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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | // audio.cpp |
| 2 | |||
| 3 | #include "common.h" |
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| 4 | |||
| 116 | pmbaty | 5 | // OpenAL includes |
| 6 | #include "openal/al.h" |
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| 7 | #include "openal/alc.h" |
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| 1 | pmbaty | 8 | |
| 116 | pmbaty | 9 | |
| 10 | // attenuation factor (lower means sounds fade LESS with distance, higher means sounds fade MORE with distance) |
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| 11 | #define ATTENUATION_FACTOR 0.02f |
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| 12 | |||
| 13 | |||
| 14 | // structures used in this module only |
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| 15 | typedef struct openal_buffer_s |
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| 16 | { |
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| 17 | wchar_t pathname[MAX_PATH]; // sound pathname |
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| 18 | ALshort *openal_samples; // OpenAL samples (16-bit mono) |
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| 19 | ALuint openal_buffer; // associated OpenAL buffer ID |
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| 20 | } openal_buffer_t; |
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| 21 | |||
| 22 | |||
| 23 | typedef struct openal_source_s |
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| 24 | { |
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| 25 | bool is_used; // set to TRUE if this source is used |
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| 26 | ALuint openal_source; // OpenAL sound source |
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| 27 | } openal_source_t; |
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| 28 | |||
| 29 | |||
| 1 | pmbaty | 30 | // global variables used in this module only |
| 116 | pmbaty | 31 | static ALCdevice *openal_device; |
| 32 | static ALCcontext *openal_context; |
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| 33 | static openal_buffer_t *soundbuffers; // mallocated |
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| 34 | static int soundbuffer_count; |
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| 35 | static openal_source_t *sources; // mallocated |
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| 36 | static int source_count; |
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| 1 | pmbaty | 37 | |
| 116 | pmbaty | 38 | bool Audio_Init (void) |
| 39 | { |
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| 40 | // this function initializes the audio subsystem (OpenAL) |
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| 1 | pmbaty | 41 | |
| 116 | pmbaty | 42 | openal_device = alcOpenDevice (NULL); // open audio device |
| 43 | if (openal_device == NULL) |
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| 44 | return (false); |
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| 45 | |||
| 46 | openal_context = alcCreateContext (openal_device, NULL); // create audio context |
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| 47 | if (openal_context == NULL) |
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| 48 | return (false); |
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| 49 | |||
| 50 | if (!alcMakeContextCurrent (openal_context)) // select this audio context |
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| 51 | return (false); |
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| 52 | |||
| 53 | soundbuffers = NULL; // we know no soundbuffer yet |
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| 54 | soundbuffer_count = 0; |
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| 55 | |||
| 56 | sources = NULL; // we have no playing source yet |
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| 57 | source_count = 0; |
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| 58 | |||
| 59 | return (true); // audio subsystem successfully initialized |
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| 60 | } |
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| 61 | |||
| 62 | |||
| 63 | void Audio_Shutdown (void) |
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| 64 | { |
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| 65 | // this function shuts down the audio subsystem |
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| 66 | |||
| 67 | int array_index; |
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| 68 | ALint status; |
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| 69 | |||
| 70 | // cycle through all sound sources, stop them if needed and delete them |
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| 71 | for (array_index = 0; array_index < source_count; array_index++) |
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| 72 | { |
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| 73 | if (!sources[array_index].is_used) |
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| 74 | continue; // skip unused sources |
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| 75 | alGetSourcei (sources[array_index].openal_source, AL_SOURCE_STATE, &status); // get this source's playing state |
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| 76 | if (status == AL_PLAYING) |
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| 77 | alSourceStop (sources[array_index].openal_source); // stop all playing sources |
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| 78 | alSourcei (sources[array_index].openal_source, AL_BUFFER, NULL); // untie the buffer from this source |
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| 79 | alDeleteSources (1, &sources[array_index].openal_source); // and tell OpenAL to dispose of it |
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| 80 | sources[array_index].is_used = false; // mark this source as unused now |
