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| 1 | pmbaty | 1 | /* | 
| 2 |   Simple DirectMedia Layer | ||
| 3 |   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 |   This software is provided 'as-is', without any express or implied | ||
| 6 |   warranty.  In no event will the authors be held liable for any damages | ||
| 7 |   arising from the use of this software. | ||
| 8 | |||
| 9 |   Permission is granted to anyone to use this software for any purpose, | ||
| 10 |   including commercial applications, and to alter it and redistribute it | ||
| 11 |   freely, subject to the following restrictions: | ||
| 12 | |||
| 13 |   1. The origin of this software must not be misrepresented; you must not | ||
| 14 |      claim that you wrote the original software. If you use this software | ||
| 15 |      in a product, an acknowledgment in the product documentation would be | ||
| 16 |      appreciated but is not required. | ||
| 17 |   2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 |      misrepresented as being the original software. | ||
| 19 |   3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | /** | ||
| 23 |  *  \file SDL_audio.h | ||
| 24 |  * | ||
| 25 |  *  Access to the raw audio mixing buffer for the SDL library. | ||
| 26 |  */ | ||
| 27 | |||
| 28 | #ifndef SDL_audio_h_ | ||
| 29 | #define SDL_audio_h_ | ||
| 30 | |||
| 31 | #include "SDL_stdinc.h" | ||
| 32 | #include "SDL_error.h" | ||
| 33 | #include "SDL_endian.h" | ||
| 34 | #include "SDL_mutex.h" | ||
| 35 | #include "SDL_thread.h" | ||
| 36 | #include "SDL_rwops.h" | ||
| 37 | |||
| 38 | #include "begin_code.h" | ||
| 39 | /* Set up for C function definitions, even when using C++ */ | ||
| 40 | #ifdef __cplusplus | ||
| 41 | extern "C" { | ||
| 42 | #endif | ||
| 43 | |||
| 44 | /** | ||
| 45 |  *  \brief Audio format flags. | ||
| 46 |  * | ||
| 47 |  *  These are what the 16 bits in SDL_AudioFormat currently mean... | ||
| 48 |  *  (Unspecified bits are always zero). | ||
| 49 |  * | ||
| 50 |  *  \verbatim | ||
| 51 |     ++-----------------------sample is signed if set | ||
| 52 |     || | ||
| 53 |     ||       ++-----------sample is bigendian if set | ||
| 54 |     ||       || | ||
| 55 |     ||       ||          ++---sample is float if set | ||
| 56 |     ||       ||          || | ||
| 57 |     ||       ||          || +---sample bit size---+ | ||
| 58 |     ||       ||          || |                     | | ||
| 59 |     15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 | ||
| 60 |     \endverbatim | ||
| 61 |  * | ||
| 62 |  *  There are macros in SDL 2.0 and later to query these bits. | ||
| 63 |  */ | ||
| 64 | typedef Uint16 SDL_AudioFormat; | ||
| 65 | |||
| 66 | /** | ||
| 67 |  *  \name Audio flags | ||
| 68 |  */ | ||
| 69 | /* @{ */ | ||
| 70 | |||
| 71 | #define SDL_AUDIO_MASK_BITSIZE       (0xFF) | ||
| 72 | #define SDL_AUDIO_MASK_DATATYPE      (1<<8) | ||
| 73 | #define SDL_AUDIO_MASK_ENDIAN        (1<<12) | ||
| 74 | #define SDL_AUDIO_MASK_SIGNED        (1<<15) | ||
| 75 | #define SDL_AUDIO_BITSIZE(x)         (x & SDL_AUDIO_MASK_BITSIZE) | ||
| 76 | #define SDL_AUDIO_ISFLOAT(x)         (x & SDL_AUDIO_MASK_DATATYPE) | ||
| 77 | #define SDL_AUDIO_ISBIGENDIAN(x)     (x & SDL_AUDIO_MASK_ENDIAN) | ||
| 78 | #define SDL_AUDIO_ISSIGNED(x)        (x & SDL_AUDIO_MASK_SIGNED) | ||
| 79 | #define SDL_AUDIO_ISINT(x)           (!SDL_AUDIO_ISFLOAT(x)) | ||
| 80 | #define SDL_AUDIO_ISLITTLEENDIAN(x)  (!SDL_AUDIO_ISBIGENDIAN(x)) | ||
| 81 | #define SDL_AUDIO_ISUNSIGNED(x)      (!SDL_AUDIO_ISSIGNED(x)) | ||
| 82 | |||
| 83 | /** | ||
| 84 |  *  \name Audio format flags | ||
| 85 |  * | ||
| 86 |  *  Defaults to LSB byte order. | ||
| 87 |  */ | ||
| 88 | /* @{ */ | ||
| 89 | #define AUDIO_U8        0x0008  /**< Unsigned 8-bit samples */ | ||
| 90 | #define AUDIO_S8        0x8008  /**< Signed 8-bit samples */ | ||
| 91 | #define AUDIO_U16LSB    0x0010  /**< Unsigned 16-bit samples */ | ||
| 92 | #define AUDIO_S16LSB    0x8010  /**< Signed 16-bit samples */ | ||
| 93 | #define AUDIO_U16MSB    0x1010  /**< As above, but big-endian byte order */ | ||
| 94 | #define AUDIO_S16MSB    0x9010  /**< As above, but big-endian byte order */ | ||
| 95 | #define AUDIO_U16       AUDIO_U16LSB | ||
| 96 | #define AUDIO_S16       AUDIO_S16LSB | ||
| 97 | /* @} */ | ||
| 98 | |||
| 99 | /** | ||
| 100 |  *  \name int32 support | ||
| 101 |  */ | ||
| 102 | /* @{ */ | ||
| 103 | #define AUDIO_S32LSB    0x8020  /**< 32-bit integer samples */ | ||
| 104 | #define AUDIO_S32MSB    0x9020  /**< As above, but big-endian byte order */ | ||
| 105 | #define AUDIO_S32       AUDIO_S32LSB | ||
| 106 | /* @} */ | ||
| 107 | |||
| 108 | /** | ||
| 109 |  *  \name float32 support | ||
| 110 |  */ | ||
| 111 | /* @{ */ | ||
| 112 | #define AUDIO_F32LSB    0x8120  /**< 32-bit floating point samples */ | ||
| 113 | #define AUDIO_F32MSB    0x9120  /**< As above, but big-endian byte order */ | ||
| 114 | #define AUDIO_F32       AUDIO_F32LSB | ||
| 115 | /* @} */ | ||
| 116 | |||
| 117 | /** | ||
| 118 |  *  \name Native audio byte ordering | ||
| 119 |  */ | ||
| 120 | /* @{ */ | ||
| 121 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN | ||
| 122 | #define AUDIO_U16SYS    AUDIO_U16LSB | ||
