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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | /* | 
| 2 |   Simple DirectMedia Layer | ||
| 3 |   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 |   This software is provided 'as-is', without any express or implied | ||
| 6 |   warranty.  In no event will the authors be held liable for any damages | ||
| 7 |   arising from the use of this software. | ||
| 8 | |||
| 9 |   Permission is granted to anyone to use this software for any purpose, | ||
| 10 |   including commercial applications, and to alter it and redistribute it | ||
| 11 |   freely, subject to the following restrictions: | ||
| 12 | |||
| 13 |   1. The origin of this software must not be misrepresented; you must not | ||
| 14 |      claim that you wrote the original software. If you use this software | ||
| 15 |      in a product, an acknowledgment in the product documentation would be | ||
| 16 |      appreciated but is not required. | ||
| 17 |   2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 |      misrepresented as being the original software. | ||
| 19 |   3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | /** | ||
| 23 |  *  \file SDL_video.h | ||
| 24 |  * | ||
| 25 |  *  Header file for SDL video functions. | ||
| 26 |  */ | ||
| 27 | |||
| 28 | #ifndef SDL_video_h_ | ||
| 29 | #define SDL_video_h_ | ||
| 30 | |||
| 31 | #include "SDL_stdinc.h" | ||
| 32 | #include "SDL_pixels.h" | ||
| 33 | #include "SDL_rect.h" | ||
| 34 | #include "SDL_surface.h" | ||
| 35 | |||
| 36 | #include "begin_code.h" | ||
| 37 | /* Set up for C function definitions, even when using C++ */ | ||
| 38 | #ifdef __cplusplus | ||
| 39 | extern "C" { | ||
| 40 | #endif | ||
| 41 | |||
| 42 | /** | ||
| 43 |  *  \brief  The structure that defines a display mode | ||
| 44 |  * | ||
| 45 |  *  \sa SDL_GetNumDisplayModes() | ||
| 46 |  *  \sa SDL_GetDisplayMode() | ||
| 47 |  *  \sa SDL_GetDesktopDisplayMode() | ||
| 48 |  *  \sa SDL_GetCurrentDisplayMode() | ||
| 49 |  *  \sa SDL_GetClosestDisplayMode() | ||
| 50 |  *  \sa SDL_SetWindowDisplayMode() | ||
| 51 |  *  \sa SDL_GetWindowDisplayMode() | ||
| 52 |  */ | ||
| 53 | typedef struct | ||
| 54 | { | ||
| 55 | Uint32 format; /**< pixel format */ | ||
| 56 | int w; /**< width, in screen coordinates */ | ||
| 57 | int h; /**< height, in screen coordinates */ | ||
| 58 | int refresh_rate; /**< refresh rate (or zero for unspecified) */ | ||
| 59 | void *driverdata; /**< driver-specific data, initialize to 0 */ | ||
| 60 | } SDL_DisplayMode; | ||
| 61 | |||
| 62 | /** | ||
| 63 |  *  \brief The type used to identify a window | ||
| 64 |  * | ||
| 65 |  *  \sa SDL_CreateWindow() | ||
| 66 |  *  \sa SDL_CreateWindowFrom() | ||
| 67 |  *  \sa SDL_DestroyWindow() | ||
| 68 |  *  \sa SDL_GetWindowData() | ||
| 69 |  *  \sa SDL_GetWindowFlags() | ||
| 70 |  *  \sa SDL_GetWindowGrab() | ||
| 71 |  *  \sa SDL_GetWindowPosition() | ||
| 72 |  *  \sa SDL_GetWindowSize() | ||
| 73 |  *  \sa SDL_GetWindowTitle() | ||
| 74 |  *  \sa SDL_HideWindow() | ||
| 75 |  *  \sa SDL_MaximizeWindow() | ||
| 76 |  *  \sa SDL_MinimizeWindow() | ||
| 77 |  *  \sa SDL_RaiseWindow() | ||
| 78 |  *  \sa SDL_RestoreWindow() | ||
| 79 |  *  \sa SDL_SetWindowData() | ||
| 80 |  *  \sa SDL_SetWindowFullscreen() | ||
| 81 |  *  \sa SDL_SetWindowGrab() | ||
| 82 |  *  \sa SDL_SetWindowIcon() | ||
| 83 |  *  \sa SDL_SetWindowPosition() | ||
| 84 |  *  \sa SDL_SetWindowSize() | ||
| 85 |  *  \sa SDL_SetWindowBordered() | ||
| 86 |  *  \sa SDL_SetWindowResizable() | ||
| 87 |  *  \sa SDL_SetWindowTitle() | ||
| 88 |  *  \sa SDL_ShowWindow() | ||
| 89 |  */ | ||
| 90 | typedef struct SDL_Window SDL_Window; | ||
| 91 | |||
| 92 | /** | ||
| 93 |  *  \brief The flags on a window | ||
| 94 |  * | ||
| 95 |  *  \sa SDL_GetWindowFlags() | ||
| 96 |  */ | ||
| 97 | typedef enum | ||
| 98 | { | ||
| 99 |     /* !!! FIXME: change this to name = (1<<x). */ | ||
| 100 | SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */ | ||
| 101 | SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */ | ||
| 102 | SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */ | ||
| 103 | SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */ | ||
| 104 | SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */ | ||
| 105 | SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */ | ||
| 106 | SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */ | ||
| 107 | SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */ | ||
| 108 | SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */ | ||
| 109 | SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */ | ||
| 110 | SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */ | ||
| 111 | SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ), | ||
| 112 | SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */ | ||
| 113 | SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported */ | ||
| 114 | SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to INPUT_GRABBED) */ | ||
| 115 | SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */ | ||
| 116 | SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */ | ||
| 117 | SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */ | ||
| 118 | SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */ | ||
| 119 | SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */ | ||
| 120 | SDL_WINDOW_VULKAN = 0x10000000 /**< window usable for Vulkan surface */ | ||
| 121 | } SDL_WindowFlags; | ||
| 122 | |||
| 123 | /** | ||
| 124 |  *  \brief Used to indicate that you don't care what the window position is. | ||
| 125 |  */ | ||
| 126 | #define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000u | ||
| 127 | #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) | ||
| 128 | #define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) | ||
| 129 | #define SDL_WINDOWPOS_ISUNDEFINED(X)    \ | ||
| 130 |             (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK) | ||
| 131 | |||
| 132 | /** | ||
| 133 |  *  \brief Used to indicate that the window position should be centered. | ||
| 134 |  */ | ||
| 135 | #define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000u | ||
| 136 | #define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X)) | ||
| 137 | #define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0) | ||
| 138 | #define SDL_WINDOWPOS_ISCENTERED(X)    \ | ||
| 139 |             (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK) | ||
| 140 | |||
| 141 | /** | ||
| 142 |  *  \brief Event subtype for window events | ||
| 143 |  */ | ||
| 144 | typedef enum | ||
| 145 | { | ||
| 146 |     SDL_WINDOWEVENT_NONE,           /**< Never used */ | ||
| 147 |     SDL_WINDOWEVENT_SHOWN,          /**< Window has been shown */ | ||
| 148 |     SDL_WINDOWEVENT_HIDDEN,         /**< Window has been hidden */ | ||
| 149 |     SDL_WINDOWEVENT_EXPOSED,        /**< Window has been exposed and should be | ||
| 150 |                                          redrawn */ | ||
| 151 |     SDL_WINDOWEVENT_MOVED,          /**< Window has been moved to data1, data2 | ||
| 152 |                                      */ | ||