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| 81 | } |
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| 82 | |||
| 83 | // cycle through all known sound buffers and delete them |
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| 84 | for (array_index = 0; array_index < soundbuffer_count; array_index++) |
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| 85 | { |
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| 86 | alDeleteBuffers (1, &soundbuffers[array_index].openal_buffer); // tell OpenAL to dispose of this buffer |
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| 87 | SAFE_free ((void **) &soundbuffers[array_index].openal_samples); // free the buffer by our side |
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| 88 | soundbuffers[array_index].pathname[0] = 0; // remember this buffer is now empty |
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| 89 | } |
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| 90 | |||
| 91 | alcMakeContextCurrent (NULL); // unselect the audio context |
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| 92 | alcDestroyContext (openal_context); // destroy it (only after it's been unselected!) |
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| 93 | alcCloseDevice (openal_device); // and close the audio device |
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| 94 | |||
| 95 | return; // finished, audio subsystem has been shutdown |
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| 96 | } |
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| 97 | |||
| 98 | |||
| 1 | pmbaty | 99 | void Audio_Think (void) |
| 100 | { |
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| 116 | pmbaty | 101 | // this function disposes of sound buffers and sources that have finished playing |
| 1 | pmbaty | 102 | |
| 116 | pmbaty | 103 | int source_index; |
| 104 | ALint status; |
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| 105 | float angle; |
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| 106 | float sin_pitch; |
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| 107 | float sin_yaw; |
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| 108 | float cos_pitch; |
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| 109 | float cos_yaw; |
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| 110 | ALfloat camera_position[3]; |
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| 111 | ALfloat forward_and_up[6]; |
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| 1 | pmbaty | 112 | |
| 116 | pmbaty | 113 | // compute the sine and cosine of the pitch component |
| 114 | angle = current_pitch * TO_RADIANS; |
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| 115 | sin_pitch = sinf (angle); |
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| 116 | cos_pitch = cosf (angle); |
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| 117 | |||
| 118 | // compute the sine and cosine of the yaw component |
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| 119 | angle = current_yaw * TO_RADIANS; |
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| 120 | sin_yaw = sinf (angle); |
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| 121 | cos_yaw = cosf (angle); |
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| 122 | |||
| 123 | // build the camera position |
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| 124 | camera_position[0] = (ALfloat) -(cos_pitch * cos_yaw) * current_distance * ATTENUATION_FACTOR; |
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| 125 | camera_position[1] = (ALfloat) -(cos_pitch * sin_yaw) * current_distance * ATTENUATION_FACTOR; |
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| 126 | camera_position[2] = (ALfloat) sin_pitch * current_distance * ATTENUATION_FACTOR; |
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| 127 | |||
| 128 | // build the camera orientation |
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| 129 | forward_and_up[0] = -camera_position[0]; // forward direction is the opposite of camera position, since the camera is looking at the center of the scene |
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| 130 | forward_and_up[1] = -camera_position[1]; |
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| 131 | forward_and_up[2] = -camera_position[2]; |
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| 132 | forward_and_up[3] = 0.0f; |
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| 133 | forward_and_up[3] = 0.0f; |
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| 134 | forward_and_up[3] = 1.0f; // FIXME: upwards direction is not quite exact. It depends on the lookdown angle. |
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| 135 | |||
| 136 | // update the listener's position and orientation |
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| 137 | alListener3f (AL_POSITION, camera_position[0], camera_position[1], camera_position[2]); |
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| 138 | alListener3f (AL_VELOCITY, 0, 0, 0); // TODO: compute velocity dynamically with previous position |
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| 139 | alListenerfv (AL_ORIENTATION, forward_and_up); |
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| 140 | |||
| 141 | // cycle through all used sources and see if one is no longer playing |
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| 142 | for (source_index = 0; source_index < source_count; source_index++) |
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| 1 | pmbaty | 143 | { |
| 116 | pmbaty | 144 | if (!sources[source_index].is_used) |
| 145 | continue; // skip unused slots |
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| 1 | pmbaty | 146 | |
| 116 | pmbaty | 147 | alGetSourcei (sources[source_index].openal_source, AL_SOURCE_STATE, &status); // get this source's playing state |
