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| Rev | Author | Line No. | Line | 
|---|---|---|---|
| 1 | pmbaty | 1 | ** | 
| 2 | |||
| 3 | xrick - version #041027 | ||
| 4 | |||
| 5 | Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net) | ||
| 6 | |||
| 7 | http://www.bigorno.net/xrick/ | ||
| 8 | |||
| 9 | |||
| 10 | ----------------------------------------------------------------------------- | ||
| 11 | Bugfixes and additions by Pierre-Marie Baty: | ||
| 12 | |||
| 13 | - 32-bit video mode | ||
| 14 | - Texture filter (software filtering) | ||
| 15 | - Fullscreen is now 640x480 instead of 320x200 | ||
| 16 | - Much simplified video code | ||
| 17 | - True EGA screen layout | ||
| 18 | - True DOS intro screens | ||
| 19 | - Game speeded up a bit to match the original DOS speed | ||
| 20 | - Integer size warnings in code fixed | ||
| 21 | - Game freeze on NULL sound pointer fixed | ||
| 22 | - Submap 19 fixed (reverted to original Rick Dangerous map chain list) | ||
| 23 | - Picking up of entities when zombie fixed | ||
| 24 | - Bullets escaping crash bug fixed | ||
| 25 | - Bad guys escaping crash bug fixed | ||
| 26 | - Map intro screen not running fast enough fixed | ||
| 27 | - Map intro tunes never ending fixed | ||
| 13 | pmbaty | 28 | - Cheat codes restored + 2 cheats added | 
| 1 | pmbaty | 29 | - Miscellaneous fixes | 
| 30 | |||
| 31 | THIS IS AN UNOFFICIAL VERSION OF XRICK. I AM NOT THE AUTHOR OF THIS PROGRAM. | ||
| 32 | THE ORIGINAL AUTHOR OF XRICK IS BigOrno (bigorno@bigorno.net). | ||
| 33 | -- Pierre-Marie Baty | ||
| 34 | ----------------------------------------------------------------------------- | ||
| 35 | |||
| 36 | |||
| 37 | |||
| 38 | ** LICENSE AGREEMENT & LEGAL BABLE | ||
| 39 | |||
| 40 | I have written the xrick code. However, graphics and maps and sounds | ||
| 41 | are by the authors of the original Rick Dangerous game, and "Rick | ||
| 42 | Dangerous" remains a trademark of its owner(s) -- maybe Core Design | ||
| 43 | (who wrote the game) or FireBird (who published it). As of today, I | ||
| 44 | have not been successful at contacting Core Design. | ||
| 45 | |||
| 46 | This makes it a bit difficult to formally release the whole code, | ||
| 47 | including data for graphics and maps and sounds, under the terms of | ||
| 48 | licences such as the GNU General Public Licence. So the code is | ||
| 49 | released "in the spirit" of the GNU GPL. Whatever that means. | ||
| 50 | |||
| 51 | This program is distributed in the hope that it will be useful, but | ||
| 52 | WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY | ||
| 53 | or FITNESS FOR A PARTICULAR PURPOSE. | ||
| 54 | |||
| 55 | |||
| 56 | |||
| 57 | ** HOWTO | ||
| 58 | |||
| 59 | Build: Needs Microsoft Visual C++ 6 | ||
| 60 | |||
| 61 | Usage: 'xrick --help' will tell you all about command-line options. | ||
| 62 | |||
| 63 | Controls: | ||
| 64 | |||
| 65 | - left, right, up (jump) or down (crawl): arrow keys or Z, X, O and K. | ||
| 66 | - fire: SPACE, end: E, pause: P, exit: ESC. | ||
| 67 | - use left, right, up, down + fire to poke something with your stick, | ||
| 68 | lay a stick of dynamite, or fire a bullet. | ||
| 69 | - toggle fullscreen: Alt+ENTER. | ||
| 70 | - mute: F4 ; volume up/down: F5, F6. | ||
| 71 | - toggle texture filter on/off: F7. | ||
| 72 | |||
| 73 | Enjoy! | ||
| 74 | |||
| 75 | |||
| 76 | |||
| 77 | ** | ||
| 78 | |||
| 79 | |||
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| 81 |