Rev 1 | Details | Compare with Previous | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | /* | 
| 2 |   Simple DirectMedia Layer | ||
| 8 | pmbaty | 3 |   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> | 
| 1 | pmbaty | 4 | |
| 5 |   This software is provided 'as-is', without any express or implied | ||
| 6 |   warranty.  In no event will the authors be held liable for any damages | ||
| 7 |   arising from the use of this software. | ||
| 8 | |||
| 9 |   Permission is granted to anyone to use this software for any purpose, | ||
| 10 |   including commercial applications, and to alter it and redistribute it | ||
| 11 |   freely, subject to the following restrictions: | ||
| 12 | |||
| 13 |   1. The origin of this software must not be misrepresented; you must not | ||
| 14 |      claim that you wrote the original software. If you use this software | ||
| 15 |      in a product, an acknowledgment in the product documentation would be | ||
| 16 |      appreciated but is not required. | ||
| 17 |   2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 |      misrepresented as being the original software. | ||
| 19 |   3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | /** | ||
| 23 |  *  \file SDL_render.h | ||
| 24 |  * | ||
| 25 |  *  Header file for SDL 2D rendering functions. | ||
| 26 |  * | ||
| 27 |  *  This API supports the following features: | ||
| 28 |  *      * single pixel points | ||
| 29 |  *      * single pixel lines | ||
| 30 |  *      * filled rectangles | ||
| 31 |  *      * texture images | ||
| 32 |  * | ||
| 33 |  *  The primitives may be drawn in opaque, blended, or additive modes. | ||
| 34 |  * | ||
| 35 |  *  The texture images may be drawn in opaque, blended, or additive modes. | ||
| 36 |  *  They can have an additional color tint or alpha modulation applied to | ||
| 37 |  *  them, and may also be stretched with linear interpolation. | ||
| 38 |  * | ||
| 39 |  *  This API is designed to accelerate simple 2D operations. You may | ||
| 40 |  *  want more functionality such as polygons and particle effects and | ||
| 41 |  *  in that case you should use SDL's OpenGL/Direct3D support or one | ||
| 42 |  *  of the many good 3D engines. | ||
| 43 |  * | ||
| 44 |  *  These functions must be called from the main thread. | ||
| 45 |  *  See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 | ||
| 46 |  */ | ||
| 47 | |||
| 48 | #ifndef SDL_render_h_ | ||
| 49 | #define SDL_render_h_ | ||
| 50 | |||
| 51 | #include "SDL_stdinc.h" | ||
| 52 | #include "SDL_rect.h" | ||
| 53 | #include "SDL_video.h" | ||
| 54 | |||
| 55 | #include "begin_code.h" | ||
| 56 | /* Set up for C function definitions, even when using C++ */ | ||
| 57 | #ifdef __cplusplus | ||
| 58 | extern "C" { | ||
| 59 | #endif | ||
| 60 | |||
| 61 | /** | ||
| 62 |  *  \brief Flags used when creating a rendering context | ||
| 63 |  */ | ||
| 64 | typedef enum | ||
| 65 | { | ||
| 66 | SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ | ||
| 67 | SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware | ||
| 68 |                                                      acceleration */ | ||
| 69 | SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized | ||
| 70 |                                                      with the refresh rate */ | ||
| 71 | SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports | ||
| 72 |                                                      rendering to texture */ | ||
| 73 | } SDL_RendererFlags; | ||
| 74 | |||
| 75 | /** | ||
| 76 |  *  \brief Information on the capabilities of a render driver or context. | ||
| 77 |  */ | ||
| 78 | typedef struct SDL_RendererInfo | ||
| 79 | { | ||
| 80 | const char *name; /**< The name of the renderer */ | ||
| 81 | Uint32 flags; /**< Supported ::SDL_RendererFlags */ | ||
| 82 | Uint32 num_texture_formats; /**< The number of available texture formats */ | ||
| 83 | Uint32 texture_formats[16]; /**< The available texture formats */ | ||
| 84 | int max_texture_width; /**< The maximum texture width */ | ||
| 85 | int max_texture_height; /**< The maximum texture height */ | ||
| 86 | } SDL_RendererInfo; | ||
| 87 | |||
| 88 | /** | ||
| 89 |  *  \brief The access pattern allowed for a texture. | ||
| 90 |  */ | ||
| 91 | typedef enum | ||
| 92 | { | ||
| 93 |     SDL_TEXTUREACCESS_STATIC,    /**< Changes rarely, not lockable */ | ||
| 94 |     SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ | ||
| 95 |     SDL_TEXTUREACCESS_TARGET     /**< Texture can be used as a render target */ | ||
| 96 | } SDL_TextureAccess; | ||
| 97 | |||
| 98 | /** | ||
| 99 |  *  \brief The texture channel modulation used in SDL_RenderCopy(). | ||
| 100 |  */ | ||
| 101 | typedef enum | ||
| 102 | { | ||
| 103 | SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ | ||
| 104 | SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ | ||
| 105 | SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ | ||
| 106 | } SDL_TextureModulate; | ||
| 107 | |||
| 108 | /** | ||
| 109 |  *  \brief Flip constants for SDL_RenderCopyEx | ||
| 110 |  */ | ||
| 111 | typedef enum | ||
| 112 | { | ||
| 113 | SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ | ||
| 114 | SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ | ||
| 115 | SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ | ||
