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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | #ifndef __gl2_h_ | 
| 2 | #define __gl2_h_ | ||
| 3 | |||
| 4 | /* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */ | ||
| 5 | |||
| 6 | /*#include <GLES2/gl2platform.h>*/ | ||
| 7 | |||
| 8 | #ifdef __cplusplus | ||
| 9 | extern "C" { | ||
| 10 | #endif | ||
| 11 | |||
| 12 | /* | ||
| 13 |  * This document is licensed under the SGI Free Software B License Version | ||
| 14 |  * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . | ||
| 15 |  */ | ||
| 16 | |||
| 17 | /*------------------------------------------------------------------------- | ||
| 18 |  * Data type definitions | ||
| 19 |  *-----------------------------------------------------------------------*/ | ||
| 20 | |||
| 21 | typedef void GLvoid; | ||
| 22 | typedef char GLchar; | ||
| 23 | typedef unsigned int GLenum; | ||
| 24 | typedef unsigned char GLboolean; | ||
| 25 | typedef unsigned int GLbitfield; | ||
| 26 | typedef khronos_int8_t GLbyte; | ||
| 27 | typedef short GLshort; | ||
| 28 | typedef int GLint; | ||
| 29 | typedef int GLsizei; | ||
| 30 | typedef khronos_uint8_t GLubyte; | ||
| 31 | typedef unsigned short GLushort; | ||
| 32 | typedef unsigned int GLuint; | ||
| 33 | typedef khronos_float_t GLfloat; | ||
| 34 | typedef khronos_float_t GLclampf; | ||
| 35 | typedef khronos_int32_t GLfixed; | ||
| 36 | |||
| 37 | /* GL types for handling large vertex buffer objects */ | ||
| 38 | typedef khronos_intptr_t GLintptr; | ||
| 39 | typedef khronos_ssize_t GLsizeiptr; | ||
| 40 | |||
| 41 | /* OpenGL ES core versions */ | ||
| 42 | #define GL_ES_VERSION_2_0                 1 | ||
| 43 | |||
| 44 | /* ClearBufferMask */ | ||
| 45 | #define GL_DEPTH_BUFFER_BIT               0x00000100 | ||
| 46 | #define GL_STENCIL_BUFFER_BIT             0x00000400 | ||
| 47 | #define GL_COLOR_BUFFER_BIT               0x00004000 | ||
| 48 | |||
| 49 | /* Boolean */ | ||
| 50 | #define GL_FALSE                          0 | ||
| 51 | #define GL_TRUE                           1 | ||
| 52 | |||
| 53 | /* BeginMode */ | ||
| 54 | #define GL_POINTS                         0x0000 | ||
| 55 | #define GL_LINES                          0x0001 | ||
| 56 | #define GL_LINE_LOOP                      0x0002 | ||
| 57 | #define GL_LINE_STRIP                     0x0003 | ||
| 58 | #define GL_TRIANGLES                      0x0004 | ||
| 59 | #define GL_TRIANGLE_STRIP                 0x0005 | ||
| 60 | #define GL_TRIANGLE_FAN                   0x0006 | ||
| 61 | |||
| 62 | /* AlphaFunction (not supported in ES20) */ | ||
| 63 | /*      GL_NEVER */ | ||
| 64 | /*      GL_LESS */ | ||
| 65 | /*      GL_EQUAL */ | ||
| 66 | /*      GL_LEQUAL */ | ||
| 67 | /*      GL_GREATER */ | ||
| 68 | /*      GL_NOTEQUAL */ | ||
| 69 | /*      GL_GEQUAL */ | ||
| 70 | /*      GL_ALWAYS */ | ||
| 71 | |||
| 72 | /* BlendingFactorDest */ | ||
| 73 | #define GL_ZERO                           0 | ||
| 74 | #define GL_ONE                            1 | ||
| 75 | #define GL_SRC_COLOR                      0x0300 | ||
| 76 | #define GL_ONE_MINUS_SRC_COLOR            0x0301 | ||
| 77 | #define GL_SRC_ALPHA                      0x0302 | ||
| 78 | #define GL_ONE_MINUS_SRC_ALPHA            0x0303 | ||
| 79 | #define GL_DST_ALPHA                      0x0304 | ||
| 80 | #define GL_ONE_MINUS_DST_ALPHA            0x0305 | ||
| 81 | |||
| 82 | /* BlendingFactorSrc */ | ||
| 83 | /*      GL_ZERO */ | ||
| 84 | /*      GL_ONE */ | ||
| 85 | #define GL_DST_COLOR                      0x0306 | ||
| 86 | #define GL_ONE_MINUS_DST_COLOR            0x0307 | ||
| 87 | #define GL_SRC_ALPHA_SATURATE             0x0308 | ||
| 88 | /*      GL_SRC_ALPHA */ | ||
| 89 | /*      GL_ONE_MINUS_SRC_ALPHA */ | ||
| 90 | /*      GL_DST_ALPHA */ | ||
| 91 | /*      GL_ONE_MINUS_DST_ALPHA */ | ||
| 92 | |||
| 93 | /* BlendEquationSeparate */ | ||
| 94 | #define GL_FUNC_ADD                       0x8006 | ||
| 95 | #define GL_BLEND_EQUATION                 0x8009 | ||
| 96 | #define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */ | ||
| 97 | #define GL_BLEND_EQUATION_ALPHA           0x883D | ||
| 98 | |||
| 99 | /* BlendSubtract */ | ||
| 100 | #define GL_FUNC_SUBTRACT                  0x800A | ||
