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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | /* | 
| 2 |   Simple DirectMedia Layer | ||
| 8 | pmbaty | 3 |   Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> | 
| 1 | pmbaty | 4 | |
| 5 |   This software is provided 'as-is', without any express or implied | ||
| 6 |   warranty.  In no event will the authors be held liable for any damages | ||
| 7 |   arising from the use of this software. | ||
| 8 | |||
| 9 |   Permission is granted to anyone to use this software for any purpose, | ||
| 10 |   including commercial applications, and to alter it and redistribute it | ||
| 11 |   freely, subject to the following restrictions: | ||
| 12 | |||
| 13 |   1. The origin of this software must not be misrepresented; you must not | ||
| 14 |      claim that you wrote the original software. If you use this software | ||
| 15 |      in a product, an acknowledgment in the product documentation would be | ||
| 16 |      appreciated but is not required. | ||
| 17 |   2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 |      misrepresented as being the original software. | ||
| 19 |   3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | /** | ||
| 23 |  *  \file SDL_events.h | ||
| 24 |  * | ||
| 25 |  *  Include file for SDL event handling. | ||
| 26 |  */ | ||
| 27 | |||
| 28 | #ifndef SDL_events_h_ | ||
| 29 | #define SDL_events_h_ | ||
| 30 | |||
| 31 | #include "SDL_stdinc.h" | ||
| 32 | #include "SDL_error.h" | ||
| 33 | #include "SDL_video.h" | ||
| 34 | #include "SDL_keyboard.h" | ||
| 35 | #include "SDL_mouse.h" | ||
| 36 | #include "SDL_joystick.h" | ||
| 37 | #include "SDL_gamecontroller.h" | ||
| 38 | #include "SDL_quit.h" | ||
| 39 | #include "SDL_gesture.h" | ||
| 40 | #include "SDL_touch.h" | ||
| 41 | |||
| 42 | #include "begin_code.h" | ||
| 43 | /* Set up for C function definitions, even when using C++ */ | ||
| 44 | #ifdef __cplusplus | ||
| 45 | extern "C" { | ||
| 46 | #endif | ||
| 47 | |||
| 48 | /* General keyboard/mouse state definitions */ | ||
| 49 | #define SDL_RELEASED    0 | ||
| 50 | #define SDL_PRESSED 1 | ||
| 51 | |||
| 52 | /** | ||
| 53 |  * \brief The types of events that can be delivered. | ||
| 54 |  */ | ||
| 55 | typedef enum | ||
| 56 | { | ||
| 57 | SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ | ||
| 58 | |||
| 59 |     /* Application events */ | ||
| 60 | SDL_QUIT = 0x100, /**< User-requested quit */ | ||
| 61 | |||
| 62 |     /* These application events have special meaning on iOS, see README-ios.md for details */ | ||
| 63 |     SDL_APP_TERMINATING,        /**< The application is being terminated by the OS | ||
| 64 |                                      Called on iOS in applicationWillTerminate() | ||
| 65 |                                      Called on Android in onDestroy() | ||
| 66 |                                 */ | ||
| 67 |     SDL_APP_LOWMEMORY,          /**< The application is low on memory, free memory if possible. | ||
| 68 |                                      Called on iOS in applicationDidReceiveMemoryWarning() | ||
| 69 |                                      Called on Android in onLowMemory() | ||
| 70 |                                 */ | ||
| 71 |     SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background | ||
| 72 |                                      Called on iOS in applicationWillResignActive() | ||
| 73 |                                      Called on Android in onPause() | ||
| 74 |                                 */ | ||
| 75 |     SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time | ||
| 76 |                                      Called on iOS in applicationDidEnterBackground() | ||
| 77 |                                      Called on Android in onPause() | ||
| 78 |                                 */ | ||
| 79 |     SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground | ||
| 80 |                                      Called on iOS in applicationWillEnterForeground() | ||
| 81 |                                      Called on Android in onResume() | ||
| 82 |                                 */ | ||
| 83 |     SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive | ||
| 84 |                                      Called on iOS in applicationDidBecomeActive() | ||
| 85 |                                      Called on Android in onResume() | ||
| 86 |                                 */ | ||
| 87 | |||
| 8 | pmbaty | 88 |     /* Display events */ | 
| 89 | SDL_DISPLAYEVENT = 0x150, /**< Display state change */ | ||
