Go to most recent revision | Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | /* | 
| 2 |   Simple DirectMedia Layer | ||
| 3 |   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 |   This software is provided 'as-is', without any express or implied | ||
| 6 |   warranty.  In no event will the authors be held liable for any damages | ||
| 7 |   arising from the use of this software. | ||
| 8 | |||
| 9 |   Permission is granted to anyone to use this software for any purpose, | ||
| 10 |   including commercial applications, and to alter it and redistribute it | ||
| 11 |   freely, subject to the following restrictions: | ||
| 12 | |||
| 13 |   1. The origin of this software must not be misrepresented; you must not | ||
| 14 |      claim that you wrote the original software. If you use this software | ||
| 15 |      in a product, an acknowledgment in the product documentation would be | ||
| 16 |      appreciated but is not required. | ||
| 17 |   2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 |      misrepresented as being the original software. | ||
| 19 |   3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | /** | ||
| 23 |  *  \file SDL_events.h | ||
| 24 |  * | ||
| 25 |  *  Include file for SDL event handling. | ||
| 26 |  */ | ||
| 27 | |||
| 28 | #ifndef SDL_events_h_ | ||
| 29 | #define SDL_events_h_ | ||
| 30 | |||
| 31 | #include "SDL_stdinc.h" | ||
| 32 | #include "SDL_error.h" | ||
| 33 | #include "SDL_video.h" | ||
| 34 | #include "SDL_keyboard.h" | ||
| 35 | #include "SDL_mouse.h" | ||
| 36 | #include "SDL_joystick.h" | ||
| 37 | #include "SDL_gamecontroller.h" | ||
| 38 | #include "SDL_quit.h" | ||
| 39 | #include "SDL_gesture.h" | ||
| 40 | #include "SDL_touch.h" | ||
| 41 | |||
| 42 | #include "begin_code.h" | ||
| 43 | /* Set up for C function definitions, even when using C++ */ | ||
| 44 | #ifdef __cplusplus | ||
| 45 | extern "C" { | ||
| 46 | #endif | ||
| 47 | |||
| 48 | /* General keyboard/mouse state definitions */ | ||
| 49 | #define SDL_RELEASED    0 | ||
| 50 | #define SDL_PRESSED 1 | ||
| 51 | |||
| 52 | /** | ||
| 53 |  * \brief The types of events that can be delivered. | ||
| 54 |  */ | ||
| 55 | typedef enum | ||
| 56 | { | ||
| 57 | SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ | ||
| 58 | |||
| 59 |     /* Application events */ | ||
| 60 | SDL_QUIT = 0x100, /**< User-requested quit */ | ||
| 61 | |||
| 62 |     /* These application events have special meaning on iOS, see README-ios.md for details */ | ||
| 63 |     SDL_APP_TERMINATING,        /**< The application is being terminated by the OS | ||
| 64 |                                      Called on iOS in applicationWillTerminate() | ||
| 65 |                                      Called on Android in onDestroy() | ||
| 66 |                                 */ | ||
| 67 |     SDL_APP_LOWMEMORY,          /**< The application is low on memory, free memory if possible. | ||
| 68 |                                      Called on iOS in applicationDidReceiveMemoryWarning() | ||
| 69 |                                      Called on Android in onLowMemory() | ||
| 70 |                                 */ | ||
| 71 |     SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background | ||
| 72 |                                      Called on iOS in applicationWillResignActive() | ||
| 73 |                                      Called on Android in onPause() | ||
| 74 |                                 */ | ||
| 75 |     SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time | ||
| 76 |                                      Called on iOS in applicationDidEnterBackground() | ||
| 77 |                                      Called on Android in onPause() | ||
| 78 |                                 */ | ||
| 79 |     SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground | ||
| 80 |                                      Called on iOS in applicationWillEnterForeground() | ||
| 81 |                                      Called on Android in onResume() | ||
| 82 |                                 */ | ||
| 83 |     SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive | ||
| 84 |                                      Called on iOS in applicationDidBecomeActive() | ||
| 85 |                                      Called on Android in onResume() | ||