| 101 | #define GL_FUNC_REVERSE_SUBTRACT          0x800B | ||
| 102 | |||
| 103 | /* Separate Blend Functions */ | ||
| 104 | #define GL_BLEND_DST_RGB                  0x80C8 | ||
| 105 | #define GL_BLEND_SRC_RGB                  0x80C9 | ||
| 106 | #define GL_BLEND_DST_ALPHA                0x80CA | ||
| 107 | #define GL_BLEND_SRC_ALPHA                0x80CB | ||
| 108 | #define GL_CONSTANT_COLOR                 0x8001 | ||
| 109 | #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002 | ||
| 110 | #define GL_CONSTANT_ALPHA                 0x8003 | ||
| 111 | #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004 | ||
| 112 | #define GL_BLEND_COLOR                    0x8005 | ||
| 113 | |||
| 114 | /* Buffer Objects */ | ||
| 115 | #define GL_ARRAY_BUFFER                   0x8892 | ||
| 116 | #define GL_ELEMENT_ARRAY_BUFFER           0x8893 | ||
| 117 | #define GL_ARRAY_BUFFER_BINDING           0x8894 | ||
| 118 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895 | ||
| 119 | |||
| 120 | #define GL_STREAM_DRAW                    0x88E0 | ||
| 121 | #define GL_STATIC_DRAW                    0x88E4 | ||
| 122 | #define GL_DYNAMIC_DRAW                   0x88E8 | ||
| 123 | |||
| 124 | #define GL_BUFFER_SIZE                    0x8764 | ||
| 125 | #define GL_BUFFER_USAGE                   0x8765 | ||
| 126 | |||
| 127 | #define GL_CURRENT_VERTEX_ATTRIB          0x8626 | ||
| 128 | |||
| 129 | /* CullFaceMode */ | ||
| 130 | #define GL_FRONT                          0x0404 | ||
| 131 | #define GL_BACK                           0x0405 | ||
| 132 | #define GL_FRONT_AND_BACK                 0x0408 | ||
| 133 | |||
| 134 | /* DepthFunction */ | ||
| 135 | /*      GL_NEVER */ | ||
| 136 | /*      GL_LESS */ | ||
| 137 | /*      GL_EQUAL */ | ||
| 138 | /*      GL_LEQUAL */ | ||
| 139 | /*      GL_GREATER */ | ||
| 140 | /*      GL_NOTEQUAL */ | ||
| 141 | /*      GL_GEQUAL */ | ||
| 142 | /*      GL_ALWAYS */ | ||
| 143 | |||
| 144 | /* EnableCap */ | ||
| 145 | #define GL_TEXTURE_2D                     0x0DE1 | ||
| 146 | #define GL_CULL_FACE                      0x0B44 | ||
| 147 | #define GL_BLEND                          0x0BE2 | ||
| 148 | #define GL_DITHER                         0x0BD0 | ||
| 149 | #define GL_STENCIL_TEST                   0x0B90 | ||
| 150 | #define GL_DEPTH_TEST                     0x0B71 | ||
| 151 | #define GL_SCISSOR_TEST                   0x0C11 | ||
| 152 | #define GL_POLYGON_OFFSET_FILL            0x8037 | ||
| 153 | #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E | ||
| 154 | #define GL_SAMPLE_COVERAGE                0x80A0 | ||
| 155 | |||
| 156 | /* ErrorCode */ | ||
| 157 | #define GL_NO_ERROR                       0 | ||
| 158 | #define GL_INVALID_ENUM                   0x0500 | ||
| 159 | #define GL_INVALID_VALUE                  0x0501 | ||
| 160 | #define GL_INVALID_OPERATION              0x0502 | ||
| 161 | #define GL_OUT_OF_MEMORY                  0x0505 | ||
| 162 | |||
| 163 | /* FrontFaceDirection */ | ||
| 164 | #define GL_CW                             0x0900 | ||
| 165 | #define GL_CCW                            0x0901 | ||
| 166 | |||
| 167 | /* GetPName */ | ||
| 168 | #define GL_LINE_WIDTH                     0x0B21 | ||
| 169 | #define GL_ALIASED_POINT_SIZE_RANGE       0x846D | ||
| 170 | #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E | ||
| 171 | #define GL_CULL_FACE_MODE                 0x0B45 | ||
| 172 | #define GL_FRONT_FACE                     0x0B46 | ||
| 173 | #define GL_DEPTH_RANGE                    0x0B70 | ||
| 174 | #define GL_DEPTH_WRITEMASK                0x0B72 | ||
| 175 | #define GL_DEPTH_CLEAR_VALUE              0x0B73 | ||
| 176 | #define GL_DEPTH_FUNC                     0x0B74 | ||
| 177 | #define GL_STENCIL_CLEAR_VALUE            0x0B91 | ||
| 178 | #define GL_STENCIL_FUNC                   0x0B92 | ||
| 179 | #define GL_STENCIL_FAIL                   0x0B94 | ||
| 180 | #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95 | ||
| 181 | #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96 | ||
| 182 | #define GL_STENCIL_REF                    0x0B97 | ||
| 183 | #define GL_STENCIL_VALUE_MASK             0x0B93 | ||
| 184 | #define GL_STENCIL_WRITEMASK              0x0B98 | ||