| 90 | |||
| 1 | pmbaty | 91 |     /* Window events */ | 
| 92 | SDL_WINDOWEVENT = 0x200, /**< Window state change */ | ||
| 93 |     SDL_SYSWMEVENT,             /**< System specific event */ | ||
| 94 | |||
| 95 |     /* Keyboard events */ | ||
| 96 | SDL_KEYDOWN = 0x300, /**< Key pressed */ | ||
| 97 |     SDL_KEYUP,                  /**< Key released */ | ||
| 98 |     SDL_TEXTEDITING,            /**< Keyboard text editing (composition) */ | ||
| 99 |     SDL_TEXTINPUT,              /**< Keyboard text input */ | ||
| 100 |     SDL_KEYMAPCHANGED,          /**< Keymap changed due to a system event such as an | ||
| 101 |                                      input language or keyboard layout change. | ||
| 102 |                                 */ | ||
| 103 | |||
| 104 |     /* Mouse events */ | ||
| 105 | SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ | ||
| 106 |     SDL_MOUSEBUTTONDOWN,        /**< Mouse button pressed */ | ||
| 107 |     SDL_MOUSEBUTTONUP,          /**< Mouse button released */ | ||
| 108 |     SDL_MOUSEWHEEL,             /**< Mouse wheel motion */ | ||
| 109 | |||
| 110 |     /* Joystick events */ | ||
| 111 | SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ | ||
| 112 |     SDL_JOYBALLMOTION,          /**< Joystick trackball motion */ | ||
| 113 |     SDL_JOYHATMOTION,           /**< Joystick hat position change */ | ||
| 114 |     SDL_JOYBUTTONDOWN,          /**< Joystick button pressed */ | ||
| 115 |     SDL_JOYBUTTONUP,            /**< Joystick button released */ | ||
| 116 |     SDL_JOYDEVICEADDED,         /**< A new joystick has been inserted into the system */ | ||
| 117 |     SDL_JOYDEVICEREMOVED,       /**< An opened joystick has been removed */ | ||
| 118 | |||
| 119 |     /* Game controller events */ | ||
| 120 | SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ | ||
| 121 |     SDL_CONTROLLERBUTTONDOWN,          /**< Game controller button pressed */ | ||
| 122 |     SDL_CONTROLLERBUTTONUP,            /**< Game controller button released */ | ||
| 123 |     SDL_CONTROLLERDEVICEADDED,         /**< A new Game controller has been inserted into the system */ | ||
| 124 |     SDL_CONTROLLERDEVICEREMOVED,       /**< An opened Game controller has been removed */ | ||
| 125 |     SDL_CONTROLLERDEVICEREMAPPED,      /**< The controller mapping was updated */ | ||
| 126 | |||
| 127 |     /* Touch events */ | ||
| 128 | SDL_FINGERDOWN = 0x700, | ||
| 129 | SDL_FINGERUP, | ||
| 130 | SDL_FINGERMOTION, | ||
| 131 | |||
| 132 |     /* Gesture events */ | ||
| 133 | SDL_DOLLARGESTURE = 0x800, | ||
| 134 | SDL_DOLLARRECORD, | ||
| 135 | SDL_MULTIGESTURE, | ||
| 136 | |||
| 137 |     /* Clipboard events */ | ||
| 138 | SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ | ||
| 139 | |||
| 140 |     /* Drag and drop events */ | ||
| 141 | SDL_DROPFILE = 0x1000, /**< The system requests a file open */ | ||
| 142 |     SDL_DROPTEXT,                 /**< text/plain drag-and-drop event */ | ||
| 143 |     SDL_DROPBEGIN,                /**< A new set of drops is beginning (NULL filename) */ | ||
| 144 |     SDL_DROPCOMPLETE,             /**< Current set of drops is now complete (NULL filename) */ | ||
| 145 | |||
| 146 |     /* Audio hotplug events */ | ||
| 147 | SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ | ||
| 148 |     SDL_AUDIODEVICEREMOVED,        /**< An audio device has been removed. */ | ||
| 149 | |||
| 8 | pmbaty | 150 |     /* Sensor events */ | 
| 151 | SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ | ||
| 152 | |||
| 1 | pmbaty | 153 |     /* Render events */ | 
| 154 | SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ | ||
| 155 |     SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ | ||
| 156 | |||
| 157 |     /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, | ||
| 158 |      *  and should be allocated with SDL_RegisterEvents() | ||
| 159 |      */ | ||
| 160 | SDL_USEREVENT = 0x8000, | ||
| 161 | |||
| 162 |     /** | ||
| 163 |      *  This last event is only for bounding internal arrays | ||
| 164 |      */ | ||
| 165 | SDL_LASTEVENT = 0xFFFF | ||
| 166 | } SDL_EventType; | ||
| 167 | |||
| 168 | /** | ||
| 169 |  *  \brief Fields shared by every event | ||
| 170 |  */ | ||
| 171 | typedef struct SDL_CommonEvent | ||
| 172 | { | ||
| 173 |     Uint32 type; | ||
| 174 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 175 | } SDL_CommonEvent; | ||
| 176 | |||
| 177 | /** | ||
| 8 | pmbaty | 178 |  *  \brief Display state change event data (event.display.*) | 
