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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | // chessengine.cpp |
| 2 | |||
| 3 | #include "common.h" |
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| 4 | |||
| 5 | |||
| 6 | // global variables used in this module only |
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| 150 | pmbaty | 7 | static wchar_t chessengine_path[MAX_PATH]; |
| 8 | static wchar_t chessengine_shellcommand[MAX_PATH]; |
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| 1 | pmbaty | 9 | static wchar_t chessengineinitfile_pathname[MAX_PATH]; |
| 10 | static int current_obstinacy; |
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| 154 | pmbaty | 11 | static int max_cores; |
| 50 | pmbaty | 12 | static bool is_hint_pending; |
| 154 | pmbaty | 13 | static bool should_initialize; |
| 150 | pmbaty | 14 | FILE *fpipe; |
| 1 | pmbaty | 15 | |
| 16 | // prototypes of local functions |
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| 17 | static void PlayerEngine_Recv (player_t *player); |
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| 18 | static void PlayerEngine_Send (player_t *player); |
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| 12 | pmbaty | 19 | static wchar_t *Move_BuildString (boardmove_t *move); |
| 1 | pmbaty | 20 | |
| 21 | |||
| 22 | bool PlayerEngine_Init (player_t *player) |
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| 23 | { |
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| 24 | // this function starts a chess engine as a child process. This process's stdin and |
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| 25 | // stdout are redirected to the handles we give it, so that we may read/write to it. |
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| 26 | |||
| 119 | pmbaty | 27 | engineprogram_t *program; |
| 150 | pmbaty | 28 | wchar_t current_path[MAX_PATH]; |
| 159 | pmbaty | 29 | wchar_t widechar_buffer[1024]; |
| 7 | pmbaty | 30 | SYSTEM_INFO sysinfo; |
| 174 | pmbaty | 31 | int attempt_index; |
| 177 | pmbaty | 32 | int64_t exit_code; |
| 1 | pmbaty | 33 | FILE *fp; |
| 34 | |||
| 35 | // reset stuff first |
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| 36 | player->wants_hint = false; |
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| 37 | |||
| 119 | pmbaty | 38 | // quick access to engine program |
| 39 | program = &options.engine.programs[options.engine.selected_program]; |
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| 40 | pmbaty | 40 | |
| 1 | pmbaty | 41 | // build the chess engine module path and pathname |
| 150 | pmbaty | 42 | swprintf_s (chessengine_path, WCHAR_SIZEOF (chessengine_path), L"%s/engines/%s", app_path, program->folder); |
| 43 | swprintf_s (chessengine_shellcommand, WCHAR_SIZEOF (chessengine_shellcommand), L"\"%s/%s\" %s", chessengine_path, program->executable_name, program->executable_arguments); |
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| 1 | pmbaty | 44 | |
| 150 | pmbaty | 45 | // start the engine behind a bidirectional I/O pipe |
| 46 | GetCurrentDirectory (WCHAR_SIZEOF (current_path), current_path); // save current directory |
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| 47 | SetCurrentDirectory (chessengine_path); // temporarily set chess engine's startup directory as current directory |
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| 48 | fpipe = pipe_open (chessengine_shellcommand, L"r+"); |
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| 49 | SetCurrentDirectory (current_path); // restore current directory |
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| 174 | pmbaty | 50 | for (attempt_index = 0; attempt_index < 10; attempt_index++) |
| 177 | pmbaty | 51 | if (!pipe_isalive (fpipe, &exit_code)) |
| 174 | pmbaty | 52 | Sleep (100); // wait for the pipe to come to life, stop as soon as it's alive |
| 53 | else |
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| 54 | break; // wait for the pipe to come to life |
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| 55 | if ((fpipe == NULL) || (attempt_index == 10)) |
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| 1 | pmbaty | 56 | { |
| 175 | pmbaty | 57 | dont_nag = true; // remember NOT to nag the user if he experienced any bug |
| 58 | |||
| 1 | pmbaty | 59 | messagebox.hWndParent = hMainWnd; |
| 60 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); |
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| 61 | wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed")); |
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| 62 | messagebox.flags = MB_ICONWARNING | MB_OK; |
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| 63 | DialogBox_Message (&messagebox); // display a modeless error message box |
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| 64 | |||
| 65 | PlayerEngine_Shutdown (player); // on error, shutdown the engine |
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| 66 | return (false); |
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| 67 | } |
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| 68 | |||
| 154 | pmbaty | 69 | // SMP HACK -- save the max CPUs to use to core max - 1 (the computer will look like hung if all CPU is taken) |
| 70 | GetSystemInfo (&sysinfo); // get the number of cores |
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| 71 | max_cores = max (1, sysinfo.dwNumberOfProcessors - 1); |
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| 77 | pmbaty | 72 | |
| 150 | pmbaty | 73 | // optionally initialize the debug log file |
| 1 | pmbaty | 74 | Debug_Init (L"Chess engine output.txt"); |
| 153 | pmbaty | 75 | Debug_Log (L"===Using engine: %s [%s]===\n", program->friendly_name, chessengine_shellcommand); |
| 1 | pmbaty | 76 | |
| 32 | pmbaty | 77 | // build the init file full qualified path name and try to open it |
| 119 | pmbaty | 78 | swprintf_s (chessengineinitfile_pathname, WCHAR_SIZEOF (chessengineinitfile_pathname), L"%s/engines/%s/init.txt", app_path, program->folder); |
