Subversion Repositories Games.Prince of Persia

Rev

Go to most recent revision | Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
1 pmbaty 1
/*
2
  Simple DirectMedia Layer
3
  Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org>
4
 
5
  This software is provided 'as-is', without any express or implied
6
  warranty.  In no event will the authors be held liable for any damages
7
  arising from the use of this software.
8
 
9
  Permission is granted to anyone to use this software for any purpose,
10
  including commercial applications, and to alter it and redistribute it
11
  freely, subject to the following restrictions:
12
 
13
  1. The origin of this software must not be misrepresented; you must not
14
     claim that you wrote the original software. If you use this software
15
     in a product, an acknowledgment in the product documentation would be
16
     appreciated but is not required.
17
  2. Altered source versions must be plainly marked as such, and must not be
18
     misrepresented as being the original software.
19
  3. This notice may not be removed or altered from any source distribution.
20
*/
21
 
22
/**
23
 *  \file SDL_surface.h
24
 *
25
 *  Header file for ::SDL_Surface definition and management functions.
26
 */
27
 
28
#ifndef SDL_surface_h_
29
#define SDL_surface_h_
30
 
31
#include "SDL_stdinc.h"
32
#include "SDL_pixels.h"
33
#include "SDL_rect.h"
34
#include "SDL_blendmode.h"
35
#include "SDL_rwops.h"
36
 
37
#include "begin_code.h"
38
/* Set up for C function definitions, even when using C++ */
39
#ifdef __cplusplus
40
extern "C" {
41
#endif
42
 
43
/**
44
 *  \name Surface flags
45
 *
46
 *  These are the currently supported flags for the ::SDL_Surface.
47
 *
48
 *  \internal
49
 *  Used internally (read-only).
50
 */
51
/* @{ */
52
#define SDL_SWSURFACE       0           /**< Just here for compatibility */
53
#define SDL_PREALLOC        0x00000001  /**< Surface uses preallocated memory */
54
#define SDL_RLEACCEL        0x00000002  /**< Surface is RLE encoded */
55
#define SDL_DONTFREE        0x00000004  /**< Surface is referenced internally */
56
/* @} *//* Surface flags */
57
 
58
/**
59
 *  Evaluates to true if the surface needs to be locked before access.
60
 */
61
#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
62
 
63
/**
64
 * \brief A collection of pixels used in software blitting.
65
 *
66
 * \note  This structure should be treated as read-only, except for \c pixels,
67
 *        which, if not NULL, contains the raw pixel data for the surface.
68
 */
69
typedef struct SDL_Surface
70
{
71
    Uint32 flags;               /**< Read-only */
72
    SDL_PixelFormat *format;    /**< Read-only */
73
    int w, h;                   /**< Read-only */
74
    int pitch;                  /**< Read-only */
75
    void *pixels;               /**< Read-write */
76
 
77
    /** Application data associated with the surface */
78
    void *userdata;             /**< Read-write */
79
 
80
    /** information needed for surfaces requiring locks */
81
    int locked;                 /**< Read-only */
82
    void *lock_data;            /**< Read-only */
83
 
84
    /** clipping information */
85
    SDL_Rect clip_rect;         /**< Read-only */
86
 
87
    /** info for fast blit mapping to other surfaces */
88
    struct SDL_BlitMap *map;    /**< Private */
89
 
90
    /** Reference count -- used when freeing surface */
91
    int refcount;               /**< Read-mostly */
92
} SDL_Surface;
93
 
94
/**
95
 * \brief The type of function used for surface blitting functions.
96
 */
97
typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
98
                                 struct SDL_Surface * dst, SDL_Rect * dstrect);
99
 
100
/**
101
 *  Allocate and free an RGB surface.
102
 *
103
 *  If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
104
 *  If the depth is greater than 8 bits, the pixel format is set using the
105
 *  flags '[RGB]mask'.
106
 *
107
 *  If the function runs out of memory, it will return NULL.
108
 *
109
 *  \param flags The \c flags are obsolete and should be set to 0.
110
 *  \param width The width in pixels of the surface to create.
111
 *  \param height The height in pixels of the surface to create.
112
 *  \param depth The depth in bits of the surface to create.
113
 *  \param Rmask The red mask of the surface to create.
114
 *  \param Gmask The green mask of the surface to create.
115
 *  \param Bmask The blue mask of the surface to create.
116
 *  \param Amask The alpha mask of the surface to create.
117
 */
118
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
119
    (Uint32 flags, int width, int height, int depth,
120
     Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
121
 
122
/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
123
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
124
    (Uint32 flags, int width, int height, int depth, Uint32 format);
125
 
