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1 pmbaty 1
// config.cpp
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#include "common.h"
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5
 
6
// useful macros
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#define READ_WIDESTRING(dest,section,key,default_value) wcscpy_s ((dest), sizeof (dest) / sizeof (wchar_t), INIFile_ReadEntryAsString (inifile, (section), (key), (default_value)))
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#define WRITE_WIDESTRING(section,key,value) INIFile_WriteEntryAsString (inifile, (section), (key), (value))
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11
void Config_Load (void)
12
{
13
   // this function opens and parses the INI configuration file for the program
14
   // WARNING: it does also build the smilies list !
15
 
16
   wchar_t filename[MAX_PATH];
17
   void *inifile;
18
   smiley_t *smiley;
19
   char *file_buffer;
20
   wchar_t smiley_pathname[MAX_PATH];
21
   wchar_t *smiley_name;
22
   int smiley_index;
23
   int file_length;
24
   FILE *fp;
25
 
26
   // open the INI file
27
   swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s\\config.ini", app_path);
28
   inifile = INIFile_LoadINIFile (filename);
29
 
30
   // read the INI file (if it doesn't exist, default values will be fed)
31
 
32
   // [gameplay]
33
   options.want_lastmove = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight last move", true) > 0);
34
   options.want_possiblemoves = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight possible moves", true) > 0);
35
   options.want_threats = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight king's threats", true) > 0);
36
   options.want_animations = (INIFile_ReadEntryAsBool (inifile, L"options", L"display part animations", true) > 0);
37
   options.want_takenparts = (INIFile_ReadEntryAsBool (inifile, L"options", L"show taken parts", true) > 0);
38
   options.want_turn = (INIFile_ReadEntryAsBool (inifile, L"options", L"show turn", true) > 0);
39
   options.want_clock = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game clock", true) > 0);
40
   options.clock_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game clock color", 0x00007f00); // dark blue, in RGBA
41
   options.want_history = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game history", true) > 0);
42
   options.history_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game history color", 0xe7e7e700); // light grey, in RGBA
43
   options.want_sepiafilter = (INIFile_ReadEntryAsBool (inifile, L"options", L"use sepia filter for past moves", true) > 0);
44
   options.want_autorotateon1vs1 = (INIFile_ReadEntryAsBool (inifile, L"options", L"auto-rotate board",true) > 0);
45
   options.rotate_speed = INIFile_ReadEntryAsLong (inifile, L"options", L"rotation speed", 5);
46
 
47
   // [display]
48
   options.want_fullscreen = (INIFile_ReadEntryAsBool (inifile, L"display", L"fullscreen", false) > 0);
49
   options.window_width = INIFile_ReadEntryAsLong (inifile, L"display", L"window width", 1024);
50
   options.window_height = INIFile_ReadEntryAsLong (inifile, L"display", L"window height", 768);
51
   options.want_filtering = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable texture filtering", true) > 0);
52
   options.want_hiquality = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable high quality filtering", true) > 0);
53
   options.want_specularlighting = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable specular lighting", true) > 0);
54
   options.want_reflections = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable board reflections", true) > 0);
55
 
56
   // [sound]
57
   options.want_sounds = (INIFile_ReadEntryAsBool (inifile, L"sound", L"play sounds", true) > 0);
58
 
59
   // [theme]
60
   READ_WIDESTRING (wantedtheme_name, L"theme", L"theme name", L"Marble");
61
   want_grid = (INIFile_ReadEntryAsBool (inifile, L"theme", L"show grid", false) > 0);
62
   want_flaticons = (INIFile_ReadEntryAsBool (inifile, L"theme", L"flat icons instead", false) > 0);
63
   want_custombackground = (INIFile_ReadEntryAsBool (inifile, L"theme", L"use custom background", false) > 0);
64
   READ_WIDESTRING (custombackground_pathname, L"theme", L"custom background picture", L"");
65
 
