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|---|---|---|---|
| 1 | pmbaty | 1 | /* | 
| 2 |   Simple DirectMedia Layer | ||
| 8 | pmbaty | 3 |   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> | 
| 1 | pmbaty | 4 | |
| 5 |   This software is provided 'as-is', without any express or implied | ||
| 6 |   warranty.  In no event will the authors be held liable for any damages | ||
| 7 |   arising from the use of this software. | ||
| 8 | |||
| 9 |   Permission is granted to anyone to use this software for any purpose, | ||
| 10 |   including commercial applications, and to alter it and redistribute it | ||
| 11 |   freely, subject to the following restrictions: | ||
| 12 | |||
| 13 |   1. The origin of this software must not be misrepresented; you must not | ||
| 14 |      claim that you wrote the original software. If you use this software | ||
| 15 |      in a product, an acknowledgment in the product documentation would be | ||
| 16 |      appreciated but is not required. | ||
| 17 |   2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 |      misrepresented as being the original software. | ||
| 19 |   3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | /** | ||
| 23 |  *  \file SDL_hints.h | ||
| 24 |  * | ||
| 25 |  *  Official documentation for SDL configuration variables | ||
| 26 |  * | ||
| 27 |  *  This file contains functions to set and get configuration hints, | ||
| 28 |  *  as well as listing each of them alphabetically. | ||
| 29 |  * | ||
| 30 |  *  The convention for naming hints is SDL_HINT_X, where "SDL_X" is | ||
| 31 |  *  the environment variable that can be used to override the default. | ||
| 32 |  * | ||
| 33 |  *  In general these hints are just that - they may or may not be | ||
| 34 |  *  supported or applicable on any given platform, but they provide | ||
| 35 |  *  a way for an application or user to give the library a hint as | ||
| 36 |  *  to how they would like the library to work. | ||
| 37 |  */ | ||
| 38 | |||
| 39 | #ifndef SDL_hints_h_ | ||
| 40 | #define SDL_hints_h_ | ||
| 41 | |||
| 42 | #include "SDL_stdinc.h" | ||
| 43 | |||
| 44 | #include "begin_code.h" | ||
| 45 | /* Set up for C function definitions, even when using C++ */ | ||
| 46 | #ifdef __cplusplus | ||
| 47 | extern "C" { | ||
| 48 | #endif | ||
| 49 | |||
| 50 | /** | ||
| 51 |  *  \brief  A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. | ||
| 52 |  * | ||
| 53 |  *  SDL can try to accelerate the SDL screen surface by using streaming | ||
| 54 |  *  textures with a 3D rendering engine.  This variable controls whether and | ||
| 55 |  *  how this is done. | ||
| 56 |  * | ||
| 57 |  *  This variable can be set to the following values: | ||
| 58 |  *    "0"       - Disable 3D acceleration | ||
| 59 |  *    "1"       - Enable 3D acceleration, using the default renderer. | ||
| 60 |  *    "X"       - Enable 3D acceleration, using X where X is one of the valid rendering drivers.  (e.g. "direct3d", "opengl", etc.) | ||
| 61 |  * | ||
| 62 |  *  By default SDL tries to make a best guess for each platform whether | ||
| 63 |  *  to use acceleration or not. | ||
| 64 |  */ | ||
| 65 | #define SDL_HINT_FRAMEBUFFER_ACCELERATION   "SDL_FRAMEBUFFER_ACCELERATION" | ||
| 66 | |||
| 67 | /** | ||
| 68 |  *  \brief  A variable specifying which render driver to use. | ||
| 69 |  * | ||
| 70 |  *  If the application doesn't pick a specific renderer to use, this variable | ||
| 71 |  *  specifies the name of the preferred renderer.  If the preferred renderer | ||
| 72 |  *  can't be initialized, the normal default renderer is used. | ||
| 73 |  * | ||
| 74 |  *  This variable is case insensitive and can be set to the following values: | ||
| 75 |  *    "direct3d" | ||
| 76 |  *    "opengl" | ||
| 77 |  *    "opengles2" | ||
| 78 |  *    "opengles" | ||
| 8 | pmbaty | 79 |  *    "metal" | 
| 1 | pmbaty | 80 |  *    "software" | 
| 81 |  * | ||
| 82 |  *  The default varies by platform, but it's the first one in the list that | ||
| 83 |  *  is available on the current platform. | ||
| 84 |  */ | ||
| 85 | #define SDL_HINT_RENDER_DRIVER              "SDL_RENDER_DRIVER" | ||
| 86 | |||
| 87 | /** | ||
| 88 |  *  \brief  A variable controlling whether the OpenGL render driver uses shaders if they are available. | ||
| 89 |  * | ||
| 90 |  *  This variable can be set to the following values: | ||
| 91 |  *    "0"       - Disable shaders | ||
| 92 |  *    "1"       - Enable shaders | ||
| 93 |  * | ||
| 94 |  *  By default shaders are used if OpenGL supports them. | ||
| 95 |  */ | ||
| 96 | #define SDL_HINT_RENDER_OPENGL_SHADERS      "SDL_RENDER_OPENGL_SHADERS" | ||
| 97 | |||
| 98 | /** | ||
| 99 |  *  \brief  A variable controlling whether the Direct3D device is initialized for thread-safe operations. | ||
| 100 |  * | ||
| 101 |  *  This variable can be set to the following values: | ||
| 102 |  *    "0"       - Thread-safety is not enabled (faster) | ||
| 103 |  *    "1"       - Thread-safety is enabled | ||
| 104 |  * | ||
| 105 |  *  By default the Direct3D device is created with thread-safety disabled. | ||
| 106 |  */ | ||
| 107 | #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" | ||
| 108 | |||
| 109 | /** | ||
| 110 |  *  \brief  A variable controlling whether to enable Direct3D 11+'s Debug Layer. | ||
| 111 |  * | ||
| 112 |  *  This variable does not have any effect on the Direct3D 9 based renderer. | ||
| 113 |  * | ||
| 114 |  *  This variable can be set to the following values: | ||
| 115 |  *    "0"       - Disable Debug Layer use | ||
| 116 |  *    "1"       - Enable Debug Layer use | ||
| 117 |  * | ||
| 118 |  *  By default, SDL does not use Direct3D Debug Layer. | ||
| 119 |  */ | ||
| 120 | #define SDL_HINT_RENDER_DIRECT3D11_DEBUG    "SDL_RENDER_DIRECT3D11_DEBUG" | ||
| 121 | |||
| 122 | /** | ||
| 123 |  *  \brief  A variable controlling the scaling policy for SDL_RenderSetLogicalSize. | ||
| 124 |  * | ||
| 125 |  *  This variable can be set to the following values: | ||
| 126 |  *    "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen | ||
| 127 |  *    "1" or "overscan"  - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen | ||
| 128 |  * | ||
| 129 |  *  By default letterbox is used | ||
| 130 |  */ | ||
| 131 | #define SDL_HINT_RENDER_LOGICAL_SIZE_MODE       "SDL_RENDER_LOGICAL_SIZE_MODE" | ||
| 132 | |||
| 133 | /** | ||
| 134 |  *  \brief  A variable controlling the scaling quality | ||
| 135 |  * | ||
| 136 |  *  This variable can be set to the following values: | ||
| 137 |  *    "0" or "nearest" - Nearest pixel sampling | ||
| 138 |  *    "1" or "linear"  - Linear filtering (supported by OpenGL and Direct3D) | ||
| 139 |  *    "2" or "best"    - Currently this is the same as "linear" | ||
| 140 |  * | ||
| 141 |  *  By default nearest pixel sampling is used | ||
| 142 |  */ | ||
| 143 | #define SDL_HINT_RENDER_SCALE_QUALITY       "SDL_RENDER_SCALE_QUALITY" | ||
| 144 | |||
| 145 | /** | ||
| 146 |  *  \brief  A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. | ||
| 147 |  * | ||
| 148 |  *  This variable can be set to the following values: | ||
| 149 |  *    "0"       - Disable vsync | ||
| 150 |  *    "1"       - Enable vsync | ||
| 151 |  * | ||
| 152 |  *  By default SDL does not sync screen surface updates with vertical refresh. | ||
| 153 |  */ | ||