| 116 | } SDL_RendererFlip; | ||
| 117 | |||
| 118 | /** | ||
| 119 |  *  \brief A structure representing rendering state | ||
| 120 |  */ | ||
| 121 | struct SDL_Renderer; | ||
| 122 | typedef struct SDL_Renderer SDL_Renderer; | ||
| 123 | |||
| 124 | /** | ||
| 125 |  *  \brief An efficient driver-specific representation of pixel data | ||
| 126 |  */ | ||
| 127 | struct SDL_Texture; | ||
| 128 | typedef struct SDL_Texture SDL_Texture; | ||
| 129 | |||
| 130 | |||
| 131 | /* Function prototypes */ | ||
| 132 | |||
| 133 | /** | ||
| 134 |  *  \brief Get the number of 2D rendering drivers available for the current | ||
| 135 |  *         display. | ||
| 136 |  * | ||
| 137 |  *  A render driver is a set of code that handles rendering and texture | ||
| 138 |  *  management on a particular display.  Normally there is only one, but | ||
| 139 |  *  some drivers may have several available with different capabilities. | ||
| 140 |  * | ||
| 141 |  *  \sa SDL_GetRenderDriverInfo() | ||
| 142 |  *  \sa SDL_CreateRenderer() | ||
| 143 |  */ | ||
| 144 | extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); | ||
| 145 | |||
| 146 | /** | ||
| 147 |  *  \brief Get information about a specific 2D rendering driver for the current | ||
| 148 |  *         display. | ||
| 149 |  * | ||
| 150 |  *  \param index The index of the driver to query information about. | ||
| 151 |  *  \param info  A pointer to an SDL_RendererInfo struct to be filled with | ||
| 152 |  *               information on the rendering driver. | ||
| 153 |  * | ||
| 154 |  *  \return 0 on success, -1 if the index was out of range. | ||
| 155 |  * | ||
| 156 |  *  \sa SDL_CreateRenderer() | ||
| 157 |  */ | ||
| 158 | extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, | ||
| 159 | SDL_RendererInfo * info); | ||
| 160 | |||
| 161 | /** | ||
| 162 |  *  \brief Create a window and default renderer | ||
| 163 |  * | ||
| 164 |  *  \param width    The width of the window | ||
| 165 |  *  \param height   The height of the window | ||
| 166 |  *  \param window_flags The flags used to create the window | ||
| 167 |  *  \param window   A pointer filled with the window, or NULL on error | ||
| 168 |  *  \param renderer A pointer filled with the renderer, or NULL on error | ||
| 169 |  * | ||
| 170 |  *  \return 0 on success, or -1 on error | ||
| 171 |  */ | ||
| 172 | extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( | ||
| 173 | int width, int height, Uint32 window_flags, | ||
| 174 | SDL_Window **window, SDL_Renderer **renderer); | ||
| 175 | |||
| 176 | |||
| 177 | /** | ||
| 178 |  *  \brief Create a 2D rendering context for a window. | ||
| 179 |  * | ||
| 180 |  *  \param window The window where rendering is displayed. | ||
| 181 |  *  \param index    The index of the rendering driver to initialize, or -1 to | ||
| 182 |  *                  initialize the first one supporting the requested flags. | ||
| 183 |  *  \param flags    ::SDL_RendererFlags. | ||
| 184 |  * | ||
| 185 |  *  \return A valid rendering context or NULL if there was an error. | ||
| 186 |  * | ||
| 187 |  *  \sa SDL_CreateSoftwareRenderer() | ||
| 188 |  *  \sa SDL_GetRendererInfo() | ||
| 189 |  *  \sa SDL_DestroyRenderer() | ||
| 190 |  */ | ||
| 191 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, | ||
| 192 | int index, Uint32 flags); | ||
| 193 | |||
| 194 | /** | ||
| 195 |  *  \brief Create a 2D software rendering context for a surface. | ||
| 196 |  * | ||
| 197 |  *  \param surface The surface where rendering is done. | ||
| 198 |  * | ||
| 199 |  *  \return A valid rendering context or NULL if there was an error. | ||
| 200 |  * | ||
| 201 |  *  \sa SDL_CreateRenderer() | ||
| 202 |  *  \sa SDL_DestroyRenderer() | ||
| 203 |  */ | ||
| 204 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); | ||
| 205 | |||
| 206 | /** | ||
| 207 |  *  \brief Get the renderer associated with a window. | ||
| 208 |  */ | ||
| 209 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); | ||
| 210 | |||
| 211 | /** | ||
| 212 |  *  \brief Get information about a rendering context. | ||
| 213 |  */ | ||
| 214 | extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, | ||
| 215 | SDL_RendererInfo * info); | ||
| 216 | |||
| 217 | /** | ||
| 218 |  *  \brief Get the output size in pixels of a rendering context. | ||
| 219 |  */ | ||
| 220 | extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, | ||
| 221 | int *w, int *h); | ||
| 222 | |||
| 223 | /** | ||
| 224 |  *  \brief Create a texture for a rendering context. | ||
| 225 |  * | ||
| 226 |  *  \param renderer The renderer. | ||
| 227 |  *  \param format The format of the texture. | ||
| 228 |  *  \param access One of the enumerated values in ::SDL_TextureAccess. | ||
| 229 |  *  \param w      The width of the texture in pixels. | ||
| 230 |  *  \param h      The height of the texture in pixels. | ||
| 231 |  * | ||
| 232 |  *  \return The created texture is returned, or NULL if no rendering context was | ||
| 233 |  *          active,  the format was unsupported, or the width or height were out | ||
| 234 |  *          of range. | ||
| 235 |  * | ||
| 236 |  *  \note The contents of the texture are not defined at creation. | ||
| 237 |  * | ||
| 238 |  *  \sa SDL_QueryTexture() | ||