| 123 | #define AUDIO_S16SYS    AUDIO_S16LSB | ||
| 124 | #define AUDIO_S32SYS    AUDIO_S32LSB | ||
| 125 | #define AUDIO_F32SYS    AUDIO_F32LSB | ||
| 126 | #else | ||
| 127 | #define AUDIO_U16SYS    AUDIO_U16MSB | ||
| 128 | #define AUDIO_S16SYS    AUDIO_S16MSB | ||
| 129 | #define AUDIO_S32SYS    AUDIO_S32MSB | ||
| 130 | #define AUDIO_F32SYS    AUDIO_F32MSB | ||
| 131 | #endif | ||
| 132 | /* @} */ | ||
| 133 | |||
| 134 | /** | ||
| 135 |  *  \name Allow change flags | ||
| 136 |  * | ||
| 137 |  *  Which audio format changes are allowed when opening a device. | ||
| 138 |  */ | ||
| 139 | /* @{ */ | ||
| 140 | #define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE    0x00000001 | ||
| 141 | #define SDL_AUDIO_ALLOW_FORMAT_CHANGE       0x00000002 | ||
| 142 | #define SDL_AUDIO_ALLOW_CHANNELS_CHANGE     0x00000004 | ||
| 143 | #define SDL_AUDIO_ALLOW_ANY_CHANGE          (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE) | ||
| 144 | /* @} */ | ||
| 145 | |||
| 146 | /* @} *//* Audio flags */ | ||
| 147 | |||
| 148 | /** | ||
| 149 |  *  This function is called when the audio device needs more data. | ||
| 150 |  * | ||
| 151 |  *  \param userdata An application-specific parameter saved in | ||
| 152 |  *                  the SDL_AudioSpec structure | ||
| 153 |  *  \param stream A pointer to the audio data buffer. | ||
| 154 |  *  \param len    The length of that buffer in bytes. | ||
| 155 |  * | ||
| 156 |  *  Once the callback returns, the buffer will no longer be valid. | ||
| 157 |  *  Stereo samples are stored in a LRLRLR ordering. | ||
| 158 |  * | ||
| 159 |  *  You can choose to avoid callbacks and use SDL_QueueAudio() instead, if | ||
| 160 |  *  you like. Just open your audio device with a NULL callback. | ||
| 161 |  */ | ||
| 162 | typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, | ||
| 163 | int len); | ||
| 164 | |||
| 165 | /** | ||
| 166 |  *  The calculated values in this structure are calculated by SDL_OpenAudio(). | ||
| 167 |  * | ||
| 168 |  *  For multi-channel audio, the default SDL channel mapping is: | ||
| 169 |  *  2:  FL FR                       (stereo) | ||
| 170 |  *  3:  FL FR LFE                   (2.1 surround) | ||
| 171 |  *  4:  FL FR BL BR                 (quad) | ||
| 172 |  *  5:  FL FR FC BL BR              (quad + center) | ||
| 173 |  *  6:  FL FR FC LFE SL SR          (5.1 surround - last two can also be BL BR) | ||
| 174 |  *  7:  FL FR FC LFE BC SL SR       (6.1 surround) | ||
| 175 |  *  8:  FL FR FC LFE BL BR SL SR    (7.1 surround) | ||
| 176 |  */ | ||
| 177 | typedef struct SDL_AudioSpec | ||
| 178 | { | ||
| 179 | int freq; /**< DSP frequency -- samples per second */ | ||
| 180 | SDL_AudioFormat format; /**< Audio data format */ | ||
| 181 | Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ | ||
| 182 | Uint8 silence; /**< Audio buffer silence value (calculated) */ | ||
| 183 | Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */ | ||
| 184 | Uint16 padding; /**< Necessary for some compile environments */ | ||
| 185 | Uint32 size; /**< Audio buffer size in bytes (calculated) */ | ||
| 186 | SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */ | ||
| 187 | void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */ | ||
| 188 | } SDL_AudioSpec; | ||
| 189 | |||
| 190 | |||
| 191 | struct SDL_AudioCVT; | ||
| 192 | typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, | ||
| 193 | SDL_AudioFormat format); | ||
| 194 | |||
| 195 | /** | ||
| 196 |  *  \brief Upper limit of filters in SDL_AudioCVT | ||
| 197 |  * | ||
| 198 |  *  The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is | ||
| 199 |  *  currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers, | ||
| 200 |  *  one of which is the terminating NULL pointer. | ||
| 201 |  */ | ||
| 202 | #define SDL_AUDIOCVT_MAX_FILTERS 9 | ||
| 203 | |||
| 204 | /** | ||
| 205 |  *  \struct SDL_AudioCVT | ||
| 206 |  *  \brief A structure to hold a set of audio conversion filters and buffers. | ||
| 207 |  * | ||
| 208 |  *  Note that various parts of the conversion pipeline can take advantage | ||
| 209 |  *  of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require | ||
| 210 |  *  you to pass it aligned data, but can possibly run much faster if you | ||
| 211 |  *  set both its (buf) field to a pointer that is aligned to 16 bytes, and its | ||
| 212 |  *  (len) field to something that's a multiple of 16, if possible. | ||
| 213 |  */ | ||
| 214 | #ifdef __GNUC__ | ||
| 215 | /* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't | ||
| 216 |    pad it out to 88 bytes to guarantee ABI compatibility between compilers. | ||
| 217 |    vvv | ||
| 218 |    The next time we rev the ABI, make sure to size the ints and add padding. | ||
| 219 | */ | ||
| 220 | #define SDL_AUDIOCVT_PACKED __attribute__((packed)) | ||
| 221 | #else | ||
| 222 | #define SDL_AUDIOCVT_PACKED | ||
| 223 | #endif | ||
| 224 | /* */ | ||
| 225 | typedef struct SDL_AudioCVT | ||
| 226 | { | ||
| 227 | int needed; /**< Set to 1 if conversion possible */ | ||
| 228 | SDL_AudioFormat src_format; /**< Source audio format */ | ||
| 229 | SDL_AudioFormat dst_format; /**< Target audio format */ | ||
| 230 | double rate_incr; /**< Rate conversion increment */ | ||