126
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
127
                                                              int width,
128
                                                              int height,
129
                                                              int depth,
130
                                                              int pitch,
131
                                                              Uint32 Rmask,
132
                                                              Uint32 Gmask,
133
                                                              Uint32 Bmask,
134
                                                              Uint32 Amask);
135
extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
136
    (void *pixels, int width, int height, int depth, int pitch, Uint32 format);
137
extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
138
 
139
/**
140
 *  \brief Set the palette used by a surface.
141
 *
142
 *  \return 0, or -1 if the surface format doesn't use a palette.
143
 *
144
 *  \note A single palette can be shared with many surfaces.
145
 */
146
extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
147
                                                  SDL_Palette * palette);
148
 
149
/**
150
 *  \brief Sets up a surface for directly accessing the pixels.
151
 *
152
 *  Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
153
 *  to and read from \c surface->pixels, using the pixel format stored in
154
 *  \c surface->format.  Once you are done accessing the surface, you should
155
 *  use SDL_UnlockSurface() to release it.
156
 *
157
 *  Not all surfaces require locking.  If SDL_MUSTLOCK(surface) evaluates
158
 *  to 0, then you can read and write to the surface at any time, and the
159
 *  pixel format of the surface will not change.
160
 *
161
 *  No operating system or library calls should be made between lock/unlock
162
 *  pairs, as critical system locks may be held during this time.
163
 *
164
 *  SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
165
 *
166
 *  \sa SDL_UnlockSurface()
167
 */
168
extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
169
/** \sa SDL_LockSurface() */
170
extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
171
 
172
/**
173
 *  Load a surface from a seekable SDL data stream (memory or file).
174
 *
175
 *  If \c freesrc is non-zero, the stream will be closed after being read.
176
 *
177
 *  The new surface should be freed with SDL_FreeSurface().
178
 *
179
 *  \return the new surface, or NULL if there was an error.
180
 */
181
extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
182
                                                    int freesrc);
183
 
184
/**
185
 *  Load a surface from a file.
186
 *
187
 *  Convenience macro.
188
 */
189
#define SDL_LoadBMP(file)   SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
190
 
191
/**
192
 *  Save a surface to a seekable SDL data stream (memory or file).
193
 *
194
 *  Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
195
 *  BMP directly. Other RGB formats with 8-bit or higher get converted to a
196
 *  24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
197
 *  surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
198
 *  not supported.
199
 *
200
 *  If \c freedst is non-zero, the stream will be closed after being written.
201
 *
202
 *  \return 0 if successful or -1 if there was an error.
203
 */
204
extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
205
    (SDL_Surface * surface, SDL_RWops * dst, int freedst);
206
 
207
/**
208
 *  Save a surface to a file.
209
 *
210
 *  Convenience macro.
211
 */
212
#define SDL_SaveBMP(surface, file) \
213
        SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
214
 
215
/**
216
 *  \brief Sets the RLE acceleration hint for a surface.
217
 *
218
 *  \return 0 on success, or -1 if the surface is not valid
219
 *
220
 *  \note If RLE is enabled, colorkey and alpha blending blits are much faster,
221
 *        but the surface must be locked before directly accessing the pixels.
222
 */
223
extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
224
                                              int flag);
225
 
226
/**
227
 *  \brief Sets the color key (transparent pixel) in a blittable surface.
228
 *
229
 *  \param surface The surface to update
230
 *  \param flag Non-zero to enable colorkey and 0 to disable colorkey
231
 *  \param key The transparent pixel in the native surface format
232
 *
233
 *  \return 0 on success, or -1 if the surface is not valid
234
 *
235
 *  You can pass SDL_RLEACCEL to enable RLE accelerated blits.
236
 */
237
extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
238
                                            int flag, Uint32 key);
239
 
240
/**
241
 *  \brief Gets the color key (transparent pixel) in a blittable surface.
242
 *
243
 *  \param surface The surface to update
244
 *  \param key A pointer filled in with the transparent pixel in the native
245
 *             surface format
246
 *
247
 *  \return 0 on success, or -1 if the surface is not valid or colorkey is not
248
 *          enabled.
249
 */
250
extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
251
                                            Uint32 * key);
252
 
253
/**
254
 *  \brief Set an additional color value used in blit operations.
255
 *
256
 *  \param surface The surface to update.
257
 *  \param r The red color value multiplied into blit operations.
258
 *  \param g The green color value multiplied into blit operations.
259
 *  \param b The blue color value multiplied into blit operations.
260
 *
261
 *  \return 0 on success, or -1 if the surface is not valid.
262
 *
263
 *  \sa SDL_GetSurfaceColorMod()
264
 */
265
extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
266
                                                   Uint8 r, Uint8 g, Uint8 b);
267
 