| 32 | pmbaty | 79 | _wfopen_s (&fp, chessengineinitfile_pathname, L"r"); |
| 80 | |||
| 81 | // could the init file be opened ? |
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| 82 | if (fp != NULL) |
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| 1 | pmbaty | 83 | { |
| 153 | pmbaty | 84 | Debug_Log (L"===Found initialization file, parsing...===\n", chessengineinitfile_pathname); |
| 1 | pmbaty | 85 | |
| 86 | // read line per line |
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| 87 | while (fgetws (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), fp) != NULL) |
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| 88 | { |
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| 89 | if ((widechar_buffer[0] == L'#') || (widechar_buffer[0] == L'\n')) |
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| 90 | continue; // skip comments and empty lines |
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| 91 | |||
| 92 | // new command line found, append it to the send buffer |
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| 93 | Player_SendBuffer_Add (player, 1000, widechar_buffer); |
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| 94 | } |
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| 95 | |||
| 96 | fclose (fp); // finished, close the file |
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| 97 | } |
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| 98 | |||
| 99 | // everything's okay, set engine name as the player's name |
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| 150 | pmbaty | 100 | wcscpy_s (player->name, WCHAR_SIZEOF (player->name), program->friendly_name); |
| 1 | pmbaty | 101 | |
| 154 | pmbaty | 102 | should_initialize = true; // remember the engine should be initialized |
| 1 | pmbaty | 103 | return (true); // finished |
| 104 | } |
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| 105 | |||
| 106 | |||
| 107 | void PlayerEngine_Shutdown (player_t *player) |
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| 108 | { |
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| 109 | // this function terminates the chess engine process and releases all handles attached to it |
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| 110 | |||
| 111 | int attempt_index; |
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| 177 | pmbaty | 112 | int64_t exit_code; |
| 1 | pmbaty | 113 | |
| 114 | // send the engine a quit command |
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| 119 | pmbaty | 115 | Player_SendBuffer_Add (player, 1000, options.engine.programs[options.engine.selected_program].command_quit); |
| 39 | pmbaty | 116 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 1 | pmbaty | 117 | PlayerEngine_Send (player); |
| 118 | |||
| 119 | // check 10 times if the engine process has ended cleanly |
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| 120 | for (attempt_index = 0; attempt_index < 10; attempt_index++) |
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| 121 | { |
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| 177 | pmbaty | 122 | if (!pipe_isalive (fpipe, &exit_code)) |
| 1 | pmbaty | 123 | break; // break as soon as we've told the process exited cleanly |
| 124 | |||
| 125 | Sleep (100); // else wait one tenth second |
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| 126 | } |
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| 127 | |||
| 150 | pmbaty | 128 | // close the pipe (this will terminate the child process if it hasn't terminated yet) |
| 129 | pipe_close (fpipe); |
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| 1 | pmbaty | 130 | |
| 150 | pmbaty | 131 | Debug_Log (L"===Engine closed===\n"); |
| 1 | pmbaty | 132 | return; // finished |
| 133 | } |
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| 134 | |||
| 135 | |||
| 136 | bool PlayerEngine_Think (player_t *player) |
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| 137 | { |
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| 138 | // this function reads and writes any necessary data from and to the chess engine. Returns TRUE if scene needs to be updated. |
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| 139 | |||
| 119 | pmbaty | 140 | engineprogram_t *program; |
| 193 | pmbaty | 141 | wchar_t line_buffer[1024] = L""; |
| 1 | pmbaty | 142 | wchar_t *line_pointer; |
| 143 | wchar_t *move_string; |
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| 177 | pmbaty | 144 | int64_t exit_code; |
| 192 | pmbaty | 145 | int engine_index; |
| 1 | pmbaty | 146 | int char_index; |
| 147 | int length; |
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| 148 | boardmove_t move; |
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| 149 | player_t *current_player; |
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| 150 | player_t *opposite_player; |
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| 151 | bool do_update; |
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| 152 | |||
| 119 | pmbaty | 153 | // quick access to chess engine program |
| 154 | program = &options.engine.programs[options.engine.selected_program]; |
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| 155 | |||
| 1 | pmbaty | 156 | // don't update the scene until told otherwise |
| 157 | do_update = false; |
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| 158 | |||
| 159 | // get current and opposite players |
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| 160 | current_player = Player_GetCurrent (); |
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| 161 | opposite_player = Player_GetOpposite (); |
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| 162 | |||
| 153 | pmbaty | 163 | // is the game still alive AND has the engine just died ? |
| 177 | pmbaty | 164 | if ((the_board.game_state == STATE_PLAYING) && !pipe_isalive (fpipe, &exit_code)) |
| 153 | pmbaty | 165 | { |
| 186 | pmbaty | 166 | Debug_Log (L"===Unrecoverable engine error (engine disappeared unexpectedly with exit code %lld [0x%08x]): opponent wins!===\n", exit_code, exit_code); |
