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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | ////////////////////////////////////////////////////////////////////////////// |
| 2 | // |
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| 3 | // Copyright (C) Microsoft Corporation. All Rights Reserved. |
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| 4 | // |
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| 5 | // File: d3dx9math.inl |
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| 6 | // Content: D3DX math inline functions |
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| 7 | // |
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| 8 | ////////////////////////////////////////////////////////////////////////////// |
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| 9 | |||
| 10 | #ifndef __D3DX9MATH_INL__ |
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| 11 | #define __D3DX9MATH_INL__ |
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| 12 | |||
| 13 | //=========================================================================== |
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| 14 | // |
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| 15 | // Inline Class Methods |
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| 16 | // |
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| 17 | //=========================================================================== |
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| 18 | |||
| 19 | #ifdef __cplusplus |
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| 20 | |||
| 21 | //-------------------------- |
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| 22 | // Float16 |
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| 23 | //-------------------------- |
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| 24 | |||
| 25 | D3DXINLINE |
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| 26 | D3DXFLOAT16::D3DXFLOAT16( FLOAT f ) |
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| 27 | { |
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| 28 | D3DXFloat32To16Array(this, &f, 1); |
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| 29 | } |
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| 30 | |||
| 31 | D3DXINLINE |
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| 32 | D3DXFLOAT16::D3DXFLOAT16( CONST D3DXFLOAT16& f ) |
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| 33 | { |
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| 34 | value = f.value; |
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| 35 | } |
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| 36 | |||
| 37 | // casting |
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| 38 | D3DXINLINE |
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| 39 | D3DXFLOAT16::operator FLOAT () |
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| 40 | { |
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| 41 | FLOAT f; |
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| 42 | D3DXFloat16To32Array(&f, this, 1); |
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| 43 | return f; |
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| 44 | } |
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| 45 | |||
| 46 | // binary operators |
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| 47 | D3DXINLINE BOOL |
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| 48 | D3DXFLOAT16::operator == ( CONST D3DXFLOAT16& f ) const |
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| 49 | { |
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| 50 | return value == f.value; |
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| 51 | } |
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| 52 | |||
| 53 | D3DXINLINE BOOL |
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| 54 | D3DXFLOAT16::operator != ( CONST D3DXFLOAT16& f ) const |
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| 55 | { |
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| 56 | return value != f.value; |
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| 57 | } |
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| 58 | |||
| 59 | |||
| 60 | //-------------------------- |
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| 61 | // 2D Vector |
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| 62 | //-------------------------- |
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| 63 | |||
| 64 | D3DXINLINE |
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| 65 | D3DXVECTOR2::D3DXVECTOR2( CONST FLOAT *pf ) |
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| 66 | { |
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| 67 | #ifdef D3DX_DEBUG |
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| 68 | if(!pf) |
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| 69 | return; |
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| 70 | #endif |
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| 71 | |||
| 72 | x = pf[0]; |
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| 73 | y = pf[1]; |
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| 74 | } |
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| 75 | |||
| 76 | D3DXINLINE |
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| 77 | D3DXVECTOR2::D3DXVECTOR2( CONST D3DXFLOAT16 *pf ) |
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| 78 | { |
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| 79 | #ifdef D3DX_DEBUG |
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| 80 | if(!pf) |
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| 81 | return; |
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| 82 | #endif |
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| 83 | |||
| 84 | D3DXFloat16To32Array(&x, pf, 2); |
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| 85 | } |
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| 86 | |||
| 87 | D3DXINLINE |
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| 88 | D3DXVECTOR2::D3DXVECTOR2( FLOAT fx, FLOAT fy ) |
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| 89 | { |
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| 90 | x = fx; |
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| 91 | y = fy; |
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| 92 | } |
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| 93 | |||
| 94 | |||
| 95 | // casting |
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| 96 | D3DXINLINE |
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| 97 | D3DXVECTOR2::operator FLOAT* () |
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| 98 | { |
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| 99 | return (FLOAT *) &x; |
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| 100 | } |
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| 101 | |||
| 102 | D3DXINLINE |
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| 103 | D3DXVECTOR2::operator CONST FLOAT* () const |
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| 104 | { |
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| 105 | return (CONST FLOAT *) &x; |
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| 106 | } |
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| 107 | |||
| 108 | |||
| 109 | // assignment operators |
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| 110 | D3DXINLINE D3DXVECTOR2& |
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| 111 | D3DXVECTOR2::operator += ( CONST D3DXVECTOR2& v ) |
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| 112 | { |
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| 113 | x += v.x; |
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| 114 | y += v.y; |
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| 115 | return *this; |
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| 116 | } |
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| 117 | |||
| 118 | D3DXINLINE D3DXVECTOR2& |
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| 119 | D3DXVECTOR2::operator -= ( CONST D3DXVECTOR2& v ) |
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| 120 | { |
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| 121 | x -= v.x; |