66
   // [engine]
67
   READ_WIDESTRING (options.engine.name, L"engine", L"name", L"Crafty v23.2");
68
   READ_WIDESTRING (options.engine.cmdline, L"engine", L"command line", L"crafty.exe");
69
   READ_WIDESTRING (options.engine.init_file, L"engine", L"initialization file", L"init.txt");
70
   options.engine.depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"allowed depth", 4);
71
   options.engine.max_depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"maximum depth", 100);
72
   options.engine.blunder_chances = INIFile_ReadEntryAsLong (inifile, L"engine", L"blunder chances", 0);
73
   options.engine.obstinacy_level = INIFile_ReadEntryAsLong (inifile, L"engine", L"obstinacy", 0);
74
   READ_WIDESTRING (options.engine.replystring_move, L"engine", L"move string", L"): ");
75
   READ_WIDESTRING (options.engine.replystring_hint, L"engine", L"hint string", L"Hint: ");
76
 
77
   READ_WIDESTRING (options.engine.command_new, L"engine", L"new game command", L"new");
78
   READ_WIDESTRING (options.engine.command_setboard, L"engine", L"setup table from FEN command", L"setboard");
79
   READ_WIDESTRING (options.engine.command_sd, L"engine", L"search depth set command", L"sd");
80
   READ_WIDESTRING (options.engine.command_go, L"engine", L"play command", L"go");
81
   READ_WIDESTRING (options.engine.command_hint, L"engine", L"hint command", L"hint");
82
   READ_WIDESTRING (options.engine.command_force, L"engine", L"force move command", L"force");
83
   READ_WIDESTRING (options.engine.command_quit, L"engine", L"quit command", L"quit");
84
 
85
   // [network]
86
   READ_WIDESTRING (options.network.server_address, L"network", L"server address", L"freechess.org");
87
   options.network.server_port = INIFile_ReadEntryAsLong (inifile, L"network", L"server port", 5000);
88
   READ_WIDESTRING (options.network.login, L"network", L"login", L"guest");
89
   READ_WIDESTRING (options.network.password, L"network", L"password", L"");
90
   options.network.want_servermessages = (INIFile_ReadEntryAsBool (inifile, L"network", L"show server messages", true) > 0);
91
   options.network.want_publicchat = (INIFile_ReadEntryAsBool (inifile, L"network", L"show public chat", true) > 0);
92
   options.network.want_motdonconnect = (INIFile_ReadEntryAsBool (inifile, L"network", L"show MOTD on connect", true) > 0);
93
 
94
   // [smilies]
95
   smilies = NULL;
96
   smiley_count = 0;
97
   while ((smiley_name = INIFile_GetEntryName (inifile, L"smilies", smiley_count)) != NULL)
98
   {
99
      // for each smiley we can read, reallocate smilies array to hold one smiley more
100
      smilies = (smiley_t *) SAFE_realloc (smilies, smiley_count, smiley_count + 1, sizeof (smiley_t), false);
101
 
102
      smiley = &smilies[smiley_count]; // quick access to smiley
103
 
104
      // read the smiley name and convert quotes to spaces
105
      wcscpy_s (smiley->name, WCHAR_SIZEOF (smiley->name), smiley_name);
106
      smiley->name[0] = L' '; // convert leading quote to a space
107
      smiley->name[wcslen (smiley->name) - 1] = L' '; // convert ending quote to a space
108
 
109
      // now read the smiley's corresponding picture file
110
      READ_WIDESTRING (smiley->filename, L"smilies", smiley_name, L"smile.wmf");
111
 
112
      // is this filename the same as another smiley we know already ?
113
      for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
114
         if (wcscmp (smilies[smiley_index].filename, smiley->filename) == 0)
115
            break; // break as soon as we find a match
116
 
117
      // did we find a match ?
118
      if (smiley_index < smiley_count)
119
      {
120
         // if so, just copy data and data length from the smiley we already know
121
         smiley->rtf_data = smilies[smiley_index].rtf_data;
122
         smiley->rtf_len = smilies[smiley_index].rtf_len;
123
      }
124
 
125
      // else we found no match, we have to read the file ourselves
126
      else
127
      {
128
         // build the smiley picture's file pathname and read that smiley's data as a hex string
129
         swprintf_s (smiley_pathname, WCHAR_SIZEOF (smiley_pathname), L"data/smilies/%s", smiley->filename);
130
         _wfopen_s (&fp, smiley_pathname, L"rb");
131
         if (fp == NULL)
132
            continue; // if this smiley picture file can't be opened, ignore this smiley
133
 