| 153 |     SDL_WINDOWEVENT_RESIZED,        /**< Window has been resized to data1xdata2 */ | ||
| 154 |     SDL_WINDOWEVENT_SIZE_CHANGED,   /**< The window size has changed, either as | ||
| 155 |                                          a result of an API call or through the | ||
| 156 |                                          system or user changing the window size. */ | ||
| 157 |     SDL_WINDOWEVENT_MINIMIZED,      /**< Window has been minimized */ | ||
| 158 |     SDL_WINDOWEVENT_MAXIMIZED,      /**< Window has been maximized */ | ||
| 159 |     SDL_WINDOWEVENT_RESTORED,       /**< Window has been restored to normal size | ||
| 160 |                                          and position */ | ||
| 161 |     SDL_WINDOWEVENT_ENTER,          /**< Window has gained mouse focus */ | ||
| 162 |     SDL_WINDOWEVENT_LEAVE,          /**< Window has lost mouse focus */ | ||
| 163 |     SDL_WINDOWEVENT_FOCUS_GAINED,   /**< Window has gained keyboard focus */ | ||
| 164 |     SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */ | ||
| 165 |     SDL_WINDOWEVENT_CLOSE,          /**< The window manager requests that the window be closed */ | ||
| 166 |     SDL_WINDOWEVENT_TAKE_FOCUS,     /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */ | ||
| 167 |     SDL_WINDOWEVENT_HIT_TEST        /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */ | ||
| 168 | } SDL_WindowEventID; | ||
| 169 | |||
| 170 | /** | ||
| 171 |  *  \brief An opaque handle to an OpenGL context. | ||
| 172 |  */ | ||
| 173 | typedef void *SDL_GLContext; | ||
| 174 | |||
| 175 | /** | ||
| 176 |  *  \brief OpenGL configuration attributes | ||
| 177 |  */ | ||
| 178 | typedef enum | ||
| 179 | { | ||
| 180 | SDL_GL_RED_SIZE, | ||
| 181 | SDL_GL_GREEN_SIZE, | ||
| 182 | SDL_GL_BLUE_SIZE, | ||
| 183 | SDL_GL_ALPHA_SIZE, | ||
| 184 | SDL_GL_BUFFER_SIZE, | ||
| 185 | SDL_GL_DOUBLEBUFFER, | ||
| 186 | SDL_GL_DEPTH_SIZE, | ||
| 187 | SDL_GL_STENCIL_SIZE, | ||
| 188 | SDL_GL_ACCUM_RED_SIZE, | ||
| 189 | SDL_GL_ACCUM_GREEN_SIZE, | ||
| 190 | SDL_GL_ACCUM_BLUE_SIZE, | ||
| 191 | SDL_GL_ACCUM_ALPHA_SIZE, | ||
| 192 | SDL_GL_STEREO, | ||
| 193 | SDL_GL_MULTISAMPLEBUFFERS, | ||
| 194 | SDL_GL_MULTISAMPLESAMPLES, | ||
| 195 | SDL_GL_ACCELERATED_VISUAL, | ||
| 196 | SDL_GL_RETAINED_BACKING, | ||
| 197 | SDL_GL_CONTEXT_MAJOR_VERSION, | ||
| 198 | SDL_GL_CONTEXT_MINOR_VERSION, | ||
| 199 | SDL_GL_CONTEXT_EGL, | ||
| 200 | SDL_GL_CONTEXT_FLAGS, | ||
| 201 | SDL_GL_CONTEXT_PROFILE_MASK, | ||
| 202 | SDL_GL_SHARE_WITH_CURRENT_CONTEXT, | ||
| 203 | SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, | ||
| 204 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR, | ||
| 205 | SDL_GL_CONTEXT_RESET_NOTIFICATION, | ||
| 206 | SDL_GL_CONTEXT_NO_ERROR | ||
| 207 | } SDL_GLattr; | ||
| 208 | |||
| 209 | typedef enum | ||
| 210 | { | ||
| 211 | SDL_GL_CONTEXT_PROFILE_CORE = 0x0001, | ||
| 212 | SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002, | ||
| 213 | SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */ | ||
| 214 | } SDL_GLprofile; | ||
| 215 | |||
| 216 | typedef enum | ||
| 217 | { | ||
| 218 | SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001, | ||
| 219 | SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002, | ||
| 220 | SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004, | ||
| 221 | SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008 | ||
| 222 | } SDL_GLcontextFlag; | ||
| 223 | |||
| 224 | typedef enum | ||
| 225 | { | ||
| 226 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000, | ||
| 227 | SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001 | ||
| 228 | } SDL_GLcontextReleaseFlag; | ||
| 229 | |||
| 230 | typedef enum | ||
| 231 | { | ||
| 232 | SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000, | ||
| 233 | SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001 | ||
| 234 | } SDL_GLContextResetNotification; | ||
| 235 | |||
| 236 | /* Function prototypes */ | ||
| 237 | |||
| 238 | /** | ||
| 239 |  *  \brief Get the number of video drivers compiled into SDL | ||
| 240 |  * | ||
| 241 |  *  \sa SDL_GetVideoDriver() | ||
| 242 |  */ | ||
| 243 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); | ||
| 244 | |||
| 245 | /** | ||
| 246 |  *  \brief Get the name of a built in video driver. | ||
| 247 |  * | ||
| 248 |  *  \note The video drivers are presented in the order in which they are | ||
| 249 |  *        normally checked during initialization. | ||
| 250 |  * | ||
| 251 |  *  \sa SDL_GetNumVideoDrivers() | ||
| 252 |  */ | ||
| 253 | extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); | ||
| 254 | |||
| 255 | /** | ||
| 256 |  *  \brief Initialize the video subsystem, optionally specifying a video driver. | ||
| 257 |  * | ||
| 258 |  *  \param driver_name Initialize a specific driver by name, or NULL for the | ||
| 259 |  *                     default video driver. | ||
| 260 |  * | ||
| 261 |  *  \return 0 on success, -1 on error | ||
| 262 |  * | ||
| 263 |  *  This function initializes the video subsystem; setting up a connection | ||
| 264 |  *  to the window manager, etc, and determines the available display modes | ||
| 265 |  *  and pixel formats, but does not initialize a window or graphics mode. | ||
| 266 |  * | ||
| 267 |  *  \sa SDL_VideoQuit() | ||
| 268 |  */ | ||
| 269 | extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name); | ||
| 270 | |||
| 271 | /** | ||
| 272 |  *  \brief Shuts down the video subsystem. | ||
| 273 |  * | ||
| 274 |  *  This function closes all windows, and restores the original video mode. | ||
| 275 |  * | ||
| 276 |  *  \sa SDL_VideoInit() | ||
| 277 |  */ | ||
| 278 | extern DECLSPEC void SDLCALL SDL_VideoQuit(void); | ||
| 279 | |||
| 280 | /** | ||
| 281 |  *  \brief Returns the name of the currently initialized video driver. | ||
| 282 |  * | ||
| 283 |  *  \return The name of the current video driver or NULL if no driver | ||
| 284 |  *          has been initialized | ||
| 285 |  * | ||
| 286 |  *  \sa SDL_GetNumVideoDrivers() | ||
| 287 |  *  \sa SDL_GetVideoDriver() | ||
| 288 |  */ | ||
| 289 | extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void); | ||
| 290 | |||
| 291 | /** | ||
| 292 |  *  \brief Returns the number of available video displays. | ||
| 293 |  * | ||
| 294 |  *  \sa SDL_GetDisplayBounds() | ||
| 295 |  */ | ||
| 296 | extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void); | ||
| 297 | |||
| 298 | /** | ||
| 299 |  *  \brief Get the name of a display in UTF-8 encoding | ||
| 300 |  * | ||
| 301 |  *  \return The name of a display, or NULL for an invalid display index. | ||
| 302 |  * | ||
| 303 |  *  \sa SDL_GetNumVideoDisplays() | ||
| 304 |  */ | ||
| 305 | extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex); | ||
| 306 | |||
| 307 | /** | ||
| 308 |  *  \brief Get the desktop area represented by a display, with the primary | ||
| 309 |  *         display located at 0,0 | ||
| 310 |  * | ||
| 311 |  *  \return 0 on success, or -1 if the index is out of range. | ||
| 312 |  * | ||
| 313 |  *  \sa SDL_GetNumVideoDisplays() | ||
| 314 |  */ | ||
| 315 | extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect); | ||
