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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | // chessengine.cpp | 
        
| 2 | |||
| 3 | #include "common.h" | 
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| 4 | |||
| 5 | |||
| 6 | // global variables used in this module only | 
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| 150 | pmbaty | 7 | static wchar_t chessengine_path[MAX_PATH];  | 
        
| 8 | static wchar_t chessengine_shellcommand[MAX_PATH];  | 
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| 1 | pmbaty | 9 | static wchar_t chessengineinitfile_pathname[MAX_PATH];  | 
        
| 10 | static int current_obstinacy;  | 
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| 154 | pmbaty | 11 | static int max_cores;  | 
        
| 50 | pmbaty | 12 | static bool is_hint_pending;  | 
        
| 154 | pmbaty | 13 | static bool should_initialize;  | 
        
| 150 | pmbaty | 14 | FILE *fpipe;  | 
        
| 1 | pmbaty | 15 | |
| 16 | // prototypes of local functions | 
        ||
| 17 | static void PlayerEngine_Recv (player_t *player);  | 
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| 18 | static void PlayerEngine_Send (player_t *player);  | 
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| 12 | pmbaty | 19 | static wchar_t *Move_BuildString (boardmove_t *move);  | 
        
| 1 | pmbaty | 20 | |
| 21 | |||
| 22 | bool PlayerEngine_Init (player_t *player)  | 
        ||
| 23 | { | 
        ||
| 24 |    // this function starts a chess engine as a child process. This process's stdin and | 
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| 25 |    // stdout are redirected to the handles we give it, so that we may read/write to it. | 
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| 26 | |||
| 119 | pmbaty | 27 | engineprogram_t *program;  | 
        
| 150 | pmbaty | 28 | wchar_t current_path[MAX_PATH];  | 
        
| 159 | pmbaty | 29 | wchar_t widechar_buffer[1024];  | 
        
| 7 | pmbaty | 30 |    SYSTEM_INFO sysinfo; | 
        
| 1 | pmbaty | 31 | FILE *fp;  | 
        
| 32 | |||
| 33 |    // reset stuff first | 
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| 34 | player->wants_hint = false;  | 
        ||
| 35 | |||
| 119 | pmbaty | 36 |    // quick access to engine program | 
        
| 37 | program = &options.engine.programs[options.engine.selected_program];  | 
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| 40 | pmbaty | 38 | |
| 1 | pmbaty | 39 |    // build the chess engine module path and pathname | 
        
| 150 | pmbaty | 40 | swprintf_s (chessengine_path, WCHAR_SIZEOF (chessengine_path), L"%s/engines/%s", app_path, program->folder);  | 
        
| 41 | swprintf_s (chessengine_shellcommand, WCHAR_SIZEOF (chessengine_shellcommand), L"\"%s/%s\" %s", chessengine_path, program->executable_name, program->executable_arguments);  | 
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| 1 | pmbaty | 42 | |
| 150 | pmbaty | 43 |    // start the engine behind a bidirectional I/O pipe | 
        
| 44 | GetCurrentDirectory (WCHAR_SIZEOF (current_path), current_path); // save current directory  | 
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| 45 | SetCurrentDirectory (chessengine_path); // temporarily set chess engine's startup directory as current directory  | 
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| 46 | fpipe = pipe_open (chessengine_shellcommand, L"r+");  | 
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| 47 | SetCurrentDirectory (current_path); // restore current directory  | 
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| 48 | if (fpipe == NULL)  | 
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| 1 | pmbaty | 49 |    { | 
        
| 50 | messagebox.hWndParent = hMainWnd;  | 
        ||
| 51 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage"));  | 
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| 52 | wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed"));  | 
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| 53 | messagebox.flags = MB_ICONWARNING | MB_OK;  | 
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| 54 | DialogBox_Message (&messagebox); // display a modeless error message box  | 
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| 55 | |||
| 56 | PlayerEngine_Shutdown (player); // on error, shutdown the engine  | 
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| 57 | return (false);  | 
        ||
| 58 |    } | 
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| 59 | |||
| 154 | pmbaty | 60 |    // SMP HACK -- save the max CPUs to use to core max - 1 (the computer will look like hung if all CPU is taken) | 
        
| 61 | GetSystemInfo (&sysinfo); // get the number of cores  | 
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| 62 | max_cores = max (1, sysinfo.dwNumberOfProcessors - 1);  | 
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| 77 | pmbaty | 63 | |
| 150 | pmbaty | 64 |    // optionally initialize the debug log file | 
        
| 1 | pmbaty | 65 | Debug_Init (L"Chess engine output.txt");  | 
        
| 153 | pmbaty | 66 | Debug_Log (L"===Using engine: %s [%s]===\n", program->friendly_name, chessengine_shellcommand);  | 
        
| 1 | pmbaty | 67 | |
| 32 | pmbaty | 68 |    // build the init file full qualified path name and try to open it | 
        
| 119 | pmbaty | 69 | swprintf_s (chessengineinitfile_pathname, WCHAR_SIZEOF (chessengineinitfile_pathname), L"%s/engines/%s/init.txt", app_path, program->folder);  | 
        
| 32 | pmbaty | 70 | _wfopen_s (&fp, chessengineinitfile_pathname, L"r");  | 
        
| 71 | |||
| 72 |    // could the init file be opened ? | 
        ||
| 73 | if (fp != NULL)  | 
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| 1 | pmbaty | 74 |    { | 
        
| 153 | pmbaty | 75 | Debug_Log (L"===Found initialization file, parsing...===\n", chessengineinitfile_pathname);  | 
        