| 185 | #define GL_STENCIL_BACK_FUNC              0x8800 | ||
| 186 | #define GL_STENCIL_BACK_FAIL              0x8801 | ||
| 187 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802 | ||
| 188 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803 | ||
| 189 | #define GL_STENCIL_BACK_REF               0x8CA3 | ||
| 190 | #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4 | ||
| 191 | #define GL_STENCIL_BACK_WRITEMASK         0x8CA5 | ||
| 192 | #define GL_VIEWPORT                       0x0BA2 | ||
| 193 | #define GL_SCISSOR_BOX                    0x0C10 | ||
| 194 | /*      GL_SCISSOR_TEST */ | ||
| 195 | #define GL_COLOR_CLEAR_VALUE              0x0C22 | ||
| 196 | #define GL_COLOR_WRITEMASK                0x0C23 | ||
| 197 | #define GL_UNPACK_ALIGNMENT               0x0CF5 | ||
| 198 | #define GL_PACK_ALIGNMENT                 0x0D05 | ||
| 199 | #define GL_MAX_TEXTURE_SIZE               0x0D33 | ||
| 200 | #define GL_MAX_VIEWPORT_DIMS              0x0D3A | ||
| 201 | #define GL_SUBPIXEL_BITS                  0x0D50 | ||
| 202 | #define GL_RED_BITS                       0x0D52 | ||
| 203 | #define GL_GREEN_BITS                     0x0D53 | ||
| 204 | #define GL_BLUE_BITS                      0x0D54 | ||
| 205 | #define GL_ALPHA_BITS                     0x0D55 | ||
| 206 | #define GL_DEPTH_BITS                     0x0D56 | ||
| 207 | #define GL_STENCIL_BITS                   0x0D57 | ||
| 208 | #define GL_POLYGON_OFFSET_UNITS           0x2A00 | ||
| 209 | /*      GL_POLYGON_OFFSET_FILL */ | ||
| 210 | #define GL_POLYGON_OFFSET_FACTOR          0x8038 | ||
| 211 | #define GL_TEXTURE_BINDING_2D             0x8069 | ||
| 212 | #define GL_SAMPLE_BUFFERS                 0x80A8 | ||
| 213 | #define GL_SAMPLES                        0x80A9 | ||
| 214 | #define GL_SAMPLE_COVERAGE_VALUE          0x80AA | ||
| 215 | #define GL_SAMPLE_COVERAGE_INVERT         0x80AB | ||
| 216 | |||
| 217 | /* GetTextureParameter */ | ||
| 218 | /*      GL_TEXTURE_MAG_FILTER */ | ||
| 219 | /*      GL_TEXTURE_MIN_FILTER */ | ||
| 220 | /*      GL_TEXTURE_WRAP_S */ | ||
| 221 | /*      GL_TEXTURE_WRAP_T */ | ||
| 222 | |||
| 223 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | ||
| 224 | #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3 | ||
| 225 | |||
| 226 | /* HintMode */ | ||
| 227 | #define GL_DONT_CARE                      0x1100 | ||
| 228 | #define GL_FASTEST                        0x1101 | ||
| 229 | #define GL_NICEST                         0x1102 | ||
| 230 | |||
| 231 | /* HintTarget */ | ||
| 232 | #define GL_GENERATE_MIPMAP_HINT            0x8192 | ||
| 233 | |||
| 234 | /* DataType */ | ||
| 235 | #define GL_BYTE                           0x1400 | ||
| 236 | #define GL_UNSIGNED_BYTE                  0x1401 | ||
| 237 | #define GL_SHORT                          0x1402 | ||
| 238 | #define GL_UNSIGNED_SHORT                 0x1403 | ||
| 239 | #define GL_INT                            0x1404 | ||
| 240 | #define GL_UNSIGNED_INT                   0x1405 | ||
| 241 | #define GL_FLOAT                          0x1406 | ||
| 242 | #define GL_FIXED                          0x140C | ||
| 243 | |||
| 244 | /* PixelFormat */ | ||
| 245 | #define GL_DEPTH_COMPONENT                0x1902 | ||
| 246 | #define GL_ALPHA                          0x1906 | ||
| 247 | #define GL_RGB                            0x1907 | ||
| 248 | #define GL_RGBA                           0x1908 | ||
| 249 | #define GL_LUMINANCE                      0x1909 | ||
| 250 | #define GL_LUMINANCE_ALPHA                0x190A | ||
| 251 | |||
| 252 | /* PixelType */ | ||
| 253 | /*      GL_UNSIGNED_BYTE */ | ||
| 254 | #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033 | ||
| 255 | #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034 | ||
| 256 | #define GL_UNSIGNED_SHORT_5_6_5           0x8363 | ||
| 257 | |||
| 258 | /* Shaders */ | ||
| 259 | #define GL_FRAGMENT_SHADER                  0x8B30 | ||
| 260 | #define GL_VERTEX_SHADER                    0x8B31 | ||
| 261 | #define GL_MAX_VERTEX_ATTRIBS               0x8869 | ||
| 262 | #define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB | ||
| 263 | #define GL_MAX_VARYING_VECTORS              0x8DFC | ||
