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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | // chessengine.cpp | 
        
| 2 | |||
| 3 | #include "common.h" | 
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| 4 | |||
| 5 | |||
| 6 | // global variables used in this module only | 
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| 150 | pmbaty | 7 | static wchar_t chessengine_path[MAX_PATH];  | 
        
| 8 | static wchar_t chessengine_shellcommand[MAX_PATH];  | 
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| 1 | pmbaty | 9 | static wchar_t chessengineinitfile_pathname[MAX_PATH];  | 
        
| 10 | static int current_obstinacy;  | 
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| 154 | pmbaty | 11 | static int max_cores;  | 
        
| 50 | pmbaty | 12 | static bool is_hint_pending;  | 
        
| 154 | pmbaty | 13 | static bool should_initialize;  | 
        
| 150 | pmbaty | 14 | FILE *fpipe;  | 
        
| 1 | pmbaty | 15 | |
| 16 | // prototypes of local functions | 
        ||
| 17 | static void PlayerEngine_Recv (player_t *player);  | 
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| 18 | static void PlayerEngine_Send (player_t *player);  | 
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| 12 | pmbaty | 19 | static wchar_t *Move_BuildString (boardmove_t *move);  | 
        
| 1 | pmbaty | 20 | |
| 21 | |||
| 22 | bool PlayerEngine_Init (player_t *player)  | 
        ||
| 23 | { | 
        ||
| 24 |    // this function starts a chess engine as a child process. This process's stdin and | 
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| 25 |    // stdout are redirected to the handles we give it, so that we may read/write to it. | 
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| 26 | |||
| 119 | pmbaty | 27 | engineprogram_t *program;  | 
        
| 150 | pmbaty | 28 | wchar_t current_path[MAX_PATH];  | 
        
| 159 | pmbaty | 29 | wchar_t widechar_buffer[1024];  | 
        
| 7 | pmbaty | 30 |    SYSTEM_INFO sysinfo; | 
        
| 174 | pmbaty | 31 | int attempt_index;  | 
        
| 177 | pmbaty | 32 | int64_t exit_code;  | 
        
| 1 | pmbaty | 33 | FILE *fp;  | 
        
| 34 | |||
| 35 |    // reset stuff first | 
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| 36 | player->wants_hint = false;  | 
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| 37 | |||
| 119 | pmbaty | 38 |    // quick access to engine program | 
        
| 39 | program = &options.engine.programs[options.engine.selected_program];  | 
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| 40 | pmbaty | 40 | |
| 1 | pmbaty | 41 |    // build the chess engine module path and pathname | 
        
| 150 | pmbaty | 42 | swprintf_s (chessengine_path, WCHAR_SIZEOF (chessengine_path), L"%s/engines/%s", app_path, program->folder);  | 
        
| 43 | swprintf_s (chessengine_shellcommand, WCHAR_SIZEOF (chessengine_shellcommand), L"\"%s/%s\" %s", chessengine_path, program->executable_name, program->executable_arguments);  | 
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| 1 | pmbaty | 44 | |
| 150 | pmbaty | 45 |    // start the engine behind a bidirectional I/O pipe | 
        
| 46 | GetCurrentDirectory (WCHAR_SIZEOF (current_path), current_path); // save current directory  | 
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| 47 | SetCurrentDirectory (chessengine_path); // temporarily set chess engine's startup directory as current directory  | 
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| 48 | fpipe = pipe_open (chessengine_shellcommand, L"r+");  | 
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| 49 | SetCurrentDirectory (current_path); // restore current directory  | 
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| 174 | pmbaty | 50 | for (attempt_index = 0; attempt_index < 10; attempt_index++)  | 
        
| 177 | pmbaty | 51 | if (!pipe_isalive (fpipe, &exit_code))  | 
        
| 174 | pmbaty | 52 | Sleep (100); // wait for the pipe to come to life, stop as soon as it's alive  | 
        
| 53 |       else | 
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| 54 | break; // wait for the pipe to come to life  | 
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| 55 | if ((fpipe == NULL) || (attempt_index == 10))  | 
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| 1 | pmbaty | 56 |    { | 
        
| 175 | pmbaty | 57 | dont_nag = true; // remember NOT to nag the user if he experienced any bug  | 
        
| 58 | |||
| 1 | pmbaty | 59 | messagebox.hWndParent = hMainWnd;  | 
        
| 60 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage"));  | 
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| 61 | wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed"));  | 
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| 62 | messagebox.flags = MB_ICONWARNING | MB_OK;  | 
        ||
| 63 | DialogBox_Message (&messagebox); // display a modeless error message box  | 
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| 64 | |||
| 65 | PlayerEngine_Shutdown (player); // on error, shutdown the engine  | 
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| 66 | return (false);  | 
        ||
| 67 |    } | 
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| 68 | |||
| 154 | pmbaty | 69 |    // SMP HACK -- save the max CPUs to use to core max - 1 (the computer will look like hung if all CPU is taken) | 
        
| 70 | GetSystemInfo (&sysinfo); // get the number of cores  | 
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| 71 | max_cores = max (1, sysinfo.dwNumberOfProcessors - 1);  | 
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| 77 | pmbaty | 72 | |
| 150 | pmbaty | 73 |    // optionally initialize the debug log file | 
        
| 1 | pmbaty | 74 | Debug_Init (L"Chess engine output.txt");  | 
        
| 153 | pmbaty | 75 | Debug_Log (L"===Using engine: %s [%s]===\n", program->friendly_name, chessengine_shellcommand);  | 
        
| 1 | pmbaty | 76 | |
| 32 | pmbaty | 77 |    // build the init file full qualified path name and try to open it | 
        
| 119 | pmbaty | 78 | swprintf_s (chessengineinitfile_pathname, WCHAR_SIZEOF (chessengineinitfile_pathname), L"%s/engines/%s/init.txt", app_path, program->folder);  | 
        
| 32 | pmbaty | 79 | _wfopen_s (&fp, chessengineinitfile_pathname, L"r");  | 
        
| 80 | |||
| 81 |    // could the init file be opened ? | 
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| 82 | if (fp != NULL)  | 
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| 1 | pmbaty | 83 |    { | 
        