| 175 | pmbaty | 167 | dont_nag = true; // remember NOT to nag the user if he experienced any bug |
| 153 | pmbaty | 168 | |
| 169 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
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| 185 | pmbaty | 170 | Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT); |
| 153 | pmbaty | 171 | |
| 172 | // display a crash notification dialog box |
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| 173 | if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES) |
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| 177 | pmbaty | 174 | { |
| 192 | pmbaty | 175 | sprintf_s ((char *) line_buffer, sizeof (line_buffer), "engine disappeared unexpectedly (exit code %lld / 0x%llx)", exit_code, exit_code); |
| 177 | pmbaty | 176 | if (Debug_SendLogToAuthor ((char *) line_buffer, true)) |
| 154 | pmbaty | 177 | MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author |
| 178 | else |
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| 179 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed |
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| 177 | pmbaty | 180 | } |
| 153 | pmbaty | 181 | |
| 182 | // and display the game over dialog box |
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| 183 | the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT); |
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| 184 | DialogBox_EndGame (); |
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| 185 | |||
| 186 | do_update = true; // remember to update the 3D scene |
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| 192 | pmbaty | 187 | |
| 188 | // no matter what the cause was, remember this engine crashed and select the next one in list for the next game |
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| 189 | options.engine.programs[options.engine.selected_program].already_crashed = true; // remember this engine crashed |
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| 190 | for (engine_index = (options.engine.selected_program + 1) % options.engine.program_count; engine_index != options.engine.selected_program; engine_index = (engine_index + 1) % options.engine.program_count) |
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| 191 | if (!options.engine.programs[engine_index].already_crashed) |
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| 192 | { |
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| 193 | options.engine.selected_program = engine_index; // select the first next engine in list that hasn't crashed yet |
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| 194 | break; // and stop searching |
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| 195 | } |
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| 153 | pmbaty | 196 | } |
| 197 | |||
| 1 | pmbaty | 198 | // read from pipe (non-blocking) |
| 199 | PlayerEngine_Recv (player); |
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| 200 | |||
| 201 | //////////////// |
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| 202 | // START PARSING |
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| 203 | |||
| 204 | // read line per line... |
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| 205 | line_pointer = player->recvbuffer; // start at the first character |
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| 206 | while ((line_pointer = ReadACompleteLine (line_buffer, WCHAR_SIZEOF (line_buffer), line_pointer)) != NULL) |
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| 207 | { |
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| 208 | // is it an empty line or engine noise ? |
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| 209 | if ((line_buffer[0] == 0) || iswspace (line_buffer[0])) |
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| 210 | continue; // skip empty lines and engine noise |
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| 211 | |||
| 86 | pmbaty | 212 | // is the engine offering us a draw ? |
| 213 | if (wcsncmp (line_buffer, L"offer draw", 10) == 0) |
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| 214 | continue; // if so, discard its offer (engine draws are unsupported) and proceed to the next line |
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| 215 | |||
| 216 | // else is it an *irrevocable* draw ? (at this point there's nothing we can do but accept it) |
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| 217 | else if (wcsstr (line_buffer, L"1/2-1/2") != NULL) |
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| 53 | pmbaty | 218 | { |
| 86 | pmbaty | 219 | Debug_Log (L"===Engine tells us that it's a draw: nobody wins!===\n"); |
| 53 | pmbaty | 220 | |
| 116 | pmbaty | 221 | // play defeat sound (a draw is always a sort of defeat...) at the center of the board |
| 185 | pmbaty | 222 | Audio_PlaySoundAtCenter (SOUNDTYPE_DEFEAT); |
| 86 | pmbaty | 223 | |
| 224 | // display the game over dialog box |
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| 225 | the_board.game_state = STATE_DRAW_OTHER; |
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| 226 | DialogBox_EndGame (); |
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| 227 | |||
| 228 | do_update = true; // remember to update the 3D scene |
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| 229 | continue; // we processed that line |
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| 230 | } |
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| 231 | |||
| 232 | // else is the engine *irrevocably* resigning ? (at this point there's nothing we can do but accept it) |
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| 233 | else if (wcsncmp (line_buffer, L"resign", 6) == 0) |
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| 234 | { |
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| 235 | Debug_Log (L"===Engine tells us that %s resigns: %s wins!===\n", (current_player->color == COLOR_BLACK ? "black" : "white"), (current_player->color == COLOR_BLACK ? "white" : "black")); |
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| 236 | |||