| 264 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D | ||
| 265 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C | ||
| 266 | #define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872 | ||
| 267 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD | ||
| 268 | #define GL_SHADER_TYPE                      0x8B4F | ||
| 269 | #define GL_DELETE_STATUS                    0x8B80 | ||
| 270 | #define GL_LINK_STATUS                      0x8B82 | ||
| 271 | #define GL_VALIDATE_STATUS                  0x8B83 | ||
| 272 | #define GL_ATTACHED_SHADERS                 0x8B85 | ||
| 273 | #define GL_ACTIVE_UNIFORMS                  0x8B86 | ||
| 274 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87 | ||
| 275 | #define GL_ACTIVE_ATTRIBUTES                0x8B89 | ||
| 276 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A | ||
| 277 | #define GL_SHADING_LANGUAGE_VERSION         0x8B8C | ||
| 278 | #define GL_CURRENT_PROGRAM                  0x8B8D | ||
| 279 | |||
| 280 | /* StencilFunction */ | ||
| 281 | #define GL_NEVER                          0x0200 | ||
| 282 | #define GL_LESS                           0x0201 | ||
| 283 | #define GL_EQUAL                          0x0202 | ||
| 284 | #define GL_LEQUAL                         0x0203 | ||
| 285 | #define GL_GREATER                        0x0204 | ||
| 286 | #define GL_NOTEQUAL                       0x0205 | ||
| 287 | #define GL_GEQUAL                         0x0206 | ||
| 288 | #define GL_ALWAYS                         0x0207 | ||
| 289 | |||
| 290 | /* StencilOp */ | ||
| 291 | /*      GL_ZERO */ | ||
| 292 | #define GL_KEEP                           0x1E00 | ||
| 293 | #define GL_REPLACE                        0x1E01 | ||
| 294 | #define GL_INCR                           0x1E02 | ||
| 295 | #define GL_DECR                           0x1E03 | ||
| 296 | #define GL_INVERT                         0x150A | ||
| 297 | #define GL_INCR_WRAP                      0x8507 | ||
| 298 | #define GL_DECR_WRAP                      0x8508 | ||
| 299 | |||
| 300 | /* StringName */ | ||
| 301 | #define GL_VENDOR                         0x1F00 | ||
| 302 | #define GL_RENDERER                       0x1F01 | ||
| 303 | #define GL_VERSION                        0x1F02 | ||
| 304 | #define GL_EXTENSIONS                     0x1F03 | ||
| 305 | |||
| 306 | /* TextureMagFilter */ | ||
| 307 | #define GL_NEAREST                        0x2600 | ||
| 308 | #define GL_LINEAR                         0x2601 | ||
| 309 | |||
| 310 | /* TextureMinFilter */ | ||
| 311 | /*      GL_NEAREST */ | ||
| 312 | /*      GL_LINEAR */ | ||
| 313 | #define GL_NEAREST_MIPMAP_NEAREST         0x2700 | ||
| 314 | #define GL_LINEAR_MIPMAP_NEAREST          0x2701 | ||
| 315 | #define GL_NEAREST_MIPMAP_LINEAR          0x2702 | ||
| 316 | #define GL_LINEAR_MIPMAP_LINEAR           0x2703 | ||
| 317 | |||
| 318 | /* TextureParameterName */ | ||
| 319 | #define GL_TEXTURE_MAG_FILTER             0x2800 | ||
| 320 | #define GL_TEXTURE_MIN_FILTER             0x2801 | ||
| 321 | #define GL_TEXTURE_WRAP_S                 0x2802 | ||
| 322 | #define GL_TEXTURE_WRAP_T                 0x2803 | ||
| 323 | |||
| 324 | /* TextureTarget */ | ||
| 325 | /*      GL_TEXTURE_2D */ | ||
| 326 | #define GL_TEXTURE                        0x1702 | ||
| 327 | |||
| 328 | #define GL_TEXTURE_CUBE_MAP               0x8513 | ||
| 329 | #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514 | ||
| 330 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515 | ||
| 331 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516 | ||
| 332 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517 | ||
| 333 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518 | ||
| 334 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519 | ||
| 335 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A | ||
| 336 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C | ||
| 337 | |||
| 338 | /* TextureUnit */ | ||
| 339 | #define GL_TEXTURE0                       0x84C0 | ||
| 340 | #define GL_TEXTURE1                       0x84C1 | ||
| 341 | #define GL_TEXTURE2                       0x84C2 | ||
| 342 | #define GL_TEXTURE3                       0x84C3 | ||
| 343 | #define GL_TEXTURE4                       0x84C4 | ||