| 1 | pmbaty | 76 | |
| 77 |       // read line per line | 
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| 78 | while (fgetws (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), fp) != NULL)  | 
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| 79 |       { | 
        ||
| 80 | if ((widechar_buffer[0] == L'#') || (widechar_buffer[0] == L'\n'))  | 
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| 81 | continue; // skip comments and empty lines  | 
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| 82 | |||
| 83 |          // new command line found, append it to the send buffer | 
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| 84 | Player_SendBuffer_Add (player, 1000, widechar_buffer);  | 
        ||
| 85 |       } | 
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| 86 | |||
| 87 | fclose (fp); // finished, close the file  | 
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| 88 |    } | 
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| 89 | |||
| 90 |    // everything's okay, set engine name as the player's name | 
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| 150 | pmbaty | 91 | wcscpy_s (player->name, WCHAR_SIZEOF (player->name), program->friendly_name);  | 
        
| 1 | pmbaty | 92 | |
| 154 | pmbaty | 93 | should_initialize = true; // remember the engine should be initialized  | 
        
| 1 | pmbaty | 94 | return (true); // finished  | 
        
| 95 | } | 
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| 96 | |||
| 97 | |||
| 98 | void PlayerEngine_Shutdown (player_t *player)  | 
        ||
| 99 | { | 
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| 100 |    // this function terminates the chess engine process and releases all handles attached to it | 
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| 101 | |||
| 102 | int attempt_index;  | 
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| 103 | |||
| 104 |    // send the engine a quit command | 
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| 119 | pmbaty | 105 | Player_SendBuffer_Add (player, 1000, options.engine.programs[options.engine.selected_program].command_quit);  | 
        
| 39 | pmbaty | 106 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
        
| 1 | pmbaty | 107 | PlayerEngine_Send (player);  | 
        
| 108 | |||
| 109 |    // check 10 times if the engine process has ended cleanly | 
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| 110 | for (attempt_index = 0; attempt_index < 10; attempt_index++)  | 
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| 111 |    { | 
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| 150 | pmbaty | 112 | if (!pipe_isalive (fpipe))  | 
        
| 1 | pmbaty | 113 | break; // break as soon as we've told the process exited cleanly  | 
        
| 114 | |||
| 115 | Sleep (100); // else wait one tenth second  | 
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| 116 |    } | 
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| 117 | |||
| 150 | pmbaty | 118 |    // close the pipe (this will terminate the child process if it hasn't terminated yet) | 
        
| 119 | pipe_close (fpipe);  | 
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| 1 | pmbaty | 120 | |
| 150 | pmbaty | 121 | Debug_Log (L"===Engine closed===\n");  | 
        
| 1 | pmbaty | 122 | return; // finished  | 
        
| 123 | } | 
        ||
| 124 | |||
| 125 | |||
| 126 | bool PlayerEngine_Think (player_t *player)  | 
        ||
| 127 | { | 
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| 128 |    // this function reads and writes any necessary data from and to the chess engine. Returns TRUE if scene needs to be updated. | 
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| 129 | |||
| 119 | pmbaty | 130 | engineprogram_t *program;  | 
        
| 159 | pmbaty | 131 | wchar_t line_buffer[1024];  | 
        
| 1 | pmbaty | 132 | wchar_t *line_pointer;  | 
        
| 133 | wchar_t *move_string;  | 
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| 134 | int char_index;  | 
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| 135 | int length;  | 
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| 136 |    boardmove_t move; | 
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| 137 | player_t *current_player;  | 
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| 138 | player_t *opposite_player;  | 
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| 139 | bool do_update;  | 
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| 140 | |||
| 119 | pmbaty | 141 |    // quick access to chess engine program | 
        
| 142 | program = &options.engine.programs[options.engine.selected_program];  | 
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| 143 | |||
| 1 | pmbaty | 144 |    // don't update the scene until told otherwise | 
        
| 145 | do_update = false;  | 
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| 146 | |||
| 147 |    // get current and opposite players | 
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| 148 | current_player = Player_GetCurrent ();  | 
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| 149 | opposite_player = Player_GetOpposite ();  | 
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| 150 | |||
| 153 | pmbaty | 151 |    // is the game still alive AND has the engine just died ? | 
        
| 152 | if ((the_board.game_state == STATE_PLAYING) && !pipe_isalive (fpipe))  | 
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| 153 |    { | 
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| 154 | Debug_Log (L"===Unrecoverable engine error: opponent wins!===\n");  | 
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| 155 | |||
| 156 |       // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board | 
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| 157 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f);  | 
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| 158 | |||
| 159 |       // display a crash notification dialog box | 
        ||
| 160 | if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES)  | 
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| 160 | pmbaty | 161 | if (Debug_SendLogToAuthor (true))  | 
        
| 154 | pmbaty | 162 | MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author  | 
        
| 163 |          else | 
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| 164 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed  | 
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| 153 | pmbaty | 165 | |
| 166 |       // and display the game over dialog box | 
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| 167 | the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT);  | 
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| 168 | DialogBox_EndGame ();  | 
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| 169 | |||
| 170 | do_update = true; // remember to update the 3D scene  | 
        ||
| 171 |    } | 
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| 172 | |||
| 1 | pmbaty | 173 |    // read from pipe (non-blocking) | 
        
| 174 | PlayerEngine_Recv (player);  | 
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| 175 | |||
| 176 |    //////////////// | 
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| 177 |    // START PARSING | 
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| 178 | |||
| 179 |    // read line per line... | 
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| 180 | line_pointer = player->recvbuffer; // start at the first character  | 
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| 181 | while ((line_pointer = ReadACompleteLine (line_buffer, WCHAR_SIZEOF (line_buffer), line_pointer)) != NULL)  | 
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| 182 |    { | 
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| 183 |       // is it an empty line or engine noise ? | 
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| 184 | if ((line_buffer[0] == 0) || iswspace (line_buffer[0]))  | 
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| 185 | continue; // skip empty lines and engine noise  | 
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| 186 | |||
| 86 | pmbaty | 187 |       // is the engine offering us a draw ? | 
        
| 188 | if (wcsncmp (line_buffer, L"offer draw", 10) == 0)  | 
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| 189 | continue; // if so, discard its offer (engine draws are unsupported) and proceed to the next line  | 
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| 190 | |||
| 191 |       // else is it an *irrevocable* draw ? (at this point there's nothing we can do but accept it) | 
        ||
| 192 | else if (wcsstr (line_buffer, L"1/2-1/2") != NULL)  | 
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| 53 | pmbaty | 193 |       { | 
        
