engine.command_hint, L"engine", L"hint command", L"hint");
82
   READ_WIDESTRING (options.engine.command_force, L"engine", L"force move command", L"force");
83
   READ_WIDESTRING (options.engine.command_quit, L"engine", L"quit command", L"quit");
84
 
85
   // [network]
86
   READ_WIDESTRING (options.network.server_address, L"network", L"server address", L"freechess.org");
87
   options.network.server_port = INIFile_ReadEntryAsLong (inifile, L"network", L"server port", 5000);
88
   READ_WIDESTRING (options.network.login, L"network", L"login", L"guest");
89
   READ_WIDESTRING (options.network.password, L"network", L"password", L"");
90
   options.network.want_servermessages = (INIFile_ReadEntryAsBool (inifile, L"network", L"show server messages", true) > 0);
91
   options.network.want_publicchat = (INIFile_ReadEntryAsBool (inifile, L"network", L"show public chat", true) > 0);
92
   options.network.want_motdonconnect = (INIFile_ReadEntryAsBool (inifile, L"network", L"show MOTD on connect", true) > 0);
93
 
14 pmbaty 94
   // [registration]
95
   READ_WIDESTRING (options.registration.user_email, L"registration", L"user email", L"");
96
   options.registration.activation_code = INIFile_ReadEntryAsLong (inifile, L"registration", L"activation code", 0);
97
 
1 pmbaty 98
   // [smilies]
99
   smilies = NULL;
100
   smiley_count = 0;
101
   while ((smiley_name = INIFile_GetEntryName (inifile, L"smilies", smiley_count)) != NULL)
102
   {
103
      // for each smiley we can read, reallocate smilies array to hold one smiley more
104
      smilies = (smiley_t *) SAFE_realloc (smilies, smiley_count, smiley_count + 1, sizeof (smiley_t), false);
105
 
106
      smiley = &smilies[smiley_count]; // quick access to smiley
107
 
108
      // read the smiley name and convert quotes to spaces
109
      wcscpy_s (smiley->name, WCHAR_SIZEOF (smiley->name), smiley_name);
110
      smiley->name[0] = L' '; // convert leading quote to a space
111
      smiley->name[wcslen (smiley->name) - 1] = L' '; // convert ending quote to a space
112
 
113
      // now read the smiley's corresponding picture file
114
      READ_WIDESTRING (smiley->filename, L"smilies", smiley_name, L"smile.wmf");
115
 
116
      // is this filename the same as another smiley we know already ?
117
      for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
118
         if (wcscmp (smilies[smiley_index].filename, smiley->filename) == 0)
119
            break; // break as soon as we find a match
120
 
121
      // did we find a match ?
122
      if (smiley_index < smiley_count)
123
      {
124
         // if so, just copy data and data length from the smiley we already know
125
         smiley->rtf_data = smilies[smiley_index].rtf_data;
126
         smiley->rtf_len = smilies[smiley_index].rtf_len;
127
      }
128
 
129
      // else we found no match, we have to read the file ourselves
130
      else
131
      {
132
         // build the smiley picture's file pathname and read that smiley's data as a hex string
11 pmbaty 133
         swprintf_s (smiley_pathname, WCHAR_SIZEOF (smiley_pathname), L"%s/data/smilies/%s", app_path, smiley->filename);
1 pmbaty 134
         _wfopen_s (&fp, smiley_pathname, L"rb");
135
         if (fp == NULL)
136
            continue; // if this smiley picture file can't be opened, ignore this smiley
137
 
138
         // get the file length
139
         fseek (fp, 0, SEEK_END);
140
         file_length = ftell (fp);
141
         fseek (fp, 0, SEEK_SET);
142
 
143
         // mallocate space for file contents and read it
144
         file_buffer = (char *) SAFE_malloc (1 + file_length + 1 + 1, sizeof (char), false); // include null terminator
145
         file_buffer[0] = ' '; // first character is a whitespace
146
         fread (&file_buffer[1], file_length, sizeof (char), fp);
147
         file_buffer[1 + file_length] = ' '; // last character is a whitespace
148
         file_buffer[1 + file_length + 1] = 0; // terminate the char string
149
         fclose (fp); // finished with the smiley picture file
150
 
