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Rev | Author | Line No. | Line |
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1 | pmbaty | 1 | // chessengine.cpp |
2 | |||
3 | #include "common.h" |
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4 | |||
5 | |||
6 | // global variables used in this module only |
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7 | static wchar_t chessenginemodule_path[MAX_PATH]; |
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8 | static wchar_t chessenginemodule_pathname[MAX_PATH]; |
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9 | static wchar_t chessengineinitfile_pathname[MAX_PATH]; |
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10 | static PROCESS_INFORMATION PlayerEngine_pi; |
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11 | static HANDLE hChessEngineStdinRd; |
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12 | static HANDLE hChessEngineStdinWr; |
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13 | static HANDLE hChessEngineStdoutRd; |
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14 | static HANDLE hChessEngineStdoutWr; |
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15 | static int current_obstinacy; |
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16 | |||
17 | // prototypes of local functions |
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18 | static void PlayerEngine_Recv (player_t *player); |
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19 | static void PlayerEngine_Send (player_t *player); |
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20 | static void Move_BuildString (boardmove_t *move, wchar_t *output_string, int max_length); |
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21 | |||
22 | |||
23 | bool PlayerEngine_Init (player_t *player) |
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24 | { |
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25 | // this function starts a chess engine as a child process. This process's stdin and |
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26 | // stdout are redirected to the handles we give it, so that we may read/write to it. |
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27 | |||
28 | wchar_t widechar_buffer[256]; |
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29 | SECURITY_ATTRIBUTES saAttr; |
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30 | STARTUPINFO si; |
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31 | FILE *fp; |
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32 | |||
33 | // reset stuff first |
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34 | hChessEngineStdinRd = NULL; |
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35 | hChessEngineStdinWr = NULL; |
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36 | hChessEngineStdoutRd = NULL; |
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37 | hChessEngineStdoutWr = NULL; |
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38 | player->wants_hint = false; |
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39 | |||
40 | // build the chess engine module path and pathname |
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41 | swprintf_s (chessenginemodule_path, WCHAR_SIZEOF (chessenginemodule_path), L"%s/engine", app_path); |
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42 | swprintf_s (chessenginemodule_pathname, WCHAR_SIZEOF (chessenginemodule_pathname), L"%s/engine/%s", app_path, options.engine.cmdline); |
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43 | |||
44 | // prepare the pipes' security attributes |
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45 | saAttr.nLength = sizeof (SECURITY_ATTRIBUTES); |
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46 | saAttr.bInheritHandle = true; // set the bInheritHandle flag so pipe handles are inherited |
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47 | saAttr.lpSecurityDescriptor = NULL; |
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48 | |||
49 | // create a pipe for the child process's stdout |
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50 | CreatePipe (&hChessEngineStdoutRd, &hChessEngineStdoutWr, &saAttr, 0); |
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51 | SetHandleInformation (hChessEngineStdoutRd, HANDLE_FLAG_INHERIT, 0); // ensure the read handle to the pipe for STDOUT is not inherited |
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52 | |||
53 | // create a pipe for the child process's stdin |
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54 | CreatePipe (&hChessEngineStdinRd, &hChessEngineStdinWr, &saAttr, 0); |
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55 | SetHandleInformation (hChessEngineStdinWr, HANDLE_FLAG_INHERIT, 0); // ensure the write handle to the pipe for STDIN is not inherited. |
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56 | |||
57 | // spawn the chess engine process with redirected input and output |
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58 | memset (&si, 0, sizeof (si)); |
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59 | si.cb = sizeof (STARTUPINFOA); |
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60 | si.dwFlags = STARTF_USESTDHANDLES; |
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61 | si.hStdInput = hChessEngineStdinRd; |
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62 | si.hStdOutput = hChessEngineStdoutWr; |
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63 | si.hStdError = hChessEngineStdoutWr; |
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64 | if (!CreateProcess (chessenginemodule_pathname, // module pathname |
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65 | options.engine.cmdline, // command line |
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66 | NULL, NULL, |
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67 | true, // handles are inherited |
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68 | CREATE_NO_WINDOW | DETACHED_PROCESS | CREATE_NEW_PROCESS_GROUP, |
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69 | NULL, |
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70 | chessenginemodule_path, // process path |
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71 | &si, // STARTUPINFO pointer |
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72 | &PlayerEngine_pi)) // receives PROCESS_INFORMATION |