| 231 | Uint8 *buf; /**< Buffer to hold entire audio data */ | ||
| 232 | int len; /**< Length of original audio buffer */ | ||
| 233 | int len_cvt; /**< Length of converted audio buffer */ | ||
| 234 | int len_mult; /**< buffer must be len*len_mult big */ | ||
| 235 | double len_ratio; /**< Given len, final size is len*len_ratio */ | ||
| 236 | SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */ | ||
| 237 | int filter_index; /**< Current audio conversion function */ | ||
| 238 | } SDL_AUDIOCVT_PACKED SDL_AudioCVT; | ||
| 239 | |||
| 240 | |||
| 241 | /* Function prototypes */ | ||
| 242 | |||
| 243 | /** | ||
| 244 |  *  \name Driver discovery functions | ||
| 245 |  * | ||
| 246 |  *  These functions return the list of built in audio drivers, in the | ||
| 247 |  *  order that they are normally initialized by default. | ||
| 248 |  */ | ||
| 249 | /* @{ */ | ||
| 250 | extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); | ||
| 251 | extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); | ||
| 252 | /* @} */ | ||
| 253 | |||
| 254 | /** | ||
| 255 |  *  \name Initialization and cleanup | ||
| 256 |  * | ||
| 257 |  *  \internal These functions are used internally, and should not be used unless | ||
| 258 |  *            you have a specific need to specify the audio driver you want to | ||
| 259 |  *            use.  You should normally use SDL_Init() or SDL_InitSubSystem(). | ||
| 260 |  */ | ||
| 261 | /* @{ */ | ||
| 262 | extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); | ||
| 263 | extern DECLSPEC void SDLCALL SDL_AudioQuit(void); | ||
| 264 | /* @} */ | ||
| 265 | |||
| 266 | /** | ||
| 267 |  *  This function returns the name of the current audio driver, or NULL | ||
| 268 |  *  if no driver has been initialized. | ||
| 269 |  */ | ||
| 270 | extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); | ||
| 271 | |||
| 272 | /** | ||
| 273 |  *  This function opens the audio device with the desired parameters, and | ||
| 274 |  *  returns 0 if successful, placing the actual hardware parameters in the | ||
| 275 |  *  structure pointed to by \c obtained.  If \c obtained is NULL, the audio | ||
| 276 |  *  data passed to the callback function will be guaranteed to be in the | ||
| 277 |  *  requested format, and will be automatically converted to the hardware | ||
| 278 |  *  audio format if necessary.  This function returns -1 if it failed | ||
| 279 |  *  to open the audio device, or couldn't set up the audio thread. | ||
| 280 |  * | ||
| 281 |  *  When filling in the desired audio spec structure, | ||
| 282 |  *    - \c desired->freq should be the desired audio frequency in samples-per- | ||
| 283 |  *      second. | ||
| 284 |  *    - \c desired->format should be the desired audio format. | ||
| 285 |  *    - \c desired->samples is the desired size of the audio buffer, in | ||
| 286 |  *      samples.  This number should be a power of two, and may be adjusted by | ||
| 287 |  *      the audio driver to a value more suitable for the hardware.  Good values | ||
| 288 |  *      seem to range between 512 and 8096 inclusive, depending on the | ||
| 289 |  *      application and CPU speed.  Smaller values yield faster response time, | ||
| 290 |  *      but can lead to underflow if the application is doing heavy processing | ||
| 291 |  *      and cannot fill the audio buffer in time.  A stereo sample consists of | ||
| 292 |  *      both right and left channels in LR ordering. | ||
| 293 |  *      Note that the number of samples is directly related to time by the | ||
| 294 |  *      following formula:  \code ms = (samples*1000)/freq \endcode | ||
| 295 |  *    - \c desired->size is the size in bytes of the audio buffer, and is | ||
| 296 |  *      calculated by SDL_OpenAudio(). | ||
| 297 |  *    - \c desired->silence is the value used to set the buffer to silence, | ||
| 298 |  *      and is calculated by SDL_OpenAudio(). | ||
| 299 |  *    - \c desired->callback should be set to a function that will be called | ||
| 300 |  *      when the audio device is ready for more data.  It is passed a pointer | ||
| 301 |  *      to the audio buffer, and the length in bytes of the audio buffer. | ||
| 302 |  *      This function usually runs in a separate thread, and so you should | ||
| 303 |  *      protect data structures that it accesses by calling SDL_LockAudio() | ||
| 304 |  *      and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL | ||
| 305 |  *      pointer here, and call SDL_QueueAudio() with some frequency, to queue | ||
| 306 |  *      more audio samples to be played (or for capture devices, call | ||
| 307 |  *      SDL_DequeueAudio() with some frequency, to obtain audio samples). | ||
| 308 |  *    - \c desired->userdata is passed as the first parameter to your callback | ||
| 309 |  *      function. If you passed a NULL callback, this value is ignored. | ||
| 310 |  * | ||
| 311 |  *  The audio device starts out playing silence when it's opened, and should | ||
| 312 |  *  be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready | ||
| 313 |  *  for your audio callback function to be called.  Since the audio driver | ||
| 314 |  *  may modify the requested size of the audio buffer, you should allocate | ||
| 315 |  *  any local mixing buffers after you open the audio device. | ||