| 239 |  *  \sa SDL_UpdateTexture() | ||
| 240 |  *  \sa SDL_DestroyTexture() | ||
| 241 |  */ | ||
| 242 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, | ||
| 243 | Uint32 format, | ||
| 244 | int access, int w, | ||
| 245 | int h); | ||
| 246 | |||
| 247 | /** | ||
| 248 |  *  \brief Create a texture from an existing surface. | ||
| 249 |  * | ||
| 250 |  *  \param renderer The renderer. | ||
| 251 |  *  \param surface The surface containing pixel data used to fill the texture. | ||
| 252 |  * | ||
| 253 |  *  \return The created texture is returned, or NULL on error. | ||
| 254 |  * | ||
| 255 |  *  \note The surface is not modified or freed by this function. | ||
| 256 |  * | ||
| 257 |  *  \sa SDL_QueryTexture() | ||
| 258 |  *  \sa SDL_DestroyTexture() | ||
| 259 |  */ | ||
| 260 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); | ||
| 261 | |||
| 262 | /** | ||
| 263 |  *  \brief Query the attributes of a texture | ||
| 264 |  * | ||
| 265 |  *  \param texture A texture to be queried. | ||
| 266 |  *  \param format  A pointer filled in with the raw format of the texture.  The | ||
| 267 |  *                 actual format may differ, but pixel transfers will use this | ||
| 268 |  *                 format. | ||
| 269 |  *  \param access  A pointer filled in with the actual access to the texture. | ||
| 270 |  *  \param w       A pointer filled in with the width of the texture in pixels. | ||
| 271 |  *  \param h       A pointer filled in with the height of the texture in pixels. | ||
| 272 |  * | ||
| 273 |  *  \return 0 on success, or -1 if the texture is not valid. | ||
| 274 |  */ | ||
| 275 | extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, | ||
| 276 | Uint32 * format, int *access, | ||
| 277 | int *w, int *h); | ||
| 278 | |||
| 279 | /** | ||
| 280 |  *  \brief Set an additional color value used in render copy operations. | ||
| 281 |  * | ||
| 282 |  *  \param texture The texture to update. | ||
| 283 |  *  \param r       The red color value multiplied into copy operations. | ||
| 284 |  *  \param g       The green color value multiplied into copy operations. | ||
| 285 |  *  \param b       The blue color value multiplied into copy operations. | ||
| 286 |  * | ||
| 287 |  *  \return 0 on success, or -1 if the texture is not valid or color modulation | ||
| 288 |  *          is not supported. | ||
| 289 |  * | ||
| 290 |  *  \sa SDL_GetTextureColorMod() | ||
| 291 |  */ | ||
| 292 | extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, | ||
| 293 | Uint8 r, Uint8 g, Uint8 b); | ||
| 294 | |||
| 295 | |||
| 296 | /** | ||
| 297 |  *  \brief Get the additional color value used in render copy operations. | ||
| 298 |  * | ||
| 299 |  *  \param texture The texture to query. | ||
| 300 |  *  \param r         A pointer filled in with the current red color value. | ||
| 301 |  *  \param g         A pointer filled in with the current green color value. | ||
| 302 |  *  \param b         A pointer filled in with the current blue color value. | ||
| 303 |  * | ||
| 304 |  *  \return 0 on success, or -1 if the texture is not valid. | ||
| 305 |  * | ||
| 306 |  *  \sa SDL_SetTextureColorMod() | ||
| 307 |  */ | ||
| 308 | extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, | ||
| 309 | Uint8 * r, Uint8 * g, | ||
| 310 | Uint8 * b); | ||
| 311 | |||
| 312 | /** | ||
| 313 |  *  \brief Set an additional alpha value used in render copy operations. | ||
| 314 |  * | ||
| 315 |  *  \param texture The texture to update. | ||
| 316 |  *  \param alpha     The alpha value multiplied into copy operations. | ||
| 317 |  * | ||
| 318 |  *  \return 0 on success, or -1 if the texture is not valid or alpha modulation | ||
| 319 |  *          is not supported. | ||
| 320 |  * | ||
| 321 |  *  \sa SDL_GetTextureAlphaMod() | ||
| 322 |  */ | ||
| 323 | extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, | ||
| 324 | Uint8 alpha); | ||
| 325 | |||
| 326 | /** | ||
| 327 |  *  \brief Get the additional alpha value used in render copy operations. | ||
| 328 |  * | ||
| 329 |  *  \param texture The texture to query. | ||
| 330 |  *  \param alpha     A pointer filled in with the current alpha value. | ||
| 331 |  * | ||
| 332 |  *  \return 0 on success, or -1 if the texture is not valid. | ||
| 333 |  * | ||
| 334 |  *  \sa SDL_SetTextureAlphaMod() | ||
| 335 |  */ | ||
| 336 | extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, | ||
| 337 | Uint8 * alpha); | ||
| 338 | |||
| 339 | /** | ||
| 340 |  *  \brief Set the blend mode used for texture copy operations. | ||
| 341 |  * | ||
| 342 |  *  \param texture The texture to update. | ||
| 343 |  *  \param blendMode ::SDL_BlendMode to use for texture blending. | ||
| 344 |  * | ||
| 345 |  *  \return 0 on success, or -1 if the texture is not valid or the blend mode is | ||
| 346 |  *          not supported. | ||
| 347 |  * | ||
| 348 |  *  \note If the blend mode is not supported, the closest supported mode is | ||
| 349 |  *        chosen. | ||
| 350 |  * | ||
| 351 |  *  \sa SDL_GetTextureBlendMode() | ||
| 352 |  */ | ||
| 353 | extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, | ||
| 354 | SDL_BlendMode blendMode); | ||
| 355 | |||
| 356 | /** | ||
| 357 |  *  \brief Get the blend mode used for texture copy operations. | ||