| 86 |                                 */ | ||
| 87 | |||
| 88 |     /* Window events */ | ||
| 89 | SDL_WINDOWEVENT = 0x200, /**< Window state change */ | ||
| 90 |     SDL_SYSWMEVENT,             /**< System specific event */ | ||
| 91 | |||
| 92 |     /* Keyboard events */ | ||
| 93 | SDL_KEYDOWN = 0x300, /**< Key pressed */ | ||
| 94 |     SDL_KEYUP,                  /**< Key released */ | ||
| 95 |     SDL_TEXTEDITING,            /**< Keyboard text editing (composition) */ | ||
| 96 |     SDL_TEXTINPUT,              /**< Keyboard text input */ | ||
| 97 |     SDL_KEYMAPCHANGED,          /**< Keymap changed due to a system event such as an | ||
| 98 |                                      input language or keyboard layout change. | ||
| 99 |                                 */ | ||
| 100 | |||
| 101 |     /* Mouse events */ | ||
| 102 | SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ | ||
| 103 |     SDL_MOUSEBUTTONDOWN,        /**< Mouse button pressed */ | ||
| 104 |     SDL_MOUSEBUTTONUP,          /**< Mouse button released */ | ||
| 105 |     SDL_MOUSEWHEEL,             /**< Mouse wheel motion */ | ||
| 106 | |||
| 107 |     /* Joystick events */ | ||
| 108 | SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ | ||
| 109 |     SDL_JOYBALLMOTION,          /**< Joystick trackball motion */ | ||
| 110 |     SDL_JOYHATMOTION,           /**< Joystick hat position change */ | ||
| 111 |     SDL_JOYBUTTONDOWN,          /**< Joystick button pressed */ | ||
| 112 |     SDL_JOYBUTTONUP,            /**< Joystick button released */ | ||
| 113 |     SDL_JOYDEVICEADDED,         /**< A new joystick has been inserted into the system */ | ||
| 114 |     SDL_JOYDEVICEREMOVED,       /**< An opened joystick has been removed */ | ||
| 115 | |||
| 116 |     /* Game controller events */ | ||
| 117 | SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ | ||
| 118 |     SDL_CONTROLLERBUTTONDOWN,          /**< Game controller button pressed */ | ||
| 119 |     SDL_CONTROLLERBUTTONUP,            /**< Game controller button released */ | ||
| 120 |     SDL_CONTROLLERDEVICEADDED,         /**< A new Game controller has been inserted into the system */ | ||
| 121 |     SDL_CONTROLLERDEVICEREMOVED,       /**< An opened Game controller has been removed */ | ||
| 122 |     SDL_CONTROLLERDEVICEREMAPPED,      /**< The controller mapping was updated */ | ||
| 123 | |||
| 124 |     /* Touch events */ | ||
| 125 | SDL_FINGERDOWN = 0x700, | ||
| 126 | SDL_FINGERUP, | ||
| 127 | SDL_FINGERMOTION, | ||
| 128 | |||
| 129 |     /* Gesture events */ | ||
| 130 | SDL_DOLLARGESTURE = 0x800, | ||
| 131 | SDL_DOLLARRECORD, | ||
| 132 | SDL_MULTIGESTURE, | ||
| 133 | |||
| 134 |     /* Clipboard events */ | ||
| 135 | SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ | ||
| 136 | |||
| 137 |     /* Drag and drop events */ | ||
| 138 | SDL_DROPFILE = 0x1000, /**< The system requests a file open */ | ||
| 139 |     SDL_DROPTEXT,                 /**< text/plain drag-and-drop event */ | ||
| 140 |     SDL_DROPBEGIN,                /**< A new set of drops is beginning (NULL filename) */ | ||
| 141 |     SDL_DROPCOMPLETE,             /**< Current set of drops is now complete (NULL filename) */ | ||
| 142 | |||
| 143 |     /* Audio hotplug events */ | ||
| 144 | SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ | ||
| 145 |     SDL_AUDIODEVICEREMOVED,        /**< An audio device has been removed. */ | ||
| 146 | |||
| 147 |     /* Render events */ | ||
| 148 | SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ | ||
| 149 |     SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ | ||
| 150 | |||
| 151 |     /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, | ||
| 152 |      *  and should be allocated with SDL_RegisterEvents() | ||
| 153 |      */ | ||
| 154 | SDL_USEREVENT = 0x8000, | ||
| 155 | |||
| 156 |     /** | ||
| 157 |      *  This last event is only for bounding internal arrays | ||
| 158 |      */ | ||
| 159 | SDL_LASTEVENT = 0xFFFF | ||
| 160 | } SDL_EventType; | ||
| 161 | |||
| 162 | /** | ||
| 163 |  *  \brief Fields shared by every event | ||
| 164 |  */ | ||
| 165 | typedef struct SDL_CommonEvent | ||
| 166 | { | ||
| 167 |     Uint32 type; | ||
| 168 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 169 | } SDL_CommonEvent; | ||
| 170 | |||
| 171 | /** | ||