| 316 |  */ | ||
| 317 | extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, | ||
| 318 | SDL_AudioSpec * obtained); | ||
| 319 | |||
| 320 | /** | ||
| 321 |  *  SDL Audio Device IDs. | ||
| 322 |  * | ||
| 323 |  *  A successful call to SDL_OpenAudio() is always device id 1, and legacy | ||
| 324 |  *  SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls | ||
| 325 |  *  always returns devices >= 2 on success. The legacy calls are good both | ||
| 326 |  *  for backwards compatibility and when you don't care about multiple, | ||
| 327 |  *  specific, or capture devices. | ||
| 328 |  */ | ||
| 329 | typedef Uint32 SDL_AudioDeviceID; | ||
| 330 | |||
| 331 | /** | ||
| 332 |  *  Get the number of available devices exposed by the current driver. | ||
| 333 |  *  Only valid after a successfully initializing the audio subsystem. | ||
| 334 |  *  Returns -1 if an explicit list of devices can't be determined; this is | ||
| 335 |  *  not an error. For example, if SDL is set up to talk to a remote audio | ||
| 336 |  *  server, it can't list every one available on the Internet, but it will | ||
| 337 |  *  still allow a specific host to be specified to SDL_OpenAudioDevice(). | ||
| 338 |  * | ||
| 339 |  *  In many common cases, when this function returns a value <= 0, it can still | ||
| 340 |  *  successfully open the default device (NULL for first argument of | ||
| 341 |  *  SDL_OpenAudioDevice()). | ||
| 342 |  */ | ||
| 343 | extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); | ||
| 344 | |||
| 345 | /** | ||
| 346 |  *  Get the human-readable name of a specific audio device. | ||
| 347 |  *  Must be a value between 0 and (number of audio devices-1). | ||
| 348 |  *  Only valid after a successfully initializing the audio subsystem. | ||
| 349 |  *  The values returned by this function reflect the latest call to | ||
| 350 |  *  SDL_GetNumAudioDevices(); recall that function to redetect available | ||
| 351 |  *  hardware. | ||
| 352 |  * | ||
| 353 |  *  The string returned by this function is UTF-8 encoded, read-only, and | ||
| 354 |  *  managed internally. You are not to free it. If you need to keep the | ||
| 355 |  *  string for any length of time, you should make your own copy of it, as it | ||
| 356 |  *  will be invalid next time any of several other SDL functions is called. | ||
| 357 |  */ | ||
| 358 | extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, | ||
| 359 | int iscapture); | ||
| 360 | |||
| 361 | |||
| 362 | /** | ||
| 363 |  *  Open a specific audio device. Passing in a device name of NULL requests | ||
| 364 |  *  the most reasonable default (and is equivalent to calling SDL_OpenAudio()). | ||
| 365 |  * | ||
| 366 |  *  The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but | ||
| 367 |  *  some drivers allow arbitrary and driver-specific strings, such as a | ||
| 368 |  *  hostname/IP address for a remote audio server, or a filename in the | ||
| 369 |  *  diskaudio driver. | ||
| 370 |  * | ||
| 371 |  *  \return 0 on error, a valid device ID that is >= 2 on success. | ||
| 372 |  * | ||
| 373 |  *  SDL_OpenAudio(), unlike this function, always acts on device ID 1. | ||
| 374 |  */ | ||
| 375 | extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char | ||
| 376 |                                                               *device, | ||
| 377 |                                                               int iscapture, | ||
| 378 |                                                               const | ||
| 379 |                                                               SDL_AudioSpec * | ||
| 380 | desired, | ||
| 381 |                                                               SDL_AudioSpec * | ||
| 382 | obtained, | ||
| 383 |                                                               int | ||
| 384 | allowed_changes); | ||
| 385 | |||
| 386 | |||
| 387 | |||
| 388 | /** | ||
| 389 |  *  \name Audio state | ||
| 390 |  * | ||
| 391 |  *  Get the current audio state. | ||
| 392 |  */ | ||
| 393 | /* @{ */ | ||
| 394 | typedef enum | ||
| 395 | { | ||
| 396 | SDL_AUDIO_STOPPED = 0, | ||
| 397 | SDL_AUDIO_PLAYING, | ||
| 398 | SDL_AUDIO_PAUSED | ||
| 399 | } SDL_AudioStatus; | ||
| 400 | extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void); | ||
| 401 | |||
| 402 | extern DECLSPEC SDL_AudioStatus SDLCALL | ||
| 403 | SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); | ||
| 404 | /* @} *//* Audio State */ | ||
| 405 | |||
| 406 | /** | ||
| 407 |  *  \name Pause audio functions | ||
| 408 |  * | ||
| 409 |  *  These functions pause and unpause the audio callback processing. | ||
| 410 |  *  They should be called with a parameter of 0 after opening the audio | ||
| 411 |  *  device to start playing sound.  This is so you can safely initialize | ||
| 412 |  *  data for your callback function after opening the audio device. | ||
| 413 |  *  Silence will be written to the audio device during the pause. | ||
| 414 |  */ | ||
| 415 | /* @{ */ | ||
| 416 | extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); | ||
| 417 | extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, | ||
| 418 | int pause_on); | ||
| 419 | /* @} *//* Pause audio functions */ | ||