| 344 | #define GL_TEXTURE5                       0x84C5 | ||
| 345 | #define GL_TEXTURE6                       0x84C6 | ||
| 346 | #define GL_TEXTURE7                       0x84C7 | ||
| 347 | #define GL_TEXTURE8                       0x84C8 | ||
| 348 | #define GL_TEXTURE9                       0x84C9 | ||
| 349 | #define GL_TEXTURE10                      0x84CA | ||
| 350 | #define GL_TEXTURE11                      0x84CB | ||
| 351 | #define GL_TEXTURE12                      0x84CC | ||
| 352 | #define GL_TEXTURE13                      0x84CD | ||
| 353 | #define GL_TEXTURE14                      0x84CE | ||
| 354 | #define GL_TEXTURE15                      0x84CF | ||
| 355 | #define GL_TEXTURE16                      0x84D0 | ||
| 356 | #define GL_TEXTURE17                      0x84D1 | ||
| 357 | #define GL_TEXTURE18                      0x84D2 | ||
| 358 | #define GL_TEXTURE19                      0x84D3 | ||
| 359 | #define GL_TEXTURE20                      0x84D4 | ||
| 360 | #define GL_TEXTURE21                      0x84D5 | ||
| 361 | #define GL_TEXTURE22                      0x84D6 | ||
| 362 | #define GL_TEXTURE23                      0x84D7 | ||
| 363 | #define GL_TEXTURE24                      0x84D8 | ||
| 364 | #define GL_TEXTURE25                      0x84D9 | ||
| 365 | #define GL_TEXTURE26                      0x84DA | ||
| 366 | #define GL_TEXTURE27                      0x84DB | ||
| 367 | #define GL_TEXTURE28                      0x84DC | ||
| 368 | #define GL_TEXTURE29                      0x84DD | ||
| 369 | #define GL_TEXTURE30                      0x84DE | ||
| 370 | #define GL_TEXTURE31                      0x84DF | ||
| 371 | #define GL_ACTIVE_TEXTURE                 0x84E0 | ||
| 372 | |||
| 373 | /* TextureWrapMode */ | ||
| 374 | #define GL_REPEAT                         0x2901 | ||
| 375 | #define GL_CLAMP_TO_EDGE                  0x812F | ||
| 376 | #define GL_MIRRORED_REPEAT                0x8370 | ||
| 377 | |||
| 378 | /* Uniform Types */ | ||
| 379 | #define GL_FLOAT_VEC2                     0x8B50 | ||
| 380 | #define GL_FLOAT_VEC3                     0x8B51 | ||
| 381 | #define GL_FLOAT_VEC4                     0x8B52 | ||
| 382 | #define GL_INT_VEC2                       0x8B53 | ||
| 383 | #define GL_INT_VEC3                       0x8B54 | ||
| 384 | #define GL_INT_VEC4                       0x8B55 | ||
| 385 | #define GL_BOOL                           0x8B56 | ||
| 386 | #define GL_BOOL_VEC2                      0x8B57 | ||
| 387 | #define GL_BOOL_VEC3                      0x8B58 | ||
| 388 | #define GL_BOOL_VEC4                      0x8B59 | ||
| 389 | #define GL_FLOAT_MAT2                     0x8B5A | ||
| 390 | #define GL_FLOAT_MAT3                     0x8B5B | ||
| 391 | #define GL_FLOAT_MAT4                     0x8B5C | ||
| 392 | #define GL_SAMPLER_2D                     0x8B5E | ||
| 393 | #define GL_SAMPLER_CUBE                   0x8B60 | ||
| 394 | |||
| 395 | /* Vertex Arrays */ | ||
| 396 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622 | ||
| 397 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623 | ||
| 398 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624 | ||
| 399 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625 | ||
| 400 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A | ||
| 401 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645 | ||
| 402 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F | ||
| 403 | |||
| 404 | /* Read Format */ | ||
| 405 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A | ||
| 406 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B | ||
| 407 | |||
| 408 | /* Shader Source */ | ||
| 409 | #define GL_COMPILE_STATUS                 0x8B81 | ||
| 410 | #define GL_INFO_LOG_LENGTH                0x8B84 | ||
| 411 | #define GL_SHADER_SOURCE_LENGTH           0x8B88 | ||
| 412 | #define GL_SHADER_COMPILER                0x8DFA | ||
| 413 | |||
| 414 | /* Shader Binary */ | ||
| 415 | #define GL_SHADER_BINARY_FORMATS          0x8DF8 | ||
| 416 | #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9 | ||
| 417 | |||
| 418 | /* Shader Precision-Specified Types */ | ||
| 419 | #define GL_LOW_FLOAT                      0x8DF0 | ||