| 153 | pmbaty | 84 | Debug_Log (L"===Found initialization file, parsing...===\n", chessengineinitfile_pathname);  | 
        
| 1 | pmbaty | 85 | |
| 86 |       // read line per line | 
        ||
| 87 | while (fgetws (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), fp) != NULL)  | 
        ||
| 88 |       { | 
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| 89 | if ((widechar_buffer[0] == L'#') || (widechar_buffer[0] == L'\n'))  | 
        ||
| 90 | continue; // skip comments and empty lines  | 
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| 91 | |||
| 92 |          // new command line found, append it to the send buffer | 
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| 93 | Player_SendBuffer_Add (player, 1000, widechar_buffer);  | 
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| 94 |       } | 
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| 95 | |||
| 96 | fclose (fp); // finished, close the file  | 
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| 97 |    } | 
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| 98 | |||
| 99 |    // everything's okay, set engine name as the player's name | 
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| 150 | pmbaty | 100 | wcscpy_s (player->name, WCHAR_SIZEOF (player->name), program->friendly_name);  | 
        
| 1 | pmbaty | 101 | |
| 154 | pmbaty | 102 | should_initialize = true; // remember the engine should be initialized  | 
        
| 1 | pmbaty | 103 | return (true); // finished  | 
        
| 104 | } | 
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| 105 | |||
| 106 | |||
| 107 | void PlayerEngine_Shutdown (player_t *player)  | 
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| 108 | { | 
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| 109 |    // this function terminates the chess engine process and releases all handles attached to it | 
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| 110 | |||
| 111 | int attempt_index;  | 
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| 177 | pmbaty | 112 | int64_t exit_code;  | 
        
| 1 | pmbaty | 113 | |
| 114 |    // send the engine a quit command | 
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| 119 | pmbaty | 115 | Player_SendBuffer_Add (player, 1000, options.engine.programs[options.engine.selected_program].command_quit);  | 
        
| 39 | pmbaty | 116 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
        
| 1 | pmbaty | 117 | PlayerEngine_Send (player);  | 
        
| 118 | |||
| 119 |    // check 10 times if the engine process has ended cleanly | 
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| 120 | for (attempt_index = 0; attempt_index < 10; attempt_index++)  | 
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| 121 |    { | 
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| 177 | pmbaty | 122 | if (!pipe_isalive (fpipe, &exit_code))  | 
        
| 1 | pmbaty | 123 | break; // break as soon as we've told the process exited cleanly  | 
        
| 124 | |||
| 125 | Sleep (100); // else wait one tenth second  | 
        ||
| 126 |    } | 
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| 127 | |||
| 150 | pmbaty | 128 |    // close the pipe (this will terminate the child process if it hasn't terminated yet) | 
        
| 129 | pipe_close (fpipe);  | 
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| 1 | pmbaty | 130 | |
| 150 | pmbaty | 131 | Debug_Log (L"===Engine closed===\n");  | 
        
| 1 | pmbaty | 132 | return; // finished  | 
        
| 133 | } | 
        ||
| 134 | |||
| 135 | |||
| 136 | bool PlayerEngine_Think (player_t *player)  | 
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| 137 | { | 
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| 138 |    // this function reads and writes any necessary data from and to the chess engine. Returns TRUE if scene needs to be updated. | 
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| 139 | |||
| 119 | pmbaty | 140 | engineprogram_t *program;  | 
        
| 159 | pmbaty | 141 | wchar_t line_buffer[1024];  | 
        
| 1 | pmbaty | 142 | wchar_t *line_pointer;  | 
        
| 143 | wchar_t *move_string;  | 
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| 177 | pmbaty | 144 | int64_t exit_code;  | 
        
| 1 | pmbaty | 145 | int char_index;  | 
        
| 146 | int length;  | 
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| 147 |    boardmove_t move; | 
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| 148 | player_t *current_player;  | 
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| 149 | player_t *opposite_player;  | 
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| 150 | bool do_update;  | 
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| 151 | |||
| 119 | pmbaty | 152 |    // quick access to chess engine program | 
        
| 153 | program = &options.engine.programs[options.engine.selected_program];  | 
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| 154 | |||
| 1 | pmbaty | 155 |    // don't update the scene until told otherwise | 
        
| 156 | do_update = false;  | 
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| 157 | |||
| 158 |    // get current and opposite players | 
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| 159 | current_player = Player_GetCurrent ();  | 
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| 160 | opposite_player = Player_GetOpposite ();  | 
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| 161 | |||
| 153 | pmbaty | 162 |    // is the game still alive AND has the engine just died ? | 
        
| 177 | pmbaty | 163 | if ((the_board.game_state == STATE_PLAYING) && !pipe_isalive (fpipe, &exit_code))  | 
        
| 153 | pmbaty | 164 |    { | 
        
| 186 | pmbaty | 165 | Debug_Log (L"===Unrecoverable engine error (engine disappeared unexpectedly with exit code %lld [0x%08x]): opponent wins!===\n", exit_code, exit_code);  | 
        
| 175 | pmbaty | 166 | dont_nag = true; // remember NOT to nag the user if he experienced any bug  | 
        
| 153 | pmbaty | 167 | |
| 168 |       // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board | 
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| 185 | pmbaty | 169 | Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT);  | 
        
| 153 | pmbaty | 170 | |
| 171 |       // display a crash notification dialog box | 
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| 172 | if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES)  | 
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| 177 | pmbaty | 173 |       { | 
        
| 174 | sprintf_s ((char *) line_buffer, sizeof (line_buffer), "engine disappeared unexpectedly (exit code %lld)", exit_code);  | 
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| 175 | if (Debug_SendLogToAuthor ((char *) line_buffer, true))  | 
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| 154 | pmbaty | 176 | MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author  | 
        
| 177 |          else | 
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| 178 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed  | 
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| 177 | pmbaty | 179 |       } | 
        