| 154 | #define SDL_HINT_RENDER_VSYNC               "SDL_RENDER_VSYNC" | ||
| 155 | |||
| 156 | /** | ||
| 157 |  *  \brief  A variable controlling whether the screensaver is enabled. | ||
| 158 |  * | ||
| 159 |  *  This variable can be set to the following values: | ||
| 160 |  *    "0"       - Disable screensaver | ||
| 161 |  *    "1"       - Enable screensaver | ||
| 162 |  * | ||
| 163 |  *  By default SDL will disable the screensaver. | ||
| 164 |  */ | ||
| 165 | #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER    "SDL_VIDEO_ALLOW_SCREENSAVER" | ||
| 166 | |||
| 167 | /** | ||
| 168 |  *  \brief  A variable controlling whether the X11 VidMode extension should be used. | ||
| 169 |  * | ||
| 170 |  *  This variable can be set to the following values: | ||
| 171 |  *    "0"       - Disable XVidMode | ||
| 172 |  *    "1"       - Enable XVidMode | ||
| 173 |  * | ||
| 174 |  *  By default SDL will use XVidMode if it is available. | ||
| 175 |  */ | ||
| 176 | #define SDL_HINT_VIDEO_X11_XVIDMODE         "SDL_VIDEO_X11_XVIDMODE" | ||
| 177 | |||
| 178 | /** | ||
| 179 |  *  \brief  A variable controlling whether the X11 Xinerama extension should be used. | ||
| 180 |  * | ||
| 181 |  *  This variable can be set to the following values: | ||
| 182 |  *    "0"       - Disable Xinerama | ||
| 183 |  *    "1"       - Enable Xinerama | ||
| 184 |  * | ||
| 185 |  *  By default SDL will use Xinerama if it is available. | ||
| 186 |  */ | ||
| 187 | #define SDL_HINT_VIDEO_X11_XINERAMA         "SDL_VIDEO_X11_XINERAMA" | ||
| 188 | |||
| 189 | /** | ||
| 190 |  *  \brief  A variable controlling whether the X11 XRandR extension should be used. | ||
| 191 |  * | ||
| 192 |  *  This variable can be set to the following values: | ||
| 193 |  *    "0"       - Disable XRandR | ||
| 194 |  *    "1"       - Enable XRandR | ||
| 195 |  * | ||
| 196 |  *  By default SDL will not use XRandR because of window manager issues. | ||
| 197 |  */ | ||
| 198 | #define SDL_HINT_VIDEO_X11_XRANDR           "SDL_VIDEO_X11_XRANDR" | ||
| 199 | |||
| 200 | /** | ||
| 201 |  *  \brief  A variable controlling whether the X11 _NET_WM_PING protocol should be supported. | ||
| 202 |  * | ||
| 203 |  *  This variable can be set to the following values: | ||
| 204 |  *    "0"       - Disable _NET_WM_PING | ||
| 205 |  *    "1"       - Enable _NET_WM_PING | ||
| 206 |  * | ||
| 207 |  *  By default SDL will use _NET_WM_PING, but for applications that know they | ||
| 208 |  *  will not always be able to respond to ping requests in a timely manner they can | ||
| 209 |  *  turn it off to avoid the window manager thinking the app is hung. | ||
| 210 |  *  The hint is checked in CreateWindow. | ||
| 211 |  */ | ||
| 212 | #define SDL_HINT_VIDEO_X11_NET_WM_PING      "SDL_VIDEO_X11_NET_WM_PING" | ||
| 213 | |||
| 214 | /** | ||
| 8 | pmbaty | 215 |  * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. | 
| 216 |  * | ||
| 217 |  * This variable can be set to the following values: | ||
| 218 |  * "0" - Disable _NET_WM_BYPASS_COMPOSITOR | ||
| 219 |  * "1" - Enable _NET_WM_BYPASS_COMPOSITOR | ||
| 220 |  * | ||
| 221 |  * By default SDL will use _NET_WM_BYPASS_COMPOSITOR | ||
| 222 |  * | ||
| 223 |  */ | ||
| 224 | #define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" | ||
| 225 | |||
| 226 | /** | ||
| 1 | pmbaty | 227 |  *  \brief  A variable controlling whether the window frame and title bar are interactive when the cursor is hidden | 
| 228 |  * | ||
| 229 |  *  This variable can be set to the following values: | ||
| 230 |  *    "0"       - The window frame is not interactive when the cursor is hidden (no move, resize, etc) | ||
| 231 |  *    "1"       - The window frame is interactive when the cursor is hidden | ||
| 232 |  * | ||
| 233 |  *  By default SDL will allow interaction with the window frame when the cursor is hidden | ||
| 234 |  */ | ||
| 235 | #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN    "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" | ||
| 236 | |||
| 237 | /** | ||
| 238 |  * \brief A variable to specify custom icon resource id from RC file on Windows platform | ||
| 239 |  */ | ||
| 240 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON       "SDL_WINDOWS_INTRESOURCE_ICON" | ||
| 241 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" | ||
| 242 | |||
| 243 | /** | ||
| 244 |  *  \brief  A variable controlling whether the windows message loop is processed by SDL | ||
| 245 |  * | ||
| 246 |  *  This variable can be set to the following values: | ||
| 247 |  *    "0"       - The window message loop is not run | ||
| 248 |  *    "1"       - The window message loop is processed in SDL_PumpEvents() | ||
| 249 |  * | ||
| 250 |  *  By default SDL will process the windows message loop | ||
| 251 |  */ | ||
| 252 | #define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" | ||
| 253 | |||
| 254 | /** | ||
| 255 |  *  \brief  A variable controlling whether grabbing input grabs the keyboard | ||
| 256 |  * | ||
| 257 |  *  This variable can be set to the following values: | ||
| 258 |  *    "0"       - Grab will affect only the mouse | ||
| 259 |  *    "1"       - Grab will affect mouse and keyboard | ||
| 260 |  * | ||
| 261 |  *  By default SDL will not grab the keyboard so system shortcuts still work. | ||
| 262 |  */ | ||
| 263 | #define SDL_HINT_GRAB_KEYBOARD              "SDL_GRAB_KEYBOARD" | ||
| 264 | |||
| 265 | /** | ||
| 8 | pmbaty | 266 |  *  \brief  A variable setting the double click time, in milliseconds. | 
| 267 |  */ | ||
| 268 | #define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME    "SDL_MOUSE_DOUBLE_CLICK_TIME" | ||
| 269 | |||
| 270 | /** | ||
| 271 |  *  \brief  A variable setting the double click radius, in pixels. | ||
| 272 |  */ | ||
| 273 | #define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS    "SDL_MOUSE_DOUBLE_CLICK_RADIUS" | ||
| 274 | |||
| 275 | /** | ||
| 1 | pmbaty | 276 |  *  \brief  A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode | 
| 277 |  */ | ||
| 278 | #define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE    "SDL_MOUSE_NORMAL_SPEED_SCALE" | ||
| 279 | |||
| 280 | /** | ||
| 281 |  *  \brief  A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode | ||
| 282 |  */ | ||
| 283 | #define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE    "SDL_MOUSE_RELATIVE_SPEED_SCALE" | ||
| 284 | |||
| 285 | /** | ||
| 286 |  *  \brief  A variable controlling whether relative mouse mode is implemented using mouse warping | ||
| 287 |  * | ||
| 288 |  *  This variable can be set to the following values: | ||
| 289 |  *    "0"       - Relative mouse mode uses raw input | ||
| 290 |  *    "1"       - Relative mouse mode uses mouse warping | ||
| 291 |  * | ||
| 292 |  *  By default SDL will use raw input for relative mouse mode | ||
| 293 |  */ | ||
| 294 | #define SDL_HINT_MOUSE_RELATIVE_MODE_WARP    "SDL_MOUSE_RELATIVE_MODE_WARP" | ||
| 295 | |||
| 296 | /** | ||
| 297 |  *  \brief Allow mouse click events when clicking to focus an SDL window | ||
| 298 |  * | ||
| 299 |  *  This variable can be set to the following values: | ||
| 300 |  *    "0"       - Ignore mouse clicks that activate a window | ||
| 301 |  *    "1"       - Generate events for mouse clicks that activate a window | ||
| 302 |  * | ||
| 303 |  *  By default SDL will ignore mouse clicks that activate a window | ||