| 316 | |||
| 317 | /** | ||
| 318 |  *  \brief Get the dots/pixels-per-inch for a display | ||
| 319 |  * | ||
| 320 |  *  \note Diagonal, horizontal and vertical DPI can all be optionally | ||
| 321 |  *        returned if the parameter is non-NULL. | ||
| 322 |  * | ||
| 323 |  *  \return 0 on success, or -1 if no DPI information is available or the index is out of range. | ||
| 324 |  * | ||
| 325 |  *  \sa SDL_GetNumVideoDisplays() | ||
| 326 |  */ | ||
| 327 | extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi); | ||
| 328 | |||
| 329 | /** | ||
| 330 |  *  \brief Get the usable desktop area represented by a display, with the | ||
| 331 |  *         primary display located at 0,0 | ||
| 332 |  * | ||
| 333 |  *  This is the same area as SDL_GetDisplayBounds() reports, but with portions | ||
| 334 |  *  reserved by the system removed. For example, on Mac OS X, this subtracts | ||
| 335 |  *  the area occupied by the menu bar and dock. | ||
| 336 |  * | ||
| 337 |  *  Setting a window to be fullscreen generally bypasses these unusable areas, | ||
| 338 |  *  so these are good guidelines for the maximum space available to a | ||
| 339 |  *  non-fullscreen window. | ||
| 340 |  * | ||
| 341 |  *  \return 0 on success, or -1 if the index is out of range. | ||
| 342 |  * | ||
| 343 |  *  \sa SDL_GetDisplayBounds() | ||
| 344 |  *  \sa SDL_GetNumVideoDisplays() | ||
| 345 |  */ | ||
| 346 | extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect); | ||
| 347 | |||
| 348 | /** | ||
| 349 |  *  \brief Returns the number of available display modes. | ||
| 350 |  * | ||
| 351 |  *  \sa SDL_GetDisplayMode() | ||
| 352 |  */ | ||
| 353 | extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex); | ||
| 354 | |||
| 355 | /** | ||
| 356 |  *  \brief Fill in information about a specific display mode. | ||
| 357 |  * | ||
| 358 |  *  \note The display modes are sorted in this priority: | ||
| 359 |  *        \li bits per pixel -> more colors to fewer colors | ||
| 360 |  *        \li width -> largest to smallest | ||
| 361 |  *        \li height -> largest to smallest | ||
| 362 |  *        \li refresh rate -> highest to lowest | ||
| 363 |  * | ||
| 364 |  *  \sa SDL_GetNumDisplayModes() | ||
| 365 |  */ | ||
| 366 | extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex, | ||
| 367 | SDL_DisplayMode * mode); | ||
| 368 | |||
| 369 | /** | ||
| 370 |  *  \brief Fill in information about the desktop display mode. | ||
| 371 |  */ | ||
| 372 | extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode); | ||
| 373 | |||
| 374 | /** | ||
| 375 |  *  \brief Fill in information about the current display mode. | ||
| 376 |  */ | ||
| 377 | extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode); | ||
| 378 | |||
| 379 | |||
| 380 | /** | ||
| 381 |  *  \brief Get the closest match to the requested display mode. | ||
| 382 |  * | ||
| 383 |  *  \param displayIndex The index of display from which mode should be queried. | ||
| 384 |  *  \param mode The desired display mode | ||
| 385 |  *  \param closest A pointer to a display mode to be filled in with the closest | ||
| 386 |  *                 match of the available display modes. | ||
| 387 |  * | ||
| 388 |  *  \return The passed in value \c closest, or NULL if no matching video mode | ||
| 389 |  *          was available. | ||
| 390 |  * | ||
| 391 |  *  The available display modes are scanned, and \c closest is filled in with the | ||
| 392 |  *  closest mode matching the requested mode and returned.  The mode format and | ||
| 393 |  *  refresh_rate default to the desktop mode if they are 0.  The modes are | ||
| 394 |  *  scanned with size being first priority, format being second priority, and | ||
| 395 |  *  finally checking the refresh_rate.  If all the available modes are too | ||
| 396 |  *  small, then NULL is returned. | ||
| 397 |  * | ||
| 398 |  *  \sa SDL_GetNumDisplayModes() | ||
| 399 |  *  \sa SDL_GetDisplayMode() | ||
| 400 |  */ | ||
| 401 | extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest); | ||
| 402 | |||
| 403 | /** | ||
| 404 |  *  \brief Get the display index associated with a window. | ||
| 405 |  * | ||
| 406 |  *  \return the display index of the display containing the center of the | ||
| 407 |  *          window, or -1 on error. | ||
| 408 |  */ | ||
| 409 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window); | ||
| 410 | |||
| 411 | /** | ||
| 412 |  *  \brief Set the display mode used when a fullscreen window is visible. | ||
| 413 |  * | ||
| 414 |  *  By default the window's dimensions and the desktop format and refresh rate | ||
| 415 |  *  are used. | ||
| 416 |  * | ||
| 417 |  *  \param window The window for which the display mode should be set. | ||
| 418 |  *  \param mode The mode to use, or NULL for the default mode. | ||
| 419 |  * | ||
| 420 |  *  \return 0 on success, or -1 if setting the display mode failed. | ||
| 421 |  * | ||
| 422 |  *  \sa SDL_GetWindowDisplayMode() | ||
| 423 |  *  \sa SDL_SetWindowFullscreen() | ||
| 424 |  */ | ||
| 425 | extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window, | ||
| 426 |                                                      const SDL_DisplayMode | ||
| 427 | * mode); | ||
| 428 | |||
| 429 | /** | ||
| 430 |  *  \brief Fill in information about the display mode used when a fullscreen | ||
| 431 |  *         window is visible. | ||
| 432 |  * | ||
| 433 |  *  \sa SDL_SetWindowDisplayMode() | ||
| 434 |  *  \sa SDL_SetWindowFullscreen() | ||
| 435 |  */ | ||
| 436 | extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window, | ||
| 437 | SDL_DisplayMode * mode); | ||
| 438 | |||
| 439 | /** | ||
| 440 |  *  \brief Get the pixel format associated with the window. | ||
| 441 |  */ | ||
| 442 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window); | ||
| 443 | |||
| 444 | /** | ||
| 445 |  *  \brief Create a window with the specified position, dimensions, and flags. | ||
| 446 |  * | ||
| 447 |  *  \param title The title of the window, in UTF-8 encoding. | ||
| 448 |  *  \param x     The x position of the window, ::SDL_WINDOWPOS_CENTERED, or | ||
| 449 |  *               ::SDL_WINDOWPOS_UNDEFINED. | ||
| 450 |  *  \param y     The y position of the window, ::SDL_WINDOWPOS_CENTERED, or | ||
| 451 |  *               ::SDL_WINDOWPOS_UNDEFINED. | ||
| 452 |  *  \param w     The width of the window, in screen coordinates. | ||
| 453 |  *  \param h     The height of the window, in screen coordinates. | ||
| 454 |  *  \param flags The flags for the window, a mask of any of the following: | ||
| 455 |  *               ::SDL_WINDOW_FULLSCREEN,    ::SDL_WINDOW_OPENGL, | ||
| 456 |  *               ::SDL_WINDOW_HIDDEN,        ::SDL_WINDOW_BORDERLESS, | ||
| 457 |  *               ::SDL_WINDOW_RESIZABLE,     ::SDL_WINDOW_MAXIMIZED, | ||
| 458 |  *               ::SDL_WINDOW_MINIMIZED,     ::SDL_WINDOW_INPUT_GRABBED, | ||
| 459 |  *               ::SDL_WINDOW_ALLOW_HIGHDPI, ::SDL_WINDOW_VULKAN. | ||
| 460 |  * | ||
| 461 |  *  \return The created window, or NULL if window creation failed. | ||
| 462 |  * | ||
| 463 |  *  If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size | ||