| 153 | pmbaty | 180 | |
| 181 |       // and display the game over dialog box | 
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| 182 | the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT);  | 
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| 183 | DialogBox_EndGame ();  | 
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| 184 | |||
| 185 | do_update = true; // remember to update the 3D scene  | 
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| 186 |    } | 
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| 187 | |||
| 1 | pmbaty | 188 |    // read from pipe (non-blocking) | 
        
| 189 | PlayerEngine_Recv (player);  | 
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| 190 | |||
| 191 |    //////////////// | 
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| 192 |    // START PARSING | 
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| 193 | |||
| 194 |    // read line per line... | 
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| 195 | line_pointer = player->recvbuffer; // start at the first character  | 
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| 196 | while ((line_pointer = ReadACompleteLine (line_buffer, WCHAR_SIZEOF (line_buffer), line_pointer)) != NULL)  | 
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| 197 |    { | 
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| 198 |       // is it an empty line or engine noise ? | 
        ||
| 199 | if ((line_buffer[0] == 0) || iswspace (line_buffer[0]))  | 
        ||
| 200 | continue; // skip empty lines and engine noise  | 
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| 201 | |||
| 86 | pmbaty | 202 |       // is the engine offering us a draw ? | 
        
| 203 | if (wcsncmp (line_buffer, L"offer draw", 10) == 0)  | 
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| 204 | continue; // if so, discard its offer (engine draws are unsupported) and proceed to the next line  | 
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| 205 | |||
| 206 |       // else is it an *irrevocable* draw ? (at this point there's nothing we can do but accept it) | 
        ||
| 207 | else if (wcsstr (line_buffer, L"1/2-1/2") != NULL)  | 
        ||
| 53 | pmbaty | 208 |       { | 
        
| 86 | pmbaty | 209 | Debug_Log (L"===Engine tells us that it's a draw: nobody wins!===\n");  | 
        
| 53 | pmbaty | 210 | |
| 116 | pmbaty | 211 |          // play defeat sound (a draw is always a sort of defeat...) at the center of the board | 
        
| 185 | pmbaty | 212 | Audio_PlaySoundAtCenter (SOUNDTYPE_DEFEAT);  | 
        
| 86 | pmbaty | 213 | |
| 214 |          // display the game over dialog box | 
        ||
| 215 | the_board.game_state = STATE_DRAW_OTHER;  | 
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| 216 | DialogBox_EndGame ();  | 
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| 217 | |||
| 218 | do_update = true; // remember to update the 3D scene  | 
        ||
| 219 | continue; // we processed that line  | 
        ||
| 220 |       } | 
        ||
| 221 | |||
| 222 |       // else is the engine *irrevocably* resigning ? (at this point there's nothing we can do but accept it) | 
        ||
| 223 | else if (wcsncmp (line_buffer, L"resign", 6) == 0)  | 
        ||
| 224 |       { | 
        ||
| 225 | Debug_Log (L"===Engine tells us that %s resigns: %s wins!===\n", (current_player->color == COLOR_BLACK ? "black" : "white"), (current_player->color == COLOR_BLACK ? "white" : "black"));  | 
        ||
| 226 | |||
| 116 | pmbaty | 227 |          // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board | 
        
| 185 | pmbaty | 228 | Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT);  | 
        
| 53 | pmbaty | 229 | |
| 230 |          // display the game over dialog box | 
        ||
| 86 | pmbaty | 231 | the_board.game_state = (current_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT);  | 
        
| 53 | pmbaty | 232 | DialogBox_EndGame ();  | 
        
| 233 | |||
| 234 | do_update = true; // remember to update the 3D scene  | 
        ||
| 235 | continue; // we processed that line  | 
        ||
| 236 |       } | 
        ||
| 237 | |||
| 1 | pmbaty | 238 |       // is engine allowed to resign ? if so, check if it's a game results | 
        
| 239 | if (options.engine.obstinacy_level >= 0)  | 
        ||
| 240 |       { | 
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| 241 |          // is it a game result AND are we still in play ? | 
        ||
| 242 | if ((wcsstr (line_buffer, L"1-0") != NULL) && (the_board.game_state == STATE_PLAYING))  | 
        ||
| 243 |          { | 
        ||
| 244 |             // have we NOT been obstinate enough ? | 
        ||
| 245 | if (current_obstinacy < options.engine.obstinacy_level)  | 
        ||
| 246 | current_obstinacy++; // if so, discard this resign and go on  | 
        ||
| 247 |             else | 
        ||
| 248 |             { | 
        ||
| 249 | Debug_Log (L"===Engine tells us that black resigns: white wins!===\n");  | 
        ||
| 250 | |||
| 116 | pmbaty | 251 |                // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board | 
        
| 185 | pmbaty | 252 | Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT);  | 
        
| 1 | pmbaty | 253 | |
| 254 |                // display the game over dialog box | 
        ||
| 255 | the_board.game_state = STATE_WHITEWIN_RESIGNORFORFEIT;  | 
        ||
| 256 | DialogBox_EndGame ();  | 
        ||
| 257 | |||
| 258 | do_update = true; // remember to update the 3D scene  | 
        ||
| 259 |             } | 
        ||
| 260 | |||
| 261 | continue; // we processed that line  | 
        ||
| 262 |          } | 
        ||
| 263 | else if ((wcsstr (line_buffer, L"0-1") != NULL) && (the_board.game_state == STATE_PLAYING))  | 
        ||
| 264 |          { | 
        ||
| 265 |             // have we NOT been obstinate enough ? | 
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| 266 | if (current_obstinacy < options.engine.obstinacy_level)  | 
        ||
| 267 | current_obstinacy++; // if so, discard this resign and go on  | 
        ||
| 268 |             else | 
        ||
| 269 |             { | 
        ||
| 270 | Debug_Log (L"===Engine tells us that white resigns: black wins!===\n");  | 
        ||
| 271 | |||
| 116 | pmbaty | 272 |                // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board | 
        
| 185 | pmbaty | 273 | Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT);  | 
        