| 358 |  * | ||
| 359 |  *  \param texture   The texture to query. | ||
| 360 |  *  \param blendMode A pointer filled in with the current blend mode. | ||
| 361 |  * | ||
| 362 |  *  \return 0 on success, or -1 if the texture is not valid. | ||
| 363 |  * | ||
| 364 |  *  \sa SDL_SetTextureBlendMode() | ||
| 365 |  */ | ||
| 366 | extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, | ||
| 367 | SDL_BlendMode *blendMode); | ||
| 368 | |||
| 369 | /** | ||
| 370 |  *  \brief Update the given texture rectangle with new pixel data. | ||
| 371 |  * | ||
| 372 |  *  \param texture   The texture to update | ||
| 373 |  *  \param rect      A pointer to the rectangle of pixels to update, or NULL to | ||
| 374 |  *                   update the entire texture. | ||
| 375 |  *  \param pixels    The raw pixel data in the format of the texture. | ||
| 376 |  *  \param pitch     The number of bytes in a row of pixel data, including padding between lines. | ||
| 377 |  * | ||
| 378 |  *  The pixel data must be in the format of the texture. The pixel format can be | ||
| 379 |  *  queried with SDL_QueryTexture. | ||
| 380 |  * | ||
| 381 |  *  \return 0 on success, or -1 if the texture is not valid. | ||
| 382 |  * | ||
| 383 |  *  \note This is a fairly slow function. | ||
| 384 |  */ | ||
| 385 | extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, | ||
| 386 | const SDL_Rect * rect, | ||
| 387 | const void *pixels, int pitch); | ||
| 388 | |||
| 389 | /** | ||
| 390 |  *  \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. | ||
| 391 |  * | ||
| 392 |  *  \param texture   The texture to update | ||
| 393 |  *  \param rect      A pointer to the rectangle of pixels to update, or NULL to | ||
| 394 |  *                   update the entire texture. | ||
| 395 |  *  \param Yplane    The raw pixel data for the Y plane. | ||
| 396 |  *  \param Ypitch    The number of bytes between rows of pixel data for the Y plane. | ||
| 397 |  *  \param Uplane    The raw pixel data for the U plane. | ||
| 398 |  *  \param Upitch    The number of bytes between rows of pixel data for the U plane. | ||
| 399 |  *  \param Vplane    The raw pixel data for the V plane. | ||
| 400 |  *  \param Vpitch    The number of bytes between rows of pixel data for the V plane. | ||
| 401 |  * | ||
| 402 |  *  \return 0 on success, or -1 if the texture is not valid. | ||
| 403 |  * | ||
| 404 |  *  \note You can use SDL_UpdateTexture() as long as your pixel data is | ||
| 405 |  *        a contiguous block of Y and U/V planes in the proper order, but | ||
| 406 |  *        this function is available if your pixel data is not contiguous. | ||
| 407 |  */ | ||
| 408 | extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, | ||
| 409 | const SDL_Rect * rect, | ||
| 410 | const Uint8 *Yplane, int Ypitch, | ||
| 411 | const Uint8 *Uplane, int Upitch, | ||
| 412 | const Uint8 *Vplane, int Vpitch); | ||
| 413 | |||
| 414 | /** | ||
| 415 |  *  \brief Lock a portion of the texture for write-only pixel access. | ||
| 416 |  * | ||
| 417 |  *  \param texture   The texture to lock for access, which was created with | ||
| 418 |  *                   ::SDL_TEXTUREACCESS_STREAMING. | ||
| 419 |  *  \param rect      A pointer to the rectangle to lock for access. If the rect | ||
| 420 |  *                   is NULL, the entire texture will be locked. | ||
| 421 |  *  \param pixels    This is filled in with a pointer to the locked pixels, | ||
| 422 |  *                   appropriately offset by the locked area. | ||
| 423 |  *  \param pitch     This is filled in with the pitch of the locked pixels. | ||
| 424 |  * | ||
| 425 |  *  \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. | ||
| 426 |  * | ||
| 427 |  *  \sa SDL_UnlockTexture() | ||
| 428 |  */ | ||
| 429 | extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, | ||
| 430 | const SDL_Rect * rect, | ||
| 431 | void **pixels, int *pitch); | ||
| 432 | |||
| 433 | /** | ||
| 434 |  *  \brief Unlock a texture, uploading the changes to video memory, if needed. | ||
| 435 |  * | ||
| 436 |  *  \sa SDL_LockTexture() | ||
| 437 |  */ | ||
| 438 | extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); | ||
| 439 | |||
| 440 | /** | ||
| 441 |  * \brief Determines whether a window supports the use of render targets | ||
| 442 |  * | ||
| 443 |  * \param renderer The renderer that will be checked | ||
| 444 |  * | ||
| 445 |  * \return SDL_TRUE if supported, SDL_FALSE if not. | ||
| 446 |  */ | ||
| 447 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); | ||
| 448 | |||
| 449 | /** | ||
| 450 |  * \brief Set a texture as the current rendering target. | ||
| 451 |  * | ||
| 452 |  * \param renderer The renderer. | ||
| 453 |  * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target | ||
| 454 |  * | ||
| 455 |  * \return 0 on success, or -1 on error | ||
| 456 |  * | ||
| 457 |  *  \sa SDL_GetRenderTarget() | ||
| 458 |  */ | ||
| 459 | extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, | ||
| 460 | SDL_Texture *texture); | ||
| 461 | |||
| 462 | /** | ||
| 463 |  * \brief Get the current render target or NULL for the default render target. | ||
| 464 |  * | ||
| 465 |  * \return The current render target | ||
| 466 |  * | ||
| 467 |  *  \sa SDL_SetRenderTarget() | ||
| 468 |  */ | ||