| 172 |  *  \brief Window state change event data (event.window.*) | ||
| 173 |  */ | ||
| 174 | typedef struct SDL_WindowEvent | ||
| 175 | { | ||
| 176 | Uint32 type; /**< ::SDL_WINDOWEVENT */ | ||
| 177 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 178 | Uint32 windowID; /**< The associated window */ | ||
| 179 | Uint8 event; /**< ::SDL_WindowEventID */ | ||
| 180 |     Uint8 padding1; | ||
| 181 |     Uint8 padding2; | ||
| 182 |     Uint8 padding3; | ||
| 183 | Sint32 data1; /**< event dependent data */ | ||
| 184 | Sint32 data2; /**< event dependent data */ | ||
| 185 | } SDL_WindowEvent; | ||
| 186 | |||
| 187 | /** | ||
| 188 |  *  \brief Keyboard button event structure (event.key.*) | ||
| 189 |  */ | ||
| 190 | typedef struct SDL_KeyboardEvent | ||
| 191 | { | ||
| 192 | Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ | ||
| 193 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 194 | Uint32 windowID; /**< The window with keyboard focus, if any */ | ||
| 195 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ | ||
| 196 | Uint8 repeat; /**< Non-zero if this is a key repeat */ | ||
| 197 |     Uint8 padding2; | ||
| 198 |     Uint8 padding3; | ||
| 199 | SDL_Keysym keysym; /**< The key that was pressed or released */ | ||
| 200 | } SDL_KeyboardEvent; | ||
| 201 | |||
| 202 | #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) | ||
| 203 | /** | ||
| 204 |  *  \brief Keyboard text editing event structure (event.edit.*) | ||
| 205 |  */ | ||
| 206 | typedef struct SDL_TextEditingEvent | ||
| 207 | { | ||
| 208 | Uint32 type; /**< ::SDL_TEXTEDITING */ | ||
| 209 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 210 | Uint32 windowID; /**< The window with keyboard focus, if any */ | ||
| 211 | char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ | ||
| 212 | Sint32 start; /**< The start cursor of selected editing text */ | ||
| 213 | Sint32 length; /**< The length of selected editing text */ | ||
| 214 | } SDL_TextEditingEvent; | ||
| 215 | |||
| 216 | |||
| 217 | #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) | ||
| 218 | /** | ||
| 219 |  *  \brief Keyboard text input event structure (event.text.*) | ||
| 220 |  */ | ||
| 221 | typedef struct SDL_TextInputEvent | ||
| 222 | { | ||
| 223 | Uint32 type; /**< ::SDL_TEXTINPUT */ | ||
| 224 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 225 | Uint32 windowID; /**< The window with keyboard focus, if any */ | ||
| 226 | char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ | ||
| 227 | } SDL_TextInputEvent; | ||
| 228 | |||
| 229 | /** | ||
| 230 |  *  \brief Mouse motion event structure (event.motion.*) | ||
| 231 |  */ | ||
| 232 | typedef struct SDL_MouseMotionEvent | ||
| 233 | { | ||
| 234 | Uint32 type; /**< ::SDL_MOUSEMOTION */ | ||
| 235 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 236 | Uint32 windowID; /**< The window with mouse focus, if any */ | ||
| 237 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ | ||
| 238 | Uint32 state; /**< The current button state */ | ||
| 239 | Sint32 x; /**< X coordinate, relative to window */ | ||
| 240 | Sint32 y; /**< Y coordinate, relative to window */ | ||
| 241 | Sint32 xrel; /**< The relative motion in the X direction */ | ||
| 242 | Sint32 yrel; /**< The relative motion in the Y direction */ | ||
| 243 | } SDL_MouseMotionEvent; | ||
| 244 | |||
| 245 | /** | ||
| 246 |  *  \brief Mouse button event structure (event.button.*) | ||
| 247 |  */ | ||
| 248 | typedef struct SDL_MouseButtonEvent | ||
| 249 | { | ||
| 250 | Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ | ||
| 251 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 252 | Uint32 windowID; /**< The window with mouse focus, if any */ | ||
| 253 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ | ||
| 254 | Uint8 button; /**< The mouse button index */ | ||
| 255 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ | ||
| 256 | Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ | ||
| 257 |     Uint8 padding1; | ||
| 258 | Sint32 x; /**< X coordinate, relative to window */ | ||
| 259 | Sint32 y; /**< Y coordinate, relative to window */ | ||
| 260 | } SDL_MouseButtonEvent; | ||
| 261 | |||
| 262 | /** | ||
| 263 |  *  \brief Mouse wheel event structure (event.wheel.*) | ||
| 264 |  */ | ||
| 265 | typedef struct SDL_MouseWheelEvent | ||
| 266 | { | ||