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| 122 | y -= v.y; |
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| 123 | return *this; |
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| 124 | } |
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| 125 | |||
| 126 | D3DXINLINE D3DXVECTOR2& |
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| 127 | D3DXVECTOR2::operator *= ( FLOAT f ) |
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| 128 | { |
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| 129 | x *= f; |
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| 130 | y *= f; |
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| 131 | return *this; |
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| 132 | } |
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| 133 | |||
| 134 | D3DXINLINE D3DXVECTOR2& |
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| 135 | D3DXVECTOR2::operator /= ( FLOAT f ) |
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| 136 | { |
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| 137 | FLOAT fInv = 1.0f / f; |
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| 138 | x *= fInv; |
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| 139 | y *= fInv; |
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| 140 | return *this; |
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| 141 | } |
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| 142 | |||
| 143 | |||
| 144 | // unary operators |
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| 145 | D3DXINLINE D3DXVECTOR2 |
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| 146 | D3DXVECTOR2::operator + () const |
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| 147 | { |
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| 148 | return *this; |
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| 149 | } |
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| 150 | |||
| 151 | D3DXINLINE D3DXVECTOR2 |
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| 152 | D3DXVECTOR2::operator - () const |
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| 153 | { |
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| 154 | return D3DXVECTOR2(-x, -y); |
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| 155 | } |
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| 156 | |||
| 157 | |||
| 158 | // binary operators |
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| 159 | D3DXINLINE D3DXVECTOR2 |
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| 160 | D3DXVECTOR2::operator + ( CONST D3DXVECTOR2& v ) const |
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| 161 | { |
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| 162 | return D3DXVECTOR2(x + v.x, y + v.y); |
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| 163 | } |
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| 164 | |||
| 165 | D3DXINLINE D3DXVECTOR2 |
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| 166 | D3DXVECTOR2::operator - ( CONST D3DXVECTOR2& v ) const |
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| 167 | { |
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| 168 | return D3DXVECTOR2(x - v.x, y - v.y); |
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| 169 | } |
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| 170 | |||
| 171 | D3DXINLINE D3DXVECTOR2 |
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| 172 | D3DXVECTOR2::operator * ( FLOAT f ) const |
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| 173 | { |
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| 174 | return D3DXVECTOR2(x * f, y * f); |
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| 175 | } |
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| 176 | |||
| 177 | D3DXINLINE D3DXVECTOR2 |
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| 178 | D3DXVECTOR2::operator / ( FLOAT f ) const |
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| 179 | { |
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| 180 | FLOAT fInv = 1.0f / f; |
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| 181 | return D3DXVECTOR2(x * fInv, y * fInv); |
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| 182 | } |
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| 183 | |||
| 184 | D3DXINLINE D3DXVECTOR2 |
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| 185 | operator * ( FLOAT f, CONST D3DXVECTOR2& v ) |
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| 186 | { |
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| 187 | return D3DXVECTOR2(f * v.x, f * v.y); |
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| 188 | } |
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| 189 | |||
| 190 | D3DXINLINE BOOL |
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| 191 | D3DXVECTOR2::operator == ( CONST D3DXVECTOR2& v ) const |
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| 192 | { |
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| 193 | return x == v.x && y == v.y; |
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| 194 | } |
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| 195 | |||
| 196 | D3DXINLINE BOOL |
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| 197 | D3DXVECTOR2::operator != ( CONST D3DXVECTOR2& v ) const |
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| 198 | { |
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| 199 | return x != v.x || y != v.y; |
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| 200 | } |
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| 201 | |||
| 202 | |||
| 203 | |||
| 204 | //-------------------------- |
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| 205 | // 2D Vector (16 bit) |
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| 206 | //-------------------------- |
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| 207 | |||
| 208 | D3DXINLINE |
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| 209 | D3DXVECTOR2_16F::D3DXVECTOR2_16F( CONST FLOAT *pf ) |
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| 210 | { |
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| 211 | #ifdef D3DX_DEBUG |
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| 212 | if(!pf) |
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| 213 | return; |
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| 214 | #endif |
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| 215 | |||
| 216 | D3DXFloat32To16Array(&x, pf, 2); |
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| 217 | } |
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| 218 | |||
| 219 | D3DXINLINE |
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| 220 | D3DXVECTOR2_16F::D3DXVECTOR2_16F( CONST D3DXFLOAT16 *pf ) |
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| 221 | { |
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| 222 | #ifdef D3DX_DEBUG |
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| 223 | if(!pf) |
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| 224 | return; |
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| 225 | #endif |
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| 226 | |||
| 227 | *((DWORD *) &x) = *((DWORD *) &pf[0]); |
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| 228 | } |
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| 229 | |||
| 230 | D3DXINLINE |
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| 231 | D3DXVECTOR2_16F::D3DXVECTOR2_16F( CONST D3DXFLOAT16 &fx, CONST D3DXFLOAT16 &fy ) |
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| 232 | { |
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| 233 | x = fx; |
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| 234 | y = fy; |
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| 235 | } |
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| 236 | |||
| 237 | |||
| 238 | // casting |
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| 239 | D3DXINLINE |
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| 240 | D3DXVECTOR2_16F::operator D3DXFLOAT16* () |
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| 241 | { |
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| 242 | return (D3DXFLOAT16*) &x; |
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| 243 | } |