| 469 | extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); | ||
| 470 | |||
| 471 | /** | ||
| 472 |  *  \brief Set device independent resolution for rendering | ||
| 473 |  * | ||
| 474 |  *  \param renderer The renderer for which resolution should be set. | ||
| 475 |  *  \param w      The width of the logical resolution | ||
| 476 |  *  \param h      The height of the logical resolution | ||
| 477 |  * | ||
| 478 |  *  This function uses the viewport and scaling functionality to allow a fixed logical | ||
| 479 |  *  resolution for rendering, regardless of the actual output resolution.  If the actual | ||
| 480 |  *  output resolution doesn't have the same aspect ratio the output rendering will be | ||
| 481 |  *  centered within the output display. | ||
| 482 |  * | ||
| 483 |  *  If the output display is a window, mouse events in the window will be filtered | ||
| 484 |  *  and scaled so they seem to arrive within the logical resolution. | ||
| 485 |  * | ||
| 486 |  *  \note If this function results in scaling or subpixel drawing by the | ||
| 487 |  *        rendering backend, it will be handled using the appropriate | ||
| 488 |  *        quality hints. | ||
| 489 |  * | ||
| 490 |  *  \sa SDL_RenderGetLogicalSize() | ||
| 491 |  *  \sa SDL_RenderSetScale() | ||
| 492 |  *  \sa SDL_RenderSetViewport() | ||
| 493 |  */ | ||
| 494 | extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); | ||
| 495 | |||
| 496 | /** | ||
| 497 |  *  \brief Get device independent resolution for rendering | ||
| 498 |  * | ||
| 499 |  *  \param renderer The renderer from which resolution should be queried. | ||
| 500 |  *  \param w      A pointer filled with the width of the logical resolution | ||
| 501 |  *  \param h      A pointer filled with the height of the logical resolution | ||
| 502 |  * | ||
| 503 |  *  \sa SDL_RenderSetLogicalSize() | ||
| 504 |  */ | ||
| 505 | extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); | ||
| 506 | |||
| 507 | /** | ||
| 508 |  *  \brief Set whether to force integer scales for resolution-independent rendering | ||
| 509 |  * | ||
| 510 |  *  \param renderer The renderer for which integer scaling should be set. | ||
| 511 |  *  \param enable   Enable or disable integer scaling | ||
| 512 |  * | ||
| 513 |  *  This function restricts the logical viewport to integer values - that is, when | ||
| 514 |  *  a resolution is between two multiples of a logical size, the viewport size is | ||
| 515 |  *  rounded down to the lower multiple. | ||
| 516 |  * | ||
| 517 |  *  \sa SDL_RenderSetLogicalSize() | ||
| 518 |  */ | ||
| 519 | extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, | ||
| 520 | SDL_bool enable); | ||
| 521 | |||
| 522 | /** | ||
| 523 |  *  \brief Get whether integer scales are forced for resolution-independent rendering | ||
| 524 |  * | ||
| 525 |  *  \param renderer The renderer from which integer scaling should be queried. | ||
| 526 |  * | ||
| 527 |  *  \sa SDL_RenderSetIntegerScale() | ||
| 528 |  */ | ||
| 529 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); | ||
| 530 | |||
| 531 | /** | ||
| 532 |  *  \brief Set the drawing area for rendering on the current target. | ||
| 533 |  * | ||
| 534 |  *  \param renderer The renderer for which the drawing area should be set. | ||
| 535 |  *  \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. | ||
| 536 |  * | ||
| 537 |  *  The x,y of the viewport rect represents the origin for rendering. | ||
| 538 |  * | ||
| 539 |  *  \return 0 on success, or -1 on error | ||
| 540 |  * | ||
| 541 |  *  \note If the window associated with the renderer is resized, the viewport is automatically reset. | ||
| 542 |  * | ||
| 543 |  *  \sa SDL_RenderGetViewport() | ||
| 544 |  *  \sa SDL_RenderSetLogicalSize() | ||
| 545 |  */ | ||
| 546 | extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, | ||
| 547 | const SDL_Rect * rect); | ||
| 548 | |||
| 549 | /** | ||
| 550 |  *  \brief Get the drawing area for the current target. | ||
| 551 |  * | ||
| 552 |  *  \sa SDL_RenderSetViewport() | ||
| 553 |  */ | ||
| 554 | extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, | ||
| 555 | SDL_Rect * rect); | ||
| 556 | |||
| 557 | /** | ||
| 558 |  *  \brief Set the clip rectangle for the current target. | ||
| 559 |  * | ||
| 560 |  *  \param renderer The renderer for which clip rectangle should be set. | ||
| 561 |  *  \param rect   A pointer to the rectangle to set as the clip rectangle, or | ||
| 562 |  *                NULL to disable clipping. | ||
| 563 |  * | ||
| 564 |  *  \return 0 on success, or -1 on error | ||
| 565 |  * | ||
| 566 |  *  \sa SDL_RenderGetClipRect() | ||
| 567 |  */ | ||
| 568 | extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, | ||
| 569 | const SDL_Rect * rect); | ||
| 570 | |||
| 571 | /** | ||
| 572 |  *  \brief Get the clip rectangle for the current target. | ||
| 573 |  * | ||
| 574 |  *  \param renderer The renderer from which clip rectangle should be queried. | ||
| 575 |  *  \param rect   A pointer filled in with the current clip rectangle, or | ||
| 576 |  *                an empty rectangle if clipping is disabled. | ||
| 577 |  * | ||
| 578 |  *  \sa SDL_RenderSetClipRect() | ||
| 579 |  */ | ||
| 580 | extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, | ||