| 267 | Uint32 type; /**< ::SDL_MOUSEWHEEL */ | ||
| 268 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 269 | Uint32 windowID; /**< The window with mouse focus, if any */ | ||
| 270 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ | ||
| 271 | Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ | ||
| 272 | Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ | ||
| 273 | Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ | ||
| 274 | } SDL_MouseWheelEvent; | ||
| 275 | |||
| 276 | /** | ||
| 277 |  *  \brief Joystick axis motion event structure (event.jaxis.*) | ||
| 278 |  */ | ||
| 279 | typedef struct SDL_JoyAxisEvent | ||
| 280 | { | ||
| 281 | Uint32 type; /**< ::SDL_JOYAXISMOTION */ | ||
| 282 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 283 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 284 | Uint8 axis; /**< The joystick axis index */ | ||
| 285 |     Uint8 padding1; | ||
| 286 |     Uint8 padding2; | ||
| 287 |     Uint8 padding3; | ||
| 288 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ | ||
| 289 |     Uint16 padding4; | ||
| 290 | } SDL_JoyAxisEvent; | ||
| 291 | |||
| 292 | /** | ||
| 293 |  *  \brief Joystick trackball motion event structure (event.jball.*) | ||
| 294 |  */ | ||
| 295 | typedef struct SDL_JoyBallEvent | ||
| 296 | { | ||
| 297 | Uint32 type; /**< ::SDL_JOYBALLMOTION */ | ||
| 298 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 299 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 300 | Uint8 ball; /**< The joystick trackball index */ | ||
| 301 |     Uint8 padding1; | ||
| 302 |     Uint8 padding2; | ||
| 303 |     Uint8 padding3; | ||
| 304 | Sint16 xrel; /**< The relative motion in the X direction */ | ||
| 305 | Sint16 yrel; /**< The relative motion in the Y direction */ | ||
| 306 | } SDL_JoyBallEvent; | ||
| 307 | |||
| 308 | /** | ||
| 309 |  *  \brief Joystick hat position change event structure (event.jhat.*) | ||
| 310 |  */ | ||
| 311 | typedef struct SDL_JoyHatEvent | ||
| 312 | { | ||
| 313 | Uint32 type; /**< ::SDL_JOYHATMOTION */ | ||
| 314 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 315 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 316 | Uint8 hat; /**< The joystick hat index */ | ||
| 317 | Uint8 value; /**< The hat position value. | ||
| 318 |                          *   \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP | ||
| 319 |                          *   \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT | ||
| 320 |                          *   \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN | ||
| 321 |                          * | ||
| 322 |                          *   Note that zero means the POV is centered. | ||
| 323 |                          */ | ||
| 324 |     Uint8 padding1; | ||
| 325 |     Uint8 padding2; | ||
| 326 | } SDL_JoyHatEvent; | ||
| 327 | |||
| 328 | /** | ||
| 329 |  *  \brief Joystick button event structure (event.jbutton.*) | ||
| 330 |  */ | ||
| 331 | typedef struct SDL_JoyButtonEvent | ||
| 332 | { | ||
| 333 | Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ | ||
| 334 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 335 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 336 | Uint8 button; /**< The joystick button index */ | ||
| 337 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ | ||
| 338 |     Uint8 padding1; | ||
| 339 |     Uint8 padding2; | ||
| 340 | } SDL_JoyButtonEvent; | ||
| 341 | |||
| 342 | /** | ||
| 343 |  *  \brief Joystick device event structure (event.jdevice.*) | ||
| 344 |  */ | ||
| 345 | typedef struct SDL_JoyDeviceEvent | ||
| 346 | { | ||
| 347 | Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ | ||
| 348 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 349 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ | ||
| 350 | } SDL_JoyDeviceEvent; | ||
| 351 | |||
| 352 | |||
| 353 | /** | ||
| 354 |  *  \brief Game controller axis motion event structure (event.caxis.*) | ||
| 355 |  */ | ||
| 356 | typedef struct SDL_ControllerAxisEvent | ||
| 357 | { | ||
| 358 | Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ | ||
| 359 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 360 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 361 | Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ | ||
| 362 |     Uint8 padding1; | ||
| 363 |     Uint8 padding2; | ||