| 116 | pmbaty | 237 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
| 185 | pmbaty | 238 | Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT); |
| 53 | pmbaty | 239 | |
| 240 | // display the game over dialog box |
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| 86 | pmbaty | 241 | the_board.game_state = (current_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT); |
| 53 | pmbaty | 242 | DialogBox_EndGame (); |
| 243 | |||
| 244 | do_update = true; // remember to update the 3D scene |
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| 245 | continue; // we processed that line |
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| 246 | } |
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| 247 | |||
| 1 | pmbaty | 248 | // is engine allowed to resign ? if so, check if it's a game results |
| 249 | if (options.engine.obstinacy_level >= 0) |
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| 250 | { |
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| 251 | // is it a game result AND are we still in play ? |
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| 252 | if ((wcsstr (line_buffer, L"1-0") != NULL) && (the_board.game_state == STATE_PLAYING)) |
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| 253 | { |
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| 254 | // have we NOT been obstinate enough ? |
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| 255 | if (current_obstinacy < options.engine.obstinacy_level) |
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| 256 | current_obstinacy++; // if so, discard this resign and go on |
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| 257 | else |
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| 258 | { |
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| 259 | Debug_Log (L"===Engine tells us that black resigns: white wins!===\n"); |
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| 260 | |||
| 116 | pmbaty | 261 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
| 185 | pmbaty | 262 | Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT); |
| 1 | pmbaty | 263 | |
| 264 | // display the game over dialog box |
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| 265 | the_board.game_state = STATE_WHITEWIN_RESIGNORFORFEIT; |
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| 266 | DialogBox_EndGame (); |
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| 267 | |||
| 268 | do_update = true; // remember to update the 3D scene |
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| 269 | } |
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| 270 | |||
| 271 | continue; // we processed that line |
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| 272 | } |
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| 273 | else if ((wcsstr (line_buffer, L"0-1") != NULL) && (the_board.game_state == STATE_PLAYING)) |
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| 274 | { |
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| 275 | // have we NOT been obstinate enough ? |
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| 276 | if (current_obstinacy < options.engine.obstinacy_level) |
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| 277 | current_obstinacy++; // if so, discard this resign and go on |
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| 278 | else |
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| 279 | { |
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| 280 | Debug_Log (L"===Engine tells us that white resigns: black wins!===\n"); |
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| 281 | |||
| 116 | pmbaty | 282 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
| 185 | pmbaty | 283 | Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT); |
| 1 | pmbaty | 284 | |
| 285 | // display the game over dialog box |
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| 286 | the_board.game_state = STATE_BLACKWIN_RESIGNORFORFEIT; |
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| 287 | DialogBox_EndGame (); |
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| 288 | |||
| 289 | do_update = true; // remember to update the 3D scene |
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| 290 | } |
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| 291 | |||
| 292 | continue; // we processed that line |
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| 293 | } |
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| 294 | } |
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| 295 | |||
| 296 | // has the game ended already ? |
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| 297 | if (the_board.game_state > STATE_PLAYING) |
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| 298 | continue; // ignore all that the engine tells us. Game is over already. |
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| 299 | |||
| 153 | pmbaty | 300 | // else is it an unrecoverable engine error ? |
| 154 | pmbaty | 301 | else if ((wcsstr (line_buffer, L"illegal") != NULL) || (wcsstr (line_buffer, L"invalid") != NULL)) |
| 153 | pmbaty | 302 | { |
| 303 | Debug_Log (L"===Unrecoverable engine error: opponent wins!===\n"); |
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| 175 | pmbaty | 304 | dont_nag = true; // remember NOT to nag the user if he experienced any bug |
| 153 | pmbaty | 305 | |
| 306 | // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board |
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| 185 | pmbaty | 307 | Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT); |
| 153 | pmbaty | 308 | |
| 309 | // display a crash notification dialog box |
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| 310 | if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES) |
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| 177 | pmbaty | 311 | if (Debug_SendLogToAuthor ("engine refused our command", true)) |
| 154 | pmbaty | 312 | MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author |
| 313 | else |