| 420 | |||
| 421 | /** | ||
| 422 |  *  This function loads a WAVE from the data source, automatically freeing | ||
| 423 |  *  that source if \c freesrc is non-zero.  For example, to load a WAVE file, | ||
| 424 |  *  you could do: | ||
| 425 |  *  \code | ||
| 426 |  *      SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); | ||
| 427 |  *  \endcode | ||
| 428 |  * | ||
| 429 |  *  If this function succeeds, it returns the given SDL_AudioSpec, | ||
| 430 |  *  filled with the audio data format of the wave data, and sets | ||
| 431 |  *  \c *audio_buf to a malloc()'d buffer containing the audio data, | ||
| 432 |  *  and sets \c *audio_len to the length of that audio buffer, in bytes. | ||
| 433 |  *  You need to free the audio buffer with SDL_FreeWAV() when you are | ||
| 434 |  *  done with it. | ||
| 435 |  * | ||
| 436 |  *  This function returns NULL and sets the SDL error message if the | ||
| 437 |  *  wave file cannot be opened, uses an unknown data format, or is | ||
| 438 |  *  corrupt.  Currently raw and MS-ADPCM WAVE files are supported. | ||
| 439 |  */ | ||
| 440 | extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, | ||
| 441 |                                                       int freesrc, | ||
| 442 |                                                       SDL_AudioSpec * spec, | ||
| 443 |                                                       Uint8 ** audio_buf, | ||
| 444 | Uint32 * audio_len); | ||
| 445 | |||
| 446 | /** | ||
| 447 |  *  Loads a WAV from a file. | ||
| 448 |  *  Compatibility convenience function. | ||
| 449 |  */ | ||
| 450 | #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ | ||
| 451 |     SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) | ||
| 452 | |||
| 453 | /** | ||
| 454 |  *  This function frees data previously allocated with SDL_LoadWAV_RW() | ||
| 455 |  */ | ||
| 456 | extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); | ||
| 457 | |||
| 458 | /** | ||
| 459 |  *  This function takes a source format and rate and a destination format | ||
| 460 |  *  and rate, and initializes the \c cvt structure with information needed | ||
| 461 |  *  by SDL_ConvertAudio() to convert a buffer of audio data from one format | ||
| 462 |  *  to the other. An unsupported format causes an error and -1 will be returned. | ||
| 463 |  * | ||
| 464 |  *  \return 0 if no conversion is needed, 1 if the audio filter is set up, | ||
| 465 |  *  or -1 on error. | ||
| 466 |  */ | ||
| 467 | extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, | ||
| 468 | SDL_AudioFormat src_format, | ||
| 469 | Uint8 src_channels, | ||
| 470 |                                               int src_rate, | ||
| 471 | SDL_AudioFormat dst_format, | ||
| 472 | Uint8 dst_channels, | ||
| 473 | int dst_rate); | ||
| 474 | |||
| 475 | /** | ||
| 476 |  *  Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(), | ||
| 477 |  *  created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of | ||
| 478 |  *  audio data in the source format, this function will convert it in-place | ||
| 479 |  *  to the desired format. | ||
| 480 |  * | ||
| 481 |  *  The data conversion may expand the size of the audio data, so the buffer | ||
| 482 |  *  \c cvt->buf should be allocated after the \c cvt structure is initialized by | ||
| 483 |  *  SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long. | ||
| 484 |  * | ||
| 485 |  *  \return 0 on success or -1 if \c cvt->buf is NULL. | ||
| 486 |  */ | ||
| 487 | extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); | ||
| 488 | |||
| 489 | /* SDL_AudioStream is a new audio conversion interface. | ||
| 490 |    The benefits vs SDL_AudioCVT: | ||
| 491 |     - it can handle resampling data in chunks without generating | ||
| 492 |       artifacts, when it doesn't have the complete buffer available. | ||
| 493 |     - it can handle incoming data in any variable size. | ||
| 494 |     - You push data as you have it, and pull it when you need it | ||
| 495 |  */ | ||
| 496 | /* this is opaque to the outside world. */ | ||
| 497 | struct _SDL_AudioStream; | ||
| 498 | typedef struct _SDL_AudioStream SDL_AudioStream; | ||
| 499 | |||
| 500 | /** | ||
| 501 |  *  Create a new audio stream | ||
| 502 |  * | ||
| 503 |  *  \param src_format The format of the source audio | ||
| 504 |  *  \param src_channels The number of channels of the source audio | ||
| 505 |  *  \param src_rate The sampling rate of the source audio | ||
| 506 |  *  \param dst_format The format of the desired audio output | ||
| 507 |  *  \param dst_channels The number of channels of the desired audio output | ||
| 508 |  *  \param dst_rate The sampling rate of the desired audio output | ||
| 509 |  *  \return 0 on success, or -1 on error. | ||
| 510 |  * | ||
| 511 |  *  \sa SDL_AudioStreamPut | ||
| 512 |  *  \sa SDL_AudioStreamGet | ||
| 513 |  *  \sa SDL_AudioStreamAvailable | ||
| 514 |  *  \sa SDL_AudioStreamFlush | ||
| 515 |  *  \sa SDL_AudioStreamClear | ||
| 516 |  *  \sa SDL_FreeAudioStream | ||
| 517 |  */ | ||
| 518 | extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format, | ||
| 519 |                                            const Uint8 src_channels, | ||
| 520 | const int src_rate, | ||