| 364 |     Uint8 padding3; | ||
| 365 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ | ||
| 366 |     Uint16 padding4; | ||
| 367 | } SDL_ControllerAxisEvent; | ||
| 368 | |||
| 369 | |||
| 370 | /** | ||
| 371 |  *  \brief Game controller button event structure (event.cbutton.*) | ||
| 372 |  */ | ||
| 373 | typedef struct SDL_ControllerButtonEvent | ||
| 374 | { | ||
| 375 | Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ | ||
| 376 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 377 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 378 | Uint8 button; /**< The controller button (SDL_GameControllerButton) */ | ||
| 379 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ | ||
| 380 |     Uint8 padding1; | ||
| 381 |     Uint8 padding2; | ||
| 382 | } SDL_ControllerButtonEvent; | ||
| 383 | |||
| 384 | |||
| 385 | /** | ||
| 386 |  *  \brief Controller device event structure (event.cdevice.*) | ||
| 387 |  */ | ||
| 388 | typedef struct SDL_ControllerDeviceEvent | ||
| 389 | { | ||
| 390 | Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ | ||
| 391 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 392 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ | ||
| 393 | } SDL_ControllerDeviceEvent; | ||
| 394 | |||
| 395 | /** | ||
| 396 |  *  \brief Audio device event structure (event.adevice.*) | ||
| 397 |  */ | ||
| 398 | typedef struct SDL_AudioDeviceEvent | ||
| 399 | { | ||
| 400 | Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ | ||
| 401 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 402 | Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ | ||
| 403 | Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ | ||
| 404 |     Uint8 padding1; | ||
| 405 |     Uint8 padding2; | ||
| 406 |     Uint8 padding3; | ||
| 407 | } SDL_AudioDeviceEvent; | ||
| 408 | |||
| 409 | |||
| 410 | /** | ||
| 411 |  *  \brief Touch finger event structure (event.tfinger.*) | ||
| 412 |  */ | ||
| 413 | typedef struct SDL_TouchFingerEvent | ||
| 414 | { | ||
| 415 | Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ | ||
| 416 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 417 | SDL_TouchID touchId; /**< The touch device id */ | ||
| 418 |     SDL_FingerID fingerId; | ||
| 419 | float x; /**< Normalized in the range 0...1 */ | ||
| 420 | float y; /**< Normalized in the range 0...1 */ | ||
| 421 | float dx; /**< Normalized in the range -1...1 */ | ||
| 422 | float dy; /**< Normalized in the range -1...1 */ | ||
| 423 | float pressure; /**< Normalized in the range 0...1 */ | ||
| 424 | } SDL_TouchFingerEvent; | ||
| 425 | |||
| 426 | |||
| 427 | /** | ||
| 428 |  *  \brief Multiple Finger Gesture Event (event.mgesture.*) | ||
| 429 |  */ | ||
| 430 | typedef struct SDL_MultiGestureEvent | ||
| 431 | { | ||
| 432 | Uint32 type; /**< ::SDL_MULTIGESTURE */ | ||
| 433 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 434 | SDL_TouchID touchId; /**< The touch device id */ | ||
| 435 | float dTheta; | ||
| 436 | float dDist; | ||
| 437 | float x; | ||
| 438 | float y; | ||
| 439 |     Uint16 numFingers; | ||
| 440 |     Uint16 padding; | ||
| 441 | } SDL_MultiGestureEvent; | ||
| 442 | |||
| 443 | |||
| 444 | /** | ||
| 445 |  * \brief Dollar Gesture Event (event.dgesture.*) | ||
| 446 |  */ | ||
| 447 | typedef struct SDL_DollarGestureEvent | ||
| 448 | { | ||
| 449 | Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ | ||
| 450 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 451 | SDL_TouchID touchId; /**< The touch device id */ | ||
| 452 |     SDL_GestureID gestureId; | ||
| 453 |     Uint32 numFingers; | ||
| 454 | float error; | ||
| 455 | float x; /**< Normalized center of gesture */ | ||
| 456 | float y; /**< Normalized center of gesture */ | ||
| 457 | } SDL_DollarGestureEvent; | ||
| 458 | |||
| 459 | |||
| 460 | /** | ||
| 461 |  *  \brief An event used to request a file open by the system (event.drop.*) | ||
| 462 |  *         This event is enabled by default, you can disable it with SDL_EventState(). | ||
| 463 |  *  \note If this event is enabled, you must free the filename in the event. | ||
| 464 |  */ | ||
| 465 | typedef struct SDL_DropEvent | ||
| 466 | { | ||
| 467 | Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ | ||
| 468 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 469 | char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ | ||