| 420 | #define GL_MEDIUM_FLOAT                   0x8DF1 | ||
| 421 | #define GL_HIGH_FLOAT                     0x8DF2 | ||
| 422 | #define GL_LOW_INT                        0x8DF3 | ||
| 423 | #define GL_MEDIUM_INT                     0x8DF4 | ||
| 424 | #define GL_HIGH_INT                       0x8DF5 | ||
| 425 | |||
| 426 | /* Framebuffer Object. */ | ||
| 427 | #define GL_FRAMEBUFFER                    0x8D40 | ||
| 428 | #define GL_RENDERBUFFER                   0x8D41 | ||
| 429 | |||
| 430 | #define GL_RGBA4                          0x8056 | ||
| 431 | #define GL_RGB5_A1                        0x8057 | ||
| 432 | #define GL_RGB565                         0x8D62 | ||
| 433 | #define GL_DEPTH_COMPONENT16              0x81A5 | ||
| 434 | #define GL_STENCIL_INDEX8                 0x8D48 | ||
| 435 | |||
| 436 | #define GL_RENDERBUFFER_WIDTH             0x8D42 | ||
| 437 | #define GL_RENDERBUFFER_HEIGHT            0x8D43 | ||
| 438 | #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44 | ||
| 439 | #define GL_RENDERBUFFER_RED_SIZE          0x8D50 | ||
| 440 | #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51 | ||
| 441 | #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52 | ||
| 442 | #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53 | ||
| 443 | #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54 | ||
| 444 | #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55 | ||
| 445 | |||
| 446 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0 | ||
| 447 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1 | ||
| 448 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2 | ||
| 449 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 | ||
| 450 | |||
| 451 | #define GL_COLOR_ATTACHMENT0              0x8CE0 | ||
| 452 | #define GL_DEPTH_ATTACHMENT               0x8D00 | ||
| 453 | #define GL_STENCIL_ATTACHMENT             0x8D20 | ||
| 454 | |||
| 455 | #define GL_NONE                           0 | ||
| 456 | |||
| 457 | #define GL_FRAMEBUFFER_COMPLETE                      0x8CD5 | ||
| 458 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6 | ||
| 459 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 | ||
| 460 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9 | ||
| 461 | #define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD | ||
| 462 | |||
| 463 | #define GL_FRAMEBUFFER_BINDING            0x8CA6 | ||
| 464 | #define GL_RENDERBUFFER_BINDING           0x8CA7 | ||
| 465 | #define GL_MAX_RENDERBUFFER_SIZE          0x84E8 | ||
| 466 | |||
| 467 | #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506 | ||
| 468 | |||
| 469 | /*------------------------------------------------------------------------- | ||
| 470 |  * GL core functions. | ||
| 471 |  *-----------------------------------------------------------------------*/ | ||
| 472 | |||
| 473 | GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | ||
| 474 | GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); | ||
| 475 | GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); | ||
| 476 | GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); | ||
| 477 | GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); | ||
| 478 | GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); | ||
| 479 | GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); | ||
| 480 | GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | ||
| 481 | GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); | ||
| 482 | GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); | ||
| 483 | GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); | ||
| 484 | GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); | ||
| 485 | GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); | ||
| 486 | GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); | ||
| 487 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); | ||
| 488 | GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | ||
| 489 | GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | ||
| 490 | GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); | ||
| 491 | GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | ||
| 492 | GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | ||
| 493 | GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); | ||