| 581 | SDL_Rect * rect); | ||
| 582 | |||
| 583 | /** | ||
| 584 |  *  \brief Get whether clipping is enabled on the given renderer. | ||
| 585 |  * | ||
| 586 |  *  \param renderer The renderer from which clip state should be queried. | ||
| 587 |  * | ||
| 588 |  *  \sa SDL_RenderGetClipRect() | ||
| 589 |  */ | ||
| 590 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); | ||
| 591 | |||
| 592 | |||
| 593 | /** | ||
| 594 |  *  \brief Set the drawing scale for rendering on the current target. | ||
| 595 |  * | ||
| 596 |  *  \param renderer The renderer for which the drawing scale should be set. | ||
| 597 |  *  \param scaleX The horizontal scaling factor | ||
| 598 |  *  \param scaleY The vertical scaling factor | ||
| 599 |  * | ||
| 600 |  *  The drawing coordinates are scaled by the x/y scaling factors | ||
| 601 |  *  before they are used by the renderer.  This allows resolution | ||
| 602 |  *  independent drawing with a single coordinate system. | ||
| 603 |  * | ||
| 604 |  *  \note If this results in scaling or subpixel drawing by the | ||
| 605 |  *        rendering backend, it will be handled using the appropriate | ||
| 606 |  *        quality hints.  For best results use integer scaling factors. | ||
| 607 |  * | ||
| 608 |  *  \sa SDL_RenderGetScale() | ||
| 609 |  *  \sa SDL_RenderSetLogicalSize() | ||
| 610 |  */ | ||
| 611 | extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, | ||
| 612 | float scaleX, float scaleY); | ||
| 613 | |||
| 614 | /** | ||
| 615 |  *  \brief Get the drawing scale for the current target. | ||
| 616 |  * | ||
| 617 |  *  \param renderer The renderer from which drawing scale should be queried. | ||
| 618 |  *  \param scaleX A pointer filled in with the horizontal scaling factor | ||
| 619 |  *  \param scaleY A pointer filled in with the vertical scaling factor | ||
| 620 |  * | ||
| 621 |  *  \sa SDL_RenderSetScale() | ||
| 622 |  */ | ||
| 623 | extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, | ||
| 624 | float *scaleX, float *scaleY); | ||
| 625 | |||
| 626 | /** | ||
| 627 |  *  \brief Set the color used for drawing operations (Rect, Line and Clear). | ||
| 628 |  * | ||
| 629 |  *  \param renderer The renderer for which drawing color should be set. | ||
| 630 |  *  \param r The red value used to draw on the rendering target. | ||
| 631 |  *  \param g The green value used to draw on the rendering target. | ||
| 632 |  *  \param b The blue value used to draw on the rendering target. | ||
| 633 |  *  \param a The alpha value used to draw on the rendering target, usually | ||
| 634 |  *           ::SDL_ALPHA_OPAQUE (255). | ||
| 635 |  * | ||
| 636 |  *  \return 0 on success, or -1 on error | ||
| 637 |  */ | ||
| 638 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, | ||
| 639 | Uint8 r, Uint8 g, Uint8 b, | ||
| 640 | Uint8 a); | ||
| 641 | |||
| 642 | /** | ||
| 643 |  *  \brief Get the color used for drawing operations (Rect, Line and Clear). | ||
| 644 |  * | ||
| 645 |  *  \param renderer The renderer from which drawing color should be queried. | ||
| 646 |  *  \param r A pointer to the red value used to draw on the rendering target. | ||
| 647 |  *  \param g A pointer to the green value used to draw on the rendering target. | ||
| 648 |  *  \param b A pointer to the blue value used to draw on the rendering target. | ||
| 649 |  *  \param a A pointer to the alpha value used to draw on the rendering target, | ||
| 650 |  *           usually ::SDL_ALPHA_OPAQUE (255). | ||
| 651 |  * | ||
| 652 |  *  \return 0 on success, or -1 on error | ||
| 653 |  */ | ||
| 654 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, | ||
| 655 | Uint8 * r, Uint8 * g, Uint8 * b, | ||
| 656 | Uint8 * a); | ||
| 657 | |||
| 658 | /** | ||
| 659 |  *  \brief Set the blend mode used for drawing operations (Fill and Line). | ||
| 660 |  * | ||
| 661 |  *  \param renderer The renderer for which blend mode should be set. | ||
| 662 |  *  \param blendMode ::SDL_BlendMode to use for blending. | ||
| 663 |  * | ||
| 664 |  *  \return 0 on success, or -1 on error | ||
| 665 |  * | ||
| 666 |  *  \note If the blend mode is not supported, the closest supported mode is | ||
| 667 |  *        chosen. | ||
| 668 |  * | ||
| 669 |  *  \sa SDL_GetRenderDrawBlendMode() | ||
| 670 |  */ | ||
| 671 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, | ||
| 672 | SDL_BlendMode blendMode); | ||
| 673 | |||
| 674 | /** | ||
| 675 |  *  \brief Get the blend mode used for drawing operations. | ||
| 676 |  * | ||
| 677 |  *  \param renderer The renderer from which blend mode should be queried. | ||
| 678 |  *  \param blendMode A pointer filled in with the current blend mode. | ||
| 679 |  * | ||
| 680 |  *  \return 0 on success, or -1 on error | ||
| 681 |  * | ||
| 682 |  *  \sa SDL_SetRenderDrawBlendMode() | ||
| 683 |  */ | ||
| 684 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, | ||
| 685 | SDL_BlendMode *blendMode); | ||
| 686 | |||
| 687 | /** | ||
| 688 |  *  \brief Clear the current rendering target with the drawing color | ||
| 689 |  * | ||
| 690 |  *  This function clears the entire rendering target, ignoring the viewport and | ||
| 691 |  *  the clip rectangle. | ||
| 692 |  * | ||
| 693 |  *  \return 0 on success, or -1 on error | ||
| 694 |  */ | ||