| 86 | pmbaty | 194 | Debug_Log (L"===Engine tells us that it's a draw: nobody wins!===\n");  | 
        
| 53 | pmbaty | 195 | |
| 116 | pmbaty | 196 |          // play defeat sound (a draw is always a sort of defeat...) at the center of the board | 
        
| 197 | Audio_PlaySound (SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f);  | 
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| 86 | pmbaty | 198 | |
| 199 |          // display the game over dialog box | 
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| 200 | the_board.game_state = STATE_DRAW_OTHER;  | 
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| 201 | DialogBox_EndGame ();  | 
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| 202 | |||
| 203 | do_update = true; // remember to update the 3D scene  | 
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| 204 | continue; // we processed that line  | 
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| 205 |       } | 
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| 206 | |||
| 207 |       // else is the engine *irrevocably* resigning ? (at this point there's nothing we can do but accept it) | 
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| 208 | else if (wcsncmp (line_buffer, L"resign", 6) == 0)  | 
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| 209 |       { | 
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| 210 | Debug_Log (L"===Engine tells us that %s resigns: %s wins!===\n", (current_player->color == COLOR_BLACK ? "black" : "white"), (current_player->color == COLOR_BLACK ? "white" : "black"));  | 
        ||
| 211 | |||
| 116 | pmbaty | 212 |          // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board | 
        
| 213 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f);  | 
        ||
| 53 | pmbaty | 214 | |
| 215 |          // display the game over dialog box | 
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| 86 | pmbaty | 216 | the_board.game_state = (current_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT);  | 
        
| 53 | pmbaty | 217 | DialogBox_EndGame ();  | 
        
| 218 | |||
| 219 | do_update = true; // remember to update the 3D scene  | 
        ||
| 220 | continue; // we processed that line  | 
        ||
| 221 |       } | 
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| 222 | |||
| 1 | pmbaty | 223 |       // is engine allowed to resign ? if so, check if it's a game results | 
        
| 224 | if (options.engine.obstinacy_level >= 0)  | 
        ||
| 225 |       { | 
        ||
| 226 |          // is it a game result AND are we still in play ? | 
        ||
| 227 | if ((wcsstr (line_buffer, L"1-0") != NULL) && (the_board.game_state == STATE_PLAYING))  | 
        ||
| 228 |          { | 
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| 229 |             // have we NOT been obstinate enough ? | 
        ||
| 230 | if (current_obstinacy < options.engine.obstinacy_level)  | 
        ||
| 231 | current_obstinacy++; // if so, discard this resign and go on  | 
        ||
| 232 |             else | 
        ||
| 233 |             { | 
        ||
| 234 | Debug_Log (L"===Engine tells us that black resigns: white wins!===\n");  | 
        ||
| 235 | |||
| 116 | pmbaty | 236 |                // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board | 
        
| 237 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f);  | 
        ||
| 1 | pmbaty | 238 | |
| 239 |                // display the game over dialog box | 
        ||
| 240 | the_board.game_state = STATE_WHITEWIN_RESIGNORFORFEIT;  | 
        ||
| 241 | DialogBox_EndGame ();  | 
        ||
| 242 | |||
| 243 | do_update = true; // remember to update the 3D scene  | 
        ||
| 244 |             } | 
        ||
| 245 | |||
| 246 | continue; // we processed that line  | 
        ||
| 247 |          } | 
        ||
| 248 | else if ((wcsstr (line_buffer, L"0-1") != NULL) && (the_board.game_state == STATE_PLAYING))  | 
        ||
| 249 |          { | 
        ||
| 250 |             // have we NOT been obstinate enough ? | 
        ||
| 251 | if (current_obstinacy < options.engine.obstinacy_level)  | 
        ||
| 252 | current_obstinacy++; // if so, discard this resign and go on  | 
        ||
| 253 |             else | 
        ||
| 254 |             { | 
        ||
| 255 | Debug_Log (L"===Engine tells us that white resigns: black wins!===\n");  | 
        ||
| 256 | |||
| 116 | pmbaty | 257 |                // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board | 
        
| 258 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f);  | 
        ||
| 1 | pmbaty | 259 | |
| 260 |                // display the game over dialog box | 
        ||
| 261 | the_board.game_state = STATE_BLACKWIN_RESIGNORFORFEIT;  | 
        ||
| 262 | DialogBox_EndGame ();  | 
        ||
| 263 | |||
| 264 | do_update = true; // remember to update the 3D scene  | 
        ||
| 265 |             } | 
        ||
| 266 | |||
| 267 | continue; // we processed that line  | 
        ||
| 268 |          } | 
        ||
| 269 |       } | 
        ||
| 270 | |||
| 271 |       // has the game ended already ? | 
        ||
| 272 | if (the_board.game_state > STATE_PLAYING)  | 
        ||
| 273 | continue; // ignore all that the engine tells us. Game is over already.  | 
        ||
| 274 | |||
| 153 | pmbaty | 275 |       // else is it an unrecoverable engine error ? | 
        
| 154 | pmbaty | 276 | else if ((wcsstr (line_buffer, L"illegal") != NULL) || (wcsstr (line_buffer, L"invalid") != NULL))  | 
        
| 153 | pmbaty | 277 |       { | 
        
| 278 | Debug_Log (L"===Unrecoverable engine error: opponent wins!===\n");  | 
        ||
| 279 | |||
| 280 |          // if opponent player is human, play the victory sound, else, play defeat sound at the center of the board | 
        ||
| 281 | Audio_PlaySound (opposite_player->type == PLAYER_HUMAN ? SOUNDTYPE_VICTORY : SOUNDTYPE_DEFEAT, 0.0f, 0.0f, 0.04f);  | 
        ||
| 282 | |||
| 283 |          // display a crash notification dialog box | 
        ||
| 284 | if (MessageBox (hMainWnd, LOCALIZE (L"Error_EngineCrashed"), LOCALIZE (L"ImportantMessage"), MB_ICONWARNING | MB_YESNO) == IDYES)  | 
        ||
| 160 | pmbaty | 285 | if (Debug_SendLogToAuthor (true))  | 
        