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73 | { |
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74 | messagebox.hWndParent = hMainWnd; |
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75 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); |
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76 | wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed")); |
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77 | messagebox.flags = MB_ICONWARNING | MB_OK; |
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78 | DialogBox_Message (&messagebox); // display a modeless error message box |
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79 | |||
80 | PlayerEngine_Shutdown (player); // on error, shutdown the engine |
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81 | return (false); |
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82 | } |
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83 | |||
84 | // eventually initialize the debug log file |
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85 | Debug_Init (L"Chess engine output.txt"); |
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86 | |||
87 | // is there an initialization file for this engine ? |
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88 | if (options.engine.init_file[0] != 0) |
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89 | { |
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90 | // build the init file full qualified path name (either relative or absolute) |
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91 | if (wcschr (options.engine.init_file, L':') != NULL) |
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92 | wcscpy_s (chessengineinitfile_pathname, WCHAR_SIZEOF (chessengineinitfile_pathname), options.engine.init_file); // absolute path |
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93 | else |
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94 | swprintf_s (chessengineinitfile_pathname, WCHAR_SIZEOF (chessengineinitfile_pathname), L"%s/engine/%s", app_path, options.engine.init_file); // relative path |
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95 | |||
96 | // now try to open the file |
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97 | _wfopen_s (&fp, chessengineinitfile_pathname, L"r"); |
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98 | |||
99 | // on error, give up |
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100 | if (fp == NULL) |
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101 | { |
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102 | messagebox.hWndParent = hMainWnd; |
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103 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); |
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104 | wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_UnableToOpenChessEngineInitFile")); |
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105 | messagebox.flags = MB_ICONWARNING | MB_OK; |
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106 | DialogBox_Message (&messagebox); // display a modeless error message box |
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107 | |||
108 | PlayerEngine_Shutdown (player); // on error, shutdown the engine |
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109 | return (false); |
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110 | } |
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111 | |||
112 | Debug_Log (L"===Found initialization file, parsing...===\n"); |
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113 | |||
114 | // read line per line |
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115 | while (fgetws (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), fp) != NULL) |
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116 | { |
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117 | if ((widechar_buffer[0] == L'#') || (widechar_buffer[0] == L'\n')) |
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118 | continue; // skip comments and empty lines |
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119 | |||
120 | // new command line found, append it to the send buffer |
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121 | Player_SendBuffer_Add (player, 1000, widechar_buffer); |
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122 | } |
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123 | |||
124 | fclose (fp); // finished, close the file |
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125 | } |
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126 | |||
127 | // everything's okay, set engine name as the player's name |
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128 | wcscpy_s (player->name, WCHAR_SIZEOF (player->name), options.engine.name); |
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129 | |||
130 | return (true); // finished |
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131 | } |
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132 | |||
133 | |||
134 | void PlayerEngine_Shutdown (player_t *player) |
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135 | { |
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136 | // this function terminates the chess engine process and releases all handles attached to it |
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137 | |||
138 | unsigned long exit_code; |
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139 | unsigned long handle_flags; |
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140 | int attempt_index; |
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141 | |||
142 | // send the engine a quit command |
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143 | Player_SendBuffer_Add (player, 1000, L"%s\n", options.engine.command_quit); |
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144 | PlayerEngine_Send (player); |
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145 | |||
146 | // close the pipe handles |
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147 | if (hChessEngineStdinRd) |
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148 | CloseHandle (hChessEngineStdinRd); |
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149 | hChessEngineStdinRd = NULL; |