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| 244 | |||
| 245 | D3DXINLINE |
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| 246 | D3DXVECTOR2_16F::operator CONST D3DXFLOAT16* () const |
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| 247 | { |
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| 248 | return (CONST D3DXFLOAT16*) &x; |
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| 249 | } |
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| 250 | |||
| 251 | |||
| 252 | // binary operators |
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| 253 | D3DXINLINE BOOL |
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| 254 | D3DXVECTOR2_16F::operator == ( CONST D3DXVECTOR2_16F &v ) const |
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| 255 | { |
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| 256 | return *((DWORD *) &x) == *((DWORD *) &v.x); |
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| 257 | } |
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| 258 | |||
| 259 | D3DXINLINE BOOL |
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| 260 | D3DXVECTOR2_16F::operator != ( CONST D3DXVECTOR2_16F &v ) const |
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| 261 | { |
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| 262 | return *((DWORD *) &x) != *((DWORD *) &v.x); |
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| 263 | } |
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| 264 | |||
| 265 | |||
| 266 | //-------------------------- |
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| 267 | // 3D Vector |
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| 268 | //-------------------------- |
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| 269 | D3DXINLINE |
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| 270 | D3DXVECTOR3::D3DXVECTOR3( CONST FLOAT *pf ) |
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| 271 | { |
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| 272 | #ifdef D3DX_DEBUG |
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| 273 | if(!pf) |
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| 274 | return; |
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| 275 | #endif |
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| 276 | |||
| 277 | x = pf[0]; |
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| 278 | y = pf[1]; |
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| 279 | z = pf[2]; |
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| 280 | } |
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| 281 | |||
| 282 | D3DXINLINE |
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| 283 | D3DXVECTOR3::D3DXVECTOR3( CONST D3DVECTOR& v ) |
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| 284 | { |
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| 285 | x = v.x; |
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| 286 | y = v.y; |
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| 287 | z = v.z; |
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| 288 | } |
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| 289 | |||
| 290 | D3DXINLINE |
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| 291 | D3DXVECTOR3::D3DXVECTOR3( CONST D3DXFLOAT16 *pf ) |
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| 292 | { |
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| 293 | #ifdef D3DX_DEBUG |
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| 294 | if(!pf) |
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| 295 | return; |
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| 296 | #endif |
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| 297 | |||
| 298 | D3DXFloat16To32Array(&x, pf, 3); |
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| 299 | } |
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| 300 | |||
| 301 | D3DXINLINE |
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| 302 | D3DXVECTOR3::D3DXVECTOR3( FLOAT fx, FLOAT fy, FLOAT fz ) |
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| 303 | { |
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| 304 | x = fx; |
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| 305 | y = fy; |
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| 306 | z = fz; |
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| 307 | } |
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| 308 | |||
| 309 | |||
| 310 | // casting |
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| 311 | D3DXINLINE |
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| 312 | D3DXVECTOR3::operator FLOAT* () |
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| 313 | { |
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| 314 | return (FLOAT *) &x; |
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| 315 | } |
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| 316 | |||
| 317 | D3DXINLINE |
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| 318 | D3DXVECTOR3::operator CONST FLOAT* () const |
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| 319 | { |
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| 320 | return (CONST FLOAT *) &x; |
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| 321 | } |
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| 322 | |||
| 323 | |||
| 324 | // assignment operators |
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| 325 | D3DXINLINE D3DXVECTOR3& |
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| 326 | D3DXVECTOR3::operator += ( CONST D3DXVECTOR3& v ) |
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| 327 | { |
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| 328 | x += v.x; |
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| 329 | y += v.y; |
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| 330 | z += v.z; |
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| 331 | return *this; |
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| 332 | } |
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| 333 | |||
| 334 | D3DXINLINE D3DXVECTOR3& |
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| 335 | D3DXVECTOR3::operator -= ( CONST D3DXVECTOR3& v ) |
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| 336 | { |
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| 337 | x -= v.x; |
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| 338 | y -= v.y; |
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| 339 | z -= v.z; |
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| 340 | return *this; |
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| 341 | } |
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| 342 | |||
| 343 | D3DXINLINE D3DXVECTOR3& |
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| 344 | D3DXVECTOR3::operator *= ( FLOAT f ) |
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| 345 | { |
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| 346 | x *= f; |
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| 347 | y *= f; |
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| 348 | z *= f; |
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| 349 | return *this; |
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| 350 | } |
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| 351 | |||
| 352 | D3DXINLINE D3DXVECTOR3& |
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| 353 | D3DXVECTOR3::operator /= ( FLOAT f ) |
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| 354 | { |
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| 355 | FLOAT fInv = 1.0f / f; |
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| 356 | x *= fInv; |
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| 357 | y *= fInv; |
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| 358 | z *= fInv; |
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| 359 | return *this; |
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| 360 | } |
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| 361 | |||
| 362 | |||
| 363 | // unary operators |
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| 364 | D3DXINLINE D3DXVECTOR3 |
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| 365 | D3DXVECTOR3::operator + () const |