| 154 | pmbaty | 286 | MessageBox (hMainWnd, LOCALIZE (L"MessageSent"), PROGRAM_NAME, MB_ICONINFORMATION | MB_OK); // send the game engine history to the author  | 
        
| 287 |             else | 
        ||
| 288 | MessageBox (hMainWnd, LOCALIZE (L"NoInternetConnection"), LOCALIZE (L"FatalError"), MB_ICONWARNING | MB_OK); // and display an error message if failed  | 
        ||
| 153 | pmbaty | 289 | |
| 290 |          // and display the game over dialog box | 
        ||
| 291 | the_board.game_state = (opposite_player->color == COLOR_BLACK ? STATE_WHITEWIN_RESIGNORFORFEIT : STATE_BLACKWIN_RESIGNORFORFEIT);  | 
        ||
| 292 | DialogBox_EndGame ();  | 
        ||
| 293 | |||
| 294 | do_update = true; // remember to update the 3D scene  | 
        ||
| 295 |       } | 
        ||
| 296 | |||
| 154 | pmbaty | 297 |       // else is it a normal move ? | 
        
| 298 | else if ((move_string = wcsstr (line_buffer, program->replystring_move)) != NULL)  | 
        ||
| 299 | move_string += wcslen (program->replystring_move); // go to the parsable data  | 
        ||
| 300 | |||
| 1 | pmbaty | 301 |       // else it's any other sort of line | 
        
| 302 |       else | 
        ||
| 303 | continue; // skip lines that don't contain any valid move data  | 
        ||
| 304 | |||
| 305 |       // now we are sure it's either a hint or a move (or some pondering) | 
        ||
| 306 | |||
| 307 | length = wcslen (move_string);  | 
        ||
| 154 | pmbaty | 308 | if (length < 2)  | 
        
| 309 | continue; // if string is too short to be a move, skip it  | 
        ||
| 1 | pmbaty | 310 | |
| 311 |       // there must be valid move data on that line. | 
        ||
| 312 | |||
| 313 |       // evaluate the engine move string | 
        ||
| 314 | memcpy (move.slots, the_board.moves[the_board.move_count - 1].slots, sizeof (move.slots));  | 
        ||
| 154 | pmbaty | 315 | char_index = 0;  | 
        
| 316 | while ((move_string[char_index] != 0) && !iswspace (move_string[char_index]))  | 
        ||
| 317 |       { | 
        ||
| 318 | move.pgntext[char_index] = move_string[char_index];  | 
        ||
| 319 | char_index++;  | 
        ||
| 320 |       } | 
        ||
| 321 | move.pgntext[char_index] = 0;  | 
        ||
| 1 | pmbaty | 322 | if (!Move_SetupFromSAN (&the_board.moves[the_board.move_count - 1], &move, Board_ColorToMove (&the_board)))  | 
        
| 323 |       { | 
        ||
| 324 | Debug_Log (L"===Skipping line (invalid move syntax)===\n%s", move_string);  | 
        ||
| 325 | continue; // so now, if there are NOT two digits AND it's not a kind of castle, it can't be a move so skip that line  | 
        ||
| 326 |       } | 
        ||
| 327 | |||
| 328 |       // is it NOT a hint, are blunders allowed, should we do one now AND can we do one now ? | 
        ||
| 50 | pmbaty | 329 | if (!is_hint_pending && (options.engine.blunder_chances > 0) && (rand () % 100 < options.engine.blunder_chances)  | 
        
| 1 | pmbaty | 330 | && Move_FindRandomMove (&the_board.moves[the_board.move_count - 1], player->color, &move))  | 
        
| 331 |       { | 
        ||
| 154 | pmbaty | 332 | if (program->command_force[0] != 0)  | 
        
| 333 |          { | 
        ||
| 334 | Player_SendBuffer_Add (player, 1000, program->command_force, Move_BuildString (&move)); // send the blunderous move to the engine  | 
        ||
| 335 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
        ||
| 336 | if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0)  | 
        ||
| 337 | Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we?  | 
        ||
| 338 |          } | 
        ||
| 12 | pmbaty | 339 | Debug_Log (L"===Discarding engine move, forcing a blunderous move (%s) instead===\n", Move_BuildString (&move)); // blunder  | 
        
| 1 | pmbaty | 340 |       } | 
        
| 341 | |||
| 342 |       // mark the engine's selected and hovered squares | 
        ||
| 343 | Board_SetSelectedAndHovered (&the_board, move.source[0], move.source[1], move.target[0], move.target[1]);  | 
        ||
| 344 | |||
| 345 |       // was it NOT a hint ? | 
        ||
| 50 | pmbaty | 346 | if (!is_hint_pending)  | 
        
| 1 | pmbaty | 347 |       { | 
        
| 50 | pmbaty | 348 | the_scene.gui.central_text.disappear_time = current_time + 1.0f; // fade the "thinking" phrase out now (FIXME: ugly)  | 
        
| 349 | the_scene.gui.want_spinwheel = false; // stop spinning wheel  | 
        ||
| 350 | |||
| 1 | pmbaty | 351 | Board_AppendMove (&the_board, the_board.selected_position[0], the_board.selected_position[1], the_board.hovered_position[0], the_board.hovered_position[1], move.promotion_type, NULL);  | 
        
| 171 | pmbaty | 352 | Player_GetOpposite ()->should_wakeup = true; // do the movement and switch players  | 
        
| 1 | pmbaty | 353 | |
| 354 |          // forget the hovered and selected positions | 
        ||
| 355 | Board_SetSelectedAndHovered (&the_board, -1, -1, -1, -1);  | 
        ||
| 356 | animation_endtime = current_time + ANIMATION_DURATION; // wait for animation time seconds  | 
        ||
| 357 |       } | 
        ||
| 358 | |||
| 359 |       // else it was a hint | 
        ||
| 360 |       else | 
        ||
| 50 | pmbaty | 361 |       { | 
        