| 464 |  *  in pixels may differ from its size in screen coordinates on platforms with | ||
| 465 |  *  high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query | ||
| 466 |  *  the client area's size in screen coordinates, and SDL_GL_GetDrawableSize(), | ||
| 467 |  *  SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to query the | ||
| 468 |  *  drawable size in pixels. | ||
| 469 |  * | ||
| 470 |  *  If the window is created with any of the SDL_WINDOW_OPENGL or | ||
| 471 |  *  SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function | ||
| 472 |  *  (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the | ||
| 473 |  *  corrensponding UnloadLibrary function is called by SDL_DestroyWindow(). | ||
| 474 |  * | ||
| 475 |  *  If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver, | ||
| 476 |  *  SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail. | ||
| 477 |  * | ||
| 478 |  *  \note On non-Apple devices, SDL requires you to either not link to the | ||
| 479 |  *        Vulkan loader or link to a dynamic library version. This limitation | ||
| 480 |  *        may be removed in a future version of SDL. | ||
| 481 |  * | ||
| 482 |  *  \sa SDL_DestroyWindow() | ||
| 483 |  *  \sa SDL_GL_LoadLibrary() | ||
| 484 |  *  \sa SDL_Vulkan_LoadLibrary() | ||
| 485 |  */ | ||
| 486 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title, | ||
| 487 | int x, int y, int w, | ||
| 488 | int h, Uint32 flags); | ||
| 489 | |||
| 490 | /** | ||
| 491 |  *  \brief Create an SDL window from an existing native window. | ||
| 492 |  * | ||
| 493 |  *  \param data A pointer to driver-dependent window creation data | ||
| 494 |  * | ||
| 495 |  *  \return The created window, or NULL if window creation failed. | ||
| 496 |  * | ||
| 497 |  *  \sa SDL_DestroyWindow() | ||
| 498 |  */ | ||
| 499 | extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data); | ||
| 500 | |||
| 501 | /** | ||
| 502 |  *  \brief Get the numeric ID of a window, for logging purposes. | ||
| 503 |  */ | ||
| 504 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window); | ||
| 505 | |||
| 506 | /** | ||
| 507 |  *  \brief Get a window from a stored ID, or NULL if it doesn't exist. | ||
| 508 |  */ | ||
| 509 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id); | ||
| 510 | |||
| 511 | /** | ||
| 512 |  *  \brief Get the window flags. | ||
| 513 |  */ | ||
| 514 | extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window); | ||
| 515 | |||
| 516 | /** | ||
| 517 |  *  \brief Set the title of a window, in UTF-8 format. | ||
| 518 |  * | ||
| 519 |  *  \sa SDL_GetWindowTitle() | ||
| 520 |  */ | ||
| 521 | extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window, | ||
| 522 | const char *title); | ||
| 523 | |||
| 524 | /** | ||
| 525 |  *  \brief Get the title of a window, in UTF-8 format. | ||
| 526 |  * | ||
| 527 |  *  \sa SDL_SetWindowTitle() | ||
| 528 |  */ | ||
| 529 | extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window); | ||
| 530 | |||
| 531 | /** | ||
| 532 |  *  \brief Set the icon for a window. | ||
| 533 |  * | ||
| 534 |  *  \param window The window for which the icon should be set. | ||
| 535 |  *  \param icon The icon for the window. | ||
| 536 |  */ | ||
| 537 | extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window, | ||
| 538 | SDL_Surface * icon); | ||
| 539 | |||
| 540 | /** | ||
| 541 |  *  \brief Associate an arbitrary named pointer with a window. | ||
| 542 |  * | ||
| 543 |  *  \param window   The window to associate with the pointer. | ||
| 544 |  *  \param name     The name of the pointer. | ||
| 545 |  *  \param userdata The associated pointer. | ||
| 546 |  * | ||
| 547 |  *  \return The previous value associated with 'name' | ||
| 548 |  * | ||
| 549 |  *  \note The name is case-sensitive. | ||
| 550 |  * | ||
| 551 |  *  \sa SDL_GetWindowData() | ||
| 552 |  */ | ||
| 553 | extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window, | ||
| 554 | const char *name, | ||
| 555 | void *userdata); | ||
| 556 | |||
| 557 | /** | ||
| 558 |  *  \brief Retrieve the data pointer associated with a window. | ||
| 559 |  * | ||
| 560 |  *  \param window   The window to query. | ||
| 561 |  *  \param name     The name of the pointer. | ||
| 562 |  * | ||
| 563 |  *  \return The value associated with 'name' | ||
| 564 |  * | ||
| 565 |  *  \sa SDL_SetWindowData() | ||
| 566 |  */ | ||
| 567 | extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window, | ||
| 568 | const char *name); | ||
| 569 | |||
| 570 | /** | ||
| 571 |  *  \brief Set the position of a window. | ||
| 572 |  * | ||
| 573 |  *  \param window   The window to reposition. | ||
| 574 |  *  \param x        The x coordinate of the window in screen coordinates, or | ||
| 575 |  *                  ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED. | ||
| 576 |  *  \param y        The y coordinate of the window in screen coordinates, or | ||
| 577 |  *                  ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED. | ||
| 578 |  * | ||
| 579 |  *  \note The window coordinate origin is the upper left of the display. | ||
| 580 |  * | ||
| 581 |  *  \sa SDL_GetWindowPosition() | ||
| 582 |  */ | ||
| 583 | extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window, | ||
| 584 | int x, int y); | ||
| 585 | |||
| 586 | /** | ||
| 587 |  *  \brief Get the position of a window. | ||
| 588 |  * | ||
| 589 |  *  \param window   The window to query. | ||
| 590 |  *  \param x        Pointer to variable for storing the x position, in screen | ||
| 591 |  *                  coordinates. May be NULL. | ||
| 592 |  *  \param y        Pointer to variable for storing the y position, in screen | ||
| 593 |  *                  coordinates. May be NULL. | ||
| 594 |  * | ||
| 595 |  *  \sa SDL_SetWindowPosition() | ||
| 596 |  */ | ||
| 597 | extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window, | ||
| 598 | int *x, int *y); | ||
| 599 | |||
| 600 | /** | ||
| 601 |  *  \brief Set the size of a window's client area. | ||
| 602 |  * | ||
| 603 |  *  \param window   The window to resize. | ||
| 604 |  *  \param w        The width of the window, in screen coordinates. Must be >0. | ||
| 605 |  *  \param h        The height of the window, in screen coordinates. Must be >0. | ||
| 606 |  * | ||
| 607 |  *  \note Fullscreen windows automatically match the size of the display mode, | ||
| 608 |  *        and you should use SDL_SetWindowDisplayMode() to change their size. | ||
| 609 |  * | ||
| 610 |  *  The window size in screen coordinates may differ from the size in pixels, if | ||
| 611 |  *  the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with | ||
| 612 |  *  high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or | ||
| 613 |  *  SDL_GetRendererOutputSize() to get the real client area size in pixels. | ||
| 614 |  * | ||
| 615 |  *  \sa SDL_GetWindowSize() | ||
| 616 |  *  \sa SDL_SetWindowDisplayMode() | ||
| 617 |  */ | ||
| 618 | extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w, | ||
| 619 | int h); | ||
| 620 | |||
| 621 | /** | ||
| 622 |  *  \brief Get the size of a window's client area. | ||