| 148 | if (status == AL_PLAYING) |
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| 149 | continue; // skip sources that are still playing |
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| 150 | |||
| 151 | alSourcei (sources[source_index].openal_source, AL_BUFFER, NULL); // untie the buffer from this source |
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| 152 | alDeleteSources (1, &sources[source_index].openal_source); // and tell OpenAL to dispose of it |
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| 153 | sources[source_index].is_used = false; // mark this source as unused now |
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| 1 | pmbaty | 154 | } |
| 155 | |||
| 156 | return; // finished, audio has been handled |
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| 157 | } |
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| 158 | |||
| 159 | |||
| 116 | pmbaty | 160 | void Audio_PlaySound (int sound_type, float pos_x, float pos_y, float pos_z) |
| 1 | pmbaty | 161 | { |
| 162 | // helper function to play a sound |
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| 163 | |||
| 116 | pmbaty | 164 | static wchar_t soundfile_path[MAX_PATH]; |
| 165 | int soundbuffer_index; |
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| 166 | buffer_t soundfile; |
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| 167 | unsigned long current_pos; |
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| 168 | uint16_t temp16; |
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| 169 | uint32_t temp32; |
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| 170 | uint32_t blksiz; |
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| 171 | uint32_t chunk_id; |
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| 172 | int sample_count; |
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| 173 | int sample_index; |
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| 174 | int sample_size; |
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| 175 | int channel_count; |
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| 176 | int channel_index; |
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| 177 | int channel_size; |
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| 178 | int sample_value; |
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| 179 | int sample_rate; |
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| 180 | int source_index; |
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| 181 | float pitch; |
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| 182 | |||
| 1 | pmbaty | 183 | if (!options.want_sounds) |
| 184 | return; // if we want no sound, don't play anything |
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| 185 | |||
| 116 | pmbaty | 186 | // given the type of sound we want, enqueue the right one |
| 187 | pitch = 1.0f; // assume fixed pitch until told otherwise |
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| 188 | if (sound_type == SOUNDTYPE_CLICK) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/click.wav", app_path, theme->name); |
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| 189 | else if (sound_type == SOUNDTYPE_ILLEGALMOVE) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/illegal.wav", app_path, theme->name); |
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| 190 | else if (sound_type == SOUNDTYPE_VICTORY) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/win.wav", app_path, theme->name); |
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| 191 | else if (sound_type == SOUNDTYPE_DEFEAT) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/lose.wav", app_path, theme->name); |
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| 192 | else if (sound_type == SOUNDTYPE_CHECK) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/check.wav", app_path, theme->name); |
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| 193 | else if (sound_type == SOUNDTYPE_PIECETAKEN) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/take.wav", app_path, theme->name); |
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| 194 | else if (sound_type == SOUNDTYPE_MOVE) |
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| 195 | { |
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| 196 | temp32 = rand () % 6; // there are several movement sounds, pick one at random |
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| 197 | if (temp32 == 0) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move1.wav", app_path, theme->name); |
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| 198 | else if (temp32 == 1) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move2.wav", app_path, theme->name); |
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| 199 | else if (temp32 == 2) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move3.wav", app_path, theme->name); |
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| 200 | else if (temp32 == 3) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move4.wav", app_path, theme->name); |
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| 201 | else if (temp32 == 4) swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move5.wav", app_path, theme->name); |
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| 202 | else swprintf_s (soundfile_path, WCHAR_SIZEOF (soundfile_path), L"%s/themes/%s/sounds/move6.wav", app_path, theme->name); |
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| 203 | pitch = 1.0f + ((((float) rand ()) / RAND_MAX) - 0.5f) / 2.0f; // set a random pitch for these sounds between 0.75 and 1.25 |
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| 204 | } |
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| 205 | |||
| 206 | // now cycle through our known OpenAL buffers and see if we already know this one |
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| 207 | for (soundbuffer_index = 0; soundbuffer_index < soundbuffer_count; soundbuffer_index++) |