| 695 | extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); | ||
| 696 | |||
| 697 | /** | ||
| 698 |  *  \brief Draw a point on the current rendering target. | ||
| 699 |  * | ||
| 700 |  *  \param renderer The renderer which should draw a point. | ||
| 701 |  *  \param x The x coordinate of the point. | ||
| 702 |  *  \param y The y coordinate of the point. | ||
| 703 |  * | ||
| 704 |  *  \return 0 on success, or -1 on error | ||
| 705 |  */ | ||
| 706 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, | ||
| 707 | int x, int y); | ||
| 708 | |||
| 709 | /** | ||
| 710 |  *  \brief Draw multiple points on the current rendering target. | ||
| 711 |  * | ||
| 712 |  *  \param renderer The renderer which should draw multiple points. | ||
| 713 |  *  \param points The points to draw | ||
| 714 |  *  \param count The number of points to draw | ||
| 715 |  * | ||
| 716 |  *  \return 0 on success, or -1 on error | ||
| 717 |  */ | ||
| 718 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, | ||
| 719 | const SDL_Point * points, | ||
| 720 | int count); | ||
| 721 | |||
| 722 | /** | ||
| 723 |  *  \brief Draw a line on the current rendering target. | ||
| 724 |  * | ||
| 725 |  *  \param renderer The renderer which should draw a line. | ||
| 726 |  *  \param x1 The x coordinate of the start point. | ||
| 727 |  *  \param y1 The y coordinate of the start point. | ||
| 728 |  *  \param x2 The x coordinate of the end point. | ||
| 729 |  *  \param y2 The y coordinate of the end point. | ||
| 730 |  * | ||
| 731 |  *  \return 0 on success, or -1 on error | ||
| 732 |  */ | ||
| 733 | extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, | ||
| 734 | int x1, int y1, int x2, int y2); | ||
| 735 | |||
| 736 | /** | ||
| 737 |  *  \brief Draw a series of connected lines on the current rendering target. | ||
| 738 |  * | ||
| 739 |  *  \param renderer The renderer which should draw multiple lines. | ||
| 740 |  *  \param points The points along the lines | ||
| 741 |  *  \param count The number of points, drawing count-1 lines | ||
| 742 |  * | ||
| 743 |  *  \return 0 on success, or -1 on error | ||
| 744 |  */ | ||
| 745 | extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, | ||
| 746 | const SDL_Point * points, | ||
| 747 | int count); | ||
| 748 | |||
| 749 | /** | ||
| 750 |  *  \brief Draw a rectangle on the current rendering target. | ||
| 751 |  * | ||
| 752 |  *  \param renderer The renderer which should draw a rectangle. | ||
| 753 |  *  \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. | ||
| 754 |  * | ||
| 755 |  *  \return 0 on success, or -1 on error | ||
| 756 |  */ | ||
| 757 | extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, | ||
| 758 | const SDL_Rect * rect); | ||
| 759 | |||
| 760 | /** | ||
| 761 |  *  \brief Draw some number of rectangles on the current rendering target. | ||
| 762 |  * | ||
| 763 |  *  \param renderer The renderer which should draw multiple rectangles. | ||
| 764 |  *  \param rects A pointer to an array of destination rectangles. | ||
| 765 |  *  \param count The number of rectangles. | ||
| 766 |  * | ||
| 767 |  *  \return 0 on success, or -1 on error | ||
| 768 |  */ | ||
| 769 | extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, | ||
| 770 | const SDL_Rect * rects, | ||
| 771 | int count); | ||
| 772 | |||
| 773 | /** | ||
| 774 |  *  \brief Fill a rectangle on the current rendering target with the drawing color. | ||
| 775 |  * | ||
| 776 |  *  \param renderer The renderer which should fill a rectangle. | ||
| 777 |  *  \param rect A pointer to the destination rectangle, or NULL for the entire | ||
| 778 |  *              rendering target. | ||
| 779 |  * | ||
| 780 |  *  \return 0 on success, or -1 on error | ||
| 781 |  */ | ||
| 782 | extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, | ||
| 783 | const SDL_Rect * rect); | ||
| 784 | |||
| 785 | /** | ||
| 786 |  *  \brief Fill some number of rectangles on the current rendering target with the drawing color. | ||
| 787 |  * | ||
| 788 |  *  \param renderer The renderer which should fill multiple rectangles. | ||
| 789 |  *  \param rects A pointer to an array of destination rectangles. | ||
| 790 |  *  \param count The number of rectangles. | ||
| 791 |  * | ||
| 792 |  *  \return 0 on success, or -1 on error | ||
| 793 |  */ | ||
| 794 | extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, | ||
| 795 | const SDL_Rect * rects, | ||
| 796 | int count); | ||
| 797 | |||
| 798 | /** | ||
| 799 |  *  \brief Copy a portion of the texture to the current rendering target. | ||
| 800 |  * | ||
| 801 |  *  \param renderer The renderer which should copy parts of a texture. | ||
| 802 |  *  \param texture The source texture. | ||
| 803 |  *  \param srcrect   A pointer to the source rectangle, or NULL for the entire | ||
| 804 |  *                   texture. | ||
| 805 |  *  \param dstrect   A pointer to the destination rectangle, or NULL for the | ||
| 806 |  *                   entire rendering target. | ||
| 807 |  * | ||
| 808 |  *  \return 0 on success, or -1 on error | ||
| 809 |  */ | ||
| 810 | extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, | ||
| 811 |                                            SDL_Texture * texture, | ||
| 812 | const SDL_Rect * srcrect, | ||