| 470 | Uint32 windowID; /**< The window that was dropped on, if any */ | ||
| 471 | } SDL_DropEvent; | ||
| 472 | |||
| 473 | |||
| 474 | /** | ||
| 475 |  *  \brief The "quit requested" event | ||
| 476 |  */ | ||
| 477 | typedef struct SDL_QuitEvent | ||
| 478 | { | ||
| 479 | Uint32 type; /**< ::SDL_QUIT */ | ||
| 480 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 481 | } SDL_QuitEvent; | ||
| 482 | |||
| 483 | /** | ||
| 484 |  *  \brief OS Specific event | ||
| 485 |  */ | ||
| 486 | typedef struct SDL_OSEvent | ||
| 487 | { | ||
| 488 | Uint32 type; /**< ::SDL_QUIT */ | ||
| 489 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 490 | } SDL_OSEvent; | ||
| 491 | |||
| 492 | /** | ||
| 493 |  *  \brief A user-defined event type (event.user.*) | ||
| 494 |  */ | ||
| 495 | typedef struct SDL_UserEvent | ||
| 496 | { | ||
| 497 | Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ | ||
| 498 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 499 | Uint32 windowID; /**< The associated window if any */ | ||
| 500 | Sint32 code; /**< User defined event code */ | ||
| 501 | void *data1; /**< User defined data pointer */ | ||
| 502 | void *data2; /**< User defined data pointer */ | ||
| 503 | } SDL_UserEvent; | ||
| 504 | |||
| 505 | |||
| 506 | struct SDL_SysWMmsg; | ||
| 507 | typedef struct SDL_SysWMmsg SDL_SysWMmsg; | ||
| 508 | |||
| 509 | /** | ||
| 510 |  *  \brief A video driver dependent system event (event.syswm.*) | ||
| 511 |  *         This event is disabled by default, you can enable it with SDL_EventState() | ||
| 512 |  * | ||
| 513 |  *  \note If you want to use this event, you should include SDL_syswm.h. | ||
| 514 |  */ | ||
| 515 | typedef struct SDL_SysWMEvent | ||
| 516 | { | ||
| 517 | Uint32 type; /**< ::SDL_SYSWMEVENT */ | ||
| 518 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 519 | SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ | ||
| 520 | } SDL_SysWMEvent; | ||
| 521 | |||
| 522 | /** | ||
| 523 |  *  \brief General event structure | ||
| 524 |  */ | ||
| 525 | typedef union SDL_Event | ||
| 526 | { | ||
| 527 | Uint32 type; /**< Event type, shared with all events */ | ||
| 528 | SDL_CommonEvent common; /**< Common event data */ | ||
| 529 | SDL_WindowEvent window; /**< Window event data */ | ||
| 530 | SDL_KeyboardEvent key; /**< Keyboard event data */ | ||
| 531 | SDL_TextEditingEvent edit; /**< Text editing event data */ | ||
| 532 | SDL_TextInputEvent text; /**< Text input event data */ | ||
| 533 | SDL_MouseMotionEvent motion; /**< Mouse motion event data */ | ||
| 534 | SDL_MouseButtonEvent button; /**< Mouse button event data */ | ||
| 535 | SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ | ||
| 536 | SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ | ||
| 537 | SDL_JoyBallEvent jball; /**< Joystick ball event data */ | ||
| 538 | SDL_JoyHatEvent jhat; /**< Joystick hat event data */ | ||
| 539 | SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ | ||
| 540 | SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ | ||
| 541 | SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ | ||
| 542 | SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ | ||
| 543 | SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ | ||
| 544 | SDL_AudioDeviceEvent adevice; /**< Audio device event data */ | ||
| 545 | SDL_QuitEvent quit; /**< Quit request event data */ | ||
| 546 | SDL_UserEvent user; /**< Custom event data */ | ||
| 547 | SDL_SysWMEvent syswm; /**< System dependent window event data */ | ||
| 548 | SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ | ||
| 549 | SDL_MultiGestureEvent mgesture; /**< Gesture event data */ | ||
| 550 | SDL_DollarGestureEvent dgesture; /**< Gesture event data */ | ||
| 551 | SDL_DropEvent drop; /**< Drag and drop event data */ | ||
| 552 | |||
| 553 |     /* This is necessary for ABI compatibility between Visual C++ and GCC | ||
| 554 |        Visual C++ will respect the push pack pragma and use 52 bytes for | ||
| 555 |        this structure, and GCC will use the alignment of the largest datatype | ||
| 556 |        within the union, which is 8 bytes. | ||
| 557 | |||
| 558 |        So... we'll add padding to force the size to be 56 bytes for both. | ||
| 559 |     */ | ||
| 560 | Uint8 padding[56]; | ||
