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| 1 | pmbaty | 1 | /* | 
| 2 |   Simple DirectMedia Layer | ||
| 3 |   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 |   This software is provided 'as-is', without any express or implied | ||
| 6 |   warranty.  In no event will the authors be held liable for any damages | ||
| 7 |   arising from the use of this software. | ||
| 8 | |||
| 9 |   Permission is granted to anyone to use this software for any purpose, | ||
| 10 |   including commercial applications, and to alter it and redistribute it | ||
| 11 |   freely, subject to the following restrictions: | ||
| 12 | |||
| 13 |   1. The origin of this software must not be misrepresented; you must not | ||
| 14 |      claim that you wrote the original software. If you use this software | ||
| 15 |      in a product, an acknowledgment in the product documentation would be | ||
| 16 |      appreciated but is not required. | ||
| 17 |   2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 |      misrepresented as being the original software. | ||
| 19 |   3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | /** | ||
| 23 |  *  \file SDL_mouse.h | ||
| 24 |  * | ||
| 25 |  *  Include file for SDL mouse event handling. | ||
| 26 |  */ | ||
| 27 | |||
| 28 | #ifndef SDL_mouse_h_ | ||
| 29 | #define SDL_mouse_h_ | ||
| 30 | |||
| 31 | #include "SDL_stdinc.h" | ||
| 32 | #include "SDL_error.h" | ||
| 33 | #include "SDL_video.h" | ||
| 34 | |||
| 35 | #include "begin_code.h" | ||
| 36 | /* Set up for C function definitions, even when using C++ */ | ||
| 37 | #ifdef __cplusplus | ||
| 38 | extern "C" { | ||
| 39 | #endif | ||
| 40 | |||
| 41 | typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ | ||
| 42 | |||
| 43 | /** | ||
| 44 |  * \brief Cursor types for SDL_CreateSystemCursor(). | ||
| 45 |  */ | ||
| 46 | typedef enum | ||
| 47 | { | ||
| 48 |     SDL_SYSTEM_CURSOR_ARROW,     /**< Arrow */ | ||
| 49 |     SDL_SYSTEM_CURSOR_IBEAM,     /**< I-beam */ | ||
| 50 |     SDL_SYSTEM_CURSOR_WAIT,      /**< Wait */ | ||
| 51 |     SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ | ||
| 52 |     SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ | ||
| 53 |     SDL_SYSTEM_CURSOR_SIZENWSE,  /**< Double arrow pointing northwest and southeast */ | ||
| 54 |     SDL_SYSTEM_CURSOR_SIZENESW,  /**< Double arrow pointing northeast and southwest */ | ||
| 55 |     SDL_SYSTEM_CURSOR_SIZEWE,    /**< Double arrow pointing west and east */ | ||
| 56 |     SDL_SYSTEM_CURSOR_SIZENS,    /**< Double arrow pointing north and south */ | ||
| 57 |     SDL_SYSTEM_CURSOR_SIZEALL,   /**< Four pointed arrow pointing north, south, east, and west */ | ||
| 58 |     SDL_SYSTEM_CURSOR_NO,        /**< Slashed circle or crossbones */ | ||
| 59 |     SDL_SYSTEM_CURSOR_HAND,      /**< Hand */ | ||
| 60 | SDL_NUM_SYSTEM_CURSORS | ||
| 61 | } SDL_SystemCursor; | ||
| 62 | |||
| 63 | /** | ||
| 64 |  * \brief Scroll direction types for the Scroll event | ||
| 65 |  */ | ||
| 66 | typedef enum | ||
| 67 | { | ||
| 68 |     SDL_MOUSEWHEEL_NORMAL,    /**< The scroll direction is normal */ | ||
| 69 |     SDL_MOUSEWHEEL_FLIPPED    /**< The scroll direction is flipped / natural */ | ||
| 70 | } SDL_MouseWheelDirection; | ||
| 71 | |||
| 72 | /* Function prototypes */ | ||
| 73 | |||
| 74 | /** | ||
| 75 |  *  \brief Get the window which currently has mouse focus. | ||
| 76 |  */ | ||
| 77 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); | ||
| 78 | |||
| 79 | /** | ||