268
 
269
/**
270
 *  \brief Get the additional color value used in blit operations.
271
 *
272
 *  \param surface The surface to query.
273
 *  \param r A pointer filled in with the current red color value.
274
 *  \param g A pointer filled in with the current green color value.
275
 *  \param b A pointer filled in with the current blue color value.
276
 *
277
 *  \return 0 on success, or -1 if the surface is not valid.
278
 *
279
 *  \sa SDL_SetSurfaceColorMod()
280
 */
281
extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
282
                                                   Uint8 * r, Uint8 * g,
283
                                                   Uint8 * b);
284
 
285
/**
286
 *  \brief Set an additional alpha value used in blit operations.
287
 *
288
 *  \param surface The surface to update.
289
 *  \param alpha The alpha value multiplied into blit operations.
290
 *
291
 *  \return 0 on success, or -1 if the surface is not valid.
292
 *
293
 *  \sa SDL_GetSurfaceAlphaMod()
294
 */
295
extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
296
                                                   Uint8 alpha);
297
 
298
/**
299
 *  \brief Get the additional alpha value used in blit operations.
300
 *
301
 *  \param surface The surface to query.
302
 *  \param alpha A pointer filled in with the current alpha value.
303
 *
304
 *  \return 0 on success, or -1 if the surface is not valid.
305
 *
306
 *  \sa SDL_SetSurfaceAlphaMod()
307
 */
308
extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
309
                                                   Uint8 * alpha);
310
 
311
/**
312
 *  \brief Set the blend mode used for blit operations.
313
 *
314
 *  \param surface The surface to update.
315
 *  \param blendMode ::SDL_BlendMode to use for blit blending.
316
 *
317
 *  \return 0 on success, or -1 if the parameters are not valid.
318
 *
319
 *  \sa SDL_GetSurfaceBlendMode()
320
 */
321
extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
322
                                                    SDL_BlendMode blendMode);
323
 
324
/**
325
 *  \brief Get the blend mode used for blit operations.
326
 *
327
 *  \param surface   The surface to query.
328
 *  \param blendMode A pointer filled in with the current blend mode.
329
 *
330
 *  \return 0 on success, or -1 if the surface is not valid.
331
 *
332
 *  \sa SDL_SetSurfaceBlendMode()
333
 */
334
extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
335
                                                    SDL_BlendMode *blendMode);
336
 
337
/**
338
 *  Sets the clipping rectangle for the destination surface in a blit.
339
 *
340
 *  If the clip rectangle is NULL, clipping will be disabled.
341
 *
342
 *  If the clip rectangle doesn't intersect the surface, the function will
343
 *  return SDL_FALSE and blits will be completely clipped.  Otherwise the
344
 *  function returns SDL_TRUE and blits to the surface will be clipped to
345
 *  the intersection of the surface area and the clipping rectangle.
346
 *
347
 *  Note that blits are automatically clipped to the edges of the source
348
 *  and destination surfaces.
349
 */
350
extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
351
                                                 const SDL_Rect * rect);
352
 
353
/**
354
 *  Gets the clipping rectangle for the destination surface in a blit.
355
 *
356
 *  \c rect must be a pointer to a valid rectangle which will be filled
357
 *  with the correct values.
358
 */
359
extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
360
                                             SDL_Rect * rect);
361
 
362
/*
363
 * Creates a new surface identical to the existing surface
364
 */
365
extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface);
366
 
367
/**
368
 *  Creates a new surface of the specified format, and then copies and maps
369
 *  the given surface to it so the blit of the converted surface will be as
370
 *  fast as possible.  If this function fails, it returns NULL.
371
 *
372
 *  The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
373
 *  semantics.  You can also pass ::SDL_RLEACCEL in the flags parameter and
374
 *  SDL will try to RLE accelerate colorkey and alpha blits in the resulting
375
 *  surface.
376
 */
377
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
378
    (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
379
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
380
    (SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
381
 
382
/**
383
 * \brief Copy a block of pixels of one format to another format
384
 *
385
 *  \return 0 on success, or -1 if there was an error
386
 */
387
extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
388
                                              Uint32 src_format,
389
                                              const void * src, int src_pitch,
390
                                              Uint32 dst_format,
391
                                              void * dst, int dst_pitch);
392
 
393
/**
394
 *  Performs a fast fill of the given rectangle with \c color.
395
 *
396
 *  If \c rect is NULL, the whole surface will be filled with \c color.
397
 *
398
 *  The color should be a pixel of the format used by the surface, and
399
 *  can be generated by the SDL_MapRGB() function.
400
 *
401
 *  \return 0 on success, or -1 on error.
402
 */
403
extern DECLSPEC int SDLCALL SDL_FillRect
404
    (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
405
extern DECLSPEC int SDLCALL SDL_FillRects
406
    (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
407
 