| 179 |  */ | ||
| 180 | typedef struct SDL_DisplayEvent | ||
| 181 | { | ||
| 182 | Uint32 type; /**< ::SDL_DISPLAYEVENT */ | ||
| 183 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 184 | Uint32 display; /**< The associated display index */ | ||
| 185 | Uint8 event; /**< ::SDL_DisplayEventID */ | ||
| 186 |     Uint8 padding1; | ||
| 187 |     Uint8 padding2; | ||
| 188 |     Uint8 padding3; | ||
| 189 | Sint32 data1; /**< event dependent data */ | ||
| 190 | } SDL_DisplayEvent; | ||
| 191 | |||
| 192 | /** | ||
| 1 | pmbaty | 193 |  *  \brief Window state change event data (event.window.*) | 
| 194 |  */ | ||
| 195 | typedef struct SDL_WindowEvent | ||
| 196 | { | ||
| 197 | Uint32 type; /**< ::SDL_WINDOWEVENT */ | ||
| 198 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 199 | Uint32 windowID; /**< The associated window */ | ||
| 200 | Uint8 event; /**< ::SDL_WindowEventID */ | ||
| 201 |     Uint8 padding1; | ||
| 202 |     Uint8 padding2; | ||
| 203 |     Uint8 padding3; | ||
| 204 | Sint32 data1; /**< event dependent data */ | ||
| 205 | Sint32 data2; /**< event dependent data */ | ||
| 206 | } SDL_WindowEvent; | ||
| 207 | |||
| 208 | /** | ||
| 209 |  *  \brief Keyboard button event structure (event.key.*) | ||
| 210 |  */ | ||
| 211 | typedef struct SDL_KeyboardEvent | ||
| 212 | { | ||
| 213 | Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ | ||
| 214 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 215 | Uint32 windowID; /**< The window with keyboard focus, if any */ | ||
| 216 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ | ||
| 217 | Uint8 repeat; /**< Non-zero if this is a key repeat */ | ||
| 218 |     Uint8 padding2; | ||
| 219 |     Uint8 padding3; | ||
| 220 | SDL_Keysym keysym; /**< The key that was pressed or released */ | ||
| 221 | } SDL_KeyboardEvent; | ||
| 222 | |||
| 223 | #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) | ||
| 224 | /** | ||
| 225 |  *  \brief Keyboard text editing event structure (event.edit.*) | ||
| 226 |  */ | ||
| 227 | typedef struct SDL_TextEditingEvent | ||
| 228 | { | ||
| 229 | Uint32 type; /**< ::SDL_TEXTEDITING */ | ||
| 230 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 231 | Uint32 windowID; /**< The window with keyboard focus, if any */ | ||
| 232 | char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ | ||
| 233 | Sint32 start; /**< The start cursor of selected editing text */ | ||
| 234 | Sint32 length; /**< The length of selected editing text */ | ||
| 235 | } SDL_TextEditingEvent; | ||
| 236 | |||
| 237 | |||
| 238 | #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) | ||
| 239 | /** | ||
| 240 |  *  \brief Keyboard text input event structure (event.text.*) | ||
| 241 |  */ | ||
| 242 | typedef struct SDL_TextInputEvent | ||
| 243 | { | ||
| 244 | Uint32 type; /**< ::SDL_TEXTINPUT */ | ||
| 245 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 246 | Uint32 windowID; /**< The window with keyboard focus, if any */ | ||
| 247 | char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ | ||
| 248 | } SDL_TextInputEvent; | ||
| 249 | |||
| 250 | /** | ||
| 251 |  *  \brief Mouse motion event structure (event.motion.*) | ||
| 252 |  */ | ||
| 253 | typedef struct SDL_MouseMotionEvent | ||
| 254 | { | ||
| 255 | Uint32 type; /**< ::SDL_MOUSEMOTION */ | ||
| 256 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 257 | Uint32 windowID; /**< The window with mouse focus, if any */ | ||
| 258 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ | ||
| 259 | Uint32 state; /**< The current button state */ | ||
| 260 | Sint32 x; /**< X coordinate, relative to window */ | ||
| 261 | Sint32 y; /**< Y coordinate, relative to window */ | ||
| 262 | Sint32 xrel; /**< The relative motion in the X direction */ | ||
| 263 | Sint32 yrel; /**< The relative motion in the Y direction */ | ||
| 264 | } SDL_MouseMotionEvent; | ||
| 265 | |||
| 266 | /** | ||
| 267 |  *  \brief Mouse button event structure (event.button.*) | ||
| 268 |  */ | ||
| 269 | typedef struct SDL_MouseButtonEvent | ||
| 270 | { | ||
| 271 | Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ | ||
| 272 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 273 | Uint32 windowID; /**< The window with mouse focus, if any */ | ||
| 274 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ | ||
| 275 | Uint8 button; /**< The mouse button index */ | ||
| 276 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ | ||
| 277 | Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ | ||
| 278 |     Uint8 padding1; | ||