| 80 |  *  \brief Retrieve the current state of the mouse. | ||
| 81 |  * | ||
| 82 |  *  The current button state is returned as a button bitmask, which can | ||
| 83 |  *  be tested using the SDL_BUTTON(X) macros, and x and y are set to the | ||
| 84 |  *  mouse cursor position relative to the focus window for the currently | ||
| 85 |  *  selected mouse.  You can pass NULL for either x or y. | ||
| 86 |  */ | ||
| 87 | extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); | ||
| 88 | |||
| 89 | /** | ||
| 90 |  *  \brief Get the current state of the mouse, in relation to the desktop | ||
| 91 |  * | ||
| 92 |  *  This works just like SDL_GetMouseState(), but the coordinates will be | ||
| 93 |  *  reported relative to the top-left of the desktop. This can be useful if | ||
| 94 |  *  you need to track the mouse outside of a specific window and | ||
| 95 |  *  SDL_CaptureMouse() doesn't fit your needs. For example, it could be | ||
| 96 |  *  useful if you need to track the mouse while dragging a window, where | ||
| 97 |  *  coordinates relative to a window might not be in sync at all times. | ||
| 98 |  * | ||
| 99 |  *  \note SDL_GetMouseState() returns the mouse position as SDL understands | ||
| 100 |  *        it from the last pump of the event queue. This function, however, | ||
| 101 |  *        queries the OS for the current mouse position, and as such, might | ||
| 102 |  *        be a slightly less efficient function. Unless you know what you're | ||
| 103 |  *        doing and have a good reason to use this function, you probably want | ||
| 104 |  *        SDL_GetMouseState() instead. | ||
| 105 |  * | ||
| 106 |  *  \param x Returns the current X coord, relative to the desktop. Can be NULL. | ||
| 107 |  *  \param y Returns the current Y coord, relative to the desktop. Can be NULL. | ||
| 108 |  *  \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros. | ||
| 109 |  * | ||
| 110 |  *  \sa SDL_GetMouseState | ||
| 111 |  */ | ||
| 112 | extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); | ||
| 113 | |||
| 114 | /** | ||
| 115 |  *  \brief Retrieve the relative state of the mouse. | ||
| 116 |  * | ||
| 117 |  *  The current button state is returned as a button bitmask, which can | ||
| 118 |  *  be tested using the SDL_BUTTON(X) macros, and x and y are set to the | ||
| 119 |  *  mouse deltas since the last call to SDL_GetRelativeMouseState(). | ||
| 120 |  */ | ||
| 121 | extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); | ||
| 122 | |||
| 123 | /** | ||
| 124 |  *  \brief Moves the mouse to the given position within the window. | ||
| 125 |  * | ||
| 126 |  *  \param window The window to move the mouse into, or NULL for the current mouse focus | ||
| 127 |  *  \param x The x coordinate within the window | ||
| 128 |  *  \param y The y coordinate within the window | ||
| 129 |  * | ||
| 130 |  *  \note This function generates a mouse motion event | ||
| 131 |  */ | ||
| 132 | extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, | ||
| 133 | int x, int y); | ||
| 134 | |||
| 135 | /** | ||
| 136 |  *  \brief Moves the mouse to the given position in global screen space. | ||
| 137 |  * | ||
| 138 |  *  \param x The x coordinate | ||
| 139 |  *  \param y The y coordinate | ||
| 140 |  *  \return 0 on success, -1 on error (usually: unsupported by a platform). | ||
| 141 |  * | ||
| 142 |  *  \note This function generates a mouse motion event | ||
| 143 |  */ | ||
| 144 | extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); | ||