| 623 |  * | ||
| 624 |  *  \param window   The window to query. | ||
| 625 |  *  \param w        Pointer to variable for storing the width, in screen | ||
| 626 |  *                  coordinates. May be NULL. | ||
| 627 |  *  \param h        Pointer to variable for storing the height, in screen | ||
| 628 |  *                  coordinates. May be NULL. | ||
| 629 |  * | ||
| 630 |  *  The window size in screen coordinates may differ from the size in pixels, if | ||
| 631 |  *  the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with | ||
| 632 |  *  high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or | ||
| 633 |  *  SDL_GetRendererOutputSize() to get the real client area size in pixels. | ||
| 634 |  * | ||
| 635 |  *  \sa SDL_SetWindowSize() | ||
| 636 |  */ | ||
| 637 | extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w, | ||
| 638 | int *h); | ||
| 639 | |||
| 640 | /** | ||
| 641 |  *  \brief Get the size of a window's borders (decorations) around the client area. | ||
| 642 |  * | ||
| 643 |  *  \param window The window to query. | ||
| 644 |  *  \param top Pointer to variable for storing the size of the top border. NULL is permitted. | ||
| 645 |  *  \param left Pointer to variable for storing the size of the left border. NULL is permitted. | ||
| 646 |  *  \param bottom Pointer to variable for storing the size of the bottom border. NULL is permitted. | ||
| 647 |  *  \param right Pointer to variable for storing the size of the right border. NULL is permitted. | ||
| 648 |  * | ||
| 649 |  *  \return 0 on success, or -1 if getting this information is not supported. | ||
| 650 |  * | ||
| 651 |  *  \note if this function fails (returns -1), the size values will be | ||
| 652 |  *        initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as | ||
| 653 |  *        if the window in question was borderless. | ||
| 654 |  */ | ||
| 655 | extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window, | ||
| 656 | int *top, int *left, | ||
| 657 | int *bottom, int *right); | ||
| 658 | |||
| 659 | /** | ||
| 660 |  *  \brief Set the minimum size of a window's client area. | ||
| 661 |  * | ||
| 662 |  *  \param window    The window to set a new minimum size. | ||
| 663 |  *  \param min_w     The minimum width of the window, must be >0 | ||
| 664 |  *  \param min_h     The minimum height of the window, must be >0 | ||
| 665 |  * | ||
| 666 |  *  \note You can't change the minimum size of a fullscreen window, it | ||
| 667 |  *        automatically matches the size of the display mode. | ||
| 668 |  * | ||
| 669 |  *  \sa SDL_GetWindowMinimumSize() | ||
| 670 |  *  \sa SDL_SetWindowMaximumSize() | ||
| 671 |  */ | ||
| 672 | extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window, | ||
| 673 | int min_w, int min_h); | ||
| 674 | |||
| 675 | /** | ||
| 676 |  *  \brief Get the minimum size of a window's client area. | ||
| 677 |  * | ||
| 678 |  *  \param window   The window to query. | ||
| 679 |  *  \param w        Pointer to variable for storing the minimum width, may be NULL | ||
| 680 |  *  \param h        Pointer to variable for storing the minimum height, may be NULL | ||
| 681 |  * | ||
| 682 |  *  \sa SDL_GetWindowMaximumSize() | ||
| 683 |  *  \sa SDL_SetWindowMinimumSize() | ||
| 684 |  */ | ||
| 685 | extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window, | ||
| 686 | int *w, int *h); | ||
| 687 | |||
| 688 | /** | ||
| 689 |  *  \brief Set the maximum size of a window's client area. | ||
| 690 |  * | ||
| 691 |  *  \param window    The window to set a new maximum size. | ||
| 692 |  *  \param max_w     The maximum width of the window, must be >0 | ||
| 693 |  *  \param max_h     The maximum height of the window, must be >0 | ||
| 694 |  * | ||
| 695 |  *  \note You can't change the maximum size of a fullscreen window, it | ||
| 696 |  *        automatically matches the size of the display mode. | ||
| 697 |  * | ||
| 698 |  *  \sa SDL_GetWindowMaximumSize() | ||
| 699 |  *  \sa SDL_SetWindowMinimumSize() | ||
| 700 |  */ | ||
| 701 | extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window, | ||
| 702 | int max_w, int max_h); | ||
| 703 | |||
| 704 | /** | ||
| 705 |  *  \brief Get the maximum size of a window's client area. | ||
| 706 |  * | ||
| 707 |  *  \param window   The window to query. | ||
| 708 |  *  \param w        Pointer to variable for storing the maximum width, may be NULL | ||
| 709 |  *  \param h        Pointer to variable for storing the maximum height, may be NULL | ||
| 710 |  * | ||
| 711 |  *  \sa SDL_GetWindowMinimumSize() | ||
| 712 |  *  \sa SDL_SetWindowMaximumSize() | ||
| 713 |  */ | ||
| 714 | extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window, | ||
| 715 | int *w, int *h); | ||
| 716 | |||
| 717 | /** | ||
| 718 |  *  \brief Set the border state of a window. | ||
| 719 |  * | ||
| 720 |  *  This will add or remove the window's SDL_WINDOW_BORDERLESS flag and | ||
| 721 |  *  add or remove the border from the actual window. This is a no-op if the | ||
| 722 |  *  window's border already matches the requested state. | ||
| 723 |  * | ||
| 724 |  *  \param window The window of which to change the border state. | ||
| 725 |  *  \param bordered SDL_FALSE to remove border, SDL_TRUE to add border. | ||
| 726 |  * | ||
| 727 |  *  \note You can't change the border state of a fullscreen window. | ||
| 728 |  * | ||
| 729 |  *  \sa SDL_GetWindowFlags() | ||
| 730 |  */ | ||
| 731 | extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window, | ||
| 732 | SDL_bool bordered); | ||
| 733 | |||
| 734 | /** | ||
| 735 |  *  \brief Set the user-resizable state of a window. | ||
| 736 |  * | ||
| 737 |  *  This will add or remove the window's SDL_WINDOW_RESIZABLE flag and | ||
| 738 |  *  allow/disallow user resizing of the window. This is a no-op if the | ||
| 739 |  *  window's resizable state already matches the requested state. | ||
| 740 |  * | ||
| 741 |  *  \param window The window of which to change the resizable state. | ||
| 742 |  *  \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow. | ||
| 743 |  * | ||
| 744 |  *  \note You can't change the resizable state of a fullscreen window. | ||
| 745 |  * | ||
| 746 |  *  \sa SDL_GetWindowFlags() | ||
| 747 |  */ | ||
| 748 | extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window, | ||
| 749 | SDL_bool resizable); | ||
| 750 | |||
| 751 | /** | ||
| 752 |  *  \brief Show a window. | ||
| 753 |  * | ||
| 754 |  *  \sa SDL_HideWindow() | ||
| 755 |  */ | ||
| 756 | extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window); | ||
| 757 | |||
| 758 | /** | ||
| 759 |  *  \brief Hide a window. | ||
| 760 |  * | ||
| 761 |  *  \sa SDL_ShowWindow() | ||
| 762 |  */ | ||
| 763 | extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window); | ||
| 764 | |||
| 765 | /** | ||
| 766 |  *  \brief Raise a window above other windows and set the input focus. | ||
| 767 |  */ | ||
| 768 | extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window); | ||
| 769 | |||
| 770 | /** | ||
| 771 |  *  \brief Make a window as large as possible. | ||
| 772 |  * | ||