| 279 | Sint32 x; /**< X coordinate, relative to window */ | ||
| 280 | Sint32 y; /**< Y coordinate, relative to window */ | ||
| 281 | } SDL_MouseButtonEvent; | ||
| 282 | |||
| 283 | /** | ||
| 284 |  *  \brief Mouse wheel event structure (event.wheel.*) | ||
| 285 |  */ | ||
| 286 | typedef struct SDL_MouseWheelEvent | ||
| 287 | { | ||
| 288 | Uint32 type; /**< ::SDL_MOUSEWHEEL */ | ||
| 289 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 290 | Uint32 windowID; /**< The window with mouse focus, if any */ | ||
| 291 | Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ | ||
| 292 | Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ | ||
| 293 | Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ | ||
| 294 | Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ | ||
| 295 | } SDL_MouseWheelEvent; | ||
| 296 | |||
| 297 | /** | ||
| 298 |  *  \brief Joystick axis motion event structure (event.jaxis.*) | ||
| 299 |  */ | ||
| 300 | typedef struct SDL_JoyAxisEvent | ||
| 301 | { | ||
| 302 | Uint32 type; /**< ::SDL_JOYAXISMOTION */ | ||
| 303 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 304 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 305 | Uint8 axis; /**< The joystick axis index */ | ||
| 306 |     Uint8 padding1; | ||
| 307 |     Uint8 padding2; | ||
| 308 |     Uint8 padding3; | ||
| 309 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ | ||
| 310 |     Uint16 padding4; | ||
| 311 | } SDL_JoyAxisEvent; | ||
| 312 | |||
| 313 | /** | ||
| 314 |  *  \brief Joystick trackball motion event structure (event.jball.*) | ||
| 315 |  */ | ||
| 316 | typedef struct SDL_JoyBallEvent | ||
| 317 | { | ||
| 318 | Uint32 type; /**< ::SDL_JOYBALLMOTION */ | ||
| 319 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 320 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 321 | Uint8 ball; /**< The joystick trackball index */ | ||
| 322 |     Uint8 padding1; | ||
| 323 |     Uint8 padding2; | ||
| 324 |     Uint8 padding3; | ||
| 325 | Sint16 xrel; /**< The relative motion in the X direction */ | ||
| 326 | Sint16 yrel; /**< The relative motion in the Y direction */ | ||
| 327 | } SDL_JoyBallEvent; | ||
| 328 | |||
| 329 | /** | ||
| 330 |  *  \brief Joystick hat position change event structure (event.jhat.*) | ||
| 331 |  */ | ||
| 332 | typedef struct SDL_JoyHatEvent | ||
| 333 | { | ||
| 334 | Uint32 type; /**< ::SDL_JOYHATMOTION */ | ||
| 335 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 336 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 337 | Uint8 hat; /**< The joystick hat index */ | ||
| 338 | Uint8 value; /**< The hat position value. | ||
| 339 |                          *   \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP | ||
| 340 |                          *   \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT | ||
| 341 |                          *   \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN | ||
| 342 |                          * | ||
| 343 |                          *   Note that zero means the POV is centered. | ||
| 344 |                          */ | ||
| 345 |     Uint8 padding1; | ||
| 346 |     Uint8 padding2; | ||
| 347 | } SDL_JoyHatEvent; | ||
| 348 | |||
| 349 | /** | ||
| 350 |  *  \brief Joystick button event structure (event.jbutton.*) | ||
| 351 |  */ | ||
| 352 | typedef struct SDL_JoyButtonEvent | ||
| 353 | { | ||
| 354 | Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ | ||
| 355 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 356 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 357 | Uint8 button; /**< The joystick button index */ | ||
| 358 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ | ||
| 359 |     Uint8 padding1; | ||
| 360 |     Uint8 padding2; | ||
| 361 | } SDL_JoyButtonEvent; | ||
| 362 | |||
| 363 | /** | ||
| 364 |  *  \brief Joystick device event structure (event.jdevice.*) | ||
| 365 |  */ | ||
| 366 | typedef struct SDL_JoyDeviceEvent | ||
| 367 | { | ||
| 368 | Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ | ||
| 369 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 370 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ | ||
| 371 | } SDL_JoyDeviceEvent; | ||
| 372 | |||
| 373 | |||
| 374 | /** | ||
| 375 |  *  \brief Game controller axis motion event structure (event.caxis.*) | ||
| 376 |  */ | ||
| 377 | typedef struct SDL_ControllerAxisEvent | ||
| 378 | { | ||
| 379 | Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ | ||