| 304 |  */ | ||
| 305 | #define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" | ||
| 306 | |||
| 307 | /** | ||
| 308 |  *  \brief  A variable controlling whether touch events should generate synthetic mouse events | ||
| 309 |  * | ||
| 310 |  *  This variable can be set to the following values: | ||
| 311 |  *    "0"       - Touch events will not generate mouse events | ||
| 312 |  *    "1"       - Touch events will generate mouse events | ||
| 313 |  * | ||
| 314 |  *  By default SDL will generate mouse events for touch events | ||
| 315 |  */ | ||
| 316 | #define SDL_HINT_TOUCH_MOUSE_EVENTS    "SDL_TOUCH_MOUSE_EVENTS" | ||
| 317 | |||
| 318 | /** | ||
| 319 |  *  \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. | ||
| 320 |  * | ||
| 321 |  */ | ||
| 322 | #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS   "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" | ||
| 323 | |||
| 324 | /** | ||
| 325 |  *  \brief  A variable controlling whether the idle timer is disabled on iOS. | ||
| 326 |  * | ||
| 327 |  *  When an iOS app does not receive touches for some time, the screen is | ||
| 328 |  *  dimmed automatically. For games where the accelerometer is the only input | ||
| 329 |  *  this is problematic. This functionality can be disabled by setting this | ||
| 330 |  *  hint. | ||
| 331 |  * | ||
| 332 |  *  As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() | ||
| 333 |  *  accomplish the same thing on iOS. They should be preferred over this hint. | ||
| 334 |  * | ||
| 335 |  *  This variable can be set to the following values: | ||
| 336 |  *    "0"       - Enable idle timer | ||
| 337 |  *    "1"       - Disable idle timer | ||
| 338 |  */ | ||
| 339 | #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" | ||
| 340 | |||
| 341 | /** | ||
| 8 | pmbaty | 342 |  *  \brief  A variable controlling which orientations are allowed on iOS/Android. | 
| 1 | pmbaty | 343 |  * | 
| 344 |  *  In some circumstances it is necessary to be able to explicitly control | ||
| 345 |  *  which UI orientations are allowed. | ||
| 346 |  * | ||
| 347 |  *  This variable is a space delimited list of the following values: | ||
| 348 |  *    "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" | ||
| 349 |  */ | ||
| 350 | #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" | ||
| 351 | |||
| 352 | /** | ||
| 353 |  *  \brief  A variable controlling whether controllers used with the Apple TV | ||
| 354 |  *  generate UI events. | ||
| 355 |  * | ||
| 356 |  * When UI events are generated by controller input, the app will be | ||
| 357 |  * backgrounded when the Apple TV remote's menu button is pressed, and when the | ||
| 358 |  * pause or B buttons on gamepads are pressed. | ||
| 359 |  * | ||
| 360 |  * More information about properly making use of controllers for the Apple TV | ||
| 361 |  * can be found here: | ||
| 362 |  * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ | ||
| 363 |  * | ||
| 364 |  *  This variable can be set to the following values: | ||
| 365 |  *    "0"       - Controller input does not generate UI events (the default). | ||
| 366 |  *    "1"       - Controller input generates UI events. | ||
| 367 |  */ | ||
| 368 | #define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" | ||
| 369 | |||
| 370 | /** | ||
| 371 |  * \brief  A variable controlling whether the Apple TV remote's joystick axes | ||
| 372 |  *         will automatically match the rotation of the remote. | ||
| 373 |  * | ||
| 374 |  *  This variable can be set to the following values: | ||
| 375 |  *    "0"       - Remote orientation does not affect joystick axes (the default). | ||
| 376 |  *    "1"       - Joystick axes are based on the orientation of the remote. | ||
| 377 |  */ | ||
| 378 | #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" | ||
| 379 | |||
| 380 | /** | ||
| 8 | pmbaty | 381 |  * \brief  A variable controlling whether the home indicator bar on iPhone X | 
| 382 |  *         should be hidden. | ||
| 383 |  * | ||
| 384 |  *  This variable can be set to the following values: | ||
| 385 |  *    "0"       - The indicator bar is not hidden (default for windowed applications) | ||
| 386 |  *    "1"       - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) | ||
| 387 |  *    "2"       - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) | ||
| 388 |  */ | ||
| 389 | #define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" | ||
| 390 | |||
| 391 | /** | ||
| 1 | pmbaty | 392 |  *  \brief  A variable controlling whether the Android / iOS built-in | 
| 8 | pmbaty | 393 |  *  accelerometer should be listed as a joystick device. | 
| 1 | pmbaty | 394 |  * | 
| 395 |  *  This variable can be set to the following values: | ||
| 8 | pmbaty | 396 |  *    "0"       - The accelerometer is not listed as a joystick | 
| 397 |  *    "1"       - The accelerometer is available as a 3 axis joystick (the default). | ||
| 1 | pmbaty | 398 |  */ | 
| 399 | #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" | ||
| 400 | |||
| 401 | /** | ||
| 8 | pmbaty | 402 |  *  \brief  A variable controlling whether the Android / tvOS remotes | 
| 403 |  *  should be listed as joystick devices, instead of sending keyboard events. | ||
| 404 |  * | ||
| 405 |  *  This variable can be set to the following values: | ||
| 406 |  *    "0"       - Remotes send enter/escape/arrow key events | ||
| 407 |  *    "1"       - Remotes are available as 2 axis, 2 button joysticks (the default). | ||
| 408 |  */ | ||
| 409 | #define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" | ||
| 410 | |||
| 411 | /** | ||
| 1 | pmbaty | 412 |  *  \brief  A variable that lets you disable the detection and use of Xinput gamepad devices | 
| 413 |  * | ||
| 414 |  *  The variable can be set to the following values: | ||
| 415 |  *    "0"       - Disable XInput detection (only uses direct input) | ||
| 416 |  *    "1"       - Enable XInput detection (the default) | ||
| 417 |  */ | ||
| 418 | #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" | ||
| 419 | |||
| 420 | /** | ||
| 421 |  *  \brief  A variable that causes SDL to use the old axis and button mapping for XInput devices. | ||
| 422 |  * | ||
| 423 |  *  This hint is for backwards compatibility only and will be removed in SDL 2.1 | ||
| 424 |  * | ||
| 425 |  *  The default value is "0".  This hint must be set before SDL_Init() | ||
| 426 |  */ | ||
| 427 | #define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" | ||
| 428 | |||
| 429 | /** | ||
| 430 |  *  \brief  A variable that lets you manually hint extra gamecontroller db entries. | ||
| 431 |  * | ||
| 432 |  *  The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h | ||
| 433 |  * | ||
| 434 |  *  This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) | ||
| 435 |  *  You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() | ||
| 436 |  */ | ||
| 437 | #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" | ||
| 438 | |||
| 439 | /** | ||
| 440 |  *  \brief  A variable containing a list of devices to skip when scanning for game controllers. | ||
| 441 |  * | ||
| 442 |  *  The format of the string is a comma separated list of USB VID/PID pairs | ||
| 443 |  *  in hexadecimal form, e.g. | ||
| 444 |  * | ||
| 445 |  *      0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