408
/**
409
 *  Performs a fast blit from the source surface to the destination surface.
410
 *
411
 *  This assumes that the source and destination rectangles are
412
 *  the same size.  If either \c srcrect or \c dstrect are NULL, the entire
413
 *  surface (\c src or \c dst) is copied.  The final blit rectangles are saved
414
 *  in \c srcrect and \c dstrect after all clipping is performed.
415
 *
416
 *  \return If the blit is successful, it returns 0, otherwise it returns -1.
417
 *
418
 *  The blit function should not be called on a locked surface.
419
 *
420
 *  The blit semantics for surfaces with and without blending and colorkey
421
 *  are defined as follows:
422
 *  \verbatim
423
    RGBA->RGB:
424
      Source surface blend mode set to SDL_BLENDMODE_BLEND:
425
        alpha-blend (using the source alpha-channel and per-surface alpha)
426
        SDL_SRCCOLORKEY ignored.
427
      Source surface blend mode set to SDL_BLENDMODE_NONE:
428
        copy RGB.
429
        if SDL_SRCCOLORKEY set, only copy the pixels matching the
430
        RGB values of the source color key, ignoring alpha in the
431
        comparison.
432
 
433
    RGB->RGBA:
434
      Source surface blend mode set to SDL_BLENDMODE_BLEND:
435
        alpha-blend (using the source per-surface alpha)
436
      Source surface blend mode set to SDL_BLENDMODE_NONE:
437
        copy RGB, set destination alpha to source per-surface alpha value.
438
      both:
439
        if SDL_SRCCOLORKEY set, only copy the pixels matching the
440
        source color key.
441
 
442
    RGBA->RGBA:
443
      Source surface blend mode set to SDL_BLENDMODE_BLEND:
444
        alpha-blend (using the source alpha-channel and per-surface alpha)
445
        SDL_SRCCOLORKEY ignored.
446
      Source surface blend mode set to SDL_BLENDMODE_NONE:
447
        copy all of RGBA to the destination.
448
        if SDL_SRCCOLORKEY set, only copy the pixels matching the
449
        RGB values of the source color key, ignoring alpha in the
450
        comparison.
451
 
452
    RGB->RGB:
453
      Source surface blend mode set to SDL_BLENDMODE_BLEND:
454
        alpha-blend (using the source per-surface alpha)
455
      Source surface blend mode set to SDL_BLENDMODE_NONE:
456
        copy RGB.
457
      both:
458
        if SDL_SRCCOLORKEY set, only copy the pixels matching the
459
        source color key.
460
    \endverbatim
461
 *
462
 *  You should call SDL_BlitSurface() unless you know exactly how SDL
463
 *  blitting works internally and how to use the other blit functions.
464
 */
465
#define SDL_BlitSurface SDL_UpperBlit
466
 
467
/**
468
 *  This is the public blit function, SDL_BlitSurface(), and it performs
469
 *  rectangle validation and clipping before passing it to SDL_LowerBlit()
470
 */
471
extern DECLSPEC int SDLCALL SDL_UpperBlit
472
    (SDL_Surface * src, const SDL_Rect * srcrect,
473
     SDL_Surface * dst, SDL_Rect * dstrect);
474
 
475
/**
476
 *  This is a semi-private blit function and it performs low-level surface
477
 *  blitting only.
478
 */
479
extern DECLSPEC int SDLCALL SDL_LowerBlit
480
    (SDL_Surface * src, SDL_Rect * srcrect,
481
     SDL_Surface * dst, SDL_Rect * dstrect);
482
 
483
/**
484
 *  \brief Perform a fast, low quality, stretch blit between two surfaces of the
485
 *         same pixel format.
486
 *
487
 *  \note This function uses a static buffer, and is not thread-safe.
488
 */
489
extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
490
                                            const SDL_Rect * srcrect,
491
                                            SDL_Surface * dst,
492
                                            const SDL_Rect * dstrect);
493
 
494
#define SDL_BlitScaled SDL_UpperBlitScaled
495
 
496
/**
497
 *  This is the public scaled blit function, SDL_BlitScaled(), and it performs
498
 *  rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
499
 */
500
extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
501
    (SDL_Surface * src, const SDL_Rect * srcrect,
502
    SDL_Surface * dst, SDL_Rect * dstrect);
503
 
504
/**
505
 *  This is a semi-private blit function and it performs low-level surface
506
 *  scaled blitting only.
507
 */
508
extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
509
    (SDL_Surface * src, SDL_Rect * srcrect,
510
    SDL_Surface * dst, SDL_Rect * dstrect);
511
 
512
 
513
/* Ends C function definitions when using C++ */
514
#ifdef __cplusplus
515
}
516
#endif
517
#include "close_code.h"
518
 
519
#endif /* SDL_surface_h_ */
520
 
521
/* vi: set ts=4 sw=4 expandtab: */