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150 | if (hChessEngineStdinWr) |
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151 | CloseHandle (hChessEngineStdinWr); |
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152 | hChessEngineStdinWr = NULL; |
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153 | if (hChessEngineStdoutRd) |
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154 | CloseHandle (hChessEngineStdoutRd); |
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155 | hChessEngineStdoutRd = NULL; |
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156 | if (hChessEngineStdoutWr) |
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157 | CloseHandle (hChessEngineStdoutWr); |
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158 | hChessEngineStdoutWr = NULL; |
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159 | |||
160 | // check 10 times if the engine process has ended cleanly |
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161 | for (attempt_index = 0; attempt_index < 10; attempt_index++) |
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162 | { |
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163 | if (GetExitCodeProcess (PlayerEngine_pi.hProcess, &exit_code) && (exit_code != STILL_ACTIVE)) |
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164 | break; // break as soon as we've told the process exited cleanly |
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165 | |||
166 | Sleep (100); // else wait one tenth second |
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167 | } |
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168 | |||
169 | // has the engine NOT closen by itself yet ? |
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170 | if ((attempt_index == 10) && GetExitCodeProcess (PlayerEngine_pi.hProcess, &exit_code) && (exit_code == STILL_ACTIVE)) |
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171 | { |
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172 | Debug_Log (L"===Engine not closen, terminating process manually===\n"); |
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173 | |||
174 | // terminate the chess engine process using our smart technique ^^ |
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175 | if (!SafeTerminateProcess (PlayerEngine_pi.hProcess, 0)) |
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176 | TerminateProcess (PlayerEngine_pi.hProcess, 0); // if process doesn't want to shutdown, kill it |
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177 | } |
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178 | else |
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179 | Debug_Log (L"===Engine closed cleanly===\n"); |
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180 | |||
181 | if (PlayerEngine_pi.hProcess) |
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182 | CloseHandle (PlayerEngine_pi.hProcess); |
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183 | PlayerEngine_pi.hProcess = NULL; |
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184 | if (GetHandleInformation (PlayerEngine_pi.hThread, &handle_flags)) |
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185 | CloseHandle (PlayerEngine_pi.hThread); |
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186 | PlayerEngine_pi.hThread = NULL; |
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187 | |||
188 | // and finally reset the process information structure |
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189 | memset (&PlayerEngine_pi, 0, sizeof (PlayerEngine_pi)); |
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190 | |||
191 | return; // finished |
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192 | } |
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193 | |||
194 | |||
195 | bool PlayerEngine_Think (player_t *player) |
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196 | { |
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197 | // this function reads and writes any necessary data from and to the chess engine. Returns TRUE if scene needs to be updated. |
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198 | |||
199 | wchar_t line_buffer[256]; |
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200 | wchar_t *line_pointer; |
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201 | wchar_t *move_string; |
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202 | int char_index; |
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203 | int length; |
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204 | boardmove_t move; |
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205 | player_t *current_player; |
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206 | player_t *opposite_player; |
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207 | bool do_update; |
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208 | bool is_hint; |
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209 | |||
210 | // don't update the scene until told otherwise |
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211 | do_update = false; |
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212 | |||
213 | // get current and opposite players |
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214 | current_player = Player_GetCurrent (); |
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215 | opposite_player = Player_GetOpposite (); |
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216 | |||
217 | // read from pipe (non-blocking) |
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218 | PlayerEngine_Recv (player); |
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219 | |||
220 | //////////////// |
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221 | // START PARSING |
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222 | |||
223 | // read line per line... |
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224 | line_pointer = player->recvbuffer; // start at the first character |
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225 | while ((line_pointer = ReadACompleteLine (line_buffer, WCHAR_SIZEOF (line_buffer), line_pointer)) != NULL) |
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226 | { |
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227 | // is it an empty line or engine noise ? |
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228 | if ((line_buffer[0] == 0) || iswspace (line_buffer[0])) |
