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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | /* | 
| 2 |   Simple DirectMedia Layer | ||
| 3 |   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 |   This software is provided 'as-is', without any express or implied | ||
| 6 |   warranty.  In no event will the authors be held liable for any damages | ||
| 7 |   arising from the use of this software. | ||
| 8 | |||
| 9 |   Permission is granted to anyone to use this software for any purpose, | ||
| 10 |   including commercial applications, and to alter it and redistribute it | ||
| 11 |   freely, subject to the following restrictions: | ||
| 12 | |||
| 13 |   1. The origin of this software must not be misrepresented; you must not | ||
| 14 |      claim that you wrote the original software. If you use this software | ||
| 15 |      in a product, an acknowledgment in the product documentation would be | ||
| 16 |      appreciated but is not required. | ||
| 17 |   2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 |      misrepresented as being the original software. | ||
| 19 |   3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | #ifndef SDL_main_h_ | ||
| 23 | #define SDL_main_h_ | ||
| 24 | |||
| 25 | #include "SDL_stdinc.h" | ||
| 26 | |||
| 27 | /** | ||
| 28 |  *  \file SDL_main.h | ||
| 29 |  * | ||
| 30 |  *  Redefine main() on some platforms so that it is called by SDL. | ||
| 31 |  */ | ||
| 32 | |||
| 33 | #ifndef SDL_MAIN_HANDLED | ||
| 34 | #if defined(__WIN32__) | ||
| 35 | /* On Windows SDL provides WinMain(), which parses the command line and passes | ||
| 36 |    the arguments to your main function. | ||
| 37 | |||
| 38 |    If you provide your own WinMain(), you may define SDL_MAIN_HANDLED | ||
| 39 |  */ | ||
| 40 | #define SDL_MAIN_AVAILABLE | ||
| 41 | |||
| 42 | #elif defined(__WINRT__) | ||
| 43 | /* On WinRT, SDL provides a main function that initializes CoreApplication, | ||
| 44 |    creating an instance of IFrameworkView in the process. | ||
| 45 | |||
| 46 |    Please note that #include'ing SDL_main.h is not enough to get a main() | ||
| 47 |    function working.  In non-XAML apps, the file, | ||
| 48 |    src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled | ||
| 49 |    into the app itself.  In XAML apps, the function, SDL_WinRTRunApp must be | ||
| 50 |    called, with a pointer to the Direct3D-hosted XAML control passed in. | ||
| 51 | */ | ||
| 52 | #define SDL_MAIN_NEEDED | ||
| 53 | |||
| 54 | #elif defined(__IPHONEOS__) | ||
| 55 | /* On iOS SDL provides a main function that creates an application delegate | ||
| 56 |    and starts the iOS application run loop. | ||
| 57 | |||
| 58 |    See src/video/uikit/SDL_uikitappdelegate.m for more details. | ||
| 59 |  */ | ||
| 60 | #define SDL_MAIN_NEEDED | ||
| 61 | |||
| 62 | #elif defined(__ANDROID__) | ||
| 63 | /* On Android SDL provides a Java class in SDLActivity.java that is the | ||
| 64 |    main activity entry point. | ||
| 65 | |||
| 66 |    See README-android.md for more details on extending that class. | ||
| 67 |  */ | ||
| 68 | #define SDL_MAIN_NEEDED | ||
| 69 | |||
| 70 | #elif defined(__NACL__) | ||
| 71 | /* On NACL we use ppapi_simple to set up the application helper code, | ||
| 72 |    then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before | ||
| 73 |    starting the user main function. | ||
| 74 |    All user code is run in a separate thread by ppapi_simple, thus | ||
| 75 |    allowing for blocking io to take place via nacl_io | ||
| 76 | */ | ||
| 77 | #define SDL_MAIN_NEEDED | ||
| 78 | |||
| 79 | #endif | ||
| 80 | #endif /* SDL_MAIN_HANDLED */ | ||
| 81 | |||
| 82 | #ifdef __cplusplus | ||
| 83 | #define C_LINKAGE   "C" | ||
| 84 | #else | ||
| 85 | #define C_LINKAGE | ||
| 86 | #endif /* __cplusplus */ | ||
| 87 | |||
| 88 | /** | ||
| 89 |  *  \file SDL_main.h | ||
| 90 |  * | ||
| 91 |  *  The application's main() function must be called with C linkage, | ||
| 92 |  *  and should be declared like this: | ||
| 93 |  *  \code | ||
| 94 |  *  #ifdef __cplusplus | ||
| 95 |  *  extern "C" | ||
| 96 |  *  #endif | ||
| 97 |  *  int main(int argc, char *argv[]) | ||
| 98 |  *  { | ||
| 99 |  *  } | ||
| 100 |  *  \endcode | ||
| 101 |  */ | ||
| 102 | |||
| 103 | #if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) | ||
| 104 | #define main    SDL_main | ||
| 105 | #endif | ||
| 106 | |||
| 107 | /** | ||
| 108 |  *  The prototype for the application's main() function | ||
| 109 |  */ | ||
| 110 | extern C_LINKAGE DECLSPEC int SDL_main(int argc, char *argv[]); | ||
| 111 | |||
| 112 | |||
| 113 | #include "begin_code.h" | ||
| 114 | #ifdef __cplusplus | ||
| 115 | extern "C" { | ||
| 116 | #endif | ||
| 117 | |||
| 118 | /** | ||
| 119 |  *  This is called by the real SDL main function to let the rest of the | ||
| 120 |  *  library know that initialization was done properly. | ||
| 121 |  * | ||
| 122 |  *  Calling this yourself without knowing what you're doing can cause | ||
| 123 |  *  crashes and hard to diagnose problems with your application. | ||
| 124 |  */ | ||
| 125 | extern DECLSPEC void SDLCALL SDL_SetMainReady(void); | ||
| 126 | |||
| 127 | #ifdef __WIN32__ | ||
| 128 | |||
| 129 | /** | ||
| 130 |  *  This can be called to set the application class at startup | ||
| 131 |  */ | ||
| 132 | extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, | ||
| 133 | void *hInst); | ||
| 134 | extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); | ||
| 135 | |||
| 136 | #endif /* __WIN32__ */ | ||
| 137 | |||
| 138 | |||
| 139 | #ifdef __WINRT__ | ||
| 140 | |||
| 141 | /** | ||
| 142 |  *  \brief Initializes and launches an SDL/WinRT application. | ||
| 143 |  * | ||
| 144 |  *  \param mainFunction The SDL app's C-style main(). | ||
| 145 |  *  \param reserved Reserved for future use; should be NULL | ||
| 146 |  *  \return 0 on success, -1 on failure.  On failure, use SDL_GetError to retrieve more | ||
| 147 |  *      information on the failure. | ||
| 148 |  */ | ||
| 149 | extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved); | ||
| 150 | |||
| 151 | #endif /* __WINRT__ */ | ||
| 152 | |||
| 153 | |||
| 154 | #ifdef __cplusplus | ||
| 155 | } | ||
| 156 | #endif | ||
| 157 | #include "close_code.h" | ||
| 158 | |||
| 159 | #endif /* SDL_main_h_ */ | ||
| 160 | |||
| 161 | /* vi: set ts=4 sw=4 expandtab: */ |