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| 314 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed |
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| 153 | pmbaty | 315 | |
| 316 | // and display the game over dialog box |
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| 317 | the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT); |
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| 318 | DialogBox_EndGame (); |
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| 319 | |||
| 320 | do_update = true; // remember to update the 3D scene |
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| 321 | } |
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| 322 | |||
| 154 | pmbaty | 323 | // else is it a normal move ? |
| 324 | else if ((move_string = wcsstr (line_buffer, program->replystring_move)) != NULL) |
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| 325 | move_string += wcslen (program->replystring_move); // go to the parsable data |
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| 326 | |||
| 1 | pmbaty | 327 | // else it's any other sort of line |
| 328 | else |
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| 329 | continue; // skip lines that don't contain any valid move data |
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| 330 | |||
| 331 | // now we are sure it's either a hint or a move (or some pondering) |
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| 332 | |||
| 333 | length = wcslen (move_string); |
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| 154 | pmbaty | 334 | if (length < 2) |
| 335 | continue; // if string is too short to be a move, skip it |
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| 1 | pmbaty | 336 | |
| 337 | // there must be valid move data on that line. |
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| 338 | |||
| 339 | // evaluate the engine move string |
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| 193 | pmbaty | 340 | memset (&move, 0, sizeof (move)); |
| 1 | pmbaty | 341 | memcpy (move.slots, the_board.moves[the_board.move_count - 1].slots, sizeof (move.slots)); |
| 154 | pmbaty | 342 | char_index = 0; |
| 343 | while ((move_string[char_index] != 0) && !iswspace (move_string[char_index])) |
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| 344 | { |
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| 345 | move.pgntext[char_index] = move_string[char_index]; |
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| 346 | char_index++; |
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| 347 | } |
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| 348 | move.pgntext[char_index] = 0; |
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| 1 | pmbaty | 349 | if (!Move_SetupFromSAN (&the_board.moves[the_board.move_count - 1], &move, Board_ColorToMove (&the_board))) |
| 350 | { |
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| 351 | Debug_Log (L"===Skipping line (invalid move syntax)===\n%s", move_string); |
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| 352 | continue; // so now, if there are NOT two digits AND it's not a kind of castle, it can't be a move so skip that line |
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| 353 | } |
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| 354 | |||
| 355 | // is it NOT a hint, are blunders allowed, should we do one now AND can we do one now ? |
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| 50 | pmbaty | 356 | if (!is_hint_pending && (options.engine.blunder_chances > 0) && (rand () % 100 < options.engine.blunder_chances) |
| 1 | pmbaty | 357 | && Move_FindRandomMove (&the_board.moves[the_board.move_count - 1], player->color, &move)) |
| 358 | { |
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| 177 | pmbaty | 359 | if (program->command_force[0] != 0) // "force" commands are only used with CECP engines such as Crafty. Others are sent the game history, so no need to force anything |
| 154 | pmbaty | 360 | { |
| 361 | Player_SendBuffer_Add (player, 1000, program->command_force, Move_BuildString (&move)); // send the blunderous move to the engine |
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| 362 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
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| 363 | } |
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| 177 | pmbaty | 364 | Debug_LogMove (&move, L"===Overriding engine choice with blunderous move: [%s]===\n", Move_BuildString (&move)); // blunder |
| 1 | pmbaty | 365 | } |
| 366 | |||
| 367 | // mark the engine's selected and hovered squares |
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| 368 | Board_SetSelectedAndHovered (&the_board, move.source[0], move.source[1], move.target[0], move.target[1]); |
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| 369 | |||
| 370 | // was it NOT a hint ? |
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| 50 | pmbaty | 371 | if (!is_hint_pending) |
| 1 | pmbaty | 372 | { |
| 50 | pmbaty | 373 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade the "thinking" phrase out now (FIXME: ugly) |
| 374 | the_scene.gui.want_spinwheel = false; // stop spinning wheel |
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| 375 | |||
| 1 | pmbaty | 376 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], move.promotion_type, NULL); |
| 171 | pmbaty | 377 | Player_GetOpposite ()->should_wakeup = true; // do the movement and switch players |
| 1 | pmbaty | 378 | |
| 379 | // forget the hovered and selected positions |
||
| 380 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1); |
||
| 381 | animation_endtime = current_time + ANIMATION_DURATION; // wait for animation time seconds |
||
| 382 | } |
||
| 383 | |||
| 384 | // else it was a hint |
||
| 385 | else |
||
| 50 | pmbaty | 386 | { |
| 387 | the_scene.gui.central_text.disappear_time = current_time + 0.1f; // fade the "thinking" phrase out now quickly (FIXME: ugly) |
||
| 388 | the_scene.gui.want_spinwheel = false; // stop spinning wheel |
||
| 389 | |||