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229 | continue; // skip empty lines and engine noise |
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230 | |||
231 | // is engine allowed to resign ? if so, check if it's a game results |
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232 | if (options.engine.obstinacy_level >= 0) |
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233 | { |
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234 | // is it a game result AND are we still in play ? |
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235 | if ((wcsstr (line_buffer, L"1-0") != NULL) && (the_board.game_state == STATE_PLAYING)) |
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236 | { |
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237 | // have we NOT been obstinate enough ? |
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238 | if (current_obstinacy < options.engine.obstinacy_level) |
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239 | current_obstinacy++; // if so, discard this resign and go on |
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240 | else |
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241 | { |
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242 | Debug_Log (L"===Engine tells us that black resigns: white wins!===\n"); |
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243 | |||
244 | // if opponent player is human, play the victory sound, else, play defeat sound |
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245 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT); |
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246 | |||
247 | // display the game over dialog box |
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248 | the_board.game_state = STATE_WHITEWIN_RESIGNORFORFEIT; |
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249 | DialogBox_EndGame (); |
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250 | |||
251 | do_update = true; // remember to update the 3D scene |
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252 | } |
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253 | |||
254 | continue; // we processed that line |
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255 | } |
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256 | else if ((wcsstr (line_buffer, L"0-1") != NULL) && (the_board.game_state == STATE_PLAYING)) |
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257 | { |
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258 | // have we NOT been obstinate enough ? |
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259 | if (current_obstinacy < options.engine.obstinacy_level) |
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260 | current_obstinacy++; // if so, discard this resign and go on |
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261 | else |
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262 | { |
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263 | Debug_Log (L"===Engine tells us that white resigns: black wins!===\n"); |
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264 | |||
265 | // if opponent player is human, play the victory sound, else, play defeat sound |
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266 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT); |
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267 | |||
268 | // display the game over dialog box |
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269 | the_board.game_state = STATE_BLACKWIN_RESIGNORFORFEIT; |
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270 | DialogBox_EndGame (); |
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271 | |||
272 | do_update = true; // remember to update the 3D scene |
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273 | } |
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274 | |||
275 | continue; // we processed that line |
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276 | } |
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277 | } |
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278 | |||
279 | // has the game ended already ? |
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280 | if (the_board.game_state > STATE_PLAYING) |
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281 | continue; // ignore all that the engine tells us. Game is over already. |
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282 | |||
283 | // is it a hint ? |
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284 | if ((move_string = wcsstr (line_buffer, options.engine.replystring_hint)) != NULL) |
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285 | { |
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286 | move_string += wcslen (options.engine.replystring_hint); // go to the parsable data |
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287 | is_hint = true; |
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288 | } |
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289 | |||
290 | // else is it a normal move ? |
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291 | else if ((move_string = wcsstr (line_buffer, options.engine.replystring_move)) != NULL) |
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292 | { |
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293 | move_string += wcslen (options.engine.replystring_move); // go to the parsable data |
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294 | is_hint = false; |
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295 | } |
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296 | |||
297 | // else it's any other sort of line |
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298 | else |
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299 | continue; // skip lines that don't contain any valid move data |
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300 | |||
301 | // now we are sure it's either a hint or a move (or some pondering) |
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302 | |||
303 | length = wcslen (move_string); |
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304 | if ((length < 2) || (length > 9)) |
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305 | continue; // if string is too long to be a move, skip it |