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| 366 | { |
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| 367 | return *this; |
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| 368 | } |
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| 369 | |||
| 370 | D3DXINLINE D3DXVECTOR3 |
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| 371 | D3DXVECTOR3::operator - () const |
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| 372 | { |
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| 373 | return D3DXVECTOR3(-x, -y, -z); |
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| 374 | } |
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| 375 | |||
| 376 | |||
| 377 | // binary operators |
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| 378 | D3DXINLINE D3DXVECTOR3 |
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| 379 | D3DXVECTOR3::operator + ( CONST D3DXVECTOR3& v ) const |
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| 380 | { |
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| 381 | return D3DXVECTOR3(x + v.x, y + v.y, z + v.z); |
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| 382 | } |
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| 383 | |||
| 384 | D3DXINLINE D3DXVECTOR3 |
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| 385 | D3DXVECTOR3::operator - ( CONST D3DXVECTOR3& v ) const |
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| 386 | { |
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| 387 | return D3DXVECTOR3(x - v.x, y - v.y, z - v.z); |
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| 388 | } |
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| 389 | |||
| 390 | D3DXINLINE D3DXVECTOR3 |
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| 391 | D3DXVECTOR3::operator * ( FLOAT f ) const |
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| 392 | { |
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| 393 | return D3DXVECTOR3(x * f, y * f, z * f); |
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| 394 | } |
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| 395 | |||
| 396 | D3DXINLINE D3DXVECTOR3 |
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| 397 | D3DXVECTOR3::operator / ( FLOAT f ) const |
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| 398 | { |
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| 399 | FLOAT fInv = 1.0f / f; |
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| 400 | return D3DXVECTOR3(x * fInv, y * fInv, z * fInv); |
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| 401 | } |
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| 402 | |||
| 403 | |||
| 404 | D3DXINLINE D3DXVECTOR3 |
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| 405 | operator * ( FLOAT f, CONST struct D3DXVECTOR3& v ) |
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| 406 | { |
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| 407 | return D3DXVECTOR3(f * v.x, f * v.y, f * v.z); |
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| 408 | } |
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| 409 | |||
| 410 | |||
| 411 | D3DXINLINE BOOL |
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| 412 | D3DXVECTOR3::operator == ( CONST D3DXVECTOR3& v ) const |
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| 413 | { |
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| 414 | return x == v.x && y == v.y && z == v.z; |
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| 415 | } |
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| 416 | |||
| 417 | D3DXINLINE BOOL |
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| 418 | D3DXVECTOR3::operator != ( CONST D3DXVECTOR3& v ) const |
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| 419 | { |
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| 420 | return x != v.x || y != v.y || z != v.z; |
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| 421 | } |
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| 422 | |||
| 423 | |||
| 424 | |||
| 425 | //-------------------------- |
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| 426 | // 3D Vector (16 bit) |
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| 427 | //-------------------------- |
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| 428 | |||
| 429 | D3DXINLINE |
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| 430 | D3DXVECTOR3_16F::D3DXVECTOR3_16F( CONST FLOAT *pf ) |
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| 431 | { |
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| 432 | #ifdef D3DX_DEBUG |
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| 433 | if(!pf) |
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| 434 | return; |
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| 435 | #endif |
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| 436 | |||
| 437 | D3DXFloat32To16Array(&x, pf, 3); |
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| 438 | } |
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| 439 | |||
| 440 | D3DXINLINE |
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| 441 | D3DXVECTOR3_16F::D3DXVECTOR3_16F( CONST D3DVECTOR& v ) |
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| 442 | { |
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| 443 | D3DXFloat32To16Array(&x, &v.x, 1); |
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| 444 | D3DXFloat32To16Array(&y, &v.y, 1); |
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| 445 | D3DXFloat32To16Array(&z, &v.z, 1); |
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| 446 | } |
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| 447 | |||
| 448 | D3DXINLINE |
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| 449 | D3DXVECTOR3_16F::D3DXVECTOR3_16F( CONST D3DXFLOAT16 *pf ) |
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| 450 | { |
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| 451 | #ifdef D3DX_DEBUG |
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| 452 | if(!pf) |
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| 453 | return; |
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| 454 | #endif |
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| 455 | |||
| 456 | *((DWORD *) &x) = *((DWORD *) &pf[0]); |
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| 457 | *((WORD *) &z) = *((WORD *) &pf[2]); |
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| 458 | } |
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| 459 | |||
| 460 | D3DXINLINE |
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| 461 | D3DXVECTOR3_16F::D3DXVECTOR3_16F( CONST D3DXFLOAT16 &fx, CONST D3DXFLOAT16 &fy, CONST D3DXFLOAT16 &fz ) |
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| 462 | { |
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| 463 | x = fx; |
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| 464 | y = fy; |
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| 465 | z = fz; |
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| 466 | } |
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| 467 | |||
| 468 | |||
| 469 | // casting |
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| 470 | D3DXINLINE |
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| 471 | D3DXVECTOR3_16F::operator D3DXFLOAT16* () |
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| 472 | { |
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| 473 | return (D3DXFLOAT16*) &x; |
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| 474 | } |
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| 475 | |||
| 476 | D3DXINLINE |
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| 477 | D3DXVECTOR3_16F::operator CONST D3DXFLOAT16* () const |
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| 478 | { |
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| 479 | return (CONST D3DXFLOAT16*) &x; |
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| 480 | } |
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| 481 | |||
| 482 | |||
| 483 | // binary operators |
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| 484 | D3DXINLINE BOOL |
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| 485 | D3DXVECTOR3_16F::operator == ( CONST D3DXVECTOR3_16F &v ) const |
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| 486 | { |