| 1 | pmbaty | 390 | highlight_endtime = current_time + 2.0f; // just highlight this part for a little more than one second |
| 50 | pmbaty | 391 | is_hint_pending = false; // remember no hint is pending any longer |
| 1 | pmbaty | 392 | |
| 50 | pmbaty | 393 | // we must now restore the board to its last state. Just set up the board again from its current Forsyth-Edwards notation |
| 394 | Debug_Log (L"===Hint received, rebuilding board and telling engine to backup 1 move===\n"); |
||
| 177 | pmbaty | 395 | Debug_LogMove (&the_board.moves[the_board.move_count - 1], L"===setting up board using FEN string: [%s]===\n", the_board.moves[the_board.move_count - 1].fen_string); |
| 50 | pmbaty | 396 | |
| 154 | pmbaty | 397 | // get the current game state in FEN format and feed it to the engine |
| 119 | pmbaty | 398 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
| 50 | pmbaty | 399 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 400 | } |
||
| 401 | |||
| 1 | pmbaty | 402 | do_update = true; // remember to update the 3D scene |
| 403 | } |
||
| 404 | |||
| 405 | // now clean the input buffer of all the lines we parsed |
||
| 406 | line_pointer = wcsrchr (player->recvbuffer, L'\n'); // reach the last carriage return |
||
| 407 | if (line_pointer != NULL) |
||
| 408 | { |
||
| 409 | line_pointer++; // skip the carriage return |
||
| 410 | length = wcslen (line_pointer); // get the remaining string length |
||
| 411 | for (char_index = 0; char_index < length; char_index++) |
||
| 412 | player->recvbuffer[char_index] = line_pointer[char_index]; // and recopy the remaining string at the beginning of the buffer |
||
| 413 | player->recvbuffer[char_index] = 0; // finish the string ourselves |
||
| 414 | } |
||
| 415 | |||
| 416 | // END PARSING |
||
| 417 | ////////////// |
||
| 418 | |||
| 419 | ///////////////////////////////// |
||
| 420 | // START NOTIFICATIONS PROCESSING |
||
| 421 | |||
| 422 | // have we been notified that the board was just set up ? |
||
| 423 | if (the_board.was_setup) |
||
| 424 | { |
||
| 425 | Debug_Log (L"===Got board setup notification from interface===\n"); |
||
| 426 | |||
| 427 | // send a new game command to the chess engine |
||
| 119 | pmbaty | 428 | Player_SendBuffer_Add (player, 1000, program->command_new); |
| 39 | pmbaty | 429 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 1 | pmbaty | 430 | |
| 431 | // just set up the board from its Forsyth-Edwards notation |
||
| 177 | pmbaty | 432 | Debug_LogMove (&the_board.moves[the_board.move_count - 1], L"===setting up board using FEN string: [%s]===\n", the_board.moves[the_board.move_count - 1].fen_string); |
| 1 | pmbaty | 433 | |
| 154 | pmbaty | 434 | // get the current game state in FEN format and feed it to the engine |
| 119 | pmbaty | 435 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
| 39 | pmbaty | 436 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 1 | pmbaty | 437 | |
| 50 | pmbaty | 438 | current_obstinacy = 0; // reset current obstinacy |
| 439 | is_hint_pending = false; // no hint was requested so far |
||
| 1 | pmbaty | 440 | } |
| 441 | |||
| 442 | // have we been notified that players are swapping colors ? (N.B. when this happens in human vs. computer mode, it's always that the human player is *GIVING* his turn) |
||
| 443 | if (the_board.want_playerswap) |
||
| 444 | { |
||
| 445 | Debug_Log (L"===Got player SWAP notification from interface===\n"); |
||
| 119 | pmbaty | 446 | Player_SendBuffer_Add (player, 1000, program->command_go); // tell engine it's now the current player |
| 39 | pmbaty | 447 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 1 | pmbaty | 448 | } |
| 449 | |||
| 171 | pmbaty | 450 | // have we been notified that the current player just changed AND is the animation finished ? |
| 451 | if (player->should_wakeup && (animation_endtime < current_time)) |
||
| 1 | pmbaty | 452 | { |
| 453 | Debug_Log (L"===Got player change notification from interface===\n"); |
||
| 454 | |||
| 455 | // is the current player our color ? (meaning is it engine's turn to play) ? |
||
| 456 | if (Board_ColorToMove (&the_board) == player->color) |
||
| 457 | { |
||
| 458 | // is it NOT a board setup AND has at least one move been played (meaning it was just the other's turn before) ? |
||
| 459 | if (!the_board.was_setup && (the_board.move_count > 1)) |
||
| 460 | { |
||
| 177 | pmbaty | 461 | Debug_LogMove (&the_board.moves[the_board.move_count - 1], L"===Player just played, sending the chosen move to engine: [%s]===\n", Move_BuildString (&the_board.moves[the_board.move_count - 1])); |
| 1 | pmbaty | 462 | |
| 154 | pmbaty | 463 | // build the move string, and send the move string to the engine |
| 119 | pmbaty | 464 | Player_SendBuffer_Add (player, 1000, program->command_move, Move_BuildString (&the_board.moves[the_board.move_count - 1])); |
| 39 | pmbaty | 465 | Player_SendBuffer_Add (player, 1000, L"\n"); // end the send buffer with a carriage return |
| 1 | pmbaty | 466 | } |
| 467 | |||
| 468 | // else game has not started yet, but it's our turn |
||
| 469 | else |
||
| 39 | pmbaty | 470 | { |
| 119 | pmbaty | 471 | Player_SendBuffer_Add (player, 1000, program->command_go); // so let's start the game |
| 39 | pmbaty | 472 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 473 | } |
||
| 1 | pmbaty | 474 | } |
| 171 | pmbaty | 475 | |
| 476 | player->should_wakeup = false; // remember we taken this notification in account |
||
| 1 | pmbaty | 477 | } |
| 478 | |||
| 479 | // END NOTIFICATIONS PROCESSING |
||
| 480 | /////////////////////////////// |
||
| 481 | |||
| 482 | // is it NOT our turn ? |
||
| 483 | if (current_player != player) |
||
| 484 | { |
||
| 485 | // does our opponent want a hint ? |
||
| 486 | if (current_player->wants_hint) |
||
| 487 | { |
||
| 488 | current_player->wants_hint = false; // don't ask twice |
||
| 39 | pmbaty | 489 | Debug_Log (L"===Hint requested, asking engine for it===\n"); |
| 119 | pmbaty | 490 | Player_SendBuffer_Add (player, 1000, program->command_go); // tell the computer to analyze this position |