| 362 | the_scene.gui.central_text.disappear_time = current_time + 0.1f; // fade the "thinking" phrase out now quickly (FIXME: ugly)  | 
        ||
| 363 | the_scene.gui.want_spinwheel = false; // stop spinning wheel  | 
        ||
| 364 | |||
| 1 | pmbaty | 365 | highlight_endtime = current_time + 2.0f; // just highlight this part for a little more than one second  | 
        
| 50 | pmbaty | 366 | is_hint_pending = false; // remember no hint is pending any longer  | 
        
| 1 | pmbaty | 367 | |
| 50 | pmbaty | 368 |          // we must now restore the board to its last state. Just set up the board again from its current Forsyth-Edwards notation | 
        
| 369 | Debug_Log (L"===Hint received, rebuilding board and telling engine to backup 1 move===\n");  | 
        ||
| 370 | Debug_Log (L"===setting up board using FEN string===\n");  | 
        ||
| 371 | |||
| 154 | pmbaty | 372 |          // get the current game state in FEN format and feed it to the engine | 
        
| 119 | pmbaty | 373 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string);  | 
        
| 50 | pmbaty | 374 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
        
| 375 | |||
| 150 | pmbaty | 376 | if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0)  | 
        
| 377 | Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we?  | 
        ||
| 50 | pmbaty | 378 |       } | 
        
| 379 | |||
| 1 | pmbaty | 380 | do_update = true; // remember to update the 3D scene  | 
        
| 381 |    } | 
        ||
| 382 | |||
| 383 |    // now clean the input buffer of all the lines we parsed | 
        ||
| 384 | line_pointer = wcsrchr (player->recvbuffer, L'\n'); // reach the last carriage return  | 
        ||
| 385 | if (line_pointer != NULL)  | 
        ||
| 386 |    { | 
        ||
| 387 | line_pointer++; // skip the carriage return  | 
        ||
| 388 | length = wcslen (line_pointer); // get the remaining string length  | 
        ||
| 389 | for (char_index = 0; char_index < length; char_index++)  | 
        ||
| 390 | player->recvbuffer[char_index] = line_pointer[char_index]; // and recopy the remaining string at the beginning of the buffer  | 
        ||
| 391 | player->recvbuffer[char_index] = 0; // finish the string ourselves  | 
        ||
| 392 |    } | 
        ||
| 393 | |||
| 394 |    // END PARSING | 
        ||
| 395 |    ////////////// | 
        ||
| 396 | |||
| 397 |    ///////////////////////////////// | 
        ||
| 398 |    // START NOTIFICATIONS PROCESSING | 
        ||
| 399 | |||
| 400 |    // have we been notified that the board was just set up ? | 
        ||
| 401 | if (the_board.was_setup)  | 
        ||
| 402 |    { | 
        ||
| 403 | Debug_Log (L"===Got board setup notification from interface===\n");  | 
        ||
| 404 | |||
| 405 |       // send a new game command to the chess engine | 
        ||
| 119 | pmbaty | 406 | Player_SendBuffer_Add (player, 1000, program->command_new);  | 
        
| 39 | pmbaty | 407 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
        
| 1 | pmbaty | 408 | |
| 409 |       // just set up the board from its Forsyth-Edwards notation | 
        ||
| 410 | Debug_Log (L"===setting up board using FEN string===\n");  | 
        ||
| 411 | |||
| 154 | pmbaty | 412 |       // get the current game state in FEN format and feed it to the engine | 
        
| 119 | pmbaty | 413 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string);  | 
        
| 39 | pmbaty | 414 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
        
| 1 | pmbaty | 415 | |
| 50 | pmbaty | 416 | current_obstinacy = 0; // reset current obstinacy  | 
        
| 417 | is_hint_pending = false; // no hint was requested so far  | 
        ||
| 1 | pmbaty | 418 | |
| 150 | pmbaty | 419 | if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0)  | 
        
| 420 | Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we?  | 
        ||
| 1 | pmbaty | 421 |    } | 
        
| 422 | |||
| 423 |    // have we been notified that players are swapping colors ? (N.B. when this happens in human vs. computer mode, it's always that the human player is *GIVING* his turn) | 
        ||
| 424 | if (the_board.want_playerswap)  | 
        ||
| 425 |    { | 
        ||
| 426 | Debug_Log (L"===Got player SWAP notification from interface===\n");  | 
        ||
| 119 | pmbaty | 427 | Player_SendBuffer_Add (player, 1000, program->command_go); // tell engine it's now the current player  | 
        
| 39 | pmbaty | 428 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
        
| 1 | pmbaty | 429 |    } | 
        
| 430 | |||
| 171 | pmbaty | 431 |    // have we been notified that the current player just changed AND is the animation finished ? | 
        
| 432 | if (player->should_wakeup && (animation_endtime < current_time))  | 
        ||
| 1 | pmbaty | 433 |    { | 
        
| 434 | Debug_Log (L"===Got player change notification from interface===\n");  | 
        ||
| 435 | |||
| 436 |       // is the current player our color ? (meaning is it engine's turn to play) ? | 
        ||
| 437 | if (Board_ColorToMove (&the_board) == player->color)  | 
        ||
| 438 |       { | 
        ||
| 439 |          // is it NOT a board setup AND has at least one move been played (meaning it was just the other's turn before) ? | 
        ||
| 440 | if (!the_board.was_setup && (the_board.move_count > 1))  | 
        ||
| 441 |          { | 
        ||
| 39 | pmbaty | 442 | Debug_Log (L"===Player just played, sending the chosen move to engine===\n");  | 
        
| 150 | pmbaty | 443 | if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0)  | 
        
| 444 | Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we?  | 
        ||
| 1 | pmbaty | 445 | |
| 154 | pmbaty | 446 |             // build the move string, and send the move string to the engine | 
        