| 145 | |||
| 146 | /** | ||
| 147 |  *  \brief Set relative mouse mode. | ||
| 148 |  * | ||
| 149 |  *  \param enabled Whether or not to enable relative mode | ||
| 150 |  * | ||
| 151 |  *  \return 0 on success, or -1 if relative mode is not supported. | ||
| 152 |  * | ||
| 153 |  *  While the mouse is in relative mode, the cursor is hidden, and the | ||
| 154 |  *  driver will try to report continuous motion in the current window. | ||
| 155 |  *  Only relative motion events will be delivered, the mouse position | ||
| 156 |  *  will not change. | ||
| 157 |  * | ||
| 158 |  *  \note This function will flush any pending mouse motion. | ||
| 159 |  * | ||
| 160 |  *  \sa SDL_GetRelativeMouseMode() | ||
| 161 |  */ | ||
| 162 | extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); | ||
| 163 | |||
| 164 | /** | ||
| 165 |  *  \brief Capture the mouse, to track input outside an SDL window. | ||
| 166 |  * | ||
| 167 |  *  \param enabled Whether or not to enable capturing | ||
| 168 |  * | ||
| 169 |  *  Capturing enables your app to obtain mouse events globally, instead of | ||
| 170 |  *  just within your window. Not all video targets support this function. | ||
| 171 |  *  When capturing is enabled, the current window will get all mouse events, | ||
| 172 |  *  but unlike relative mode, no change is made to the cursor and it is | ||
| 173 |  *  not restrained to your window. | ||
| 174 |  * | ||
| 175 |  *  This function may also deny mouse input to other windows--both those in | ||
| 176 |  *  your application and others on the system--so you should use this | ||
| 177 |  *  function sparingly, and in small bursts. For example, you might want to | ||
| 178 |  *  track the mouse while the user is dragging something, until the user | ||
| 179 |  *  releases a mouse button. It is not recommended that you capture the mouse | ||
| 180 |  *  for long periods of time, such as the entire time your app is running. | ||
| 181 |  * | ||
| 182 |  *  While captured, mouse events still report coordinates relative to the | ||
| 183 |  *  current (foreground) window, but those coordinates may be outside the | ||
| 184 |  *  bounds of the window (including negative values). Capturing is only | ||
| 185 |  *  allowed for the foreground window. If the window loses focus while | ||
| 186 |  *  capturing, the capture will be disabled automatically. | ||
| 187 |  * | ||
| 188 |  *  While capturing is enabled, the current window will have the | ||
| 189 |  *  SDL_WINDOW_MOUSE_CAPTURE flag set. | ||
| 190 |  * | ||
| 191 |  *  \return 0 on success, or -1 if not supported. | ||
| 192 |  */ | ||
| 193 | extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); | ||
| 194 | |||
| 195 | /** | ||
| 196 |  *  \brief Query whether relative mouse mode is enabled. | ||
| 197 |  * | ||
| 198 |  *  \sa SDL_SetRelativeMouseMode() | ||
| 199 |  */ | ||
| 200 | extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); | ||
| 201 | |||
| 202 | /** | ||
| 203 |  *  \brief Create a cursor, using the specified bitmap data and | ||
| 204 |  *         mask (in MSB format). | ||
| 205 |  * | ||
| 206 |  *  The cursor width must be a multiple of 8 bits. | ||
| 207 |  * | ||
| 208 |  *  The cursor is created in black and white according to the following: | ||
| 209 |  *  <table> | ||
| 210 |  *  <tr><td> data </td><td> mask </td><td> resulting pixel on screen </td></tr> | ||
| 211 |  *  <tr><td>  0   </td><td>  1   </td><td> White </td></tr> | ||