| 446 |  * | ||
| 447 |  *  The variable can also take the form of @file, in which case the named | ||
| 448 |  *  file will be loaded and interpreted as the value of the variable. | ||
| 449 |  */ | ||
| 450 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" | ||
| 451 | |||
| 452 | /** | ||
| 453 |  *  \brief  If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. | ||
| 454 |  * | ||
| 455 |  *  The format of the string is a comma separated list of USB VID/PID pairs | ||
| 456 |  *  in hexadecimal form, e.g. | ||
| 457 |  * | ||
| 458 |  *      0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
| 459 |  * | ||
| 460 |  *  The variable can also take the form of @file, in which case the named | ||
| 461 |  *  file will be loaded and interpreted as the value of the variable. | ||
| 462 |  */ | ||
| 463 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" | ||
| 464 | |||
| 465 | /** | ||
| 466 |  *  \brief  A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. | ||
| 467 |  * | ||
| 468 |  *  The variable can be set to the following values: | ||
| 469 |  *    "0"       - Disable joystick & gamecontroller input events when the | ||
| 470 |  *                application is in the background. | ||
| 471 |  *    "1"       - Enable joystick & gamecontroller input events when the | ||
| 472 |  *                application is in the background. | ||
| 473 |  * | ||
| 474 |  *  The default value is "0".  This hint may be set at any time. | ||
| 475 |  */ | ||
| 476 | #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" | ||
| 477 | |||
| 478 | /** | ||
| 8 | pmbaty | 479 |  *  \brief  A variable controlling whether the HIDAPI joystick drivers should be used. | 
| 480 |  * | ||
| 481 |  *  This variable can be set to the following values: | ||
| 482 |  *    "0"       - HIDAPI drivers are not used | ||
| 483 |  *    "1"       - HIDAPI drivers are used (the default) | ||
| 484 |  * | ||
| 485 |  *  This variable is the default for all drivers, but can be overridden by the hints for specific drivers below. | ||
| 486 |  */ | ||
| 487 | #define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" | ||
| 488 | |||
| 489 | /** | ||
| 490 |  *  \brief  A variable controlling whether the HIDAPI driver for PS4 controllers should be used. | ||
| 491 |  * | ||
| 492 |  *  This variable can be set to the following values: | ||
| 493 |  *    "0"       - HIDAPI driver is not used | ||
| 494 |  *    "1"       - HIDAPI driver is used | ||
| 495 |  * | ||
| 496 |  *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | ||
| 497 |  */ | ||
| 498 | #define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" | ||
| 499 | |||
| 500 | /** | ||
| 501 |  *  \brief  A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver. | ||
| 502 |  * | ||
| 503 |  *  This variable can be set to the following values: | ||
| 504 |  *    "0"       - extended reports are not enabled (the default) | ||
| 505 |  *    "1"       - extended reports | ||
| 506 |  * | ||
| 507 |  *  Extended input reports allow rumble on Bluetooth PS4 controllers, but | ||
| 508 |  *  break DirectInput handling for applications that don't use SDL. | ||
| 509 |  * | ||
| 510 |  *  Once extended reports are enabled, they can not be disabled without | ||
| 511 |  *  power cycling the controller. | ||
| 512 |  */ | ||
| 513 | #define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" | ||
| 514 | |||
| 515 | /** | ||
| 516 |  *  \brief  A variable controlling whether the HIDAPI driver for Steam Controllers should be used. | ||
| 517 |  * | ||
| 518 |  *  This variable can be set to the following values: | ||
| 519 |  *    "0"       - HIDAPI driver is not used | ||
| 520 |  *    "1"       - HIDAPI driver is used | ||
| 521 |  * | ||
| 522 |  *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | ||
| 523 |  */ | ||
| 524 | #define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" | ||
| 525 | |||
| 526 | /** | ||
| 527 |  *  \brief  A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used. | ||
| 528 |  * | ||
| 529 |  *  This variable can be set to the following values: | ||
| 530 |  *    "0"       - HIDAPI driver is not used | ||
| 531 |  *    "1"       - HIDAPI driver is used | ||
| 532 |  * | ||
| 533 |  *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | ||
| 534 |  */ | ||
| 535 | #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" | ||
| 536 | |||
| 537 | /** | ||
| 538 |  *  \brief  A variable controlling whether the HIDAPI driver for XBox controllers should be used. | ||
| 539 |  * | ||
| 540 |  *  This variable can be set to the following values: | ||
| 541 |  *    "0"       - HIDAPI driver is not used | ||
| 542 |  *    "1"       - HIDAPI driver is used | ||
| 543 |  * | ||
| 544 |  *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI | ||
| 545 |  */ | ||
| 546 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX   "SDL_JOYSTICK_HIDAPI_XBOX" | ||
| 547 | |||
| 548 | /** | ||
| 549 |  *  \brief  A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs | ||
| 550 |  * | ||
| 551 |  *  The variable can be set to the following values: | ||
| 552 |  *    "0"       - Do not scan for Steam Controllers | ||
| 553 |  *    "1"       - Scan for Steam Controllers (the default) | ||
| 554 |  * | ||
| 555 |  *  The default value is "1".  This hint must be set before initializing the joystick subsystem. | ||
| 556 |  */ | ||
| 557 | #define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" | ||
| 558 | |||
| 559 | |||
| 560 | /** | ||
| 1 | pmbaty | 561 |  *  \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. | 
| 562 |  *      This is a debugging aid for developers and not expected to be used by end users. The default is "1" | ||
| 563 |  * | ||
| 564 |  *  This variable can be set to the following values: | ||
| 565 |  *    "0"       - don't allow topmost | ||
| 566 |  *    "1"       - allow topmost | ||
| 567 |  */ | ||
| 568 | #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" | ||
| 569 | |||
| 570 | /** | ||
| 571 |  *  \brief A variable that controls the timer resolution, in milliseconds. | ||
| 572 |  * | ||
| 573 |  *  The higher resolution the timer, the more frequently the CPU services | ||
| 574 |  *  timer interrupts, and the more precise delays are, but this takes up | ||
| 575 |  *  power and CPU time.  This hint is only used on Windows 7 and earlier. | ||
| 576 |  * | ||
| 577 |  *  See this blog post for more information: | ||
| 578 |  *  http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ | ||
| 579 |  * | ||
| 580 |  *  If this variable is set to "0", the system timer resolution is not set. | ||
| 581 |  * | ||
| 582 |  *  The default value is "1". This hint may be set at any time. | ||
| 583 |  */ | ||
| 584 | #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" | ||
| 585 | |||
| 586 | |||
| 587 | /** | ||
| 588 |  *  \brief  A variable describing the content orientation on QtWayland-based platforms. | ||
| 589 |  * | ||
| 590 |  *  On QtWayland platforms, windows are rotated client-side to allow for custom | ||
| 591 |  *  transitions. In order to correctly position overlays (e.g. volume bar) and | ||
| 592 |  *  gestures (e.g. events view, close/minimize gestures), the system needs to | ||
| 593 |  *  know in which orientation the application is currently drawing its contents. | ||
| 594 |  * | ||