| 1 | pmbaty | 274 | |
| 275 |                // display the game over dialog box | 
        ||
| 276 | the_board.game_state = STATE_BLACKWIN_RESIGNORFORFEIT;  | 
        ||
| 277 | DialogBox_EndGame ();  | 
        ||
| 278 | |||
| 279 | do_update = true; // remember to update the 3D scene  | 
        ||
| 280 |             } | 
        ||
| 281 | |||
| 282 | continue; // we processed that line  | 
        ||
| 283 |          } | 
        ||
| 284 |       } | 
        ||
| 285 | |||
| 286 |       // has the game ended already ? | 
        ||
| 287 | if (the_board.game_state > STATE_PLAYING)  | 
        ||
| 288 | continue; // ignore all that the engine tells us. Game is over already.  | 
        ||
| 289 | |||
| 153 | pmbaty | 290 |       // else is it an unrecoverable engine error ? | 
        
| 154 | pmbaty | 291 | else if ((wcsstr (line_buffer, L"illegal") != NULL) || (wcsstr (line_buffer, L"invalid") != NULL))  | 
        
| 153 | pmbaty | 292 |       { | 
        
| 293 | Debug_Log (L"===Unrecoverable engine error: opponent wins!===\n");  | 
        ||
| 175 | pmbaty | 294 | dont_nag = true; // remember NOT to nag the user if he experienced any bug  | 
        
| 153 | pmbaty | 295 | |
| 296 |          // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board | 
        ||
| 185 | pmbaty | 297 | Audio_PlaySoundAtCenter (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT);  | 
        
| 153 | pmbaty | 298 | |
| 299 |          // display a crash notification dialog box | 
        ||
| 300 | if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES)  | 
        ||
| 177 | pmbaty | 301 | if (Debug_SendLogToAuthor ("engine refused our command", true))  | 
        
| 154 | pmbaty | 302 | MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author  | 
        
| 303 |             else | 
        ||
| 304 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed  | 
        ||
| 153 | pmbaty | 305 | |
| 306 |          // and display the game over dialog box | 
        ||
| 307 | the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT);  | 
        ||
| 308 | DialogBox_EndGame ();  | 
        ||
| 309 | |||
| 310 | do_update = true; // remember to update the 3D scene  | 
        ||
| 311 |       } | 
        ||
| 312 | |||
| 154 | pmbaty | 313 |       // else is it a normal move ? | 
        
| 314 | else if ((move_string = wcsstr (line_buffer, program->replystring_move)) != NULL)  | 
        ||
| 315 | move_string += wcslen (program->replystring_move); // go to the parsable data  | 
        ||
| 316 | |||
| 1 | pmbaty | 317 |       // else it's any other sort of line | 
        
| 318 |       else | 
        ||
| 319 | continue; // skip lines that don't contain any valid move data  | 
        ||
| 320 | |||
| 321 |       // now we are sure it's either a hint or a move (or some pondering) | 
        ||
| 322 | |||
| 323 | length = wcslen (move_string);  | 
        ||
| 154 | pmbaty | 324 | if (length < 2)  | 
        
| 325 | continue; // if string is too short to be a move, skip it  | 
        ||
| 1 | pmbaty | 326 | |
| 327 |       // there must be valid move data on that line. | 
        ||
| 328 | |||
| 329 |       // evaluate the engine move string | 
        ||
| 330 | memcpy (move.slots, the_board.moves[the_board.move_count - 1].slots, sizeof (move.slots));  | 
        ||
| 154 | pmbaty | 331 | char_index = 0;  | 
        
| 332 | while ((move_string[char_index] != 0) && !iswspace (move_string[char_index]))  | 
        ||
| 333 |       { | 
        ||
| 334 | move.pgntext[char_index] = move_string[char_index];  | 
        ||
| 335 | char_index++;  | 
        ||
| 336 |       } | 
        ||
| 337 | move.pgntext[char_index] = 0;  | 
        ||
| 1 | pmbaty | 338 | if (!Move_SetupFromSAN (&the_board.moves[the_board.move_count - 1], &move, Board_ColorToMove (&the_board)))  | 
        
| 339 |       { | 
        ||
| 340 | Debug_Log (L"===Skipping line (invalid move syntax)===\n%s", move_string);  | 
        ||
| 341 | continue; // so now, if there are NOT two digits AND it's not a kind of castle, it can't be a move so skip that line  | 
        ||
| 342 |       } | 
        ||
| 343 | |||
| 344 |       // is it NOT a hint, are blunders allowed, should we do one now AND can we do one now ? | 
        ||
| 50 | pmbaty | 345 | if (!is_hint_pending && (options.engine.blunder_chances > 0) && (rand () % 100 < options.engine.blunder_chances)  | 
        
| 1 | pmbaty | 346 | && Move_FindRandomMove (&the_board.moves[the_board.move_count - 1], player->color, &move))  | 
        
| 347 |       { | 
        ||
| 177 | pmbaty | 348 | if (program->command_force[0] != 0) // "force" commands are only used with CECP engines such as Crafty. Others are sent the game history, so no need to force anything  | 
        
| 154 | pmbaty | 349 |          { | 
        
| 350 | Player_SendBuffer_Add (player, 1000, program->command_force, Move_BuildString (&move)); // send the blunderous move to the engine  | 
        ||
| 351 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
        ||
| 352 |          } | 
        ||
| 177 | pmbaty | 353 | Debug_LogMove (&move, L"===Overriding engine choice with blunderous move: [%s]===\n", Move_BuildString (&move)); // blunder  | 
        
| 1 | pmbaty | 354 |       } | 
        
| 355 | |||
| 356 |       // mark the engine's selected and hovered squares | 
        ||
| 357 | Board_SetSelectedAndHovered (&the_board, move.source[0], move.source[1], move.target[0], move.target[1]);  | 
        ||
| 358 | |||
| 359 |       // was it NOT a hint ? | 
        ||
| 50 | pmbaty | 360 | if (!is_hint_pending)  | 
        
| 1 | pmbaty | 361 |       { | 
        
| 50 | pmbaty | 362 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade the "thinking" phrase out now (FIXME: ugly)  | 
        