| 773 |  *  \sa SDL_RestoreWindow() | ||
| 774 |  */ | ||
| 775 | extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window); | ||
| 776 | |||
| 777 | /** | ||
| 778 |  *  \brief Minimize a window to an iconic representation. | ||
| 779 |  * | ||
| 780 |  *  \sa SDL_RestoreWindow() | ||
| 781 |  */ | ||
| 782 | extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window); | ||
| 783 | |||
| 784 | /** | ||
| 785 |  *  \brief Restore the size and position of a minimized or maximized window. | ||
| 786 |  * | ||
| 787 |  *  \sa SDL_MaximizeWindow() | ||
| 788 |  *  \sa SDL_MinimizeWindow() | ||
| 789 |  */ | ||
| 790 | extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window); | ||
| 791 | |||
| 792 | /** | ||
| 793 |  *  \brief Set a window's fullscreen state. | ||
| 794 |  * | ||
| 795 |  *  \return 0 on success, or -1 if setting the display mode failed. | ||
| 796 |  * | ||
| 797 |  *  \sa SDL_SetWindowDisplayMode() | ||
| 798 |  *  \sa SDL_GetWindowDisplayMode() | ||
| 799 |  */ | ||
| 800 | extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window, | ||
| 801 | Uint32 flags); | ||
| 802 | |||
| 803 | /** | ||
| 804 |  *  \brief Get the SDL surface associated with the window. | ||
| 805 |  * | ||
| 806 |  *  \return The window's framebuffer surface, or NULL on error. | ||
| 807 |  * | ||
| 808 |  *  A new surface will be created with the optimal format for the window, | ||
| 809 |  *  if necessary. This surface will be freed when the window is destroyed. | ||
| 810 |  * | ||
| 811 |  *  \note You may not combine this with 3D or the rendering API on this window. | ||
| 812 |  * | ||
| 813 |  *  \sa SDL_UpdateWindowSurface() | ||
| 814 |  *  \sa SDL_UpdateWindowSurfaceRects() | ||
| 815 |  */ | ||
| 816 | extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window); | ||
| 817 | |||
| 818 | /** | ||
| 819 |  *  \brief Copy the window surface to the screen. | ||
| 820 |  * | ||
| 821 |  *  \return 0 on success, or -1 on error. | ||
| 822 |  * | ||
| 823 |  *  \sa SDL_GetWindowSurface() | ||
| 824 |  *  \sa SDL_UpdateWindowSurfaceRects() | ||
| 825 |  */ | ||
| 826 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window); | ||
| 827 | |||
| 828 | /** | ||
| 829 |  *  \brief Copy a number of rectangles on the window surface to the screen. | ||
| 830 |  * | ||
| 831 |  *  \return 0 on success, or -1 on error. | ||
| 832 |  * | ||
| 833 |  *  \sa SDL_GetWindowSurface() | ||
| 834 |  *  \sa SDL_UpdateWindowSurface() | ||
| 835 |  */ | ||
| 836 | extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window, | ||
| 837 | const SDL_Rect * rects, | ||
| 838 | int numrects); | ||
| 839 | |||
| 840 | /** | ||
| 841 |  *  \brief Set a window's input grab mode. | ||
| 842 |  * | ||
| 843 |  *  \param window The window for which the input grab mode should be set. | ||
| 844 |  *  \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input. | ||
| 845 |  * | ||
| 846 |  *  If the caller enables a grab while another window is currently grabbed, | ||
| 847 |  *  the other window loses its grab in favor of the caller's window. | ||
| 848 |  * | ||
| 849 |  *  \sa SDL_GetWindowGrab() | ||
| 850 |  */ | ||
| 851 | extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window, | ||
| 852 | SDL_bool grabbed); | ||
| 853 | |||
| 854 | /** | ||
| 855 |  *  \brief Get a window's input grab mode. | ||
| 856 |  * | ||
| 857 |  *  \return This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise. | ||
| 858 |  * | ||
| 859 |  *  \sa SDL_SetWindowGrab() | ||
| 860 |  */ | ||
| 861 | extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window); | ||
| 862 | |||
| 863 | /** | ||
| 864 |  *  \brief Get the window that currently has an input grab enabled. | ||
| 865 |  * | ||
| 866 |  *  \return This returns the window if input is grabbed, and NULL otherwise. | ||
| 867 |  * | ||
| 868 |  *  \sa SDL_SetWindowGrab() | ||
| 869 |  */ | ||
| 870 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void); | ||
| 871 | |||
| 872 | /** | ||
| 873 |  *  \brief Set the brightness (gamma correction) for a window. | ||
| 874 |  * | ||
| 875 |  *  \return 0 on success, or -1 if setting the brightness isn't supported. | ||
| 876 |  * | ||
| 877 |  *  \sa SDL_GetWindowBrightness() | ||
| 878 |  *  \sa SDL_SetWindowGammaRamp() | ||
| 879 |  */ | ||
| 880 | extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness); | ||
| 881 | |||
| 882 | /** | ||
| 883 |  *  \brief Get the brightness (gamma correction) for a window. | ||
| 884 |  * | ||
| 885 |  *  \return The last brightness value passed to SDL_SetWindowBrightness() | ||
| 886 |  * | ||
| 887 |  *  \sa SDL_SetWindowBrightness() | ||
| 888 |  */ | ||
| 889 | extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window); | ||
| 890 | |||
| 891 | /** | ||
| 892 |  *  \brief Set the opacity for a window | ||
| 893 |  * | ||
| 894 |  *  \param window The window which will be made transparent or opaque | ||
| 895 |  *  \param opacity Opacity (0.0f - transparent, 1.0f - opaque) This will be | ||
| 896 |  *                 clamped internally between 0.0f and 1.0f. | ||
| 897 |  * | ||
| 898 |  *  \return 0 on success, or -1 if setting the opacity isn't supported. | ||
| 899 |  * | ||
| 900 |  *  \sa SDL_GetWindowOpacity() | ||
| 901 |  */ | ||
| 902 | extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity); | ||
| 903 | |||
| 904 | /** | ||
| 905 |  *  \brief Get the opacity of a window. | ||
| 906 |  * | ||
| 907 |  *  If transparency isn't supported on this platform, opacity will be reported | ||
| 908 |  *  as 1.0f without error. | ||
| 909 |  * | ||
| 910 |  *  \param window The window in question. | ||
| 911 |  *  \param out_opacity Opacity (0.0f - transparent, 1.0f - opaque) | ||
| 912 |  * | ||
| 913 |  *  \return 0 on success, or -1 on error (invalid window, etc). | ||
| 914 |  * | ||
| 915 |  *  \sa SDL_SetWindowOpacity() | ||
| 916 |  */ | ||
| 917 | extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity); | ||
| 918 | |||
| 919 | /** | ||
| 920 |  *  \brief Sets the window as a modal for another window (TODO: reconsider this function and/or its name) | ||
| 921 |  * | ||
| 922 |  *  \param modal_window The window that should be modal | ||
| 923 |  *  \param parent_window The parent window | ||
| 924 |  * | ||
| 925 |  *  \return 0 on success, or -1 otherwise. | ||
| 926 |  */ | ||
| 927 | extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window); | ||
| 928 | |||
| 929 | /** | ||
| 930 |  *  \brief Explicitly sets input focus to the window. | ||
| 931 |  * | ||
| 932 |  *  You almost certainly want SDL_RaiseWindow() instead of this function. Use | ||
| 933 |  *  this with caution, as you might give focus to a window that's completely | ||
| 934 |  *  obscured by other windows. | ||
| 935 |  * | ||
| 936 |  *  \param window The window that should get the input focus | ||
| 937 |  * | ||
| 938 |  *  \return 0 on success, or -1 otherwise. | ||
| 939 |  *  \sa SDL_RaiseWindow() | ||
| 940 |  */ | ||
| 941 | extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window); | ||
| 942 | |||
| 943 | /** | ||
| 944 |  *  \brief Set the gamma ramp for a window. | ||
| 945 |  * | ||