| 595 |  *  This does not cause the window to be rotated or resized, the application | ||
| 596 |  *  needs to take care of drawing the content in the right orientation (the | ||
| 597 |  *  framebuffer is always in portrait mode). | ||
| 598 |  * | ||
| 599 |  *  This variable can be one of the following values: | ||
| 600 |  *    "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" | ||
| 601 |  */ | ||
| 602 | #define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" | ||
| 603 | |||
| 604 | /** | ||
| 605 |  *  \brief  Flags to set on QtWayland windows to integrate with the native window manager. | ||
| 606 |  * | ||
| 607 |  *  On QtWayland platforms, this hint controls the flags to set on the windows. | ||
| 608 |  *  For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. | ||
| 609 |  * | ||
| 610 |  *  This variable is a space-separated list of the following values (empty = no flags): | ||
| 611 |  *    "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" | ||
| 612 |  */ | ||
| 613 | #define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" | ||
| 614 | |||
| 615 | /** | ||
| 616 | *  \brief  A string specifying SDL's threads stack size in bytes or "0" for the backend's default size | ||
| 617 | * | ||
| 618 | *  Use this hint in case you need to set SDL's threads stack size to other than the default. | ||
| 619 | *  This is specially useful if you build SDL against a non glibc libc library (such as musl) which | ||
| 620 | *  provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). | ||
| 621 | *  Support for this hint is currently available only in the pthread, Windows, and PSP backend. | ||
| 8 | pmbaty | 622 | * | 
| 623 | *  Instead of this hint, in 2.0.9 and later, you can use | ||
| 624 | *  SDL_CreateThreadWithStackSize(). This hint only works with the classic | ||
| 625 | *  SDL_CreateThread(). | ||
| 1 | pmbaty | 626 | */ | 
| 627 | #define SDL_HINT_THREAD_STACK_SIZE              "SDL_THREAD_STACK_SIZE" | ||
| 628 | |||
| 629 | /** | ||
| 630 |  *  \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) | ||
| 631 |  */ | ||
| 632 | #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" | ||
| 633 | |||
| 634 | /** | ||
| 635 |  *  \brief A variable that determines whether ctrl+click should generate a right-click event on Mac | ||
| 636 |  * | ||
| 637 |  *  If present, holding ctrl while left clicking will generate a right click | ||
| 638 |  *  event when on Mac. | ||
| 639 |  */ | ||
| 640 | #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" | ||
| 641 | |||
| 642 | /** | ||
| 643 | *  \brief  A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries | ||
| 644 | * | ||
| 645 | *  SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It | ||
| 646 | *  can use two different sets of binaries, those compiled by the user from source | ||
| 647 | *  or those provided by the Chrome browser. In the later case, these binaries require | ||
| 648 | *  that SDL loads a DLL providing the shader compiler. | ||
| 649 | * | ||
| 650 | *  This variable can be set to the following values: | ||
| 651 | *    "d3dcompiler_46.dll" - default, best for Vista or later. | ||
| 652 | *    "d3dcompiler_43.dll" - for XP support. | ||
| 653 | *    "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. | ||
| 654 | * | ||
| 655 | */ | ||
| 656 | #define SDL_HINT_VIDEO_WIN_D3DCOMPILER              "SDL_VIDEO_WIN_D3DCOMPILER" | ||
| 657 | |||
| 658 | /** | ||
| 659 | *  \brief  A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). | ||
| 660 | *   | ||
| 661 | *  If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has | ||
| 662 | *  SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly | ||
| 663 | *  created SDL_Window: | ||
| 664 | * | ||
| 665 | *  1. Its pixel format will be set to the same pixel format as this SDL_Window.  This is | ||
| 666 | *  needed for example when sharing an OpenGL context across multiple windows. | ||
| 667 | * | ||
| 668 | *  2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for | ||
| 669 | *  OpenGL rendering. | ||
| 670 | * | ||
| 671 | *  This variable can be set to the following values: | ||
| 672 | *    The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should | ||
| 673 | *    share a pixel format with. | ||
| 674 | */ | ||
| 675 | #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT    "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" | ||
| 676 | |||
| 677 | /** | ||
| 678 |  *  \brief A URL to a WinRT app's privacy policy | ||
| 679 |  * | ||
| 680 |  *  All network-enabled WinRT apps must make a privacy policy available to its | ||
| 681 |  *  users.  On Windows 8, 8.1, and RT, Microsoft mandates that this policy be | ||
| 682 |  *  be available in the Windows Settings charm, as accessed from within the app. | ||
| 683 |  *  SDL provides code to add a URL-based link there, which can point to the app's | ||
| 684 |  *  privacy policy. | ||
| 685 |  * | ||
| 686 |  *  To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL | ||
| 687 |  *  before calling any SDL_Init() functions.  The contents of the hint should | ||
| 688 |  *  be a valid URL.  For example, "http://www.example.com". | ||
| 689 |  * | ||
| 690 |  *  The default value is "", which will prevent SDL from adding a privacy policy | ||
| 691 |  *  link to the Settings charm.  This hint should only be set during app init. | ||
| 692 |  * | ||
| 693 |  *  The label text of an app's "Privacy Policy" link may be customized via another | ||
| 694 |  *  hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. | ||
| 695 |  * | ||
| 696 |  *  Please note that on Windows Phone, Microsoft does not provide standard UI | ||
| 697 |  *  for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL | ||
| 698 |  *  will not get used on that platform.  Network-enabled phone apps should display | ||
| 699 |  *  their privacy policy through some other, in-app means. | ||
| 700 |  */ | ||
| 701 | #define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" | ||
| 702 | |||
| 703 | /** \brief Label text for a WinRT app's privacy policy link | ||
| 704 |  * | ||
| 705 |  *  Network-enabled WinRT apps must include a privacy policy.  On Windows 8, 8.1, and RT, | ||
| 706 |  *  Microsoft mandates that this policy be available via the Windows Settings charm. | ||
| 707 |  *  SDL provides code to add a link there, with its label text being set via the | ||
| 708 |  *  optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. | ||
| 709 |  * | ||
| 710 |  *  Please note that a privacy policy's contents are not set via this hint.  A separate | ||
| 711 |  *  hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the | ||
| 712 |  *  policy. | ||
| 713 |  * | ||
| 714 |  *  The contents of this hint should be encoded as a UTF8 string. | ||
| 715 |  * | ||
| 716 |  *  The default value is "Privacy Policy".  This hint should only be set during app | ||
| 717 |  *  initialization, preferably before any calls to SDL_Init(). | ||
| 718 |  * | ||
| 719 |  *  For additional information on linking to a privacy policy, see the documentation for | ||
| 720 |  *  SDL_HINT_WINRT_PRIVACY_POLICY_URL. | ||
| 721 |  */ | ||
| 722 | #define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" | ||
| 723 | |||
| 724 | /** \brief Allows back-button-press events on Windows Phone to be marked as handled | ||
| 725 |  * | ||
| 726 |  *  Windows Phone devices typically feature a Back button.  When pressed, | ||