| 363 | the_scene.gui.want_spinwheel = false; // stop spinning wheel  | 
        ||
| 364 | |||
| 1 | pmbaty | 365 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], move.promotion_type, NULL);  | 
        
| 171 | pmbaty | 366 | Player_GetOpposite ()->should_wakeup = true; // do the movement and switch players  | 
        
| 1 | pmbaty | 367 | |
| 368 |          // forget the hovered and selected positions | 
        ||
| 369 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1);  | 
        ||
| 370 | animation_endtime = current_time + ANIMATION_DURATION; // wait for animation time seconds  | 
        ||
| 371 |       } | 
        ||
| 372 | |||
| 373 |       // else it was a hint | 
        ||
| 374 |       else | 
        ||
| 50 | pmbaty | 375 |       { | 
        
| 376 | the_scene.gui.central_text.disappear_time = current_time + 0.1f; // fade the "thinking" phrase out now quickly (FIXME: ugly)  | 
        ||
| 377 | the_scene.gui.want_spinwheel = false; // stop spinning wheel  | 
        ||
| 378 | |||
| 1 | pmbaty | 379 | highlight_endtime = current_time + 2.0f; // just highlight this part for a little more than one second  | 
        
| 50 | pmbaty | 380 | is_hint_pending = false; // remember no hint is pending any longer  | 
        
| 1 | pmbaty | 381 | |
| 50 | pmbaty | 382 |          // we must now restore the board to its last state. Just set up the board again from its current Forsyth-Edwards notation | 
        
| 383 | Debug_Log (L"===Hint received, rebuilding board and telling engine to backup 1 move===\n");  | 
        ||
| 177 | pmbaty | 384 | Debug_LogMove (&the_board.moves[the_board.move_count - 1], L"===setting up board using FEN string: [%s]===\n", the_board.moves[the_board.move_count - 1].fen_string);  | 
        
| 50 | pmbaty | 385 | |
| 154 | pmbaty | 386 |          // get the current game state in FEN format and feed it to the engine | 
        
| 119 | pmbaty | 387 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string);  | 
        
| 50 | pmbaty | 388 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
        
| 389 |       } | 
        ||
| 390 | |||
| 1 | pmbaty | 391 | do_update = true; // remember to update the 3D scene  | 
        
| 392 |    } | 
        ||
| 393 | |||
| 394 |    // now clean the input buffer of all the lines we parsed | 
        ||
| 395 | line_pointer = wcsrchr (player->recvbuffer, L'\n'); // reach the last carriage return  | 
        ||
| 396 | if (line_pointer != NULL)  | 
        ||
| 397 |    { | 
        ||
| 398 | line_pointer++; // skip the carriage return  | 
        ||
| 399 | length = wcslen (line_pointer); // get the remaining string length  | 
        ||
| 400 | for (char_index = 0; char_index < length; char_index++)  | 
        ||
| 401 | player->recvbuffer[char_index] = line_pointer[char_index]; // and recopy the remaining string at the beginning of the buffer  | 
        ||
| 402 | player->recvbuffer[char_index] = 0; // finish the string ourselves  | 
        ||
| 403 |    } | 
        ||
| 404 | |||
| 405 |    // END PARSING | 
        ||
| 406 |    ////////////// | 
        ||
| 407 | |||
| 408 |    ///////////////////////////////// | 
        ||
| 409 |    // START NOTIFICATIONS PROCESSING | 
        ||
| 410 | |||
| 411 |    // have we been notified that the board was just set up ? | 
        ||
| 412 | if (the_board.was_setup)  | 
        ||
| 413 |    { | 
        ||
| 414 | Debug_Log (L"===Got board setup notification from interface===\n");  | 
        ||
| 415 | |||
| 416 |       // send a new game command to the chess engine | 
        ||
| 119 | pmbaty | 417 | Player_SendBuffer_Add (player, 1000, program->command_new);  | 
        
| 39 | pmbaty | 418 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
        
| 1 | pmbaty | 419 | |
| 420 |       // just set up the board from its Forsyth-Edwards notation | 
        ||
| 177 | pmbaty | 421 | Debug_LogMove (&the_board.moves[the_board.move_count - 1], L"===setting up board using FEN string: [%s]===\n", the_board.moves[the_board.move_count - 1].fen_string);  | 
        
| 1 | pmbaty | 422 | |
| 154 | pmbaty | 423 |       // get the current game state in FEN format and feed it to the engine | 
        
| 119 | pmbaty | 424 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string);  | 
        
| 39 | pmbaty | 425 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
        
| 1 | pmbaty | 426 | |
| 50 | pmbaty | 427 | current_obstinacy = 0; // reset current obstinacy  | 
        
| 428 | is_hint_pending = false; // no hint was requested so far  | 
        ||
| 1 | pmbaty | 429 |    } | 
        
| 430 | |||
| 431 |    // have we been notified that players are swapping colors ? (N.B. when this happens in human vs. computer mode, it's always that the human player is *GIVING* his turn) | 
        ||
| 432 | if (the_board.want_playerswap)  | 
        ||
| 433 |    { | 
        ||
| 434 | Debug_Log (L"===Got player SWAP notification from interface===\n");  | 
        ||
| 119 | pmbaty | 435 | Player_SendBuffer_Add (player, 1000, program->command_go); // tell engine it's now the current player  | 
        
| 39 | pmbaty | 436 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
        
| 1 | pmbaty | 437 |    } | 
        
| 438 | |||
| 171 | pmbaty | 439 |    // have we been notified that the current player just changed AND is the animation finished ? | 
        
| 440 | if (player->should_wakeup && (animation_endtime < current_time))  | 
        ||
| 1 | pmbaty | 441 |    { | 
        