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| 487 | return *((DWORD *) &x) == *((DWORD *) &v.x) && |
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| 488 | *((WORD *) &z) == *((WORD *) &v.z); |
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| 489 | } |
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| 490 | |||
| 491 | D3DXINLINE BOOL |
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| 492 | D3DXVECTOR3_16F::operator != ( CONST D3DXVECTOR3_16F &v ) const |
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| 493 | { |
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| 494 | return *((DWORD *) &x) != *((DWORD *) &v.x) || |
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| 495 | *((WORD *) &z) != *((WORD *) &v.z); |
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| 496 | } |
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| 497 | |||
| 498 | |||
| 499 | //-------------------------- |
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| 500 | // 4D Vector |
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| 501 | //-------------------------- |
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| 502 | D3DXINLINE |
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| 503 | D3DXVECTOR4::D3DXVECTOR4( CONST FLOAT *pf ) |
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| 504 | { |
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| 505 | #ifdef D3DX_DEBUG |
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| 506 | if(!pf) |
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| 507 | return; |
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| 508 | #endif |
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| 509 | |||
| 510 | x = pf[0]; |
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| 511 | y = pf[1]; |
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| 512 | z = pf[2]; |
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| 513 | w = pf[3]; |
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| 514 | } |
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| 515 | |||
| 516 | D3DXINLINE |
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| 517 | D3DXVECTOR4::D3DXVECTOR4( CONST D3DXFLOAT16 *pf ) |
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| 518 | { |
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| 519 | #ifdef D3DX_DEBUG |
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| 520 | if(!pf) |
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| 521 | return; |
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| 522 | #endif |
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| 523 | |||
| 524 | D3DXFloat16To32Array(&x, pf, 4); |
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| 525 | } |
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| 526 | |||
| 527 | D3DXINLINE |
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| 528 | D3DXVECTOR4::D3DXVECTOR4( CONST D3DVECTOR& v, FLOAT f ) |
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| 529 | { |
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| 530 | x = v.x; |
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| 531 | y = v.y; |
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| 532 | z = v.z; |
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| 533 | w = f; |
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| 534 | } |
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| 535 | |||
| 536 | D3DXINLINE |
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| 537 | D3DXVECTOR4::D3DXVECTOR4( FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw ) |
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| 538 | { |
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| 539 | x = fx; |
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| 540 | y = fy; |
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| 541 | z = fz; |
||
| 542 | w = fw; |
||
| 543 | } |
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| 544 | |||
| 545 | |||
| 546 | // casting |
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| 547 | D3DXINLINE |
||
| 548 | D3DXVECTOR4::operator FLOAT* () |
||
| 549 | { |
||
| 550 | return (FLOAT *) &x; |
||
| 551 | } |
||
| 552 | |||
| 553 | D3DXINLINE |
||
| 554 | D3DXVECTOR4::operator CONST FLOAT* () const |
||
| 555 | { |
||
| 556 | return (CONST FLOAT *) &x; |
||
| 557 | } |
||
| 558 | |||
| 559 | |||
| 560 | // assignment operators |
||
| 561 | D3DXINLINE D3DXVECTOR4& |
||
| 562 | D3DXVECTOR4::operator += ( CONST D3DXVECTOR4& v ) |
||
| 563 | { |
||
| 564 | x += v.x; |
||
| 565 | y += v.y; |
||
| 566 | z += v.z; |
||
| 567 | w += v.w; |
||
| 568 | return *this; |
||
| 569 | } |
||
| 570 | |||
| 571 | D3DXINLINE D3DXVECTOR4& |
||
| 572 | D3DXVECTOR4::operator -= ( CONST D3DXVECTOR4& v ) |
||
| 573 | { |
||
| 574 | x -= v.x; |
||
| 575 | y -= v.y; |
||
| 576 | z -= v.z; |
||
| 577 | w -= v.w; |
||
| 578 | return *this; |
||
| 579 | } |
||
| 580 | |||
| 581 | D3DXINLINE D3DXVECTOR4& |
||
| 582 | D3DXVECTOR4::operator *= ( FLOAT f ) |
||
| 583 | { |
||
| 584 | x *= f; |
||
| 585 | y *= f; |
||
| 586 | z *= f; |
||
| 587 | w *= f; |
||
| 588 | return *this; |
||
| 589 | } |
||
| 590 | |||
| 591 | D3DXINLINE D3DXVECTOR4& |
||
| 592 | D3DXVECTOR4::operator /= ( FLOAT f ) |
||
| 593 | { |
||
| 594 | FLOAT fInv = 1.0f / f; |
||
| 595 | x *= fInv; |
||
| 596 | y *= fInv; |
||
| 597 | z *= fInv; |
||
| 598 | w *= fInv; |
||
| 599 | return *this; |
||
| 600 | } |
||
| 601 | |||
| 602 | |||
| 603 | // unary operators |
||
| 604 | D3DXINLINE D3DXVECTOR4 |
||
| 605 | D3DXVECTOR4::operator + () const |
||
| 606 | { |
||
| 607 | return *this; |
||
| 608 | } |
||
| 609 | |||
| 610 | D3DXINLINE D3DXVECTOR4 |
||
| 611 | D3DXVECTOR4::operator - () const |
||
| 612 | { |
||
| 613 | return D3DXVECTOR4(-x, -y, -z, -w); |
||
| 614 | } |
||
| 615 | |||
| 616 | |||
| 617 | // binary operators |
||
| 618 | D3DXINLINE D3DXVECTOR4 |
||
| 619 | D3DXVECTOR4::operator + ( CONST D3DXVECTOR4& v ) const |
||
| 620 | { |
||
| 621 | return D3DXVECTOR4(x + v.x, y + v.y, z + v.z, w + v.w); |
||
| 622 | } |
||
| 623 | |||
| 624 | D3DXINLINE D3DXVECTOR4 |
||
| 625 | D3DXVECTOR4::operator - ( CONST D3DXVECTOR4& v ) const |
||
| 626 | { |
||
| 627 | return D3DXVECTOR4(x - v.x, y - v.y, z - v.z, w - v.w); |
||
| 628 | } |
||
| 629 | |||
| 630 | D3DXINLINE D3DXVECTOR4 |
||
| 631 | D3DXVECTOR4::operator * ( FLOAT f ) const |
||
| 632 | { |
||
| 633 | return D3DXVECTOR4(x * f, y * f, z * f, w * f); |
||
| 634 | } |
||
| 635 | |||
| 636 | D3DXINLINE D3DXVECTOR4 |
||
| 637 | D3DXVECTOR4::operator / ( FLOAT f ) const |
||
| 638 | { |
||
| 639 | FLOAT fInv = 1.0f / f; |
||
| 640 | return D3DXVECTOR4(x * fInv, y * fInv, z * fInv, w * fInv); |
||
| 641 | } |
||
| 642 | |||
| 643 | D3DXINLINE D3DXVECTOR4 |
||
| 644 | operator * ( FLOAT f, CONST D3DXVECTOR4& v ) |
||
| 645 | { |
||
| 646 | return D3DXVECTOR4(f * v.x, f * v.y, f * v.z, f * v.w); |
||
| 647 | } |
||
| 648 | |||
| 649 | |||
| 650 | D3DXINLINE BOOL |
||
| 651 | D3DXVECTOR4::operator == ( CONST D3DXVECTOR4& v ) const |
||
| 652 | { |
||
| 653 | return x == v.x && y == v.y && z == v.z && w == v.w; |
||
| 654 | } |
||
| 655 | |||
| 656 | D3DXINLINE BOOL |
||
| 657 | D3DXVECTOR4::operator != ( CONST D3DXVECTOR4& v ) const |
||
| 658 | { |
||
| 659 | return x != v.x || y != v.y || z != v.z || w != v.w; |
||
| 660 | } |
||
| 661 | |||
| 662 | |||
| 663 | |||
| 664 | //-------------------------- |
||
| 665 | // 4D Vector (16 bit) |
||
| 666 | //-------------------------- |
||
| 667 | |||
| 668 | D3DXINLINE |
||
| 669 | D3DXVECTOR4_16F::D3DXVECTOR4_16F( CONST FLOAT *pf ) |
||
| 670 | { |
||
| 671 | #ifdef D3DX_DEBUG |
||
| 672 | if(!pf) |
||
| 673 | return; |
||
| 674 | #endif |
||
| 675 | |||
| 676 | D3DXFloat32To16Array(&x, pf, 4); |
||
| 677 | } |
||
| 678 | |||
| 679 | D3DXINLINE |
||
| 680 | D3DXVECTOR4_16F::D3DXVECTOR4_16F( CONST D3DXFLOAT16 *pf ) |
||
| 681 | { |
||
| 682 | #ifdef D3DX_DEBUG |
||
| 683 | if(!pf) |
||
| 684 | return; |
||
| 685 | #endif |
||
| 686 | |||
| 687 | *((DWORD *) &x) = *((DWORD *) &pf[0]); |
||
| 688 | *((DWORD *) &z) = *((DWORD *) &pf[2]); |
||
| 689 | } |
||
| 690 | |||
| 691 | D3DXINLINE |
||
| 692 | D3DXVECTOR4_16F::D3DXVECTOR4_16F( CONST D3DXVECTOR3_16F& v, CONST D3DXFLOAT16& f ) |