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| 208 | if (wcscmp (soundbuffers[soundbuffer_index].pathname, soundfile_path) == 0) |
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| 209 | break; // break as soon as we find it |
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| 210 | |||
| 211 | // have we NOT found it ? if so, we must create it |
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| 212 | if (soundbuffer_index == soundbuffer_count) |
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| 213 | { |
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| 214 | // load the sound file |
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| 215 | Buffer_Initialize (&soundfile); |
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| 216 | if (!Buffer_ReadFromFileW (&soundfile, soundfile_path)) |
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| 217 | return; // if unable to load this sound file, give up (FIXME: log something ?) |
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| 218 | |||
| 219 | // parse the WAV file |
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| 220 | sample_count = channel_count = sample_size = channel_size = 0; |
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| 221 | current_pos = 0; |
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| 222 | for (;;) |
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| 223 | { |
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| 224 | #define READ_DATA(type) *((type *) &soundfile.data[current_pos]); current_pos += sizeof (type); if (current_pos >= soundfile.size) break; |
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| 225 | |||
| 226 | chunk_id = READ_DATA (uint32_t); |
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| 227 | if (chunk_id == *((uint32_t *) "RIFF")) |
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| 228 | { |
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| 229 | temp32 = READ_DATA (uint32_t); // skip the "chunk size" field |
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| 230 | temp32 = READ_DATA (uint32_t); // skip the "riff style" field (typically "WAVE") |
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| 231 | } |
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| 232 | else if (chunk_id == *((uint32_t *) "fmt ")) |
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| 233 | { |
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| 234 | blksiz = READ_DATA (uint32_t); |
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| 235 | temp16 = READ_DATA (uint16_t); if (temp16 != 1) break; // compressed WAVs are unsupported |
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| 236 | temp32 = READ_DATA (uint16_t); channel_count = (int) temp16; |
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| 237 | temp32 = READ_DATA (uint32_t); sample_rate = (int) temp32; |
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| 238 | temp32 = READ_DATA (uint32_t); |
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| 239 | temp16 = READ_DATA (uint16_t); sample_size = (int) temp16; |
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| 240 | temp16 = READ_DATA (uint16_t); channel_size = (int) temp16 / 8; |
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| 241 | if (blksiz > 16) |
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| 242 | current_pos += blksiz - 16; |
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| 243 | if (current_pos >= soundfile.size) |
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| 244 | break; // don't go beyond the end of the file |
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| 245 | } |
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| 246 | else if (chunk_id == *((uint32_t *) "data")) |
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| 247 | { |
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| 248 | temp32 = READ_DATA (uint32_t); sample_count = (int) temp32; |
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| 249 | break; // current_pos is now at the beginning of data, and data measures sample_count bytes long |
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| 250 | } |
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| 251 | else |
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| 252 | { |
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| 253 | blksiz = READ_DATA (uint32_t); // skip the "chunk size" field |
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| 254 | current_pos += blksiz; // useless chunk, skip it |
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| 255 | if (current_pos >= soundfile.size) |
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| 256 | break; // don't go beyond the end of the file |
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| 257 | } |
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| 258 | |||
| 259 | #undef READ_DATA |
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| 260 | } |
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| 261 | if ((sample_count == 0) || (channel_count == 0) || (sample_size == 0) || (channel_size == 0)) |
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| 262 | return; // FIXME: not a wav file |
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| 263 | |||
| 264 | // compute the total number of samples (number of channels * number of frames) |
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| 265 | sample_count /= sample_size; |
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| 266 | |||
| 267 | // reallocate space for one more sound buffer |
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| 268 | soundbuffers = (openal_buffer_t *) SAFE_realloc (soundbuffers, soundbuffer_count, soundbuffer_count + 1, sizeof (openal_buffer_t), false); |
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| 269 | wcscpy_s (soundbuffers[soundbuffer_index].pathname, sizeof (soundbuffers[soundbuffer_index].pathname), soundfile_path); // save this sound's pathname |