| 946 |  *  \param window The window for which the gamma ramp should be set. | ||
| 947 |  *  \param red The translation table for the red channel, or NULL. | ||
| 948 |  *  \param green The translation table for the green channel, or NULL. | ||
| 949 |  *  \param blue The translation table for the blue channel, or NULL. | ||
| 950 |  * | ||
| 951 |  *  \return 0 on success, or -1 if gamma ramps are unsupported. | ||
| 952 |  * | ||
| 953 |  *  Set the gamma translation table for the red, green, and blue channels | ||
| 954 |  *  of the video hardware.  Each table is an array of 256 16-bit quantities, | ||
| 955 |  *  representing a mapping between the input and output for that channel. | ||
| 956 |  *  The input is the index into the array, and the output is the 16-bit | ||
| 957 |  *  gamma value at that index, scaled to the output color precision. | ||
| 958 |  * | ||
| 959 |  *  \sa SDL_GetWindowGammaRamp() | ||
| 960 |  */ | ||
| 961 | extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window, | ||
| 962 | const Uint16 * red, | ||
| 963 | const Uint16 * green, | ||
| 964 | const Uint16 * blue); | ||
| 965 | |||
| 966 | /** | ||
| 967 |  *  \brief Get the gamma ramp for a window. | ||
| 968 |  * | ||
| 969 |  *  \param window The window from which the gamma ramp should be queried. | ||
| 970 |  *  \param red   A pointer to a 256 element array of 16-bit quantities to hold | ||
| 971 |  *               the translation table for the red channel, or NULL. | ||
| 972 |  *  \param green A pointer to a 256 element array of 16-bit quantities to hold | ||
| 973 |  *               the translation table for the green channel, or NULL. | ||
| 974 |  *  \param blue  A pointer to a 256 element array of 16-bit quantities to hold | ||
| 975 |  *               the translation table for the blue channel, or NULL. | ||
| 976 |  * | ||
| 977 |  *  \return 0 on success, or -1 if gamma ramps are unsupported. | ||
| 978 |  * | ||
| 979 |  *  \sa SDL_SetWindowGammaRamp() | ||
| 980 |  */ | ||
| 981 | extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window, | ||
| 982 |                                                    Uint16 * red, | ||
| 983 |                                                    Uint16 * green, | ||
| 984 | Uint16 * blue); | ||
| 985 | |||
| 986 | /** | ||
| 987 |  *  \brief Possible return values from the SDL_HitTest callback. | ||
| 988 |  * | ||
| 989 |  *  \sa SDL_HitTest | ||
| 990 |  */ | ||
| 991 | typedef enum | ||
| 992 | { | ||
| 993 |     SDL_HITTEST_NORMAL,  /**< Region is normal. No special properties. */ | ||
| 994 |     SDL_HITTEST_DRAGGABLE,  /**< Region can drag entire window. */ | ||
| 995 | SDL_HITTEST_RESIZE_TOPLEFT, | ||
| 996 | SDL_HITTEST_RESIZE_TOP, | ||
| 997 | SDL_HITTEST_RESIZE_TOPRIGHT, | ||
| 998 | SDL_HITTEST_RESIZE_RIGHT, | ||
| 999 | SDL_HITTEST_RESIZE_BOTTOMRIGHT, | ||
| 1000 | SDL_HITTEST_RESIZE_BOTTOM, | ||
| 1001 | SDL_HITTEST_RESIZE_BOTTOMLEFT, | ||
| 1002 | SDL_HITTEST_RESIZE_LEFT | ||
| 1003 | } SDL_HitTestResult; | ||
| 1004 | |||
| 1005 | /** | ||
| 1006 |  *  \brief Callback used for hit-testing. | ||
| 1007 |  * | ||
| 1008 |  *  \sa SDL_SetWindowHitTest | ||
| 1009 |  */ | ||
| 1010 | typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win, | ||
| 1011 | const SDL_Point *area, | ||
| 1012 | void *data); | ||
| 1013 | |||
| 1014 | /** | ||
| 1015 |  *  \brief Provide a callback that decides if a window region has special properties. | ||
| 1016 |  * | ||
| 1017 |  *  Normally windows are dragged and resized by decorations provided by the | ||
| 1018 |  *  system window manager (a title bar, borders, etc), but for some apps, it | ||
| 1019 |  *  makes sense to drag them from somewhere else inside the window itself; for | ||
| 1020 |  *  example, one might have a borderless window that wants to be draggable | ||
| 1021 |  *  from any part, or simulate its own title bar, etc. | ||
| 1022 |  * | ||
| 1023 |  *  This function lets the app provide a callback that designates pieces of | ||
| 1024 |  *  a given window as special. This callback is run during event processing | ||
| 1025 |  *  if we need to tell the OS to treat a region of the window specially; the | ||
| 1026 |  *  use of this callback is known as "hit testing." | ||
| 1027 |  * | ||
| 1028 |  *  Mouse input may not be delivered to your application if it is within | ||
| 1029 |  *  a special area; the OS will often apply that input to moving the window or | ||
| 1030 |  *  resizing the window and not deliver it to the application. | ||
| 1031 |  * | ||
| 1032 |  *  Specifying NULL for a callback disables hit-testing. Hit-testing is | ||
| 1033 |  *  disabled by default. | ||
| 1034 |  * | ||
| 1035 |  *  Platforms that don't support this functionality will return -1 | ||
| 1036 |  *  unconditionally, even if you're attempting to disable hit-testing. | ||
| 1037 |  * | ||
| 1038 |  *  Your callback may fire at any time, and its firing does not indicate any | ||
| 1039 |  *  specific behavior (for example, on Windows, this certainly might fire | ||
| 1040 |  *  when the OS is deciding whether to drag your window, but it fires for lots | ||
| 1041 |  *  of other reasons, too, some unrelated to anything you probably care about | ||
| 1042 |  *  _and when the mouse isn't actually at the location it is testing_). | ||
| 1043 |  *  Since this can fire at any time, you should try to keep your callback | ||
| 1044 |  *  efficient, devoid of allocations, etc. | ||
| 1045 |  * | ||
| 1046 |  *  \param window The window to set hit-testing on. | ||
| 1047 |  *  \param callback The callback to call when doing a hit-test. | ||
| 1048 |  *  \param callback_data An app-defined void pointer passed to the callback. | ||
| 1049 |  *  \return 0 on success, -1 on error (including unsupported). | ||
| 1050 |  */ | ||
| 1051 | extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window, | ||
| 1052 | SDL_HitTest callback, | ||
| 1053 | void *callback_data); | ||
| 1054 | |||
| 1055 | /** | ||
| 1056 |  *  \brief Destroy a window. | ||
| 1057 |  */ | ||
| 1058 | extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window); | ||
| 1059 | |||
| 1060 | |||
| 1061 | /** | ||
| 1062 |  *  \brief Returns whether the screensaver is currently enabled (default off). | ||
| 1063 |  * | ||
| 1064 |  *  \sa SDL_EnableScreenSaver() | ||
| 1065 |  *  \sa SDL_DisableScreenSaver() | ||
| 1066 |  */ | ||
| 1067 | extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void); | ||
| 1068 | |||
| 1069 | /** | ||
| 1070 |  *  \brief Allow the screen to be blanked by a screensaver | ||
| 1071 |  * | ||
| 1072 |  *  \sa SDL_IsScreenSaverEnabled() | ||
| 1073 |  *  \sa SDL_DisableScreenSaver() | ||
| 1074 |  */ | ||
| 1075 | extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void); | ||
| 1076 | |||
| 1077 | /** | ||
| 1078 |  *  \brief Prevent the screen from being blanked by a screensaver | ||
| 1079 |  * | ||
| 1080 |  *  \sa SDL_IsScreenSaverEnabled() | ||
| 1081 |  *  \sa SDL_EnableScreenSaver() | ||
| 1082 |  */ | ||
| 1083 | extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void); | ||
| 1084 | |||
| 1085 | |||
| 1086 | /** | ||
| 1087 |  *  \name OpenGL support functions | ||