||
| 693 | { |
||
| 694 | x = v.x; |
||
| 695 | y = v.y; |
||
| 696 | z = v.z; |
||
| 697 | w = f; |
||
| 698 | } |
||
| 699 | |||
| 700 | D3DXINLINE |
||
| 701 | D3DXVECTOR4_16F::D3DXVECTOR4_16F( CONST D3DXFLOAT16 &fx, CONST D3DXFLOAT16 &fy, CONST D3DXFLOAT16 &fz, CONST D3DXFLOAT16 &fw ) |
||
| 702 | { |
||
| 703 | x = fx; |
||
| 704 | y = fy; |
||
| 705 | z = fz; |
||
| 706 | w = fw; |
||
| 707 | } |
||
| 708 | |||
| 709 | |||
| 710 | // casting |
||
| 711 | D3DXINLINE |
||
| 712 | D3DXVECTOR4_16F::operator D3DXFLOAT16* () |
||
| 713 | { |
||
| 714 | return (D3DXFLOAT16*) &x; |
||
| 715 | } |
||
| 716 | |||
| 717 | D3DXINLINE |
||
| 718 | D3DXVECTOR4_16F::operator CONST D3DXFLOAT16* () const |
||
| 719 | { |
||
| 720 | return (CONST D3DXFLOAT16*) &x; |
||
| 721 | } |
||
| 722 | |||
| 723 | |||
| 724 | // binary operators |
||
| 725 | D3DXINLINE BOOL |
||
| 726 | D3DXVECTOR4_16F::operator == ( CONST D3DXVECTOR4_16F &v ) const |
||
| 727 | { |
||
| 728 | return *((DWORD *) &x) == *((DWORD *) &v.x) && |
||
| 729 | *((DWORD *) &z) == *((DWORD *) &v.z); |
||
| 730 | } |
||
| 731 | |||
| 732 | D3DXINLINE BOOL |
||
| 733 | D3DXVECTOR4_16F::operator != ( CONST D3DXVECTOR4_16F &v ) const |
||
| 734 | { |
||
| 735 | return *((DWORD *) &x) != *((DWORD *) &v.x) || |
||
| 736 | *((DWORD *) &z) != *((DWORD *) &v.z); |
||
| 737 | } |
||
| 738 | |||
| 739 | |||
| 740 | //-------------------------- |
||
| 741 | // Matrix |
||
| 742 | //-------------------------- |
||
| 743 | D3DXINLINE |
||
| 744 | D3DXMATRIX::D3DXMATRIX( CONST FLOAT* pf ) |
||
| 745 | { |
||
| 746 | #ifdef D3DX_DEBUG |
||
| 747 | if(!pf) |
||
| 748 | return; |
||
| 749 | #endif |
||
| 750 | |||
| 751 | memcpy(&_11, pf, sizeof(D3DXMATRIX)); |
||
| 752 | } |
||
| 753 | |||
| 754 | D3DXINLINE |
||
| 755 | D3DXMATRIX::D3DXMATRIX( CONST D3DMATRIX& mat ) |
||
| 756 | { |
||
| 757 | memcpy(&_11, &mat, sizeof(D3DXMATRIX)); |
||
| 758 | } |
||
| 759 | |||
| 760 | D3DXINLINE |
||
| 761 | D3DXMATRIX::D3DXMATRIX( CONST D3DXFLOAT16* pf ) |
||
| 762 | { |
||
| 763 | #ifdef D3DX_DEBUG |
||
| 764 | if(!pf) |
||
| 765 | return; |
||
| 766 | #endif |
||
| 767 | |||
| 768 | D3DXFloat16To32Array(&_11, pf, 16); |
||
| 769 | } |
||
| 770 | |||
| 771 | D3DXINLINE |
||
| 772 | D3DXMATRIX::D3DXMATRIX( FLOAT f11, FLOAT f12, FLOAT f13, FLOAT f14, |
||
| 773 | FLOAT f21, FLOAT f22, FLOAT f23, FLOAT f24, |
||
| 774 | FLOAT f31, FLOAT f32, FLOAT f33, FLOAT f34, |
||
| 775 | FLOAT f41, FLOAT f42, FLOAT f43, FLOAT f44 ) |
||
| 776 | { |
||
| 777 | _11 = f11; _12 = f12; _13 = f13; _14 = f14; |
||
| 778 | _21 = f21; _22 = f22; _23 = f23; _24 = f24; |
||
| 779 | _31 = f31; _32 = f32; _33 = f33; _34 = f34; |
||
| 780 | _41 = f41; _42 = f42; _43 = f43; _44 = f44; |
||
| 781 | } |
||
| 782 | |||
| 783 | |||
| 784 | |||
| 785 | // access grants |
||
| 786 | D3DXINLINE FLOAT& |
||
| 787 | D3DXMATRIX::operator () ( UINT iRow, UINT iCol ) |
||
| 788 | { |
||
| 789 | return m[iRow][iCol]; |
||
| 790 | } |
||
| 791 | |||
| 792 | D3DXINLINE FLOAT |
||
| 793 | D3DXMATRIX::operator () ( UINT iRow, UINT iCol ) const |
||
| 794 | { |
||
| 795 | return m[iRow][iCol]; |
||
| 796 | } |
||
| 797 | |||
| 798 | |||
| 799 | // casting operators |
||
| 800 | D3DXINLINE |
||
| 801 | D3DXMATRIX::operator FLOAT* () |
||
| 802 | { |
||
| 803 | return (FLOAT *) &_11; |
||
| 804 | } |
||
| 805 | |||
| 806 | D3DXINLINE |
||
| 807 | D3DXMATRIX::operator CONST FLOAT* () const |
||
| 808 | { |
||
| 809 | return (CONST FLOAT *) &_11; |
||
| 810 | } |
||
| 811 | |||
| 812 | |||
| 813 | // assignment operators |
||
| 814 | D3DXINLINE D3DXMATRIX& |
||
| 815 | D3DXMATRIX::operator *= ( CONST D3DXMATRIX& mat ) |
||
| 816 | { |
||
| 817 | D3DXMatrixMultiply(this, this, &mat); |
||
| 818 | return *this; |
||
| 819 | } |
||
| 820 | |||
| 821 | D3DXINLINE D3DXMATRIX& |
||
| 822 | D3DXMATRIX::operator += ( CONST D3DXMATRIX& mat ) |
||
| 823 | { |
||
| 824 | _11 += mat._11; _12 += mat._12; _13 += mat._13; _14 += mat._14; |
||
| 825 | _21 += mat._21; _22 += mat._22; _23 += mat._23; _24 += mat._24; |
||
| 826 | _31 += mat._31; _32 += mat._32; _33 += mat._33; _34 += mat._34; |
||
| 827 | _41 += mat._41; _42 += mat._42; _43 += mat._43; _44 += mat._44; |
||
| 828 | return *this; |
||
| 829 | } |
||
| 830 | |||
| 831 | D3DXINLINE D3DXMATRIX& |
||
| 832 | D3DXMATRIX::operator -= ( CONST D3DXMATRIX& mat ) |
||
| 833 | { |
||
| 834 | _11 -= mat._11; _12 -= mat._12; _13 -= mat._13; _14 -= mat._14; |
||
| 835 | _21 -= mat._21; _22 -= mat._22; _23 -= mat._23; _24 -= mat._24; |
||
| 836 | _31 -= mat._31; _32 -= mat._32; _33 -= mat._33; _34 -= mat._34; |
||
| 837 | _41 -= mat._41; _42 -= mat._42; _43 -= mat._43; _44 -= mat._44; |
||
| 838 | return *this; |
||
| 839 | } |
||
| 840 | |||
| 841 | D3DXINLINE D3DXMATRIX& |
||
| 842 | D3DXMATRIX::operator *= ( FLOAT f ) |
||
| 843 | { |
||
| 844 | _11 *= f; _12 *= f; _13 *= f; _14 *= f; |
||
| 845 | _21 *= f; _22 *= f; _23 *= f; _24 *= f; |
||
| 846 | _31 *= f; _32 *= f; _33 *= f; _34 *= f; |
||
| 847 | _41 *= f; _42 *= f; _43 *= f; _44 *= f; |
||
| 848 | return *this; |
||
| 849 | } |
||
| 850 | |||
| 851 | D3DXINLINE D3DXMATRIX& |
||
| 852 | D3DXMATRIX::operator /= ( FLOAT f ) |
||
| 853 | { |
||
| 854 | FLOAT fInv = 1.0f / f; |
||
| 855 | _11 *= fInv; _12 *= fInv; _13 *= fInv; _14 *= fInv; |
||
| 856 | _21 *= fInv; _22 *= fInv; _23 *= fInv; _24 *= fInv; |
||
| 857 | _31 *= fInv; _32 *= fInv; _33 *= fInv; _34 *= fInv; |
||
| 858 | _41 *= fInv; _42 *= fInv; _43 *= fInv; _44 *= fInv; |
||
| 859 | return *this; |
||
| 860 | } |
||
| 861 | |||
| 862 | |||
| 863 | // unary operators |
||
| 864 | D3DXINLINE D3DXMATRIX |
||
| 865 | D3DXMATRIX::operator + () const |
||
| 866 | { |
||
| 867 | return *this; |
||
| 868 | } |
||
| 869 | |||
| 870 | D3DXINLINE D3DXMATRIX |
||
| 871 | D3DXMATRIX::operator - () const |
||
| 872 | { |
||
| 873 | return D3DXMATRIX(-_11, -_12, -_13, -_14, |
||
| 874 | -_21, -_22, -_23, -_24, |
||
| 875 | -_31, -_32, -_33, -_34, |
||
| 876 | -_41, -_42, -_43, -_44); |
||
| 877 | } |
||
| 878 | |||
| 879 | |||
| 880 | // binary operators |
||
| 881 | D3DXINLINE D3DXMATRIX |
||
| 882 | D3DXMATRIX::operator * ( CONST D3DXMATRIX& mat ) const |
||
| 883 | { |
||
| 884 | D3DXMATRIX matT; |
||
| 885 | D3DXMatrixMultiply(&matT, this, &mat); |
||
| 886 | return matT; |
||
| 887 | } |
||
| 888 | |||
| 889 | D3DXINLINE D3DXMATRIX |
||
| 890 | D3DXMATRIX::operator + ( CONST D3DXMATRIX& mat ) const |
||
| 891 | { |
||
| 892 | return D3DXMATRIX(_11 + mat._11, _12 + mat._12, _13 + mat._13, _14 + mat._14, |
||
| 893 | _21 + mat._21, _22 + mat._22, _23 + mat._23, _24 + mat._24, |
||
| 894 | _31 + mat._31, _32 + mat._32, _33 + mat._33, _34 + mat._34, |
||
| 895 | _41 + mat._41, _42 + mat._42, _43 + mat._43, _44 + mat._44); |
||
| 896 | } |
||
| 897 | |||
| 898 | D3DXINLINE D3DXMATRIX |
||
| 899 | D3DXMATRIX::operator - ( CONST D3DXMATRIX& mat ) const |
||
| 900 | { |
||
| 901 | return D3DXMATRIX(_11 - mat._11, _12 - mat._12, _13 - mat._13, _14 - mat._14, |
||
| 902 | _21 - mat._21, _22 - mat._22, _23 - mat._23, _24 - mat._24, |
||
| 903 | _31 - mat._31, _32 - mat._32, _33 - mat._33, _34 - mat._34, |
||
| 904 | _41 - mat._41, _42 - mat._42, _43 - mat._43, _44 - mat._44); |
||
| 905 | } |
||
| 906 | |||
| 907 | D3DXINLINE D3DXMATRIX |
||
| 908 | D3DXMATRIX::operator * ( FLOAT f ) const |
||
| 909 | { |
||
| 910 | return D3DXMATRIX(_11 * f, _12 * f, _13 * f, _14 * f, |
||
| 911 | _21 * f, _22 * f, _23 * f, _24 * f, |
||
| 912 | _31 * f, _32 * f, _33 * f, _34 * f, |
||
| 913 | _41 * f, _42 * f, _43 * f, _44 * f); |
||
| 914 | } |
||
| 915 | |||
| 916 | D3DXINLINE D3DXMATRIX |
||
| 917 | D3DXMATRIX::operator / ( FLOAT f ) const |
||
| 918 | { |
||
| 919 | FLOAT fInv = 1.0f / f; |
||
| 920 | return D3DXMATRIX(_11 * fInv, _12 * fInv, _13 * fInv, _14 * fInv, |
||
| 921 | _21 * fInv, _22 * fInv, _23 * fInv, _24 * fInv, |
||
| 922 | _31 * fInv, _32 * fInv, _33 * fInv, _34 * fInv, |
||
| 923 | _41 * fInv, _42 * fInv, _43 * fInv, _44 * fInv); |
||
| 924 | } |
||
| 925 | |||
| 926 | |||
| 927 | D3DXINLINE D3DXMATRIX |
||
| 928 | operator * ( FLOAT f, CONST D3DXMATRIX& mat ) |
||
| 929 | { |
||
| 930 | return D3DXMATRIX(f * mat._11, f * mat._12, f * mat._13, f * mat._14, |
||
| 931 | f * mat._21, f * mat._22, f * mat._23, f * mat._24, |
||