| 39 | pmbaty | 491 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 50 | pmbaty | 492 | is_hint_pending = true; // remember a hint is pending |
| 493 | |||
| 494 | // FIXME: move to scene.cpp |
||
| 140 | pmbaty | 495 | Scene_UpdateText (&the_scene.gui.central_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, true, LOCALIZE (L"Thinking")); // display the "thinking" phrase in the middle of the screen |
| 50 | pmbaty | 496 | the_scene.gui.want_spinwheel = true; // start spinning wheel |
| 497 | do_update = true; // remember to update the 3D scene |
||
| 1 | pmbaty | 498 | } |
| 499 | |||
| 500 | // does our opponent want to cancel a move ? |
||
| 501 | if (current_player->wants_cancel) |
||
| 502 | { |
||
| 503 | current_player->wants_cancel = false; // don't ask twice (remember now before we switch players) |
||
| 39 | pmbaty | 504 | Debug_Log (L"===Move cancellation requested, rebuilding board and telling engine to backup 2 moves===\n"); |
| 1 | pmbaty | 505 | |
| 506 | // rewind game 2 moves back |
||
| 507 | the_board.moves = (boardmove_t *) SAFE_realloc (the_board.moves, the_board.move_count, max (1, the_board.move_count - 2), sizeof (boardmove_t), false); |
||
| 508 | the_board.move_count = max (1, the_board.move_count - 2); // figure out how many moves we have now |
||
| 509 | the_board.viewed_move = the_board.move_count - 1; // take us back to the last move |
||
| 136 | pmbaty | 510 | the_board.game_state = STATE_PLAYING; // remember the game is now playing (in case we wanted to cancel the closing move of a finished game, this opens the game again) |
| 1 | pmbaty | 511 | |
| 512 | // just set up the board from its Forsyth-Edwards notation |
||
| 177 | pmbaty | 513 | Debug_LogMove (&the_board.moves[the_board.move_count - 1], L"===setting up board using FEN string: [%s]===\n", the_board.moves[the_board.move_count - 1].fen_string); |
| 1 | pmbaty | 514 | |
| 154 | pmbaty | 515 | // get the current game state in FEN format and feed it to the engine |
| 119 | pmbaty | 516 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string); |
| 39 | pmbaty | 517 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return |
| 1 | pmbaty | 518 | |
| 519 | do_update = true; // remember to update the 3D scene |
||
| 520 | } |
||
| 521 | } |
||
| 522 | |||
| 523 | // write to pipe (when we're allowed to) |
||
| 524 | if (!player->sendbuffer_locked && (animation_endtime + 1.0f < current_time)) |
||
| 525 | PlayerEngine_Send (player); |
||
| 526 | |||
| 527 | return (do_update); // finished, return whether we should update the scene or not |
||
| 528 | } |
||
| 529 | |||
| 530 | |||
| 531 | static void PlayerEngine_Recv (player_t *player) |
||
| 532 | { |
||
| 533 | // helper function to read data from the pipe communicating with the game engine process |
||
| 534 | |||
| 149 | pmbaty | 535 | //unsigned long amount_to_read; |
| 1 | pmbaty | 536 | unsigned long read_count; |
| 537 | int length; |
||
| 538 | unsigned int initial_pos; |
||
| 539 | |||
| 540 | // get reception buffer's initial end position |
||
| 541 | initial_pos = wcslen (player->recvbuffer); |
||
| 149 | pmbaty | 542 | length = initial_pos; |
| 1 | pmbaty | 543 | |
| 149 | pmbaty | 544 | // as long as the pipe reports us there is data to read, read one byte at a time |
| 150 | pmbaty | 545 | while (pipe_hasdata (fpipe)) |
| 1 | pmbaty | 546 | { |
| 150 | pmbaty | 547 | read_count = pipe_read (fpipe, player->ascii_recvbuffer, 1); |
| 149 | pmbaty | 548 | if (read_count == 0) |
| 1 | pmbaty | 549 | break; // read the pipe; if it fails, stop trying |
| 149 | pmbaty | 550 | if ((player->ascii_recvbuffer[0] == '\r') || (player->ascii_recvbuffer[0] == '%')) |
| 551 | continue; // ignore carriage returns and percent signs |
||
| 1 | pmbaty | 552 | |
| 149 | pmbaty | 553 | // convert the received character to wide char and append it to recvbuffer |
| 554 | player->ascii_recvbuffer[1] = 0; // terminate the received string ourselves |
||
| 171 | pmbaty | 555 | player->recvbuffer[length] = (wchar_t) player->ascii_recvbuffer[0]; |
| 556 | //ConvertToWideChar (&player->recvbuffer[length], player->recvbuffer_size - length, player->ascii_recvbuffer); |
||
| 149 | pmbaty | 557 | length++; // there's one more character in the player's recv buffer |
| 171 | pmbaty | 558 | player->recvbuffer[length] = 0; // terminate the string ourselves |
| 1 | pmbaty | 559 | } |
| 560 | |||
| 561 | // write what we received (if we received anything) |
||
| 562 | if (wcslen (player->recvbuffer) > initial_pos) |
||
| 563 | Debug_Log (L"===================================RECEIVED:===================================\n%s\n", &player->recvbuffer[initial_pos]); |
||
| 564 | |||
| 565 | return; // finished |
||
| 566 | } |
||
| 567 | |||
| 568 | |||
| 154 | pmbaty | 569 | int wcs_replace (wchar_t *haystack, wchar_t *needle, wchar_t *replacement) |
| 570 | { |
||
| 193 | pmbaty | 571 | // FIXME: REWRITE TAKING IN ACCOUNT MAX BUF SIZE |
| 572 | |||
| 154 | pmbaty | 573 | size_t replacement_length; |
| 574 | size_t replacement_count; |
||
| 575 | size_t pattern_length; |
||
| 576 | wchar_t *line_pointer; |
||
| 577 | |||
| 578 | replacement_count = 0; |
||
| 193 | pmbaty | 579 | pattern_length = wcslen (needle); |
| 580 | replacement_length = wcslen (replacement); |
||
| 154 | pmbaty | 581 | while ((line_pointer = wcsstr (haystack, needle)) != NULL) |
| 582 | { |
||
| 583 | memmove (&line_pointer[replacement_length], &line_pointer[pattern_length], (wcslen (&line_pointer[pattern_length]) + 1) * sizeof (wchar_t)); |
||
| 584 | memcpy (line_pointer, replacement, replacement_length * sizeof (wchar_t)); |
||
| 585 | replacement_count++; |
||
| 586 | } |
||
| 587 | |||
| 588 | return (replacement_count); |
||
| 589 | } |
||
| 590 | |||
| 591 | |||
| 1 | pmbaty | 592 | static void PlayerEngine_Send (player_t *player) |
| 593 | { |
||
| 594 | // helper function to send data through the pipe communicating with the game engine process |
||
| 595 | |||
| 154 | pmbaty | 596 | static wchar_t replacement_string[65536]; |
| 159 | pmbaty | 597 | static wchar_t widechar_buffer[65536]; // needs to be big enough to hold game history |