| 561 | } SDL_Event; | ||
| 562 | |||
| 563 | |||
| 564 | /* Function prototypes */ | ||
| 565 | |||
| 566 | /** | ||
| 567 |  *  Pumps the event loop, gathering events from the input devices. | ||
| 568 |  * | ||
| 569 |  *  This function updates the event queue and internal input device state. | ||
| 570 |  * | ||
| 571 |  *  This should only be run in the thread that sets the video mode. | ||
| 572 |  */ | ||
| 573 | extern DECLSPEC void SDLCALL SDL_PumpEvents(void); | ||
| 574 | |||
| 575 | /* @{ */ | ||
| 576 | typedef enum | ||
| 577 | { | ||
| 578 | SDL_ADDEVENT, | ||
| 579 | SDL_PEEKEVENT, | ||
| 580 | SDL_GETEVENT | ||
| 581 | } SDL_eventaction; | ||
| 582 | |||
| 583 | /** | ||
| 584 |  *  Checks the event queue for messages and optionally returns them. | ||
| 585 |  * | ||
| 586 |  *  If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to | ||
| 587 |  *  the back of the event queue. | ||
| 588 |  * | ||
| 589 |  *  If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front | ||
| 590 |  *  of the event queue, within the specified minimum and maximum type, | ||
| 591 |  *  will be returned and will not be removed from the queue. | ||
| 592 |  * | ||
| 593 |  *  If \c action is ::SDL_GETEVENT, up to \c numevents events at the front | ||
| 594 |  *  of the event queue, within the specified minimum and maximum type, | ||
| 595 |  *  will be returned and will be removed from the queue. | ||
| 596 |  * | ||
| 597 |  *  \return The number of events actually stored, or -1 if there was an error. | ||
| 598 |  * | ||
| 599 |  *  This function is thread-safe. | ||
| 600 |  */ | ||
| 601 | extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, | ||
| 602 | SDL_eventaction action, | ||
| 603 | Uint32 minType, Uint32 maxType); | ||
| 604 | /* @} */ | ||
| 605 | |||
| 606 | /** | ||
| 607 |  *  Checks to see if certain event types are in the event queue. | ||
| 608 |  */ | ||
| 609 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); | ||
| 610 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); | ||
| 611 | |||
| 612 | /** | ||
| 613 |  *  This function clears events from the event queue | ||
| 614 |  *  This function only affects currently queued events. If you want to make | ||
| 615 |  *  sure that all pending OS events are flushed, you can call SDL_PumpEvents() | ||
| 616 |  *  on the main thread immediately before the flush call. | ||
| 617 |  */ | ||
| 618 | extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); | ||
| 619 | extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); | ||
| 620 | |||
| 621 | /** | ||
| 622 |  *  \brief Polls for currently pending events. | ||
| 623 |  * | ||
| 624 |  *  \return 1 if there are any pending events, or 0 if there are none available. | ||
| 625 |  * | ||
| 626 |  *  \param event If not NULL, the next event is removed from the queue and | ||
| 627 |  *               stored in that area. | ||
| 628 |  */ | ||
| 629 | extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); | ||
| 630 | |||
| 631 | /** | ||
| 632 |  *  \brief Waits indefinitely for the next available event. | ||
| 633 |  * | ||
| 634 |  *  \return 1, or 0 if there was an error while waiting for events. | ||
| 635 |  * | ||
| 636 |  *  \param event If not NULL, the next event is removed from the queue and | ||
| 637 |  *               stored in that area. | ||
| 638 |  */ | ||
| 639 | extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); | ||
| 640 | |||
| 641 | /** | ||
| 642 |  *  \brief Waits until the specified timeout (in milliseconds) for the next | ||
| 643 |  *         available event. | ||
| 644 |  * | ||
| 645 |  *  \return 1, or 0 if there was an error while waiting for events. | ||
| 646 |  * | ||
| 647 |  *  \param event If not NULL, the next event is removed from the queue and | ||
| 648 |  *               stored in that area. | ||
| 649 |  *  \param timeout The timeout (in milliseconds) to wait for next event. | ||
| 650 |  */ | ||
| 651 | extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, | ||
| 652 | int timeout); | ||
| 653 | |||
| 654 | /** | ||
| 655 |  *  \brief Add an event to the event queue. | ||
| 656 |  * | ||
| 657 |  *  \return 1 on success, 0 if the event was filtered, or -1 if the event queue | ||
| 658 |  *          was full or there was some other error. | ||
| 659 |  */ | ||