| 932 | f * mat._31, f * mat._32, f * mat._33, f * mat._34, |
||
| 933 | f * mat._41, f * mat._42, f * mat._43, f * mat._44); |
||
| 934 | } |
||
| 935 | |||
| 936 | |||
| 937 | D3DXINLINE BOOL |
||
| 938 | D3DXMATRIX::operator == ( CONST D3DXMATRIX& mat ) const |
||
| 939 | { |
||
| 940 | return 0 == memcmp(this, &mat, sizeof(D3DXMATRIX)); |
||
| 941 | } |
||
| 942 | |||
| 943 | D3DXINLINE BOOL |
||
| 944 | D3DXMATRIX::operator != ( CONST D3DXMATRIX& mat ) const |
||
| 945 | { |
||
| 946 | return 0 != memcmp(this, &mat, sizeof(D3DXMATRIX)); |
||
| 947 | } |
||
| 948 | |||
| 949 | |||
| 950 | |||
| 951 | //-------------------------- |
||
| 952 | // Aligned Matrices |
||
| 953 | //-------------------------- |
||
| 954 | |||
| 955 | D3DXINLINE |
||
| 956 | _D3DXMATRIXA16::_D3DXMATRIXA16( CONST FLOAT* f ) : |
||
| 957 | D3DXMATRIX( f ) |
||
| 958 | { |
||
| 959 | } |
||
| 960 | |||
| 961 | D3DXINLINE |
||
| 962 | _D3DXMATRIXA16::_D3DXMATRIXA16( CONST D3DMATRIX& m ) : |
||
| 963 | D3DXMATRIX( m ) |
||
| 964 | { |
||
| 965 | } |
||
| 966 | |||
| 967 | D3DXINLINE |
||
| 968 | _D3DXMATRIXA16::_D3DXMATRIXA16( CONST D3DXFLOAT16* f ) : |
||
| 969 | D3DXMATRIX( f ) |
||
| 970 | { |
||
| 971 | } |
||
| 972 | |||
| 973 | D3DXINLINE |
||
| 974 | _D3DXMATRIXA16::_D3DXMATRIXA16( FLOAT _11, FLOAT _12, FLOAT _13, FLOAT _14, |
||
| 975 | FLOAT _21, FLOAT _22, FLOAT _23, FLOAT _24, |
||
| 976 | FLOAT _31, FLOAT _32, FLOAT _33, FLOAT _34, |
||
| 977 | FLOAT _41, FLOAT _42, FLOAT _43, FLOAT _44 ) : |
||
| 978 | D3DXMATRIX(_11, _12, _13, _14, |
||
| 979 | _21, _22, _23, _24, |
||
| 980 | _31, _32, _33, _34, |
||
| 981 | _41, _42, _43, _44) |
||
| 982 | { |
||
| 983 | } |
||
| 984 | |||
| 985 | #ifndef SIZE_MAX |
||
| 986 | #define SIZE_MAX ((SIZE_T)-1) |
||
| 987 | #endif |
||
| 988 | |||
| 989 | D3DXINLINE void* |
||
| 990 | _D3DXMATRIXA16::operator new( size_t s ) |
||
| 991 | { |
||
| 992 | if (s > (SIZE_MAX-16)) |
||
| 993 | return NULL; |
||
| 994 | LPBYTE p = ::new BYTE[s + 16]; |
||
| 995 | if (p) |
||
| 996 | { |
||
| 997 | BYTE offset = (BYTE)(16 - ((UINT_PTR)p & 15)); |
||
| 998 | p += offset; |
||
| 999 | p[-1] = offset; |
||
| 1000 | } |
||
| 1001 | return p; |
||
| 1002 | } |
||
| 1003 | |||
| 1004 | D3DXINLINE void* |
||
| 1005 | _D3DXMATRIXA16::operator new[]( size_t s ) |
||
| 1006 | { |
||
| 1007 | if (s > (SIZE_MAX-16)) |
||
| 1008 | return NULL; |
||
| 1009 | LPBYTE p = ::new BYTE[s + 16]; |
||
| 1010 | if (p) |
||
| 1011 | { |
||
| 1012 | BYTE offset = (BYTE)(16 - ((UINT_PTR)p & 15)); |
||
| 1013 | p += offset; |
||
| 1014 | p[-1] = offset; |
||
| 1015 | } |
||
| 1016 | return p; |
||
| 1017 | } |
||
| 1018 | |||
| 1019 | D3DXINLINE void |
||
| 1020 | _D3DXMATRIXA16::operator delete(void* p) |
||
| 1021 | { |
||
| 1022 | if(p) |
||
| 1023 | { |
||
| 1024 | BYTE* pb = static_cast<BYTE*>(p); |
||
| 1025 | pb -= pb[-1]; |
||
| 1026 | ::delete [] pb; |
||
| 1027 | } |
||
| 1028 | } |
||
| 1029 | |||
| 1030 | D3DXINLINE void |
||
| 1031 | _D3DXMATRIXA16::operator delete[](void* p) |
||
| 1032 | { |
||
| 1033 | if(p) |
||
| 1034 | { |
||
| 1035 | BYTE* pb = static_cast<BYTE*>(p); |
||
| 1036 | pb -= pb[-1]; |
||
| 1037 | ::delete [] pb; |
||
| 1038 | } |
||
| 1039 | } |
||
| 1040 | |||
| 1041 | D3DXINLINE _D3DXMATRIXA16& |
||
| 1042 | _D3DXMATRIXA16::operator=(CONST D3DXMATRIX& rhs) |
||
| 1043 | { |
||
| 1044 | memcpy(&_11, &rhs, sizeof(D3DXMATRIX)); |
||
| 1045 | return *this; |
||
| 1046 | } |
||
| 1047 | |||
| 1048 | |||
| 1049 | //-------------------------- |
||
| 1050 | // Quaternion |
||
| 1051 | //-------------------------- |
||
| 1052 | |||
| 1053 | D3DXINLINE |
||
| 1054 | D3DXQUATERNION::D3DXQUATERNION( CONST FLOAT* pf ) |
||
| 1055 | { |
||
| 1056 | #ifdef D3DX_DEBUG |
||
| 1057 | if(!pf) |
||
| 1058 | return; |
||
| 1059 | #endif |
||
| 1060 | |||
| 1061 | x = pf[0]; |
||
| 1062 | y = pf[1]; |
||
| 1063 | z = pf[2]; |
||
| 1064 | w = pf[3]; |
||
| 1065 | } |
||
| 1066 | |||
| 1067 | D3DXINLINE |
||
| 1068 | D3DXQUATERNION::D3DXQUATERNION( CONST D3DXFLOAT16* pf ) |
||
| 1069 | { |
||
| 1070 | #ifdef D3DX_DEBUG |
||
| 1071 | if(!pf) |
||
| 1072 | return; |
||
| 1073 | #endif |
||
| 1074 | |||
| 1075 | D3DXFloat16To32Array(&x, pf, 4); |
||
| 1076 | } |
||
| 1077 | |||
| 1078 | D3DXINLINE |
||
| 1079 | D3DXQUATERNION::D3DXQUATERNION( FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw ) |
||
| 1080 | { |
||
| 1081 | x = fx; |
||
| 1082 | y = fy; |
||
| 1083 | z = fz; |
||
| 1084 | w = fw; |
||
| 1085 | } |
||
| 1086 | |||
| 1087 | |||
| 1088 | // casting |
||
| 1089 | D3DXINLINE |
||
| 1090 | D3DXQUATERNION::operator FLOAT* () |
||
| 1091 | { |
||
| 1092 | return (FLOAT *) &x; |
||
| 1093 | } |
||
| 1094 | |||
| 1095 | D3DXINLINE |
||
| 1096 | D3DXQUATERNION::operator CONST FLOAT* () const |
||
| 1097 | { |
||
| 1098 | return (CONST FLOAT *) &x; |
||
| 1099 | } |
||
| 1100 | |||
| 1101 | |||
| 1102 | // assignment operators |
||
| 1103 | D3DXINLINE D3DXQUATERNION& |
||
| 1104 | D3DXQUATERNION::operator += ( CONST D3DXQUATERNION& q ) |
||
| 1105 | { |
||
| 1106 | x += q.x; |
||
| 1107 | y += q.y; |
||
| 1108 | z += q.z; |
||
| 1109 | w += q.w; |
||
| 1110 | return *this; |
||
| 1111 | } |
||
| 1112 | |||
| 1113 | D3DXINLINE D3DXQUATERNION& |
||
| 1114 | D3DXQUATERNION::operator -= ( CONST D3DXQUATERNION& q ) |
||
| 1115 | { |
||
| 1116 | x -= q.x; |
||
| 1117 | y -= q.y; |
||
| 1118 | z -= q.z; |
||
| 1119 | w -= q.w; |
||
| 1120 | return *this; |
||
| 1121 | } |
||
| 1122 | |||
| 1123 | D3DXINLINE D3DXQUATERNION& |
||
| 1124 | D3DXQUATERNION::operator *= ( CONST D3DXQUATERNION& q ) |
||
| 1125 | { |
||
| 1126 | D3DXQuaternionMultiply(this, this, &q); |
||
| 1127 | return *this; |
||
| 1128 | } |
||
| 1129 | |||
| 1130 | D3DXINLINE D3DXQUATERNION& |
||
| 1131 | D3DXQUATERNION::operator *= ( FLOAT f ) |
||
| 1132 | { |
||
| 1133 | x *= f; |
||
| 1134 | y *= f; |
||
| 1135 | z *= f; |
||
| 1136 | w *= f; |
||
| 1137 | return *this; |
||
| 1138 | } |
||
| 1139 | |||
| 1140 | D3DXINLINE D3DXQUATERNION& |
||
| 1141 | D3DXQUATERNION::operator /= ( FLOAT f ) |
||
| 1142 | { |
||
| 1143 | FLOAT fInv = 1.0f / f; |
||
| 1144 | x *= fInv; |
||
| 1145 | y *= fInv; |
||
| 1146 | z *= fInv; |
||
| 1147 | w *= fInv; |
||
| 1148 | return *this; |
||
| 1149 | } |
||
| 1150 | |||
| 1151 | |||
| 1152 | // unary operators |
||
| 1153 | D3DXINLINE D3DXQUATERNION |
||
| 1154 | D3DXQUATERNION::operator + () const |
||
| 1155 | { |
||
| 1156 | return *this; |
||
| 1157 | } |
||
| 1158 | |||
| 1159 | D3DXINLINE D3DXQUATERNION |
||
| 1160 | D3DXQUATERNION::operator - () const |
||
| 1161 | { |
||
| 1162 | return D3DXQUATERNION(-x, -y, -z, -w); |
||
| 1163 | } |
||
| 1164 | |||
| 1165 | |||
| 1166 | // binary operators |
||
| 1167 | D3DXINLINE D3DXQUATERNION |
||
| 1168 | D3DXQUATERNION::operator + ( CONST D3DXQUATERNION& q ) const |
||
| 1169 | { |
||
| 1170 | return D3DXQUATERNION(x + q.x, y + q.y, z + q.z, w + q.w); |
||
| 1171 | } |
||
| 1172 | |||
| 1173 | D3DXINLINE D3DXQUATERNION |
||
| 1174 | D3DXQUATERNION::operator - ( CONST D3DXQUATERNION& q ) const |
||
| 1175 | { |
||
| 1176 | return D3DXQUATERNION(x - q.x, y - q.y, z - q.z, w - q.w); |
||
| 1177 | } |
||
| 1178 | |||
| 1179 | D3DXINLINE D3DXQUATERNION |
||
| 1180 | D3DXQUATERNION::operator * ( CONST D3DXQUATERNION& q ) const |
||
| 1181 | { |
||
| 1182 | D3DXQUATERNION qT; |
||
| 1183 | D3DXQuaternionMultiply(&qT, this, &q); |
||
| 1184 | return qT; |
||
| 1185 | } |
||
| 1186 | |||
| 1187 | D3DXINLINE D3DXQUATERNION |
||
| 1188 | D3DXQUATERNION::operator * ( FLOAT f ) const |
||
| 1189 | { |
||
| 1190 | return D3DXQUATERNION(x * f, y * f, z * f, w * f); |
||
| 1191 | } |
||
| 1192 | |||
| 1193 | D3DXINLINE D3DXQUATERNION |
||
| 1194 | D3DXQUATERNION::operator / ( FLOAT f ) const |
||
| 1195 | { |
||
| 1196 | FLOAT fInv = 1.0f / f; |
||
| 1197 | return D3DXQUATERNION(x * fInv, y * fInv, z * fInv, w * fInv); |
||
| 1198 | } |
||
| 1199 | |||
| 1200 | |||
| 1201 | D3DXINLINE D3DXQUATERNION |
||
| 1202 | operator * (FLOAT f, CONST D3DXQUATERNION& q ) |
||
| 1203 | { |
||
| 1204 | return D3DXQUATERNION(f * q.x, f * q.y, f * q.z, f * q.w); |
||
| 1205 | } |
||
| 1206 | |||
| 1207 | |||
| 1208 | D3DXINLINE BOOL |
||
| 1209 | D3DXQUATERNION::operator == ( CONST D3DXQUATERNION& q ) const |
||
| 1210 | { |
||