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306 | |||
307 | // there must be valid move data on that line. |
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308 | |||
309 | // evaluate the engine move string |
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310 | memcpy (move.slots, the_board.moves[the_board.move_count - 1].slots, sizeof (move.slots)); |
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311 | wcscpy_s (move.pgntext, WCHAR_SIZEOF (move.pgntext), move_string); |
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312 | if (!Move_SetupFromSAN (&the_board.moves[the_board.move_count - 1], &move, Board_ColorToMove (&the_board))) |
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313 | { |
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314 | Debug_Log (L"===Skipping line (invalid move syntax)===\n%s", move_string); |
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315 | continue; // so now, if there are NOT two digits AND it's not a kind of castle, it can't be a move so skip that line |
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316 | } |
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317 | |||
318 | // is it NOT a hint, are blunders allowed, should we do one now AND can we do one now ? |
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319 | if (!is_hint && (options.engine.blunder_chances > 0) && (rand () % 100 < options.engine.blunder_chances) |
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320 | && Move_FindRandomMove (&the_board.moves[the_board.move_count - 1], player->color, &move)) |
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321 | { |
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322 | Move_DescribeInSAN (&move); // build the forced move string |
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323 | Player_SendBuffer_Add (player, 1000, L"%s %s\n", options.engine.command_force, move.pgntext); // send it to the engine |
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324 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
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325 | Debug_Log (L"===Discarding engine move, forcing a blunderous move (%s) instead===\n", move.pgntext); // blunder |
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326 | } |
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327 | |||
328 | // mark the engine's selected and hovered squares |
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329 | Board_SetSelectedAndHovered (&the_board, move.source[0], move.source[1], move.target[0], move.target[1]); |
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330 | |||
331 | // was it NOT a hint ? |
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332 | if (!is_hint) |
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333 | { |
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334 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], move.promotion_type, NULL); |
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335 | the_board.has_playerchanged = true; // do the movement and switch players |
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336 | |||
337 | // forget the hovered and selected positions |
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338 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); |
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339 | animation_endtime = current_time + ANIMATION_DURATION; // wait for animation time seconds |
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340 | sound_playtime = current_time + ANIMATION_DURATION - 0.1f; // play sound near the end of animation |
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341 | } |
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342 | |||
343 | // else it was a hint |
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344 | else |
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345 | highlight_endtime = current_time + 2.0f; // just highlight this part for a little more than one second |
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346 | |||
347 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade the "thinking" phrase out now (FIXME: ugly) |
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348 | the_scene.gui.want_spinwheel = false; // stop spinning wheel |
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349 | do_update = true; // remember to update the 3D scene |
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350 | } |
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351 | |||
352 | // now clean the input buffer of all the lines we parsed |
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353 | line_pointer = wcsrchr (player->recvbuffer, L'\n'); // reach the last carriage return |
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354 | if (line_pointer != NULL) |
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355 | { |
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356 | line_pointer++; // skip the carriage return |
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357 | length = wcslen (line_pointer); // get the remaining string length |
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358 | for (char_index = 0; char_index < length; char_index++) |
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359 | player->recvbuffer[char_index] = line_pointer[char_index]; // and recopy the remaining string at the beginning of the buffer |
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360 | player->recvbuffer[char_index] = 0; // finish the string ourselves |
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361 | } |
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362 | |||
363 | // END PARSING |
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364 | ////////////// |
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365 | |||
366 | ///////////////////////////////// |
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367 | // START NOTIFICATIONS PROCESSING |
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368 | |||
369 | // have we been notified that the board was just set up ? |
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370 | if (the_board.was_setup) |
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371 | { |
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372 | Debug_Log (L"===Got board setup notification from interface===\n"); |