| 380 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 381 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 382 | Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ | ||
| 383 |     Uint8 padding1; | ||
| 384 |     Uint8 padding2; | ||
| 385 |     Uint8 padding3; | ||
| 386 | Sint16 value; /**< The axis value (range: -32768 to 32767) */ | ||
| 387 |     Uint16 padding4; | ||
| 388 | } SDL_ControllerAxisEvent; | ||
| 389 | |||
| 390 | |||
| 391 | /** | ||
| 392 |  *  \brief Game controller button event structure (event.cbutton.*) | ||
| 393 |  */ | ||
| 394 | typedef struct SDL_ControllerButtonEvent | ||
| 395 | { | ||
| 396 | Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ | ||
| 397 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 398 | SDL_JoystickID which; /**< The joystick instance id */ | ||
| 399 | Uint8 button; /**< The controller button (SDL_GameControllerButton) */ | ||
| 400 | Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ | ||
| 401 |     Uint8 padding1; | ||
| 402 |     Uint8 padding2; | ||
| 403 | } SDL_ControllerButtonEvent; | ||
| 404 | |||
| 405 | |||
| 406 | /** | ||
| 407 |  *  \brief Controller device event structure (event.cdevice.*) | ||
| 408 |  */ | ||
| 409 | typedef struct SDL_ControllerDeviceEvent | ||
| 410 | { | ||
| 411 | Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ | ||
| 412 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 413 | Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ | ||
| 414 | } SDL_ControllerDeviceEvent; | ||
| 415 | |||
| 416 | /** | ||
| 417 |  *  \brief Audio device event structure (event.adevice.*) | ||
| 418 |  */ | ||
| 419 | typedef struct SDL_AudioDeviceEvent | ||
| 420 | { | ||
| 421 | Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ | ||
| 422 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 423 | Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ | ||
| 424 | Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ | ||
| 425 |     Uint8 padding1; | ||
| 426 |     Uint8 padding2; | ||
| 427 |     Uint8 padding3; | ||
| 428 | } SDL_AudioDeviceEvent; | ||
| 429 | |||
| 430 | |||
| 431 | /** | ||
| 432 |  *  \brief Touch finger event structure (event.tfinger.*) | ||
| 433 |  */ | ||
| 434 | typedef struct SDL_TouchFingerEvent | ||
| 435 | { | ||
| 436 | Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ | ||
| 437 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 438 | SDL_TouchID touchId; /**< The touch device id */ | ||
| 439 |     SDL_FingerID fingerId; | ||
| 440 | float x; /**< Normalized in the range 0...1 */ | ||
| 441 | float y; /**< Normalized in the range 0...1 */ | ||
| 442 | float dx; /**< Normalized in the range -1...1 */ | ||
| 443 | float dy; /**< Normalized in the range -1...1 */ | ||
| 444 | float pressure; /**< Normalized in the range 0...1 */ | ||
| 445 | } SDL_TouchFingerEvent; | ||
| 446 | |||
| 447 | |||
| 448 | /** | ||
| 449 |  *  \brief Multiple Finger Gesture Event (event.mgesture.*) | ||
| 450 |  */ | ||
| 451 | typedef struct SDL_MultiGestureEvent | ||
| 452 | { | ||
| 453 | Uint32 type; /**< ::SDL_MULTIGESTURE */ | ||
| 454 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 455 | SDL_TouchID touchId; /**< The touch device id */ | ||
| 456 | float dTheta; | ||
| 457 | float dDist; | ||
| 458 | float x; | ||
| 459 | float y; | ||
| 460 |     Uint16 numFingers; | ||
| 461 |     Uint16 padding; | ||
| 462 | } SDL_MultiGestureEvent; | ||
| 463 | |||
| 464 | |||
| 465 | /** | ||
| 466 |  * \brief Dollar Gesture Event (event.dgesture.*) | ||
| 467 |  */ | ||
| 468 | typedef struct SDL_DollarGestureEvent | ||
| 469 | { | ||
| 470 | Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ | ||
| 471 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 472 | SDL_TouchID touchId; /**< The touch device id */ | ||
| 473 |     SDL_GestureID gestureId; | ||
| 474 |     Uint32 numFingers; | ||
| 475 | float error; | ||
| 476 | float x; /**< Normalized center of gesture */ | ||
| 477 | float y; /**< Normalized center of gesture */ | ||
| 478 | } SDL_DollarGestureEvent; | ||
| 479 | |||
| 480 | |||
| 481 | /** | ||
| 482 |  *  \brief An event used to request a file open by the system (event.drop.*) | ||
| 483 |  *         This event is enabled by default, you can disable it with SDL_EventState(). | ||
| 484 |  *  \note If this event is enabled, you must free the filename in the event. | ||
| 485 |  */ | ||
| 486 | typedef struct SDL_DropEvent | ||
| 487 | { | ||
| 488 | Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ | ||
| 489 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 490 | char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ | ||