| 119 | pmbaty | 447 | Player_SendBuffer_Add (player, 1000, program->command_move, Move_BuildString (&the_board.moves[the_board.move_count - 1]));  | 
        
| 39 | pmbaty | 448 | Player_SendBuffer_Add (player, 1000, L"\n"); // end the send buffer with a carriage return  | 
        
| 1 | pmbaty | 449 |          } | 
        
| 450 | |||
| 451 |          // else game has not started yet, but it's our turn | 
        ||
| 452 |          else | 
        ||
| 39 | pmbaty | 453 |          { | 
        
| 119 | pmbaty | 454 | Player_SendBuffer_Add (player, 1000, program->command_go); // so let's start the game  | 
        
| 39 | pmbaty | 455 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
        
| 456 |          } | 
        ||
| 1 | pmbaty | 457 |       } | 
        
| 171 | pmbaty | 458 | |
| 459 | player->should_wakeup = false; // remember we taken this notification in account  | 
        ||
| 1 | pmbaty | 460 |    } | 
        
| 461 | |||
| 462 |    // END NOTIFICATIONS PROCESSING | 
        ||
| 463 |    /////////////////////////////// | 
        ||
| 464 | |||
| 465 |    // is it NOT our turn ? | 
        ||
| 466 | if (current_player != player)  | 
        ||
| 467 |    { | 
        ||
| 468 |       // does our opponent want a hint ? | 
        ||
| 469 | if (current_player->wants_hint)  | 
        ||
| 470 |       { | 
        ||
| 471 | current_player->wants_hint = false; // don't ask twice  | 
        ||
| 39 | pmbaty | 472 | Debug_Log (L"===Hint requested, asking engine for it===\n");  | 
        
| 119 | pmbaty | 473 | Player_SendBuffer_Add (player, 1000, program->command_go); // tell the computer to analyze this position  | 
        
| 39 | pmbaty | 474 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
        
| 50 | pmbaty | 475 | is_hint_pending = true; // remember a hint is pending  | 
        
| 476 | |||
| 477 |          // FIXME: move to scene.cpp | 
        ||
| 140 | pmbaty | 478 | Scene_UpdateText (&the_scene.gui.central_text, RGBA_TO_RGBACOLOR (255, 255, 255, 191), DURATION_INFINITE, true, LOCALIZE (L"Thinking")); // display the "thinking" phrase in the middle of the screen  | 
        
| 50 | pmbaty | 479 | the_scene.gui.want_spinwheel = true; // start spinning wheel  | 
        
| 480 | do_update = true; // remember to update the 3D scene  | 
        ||
| 1 | pmbaty | 481 |       } | 
        
| 482 | |||
| 483 |       // does our opponent want to cancel a move ? | 
        ||
| 484 | if (current_player->wants_cancel)  | 
        ||
| 485 |       { | 
        ||
| 486 | current_player->wants_cancel = false; // don't ask twice (remember now before we switch players)  | 
        ||
| 39 | pmbaty | 487 | Debug_Log (L"===Move cancellation requested, rebuilding board and telling engine to backup 2 moves===\n");  | 
        
| 1 | pmbaty | 488 | |
| 489 |          // rewind game 2 moves back | 
        ||
| 490 | the_board.moves = (boardmove_t *) SAFE_realloc (the_board.moves, the_board.move_count, max (1, the_board.move_count - 2), sizeof (boardmove_t), false);  | 
        ||
| 491 | the_board.move_count = max (1, the_board.move_count - 2); // figure out how many moves we have now  | 
        ||
| 492 | the_board.viewed_move = the_board.move_count - 1; // take us back to the last move  | 
        ||
| 136 | pmbaty | 493 | the_board.game_state = STATE_PLAYING; // remember the game is now playing (in case we wanted to cancel the closing move of a finished game, this opens the game again)  | 
        
| 1 | pmbaty | 494 | |
| 495 |          // just set up the board from its Forsyth-Edwards notation | 
        ||
| 496 | Debug_Log (L"===setting up board using FEN string===\n");  | 
        ||
| 497 | |||
| 154 | pmbaty | 498 |          // get the current game state in FEN format and feed it to the engine | 
        
| 119 | pmbaty | 499 | Player_SendBuffer_Add (player, 1000, program->command_setboard, the_board.moves[the_board.move_count - 1].fen_string);  | 
        
| 39 | pmbaty | 500 | Player_SendBuffer_Add (player, 1000, L"\n"); // since the format string was read from the options, don't forget to end it with a carriage return  | 
        
| 1 | pmbaty | 501 | |
| 150 | pmbaty | 502 | if (_wcsnicmp (program->friendly_name, L"Crafty", 6) == 0)  | 
        
| 503 | Player_SendBuffer_Add (player, 1000, L"disp\n"); // FIXME: we no longer need this Crafty-specific hack, do we?  | 
        ||
| 1 | pmbaty | 504 | |
| 505 | do_update = true; // remember to update the 3D scene  | 
        ||
| 506 |       } | 
        ||
| 507 |    } | 
        ||
| 508 | |||
| 509 |    // write to pipe (when we're allowed to) | 
        ||
| 510 | if (!player->sendbuffer_locked && (animation_endtime + 1.0f < current_time))  | 
        ||
| 511 | PlayerEngine_Send (player);  | 
        ||
| 512 | |||
| 513 | return (do_update); // finished, return whether we should update the scene or not  | 
        ||
| 514 | } | 
        ||
| 515 | |||
| 516 | |||
| 517 | static void PlayerEngine_Recv (player_t *player)  | 
        ||
| 518 | { | 
        ||
| 519 |    // helper function to read data from the pipe communicating with the game engine process | 
        ||
| 520 | |||
| 149 | pmbaty | 521 |    //unsigned long amount_to_read; | 
        
| 1 | pmbaty | 522 | unsigned long read_count;  | 
        
| 523 | int length;  | 
        ||
| 524 | unsigned int initial_pos;  | 
        ||
| 525 | |||
| 526 |    // get reception buffer's initial end position | 
        ||
| 527 | initial_pos = wcslen (player->recvbuffer);  | 
        ||
| 149 | pmbaty | 528 | length = initial_pos;  | 
        