134
         // get the file length
135
         fseek (fp, 0, SEEK_END);
136
         file_length = ftell (fp);
137
         fseek (fp, 0, SEEK_SET);
138
 
139
         // mallocate space for file contents and read it
140
         file_buffer = (char *) SAFE_malloc (1 + file_length + 1 + 1, sizeof (char), false); // include null terminator
141
         file_buffer[0] = ' '; // first character is a whitespace
142
         fread (&file_buffer[1], file_length, sizeof (char), fp);
143
         file_buffer[1 + file_length] = ' '; // last character is a whitespace
144
         file_buffer[1 + file_length + 1] = 0; // terminate the char string
145
         fclose (fp); // finished with the smiley picture file
146
 
147
         // convert it to wide char
148
         smiley->rtf_len = 1 + file_length + 1;
149
         smiley->rtf_data = (wchar_t *) SAFE_malloc (smiley->rtf_len + 1, sizeof (wchar_t), false); // include null terminator
150
         ConvertToWideChar (smiley->rtf_data, smiley->rtf_len + 1, file_buffer);
151
         SAFE_free ((void **) &file_buffer);
152
      }
153
 
154
      smiley_count++; // we know now one smiley more
155
   }
156
 
157
   // close the INI file
158
   INIFile_FreeINIFile (inifile);
159
   return; // finished loading config
160
}
161
 
162
 
163
void Config_Save (void)
164
{
165
   // this function saves the software configuration into an INI file.
166
   // WARNING: it does also free the smilies list !
167
 
168
   wchar_t filename[MAX_PATH];
169
   wchar_t smiley_name[32];
170
   smiley_t *smiley;
171
   void *inifile;
172
   int smiley_index;
173
   int smiley_index2;
174
 
175
   // create a config file with the default values
176
   inifile = INIFile_NewINIFile ();
177
 
178
   // [gameplay]
179
   INIFile_WriteEntryAsBool (inifile, L"options", L"highlight last move", options.want_lastmove);
180
   INIFile_WriteEntryAsBool (inifile, L"options", L"highlight possible moves", options.want_possiblemoves);
181
   INIFile_WriteEntryAsBool (inifile, L"options", L"highlight king's threats", options.want_threats);
182
   INIFile_WriteEntryAsBool (inifile, L"options", L"display part animations", options.want_animations);
183
   INIFile_WriteEntryAsBool (inifile, L"options", L"show taken parts", options.want_takenparts);
184
   INIFile_WriteEntryAsBool (inifile, L"options", L"show turn", options.want_turn);
185
   INIFile_WriteEntryAsBool (inifile, L"options", L"show game clock", options.want_clock);
186
   INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game clock color", options.clock_color);
187
   INIFile_WriteEntryAsBool (inifile, L"options", L"show game history", options.want_history);
188
   INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game history color", options.history_color);
189
   INIFile_WriteEntryAsBool (inifile, L"options", L"use sepia filter for past moves", options.want_sepiafilter);
190
   INIFile_WriteEntryAsBool (inifile, L"options", L"auto-rotate board", options.want_autorotateon1vs1);
191
   INIFile_WriteEntryAsLong (inifile, L"options", L"rotation speed", options.rotate_speed);
192
 
193
   // [display]
194
   INIFile_WriteEntryAsBool (inifile, L"display", L"fullscreen", options.want_fullscreen);
195
   INIFile_WriteEntryAsLong (inifile, L"display", L"window width", min (options.window_width, 1024));
196
   INIFile_WriteEntryAsLong (inifile, L"display", L"window height", min (options.window_height, 768));
197
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable texture filtering", options.want_filtering);
198
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable high quality filtering", options.want_hiquality);
199
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable specular lighting", options.want_specularlighting);
200
   INIFile_WriteEntryAsBool (inifile, L"display", L"enable board reflections", options.want_reflections);
201
 
202
   // [sound]
203
   INIFile_WriteEntryAsBool (inifile, L"sound", L"play sounds", options.want_sounds);
204
 