| 521 |                                            const SDL_AudioFormat dst_format, | ||
| 522 |                                            const Uint8 dst_channels, | ||
| 523 | const int dst_rate); | ||
| 524 | |||
| 525 | /** | ||
| 526 |  *  Add data to be converted/resampled to the stream | ||
| 527 |  * | ||
| 528 |  *  \param stream The stream the audio data is being added to | ||
| 529 |  *  \param buf A pointer to the audio data to add | ||
| 530 |  *  \param int The number of bytes to write to the stream | ||
| 531 |  *  \return 0 on success, or -1 on error. | ||
| 532 |  * | ||
| 533 |  *  \sa SDL_NewAudioStream | ||
| 534 |  *  \sa SDL_AudioStreamGet | ||
| 535 |  *  \sa SDL_AudioStreamAvailable | ||
| 536 |  *  \sa SDL_AudioStreamFlush | ||
| 537 |  *  \sa SDL_AudioStreamClear | ||
| 538 |  *  \sa SDL_FreeAudioStream | ||
| 539 |  */ | ||
| 540 | extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len); | ||
| 541 | |||
| 542 | /** | ||
| 543 |  *  Get converted/resampled data from the stream | ||
| 544 |  * | ||
| 545 |  *  \param stream The stream the audio is being requested from | ||
| 546 |  *  \param buf A buffer to fill with audio data | ||
| 547 |  *  \param len The maximum number of bytes to fill | ||
| 548 |  *  \return The number of bytes read from the stream, or -1 on error | ||
| 549 |  * | ||
| 550 |  *  \sa SDL_NewAudioStream | ||
| 551 |  *  \sa SDL_AudioStreamPut | ||
| 552 |  *  \sa SDL_AudioStreamAvailable | ||
| 553 |  *  \sa SDL_AudioStreamFlush | ||
| 554 |  *  \sa SDL_AudioStreamClear | ||
| 555 |  *  \sa SDL_FreeAudioStream | ||
| 556 |  */ | ||
| 557 | extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len); | ||
| 558 | |||
| 559 | /** | ||
| 560 |  * Get the number of converted/resampled bytes available. The stream may be | ||
| 561 |  *  buffering data behind the scenes until it has enough to resample | ||
| 562 |  *  correctly, so this number might be lower than what you expect, or even | ||
| 563 |  *  be zero. Add more data or flush the stream if you need the data now. | ||
| 564 |  * | ||
| 565 |  *  \sa SDL_NewAudioStream | ||
| 566 |  *  \sa SDL_AudioStreamPut | ||
| 567 |  *  \sa SDL_AudioStreamGet | ||
| 568 |  *  \sa SDL_AudioStreamFlush | ||
| 569 |  *  \sa SDL_AudioStreamClear | ||
| 570 |  *  \sa SDL_FreeAudioStream | ||
| 571 |  */ | ||
| 572 | extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream); | ||
| 573 | |||
| 574 | /** | ||
| 575 |  * Tell the stream that you're done sending data, and anything being buffered | ||
| 576 |  *  should be converted/resampled and made available immediately. | ||
| 577 |  * | ||
| 578 |  * It is legal to add more data to a stream after flushing, but there will | ||
| 579 |  *  be audio gaps in the output. Generally this is intended to signal the | ||
| 580 |  *  end of input, so the complete output becomes available. | ||
| 581 |  * | ||
| 582 |  *  \sa SDL_NewAudioStream | ||
| 583 |  *  \sa SDL_AudioStreamPut | ||
| 584 |  *  \sa SDL_AudioStreamGet | ||
| 585 |  *  \sa SDL_AudioStreamAvailable | ||
| 586 |  *  \sa SDL_AudioStreamClear | ||
| 587 |  *  \sa SDL_FreeAudioStream | ||
| 588 |  */ | ||
| 589 | extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream); | ||
| 590 | |||
| 591 | /** | ||
| 592 |  *  Clear any pending data in the stream without converting it | ||
| 593 |  * | ||
| 594 |  *  \sa SDL_NewAudioStream | ||
| 595 |  *  \sa SDL_AudioStreamPut | ||
| 596 |  *  \sa SDL_AudioStreamGet | ||
| 597 |  *  \sa SDL_AudioStreamAvailable | ||
| 598 |  *  \sa SDL_AudioStreamFlush | ||
| 599 |  *  \sa SDL_FreeAudioStream | ||
| 600 |  */ | ||
| 601 | extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream); | ||
| 602 | |||
| 603 | /** | ||
| 604 |  * Free an audio stream | ||
| 605 |  * | ||
| 606 |  *  \sa SDL_NewAudioStream | ||
| 607 |  *  \sa SDL_AudioStreamPut | ||
| 608 |  *  \sa SDL_AudioStreamGet | ||
| 609 |  *  \sa SDL_AudioStreamAvailable | ||
| 610 |  *  \sa SDL_AudioStreamFlush | ||
| 611 |  *  \sa SDL_AudioStreamClear | ||
| 612 |  */ | ||
| 613 | extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream); | ||
| 614 | |||
| 615 | #define SDL_MIX_MAXVOLUME 128 | ||
| 616 | /** | ||
| 617 |  *  This takes two audio buffers of the playing audio format and mixes | ||
| 618 |  *  them, performing addition, volume adjustment, and overflow clipping. | ||
| 619 |  *  The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME | ||
| 620 |  *  for full audio volume.  Note this does not change hardware volume. | ||
| 621 |  *  This is provided for convenience -- you can mix your own audio data. | ||
| 622 |  */ | ||
| 623 | extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src, | ||
| 624 | Uint32 len, int volume); | ||
| 625 | |||
| 626 | /** | ||
| 627 |  *  This works like SDL_MixAudio(), but you specify the audio format instead of | ||
| 628 |  *  using the format of audio device 1. Thus it can be used when no audio | ||
| 629 |  *  device is open at all. | ||
| 630 |  */ | ||
| 631 | extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, | ||
| 632 | const Uint8 * src, | ||
| 633 | SDL_AudioFormat format, | ||
| 634 | Uint32 len, int volume); | ||
| 635 | |||
| 636 | /** | ||
| 637 |  *  Queue more audio on non-callback devices. | ||
| 638 |  * | ||