| 491 | Uint32 windowID; /**< The window that was dropped on, if any */ | ||
| 492 | } SDL_DropEvent; | ||
| 493 | |||
| 494 | |||
| 495 | /** | ||
| 8 | pmbaty | 496 |  *  \brief Sensor event structure (event.sensor.*) | 
| 497 |  */ | ||
| 498 | typedef struct SDL_SensorEvent | ||
| 499 | { | ||
| 500 | Uint32 type; /**< ::SDL_SENSORUPDATE */ | ||
| 501 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 502 | Sint32 which; /**< The instance ID of the sensor */ | ||
| 503 | float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ | ||
| 504 | } SDL_SensorEvent; | ||
| 505 | |||
| 506 | /** | ||
| 1 | pmbaty | 507 |  *  \brief The "quit requested" event | 
| 508 |  */ | ||
| 509 | typedef struct SDL_QuitEvent | ||
| 510 | { | ||
| 511 | Uint32 type; /**< ::SDL_QUIT */ | ||
| 512 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 513 | } SDL_QuitEvent; | ||
| 514 | |||
| 515 | /** | ||
| 516 |  *  \brief OS Specific event | ||
| 517 |  */ | ||
| 518 | typedef struct SDL_OSEvent | ||
| 519 | { | ||
| 520 | Uint32 type; /**< ::SDL_QUIT */ | ||
| 521 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 522 | } SDL_OSEvent; | ||
| 523 | |||
| 524 | /** | ||
| 525 |  *  \brief A user-defined event type (event.user.*) | ||
| 526 |  */ | ||
| 527 | typedef struct SDL_UserEvent | ||
| 528 | { | ||
| 529 | Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ | ||
| 530 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 531 | Uint32 windowID; /**< The associated window if any */ | ||
| 532 | Sint32 code; /**< User defined event code */ | ||
| 533 | void *data1; /**< User defined data pointer */ | ||
| 534 | void *data2; /**< User defined data pointer */ | ||
| 535 | } SDL_UserEvent; | ||
| 536 | |||
| 537 | |||
| 538 | struct SDL_SysWMmsg; | ||
| 539 | typedef struct SDL_SysWMmsg SDL_SysWMmsg; | ||
| 540 | |||
| 541 | /** | ||
| 542 |  *  \brief A video driver dependent system event (event.syswm.*) | ||
| 543 |  *         This event is disabled by default, you can enable it with SDL_EventState() | ||
| 544 |  * | ||
| 545 |  *  \note If you want to use this event, you should include SDL_syswm.h. | ||
| 546 |  */ | ||
| 547 | typedef struct SDL_SysWMEvent | ||
| 548 | { | ||
| 549 | Uint32 type; /**< ::SDL_SYSWMEVENT */ | ||
| 550 | Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ | ||
| 551 | SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ | ||
| 552 | } SDL_SysWMEvent; | ||
| 553 | |||
| 554 | /** | ||
| 555 |  *  \brief General event structure | ||
| 556 |  */ | ||
| 557 | typedef union SDL_Event | ||
| 558 | { | ||
| 559 | Uint32 type; /**< Event type, shared with all events */ | ||
| 560 | SDL_CommonEvent common; /**< Common event data */ | ||
| 8 | pmbaty | 561 | SDL_DisplayEvent display; /**< Window event data */ | 
| 1 | pmbaty | 562 | SDL_WindowEvent window; /**< Window event data */ | 
| 563 | SDL_KeyboardEvent key; /**< Keyboard event data */ | ||
| 564 | SDL_TextEditingEvent edit; /**< Text editing event data */ | ||
| 565 | SDL_TextInputEvent text; /**< Text input event data */ | ||
| 566 | SDL_MouseMotionEvent motion; /**< Mouse motion event data */ | ||
| 567 | SDL_MouseButtonEvent button; /**< Mouse button event data */ | ||
| 568 | SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ | ||
| 569 | SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ | ||
| 570 | SDL_JoyBallEvent jball; /**< Joystick ball event data */ | ||
| 571 | SDL_JoyHatEvent jhat; /**< Joystick hat event data */ | ||
| 572 | SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ | ||
| 573 | SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ | ||
| 574 | SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ | ||
| 575 | SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ | ||
| 576 | SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ | ||
| 577 | SDL_AudioDeviceEvent adevice; /**< Audio device event data */ | ||
| 8 | pmbaty | 578 | SDL_SensorEvent sensor; /**< Sensor event data */ | 
| 1 | pmbaty | 579 | SDL_QuitEvent quit; /**< Quit request event data */ | 
| 580 | SDL_UserEvent user; /**< Custom event data */ | ||
| 581 | SDL_SysWMEvent syswm; /**< System dependent window event data */ | ||
| 582 | SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ | ||
| 583 | SDL_MultiGestureEvent mgesture; /**< Gesture event data */ | ||
| 584 | SDL_DollarGestureEvent dgesture; /**< Gesture event data */ | ||
| 585 | SDL_DropEvent drop; /**< Drag and drop event data */ | ||
| 586 | |||
| 587 |     /* This is necessary for ABI compatibility between Visual C++ and GCC | ||