| 660 | extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); | ||
| 661 | |||
| 662 | typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); | ||
| 663 | |||
| 664 | /** | ||
| 665 |  *  Sets up a filter to process all events before they change internal state and | ||
| 666 |  *  are posted to the internal event queue. | ||
| 667 |  * | ||
| 668 |  *  The filter is prototyped as: | ||
| 669 |  *  \code | ||
| 670 |  *      int SDL_EventFilter(void *userdata, SDL_Event * event); | ||
| 671 |  *  \endcode | ||
| 672 |  * | ||
| 673 |  *  If the filter returns 1, then the event will be added to the internal queue. | ||
| 674 |  *  If it returns 0, then the event will be dropped from the queue, but the | ||
| 675 |  *  internal state will still be updated.  This allows selective filtering of | ||
| 676 |  *  dynamically arriving events. | ||
| 677 |  * | ||
| 678 |  *  \warning  Be very careful of what you do in the event filter function, as | ||
| 679 |  *            it may run in a different thread! | ||
| 680 |  * | ||
| 681 |  *  There is one caveat when dealing with the ::SDL_QuitEvent event type.  The | ||
| 682 |  *  event filter is only called when the window manager desires to close the | ||
| 683 |  *  application window.  If the event filter returns 1, then the window will | ||
| 684 |  *  be closed, otherwise the window will remain open if possible. | ||
| 685 |  * | ||
| 686 |  *  If the quit event is generated by an interrupt signal, it will bypass the | ||
| 687 |  *  internal queue and be delivered to the application at the next event poll. | ||
| 688 |  */ | ||
| 689 | extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, | ||
| 690 | void *userdata); | ||
| 691 | |||
| 692 | /** | ||
| 693 |  *  Return the current event filter - can be used to "chain" filters. | ||
| 694 |  *  If there is no event filter set, this function returns SDL_FALSE. | ||
| 695 |  */ | ||
| 696 | extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, | ||
| 697 | void **userdata); | ||
| 698 | |||
| 699 | /** | ||
| 700 |  *  Add a function which is called when an event is added to the queue. | ||
| 701 |  */ | ||
| 702 | extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, | ||
| 703 | void *userdata); | ||
| 704 | |||
| 705 | /** | ||
| 706 |  *  Remove an event watch function added with SDL_AddEventWatch() | ||
| 707 |  */ | ||
| 708 | extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, | ||
| 709 | void *userdata); | ||
| 710 | |||
| 711 | /** | ||
| 712 |  *  Run the filter function on the current event queue, removing any | ||
| 713 |  *  events for which the filter returns 0. | ||
| 714 |  */ | ||
| 715 | extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, | ||
| 716 | void *userdata); | ||
| 717 | |||
| 718 | /* @{ */ | ||
| 719 | #define SDL_QUERY   -1 | ||
| 720 | #define SDL_IGNORE   0 | ||
| 721 | #define SDL_DISABLE  0 | ||
| 722 | #define SDL_ENABLE   1 | ||
| 723 | |||
| 724 | /** | ||
| 725 |  *  This function allows you to set the state of processing certain events. | ||
| 726 |  *   - If \c state is set to ::SDL_IGNORE, that event will be automatically | ||
| 727 |  *     dropped from the event queue and will not be filtered. | ||
| 728 |  *   - If \c state is set to ::SDL_ENABLE, that event will be processed | ||
| 729 |  *     normally. | ||
| 730 |  *   - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the | ||
| 731 |  *     current processing state of the specified event. | ||
| 732 |  */ | ||
| 733 | extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); | ||
| 734 | /* @} */ | ||
| 735 | #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) | ||
| 736 | |||
| 737 | /** | ||
| 738 |  *  This function allocates a set of user-defined events, and returns | ||
| 739 |  *  the beginning event number for that set of events. | ||
| 740 |  * | ||
| 741 |  *  If there aren't enough user-defined events left, this function | ||
| 742 |  *  returns (Uint32)-1 | ||
| 743 |  */ | ||
| 744 | extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); | ||
| 745 | |||
| 746 | /* Ends C function definitions when using C++ */ | ||
| 747 | #ifdef __cplusplus | ||
| 748 | } | ||
| 749 | #endif | ||
| 750 | #include "close_code.h" | ||
| 751 | |||
| 752 | #endif /* SDL_events_h_ */ | ||
| 753 | |||
| 754 | /* vi: set ts=4 sw=4 expandtab: */ |