| 727 |  *  the OS will emit back-button-press events, which apps are expected to | ||
| 728 |  *  handle in an appropriate manner.  If apps do not explicitly mark these | ||
| 729 |  *  events as 'Handled', then the OS will invoke its default behavior for | ||
| 730 |  *  unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to | ||
| 731 |  *  terminate the app (and attempt to switch to the previous app, or to the | ||
| 732 |  *  device's home screen). | ||
| 733 |  * | ||
| 734 |  *  Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL | ||
| 735 |  *  to mark back-button-press events as Handled, if and when one is sent to | ||
| 736 |  *  the app. | ||
| 737 |  * | ||
| 738 |  *  Internally, Windows Phone sends back button events as parameters to | ||
| 739 |  *  special back-button-press callback functions.  Apps that need to respond | ||
| 740 |  *  to back-button-press events are expected to register one or more | ||
| 741 |  *  callback functions for such, shortly after being launched (during the | ||
| 742 |  *  app's initialization phase).  After the back button is pressed, the OS | ||
| 743 |  *  will invoke these callbacks.  If the app's callback(s) do not explicitly | ||
| 744 |  *  mark the event as handled by the time they return, or if the app never | ||
| 745 |  *  registers one of these callback, the OS will consider the event | ||
| 746 |  *  un-handled, and it will apply its default back button behavior (terminate | ||
| 747 |  *  the app). | ||
| 748 |  * | ||
| 749 |  *  SDL registers its own back-button-press callback with the Windows Phone | ||
| 750 |  *  OS.  This callback will emit a pair of SDL key-press events (SDL_KEYDOWN | ||
| 751 |  *  and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which | ||
| 752 |  *  it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. | ||
| 753 |  *  If the hint's value is set to "1", the back button event's Handled | ||
| 754 |  *  property will get set to 'true'.  If the hint's value is set to something | ||
| 755 |  *  else, or if it is unset, SDL will leave the event's Handled property | ||
| 756 |  *  alone.  (By default, the OS sets this property to 'false', to note.) | ||
| 757 |  * | ||
| 758 |  *  SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a | ||
| 759 |  *  back button is pressed, or can set it in direct-response to a back button | ||
| 760 |  *  being pressed. | ||
| 761 |  * | ||
| 762 |  *  In order to get notified when a back button is pressed, SDL apps should | ||
| 763 |  *  register a callback function with SDL_AddEventWatch(), and have it listen | ||
| 764 |  *  for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. | ||
| 765 |  *  (Alternatively, SDL_KEYUP events can be listened-for.  Listening for | ||
| 766 |  *  either event type is suitable.)  Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON | ||
| 767 |  *  set by such a callback, will be applied to the OS' current | ||
| 768 |  *  back-button-press event. | ||
| 769 |  * | ||
| 770 |  *  More details on back button behavior in Windows Phone apps can be found | ||
| 771 |  *  at the following page, on Microsoft's developer site: | ||
| 772 |  *  http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx | ||
| 773 |  */ | ||
| 774 | #define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" | ||
| 775 | |||
| 776 | /** | ||
| 777 |  *  \brief  A variable that dictates policy for fullscreen Spaces on Mac OS X. | ||
| 778 |  * | ||
| 779 |  *  This hint only applies to Mac OS X. | ||
| 780 |  * | ||
| 781 |  *  The variable can be set to the following values: | ||
| 782 |  *    "0"       - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and | ||
| 783 |  *                SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" | ||
| 784 |  *                button on their titlebars). | ||
| 785 |  *    "1"       - Enable Spaces support (FULLSCREEN_DESKTOP will use them and | ||
| 786 |  *                SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" | ||
| 787 |  *                button on their titlebars). | ||
| 788 |  * | ||
| 789 |  *  The default value is "1". Spaces are disabled regardless of this hint if | ||
| 790 |  *   the OS isn't at least Mac OS X Lion (10.7). This hint must be set before | ||
| 791 |  *   any windows are created. | ||
| 792 |  */ | ||
| 793 | #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES    "SDL_VIDEO_MAC_FULLSCREEN_SPACES" | ||
| 794 | |||
| 795 | /** | ||
| 796 | *  \brief  When set don't force the SDL app to become a foreground process | ||
| 797 | * | ||
| 798 | *  This hint only applies to Mac OS X. | ||
| 799 | * | ||
| 800 | */ | ||
| 801 | #define SDL_HINT_MAC_BACKGROUND_APP    "SDL_MAC_BACKGROUND_APP" | ||
| 802 | |||
| 803 | /** | ||
| 804 |  * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. | ||
| 805 |  * | ||
| 806 |  * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. | ||
| 807 |  * | ||
| 808 |  * If both hints were set then SDL_RWFromFile() will look into expansion files | ||
| 809 |  * after a given relative path was not found in the internal storage and assets. | ||
| 810 |  * | ||
| 811 |  * By default this hint is not set and the APK expansion files are not searched. | ||
| 812 |  */ | ||
| 813 | #define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" | ||
| 814 | |||
| 815 | /** | ||
| 816 |  * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. | ||
| 817 |  * | ||
| 818 |  * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. | ||
| 819 |  * | ||
| 820 |  * If both hints were set then SDL_RWFromFile() will look into expansion files | ||
| 821 |  * after a given relative path was not found in the internal storage and assets. | ||
| 822 |  * | ||
| 823 |  * By default this hint is not set and the APK expansion files are not searched. | ||
| 824 |  */ | ||
| 825 | #define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" | ||
| 826 | |||
| 827 | /** | ||
| 828 |  * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. | ||
| 829 |  * | ||
| 830 |  * The variable can be set to the following values: | ||
| 831 |  *   "0"       - SDL_TEXTEDITING events are sent, and it is the application's | ||
| 832 |  *               responsibility to render the text from these events and | ||
| 833 |  *               differentiate it somehow from committed text. (default) | ||
| 834 |  *   "1"       - If supported by the IME then SDL_TEXTEDITING events are not sent, | ||
| 835 |  *               and text that is being composed will be rendered in its own UI. | ||
| 836 |  */ | ||
| 837 | #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" | ||
| 838 | |||
| 839 |  /** | ||
| 840 |  * \brief A variable to control whether mouse and touch events are to be treated together or separately | ||
| 841 |  * | ||
| 842 |  * The variable can be set to the following values: | ||
| 843 |  *   "0"       - Mouse events will be handled as touch events, and touch will raise fake mouse | ||
| 844 |  *               events. This is the behaviour of SDL <= 2.0.3. (default) | ||
| 845 |  *   "1"       - Mouse events will be handled separately from pure touch events. | ||
| 846 |  * | ||
| 847 |  * The value of this hint is used at runtime, so it can be changed at any time. | ||
| 848 |  */ | ||
| 849 | #define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" | ||
| 850 | |||