| 588 |        Visual C++ will respect the push pack pragma and use 52 bytes for | ||
| 589 |        this structure, and GCC will use the alignment of the largest datatype | ||
| 590 |        within the union, which is 8 bytes. | ||
| 591 | |||
| 592 |        So... we'll add padding to force the size to be 56 bytes for both. | ||
| 593 |     */ | ||
| 594 | Uint8 padding[56]; | ||
| 595 | } SDL_Event; | ||
| 596 | |||
| 597 | |||
| 598 | /* Function prototypes */ | ||
| 599 | |||
| 600 | /** | ||
| 601 |  *  Pumps the event loop, gathering events from the input devices. | ||
| 602 |  * | ||
| 603 |  *  This function updates the event queue and internal input device state. | ||
| 604 |  * | ||
| 605 |  *  This should only be run in the thread that sets the video mode. | ||
| 606 |  */ | ||
| 607 | extern DECLSPEC void SDLCALL SDL_PumpEvents(void); | ||
| 608 | |||
| 609 | /* @{ */ | ||
| 610 | typedef enum | ||
| 611 | { | ||
| 612 | SDL_ADDEVENT, | ||
| 613 | SDL_PEEKEVENT, | ||
| 614 | SDL_GETEVENT | ||
| 615 | } SDL_eventaction; | ||
| 616 | |||
| 617 | /** | ||
| 618 |  *  Checks the event queue for messages and optionally returns them. | ||
| 619 |  * | ||
| 620 |  *  If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to | ||
| 621 |  *  the back of the event queue. | ||
| 622 |  * | ||
| 623 |  *  If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front | ||
| 624 |  *  of the event queue, within the specified minimum and maximum type, | ||
| 625 |  *  will be returned and will not be removed from the queue. | ||
| 626 |  * | ||
| 627 |  *  If \c action is ::SDL_GETEVENT, up to \c numevents events at the front | ||
| 628 |  *  of the event queue, within the specified minimum and maximum type, | ||
| 629 |  *  will be returned and will be removed from the queue. | ||
| 630 |  * | ||
| 631 |  *  \return The number of events actually stored, or -1 if there was an error. | ||
| 632 |  * | ||
| 633 |  *  This function is thread-safe. | ||
| 634 |  */ | ||
| 635 | extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, | ||
| 636 | SDL_eventaction action, | ||
| 637 | Uint32 minType, Uint32 maxType); | ||
| 638 | /* @} */ | ||
| 639 | |||
| 640 | /** | ||
| 641 |  *  Checks to see if certain event types are in the event queue. | ||
| 642 |  */ | ||
| 643 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); | ||
| 644 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); | ||
| 645 | |||
| 646 | /** | ||
| 647 |  *  This function clears events from the event queue | ||
| 648 |  *  This function only affects currently queued events. If you want to make | ||
| 649 |  *  sure that all pending OS events are flushed, you can call SDL_PumpEvents() | ||
| 650 |  *  on the main thread immediately before the flush call. | ||
| 651 |  */ | ||
| 652 | extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); | ||
| 653 | extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); | ||
| 654 | |||
| 655 | /** | ||
| 656 |  *  \brief Polls for currently pending events. | ||
| 657 |  * | ||
| 658 |  *  \return 1 if there are any pending events, or 0 if there are none available. | ||
| 659 |  * | ||
| 660 |  *  \param event If not NULL, the next event is removed from the queue and | ||
| 661 |  *               stored in that area. | ||
| 662 |  */ | ||
| 663 | extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); | ||
| 664 | |||
| 665 | /** | ||
| 666 |  *  \brief Waits indefinitely for the next available event. | ||
| 667 |  * | ||
| 668 |  *  \return 1, or 0 if there was an error while waiting for events. | ||
| 669 |  * | ||
| 670 |  *  \param event If not NULL, the next event is removed from the queue and | ||
| 671 |  *               stored in that area. | ||
| 672 |  */ | ||
| 673 | extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); | ||
| 674 | |||
| 675 | /** | ||
| 676 |  *  \brief Waits until the specified timeout (in milliseconds) for the next | ||
| 677 |  *         available event. | ||
| 678 |  * | ||
| 679 |  *  \return 1, or 0 if there was an error while waiting for events. | ||
| 680 |  * | ||
| 681 |  *  \param event If not NULL, the next event is removed from the queue and | ||
| 682 |  *               stored in that area. | ||
| 683 |  *  \param timeout The timeout (in milliseconds) to wait for next event. | ||
| 684 |  */ | ||
| 685 | extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, | ||
| 686 | int timeout); | ||
| 687 | |||
| 688 | /** | ||
| 689 |  *  \brief Add an event to the event queue. | ||