151
         // convert it to wide char
152
         smiley->rtf_len = 1 + file_length + 1;
153
         smiley->rtf_data = (wchar_t *) SAFE_malloc (smiley->rtf_len + 1, sizeof (wchar_t), false); // include null terminator
154
         ConvertToWideChar (smiley->rtf_data, smiley->rtf_len + 1, file_buffer);
155
         SAFE_free ((void **) &file_buffer);
156
      }
157
 
158
      smiley_count++; // we know now one smiley more
159
   }
160
 
161
   // close the INI file
162
   INIFile_FreeINIFile (inifile);
163
   return; // finished loading config
164
}
165
 
166
 
167
void Config_Save (void)
168
{
169
   // this function saves the software configuration into an INI file.
170
   // WARNING: it does also free the smilies list !
171
 
172
   wchar_t filename[MAX_PATH];
173
   wchar_t smiley_name[32];
174
   smiley_t *smiley;
175
   void *inifile;
176
   int smiley_index;
177
   int smiley_index2;
178
 
179
   // create a config file with the default values
180
   inifile = INIFile_NewINIFile ();
181
 
182
   // [gameplay]
183
   INIFile_WriteEntryAsBool (inifile, L"options", L"highlight last move", options.want_lastmove);
184
   INIFile_WriteEntryAsBool (inifile, L"options", L"highlight possible moves", options.want_possiblemoves);
185
   INIFile_WriteEntryAsBool (inifile, L"options", L"highlight king's threats", options.want_threats);
186
   INIFile_WriteEntryAsBool (inifile, L"options", L"display part animations", options.want_animations);
187
   INIFile_WriteEntryAsBool (inifile, L"options", L"show taken parts", options.want_takenparts);
188
   INIFile_WriteEntryAsBool (inifile, L"options", L"show turn", options.want_turn);
189
   INIFile_WriteEntryAsBool (inifile, L"options", L"show game clock", options.want_clock);
190
   INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game clock color", options.clock_color);
191
   INIFile_WriteEntryAsBool (inifile, L"options", L"show game history", options.want_history);
192
   INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game history color", options.history_color);
193
   INIFile_WriteEntryAsBool (inifile, L"options", L"use sepia filter for past moves", options.want_sepiafilter);
194
   INIFile_WriteEntryAsBool (inifile, L"options", L"auto-rotate board", options.want_autorotateon1vs1);
195
   INIFile_WriteEntryAsLong (inifile, L"options", L"rotation speed", options.rotate_speed);
196
 
197
   // [display]
198
   INIFile_WriteEntryAsBool (inifile, L"display", L"fullscreen", options.want_fullscreen);
3 pmbaty 199
   INIFile_WriteEntryAsLong (inifile, L"display", L"window width", max (options.window_width, 640));
200
   INIFile_WriteEntryAsLong (inifile, L"display", L"window height", max (options.window_height, 480));
1 pmbaty 201
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable texture filtering", options.want_filtering);
202
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable high quality filtering", options.want_hiquality);
203
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable specular lighting", options.want_specularlighting);
204
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable board reflections", options.want_reflections);
205
 
206
   // [sound]
207
   INIFile_WriteEntryAsBool (inifile, L"sound", L"play sounds", options.want_sounds);
208
 
209
   // [theme]
210
   WRITE_WIDESTRING (L"theme", L"theme name", (wantedtheme_name[0] != 0 ? wantedtheme_name : L"Marble"));
211
   INIFile_WriteEntryAsBool (inifile, L"theme", L"show grid", want_grid);
212
   INIFile_WriteEntryAsBool (inifile, L"theme", L"flat icons instead", want_flaticons);
213
   INIFile_WriteEntryAsBool (inifile, L"theme", L"use custom background", want_custombackground);
214
   WRITE_WIDESTRING (L"theme", L"custom background picture", custombackground_pathname);
215
 