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373 | |||
374 | // send a new game command to the chess engine |
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375 | Player_SendBuffer_Add (player, 1000, L"%s\n", options.engine.command_new); |
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376 | |||
377 | // just set up the board from its Forsyth-Edwards notation |
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378 | Debug_Log (L"===setting up board using FEN string===\n"); |
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379 | |||
380 | // instruct it about its allowed search depth BEFORE each table set (this ensures engine will be "ready" to handle the command) |
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381 | // then get the current game state in FEN format and feed it to the engine |
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382 | Player_SendBuffer_Add (player, 1000, L"%s %d\n", options.engine.command_sd, options.engine.depth); |
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383 | Player_SendBuffer_Add (player, 1000, L"%s %s\n", options.engine.command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
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384 | |||
385 | // and reset current obstinacy |
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386 | current_obstinacy = 0; |
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387 | |||
388 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
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389 | } |
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390 | |||
391 | // have we been notified that players are swapping colors ? (N.B. when this happens in human vs. computer mode, it's always that the human player is *GIVING* his turn) |
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392 | if (the_board.want_playerswap) |
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393 | { |
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394 | Debug_Log (L"===Got player SWAP notification from interface===\n"); |
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395 | Player_SendBuffer_Add (player, 1000, L"%s\n", options.engine.command_go); // tell engine it's now the current player |
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396 | } |
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397 | |||
398 | // have we been notified that the current player just changed ? |
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399 | if (the_board.has_playerchanged) |
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400 | { |
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401 | Debug_Log (L"===Got player change notification from interface===\n"); |
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402 | |||
403 | // is the current player our color ? (meaning is it engine's turn to play) ? |
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404 | if (Board_ColorToMove (&the_board) == player->color) |
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405 | { |
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406 | // is it NOT a board setup AND has at least one move been played (meaning it was just the other's turn before) ? |
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407 | if (!the_board.was_setup && (the_board.move_count > 1)) |
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408 | { |
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409 | Debug_Log (L"===Player just played, sending Crafty the chosen move===\n"); |
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410 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
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411 | |||
412 | // instruct it about its allowed search depth BEFORE each move (this ensures engine will be "ready" to handle the command) |
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413 | // then build the move string, and send the move string to the engine |
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414 | Player_SendBuffer_Add (player, 1000, L"%s %d\n", options.engine.command_sd, options.engine.depth); |
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415 | Move_BuildString (&the_board.moves[the_board.move_count - 1], line_buffer, WCHAR_SIZEOF (line_buffer)); |
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416 | Player_SendBuffer_Add (player, 1000, L"%s\n", line_buffer); |
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417 | } |
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418 | |||
419 | // else game has not started yet, but it's our turn |
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420 | else |
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421 | Player_SendBuffer_Add (player, 1000, L"%s\n", options.engine.command_go); // so let's start the game |
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422 | } |
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423 | } |
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424 | |||
425 | // END NOTIFICATIONS PROCESSING |
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426 | /////////////////////////////// |
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427 | |||
428 | // is it NOT our turn ? |
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429 | if (current_player != player) |
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430 | { |
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431 | // does our opponent want a hint ? |
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432 | if (current_player->wants_hint) |
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433 | { |
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434 | current_player->wants_hint = false; // don't ask twice |
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435 | Debug_Log (L"===Hint requested, asking Crafty for it===\n"); |
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436 | Player_SendBuffer_Add (player, 1000, L"%s\n", options.engine.command_hint); // ask for a hint |
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437 | } |
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438 | |||
439 | // does our opponent want to cancel a move ? |
||
440 | if (current_player->wants_cancel) |
||
441 | { |
||
442 | current_player->wants_cancel = false; // don't ask twice (remember now before we switch players) |
