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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | /* | 
| 2 |   Simple DirectMedia Layer | ||
| 3 |   Copyright (C) 1997-2017 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 |   This software is provided 'as-is', without any express or implied | ||
| 6 |   warranty.  In no event will the authors be held liable for any damages | ||
| 7 |   arising from the use of this software. | ||
| 8 | |||
| 9 |   Permission is granted to anyone to use this software for any purpose, | ||
| 10 |   including commercial applications, and to alter it and redistribute it | ||
| 11 |   freely, subject to the following restrictions: | ||
| 12 | |||
| 13 |   1. The origin of this software must not be misrepresented; you must not | ||
| 14 |      claim that you wrote the original software. If you use this software | ||
| 15 |      in a product, an acknowledgment in the product documentation would be | ||
| 16 |      appreciated but is not required. | ||
| 17 |   2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 |      misrepresented as being the original software. | ||
| 19 |   3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | /** | ||
| 23 |  *  \file SDL.h | ||
| 24 |  * | ||
| 25 |  *  Main include header for the SDL library | ||
| 26 |  */ | ||
| 27 | |||
| 28 | |||
| 29 | #ifndef SDL_h_ | ||
| 30 | #define SDL_h_ | ||
| 31 | |||
| 32 | #include "SDL_main.h" | ||
| 33 | #include "SDL_stdinc.h" | ||
| 34 | #include "SDL_assert.h" | ||
| 35 | #include "SDL_atomic.h" | ||
| 36 | #include "SDL_audio.h" | ||
| 37 | #include "SDL_clipboard.h" | ||
| 38 | #include "SDL_cpuinfo.h" | ||
| 39 | #include "SDL_endian.h" | ||
| 40 | #include "SDL_error.h" | ||
| 41 | #include "SDL_events.h" | ||
| 42 | #include "SDL_filesystem.h" | ||
| 43 | #include "SDL_gamecontroller.h" | ||
| 44 | #include "SDL_haptic.h" | ||
| 45 | #include "SDL_hints.h" | ||
| 46 | #include "SDL_joystick.h" | ||
| 47 | #include "SDL_loadso.h" | ||
| 48 | #include "SDL_log.h" | ||
| 49 | #include "SDL_messagebox.h" | ||
| 50 | #include "SDL_mutex.h" | ||
| 51 | #include "SDL_power.h" | ||
| 52 | #include "SDL_render.h" | ||
| 53 | #include "SDL_rwops.h" | ||
| 54 | #include "SDL_shape.h" | ||
| 55 | #include "SDL_system.h" | ||
| 56 | #include "SDL_thread.h" | ||
| 57 | #include "SDL_timer.h" | ||
| 58 | #include "SDL_version.h" | ||
| 59 | #include "SDL_video.h" | ||
| 60 | |||
| 61 | #include "begin_code.h" | ||
| 62 | /* Set up for C function definitions, even when using C++ */ | ||
| 63 | #ifdef __cplusplus | ||
| 64 | extern "C" { | ||
| 65 | #endif | ||
| 66 | |||
| 67 | /* As of version 0.5, SDL is loaded dynamically into the application */ | ||
| 68 | |||
| 69 | /** | ||
| 70 |  *  \name SDL_INIT_* | ||
| 71 |  * | ||
| 72 |  *  These are the flags which may be passed to SDL_Init().  You should | ||
| 73 |  *  specify the subsystems which you will be using in your application. | ||
| 74 |  */ | ||
| 75 | /* @{ */ | ||
| 76 | #define SDL_INIT_TIMER          0x00000001u | ||
| 77 | #define SDL_INIT_AUDIO          0x00000010u | ||
| 78 | #define SDL_INIT_VIDEO          0x00000020u  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ | ||
| 79 | #define SDL_INIT_JOYSTICK       0x00000200u  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ | ||
| 80 | #define SDL_INIT_HAPTIC         0x00001000u | ||
| 81 | #define SDL_INIT_GAMECONTROLLER 0x00002000u  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ | ||
| 82 | #define SDL_INIT_EVENTS         0x00004000u | ||
| 83 | #define SDL_INIT_NOPARACHUTE    0x00100000u  /**< compatibility; this flag is ignored. */ | ||
| 84 | #define SDL_INIT_EVERYTHING ( \ | ||
| 85 |                 SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ | ||
| 86 |                 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ | ||
| 87 |             ) | ||
| 88 | /* @} */ | ||
| 89 | |||
| 90 | /** | ||
| 91 |  *  This function initializes  the subsystems specified by \c flags | ||
| 92 |  */ | ||
| 93 | extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); | ||
| 94 | |||
| 95 | /** | ||
| 96 |  *  This function initializes specific SDL subsystems | ||
| 97 |  * | ||
| 98 |  *  Subsystem initialization is ref-counted, you must call | ||
| 99 |  *  SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly | ||
| 100 |  *  shutdown a subsystem manually (or call SDL_Quit() to force shutdown). | ||
| 101 |  *  If a subsystem is already loaded then this call will | ||
| 102 |  *  increase the ref-count and return. | ||
| 103 |  */ | ||
| 104 | extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); | ||
| 105 | |||
| 106 | /** | ||
| 107 |  *  This function cleans up specific SDL subsystems | ||
| 108 |  */ | ||
| 109 | extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); | ||
| 110 | |||
| 111 | /** | ||
| 112 |  *  This function returns a mask of the specified subsystems which have | ||
| 113 |  *  previously been initialized. | ||
| 114 |  * | ||
| 115 |  *  If \c flags is 0, it returns a mask of all initialized subsystems. | ||
| 116 |  */ | ||
| 117 | extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); | ||
| 118 | |||
| 119 | /** | ||
| 120 |  *  This function cleans up all initialized subsystems. You should | ||
| 121 |  *  call it upon all exit conditions. | ||
| 122 |  */ | ||
| 123 | extern DECLSPEC void SDLCALL SDL_Quit(void); | ||
| 124 | |||
| 125 | /* Ends C function definitions when using C++ */ | ||
| 126 | #ifdef __cplusplus | ||
| 127 | } | ||
| 128 | #endif | ||
| 129 | #include "close_code.h" | ||
| 130 | |||
| 131 | #endif /* SDL_h_ */ | ||
| 132 | |||
| 133 | /* vi: set ts=4 sw=4 expandtab: */ |