216
   // [engine]
217
   WRITE_WIDESTRING (L"engine", L"name", options.engine.name);
218
   WRITE_WIDESTRING (L"engine", L"command line", options.engine.cmdline);
219
   WRITE_WIDESTRING (L"engine", L"initialization file", options.engine.init_file);
220
   INIFile_WriteEntryAsLong (inifile, L"engine", L"allowed depth", options.engine.depth);
221
   INIFile_WriteEntryAsLong (inifile, L"engine", L"maximum depth", options.engine.max_depth);
222
   INIFile_WriteEntryAsLong (inifile, L"engine", L"blunder chances", options.engine.blunder_chances);
223
   INIFile_WriteEntryAsLong (inifile, L"engine", L"obstinacy", options.engine.obstinacy_level);
224
   WRITE_WIDESTRING (L"engine", L"move string", options.engine.replystring_move);
225
   WRITE_WIDESTRING (L"engine", L"hint string", options.engine.replystring_hint);
226
   WRITE_WIDESTRING (L"engine", L"new game command", options.engine.command_new);
227
   WRITE_WIDESTRING (L"engine", L"setup table from FEN command", options.engine.command_setboard);
228
   WRITE_WIDESTRING (L"engine", L"search depth set command", options.engine.command_sd);
229
   WRITE_WIDESTRING (L"engine", L"play command", options.engine.command_go);
230
   WRITE_WIDESTRING (L"engine", L"hint command", options.engine.command_hint);
231
   WRITE_WIDESTRING (L"engine", L"force move command", options.engine.command_force);
232
   WRITE_WIDESTRING (L"engine", L"quit command", options.engine.command_quit);
233
 
234
   // [network]
235
   WRITE_WIDESTRING (L"network", L"server address", options.network.server_address);
236
   INIFile_WriteEntryAsLong (inifile, L"network", L"server port", options.network.server_port);
237
   WRITE_WIDESTRING (L"network", L"login", options.network.login);
238
   WRITE_WIDESTRING (L"network", L"password", options.network.password);
239
   INIFile_WriteEntryAsBool (inifile, L"network", L"show server messages", options.network.want_servermessages);
240
   INIFile_WriteEntryAsBool (inifile, L"network", L"show public chat", options.network.want_publicchat);
241
   INIFile_WriteEntryAsBool (inifile, L"network", L"show MOTD on connect", options.network.want_motdonconnect);
242
 
14 pmbaty 243
   // [registration]
244
   WRITE_WIDESTRING (L"registration", L"user email", options.registration.user_email);
245
   INIFile_WriteEntryAsLong (inifile, L"registration", L"activation code", options.registration.activation_code);
246
 
1 pmbaty 247
   // [smilies]
248
   for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
249
   {
250
      smiley = &smilies[smiley_index]; // quick access to smiley
251
 
252
      // have a copy of the smiley's name and convert spaces back to quotes before saving them
253
      wcscpy_s (smiley_name, WCHAR_SIZEOF (smiley_name), smiley->name);
254
      smiley_name[0] = L'"'; // convert leading space to a quote
255
      smiley_name[wcslen (smiley_name) - 1] = L'"'; // convert ending space to a quote
256
      WRITE_WIDESTRING (L"smilies", smiley_name, smiley->filename);
257
 
258
      // cycle through all the other smileys to see if another one uses the same data...
259
      for (smiley_index2 = smiley_index; smiley_index2 < smiley_count; smiley_index2++)
260
         if (smilies[smiley_index2].rtf_data == smiley->rtf_data)
261
            break; // break as soon as we find one that uses the same data
262
      if (smiley_index2 == smiley_count)
263
         SAFE_free ((void **) &smiley->rtf_data); // only free data when we find none
264
   }
265
   SAFE_free ((void **) &smilies);
266
   smiley_count = 0;
267
 
268
   // now save the INI file
11 pmbaty 269
   swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/config.ini", app_path);
1 pmbaty 270
   INIFile_SaveINIFile (filename, inifile);
271
 
272
   return; // finished
273
}