| 1 | pmbaty | 529 | |
| 149 | pmbaty | 530 |    // as long as the pipe reports us there is data to read, read one byte at a time | 
        
| 150 | pmbaty | 531 | while (pipe_hasdata (fpipe))  | 
        
| 1 | pmbaty | 532 |    { | 
        
| 150 | pmbaty | 533 | read_count = pipe_read (fpipe, player->ascii_recvbuffer, 1);  | 
        
| 149 | pmbaty | 534 | if (read_count == 0)  | 
        
| 1 | pmbaty | 535 | break; // read the pipe; if it fails, stop trying  | 
        
| 149 | pmbaty | 536 | if ((player->ascii_recvbuffer[0] == '\r') || (player->ascii_recvbuffer[0] == '%'))  | 
        
| 537 | continue; // ignore carriage returns and percent signs  | 
        ||
| 1 | pmbaty | 538 | |
| 149 | pmbaty | 539 |       // convert the received character to wide char and append it to recvbuffer | 
        
| 540 | player->ascii_recvbuffer[1] = 0; // terminate the received string ourselves  | 
        ||
| 171 | pmbaty | 541 | player->recvbuffer[length] = (wchar_t) player->ascii_recvbuffer[0];  | 
        
| 542 |       //ConvertToWideChar (&player->recvbuffer[length], player->recvbuffer_size - length, player->ascii_recvbuffer); | 
        ||
| 149 | pmbaty | 543 | length++; // there's one more character in the player's recv buffer  | 
        
| 171 | pmbaty | 544 | player->recvbuffer[length] = 0; // terminate the string ourselves  | 
        
| 1 | pmbaty | 545 |    } | 
        
| 546 | |||
| 547 |    // write what we received (if we received anything) | 
        ||
| 548 | if (wcslen (player->recvbuffer) > initial_pos)  | 
        ||
| 549 | Debug_Log (L"===================================RECEIVED:===================================\n%s\n", &player->recvbuffer[initial_pos]);  | 
        ||
| 550 | |||
| 551 | return; // finished  | 
        ||
| 552 | } | 
        ||
| 553 | |||
| 554 | |||
| 154 | pmbaty | 555 | int wcs_replace (wchar_t *haystack, wchar_t *needle, wchar_t *replacement)  | 
        
| 556 | { | 
        ||
| 557 | size_t replacement_length;  | 
        ||
| 558 | size_t replacement_count;  | 
        ||
| 559 | size_t pattern_length;  | 
        ||
| 560 | wchar_t *line_pointer;  | 
        ||
| 561 | |||
| 562 | replacement_count = 0;  | 
        ||
| 563 | while ((line_pointer = wcsstr (haystack, needle)) != NULL)  | 
        ||
| 564 |    { | 
        ||
| 565 | pattern_length = wcslen (needle);  | 
        ||
| 566 | replacement_length = wcslen (replacement);  | 
        ||
| 567 | memmove (&line_pointer[replacement_length], &line_pointer[pattern_length], (wcslen (&line_pointer[pattern_length]) + 1) * sizeof (wchar_t));  | 
        ||
| 568 | memcpy (line_pointer, replacement, replacement_length * sizeof (wchar_t));  | 
        ||
| 569 | replacement_count++;  | 
        ||
| 570 |    } | 
        ||
| 571 | |||
| 572 | return (replacement_count);  | 
        ||
| 573 | } | 
        ||
| 574 | |||
| 575 | |||
| 1 | pmbaty | 576 | static void PlayerEngine_Send (player_t *player)  | 
        
| 577 | { | 
        ||
| 578 |    // helper function to send data through the pipe communicating with the game engine process | 
        ||
| 579 | |||
| 154 | pmbaty | 580 | static wchar_t replacement_string[65536];  | 
        
| 159 | pmbaty | 581 | static wchar_t widechar_buffer[65536]; // needs to be big enough to hold game history  | 
        
| 582 | static char ascii_buffer[65536]; // needs to be big enough to hold game history  | 
        ||
| 1 | pmbaty | 583 | wchar_t *line_pointer;  | 
        
| 584 | unsigned long amount_written;  | 
        ||
| 154 | pmbaty | 585 | int move_index;  | 
        
| 586 | int try_index;  | 
        ||
| 1 | pmbaty | 587 | |
| 588 | player->sendbuffer_locked = true; // lock the buffer  | 
        ||
| 589 | |||
| 154 | pmbaty | 590 |    // perform variable replacements on sendbuffer | 
        
| 591 | if (the_board.move_count > 0)  | 
        ||
| 592 |    { | 
        ||
| 593 | wcs_replace (player->sendbuffer, L"${CURRENT_POS}", (/*the_board.move_count == 2 ? L"startpos" : */the_board.moves[the_board.move_count - 1].fen_string));  | 
        ||
| 594 | wcs_replace (player->sendbuffer, L"${LAST_MOVE}", Move_BuildString (&the_board.moves[the_board.move_count - 1]));  | 
        ||
| 595 | while (wcsstr (player->sendbuffer, L"${MAX_CORES}") != NULL)  | 
        ||
| 596 |       { | 
        ||
| 597 | swprintf_s (replacement_string, WCHAR_SIZEOF (replacement_string), L"%d", max_cores);  | 
        ||
| 598 | wcs_replace (player->sendbuffer, L"${MAX_CORES}", replacement_string);  | 
        ||
| 599 |       } | 
        ||
| 600 | while (wcsstr (player->sendbuffer, L"${SEARCH_DEPTH}") != NULL)  | 
        ||
| 601 |       { | 
        ||
| 602 | swprintf_s (replacement_string, WCHAR_SIZEOF (replacement_string), L"%d", options.engine.depth);  | 
        ||
| 603 | wcs_replace (player->sendbuffer, L"${SEARCH_DEPTH}", replacement_string);  | 
        ||
| 604 |       } | 
        ||
| 605 | while (wcsstr (player->sendbuffer, L"${GAME_HISTORY}") != NULL)  | 
        ||
| 606 |       { | 
        ||
| 607 | replacement_string[0] = 0;  | 
        ||
| 608 | for (move_index = 1; move_index < the_board.move_count; move_index++)  | 
        ||
| 609 |          { | 
        ||
| 610 | if (move_index > 1)  | 
        ||
| 611 | wcscat_s (replacement_string, WCHAR_SIZEOF (replacement_string), L" ");  | 
        ||
| 612 | wcscat_s (replacement_string, WCHAR_SIZEOF (replacement_string), Move_BuildString (&the_board.moves[move_index]));  | 
        ||
| 613 |          } | 
        ||
| 614 | wcs_replace (player->sendbuffer, L"${GAME_HISTORY}", replacement_string);  | 
        ||
| 615 |       } | 
        ||
| 616 |    } | 
        ||
| 617 | |||
| 1 | pmbaty | 618 |    // write what we're sending (if we're sending anything) | 
        