| 690 |  * | ||
| 691 |  *  \return 1 on success, 0 if the event was filtered, or -1 if the event queue | ||
| 692 |  *          was full or there was some other error. | ||
| 693 |  */ | ||
| 694 | extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); | ||
| 695 | |||
| 696 | typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); | ||
| 697 | |||
| 698 | /** | ||
| 699 |  *  Sets up a filter to process all events before they change internal state and | ||
| 700 |  *  are posted to the internal event queue. | ||
| 701 |  * | ||
| 702 |  *  The filter is prototyped as: | ||
| 703 |  *  \code | ||
| 704 |  *      int SDL_EventFilter(void *userdata, SDL_Event * event); | ||
| 705 |  *  \endcode | ||
| 706 |  * | ||
| 707 |  *  If the filter returns 1, then the event will be added to the internal queue. | ||
| 708 |  *  If it returns 0, then the event will be dropped from the queue, but the | ||
| 709 |  *  internal state will still be updated.  This allows selective filtering of | ||
| 710 |  *  dynamically arriving events. | ||
| 711 |  * | ||
| 712 |  *  \warning  Be very careful of what you do in the event filter function, as | ||
| 713 |  *            it may run in a different thread! | ||
| 714 |  * | ||
| 715 |  *  There is one caveat when dealing with the ::SDL_QuitEvent event type.  The | ||
| 716 |  *  event filter is only called when the window manager desires to close the | ||
| 717 |  *  application window.  If the event filter returns 1, then the window will | ||
| 718 |  *  be closed, otherwise the window will remain open if possible. | ||
| 719 |  * | ||
| 720 |  *  If the quit event is generated by an interrupt signal, it will bypass the | ||
| 721 |  *  internal queue and be delivered to the application at the next event poll. | ||
| 722 |  */ | ||
| 723 | extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, | ||
| 724 | void *userdata); | ||
| 725 | |||
| 726 | /** | ||
| 727 |  *  Return the current event filter - can be used to "chain" filters. | ||
| 728 |  *  If there is no event filter set, this function returns SDL_FALSE. | ||
| 729 |  */ | ||
| 730 | extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, | ||
| 731 | void **userdata); | ||
| 732 | |||
| 733 | /** | ||
| 734 |  *  Add a function which is called when an event is added to the queue. | ||
| 735 |  */ | ||
| 736 | extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, | ||
| 737 | void *userdata); | ||
| 738 | |||
| 739 | /** | ||
| 740 |  *  Remove an event watch function added with SDL_AddEventWatch() | ||
| 741 |  */ | ||
| 742 | extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, | ||
| 743 | void *userdata); | ||
| 744 | |||
| 745 | /** | ||
| 746 |  *  Run the filter function on the current event queue, removing any | ||
| 747 |  *  events for which the filter returns 0. | ||
| 748 |  */ | ||
| 749 | extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, | ||
| 750 | void *userdata); | ||
| 751 | |||
| 752 | /* @{ */ | ||
| 753 | #define SDL_QUERY   -1 | ||
| 754 | #define SDL_IGNORE   0 | ||
| 755 | #define SDL_DISABLE  0 | ||
| 756 | #define SDL_ENABLE   1 | ||
| 757 | |||
| 758 | /** | ||
| 759 |  *  This function allows you to set the state of processing certain events. | ||
| 760 |  *   - If \c state is set to ::SDL_IGNORE, that event will be automatically | ||
| 761 |  *     dropped from the event queue and will not be filtered. | ||
| 762 |  *   - If \c state is set to ::SDL_ENABLE, that event will be processed | ||
| 763 |  *     normally. | ||
| 764 |  *   - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the | ||
| 765 |  *     current processing state of the specified event. | ||
| 766 |  */ | ||
| 767 | extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); | ||
| 768 | /* @} */ | ||
| 769 | #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) | ||
| 770 | |||
| 771 | /** | ||
| 772 |  *  This function allocates a set of user-defined events, and returns | ||
| 773 |  *  the beginning event number for that set of events. | ||
| 774 |  * | ||
| 775 |  *  If there aren't enough user-defined events left, this function | ||
| 776 |  *  returns (Uint32)-1 | ||
| 777 |  */ | ||
| 778 | extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); | ||
| 779 | |||
| 780 | /* Ends C function definitions when using C++ */ | ||
| 781 | #ifdef __cplusplus | ||
| 782 | } | ||
| 783 | #endif | ||
| 784 | #include "close_code.h" | ||
| 785 | |||
| 786 | #endif /* SDL_events_h_ */ | ||
| 787 | |||
| 788 | /* vi: set ts=4 sw=4 expandtab: */ |