| 813 | const SDL_Rect * dstrect); | ||
| 814 | |||
| 815 | /** | ||
| 816 |  *  \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center | ||
| 817 |  * | ||
| 818 |  *  \param renderer The renderer which should copy parts of a texture. | ||
| 819 |  *  \param texture The source texture. | ||
| 820 |  *  \param srcrect   A pointer to the source rectangle, or NULL for the entire | ||
| 821 |  *                   texture. | ||
| 822 |  *  \param dstrect   A pointer to the destination rectangle, or NULL for the | ||
| 823 |  *                   entire rendering target. | ||
| 824 |  *  \param angle    An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction | ||
| 825 |  *  \param center   A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). | ||
| 826 |  *  \param flip     An SDL_RendererFlip value stating which flipping actions should be performed on the texture | ||
| 827 |  * | ||
| 828 |  *  \return 0 on success, or -1 on error | ||
| 829 |  */ | ||
| 830 | extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, | ||
| 831 |                                            SDL_Texture * texture, | ||
| 832 | const SDL_Rect * srcrect, | ||
| 833 | const SDL_Rect * dstrect, | ||
| 834 | const double angle, | ||
| 835 | const SDL_Point *center, | ||
| 836 | const SDL_RendererFlip flip); | ||
| 837 | |||
| 838 | /** | ||
| 839 |  *  \brief Read pixels from the current rendering target. | ||
| 840 |  * | ||
| 841 |  *  \param renderer The renderer from which pixels should be read. | ||
| 842 |  *  \param rect   A pointer to the rectangle to read, or NULL for the entire | ||
| 843 |  *                render target. | ||
| 844 |  *  \param format The desired format of the pixel data, or 0 to use the format | ||
| 845 |  *                of the rendering target | ||
| 846 |  *  \param pixels A pointer to be filled in with the pixel data | ||
| 847 |  *  \param pitch  The pitch of the pixels parameter. | ||
| 848 |  * | ||
| 849 |  *  \return 0 on success, or -1 if pixel reading is not supported. | ||
| 850 |  * | ||
| 851 |  *  \warning This is a very slow operation, and should not be used frequently. | ||
| 852 |  */ | ||
| 853 | extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, | ||
| 854 | const SDL_Rect * rect, | ||
| 855 | Uint32 format, | ||
| 856 | void *pixels, int pitch); | ||
| 857 | |||
| 858 | /** | ||
| 859 |  *  \brief Update the screen with rendering performed. | ||
| 860 |  */ | ||
| 861 | extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); | ||
| 862 | |||
| 863 | /** | ||
| 864 |  *  \brief Destroy the specified texture. | ||
| 865 |  * | ||
| 866 |  *  \sa SDL_CreateTexture() | ||
| 867 |  *  \sa SDL_CreateTextureFromSurface() | ||
| 868 |  */ | ||
| 869 | extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); | ||
| 870 | |||
| 871 | /** | ||
| 872 |  *  \brief Destroy the rendering context for a window and free associated | ||
| 873 |  *         textures. | ||
| 874 |  * | ||
| 875 |  *  \sa SDL_CreateRenderer() | ||
| 876 |  */ | ||
| 877 | extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); | ||
| 878 | |||
| 879 | |||
| 880 | /** | ||
| 881 |  *  \brief Bind the texture to the current OpenGL/ES/ES2 context for use with | ||
| 882 |  *         OpenGL instructions. | ||
| 883 |  * | ||
| 884 |  *  \param texture  The SDL texture to bind | ||
| 885 |  *  \param texw     A pointer to a float that will be filled with the texture width | ||
| 886 |  *  \param texh     A pointer to a float that will be filled with the texture height | ||
| 887 |  * | ||
| 888 |  *  \return 0 on success, or -1 if the operation is not supported | ||
| 889 |  */ | ||
| 890 | extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); | ||
| 891 | |||
| 892 | /** | ||
| 893 |  *  \brief Unbind a texture from the current OpenGL/ES/ES2 context. | ||
| 894 |  * | ||
| 895 |  *  \param texture  The SDL texture to unbind | ||
| 896 |  * | ||
| 897 |  *  \return 0 on success, or -1 if the operation is not supported | ||
| 898 |  */ | ||
| 899 | extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); | ||
| 900 | |||
| 8 | pmbaty | 901 | /** | 
| 902 |  *  \brief Get the CAMetalLayer associated with the given Metal renderer | ||
| 903 |  * | ||
| 904 |  *  \param renderer The renderer to query | ||
| 905 |  * | ||
| 906 |  *  \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer | ||
| 907 |  * | ||
| 908 |  *  \sa SDL_RenderGetMetalCommandEncoder() | ||
| 909 |  */ | ||
| 910 | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); | ||
| 1 | pmbaty | 911 | |
| 8 | pmbaty | 912 | /** | 
| 913 |  *  \brief Get the Metal command encoder for the current frame | ||
| 914 |  * | ||
| 915 |  *  \param renderer The renderer to query | ||
| 916 |  * | ||
| 917 |  *  \return id<MTLRenderCommandEncoder> on success, or NULL if the renderer isn't a Metal renderer | ||
| 918 |  * | ||
| 919 |  *  \sa SDL_RenderGetMetalLayer() | ||
| 920 |  */ | ||
| 921 | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); | ||
| 922 | |||
| 1 | pmbaty | 923 | /* Ends C function definitions when using C++ */ | 
| 924 | #ifdef __cplusplus | ||
| 925 | } | ||
| 926 | #endif | ||
| 927 | #include "close_code.h" | ||
| 928 | |||
| 929 | #endif /* SDL_render_h_ */ | ||
| 930 | |||
| 931 | /* vi: set ts=4 sw=4 expandtab: */ |