| 1088 |  */ | ||
| 1089 | /* @{ */ | ||
| 1090 | |||
| 1091 | /** | ||
| 1092 |  *  \brief Dynamically load an OpenGL library. | ||
| 1093 |  * | ||
| 1094 |  *  \param path The platform dependent OpenGL library name, or NULL to open the | ||
| 1095 |  *              default OpenGL library. | ||
| 1096 |  * | ||
| 1097 |  *  \return 0 on success, or -1 if the library couldn't be loaded. | ||
| 1098 |  * | ||
| 1099 |  *  This should be done after initializing the video driver, but before | ||
| 1100 |  *  creating any OpenGL windows.  If no OpenGL library is loaded, the default | ||
| 1101 |  *  library will be loaded upon creation of the first OpenGL window. | ||
| 1102 |  * | ||
| 1103 |  *  \note If you do this, you need to retrieve all of the GL functions used in | ||
| 1104 |  *        your program from the dynamic library using SDL_GL_GetProcAddress(). | ||
| 1105 |  * | ||
| 1106 |  *  \sa SDL_GL_GetProcAddress() | ||
| 1107 |  *  \sa SDL_GL_UnloadLibrary() | ||
| 1108 |  */ | ||
| 1109 | extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); | ||
| 1110 | |||
| 1111 | /** | ||
| 1112 |  *  \brief Get the address of an OpenGL function. | ||
| 1113 |  */ | ||
| 1114 | extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc); | ||
| 1115 | |||
| 1116 | /** | ||
| 1117 |  *  \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary(). | ||
| 1118 |  * | ||
| 1119 |  *  \sa SDL_GL_LoadLibrary() | ||
| 1120 |  */ | ||
| 1121 | extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void); | ||
| 1122 | |||
| 1123 | /** | ||
| 1124 |  *  \brief Return true if an OpenGL extension is supported for the current | ||
| 1125 |  *         context. | ||
| 1126 |  */ | ||
| 1127 | extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char | ||
| 1128 | *extension); | ||
| 1129 | |||
| 1130 | /** | ||
| 1131 |  *  \brief Reset all previously set OpenGL context attributes to their default values | ||
| 1132 |  */ | ||
| 1133 | extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void); | ||
| 1134 | |||
| 1135 | /** | ||
| 1136 |  *  \brief Set an OpenGL window attribute before window creation. | ||
| 1137 |  * | ||
| 1138 |  *  \return 0 on success, or -1 if the attribute could not be set. | ||
| 1139 |  */ | ||
| 1140 | extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); | ||
| 1141 | |||
| 1142 | /** | ||
| 1143 |  *  \brief Get the actual value for an attribute from the current context. | ||
| 1144 |  * | ||
| 1145 |  *  \return 0 on success, or -1 if the attribute could not be retrieved. | ||
| 1146 |  *          The integer at \c value will be modified in either case. | ||
| 1147 |  */ | ||
| 1148 | extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value); | ||
| 1149 | |||
| 1150 | /** | ||
| 1151 |  *  \brief Create an OpenGL context for use with an OpenGL window, and make it | ||
| 1152 |  *         current. | ||
| 1153 |  * | ||
| 1154 |  *  \sa SDL_GL_DeleteContext() | ||
| 1155 |  */ | ||
| 1156 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window * | ||
| 1157 | window); | ||
| 1158 | |||
| 1159 | /** | ||
| 1160 |  *  \brief Set up an OpenGL context for rendering into an OpenGL window. | ||
| 1161 |  * | ||
| 1162 |  *  \note The context must have been created with a compatible window. | ||
| 1163 |  */ | ||
| 1164 | extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window, | ||
| 1165 | SDL_GLContext context); | ||
| 1166 | |||
| 1167 | /** | ||
| 1168 |  *  \brief Get the currently active OpenGL window. | ||
| 1169 |  */ | ||
| 1170 | extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void); | ||
| 1171 | |||
| 1172 | /** | ||
| 1173 |  *  \brief Get the currently active OpenGL context. | ||
| 1174 |  */ | ||
| 1175 | extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void); | ||
| 1176 | |||
| 1177 | /** | ||
| 1178 |  *  \brief Get the size of a window's underlying drawable in pixels (for use | ||
| 1179 |  *         with glViewport). | ||
| 1180 |  * | ||
| 1181 |  *  \param window   Window from which the drawable size should be queried | ||
| 1182 |  *  \param w        Pointer to variable for storing the width in pixels, may be NULL | ||
| 1183 |  *  \param h        Pointer to variable for storing the height in pixels, may be NULL | ||
| 1184 |  * | ||
| 1185 |  * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI | ||
| 1186 |  * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a | ||
| 1187 |  * platform with high-DPI support (Apple calls this "Retina"), and not disabled | ||
| 1188 |  * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint. | ||
| 1189 |  * | ||
| 1190 |  *  \sa SDL_GetWindowSize() | ||
| 1191 |  *  \sa SDL_CreateWindow() | ||
| 1192 |  */ | ||
| 1193 | extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w, | ||
| 1194 | int *h); | ||
| 1195 | |||
| 1196 | /** | ||
| 1197 |  *  \brief Set the swap interval for the current OpenGL context. | ||
| 1198 |  * | ||
| 1199 |  *  \param interval 0 for immediate updates, 1 for updates synchronized with the | ||
| 1200 |  *                  vertical retrace. If the system supports it, you may | ||
| 1201 |  *                  specify -1 to allow late swaps to happen immediately | ||
| 1202 |  *                  instead of waiting for the next retrace. | ||
| 1203 |  * | ||
| 1204 |  *  \return 0 on success, or -1 if setting the swap interval is not supported. | ||
| 1205 |  * | ||
| 1206 |  *  \sa SDL_GL_GetSwapInterval() | ||
| 1207 |  */ | ||
| 1208 | extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval); | ||
| 1209 | |||
| 1210 | /** | ||
| 1211 |  *  \brief Get the swap interval for the current OpenGL context. | ||
| 1212 |  * | ||
| 1213 |  *  \return 0 if there is no vertical retrace synchronization, 1 if the buffer | ||
| 1214 |  *          swap is synchronized with the vertical retrace, and -1 if late | ||
| 1215 |  *          swaps happen immediately instead of waiting for the next retrace. | ||
| 1216 |  *          If the system can't determine the swap interval, or there isn't a | ||
| 1217 |  *          valid current context, this will return 0 as a safe default. | ||
| 1218 |  * | ||
| 1219 |  *  \sa SDL_GL_SetSwapInterval() | ||
| 1220 |  */ | ||
| 1221 | extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void); | ||
| 1222 | |||
| 1223 | /** | ||
| 1224 |  * \brief Swap the OpenGL buffers for a window, if double-buffering is | ||
| 1225 |  *        supported. | ||
| 1226 |  */ | ||
| 1227 | extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window); | ||
| 1228 | |||
| 1229 | /** | ||
| 1230 |  *  \brief Delete an OpenGL context. | ||
| 1231 |  * | ||
| 1232 |  *  \sa SDL_GL_CreateContext() | ||
| 1233 |  */ | ||
| 1234 | extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context); | ||
| 1235 | |||
| 1236 | /* @} *//* OpenGL support functions */ | ||
| 1237 | |||
| 1238 | |||
| 1239 | /* Ends C function definitions when using C++ */ | ||
| 1240 | #ifdef __cplusplus | ||
| 1241 | } | ||
| 1242 | #endif | ||
| 1243 | #include "close_code.h" | ||
| 1244 | |||
| 1245 | #endif /* SDL_video_h_ */ | ||
| 1246 | |||
| 1247 | /* vi: set ts=4 sw=4 expandtab: */ |