| 639 |  *  (If you are looking to retrieve queued audio from a non-callback capture | ||
| 640 |  *  device, you want SDL_DequeueAudio() instead. This will return -1 to | ||
| 641 |  *  signify an error if you use it with capture devices.) | ||
| 642 |  * | ||
| 643 |  *  SDL offers two ways to feed audio to the device: you can either supply a | ||
| 644 |  *  callback that SDL triggers with some frequency to obtain more audio | ||
| 645 |  *  (pull method), or you can supply no callback, and then SDL will expect | ||
| 646 |  *  you to supply data at regular intervals (push method) with this function. | ||
| 647 |  * | ||
| 648 |  *  There are no limits on the amount of data you can queue, short of | ||
| 649 |  *  exhaustion of address space. Queued data will drain to the device as | ||
| 650 |  *  necessary without further intervention from you. If the device needs | ||
| 651 |  *  audio but there is not enough queued, it will play silence to make up | ||
| 652 |  *  the difference. This means you will have skips in your audio playback | ||
| 653 |  *  if you aren't routinely queueing sufficient data. | ||
| 654 |  * | ||
| 655 |  *  This function copies the supplied data, so you are safe to free it when | ||
| 656 |  *  the function returns. This function is thread-safe, but queueing to the | ||
| 657 |  *  same device from two threads at once does not promise which buffer will | ||
| 658 |  *  be queued first. | ||
| 659 |  * | ||
| 660 |  *  You may not queue audio on a device that is using an application-supplied | ||
| 661 |  *  callback; doing so returns an error. You have to use the audio callback | ||
| 662 |  *  or queue audio with this function, but not both. | ||
| 663 |  * | ||
| 664 |  *  You should not call SDL_LockAudio() on the device before queueing; SDL | ||
| 665 |  *  handles locking internally for this function. | ||
| 666 |  * | ||
| 667 |  *  \param dev The device ID to which we will queue audio. | ||
| 668 |  *  \param data The data to queue to the device for later playback. | ||
| 669 |  *  \param len The number of bytes (not samples!) to which (data) points. | ||
| 670 |  *  \return 0 on success, or -1 on error. | ||
| 671 |  * | ||
| 672 |  *  \sa SDL_GetQueuedAudioSize | ||
| 673 |  *  \sa SDL_ClearQueuedAudio | ||
| 674 |  */ | ||
| 675 | extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len); | ||
| 676 | |||
| 677 | /** | ||
| 678 |  *  Dequeue more audio on non-callback devices. | ||
| 679 |  * | ||
| 680 |  *  (If you are looking to queue audio for output on a non-callback playback | ||
| 681 |  *  device, you want SDL_QueueAudio() instead. This will always return 0 | ||
| 682 |  *  if you use it with playback devices.) | ||
| 683 |  * | ||
| 684 |  *  SDL offers two ways to retrieve audio from a capture device: you can | ||
| 685 |  *  either supply a callback that SDL triggers with some frequency as the | ||
| 686 |  *  device records more audio data, (push method), or you can supply no | ||
| 687 |  *  callback, and then SDL will expect you to retrieve data at regular | ||
| 688 |  *  intervals (pull method) with this function. | ||
| 689 |  * | ||
| 690 |  *  There are no limits on the amount of data you can queue, short of | ||
| 691 |  *  exhaustion of address space. Data from the device will keep queuing as | ||
| 692 |  *  necessary without further intervention from you. This means you will | ||
| 693 |  *  eventually run out of memory if you aren't routinely dequeueing data. | ||
| 694 |  * | ||
| 695 |  *  Capture devices will not queue data when paused; if you are expecting | ||
| 696 |  *  to not need captured audio for some length of time, use | ||
| 697 |  *  SDL_PauseAudioDevice() to stop the capture device from queueing more | ||
| 698 |  *  data. This can be useful during, say, level loading times. When | ||
| 699 |  *  unpaused, capture devices will start queueing data from that point, | ||
| 700 |  *  having flushed any capturable data available while paused. | ||
| 701 |  * | ||
| 702 |  *  This function is thread-safe, but dequeueing from the same device from | ||
| 703 |  *  two threads at once does not promise which thread will dequeued data | ||
| 704 |  *  first. | ||
| 705 |  * | ||
| 706 |  *  You may not dequeue audio from a device that is using an | ||
| 707 |  *  application-supplied callback; doing so returns an error. You have to use | ||
| 708 |  *  the audio callback, or dequeue audio with this function, but not both. | ||
| 709 |  * | ||
| 710 |  *  You should not call SDL_LockAudio() on the device before queueing; SDL | ||
| 711 |  *  handles locking internally for this function. | ||
| 712 |  * | ||
| 713 |  *  \param dev The device ID from which we will dequeue audio. | ||
| 714 |  *  \param data A pointer into where audio data should be copied. | ||
| 715 |  *  \param len The number of bytes (not samples!) to which (data) points. | ||
| 716 |  *  \return number of bytes dequeued, which could be less than requested. | ||
| 717 |  * | ||
| 718 |  *  \sa SDL_GetQueuedAudioSize | ||
| 719 |  *  \sa SDL_ClearQueuedAudio | ||
| 720 |  */ | ||
| 721 | extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len); | ||
| 722 | |||
| 723 | /** | ||
| 724 |  *  Get the number of bytes of still-queued audio. | ||