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| 270 | |||
| 271 | // allocate the samples buffer and fill it, mixing all the WAV channels altogether in a 16-bit mono stream |
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| 272 | soundbuffers[soundbuffer_index].openal_samples = (ALshort *) SAFE_malloc (sample_count, sizeof (ALshort), false); |
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| 273 | for (sample_index = 0; sample_index < sample_count; sample_index++) |
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| 274 | { |
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| 275 | sample_value = 0; |
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| 276 | if (channel_size == 1) |
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| 277 | for (channel_index = 0; channel_index < channel_count; channel_index++) |
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| 278 | sample_value += *((int8_t *) soundfile.data[current_pos + sample_index * sample_size + channel_index * channel_size]); |
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| 279 | else if (channel_size == 2) |
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| 280 | for (channel_index = 0; channel_index < channel_count; channel_index++) |
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| 281 | sample_value += *((int16_t *) &soundfile.data[current_pos + sample_index * sample_size + channel_index * channel_size]); |
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| 282 | sample_value /= channel_count; |
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| 283 | soundbuffers[soundbuffer_index].openal_samples[sample_index] = (ALshort) sample_value; |
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| 284 | } |
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| 285 | |||
| 286 | Buffer_Forget (&soundfile); // we can now forget this sound file |
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| 287 | |||
| 288 | alGenBuffers (1, &soundbuffers[soundbuffer_index].openal_buffer); // create an OpenAL sound buffer and fill it with our samples |
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| 289 | alBufferData (soundbuffers[soundbuffer_index].openal_buffer, AL_FORMAT_MONO16, soundbuffers[soundbuffer_index].openal_samples, sample_count * sizeof (ALushort), (ALsizei) sample_rate); |
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| 290 | if (alGetError () != AL_NO_ERROR) |
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| 291 | return; // FIXME: couldn't fill OpenAL buffer |
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| 292 | |||
| 293 | soundbuffer_count++; // one more sound buffer has been created |
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| 294 | } |
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| 295 | |||
| 296 | // now we have a buffer to play |
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| 297 | |||
| 298 | // cycle through our known OpenAL sources and find a free one |
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| 299 | for (source_index = 0; source_index < source_count; source_index++) |
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| 300 | if (!sources[source_index].is_used) |
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| 301 | break; // break as soon as we find it |
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| 302 | |||
| 303 | // have we NOT found any ? if so, reallocate so as to have one more |
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| 304 | if (source_index == source_count) |
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| 305 | { |
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| 306 | sources = (openal_source_t *) SAFE_realloc (sources, source_count, source_count + 1, sizeof (openal_source_t), false); |
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| 307 | source_count++; // one more source has been created |
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| 308 | } |
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| 309 | |||
| 310 | // now we have a source to play our buffer |
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| 311 | |||
| 312 | sources[source_index].is_used = true; // immediately mark it as used |
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| 313 | alGenSources (1, &sources[source_index].openal_source); // (re)create an OpenAL source |
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| 314 | |||
| 315 | alSourcef (sources[source_index].openal_source, AL_PITCH, (ALfloat) pitch); // set the source's pitch |
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| 316 | alSourcef (sources[source_index].openal_source, AL_GAIN, 1.0f); // set the source's volume (full) |
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| 317 | alSource3f (sources[source_index].openal_source, AL_POSITION, (ALfloat) pos_x * ATTENUATION_FACTOR, (ALfloat) pos_y * ATTENUATION_FACTOR, (ALfloat) pos_z * ATTENUATION_FACTOR); |
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| 318 | alSource3f (sources[source_index].openal_source, AL_VELOCITY, 0, 0, 0); // set the source's velocity (static) |
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| 319 | alSourcei (sources[source_index].openal_source, AL_LOOPING, AL_FALSE); // set it as non-looping |
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| 320 | alSourcei (sources[source_index].openal_source, AL_BUFFER, soundbuffers[soundbuffer_index].openal_buffer); // attach our bufferized data to it |
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| 321 | |||
| 322 | // play the source! Audio_Think() will dispose of it when it's finished |
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| 323 | alSourcePlay (sources[source_index].openal_source); |
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| 324 | |||
| 1 | pmbaty | 325 | return; // finished |
| 326 | } |