| 494 | GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); | ||
| 495 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); | ||
| 496 | GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | ||
| 497 | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | ||
| 498 | GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | ||
| 499 | GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); | ||
| 500 | GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); | ||
| 501 | GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); | ||
| 502 | GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); | ||
| 503 | GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); | ||
| 504 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); | ||
| 505 | GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); | ||
| 506 | GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); | ||
| 507 | GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); | ||
| 508 | GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); | ||
| 509 | GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); | ||
| 510 | GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); | ||
| 511 | GL_APICALL void GL_APIENTRY glDisable (GLenum cap); | ||
| 512 | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | ||
| 513 | GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); | ||
| 514 | GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); | ||
| 515 | GL_APICALL void GL_APIENTRY glEnable (GLenum cap); | ||
| 516 | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | ||
| 517 | GL_APICALL void GL_APIENTRY glFinish (void); | ||
| 518 | GL_APICALL void GL_APIENTRY glFlush (void); | ||
| 519 | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | ||
| 520 | GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | ||
| 521 | GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); | ||
| 522 | GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); | ||
| 523 | GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); | ||
| 524 | GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); | ||
| 525 | GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); | ||
| 526 | GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); | ||
| 527 | GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); | ||
| 528 | GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); | ||
| 529 | GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); | ||
| 530 | GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); | ||
| 531 | GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); | ||
| 532 | GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); | ||
| 533 | GL_APICALL GLenum GL_APIENTRY glGetError (void); | ||
| 534 | GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); | ||
| 535 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); | ||
| 536 | GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); | ||
| 537 | GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); | ||
| 538 | GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); | ||
| 539 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); | ||
| 540 | GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); | ||
| 541 | GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); | ||
| 542 | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); | ||
| 543 | GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); | ||
| 544 | GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); | ||
| 545 | GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); | ||
| 546 | GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); | ||
| 547 | GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); | ||
| 548 | GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); | ||
| 549 | GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); | ||
| 550 | GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); | ||
| 551 | GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); | ||
| 552 | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); | ||
| 553 | GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); | ||
| 554 | GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); | ||
| 555 | GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); | ||