| 8 | pmbaty | 851 |  /** | 
| 852 |  * \brief A variable to control whether we trap the Android back button to handle it manually. | ||
| 853 |  *        This is necessary for the right mouse button to work on some Android devices, or | ||
| 854 |  *        to be able to trap the back button for use in your code reliably.  If set to true, | ||
| 855 |  *        the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of | ||
| 856 |  *        SDL_SCANCODE_AC_BACK. | ||
| 857 |  * | ||
| 858 |  * The variable can be set to the following values: | ||
| 859 |  *   "0"       - Back button will be handled as usual for system. (default) | ||
| 860 |  *   "1"       - Back button will be trapped, allowing you to handle the key press | ||
| 861 |  *               manually.  (This will also let right mouse click work on systems | ||
| 862 |  *               where the right mouse button functions as back.) | ||
| 863 |  * | ||
| 864 |  * The value of this hint is used at runtime, so it can be changed at any time. | ||
| 865 |  */ | ||
| 866 | #define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" | ||
| 867 | |||
| 868 |  /** | ||
| 869 |  * \brief A variable to control whether the return key on the soft keyboard | ||
| 870 |  *        should hide the soft keyboard on Android and iOS. | ||
| 871 |  * | ||
| 872 |  * The variable can be set to the following values: | ||
| 873 |  *   "0"       - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) | ||
| 874 |  *   "1"       - The return key will hide the keyboard. | ||
| 875 |  * | ||
| 876 |  * The value of this hint is used at runtime, so it can be changed at any time. | ||
| 877 |  */ | ||
| 878 | #define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" | ||
| 879 | |||
| 1 | pmbaty | 880 | /** | 
| 881 |  *  \brief override the binding element for keyboard inputs for Emscripten builds | ||
| 882 |  * | ||
| 883 |  * This hint only applies to the emscripten platform | ||
| 884 |  * | ||
| 885 |  * The variable can be one of | ||
| 886 |  *    "#window"      - The javascript window object (this is the default) | ||
| 887 |  *    "#document"    - The javascript document object | ||
| 888 |  *    "#screen"      - the javascript window.screen object | ||
| 889 |  *    "#canvas"      - the WebGL canvas element | ||
| 890 |  *    any other string without a leading # sign applies to the element on the page with that ID. | ||
| 891 |  */ | ||
| 892 | #define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT   "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" | ||
| 893 | |||
| 894 | /** | ||
| 895 |  *  \brief Tell SDL not to catch the SIGINT or SIGTERM signals. | ||
| 896 |  * | ||
| 897 |  * This hint only applies to Unix-like platforms. | ||
| 898 |  * | ||
| 899 |  * The variable can be set to the following values: | ||
| 900 |  *   "0"       - SDL will install a SIGINT and SIGTERM handler, and when it | ||
| 901 |  *               catches a signal, convert it into an SDL_QUIT event. | ||
| 902 |  *   "1"       - SDL will not install a signal handler at all. | ||
| 903 |  */ | ||
| 904 | #define SDL_HINT_NO_SIGNAL_HANDLERS   "SDL_NO_SIGNAL_HANDLERS" | ||
| 905 | |||
| 906 | /** | ||
| 907 |  *  \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. | ||
| 908 |  * | ||
| 909 |  * The variable can be set to the following values: | ||
| 910 |  *   "0"       - SDL will generate a window-close event when it sees Alt+F4. | ||
| 911 |  *   "1"       - SDL will only do normal key handling for Alt+F4. | ||
| 912 |  */ | ||
| 8 | pmbaty | 913 | #define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" | 
| 1 | pmbaty | 914 | |
| 915 | /** | ||
| 916 |  *  \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. | ||
| 917 |  * | ||
| 918 |  * The bitmap header version 4 is required for proper alpha channel support and | ||
| 919 |  * SDL will use it when required. Should this not be desired, this hint can | ||
| 920 |  * force the use of the 40 byte header version which is supported everywhere. | ||
| 921 |  * | ||
| 922 |  * The variable can be set to the following values: | ||
| 923 |  *   "0"       - Surfaces with a colorkey or an alpha channel are saved to a | ||
| 924 |  *               32-bit BMP file with an alpha mask. SDL will use the bitmap | ||
| 925 |  *               header version 4 and set the alpha mask accordingly. | ||
| 926 |  *   "1"       - Surfaces with a colorkey or an alpha channel are saved to a | ||
| 927 |  *               32-bit BMP file without an alpha mask. The alpha channel data | ||
| 928 |  *               will be in the file, but applications are going to ignore it. | ||
| 929 |  * | ||
| 930 |  * The default value is "0". | ||
| 931 |  */ | ||
| 932 | #define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" | ||
| 933 | |||
| 934 | /** | ||
| 935 |  * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. | ||
| 936 |  *        The 0x406D1388 Exception is a trick used to inform Visual Studio of a | ||
| 937 |  *        thread's name, but it tends to cause problems with other debuggers, | ||
| 938 |  *        and the .NET runtime. Note that SDL 2.0.6 and later will still use | ||
| 939 |  *        the (safer) SetThreadDescription API, introduced in the Windows 10 | ||
| 940 |  *        Creators Update, if available. | ||
| 941 |  * | ||
| 942 |  * The variable can be set to the following values: | ||
| 943 |  *   "0"       - SDL will raise the 0x406D1388 Exception to name threads. | ||
| 944 |  *               This is the default behavior of SDL <= 2.0.4. | ||
| 945 |  *   "1"       - SDL will not raise this exception, and threads will be unnamed. (default) | ||
| 946 |  *               This is necessary with .NET languages or debuggers that aren't Visual Studio. | ||
| 947 |  */ | ||
| 948 | #define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" | ||
| 949 | |||
| 950 | /** | ||
| 951 |  * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI | ||
| 952 |  * | ||
| 953 |  * Also known as Z-order. The variable can take a negative or positive value. | ||
| 954 |  * The default is 10000. | ||
| 955 |  */ | ||
| 956 | #define SDL_HINT_RPI_VIDEO_LAYER           "SDL_RPI_VIDEO_LAYER" | ||
| 957 | |||
| 958 | /** | ||
| 8 | pmbaty | 959 |  * \brief Tell the video driver that we only want a double buffer. | 
| 960 |  * | ||
| 961 |  * By default, most lowlevel 2D APIs will use a triple buffer scheme that | ||
| 962 |  * wastes no CPU time on waiting for vsync after issuing a flip, but | ||
| 963 |  * introduces a frame of latency. On the other hand, using a double buffer | ||
| 964 |  * scheme instead is recommended for cases where low latency is an important | ||
| 965 |  * factor because we save a whole frame of latency. | ||
| 966 |  * We do so by waiting for vsync immediately after issuing a flip, usually just | ||
| 967 |  * after eglSwapBuffers call in the backend's *_SwapWindow function. | ||
| 968 |  * | ||
| 969 |  * Since it's driver-specific, it's only supported where possible and | ||
| 970 |  * implemented. Currently supported the following drivers: | ||
| 971 |  * - KMSDRM (kmsdrm) | ||
| 972 |  * - Raspberry Pi (raspberrypi) | ||
| 973 |  */ | ||
| 974 | #define SDL_HINT_VIDEO_DOUBLE_BUFFER      "SDL_VIDEO_DOUBLE_BUFFER" | ||
| 975 | |||
| 976 | /** | ||
| 1 | pmbaty | 977 |  *  \brief  A variable controlling what driver to use for OpenGL ES contexts. | 