| 725 |  * | ||
| 726 |  *  For playback device: | ||
| 727 |  * | ||
| 728 |  *    This is the number of bytes that have been queued for playback with | ||
| 729 |  *    SDL_QueueAudio(), but have not yet been sent to the hardware. This | ||
| 730 |  *    number may shrink at any time, so this only informs of pending data. | ||
| 731 |  * | ||
| 732 |  *    Once we've sent it to the hardware, this function can not decide the | ||
| 733 |  *    exact byte boundary of what has been played. It's possible that we just | ||
| 734 |  *    gave the hardware several kilobytes right before you called this | ||
| 735 |  *    function, but it hasn't played any of it yet, or maybe half of it, etc. | ||
| 736 |  * | ||
| 737 |  *  For capture devices: | ||
| 738 |  * | ||
| 739 |  *    This is the number of bytes that have been captured by the device and | ||
| 740 |  *    are waiting for you to dequeue. This number may grow at any time, so | ||
| 741 |  *    this only informs of the lower-bound of available data. | ||
| 742 |  * | ||
| 743 |  *  You may not queue audio on a device that is using an application-supplied | ||
| 744 |  *  callback; calling this function on such a device always returns 0. | ||
| 745 |  *  You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use | ||
| 746 |  *  the audio callback, but not both. | ||
| 747 |  * | ||
| 748 |  *  You should not call SDL_LockAudio() on the device before querying; SDL | ||
| 749 |  *  handles locking internally for this function. | ||
| 750 |  * | ||
| 751 |  *  \param dev The device ID of which we will query queued audio size. | ||
| 752 |  *  \return Number of bytes (not samples!) of queued audio. | ||
| 753 |  * | ||
| 754 |  *  \sa SDL_QueueAudio | ||
| 755 |  *  \sa SDL_ClearQueuedAudio | ||
| 756 |  */ | ||
| 757 | extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev); | ||
| 758 | |||
| 759 | /** | ||
| 760 |  *  Drop any queued audio data. For playback devices, this is any queued data | ||
| 761 |  *  still waiting to be submitted to the hardware. For capture devices, this | ||
| 762 |  *  is any data that was queued by the device that hasn't yet been dequeued by | ||
| 763 |  *  the application. | ||
| 764 |  * | ||
| 765 |  *  Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For | ||
| 766 |  *  playback devices, the hardware will start playing silence if more audio | ||
| 767 |  *  isn't queued. Unpaused capture devices will start filling the queue again | ||
| 768 |  *  as soon as they have more data available (which, depending on the state | ||
| 769 |  *  of the hardware and the thread, could be before this function call | ||
| 770 |  *  returns!). | ||
| 771 |  * | ||
| 772 |  *  This will not prevent playback of queued audio that's already been sent | ||
| 773 |  *  to the hardware, as we can not undo that, so expect there to be some | ||
| 774 |  *  fraction of a second of audio that might still be heard. This can be | ||
| 775 |  *  useful if you want to, say, drop any pending music during a level change | ||
| 776 |  *  in your game. | ||
| 777 |  * | ||
| 778 |  *  You may not queue audio on a device that is using an application-supplied | ||
| 779 |  *  callback; calling this function on such a device is always a no-op. | ||
| 780 |  *  You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use | ||
| 781 |  *  the audio callback, but not both. | ||
| 782 |  * | ||
| 783 |  *  You should not call SDL_LockAudio() on the device before clearing the | ||
| 784 |  *  queue; SDL handles locking internally for this function. | ||
| 785 |  * | ||
| 786 |  *  This function always succeeds and thus returns void. | ||
| 787 |  * | ||
| 788 |  *  \param dev The device ID of which to clear the audio queue. | ||
| 789 |  * | ||
| 790 |  *  \sa SDL_QueueAudio | ||
| 791 |  *  \sa SDL_GetQueuedAudioSize | ||
| 792 |  */ | ||
| 793 | extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev); | ||
| 794 | |||
| 795 | |||
| 796 | /** | ||
| 797 |  *  \name Audio lock functions | ||
| 798 |  * | ||
| 799 |  *  The lock manipulated by these functions protects the callback function. | ||
| 800 |  *  During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that | ||
| 801 |  *  the callback function is not running.  Do not call these from the callback | ||
| 802 |  *  function or you will cause deadlock. | ||
| 803 |  */ | ||
| 804 | /* @{ */ | ||
| 805 | extern DECLSPEC void SDLCALL SDL_LockAudio(void); | ||
| 806 | extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); | ||
| 807 | extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); | ||
| 808 | extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); | ||
| 809 | /* @} *//* Audio lock functions */ | ||
| 810 | |||
| 811 | /** | ||
| 812 |  *  This function shuts down audio processing and closes the audio device. | ||
| 813 |  */ | ||
| 814 | extern DECLSPEC void SDLCALL SDL_CloseAudio(void); | ||
| 815 | extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); | ||
| 816 | |||
| 817 | /* Ends C function definitions when using C++ */ | ||
| 818 | #ifdef __cplusplus | ||
| 819 | } | ||
| 820 | #endif | ||
| 821 | #include "close_code.h" | ||
| 822 | |||
| 823 | #endif /* SDL_audio_h_ */ | ||
| 824 | |||
| 825 | /* vi: set ts=4 sw=4 expandtab: */ |