205
   // [theme]
206
   WRITE_WIDESTRING (L"theme", L"theme name", (wantedtheme_name[0] != 0 ? wantedtheme_name : L"Marble"));
207
   INIFile_WriteEntryAsBool (inifile, L"theme", L"show grid", want_grid);
208
   INIFile_WriteEntryAsBool (inifile, L"theme", L"flat icons instead", want_flaticons);
209
   INIFile_WriteEntryAsBool (inifile, L"theme", L"use custom background", want_custombackground);
210
   WRITE_WIDESTRING (L"theme", L"custom background picture", custombackground_pathname);
211
 
212
   // [engine]
213
   WRITE_WIDESTRING (L"engine", L"name", options.engine.name);
214
   WRITE_WIDESTRING (L"engine", L"command line", options.engine.cmdline);
215
   WRITE_WIDESTRING (L"engine", L"initialization file", options.engine.init_file);
216
   INIFile_WriteEntryAsLong (inifile, L"engine", L"allowed depth", options.engine.depth);
217
   INIFile_WriteEntryAsLong (inifile, L"engine", L"maximum depth", options.engine.max_depth);
218
   INIFile_WriteEntryAsLong (inifile, L"engine", L"blunder chances", options.engine.blunder_chances);
219
   INIFile_WriteEntryAsLong (inifile, L"engine", L"obstinacy", options.engine.obstinacy_level);
220
   WRITE_WIDESTRING (L"engine", L"move string", options.engine.replystring_move);
221
   WRITE_WIDESTRING (L"engine", L"hint string", options.engine.replystring_hint);
222
   WRITE_WIDESTRING (L"engine", L"new game command", options.engine.command_new);
223
   WRITE_WIDESTRING (L"engine", L"setup table from FEN command", options.engine.command_setboard);
224
   WRITE_WIDESTRING (L"engine", L"search depth set command", options.engine.command_sd);
225
   WRITE_WIDESTRING (L"engine", L"play command", options.engine.command_go);
226
   WRITE_WIDESTRING (L"engine", L"hint command", options.engine.command_hint);
227
   WRITE_WIDESTRING (L"engine", L"force move command", options.engine.command_force);
228
   WRITE_WIDESTRING (L"engine", L"quit command", options.engine.command_quit);
229
 
230
   // [network]
231
   WRITE_WIDESTRING (L"network", L"server address", options.network.server_address);
232
   INIFile_WriteEntryAsLong (inifile, L"network", L"server port", options.network.server_port);
233
   WRITE_WIDESTRING (L"network", L"login", options.network.login);
234
   WRITE_WIDESTRING (L"network", L"password", options.network.password);
235
   INIFile_WriteEntryAsBool (inifile, L"network", L"show server messages", options.network.want_servermessages);
236
   INIFile_WriteEntryAsBool (inifile, L"network", L"show public chat", options.network.want_publicchat);
237
   INIFile_WriteEntryAsBool (inifile, L"network", L"show MOTD on connect", options.network.want_motdonconnect);
238
 
239
   // [smilies]
240
   for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
241
   {
242
      smiley = &smilies[smiley_index]; // quick access to smiley
243
 
244
      // have a copy of the smiley's name and convert spaces back to quotes before saving them
245
      wcscpy_s (smiley_name, WCHAR_SIZEOF (smiley_name), smiley->name);
246
      smiley_name[0] = L'"'; // convert leading space to a quote
247
      smiley_name[wcslen (smiley_name) - 1] = L'"'; // convert ending space to a quote
248
      WRITE_WIDESTRING (L"smilies", smiley_name, smiley->filename);
249
 
250
      // cycle through all the other smileys to see if another one uses the same data...
251
      for (smiley_index2 = smiley_index; smiley_index2 < smiley_count; smiley_index2++)
252
         if (smilies[smiley_index2].rtf_data == smiley->rtf_data)
253
            break; // break as soon as we find one that uses the same data
254
      if (smiley_index2 == smiley_count)
255
         SAFE_free ((void **) &smiley->rtf_data); // only free data when we find none
256
   }
257
   SAFE_free ((void **) &smilies);
258
   smiley_count = 0;
259
 
260
   // now save the INI file
261
   swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s\\config.ini", app_path);
262
   INIFile_SaveINIFile (filename, inifile);
263
 
264
   return; // finished
265
}