| 598 | static char ascii_buffer[65536]; // needs to be big enough to hold game history |
||
| 1 | pmbaty | 599 | wchar_t *line_pointer; |
| 600 | unsigned long amount_written; |
||
| 154 | pmbaty | 601 | int move_index; |
| 602 | int try_index; |
||
| 1 | pmbaty | 603 | |
| 604 | player->sendbuffer_locked = true; // lock the buffer |
||
| 605 | |||
| 154 | pmbaty | 606 | // perform variable replacements on sendbuffer |
| 607 | if (the_board.move_count > 0) |
||
| 608 | { |
||
| 178 | pmbaty | 609 | wcs_replace (player->sendbuffer, L"${START_POS}", the_board.moves[0].fen_string); |
| 154 | pmbaty | 610 | wcs_replace (player->sendbuffer, L"${CURRENT_POS}", (/*the_board.move_count == 2 ? L"startpos" : */the_board.moves[the_board.move_count - 1].fen_string)); |
| 611 | wcs_replace (player->sendbuffer, L"${LAST_MOVE}", Move_BuildString (&the_board.moves[the_board.move_count - 1])); |
||
| 612 | while (wcsstr (player->sendbuffer, L"${MAX_CORES}") != NULL) |
||
| 613 | { |
||
| 614 | swprintf_s (replacement_string, WCHAR_SIZEOF (replacement_string), L"%d", max_cores); |
||
| 615 | wcs_replace (player->sendbuffer, L"${MAX_CORES}", replacement_string); |
||
| 616 | } |
||
| 617 | while (wcsstr (player->sendbuffer, L"${SEARCH_DEPTH}") != NULL) |
||
| 618 | { |
||
| 619 | swprintf_s (replacement_string, WCHAR_SIZEOF (replacement_string), L"%d", options.engine.depth); |
||
| 620 | wcs_replace (player->sendbuffer, L"${SEARCH_DEPTH}", replacement_string); |
||
| 621 | } |
||
| 622 | while (wcsstr (player->sendbuffer, L"${GAME_HISTORY}") != NULL) |
||
| 623 | { |
||
| 624 | replacement_string[0] = 0; |
||
| 625 | for (move_index = 1; move_index < the_board.move_count; move_index++) |
||
| 626 | { |
||
| 627 | if (move_index > 1) |
||
| 628 | wcscat_s (replacement_string, WCHAR_SIZEOF (replacement_string), L" "); |
||
| 629 | wcscat_s (replacement_string, WCHAR_SIZEOF (replacement_string), Move_BuildString (&the_board.moves[move_index])); |
||
| 630 | } |
||
| 631 | wcs_replace (player->sendbuffer, L"${GAME_HISTORY}", replacement_string); |
||
| 632 | } |
||
| 633 | } |
||
| 634 | |||
| 1 | pmbaty | 635 | // write what we're sending (if we're sending anything) |
| 636 | if (player->sendbuffer[0] != 0) |
||
| 637 | Debug_Log (L"====================================SENDING:===================================\n%s\n", player->sendbuffer); |
||
| 638 | |||
| 639 | // now read line per line... |
||
| 640 | line_pointer = player->sendbuffer; // start at the first character |
||
| 641 | while ((line_pointer = wcsgets (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), line_pointer)) != NULL) |
||
| 642 | { |
||
| 643 | wcscat_s (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), L"\n"); // put the carriage return back |
||
| 644 | ConvertTo7BitASCII (ascii_buffer, sizeof (ascii_buffer), widechar_buffer); // convert to ASCII |
||
| 150 | pmbaty | 645 | amount_written = pipe_write (fpipe, ascii_buffer, strlen (ascii_buffer)); // send data |
| 1 | pmbaty | 646 | } |
| 647 | |||
| 648 | player->sendbuffer[0] = 0; // what we had to send has been sent, reset the send buffer |
||
| 649 | player->sendbuffer_locked = false; // and unlock it |
||
| 650 | |||
| 154 | pmbaty | 651 | // should the engine be initialized ? |
| 652 | if (should_initialize) |
||
| 653 | { |
||
| 654 | // wait for the engine process to display something (which will mean it's ready). Try for 5 seconds. |
||
| 655 | for (try_index = 0; try_index < 50; try_index++) |
||
| 656 | { |
||
| 657 | // read from pipe (non-blocking) |
||
| 658 | PlayerEngine_Recv (player); |
||
| 659 | if (player->recvbuffer[0] != 0) |
||
| 660 | break; // break as soon as we get something |
||
| 661 | Sleep (100); // next try in 100 milliseconds |
||
| 662 | } |
||
| 663 | |||
| 664 | // has the engine process not spoken yet ? |
||
| 665 | if (player->recvbuffer[0] == 0) |
||
| 666 | { |
||
| 667 | messagebox.hWndParent = hMainWnd; |
||
| 668 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage")); |
||
| 669 | swprintf_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed"), options.engine.programs[options.engine.selected_program].folder); |
||
| 670 | messagebox.flags = MB_ICONWARNING | MB_OK; |
||
| 671 | DialogBox_Message (&messagebox); // display a modeless error message box |
||
| 672 | |||
| 673 | PlayerEngine_Shutdown (player); // on error, shutdown the engine |
||
| 674 | } |
||
| 675 | |||
| 676 | should_initialize = false; // remember this is no longer to be done (until the next call to PlayerEngine_Init()) |
||
| 677 | } |
||
| 678 | |||
| 1 | pmbaty | 679 | return; // finished |
| 680 | } |
||
| 681 | |||
| 682 | |||
| 12 | pmbaty | 683 | static wchar_t *Move_BuildString (boardmove_t *move) |
| 1 | pmbaty | 684 | { |
| 12 | pmbaty | 685 | // helper function to build a move string to send to the engine from a particular board move. NOT THREAD SAFE. |
| 1 | pmbaty | 686 | |
| 12 | pmbaty | 687 | static wchar_t output_string[8]; |
| 688 | |||
| 1 | pmbaty | 689 | // construct the four first characters |
| 12 | pmbaty | 690 | swprintf_s (output_string, WCHAR_SIZEOF (output_string), L"%c%c%c%c", |
| 1 | pmbaty | 691 | L'a' + move->source[1], L'1' + move->source[0], |
| 692 | L'a' + move->target[1], L'1' + move->target[0]); |
||
| 693 | |||
| 694 | // append any eventual promotion |
||
| 695 | if (move->promotion_type == PART_ROOK) |
||
| 12 | pmbaty | 696 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"r"); |
| 1 | pmbaty | 697 | else if (move->promotion_type == PART_KNIGHT) |
| 12 | pmbaty | 698 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"n"); |
| 1 | pmbaty | 699 | else if (move->promotion_type == PART_BISHOP) |
| 12 | pmbaty | 700 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"b"); |
| 1 | pmbaty | 701 | else if (move->promotion_type == PART_QUEEN) |
| 12 | pmbaty | 702 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"q"); |
| 1 | pmbaty | 703 | |
| 12 | pmbaty | 704 | return (output_string); // finished, return the move string |
| 1 | pmbaty | 705 | } |