| 442 | Debug_Log (L"===Got player change notification from interface===\n");  | 
        ||
| 443 | |||
| 444 |       // is the current player our color ? (meaning is it engine's turn to play) ? | 
        ||
| 445 | if (Board_ColorToMove (&the_board) == player->color)  | 
        ||
| 446 |       { | 
        ||
| 447 |          // is it NOT a board setup AND has at least one move been played (meaning it was just the other's turn before) ? | 
        ||
| 448 | if (!the_board.was_setup && (the_board.move_count > 1))  | 
        ||
| 449 |          { | 
        ||
| 177 | pmbaty | 450 | Debug_LogMove (&the_board.moves[the_board.move_count - 1], L"===Player just played, sending the chosen move to engine: [%s]===\n", Move_BuildString (&the_board.moves[the_board.move_count - 1]));  | 
        
| 1 | pmbaty | 451 | |
| 154 | pmbaty | 452 |             // build the move string, and send the move string to the engine | 
        
| 119 | pmbaty | 453 | Player_SendBuffer_Add (player, 1000, program->command_move, Move_BuildString (&the_board.moves[the_board.move_count - 1]));  | 
        
| 39 | pmbaty | 454 | Player_SendBuffer_Add (player, 1000, L"\n"); // end the send buffer with a carriage return  | 
        
| 1 | pmbaty | 455 |          } | 
        
| 456 | |||
| 457 |          // else game has not started yet, but it's our turn | 
        ||
| 458 |          else | 
        ||
| 39 | pmbaty | 459 |          { | 
        
| 119 | pmbaty | 460 | Player_SendBuffer_Add (player, 1000, program->command_go); // so let's start the game  | 
        
| 39 | pmbaty | 461 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
        
| 462 |          } | 
        ||
| 1 | pmbaty | 463 |       } | 
        
| 171 | pmbaty | 464 | |
| 465 | player->should_wakeup = false; // remember we taken this notification in account  | 
        ||
| 1 | pmbaty | 466 |    } | 
        
| 467 | |||
| 468 |    // END NOTIFICATIONS PROCESSING | 
        ||
| 469 |    /////////////////////////////// | 
        ||
| 470 | |||
| 471 |    // is it NOT our turn ? | 
        ||
| 472 | if (current_player != player)  | 
        ||
| 473 |    { | 
        ||
| 474 |       // does our opponent want a hint ? | 
        ||
| 475 | if (current_player->wants_hint)  | 
        ||
| 476 |       { | 
        ||
| 477 | current_player->wants_hint = false; // don't ask twice  | 
        ||
| 39 | pmbaty | 478 | Debug_Log (L"===Hint requested, asking engine for it===\n");  | 
        
| 119 | pmbaty | 479 | Player_SendBuffer_Add (player, 1000, program->command_go); // tell the computer to analyze this position  | 
        
| 39 | pmbaty | 480 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
        
| 50 | pmbaty | 481 | is_hint_pending = true; // remember a hint is pending  | 
        
| 482 | |||
| 483 |          // FIXME: move to scene.cpp | 
        ||
| 140 | pmbaty | 484 | Scene_UpdateText (&the_scene.gui.central_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, true, LOCALIZE (L"Thinking")); // display the "thinking" phrase in the middle of the screen  | 
        
| 50 | pmbaty | 485 | the_scene.gui.want_spinwheel = true; // start spinning wheel  | 
        
| 486 | do_update = true; // remember to update the 3D scene  | 
        ||
| 1 | pmbaty | 487 |       } | 
        
| 488 | |||
| 489 |       // does our opponent want to cancel a move ? | 
        ||
| 490 | if (current_player->wants_cancel)  | 
        ||
| 491 |       { | 
        ||
| 492 | current_player->wants_cancel = false; // don't ask twice (remember now before we switch players)  | 
        ||
| 39 | pmbaty | 493 | Debug_Log (L"===Move cancellation requested, rebuilding board and telling engine to backup 2 moves===\n");  | 
        
| 1 | pmbaty | 494 | |
| 495 |          // rewind game 2 moves back | 
        ||
| 496 | the_board.moves = (boardmove_t *) SAFE_realloc (the_board.moves, the_board.move_count, max (1, the_board.move_count - 2), sizeof (boardmove_t), false);  | 
        ||
| 497 | the_board.move_count = max (1, the_board.move_count - 2); // figure out how many moves we have now  | 
        ||
| 498 | the_board.viewed_move = the_board.move_count - 1; // take us back to the last move  | 
        ||
| 136 | pmbaty | 499 | the_board.game_state = STATE_PLAYING; // remember the game is now playing (in case we wanted to cancel the closing move of a finished game, this opens the game again)  | 
        
| 1 | pmbaty | 500 | |
| 501 |          // just set up the board from its Forsyth-Edwards notation | 
        ||
| 177 | pmbaty | 502 | Debug_LogMove (&the_board.moves[the_board.move_count - 1], L"===setting up board using FEN string: [%s]===\n", the_board.moves[the_board.move_count - 1].fen_string);  | 
        
| 1 | pmbaty | 503 | |
| 154 | pmbaty | 504 |          // get the current game state in FEN format and feed it to the engine | 
        
| 119 | pmbaty | 505 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string);  | 
        
| 39 | pmbaty | 506 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
        
| 1 | pmbaty | 507 | |
| 508 | do_update = true; // remember to update the 3D scene  | 
        ||
| 509 |       } | 
        ||
| 510 |    } | 
        ||
| 511 | |||
| 512 |    // write to pipe (when we're allowed to) | 
        ||
| 513 | if (!player->sendbuffer_locked && (animation_endtime + 1.0f < current_time))  | 
        ||
| 514 | PlayerEngine_Send (player);  | 
        ||
| 515 | |||
| 516 | return (do_update); // finished, return whether we should update the scene or not  | 
        ||
| 517 | } | 
        ||
| 518 | |||
| 519 | |||
| 520 | static void PlayerEngine_Recv (player_t *player)  | 
        ||
| 521 | { | 
        ||
| 522 |    // helper function to read data from the pipe communicating with the game engine process | 
        ||
| 523 | |||
| 149 | pmbaty | 524 |    //unsigned long amount_to_read; | 
        