| 556 | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); | ||
| 557 | GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); | ||
| 558 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); | ||
| 559 | GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); | ||
| 560 | GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); | ||
| 561 | GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); | ||
| 562 | GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); | ||
| 563 | GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); | ||
| 564 | GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); | ||
| 565 | GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); | ||
| 566 | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); | ||
| 567 | GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | ||
| 568 | GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); | ||
| 569 | GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); | ||
| 570 | GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); | ||
| 571 | GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); | ||
| 572 | GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); | ||
| 573 | GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); | ||
| 574 | GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | ||
| 575 | GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); | ||
| 576 | GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); | ||
| 577 | GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); | ||
| 578 | GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); | ||
| 579 | GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); | ||
| 580 | GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); | ||
| 581 | GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); | ||
| 582 | GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); | ||
| 583 | GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); | ||
| 584 | GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); | ||
| 585 | GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); | ||
| 586 | GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); | ||
| 587 | GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); | ||
| 588 | GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); | ||
| 589 | GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); | ||
| 590 | GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); | ||
| 591 | GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); | ||
| 592 | GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); | ||
| 593 | GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); | ||
| 594 | GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); | ||
| 595 | GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); | ||
| 596 | GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | ||
| 597 | GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); | ||
| 598 | GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); | ||
| 599 | GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); | ||
| 600 | GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | ||
| 601 | GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | ||
| 602 | GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); | ||
| 603 | GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); | ||
| 604 | GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); | ||
| 605 | GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); | ||
| 606 | GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); | ||
| 607 | GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); | ||
| 608 | GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); | ||
| 609 | GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); | ||
| 610 | GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); | ||
| 611 | GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | ||
| 612 | GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); | ||
| 613 | GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); | ||
| 614 | GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); | ||
| 615 | |||
| 616 | #ifdef __cplusplus | ||
| 617 | } | ||
| 618 | #endif | ||
| 619 | |||
| 620 | #endif /* __gl2_h_ */ | ||
| 621 |