| 619 | if (player->sendbuffer[0] != 0)  | 
        ||
| 620 | Debug_Log (L"====================================SENDING:===================================\n%s\n", player->sendbuffer);  | 
        ||
| 621 | |||
| 622 |    // now read line per line... | 
        ||
| 623 | line_pointer = player->sendbuffer; // start at the first character  | 
        ||
| 624 | while ((line_pointer = wcsgets (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), line_pointer)) != NULL)  | 
        ||
| 625 |    { | 
        ||
| 626 | wcscat_s (widechar_buffer, WCHAR_SIZEOF (widechar_buffer), L"\n"); // put the carriage return back  | 
        ||
| 627 | ConvertTo7BitASCII (ascii_buffer, sizeof (ascii_buffer), widechar_buffer); // convert to ASCII  | 
        ||
| 150 | pmbaty | 628 | amount_written = pipe_write (fpipe, ascii_buffer, strlen (ascii_buffer)); // send data  | 
        
| 1 | pmbaty | 629 |    } | 
        
| 630 | |||
| 631 | player->sendbuffer[0] = 0; // what we had to send has been sent, reset the send buffer  | 
        ||
| 632 | player->sendbuffer_locked = false; // and unlock it  | 
        ||
| 633 | |||
| 154 | pmbaty | 634 |    // should the engine be initialized ? | 
        
| 635 | if (should_initialize)  | 
        ||
| 636 |    { | 
        ||
| 637 |       // wait for the engine process to display something (which will mean it's ready). Try for 5 seconds. | 
        ||
| 638 | for (try_index = 0; try_index < 50; try_index++)  | 
        ||
| 639 |       { | 
        ||
| 640 |          // read from pipe (non-blocking) | 
        ||
| 641 | PlayerEngine_Recv (player);  | 
        ||
| 642 | if (player->recvbuffer[0] != 0)  | 
        ||
| 643 | break; // break as soon as we get something  | 
        ||
| 644 | Sleep (100); // next try in 100 milliseconds  | 
        ||
| 645 |       } | 
        ||
| 646 | |||
| 647 |       // has the engine process not spoken yet ? | 
        ||
| 648 | if (player->recvbuffer[0] == 0)  | 
        ||
| 649 |       { | 
        ||
| 650 | messagebox.hWndParent = hMainWnd;  | 
        ||
| 651 | wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"ImportantMessage"));  | 
        ||
| 652 | swprintf_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"Error_ChessEngineInitializationFailed"), options.engine.programs[options.engine.selected_program].folder);  | 
        ||
| 653 | messagebox.flags = MB_ICONWARNING | MB_OK;  | 
        ||
| 654 | DialogBox_Message (&messagebox); // display a modeless error message box  | 
        ||
| 655 | |||
| 656 | PlayerEngine_Shutdown (player); // on error, shutdown the engine  | 
        ||
| 657 |       } | 
        ||
| 658 | |||
| 659 | should_initialize = false; // remember this is no longer to be done (until the next call to PlayerEngine_Init())  | 
        ||
| 660 |    } | 
        ||
| 661 | |||
| 1 | pmbaty | 662 | return; // finished  | 
        
| 663 | } | 
        ||
| 664 | |||
| 665 | |||
| 12 | pmbaty | 666 | static wchar_t *Move_BuildString (boardmove_t *move)  | 
        
| 1 | pmbaty | 667 | { | 
        
| 12 | pmbaty | 668 |    // helper function to build a move string to send to the engine from a particular board move. NOT THREAD SAFE. | 
        
| 1 | pmbaty | 669 | |
| 12 | pmbaty | 670 | static wchar_t output_string[8];  | 
        
| 671 | |||
| 1 | pmbaty | 672 |    // construct the four first characters | 
        
| 12 | pmbaty | 673 | swprintf_s (output_string, WCHAR_SIZEOF (output_string), L"%c%c%c%c",  | 
        
| 1 | pmbaty | 674 | L'a' + move->source[1], L'1' + move->source[0],  | 
        
| 675 | L'a' + move->target[1], L'1' + move->target[0]);  | 
        ||
| 676 | |||
| 677 |    // append any eventual promotion | 
        ||
| 678 | if (move->promotion_type == PART_ROOK)  | 
        ||
| 12 | pmbaty | 679 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"r");  | 
        
| 1 | pmbaty | 680 | else if (move->promotion_type == PART_KNIGHT)  | 
        
| 12 | pmbaty | 681 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"n");  | 
        
| 1 | pmbaty | 682 | else if (move->promotion_type == PART_BISHOP)  | 
        
| 12 | pmbaty | 683 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"b");  | 
        
| 1 | pmbaty | 684 | else if (move->promotion_type == PART_QUEEN)  | 
        
| 12 | pmbaty | 685 | wcscat_s (output_string, WCHAR_SIZEOF (output_string), L"q");  | 
        
| 1 | pmbaty | 686 | |
| 12 | pmbaty | 687 | return (output_string); // finished, return the move string  | 
        
| 1 | pmbaty | 688 | } |