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443 | Debug_Log (L"===Move cancellation requested, rebuilding board and telling Crafty to backup 2 moves===\n"); |
||
444 | |||
445 | // rewind game 2 moves back |
||
446 | the_board.moves = (boardmove_t *) SAFE_realloc (the_board.moves, the_board.move_count, max (1, the_board.move_count - 2), sizeof (boardmove_t), false); |
||
447 | the_board.move_count = max (1, the_board.move_count - 2); // figure out how many moves we have now |
||
448 | the_board.viewed_move = the_board.move_count - 1; // take us back to the last move |
||
449 | |||
450 | // just set up the board from its Forsyth-Edwards notation |
||
451 | Debug_Log (L"===setting up board using FEN string===\n"); |
||
452 | |||
453 | // instruct it about its allowed search depth BEFORE each table set (this ensures engine will be "ready" to handle the command) |
||
454 | // then get the current game state in FEN format and feed it to the engine |
||
455 | Player_SendBuffer_Add (player, 1000, L"%s %d\n", options.engine.command_sd, options.engine.depth); |
||
456 | Player_SendBuffer_Add (player, 1000, L"%s %s\n", options.engine.command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
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457 | |||
458 | Player_SendBuffer_Add (player, 1000, L"disp\n"); |
||
459 | |||
460 | do_update = true; // remember to update the 3D scene |
||
461 | } |
||
462 | } |
||
463 | |||
464 | // write to pipe (when we're allowed to) |
||
465 | if (!player->sendbuffer_locked && (animation_endtime + 1.0f < current_time)) |
||
466 | PlayerEngine_Send (player); |
||
467 | |||
468 | return (do_update); // finished, return whether we should update the scene or not |
||
469 | } |
||
470 | |||
471 | |||
472 | static void PlayerEngine_Recv (player_t *player) |
||
473 | { |
||
474 | // helper function to read data from the pipe communicating with the game engine process |
||
475 | |||
476 | unsigned long amount_to_read; |
||
477 | unsigned long read_count; |
||
478 | int byte_index; |
||
479 | int rewrite_index; |
||
480 | int length; |
||
481 | unsigned int initial_pos; |
||
482 | |||
483 | // get reception buffer's initial end position |
||
484 | initial_pos = wcslen (player->recvbuffer); |
||
485 | |||
486 | // as long as the pipe reports us there is data to read... |
||
487 | while (PeekNamedPipe (hChessEngineStdoutRd, NULL, 0, NULL, &amount_to_read, NULL) && (amount_to_read > 0)) |
||
488 | { |
||
489 | if (!ReadFile (hChessEngineStdoutRd, player->ascii_recvbuffer, min (amount_to_read, (unsigned long) player->recvbuffer_size - 1), &read_count, NULL)) |
||
490 | break; // read the pipe; if it fails, stop trying |
||
491 | |||
492 | // parse all received data and eradicate all carriage returns and percent signs |
||
493 | rewrite_index = 0; |
||
494 | for (byte_index = 0; byte_index < (int) read_count; byte_index++) |
||
495 | if ((player->ascii_recvbuffer[byte_index] != '\r') && (player->ascii_recvbuffer[byte_index] != '%')) |
||
496 | { |
||
497 | player->ascii_recvbuffer[rewrite_index] = player->ascii_recvbuffer[byte_index]; |
||
498 | rewrite_index++; |
||
499 | } |
||
500 | player->ascii_recvbuffer[rewrite_index] = 0; // terminate the buffer ourselves |
||
501 | |||
502 | // convert to wide char and append it to recvbuffer |
||
503 | length = wcslen (player->recvbuffer); |
||
504 | ConvertToWideChar (&player->recvbuffer[length], player->recvbuffer_size - length, player->ascii_recvbuffer); |
||
505 | } |
||
506 | |||
507 | // write what we received (if we received anything) |
||
508 | if (wcslen (player->recvbuffer) > initial_pos) |
||
509 | Debug_Log (L"===================================RECEIVED:===================================\n%s\n", &player->recvbuffer[initial_pos]); |
||
510 | |||
511 | return; // finished |
||
512 | } |
||
513 | |||
514 | |||
515 | static void PlayerEngine_Send (player_t *player) |
||
516 | { |
||
517 | // helper function to send data through the pipe communicating with the game engine process |
||
518 | |||
519 | wchar_t widechar_buffer[256]; |
||
520 | wchar_t *line_pointer; |
||
521 | char ascii_buffer[256]; |
||
522 | unsigned long amount_written; |
||
523 | |||
524 | player->sendbuffer_locked = true; // lock the buffer |
||
525 | |||
526 | // write what we're sending (if we're sending anything) |
||
527 | if (player->sendbuffer[0] != 0) |
||
528 | Debug_Log (L"====================================SENDING:===================================\n%s\n", player->sendbuffer); |
||
529 | |||
530 | // now read line per line... |
||
531 | line_pointer = player->sendbuffer; // start at the first character |
||
532 | while ((line_pointer = wcsgets (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), line_pointer)) != NULL) |
||
533 | { |
||
534 | wcscat_s (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), L"\n"); // put the carriage return back |
||
535 | ConvertTo7BitASCII (ascii_buffer, sizeof (ascii_buffer), widechar_buffer); // convert to ASCII |
||
536 | WriteFile (hChessEngineStdinWr, ascii_buffer, strlen (ascii_buffer), &amount_written, NULL); // send data |
||
537 | } |
||
538 | |||
539 | player->sendbuffer[0] = 0; // what we had to send has been sent, reset the send buffer |
||
540 | player->sendbuffer_locked = false; // and unlock it |
||
541 | |||
542 | return; // finished |
||
543 | } |
||
544 | |||
545 | |||
546 | static void Move_BuildString (boardmove_t *move, wchar_t *output_string, int max_length) |
||
547 | { |
||
548 | // helper function to build a move string to send to the engine from a particular board move |
||
549 | |||
550 | // construct the four first characters |
||
551 | swprintf_s (output_string, max_length, L"%c%c%c%c", |
||
552 | L'a' + move->source[1], L'1' + move->source[0], |
||
553 | L'a' + move->target[1], L'1' + move->target[0]); |
||
554 | |||
555 | // append any eventual promotion |
||
556 | if (move->promotion_type == PART_ROOK) |
||
557 | wcscat_s (output_string, max_length, L"r"); |
||
558 | else if (move->promotion_type == PART_KNIGHT) |
||
559 | wcscat_s (output_string, max_length, L"n"); |
||
560 | else if (move->promotion_type == PART_BISHOP) |
||
561 | wcscat_s (output_string, max_length, L"b"); |
||
562 | else if (move->promotion_type == PART_QUEEN) |
||
563 | wcscat_s (output_string, max_length, L"q"); |
||
564 | |||
565 | return; // finished |
||
566 | } |