| 1 | pmbaty | 525 | unsigned long read_count;  | 
        
| 526 | int length;  | 
        ||
| 527 | unsigned int initial_pos;  | 
        ||
| 528 | |||
| 529 |    // get reception buffer's initial end position | 
        ||
| 530 | initial_pos = wcslen (player->recvbuffer);  | 
        ||
| 149 | pmbaty | 531 | length = initial_pos;  | 
        
| 1 | pmbaty | 532 | |
| 149 | pmbaty | 533 |    // as long as the pipe reports us there is data to read, read one byte at a time | 
        
| 150 | pmbaty | 534 | while (pipe_hasdata (fpipe))  | 
        
| 1 | pmbaty | 535 |    { | 
        
| 150 | pmbaty | 536 | read_count = pipe_read (fpipe, player->ascii_recvbuffer, 1);  | 
        
| 149 | pmbaty | 537 | if (read_count == 0)  | 
        
| 1 | pmbaty | 538 | break; // read the pipe; if it fails, stop trying  | 
        
| 149 | pmbaty | 539 | if ((player->ascii_recvbuffer[0] == '\r') || (player->ascii_recvbuffer[0] == '%'))  | 
        
| 540 | continue; // ignore carriage returns and percent signs  | 
        ||
| 1 | pmbaty | 541 | |
| 149 | pmbaty | 542 |       // convert the received character to wide char and append it to recvbuffer | 
        
| 543 | player->ascii_recvbuffer[1] = 0; // terminate the received string ourselves  | 
        ||
| 171 | pmbaty | 544 | player->recvbuffer[length] = (wchar_t) player->ascii_recvbuffer[0];  | 
        
| 545 |       //ConvertToWideChar (&player->recvbuffer[length], player->recvbuffer_size - length, player->ascii_recvbuffer); | 
        ||
| 149 | pmbaty | 546 | length++; // there's one more character in the player's recv buffer  | 
        
| 171 | pmbaty | 547 | player->recvbuffer[length] = 0; // terminate the string ourselves  | 
        
| 1 | pmbaty | 548 |    } | 
        
| 549 | |||
| 550 |    // write what we received (if we received anything) | 
        ||
| 551 | if (wcslen (player->recvbuffer) > initial_pos)  | 
        ||
| 552 | Debug_Log (L"===================================RECEIVED:===================================\n%s\n", &player->recvbuffer[initial_pos]);  | 
        ||
| 553 | |||
| 554 | return; // finished  | 
        ||
| 555 | } | 
        ||
| 556 | |||
| 557 | |||
| 154 | pmbaty | 558 | int wcs_replace (wchar_t *haystack, wchar_t *needle, wchar_t *replacement)  | 
        
| 559 | { | 
        ||
| 560 | size_t replacement_length;  | 
        ||
| 561 | size_t replacement_count;  | 
        ||
| 562 | size_t pattern_length;  | 
        ||
| 563 | wchar_t *line_pointer;  | 
        ||
| 564 | |||
| 565 | replacement_count = 0;  | 
        ||
| 566 | while ((line_pointer = wcsstr (haystack, needle)) != NULL)  | 
        ||
| 567 |    { | 
        ||
| 568 | pattern_length = wcslen (needle);  | 
        ||
| 569 | replacement_length = wcslen (replacement);  | 
        ||
| 570 | memmove (&line_pointer[replacement_length], &line_pointer[pattern_length], (wcslen (&line_pointer[pattern_length]) + 1) * sizeof (wchar_t));  | 
        ||
| 571 | memcpy (line_pointer, replacement, replacement_length * sizeof (wchar_t));  | 
        ||
| 572 | replacement_count++;  | 
        ||
| 573 |    } | 
        ||
| 574 | |||
| 575 | return (replacement_count);  | 
        ||
| 576 | } | 
        ||
| 577 | |||
| 578 | |||
| 1 | pmbaty | 579 | static void PlayerEngine_Send (player_t *player)  | 
        
| 580 | { | 
        ||
| 581 |    // helper function to send data through the pipe communicating with the game engine process | 
        ||
| 582 | |||
| 154 | pmbaty | 583 | static wchar_t replacement_string[65536];  | 
        
| 159 | pmbaty | 584 | static wchar_t widechar_buffer[65536]; // needs to be big enough to hold game history  | 
        
| 585 | static char ascii_buffer[65536]; // needs to be big enough to hold game history  | 
        ||
| 1 | pmbaty | 586 | wchar_t *line_pointer;  | 
        
| 587 | unsigned long amount_written;  | 
        ||
| 154 | pmbaty | 588 | int move_index;  | 
        
| 589 | int try_index;  | 
        ||
| 1 | pmbaty | 590 | |
| 591 | player->sendbuffer_locked = true; // lock the buffer  | 
        ||
| 592 | |||
| 154 | pmbaty | 593 |    // perform variable replacements on sendbuffer | 
        
| 594 | if (the_board.move_count > 0)  | 
        ||
| 595 |    { | 
        ||
| 178 | pmbaty | 596 | wcs_replace (player->sendbuffer, L"${START_POS}", the_board.moves[0].fen_string);  | 
        
| 154 | pmbaty | 597 | wcs_replace (player->sendbuffer, L"${CURRENT_POS}", (/*the_board.move_count == 2 ? L"startpos" : */the_board.moves[the_board.move_count - 1].fen_string));  | 
        