| 978 |  * | ||
| 979 |  *  On some platforms, currently Windows and X11, OpenGL drivers may support | ||
| 980 |  *  creating contexts with an OpenGL ES profile. By default SDL uses these | ||
| 981 |  *  profiles, when available, otherwise it attempts to load an OpenGL ES | ||
| 982 |  *  library, e.g. that provided by the ANGLE project. This variable controls | ||
| 983 |  *  whether SDL follows this default behaviour or will always load an | ||
| 984 |  *  OpenGL ES library. | ||
| 985 |  * | ||
| 986 |  *  Circumstances where this is useful include | ||
| 987 |  *  - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, | ||
| 988 |  *    or emulator, e.g. those from ARM, Imagination or Qualcomm. | ||
| 989 |  *  - Resolving OpenGL ES function addresses at link time by linking with | ||
| 990 |  *    the OpenGL ES library instead of querying them at run time with | ||
| 991 |  *    SDL_GL_GetProcAddress(). | ||
| 992 |  * | ||
| 993 |  *  Caution: for an application to work with the default behaviour across | ||
| 994 |  *  different OpenGL drivers it must query the OpenGL ES function | ||
| 995 |  *  addresses at run time using SDL_GL_GetProcAddress(). | ||
| 996 |  * | ||
| 997 |  *  This variable is ignored on most platforms because OpenGL ES is native | ||
| 998 |  *  or not supported. | ||
| 999 |  * | ||
| 1000 |  *  This variable can be set to the following values: | ||
| 1001 |  *    "0"       - Use ES profile of OpenGL, if available. (Default when not set.) | ||
| 1002 |  *    "1"       - Load OpenGL ES library using the default library names. | ||
| 1003 |  * | ||
| 1004 |  */ | ||
| 1005 | #define SDL_HINT_OPENGL_ES_DRIVER   "SDL_OPENGL_ES_DRIVER" | ||
| 1006 | |||
| 1007 | /** | ||
| 1008 |  *  \brief  A variable controlling speed/quality tradeoff of audio resampling. | ||
| 1009 |  * | ||
| 1010 |  *  If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) | ||
| 1011 |  *  to handle audio resampling. There are different resampling modes available | ||
| 1012 |  *  that produce different levels of quality, using more CPU. | ||
| 1013 |  * | ||
| 1014 |  *  If this hint isn't specified to a valid setting, or libsamplerate isn't | ||
| 1015 |  *  available, SDL will use the default, internal resampling algorithm. | ||
| 1016 |  * | ||
| 1017 |  *  Note that this is currently only applicable to resampling audio that is | ||
| 1018 |  *  being written to a device for playback or audio being read from a device | ||
| 1019 |  *  for capture. SDL_AudioCVT always uses the default resampler (although this | ||
| 1020 |  *  might change for SDL 2.1). | ||
| 1021 |  * | ||
| 1022 |  *  This hint is currently only checked at audio subsystem initialization. | ||
| 1023 |  * | ||
| 1024 |  *  This variable can be set to the following values: | ||
| 1025 |  * | ||
| 1026 |  *    "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) | ||
| 1027 |  *    "1" or "fast"    - Use fast, slightly higher quality resampling, if available | ||
| 1028 |  *    "2" or "medium"  - Use medium quality resampling, if available | ||
| 1029 |  *    "3" or "best"    - Use high quality resampling, if available | ||
| 1030 |  */ | ||
| 1031 | #define SDL_HINT_AUDIO_RESAMPLING_MODE   "SDL_AUDIO_RESAMPLING_MODE" | ||
| 1032 | |||
| 1033 | /** | ||
| 1034 |  *  \brief  A variable controlling the audio category on iOS and Mac OS X | ||
| 1035 |  * | ||
| 1036 |  *  This variable can be set to the following values: | ||
| 1037 |  * | ||
| 1038 |  *    "ambient"     - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) | ||
| 1039 |  *    "playback"    - Use the AVAudioSessionCategoryPlayback category | ||
| 1040 |  * | ||
| 1041 |  *  For more information, see Apple's documentation: | ||
| 1042 |  *  https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html | ||
| 1043 |  */ | ||
| 1044 | #define SDL_HINT_AUDIO_CATEGORY   "SDL_AUDIO_CATEGORY" | ||
| 1045 | |||
| 1046 | /** | ||
| 1047 |  *  \brief  An enumeration of hint priorities | ||
| 1048 |  */ | ||
| 1049 | typedef enum | ||
| 1050 | { | ||
| 1051 | SDL_HINT_DEFAULT, | ||
| 1052 | SDL_HINT_NORMAL, | ||
| 1053 | SDL_HINT_OVERRIDE | ||
| 1054 | } SDL_HintPriority; | ||
| 1055 | |||
| 1056 | |||
| 1057 | /** | ||
| 1058 |  *  \brief Set a hint with a specific priority | ||
| 1059 |  * | ||
| 1060 |  *  The priority controls the behavior when setting a hint that already | ||
| 1061 |  *  has a value.  Hints will replace existing hints of their priority and | ||
| 1062 |  *  lower.  Environment variables are considered to have override priority. | ||
| 1063 |  * | ||
| 1064 |  *  \return SDL_TRUE if the hint was set, SDL_FALSE otherwise | ||
| 1065 |  */ | ||
| 1066 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, | ||
| 1067 | const char *value, | ||
| 1068 | SDL_HintPriority priority); | ||
| 1069 | |||
| 1070 | /** | ||
| 1071 |  *  \brief Set a hint with normal priority | ||
| 1072 |  * | ||
| 1073 |  *  \return SDL_TRUE if the hint was set, SDL_FALSE otherwise | ||
| 1074 |  */ | ||
| 1075 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, | ||
| 1076 | const char *value); | ||
| 1077 | |||
| 1078 | /** | ||
| 1079 |  *  \brief Get a hint | ||
| 1080 |  * | ||
| 1081 |  *  \return The string value of a hint variable. | ||
| 1082 |  */ | ||
| 1083 | extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); | ||
| 1084 | |||
| 1085 | /** | ||
| 1086 |  *  \brief Get a hint | ||
| 1087 |  * | ||
| 1088 |  *  \return The boolean value of a hint variable. | ||
| 1089 |  */ | ||
| 1090 | extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); | ||
| 1091 | |||
| 1092 | /** | ||
| 1093 |  * \brief type definition of the hint callback function. | ||
| 1094 |  */ | ||
| 1095 | typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); | ||
| 1096 | |||
| 1097 | /** | ||
| 1098 |  *  \brief Add a function to watch a particular hint | ||
| 1099 |  * | ||
| 1100 |  *  \param name The hint to watch | ||
| 1101 |  *  \param callback The function to call when the hint value changes | ||
| 1102 |  *  \param userdata A pointer to pass to the callback function | ||
| 1103 |  */ | ||
| 1104 | extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, | ||
| 1105 | SDL_HintCallback callback, | ||
| 1106 | void *userdata); | ||
| 1107 | |||
| 1108 | /** | ||
| 1109 |  *  \brief Remove a function watching a particular hint | ||
| 1110 |  * | ||
| 1111 |  *  \param name The hint being watched | ||
| 1112 |  *  \param callback The function being called when the hint value changes | ||
| 1113 |  *  \param userdata A pointer being passed to the callback function | ||
| 1114 |  */ | ||
| 1115 | extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, | ||
| 1116 | SDL_HintCallback callback, | ||
| 1117 | void *userdata); | ||
| 1118 | |||
| 1119 | /** | ||
| 1120 |  *  \brief  Clear all hints | ||
| 1121 |  * | ||
| 1122 |  *  This function is called during SDL_Quit() to free stored hints. | ||
| 1123 |  */ | ||
| 1124 | extern DECLSPEC void SDLCALL SDL_ClearHints(void); | ||
| 1125 | |||
| 1126 | |||
| 1127 | /* Ends C function definitions when using C++ */ | ||
| 1128 | #ifdef __cplusplus | ||
| 1129 | } | ||
| 1130 | #endif | ||
| 1131 | #include "close_code.h" | ||
| 1132 | |||
| 1133 | #endif /* SDL_hints_h_ */ | ||
| 1134 | |||
| 1135 | /* vi: set ts=4 sw=4 expandtab: */ |