| 212 |  *  <tr><td>  1   </td><td>  1   </td><td> Black </td></tr> | ||
| 213 |  *  <tr><td>  0   </td><td>  0   </td><td> Transparent </td></tr> | ||
| 214 |  *  <tr><td>  1   </td><td>  0   </td><td> Inverted color if possible, black | ||
| 215 |  *                                         if not. </td></tr> | ||
| 216 |  *  </table> | ||
| 217 |  * | ||
| 218 |  *  \sa SDL_FreeCursor() | ||
| 219 |  */ | ||
| 220 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, | ||
| 221 | const Uint8 * mask, | ||
| 222 | int w, int h, int hot_x, | ||
| 223 | int hot_y); | ||
| 224 | |||
| 225 | /** | ||
| 226 |  *  \brief Create a color cursor. | ||
| 227 |  * | ||
| 228 |  *  \sa SDL_FreeCursor() | ||
| 229 |  */ | ||
| 230 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, | ||
| 231 |                                                           int hot_x, | ||
| 232 | int hot_y); | ||
| 233 | |||
| 234 | /** | ||
| 235 |  *  \brief Create a system cursor. | ||
| 236 |  * | ||
| 237 |  *  \sa SDL_FreeCursor() | ||
| 238 |  */ | ||
| 239 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); | ||
| 240 | |||
| 241 | /** | ||
| 242 |  *  \brief Set the active cursor. | ||
| 243 |  */ | ||
| 244 | extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); | ||
| 245 | |||
| 246 | /** | ||
| 247 |  *  \brief Return the active cursor. | ||
| 248 |  */ | ||
| 249 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); | ||
| 250 | |||
| 251 | /** | ||
| 252 |  *  \brief Return the default cursor. | ||
| 253 |  */ | ||
| 254 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); | ||
| 255 | |||
| 256 | /** | ||
| 257 |  *  \brief Frees a cursor created with SDL_CreateCursor() or similar functions. | ||
| 258 |  * | ||
| 259 |  *  \sa SDL_CreateCursor() | ||
| 260 |  *  \sa SDL_CreateColorCursor() | ||
| 261 |  *  \sa SDL_CreateSystemCursor() | ||
| 262 |  */ | ||
| 263 | extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); | ||
| 264 | |||
| 265 | /** | ||
| 266 |  *  \brief Toggle whether or not the cursor is shown. | ||
| 267 |  * | ||
| 268 |  *  \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current | ||
| 269 |  *                state. | ||
| 270 |  * | ||
| 271 |  *  \return 1 if the cursor is shown, or 0 if the cursor is hidden. | ||
| 272 |  */ | ||
| 273 | extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); | ||
| 274 | |||
| 275 | /** | ||
| 276 |  *  Used as a mask when testing buttons in buttonstate. | ||
| 277 |  *   - Button 1:  Left mouse button | ||
| 278 |  *   - Button 2:  Middle mouse button | ||
| 279 |  *   - Button 3:  Right mouse button | ||
| 280 |  */ | ||
| 281 | #define SDL_BUTTON(X)       (1 << ((X)-1)) | ||
| 282 | #define SDL_BUTTON_LEFT     1 | ||
| 283 | #define SDL_BUTTON_MIDDLE   2 | ||
| 284 | #define SDL_BUTTON_RIGHT    3 | ||
| 285 | #define SDL_BUTTON_X1       4 | ||
| 286 | #define SDL_BUTTON_X2       5 | ||
| 287 | #define SDL_BUTTON_LMASK    SDL_BUTTON(SDL_BUTTON_LEFT) | ||
| 288 | #define SDL_BUTTON_MMASK    SDL_BUTTON(SDL_BUTTON_MIDDLE) | ||
| 289 | #define SDL_BUTTON_RMASK    SDL_BUTTON(SDL_BUTTON_RIGHT) | ||
| 290 | #define SDL_BUTTON_X1MASK   SDL_BUTTON(SDL_BUTTON_X1) | ||
| 291 | #define SDL_BUTTON_X2MASK   SDL_BUTTON(SDL_BUTTON_X2) | ||
| 292 | |||
| 293 | |||
| 294 | /* Ends C function definitions when using C++ */ | ||
| 295 | #ifdef __cplusplus | ||
| 296 | } | ||
| 297 | #endif | ||
| 298 | #include "close_code.h" | ||
| 299 | |||
| 300 | #endif /* SDL_mouse_h_ */ | ||
| 301 | |||
| 302 | /* vi: set ts=4 sw=4 expandtab: */ |