| 598 | wcs_replace (player->sendbuffer, L"${LAST_MOVE}", Move_BuildString (&the_board.moves[the_board.move_count - 1]));  | 
        ||
| 599 | while (wcsstr (player->sendbuffer, L"${MAX_CORES}") != NULL)  | 
        ||
| 600 |       { | 
        ||
| 601 | swprintf_s (replacement_string, WCHAR_SIZEOF (replacement_string), L"%d", max_cores);  | 
        ||
| 602 | wcs_replace (player->sendbuffer, L"${MAX_CORES}", replacement_string);  | 
        ||
| 603 |       } | 
        ||
| 604 | while (wcsstr (player->sendbuffer, L"${SEARCH_DEPTH}") != NULL)  | 
        ||
| 605 |       { | 
        ||
| 606 | swprintf_s (replacement_string, WCHAR_SIZEOF (replacement_string), L"%d", options.engine.depth);  | 
        ||
| 607 | wcs_replace (player->sendbuffer, L"${SEARCH_DEPTH}", replacement_string);  | 
        ||
| 608 |       } | 
        ||
| 609 | while (wcsstr (player->sendbuffer, L"${GAME_HISTORY}") != NULL)  | 
        ||
| 610 |       { | 
        ||
| 611 | replacement_string[0] = 0;  | 
        ||
| 612 | for (move_index = 1; move_index < the_board.move_count; move_index++)  | 
        ||
| 613 |          { | 
        ||
| 614 | if (move_index > 1)  | 
        ||
| 615 | wcscat_s (replacement_string, WCHAR_SIZEOF (replacement_string), L" ");  | 
        ||
| 616 | wcscat_s (replacement_string, WCHAR_SIZEOF (replacement_string), Move_BuildString (&the_board.moves[move_index]));  | 
        ||
| 617 |          } | 
        ||
| 618 | wcs_replace (player->sendbuffer, L"${GAME_HISTORY}", replacement_string);  | 
        ||
| 619 |       } | 
        ||
| 620 |    } | 
        ||
| 621 | |||
| 1 | pmbaty | 622 |    // write what we're sending (if we're sending anything) | 
        
| 623 | if (player->sendbuffer[0] != 0)  | 
        ||
| 624 | Debug_Log (L"====================================SENDING:===================================\n%s\n", player->sendbuffer);  | 
        ||
| 625 | |||
| 626 |    // now read line per line... | 
        ||
| 627 | line_pointer = player->sendbuffer; // start at the first character  | 
        ||
| 628 | while ((line_pointer = wcsgets (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), line_pointer)) != NULL)  | 
        ||
| 629 |    { | 
        ||
| 630 | wcscat_s (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), L"\n"); // put the carriage return back  | 
        ||
| 631 | ConvertTo7BitASCII (ascii_buffer, sizeof (ascii_buffer), widechar_buffer); // convert to ASCII  | 
        ||
| 150 | pmbaty | 632 | amount_written = pipe_write (fpipe, ascii_buffer, strlen (ascii_buffer)); // send data  | 
        
| 1 | pmbaty | 633 |    } | 
        
| 634 | |||
| 635 | player->sendbuffer[0] = 0; // what we had to send has been sent, reset the send buffer  | 
        ||
| 636 | player->sendbuffer_locked = false; // and unlock it  | 
        ||
| 637 | |||
| 154 | pmbaty | 638 |    // should the engine be initialized ? | 
        
| 639 | if (should_initialize)  | 
        ||
| 640 |    { | 
        ||
| 641 |       // wait for the engine process to display something (which will mean it's ready). Try for 5 seconds. | 
        ||
| 642 | for (try_index = 0; try_index < 50; try_index++)  | 
        ||
| 643 |       { | 
        ||
| 644 |          // read from pipe (non-blocking) | 
        ||
| 645 | PlayerEngine_Recv (player);  | 
        ||
| 646 | if (player->recvbuffer[0] != 0)  | 
        ||
| 647 | break; // break as soon as we get something  | 
        ||
| 648 | Sleep (100); // next try in 100 milliseconds  | 
        ||
| 649 |       } | 
        ||
| 650 | |||
| 651 |       // has the engine process not spoken yet ? | 
        ||
| 652 | if (player->recvbuffer[0] == 0)  | 
        ||
| 653 |       { | 
        ||
| 654 | messagebox.hWndParent = hMainWnd;  | 
        ||
| 655 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage"));  | 
        ||
| 656 | swprintf_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed"), options.engine.programs[options.engine.selected_program].folder);  | 
        ||
| 657 | messagebox.flags = MB_ICONWARNING | MB_OK;  | 
        ||
| 658 | DialogBox_Message (&messagebox); // display a modeless error message box  | 
        ||
| 659 | |||
| 660 | PlayerEngine_Shutdown (player); // on error, shutdown the engine  | 
        ||
| 661 |       } | 
        ||
| 662 | |||
| 663 | should_initialize = false; // remember this is no longer to be done (until the next call to PlayerEngine_Init())  | 
        ||
| 664 |    } | 
        ||
| 665 | |||
| 1 | pmbaty | 666 | return; // finished  | 
        
| 667 | } | 
        ||
| 668 | |||
| 669 | |||
| 12 | pmbaty | 670 | static wchar_t *Move_BuildString (boardmove_t *move)  | 
        
| 1 | pmbaty | 671 | { | 
        
| 12 | pmbaty | 672 |    // helper function to build a move string to send to the engine from a particular board move. NOT THREAD SAFE. | 
        
| 1 | pmbaty | 673 | |
| 12 | pmbaty | 674 | static wchar_t output_string[8];  | 
        
| 675 | |||
| 1 | pmbaty | 676 |    // construct the four first characters | 
        
| 12 | pmbaty | 677 | swprintf_s (output_string, WCHAR_SIZEOF (output_string), L"%c%c%c%c",  | 
        
| 1 | pmbaty | 678 | L'a' + move->source[1], L'1' + move->source[0],  | 
        
| 679 | L'a' + move->target[1], L'1' + move->target[0]);  | 
        ||
| 680 | |||
| 681 |    // append any eventual promotion | 
        ||
| 682 | if (move->promotion_type == PART_ROOK)  | 
        ||
| 12 | pmbaty | 683 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"r");  | 
        
| 1 | pmbaty | 684 | else if (move->promotion_type == PART_KNIGHT)  | 
        
| 12 | pmbaty | 685 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"n");  | 
        
| 1 | pmbaty | 686 | else if (move->promotion_type == PART_BISHOP)  | 
        
| 12 | pmbaty | 687 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"b");  | 
        
| 1 | pmbaty | 688 | else if (move->promotion_type == PART_QUEEN)  | 
        
| 12 | pmbaty | 689 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"q");  | 
        
| 1 | pmbaty | 690 | |
| 12 | pmbaty | 691 | return (output_string); // finished, return the move string  | 
        
| 1 | pmbaty | 692 | } |