| 1211 | return x == q.x && y == q.y && z == q.z && w == q.w; |
||
| 1212 | } |
||
| 1213 | |||
| 1214 | D3DXINLINE BOOL |
||
| 1215 | D3DXQUATERNION::operator != ( CONST D3DXQUATERNION& q ) const |
||
| 1216 | { |
||
| 1217 | return x != q.x || y != q.y || z != q.z || w != q.w; |
||
| 1218 | } |
||
| 1219 | |||
| 1220 | |||
| 1221 | |||
| 1222 | //-------------------------- |
||
| 1223 | // Plane |
||
| 1224 | //-------------------------- |
||
| 1225 | |||
| 1226 | D3DXINLINE |
||
| 1227 | D3DXPLANE::D3DXPLANE( CONST FLOAT* pf ) |
||
| 1228 | { |
||
| 1229 | #ifdef D3DX_DEBUG |
||
| 1230 | if(!pf) |
||
| 1231 | return; |
||
| 1232 | #endif |
||
| 1233 | |||
| 1234 | a = pf[0]; |
||
| 1235 | b = pf[1]; |
||
| 1236 | c = pf[2]; |
||
| 1237 | d = pf[3]; |
||
| 1238 | } |
||
| 1239 | |||
| 1240 | D3DXINLINE |
||
| 1241 | D3DXPLANE::D3DXPLANE( CONST D3DXFLOAT16* pf ) |
||
| 1242 | { |
||
| 1243 | #ifdef D3DX_DEBUG |
||
| 1244 | if(!pf) |
||
| 1245 | return; |
||
| 1246 | #endif |
||
| 1247 | |||
| 1248 | D3DXFloat16To32Array(&a, pf, 4); |
||
| 1249 | } |
||
| 1250 | |||
| 1251 | D3DXINLINE |
||
| 1252 | D3DXPLANE::D3DXPLANE( FLOAT fa, FLOAT fb, FLOAT fc, FLOAT fd ) |
||
| 1253 | { |
||
| 1254 | a = fa; |
||
| 1255 | b = fb; |
||
| 1256 | c = fc; |
||
| 1257 | d = fd; |
||
| 1258 | } |
||
| 1259 | |||
| 1260 | |||
| 1261 | // casting |
||
| 1262 | D3DXINLINE |
||
| 1263 | D3DXPLANE::operator FLOAT* () |
||
| 1264 | { |
||
| 1265 | return (FLOAT *) &a; |
||
| 1266 | } |
||
| 1267 | |||
| 1268 | D3DXINLINE |
||
| 1269 | D3DXPLANE::operator CONST FLOAT* () const |
||
| 1270 | { |
||
| 1271 | return (CONST FLOAT *) &a; |
||
| 1272 | } |
||
| 1273 | |||
| 1274 | |||
| 1275 | // assignment operators |
||
| 1276 | D3DXINLINE D3DXPLANE& |
||
| 1277 | D3DXPLANE::operator *= ( FLOAT f ) |
||
| 1278 | { |
||
| 1279 | a *= f; |
||
| 1280 | b *= f; |
||
| 1281 | c *= f; |
||
| 1282 | d *= f; |
||
| 1283 | return *this; |
||
| 1284 | } |
||
| 1285 | |||
| 1286 | D3DXINLINE D3DXPLANE& |
||
| 1287 | D3DXPLANE::operator /= ( FLOAT f ) |
||
| 1288 | { |
||
| 1289 | FLOAT fInv = 1.0f / f; |
||
| 1290 | a *= fInv; |
||
| 1291 | b *= fInv; |
||
| 1292 | c *= fInv; |
||
| 1293 | d *= fInv; |
||
| 1294 | return *this; |
||
| 1295 | } |
||
| 1296 | |||
| 1297 | |||
| 1298 | // unary operators |
||
| 1299 | D3DXINLINE D3DXPLANE |
||
| 1300 | D3DXPLANE::operator + () const |
||
| 1301 | { |
||
| 1302 | return *this; |
||
| 1303 | } |
||
| 1304 | |||
| 1305 | D3DXINLINE D3DXPLANE |
||
| 1306 | D3DXPLANE::operator - () const |
||
| 1307 | { |
||
| 1308 | return D3DXPLANE(-a, -b, -c, -d); |
||
| 1309 | } |
||
| 1310 | |||
| 1311 | |||
| 1312 | // binary operators |
||
| 1313 | D3DXINLINE D3DXPLANE |
||
| 1314 | D3DXPLANE::operator * ( FLOAT f ) const |
||
| 1315 | { |
||
| 1316 | return D3DXPLANE(a * f, b * f, c * f, d * f); |
||
| 1317 | } |
||
| 1318 | |||
| 1319 | D3DXINLINE D3DXPLANE |
||
| 1320 | D3DXPLANE::operator / ( FLOAT f ) const |
||
| 1321 | { |
||
| 1322 | FLOAT fInv = 1.0f / f; |
||
| 1323 | return D3DXPLANE(a * fInv, b * fInv, c * fInv, d * fInv); |
||
| 1324 | } |
||
| 1325 | |||
| 1326 | D3DXINLINE D3DXPLANE |
||
| 1327 | operator * (FLOAT f, CONST D3DXPLANE& p ) |
||
| 1328 | { |
||
| 1329 | return D3DXPLANE(f * p.a, f * p.b, f * p.c, f * p.d); |
||
| 1330 | } |
||
| 1331 | |||
| 1332 | D3DXINLINE BOOL |
||
| 1333 | D3DXPLANE::operator == ( CONST D3DXPLANE& p ) const |
||
| 1334 | { |
||
| 1335 | return a == p.a && b == p.b && c == p.c && d == p.d; |
||
| 1336 | } |
||
| 1337 | |||
| 1338 | D3DXINLINE BOOL |
||
| 1339 | D3DXPLANE::operator != ( CONST D3DXPLANE& p ) const |
||
| 1340 | { |
||
| 1341 | return a != p.a || b != p.b || c != p.c || d != p.d; |
||
| 1342 | } |
||
| 1343 | |||
| 1344 | |||
| 1345 | |||
| 1346 | |||
| 1347 | //-------------------------- |
||
| 1348 | // Color |
||
| 1349 | //-------------------------- |
||
| 1350 | |||
| 1351 | D3DXINLINE |
||
| 1352 | D3DXCOLOR::D3DXCOLOR( DWORD dw ) |
||
| 1353 | { |
||
| 1354 | CONST FLOAT f = 1.0f / 255.0f; |
||
| 1355 | r = f * (FLOAT) (unsigned char) (dw >> 16); |
||
| 1356 | g = f * (FLOAT) (unsigned char) (dw >> 8); |
||
| 1357 | b = f * (FLOAT) (unsigned char) (dw >> 0); |
||
| 1358 | a = f * (FLOAT) (unsigned char) (dw >> 24); |
||
| 1359 | } |
||
| 1360 | |||
| 1361 | D3DXINLINE |
||
| 1362 | D3DXCOLOR::D3DXCOLOR( CONST FLOAT* pf ) |
||
| 1363 | { |
||
| 1364 | #ifdef D3DX_DEBUG |
||
| 1365 | if(!pf) |
||
| 1366 | return; |
||
| 1367 | #endif |
||
| 1368 | |||
| 1369 | r = pf[0]; |
||
| 1370 | g = pf[1]; |
||
| 1371 | b = pf[2]; |
||
| 1372 | a = pf[3]; |
||
| 1373 | } |
||
| 1374 | |||
| 1375 | D3DXINLINE |
||
| 1376 | D3DXCOLOR::D3DXCOLOR( CONST D3DXFLOAT16* pf ) |
||
| 1377 | { |
||
| 1378 | #ifdef D3DX_DEBUG |
||
| 1379 | if(!pf) |
||
| 1380 | return; |
||
| 1381 | #endif |
||
| 1382 | |||
| 1383 | D3DXFloat16To32Array(&r, pf, 4); |
||
| 1384 | } |
||
| 1385 | |||
| 1386 | D3DXINLINE |
||
| 1387 | D3DXCOLOR::D3DXCOLOR( CONST D3DCOLORVALUE& c ) |
||
| 1388 | { |
||
| 1389 | r = c.r; |
||
| 1390 | g = c.g; |
||
| 1391 | b = c.b; |
||
| 1392 | a = c.a; |
||
| 1393 | } |
||
| 1394 | |||
| 1395 | D3DXINLINE |
||
| 1396 | D3DXCOLOR::D3DXCOLOR( FLOAT fr, FLOAT fg, FLOAT fb, FLOAT fa ) |
||
| 1397 | { |
||
| 1398 | r = fr; |
||
| 1399 | g = fg; |
||
| 1400 | b = fb; |
||
| 1401 | a = fa; |
||
| 1402 | } |
||
| 1403 | |||
| 1404 | |||
| 1405 | // casting |
||
| 1406 | D3DXINLINE |
||
| 1407 | D3DXCOLOR::operator DWORD () const |
||
| 1408 | { |
||
| 1409 | DWORD dwR = r >= 1.0f ? 0xff : r <= 0.0f ? 0x00 : (DWORD) (r * 255.0f + 0.5f); |
||
| 1410 | DWORD dwG = g >= 1.0f ? 0xff : g <= 0.0f ? 0x00 : (DWORD) (g * 255.0f + 0.5f); |
||
| 1411 | DWORD dwB = b >= 1.0f ? 0xff : b <= 0.0f ? 0x00 : (DWORD) (b * 255.0f + 0.5f); |
||
| 1412 | DWORD dwA = a >= 1.0f ? 0xff : a <= 0.0f ? 0x00 : (DWORD) (a * 255.0f + 0.5f); |
||
| 1413 | |||
| 1414 | return (dwA << 24) | (dwR << 16) | (dwG << 8) | dwB; |
||
| 1415 | } |
||
| 1416 | |||
| 1417 | |||
| 1418 | D3DXINLINE |
||
| 1419 | D3DXCOLOR::operator FLOAT * () |
||
| 1420 | { |
||
| 1421 | return (FLOAT *) &r; |
||
| 1422 | } |
||
| 1423 | |||
| 1424 | D3DXINLINE |
||
| 1425 | D3DXCOLOR::operator CONST FLOAT * () const |
||
| 1426 | { |
||
| 1427 | return (CONST FLOAT *) &r; |
||
| 1428 | } |
||
| 1429 | |||
| 1430 | |||
| 1431 | D3DXINLINE |
||
| 1432 | D3DXCOLOR::operator D3DCOLORVALUE * () |
||
| 1433 | { |
||
| 1434 | return (D3DCOLORVALUE *) &r; |
||
| 1435 | } |
||
| 1436 | |||
| 1437 | D3DXINLINE |
||
| 1438 | D3DXCOLOR::operator CONST D3DCOLORVALUE * () const |
||
| 1439 | { |
||
| 1440 | return (CONST D3DCOLORVALUE *) &r; |
||
| 1441 | } |
||
| 1442 | |||
| 1443 | |||
| 1444 | D3DXINLINE |
||
| 1445 | D3DXCOLOR::operator D3DCOLORVALUE& () |
||
| 1446 | { |
||
| 1447 | return *((D3DCOLORVALUE *) &r); |
||
| 1448 | } |
||
| 1449 | |||
| 1450 | D3DXINLINE |
||
| 1451 | D3DXCOLOR::operator CONST D3DCOLORVALUE& () const |
||
| 1452 | { |
||
| 1453 | return *((CONST D3DCOLORVALUE *) &r); |
||
| 1454 | } |
||
| 1455 | |||
| 1456 | |||
| 1457 | // assignment operators |
||
| 1458 | D3DXINLINE D3DXCOLOR& |
||
| 1459 | D3DXCOLOR::operator += ( CONST D3DXCOLOR& c ) |
||
| 1460 | { |
||
| 1461 | r += c.r; |
||
| 1462 | g += c.g; |
||
| 1463 | b += c.b; |
||
| 1464 | a += c.a; |
||
| 1465 | return *this; |
||
| 1466 | } |
||
| 1467 | |||
| 1468 | D3DXINLINE D3DXCOLOR& |
||
| 1469 | D3DXCOLOR::operator -= ( CONST D3DXCOLOR& c ) |
||
| 1470 | { |
||
| 1471 | r -= c.r; |
||
| 1472 | g -= c.g; |
||
| 1473 | b -= c.b; |
||
| 1474 | a -= c.a; |
||
| 1475 | return *this; |
||
| 1476 | } |
||
| 1477 | |||
| 1478 | D3DXINLINE D3DXCOLOR& |
||
| 1479 | D3DXCOLOR::operator *= ( FLOAT f ) |
||
| 1480 | { |
||
| 1481 | r *= f; |
||
| 1482 | g *= f; |
||
| 1483 | b *= f; |
||
| 1484 | a *= f; |
||
| 1485 | return *this; |
||
| 1486 | } |
||
| 1487 | |||
| 1488 | D3DXINLINE D3DXCOLOR& |
||
| 1489 | D3DXCOLOR::operator /= ( FLOAT f ) |
||
| 1490 | { |
||
| 1491 | FLOAT fInv = 1.0f / f; |
||
| 1492 | r *= fInv; |
||
| 1493 | g *= fInv; |
||
| 1494 | b *= fInv; |
||
| 1495 | a *= fInv; |
||
| 1496 | return *this; |
||
| 1497 | } |
||
| 1498 | |||
| 1499 | |||
| 1500 | // unary operators |
||
| 1501 | D3DXINLINE D3DXCOLOR |
||
| 1502 | D3DXCOLOR::operator + () const |
||
| 1503 | { |
||
| 1504 | return *this; |
||
| 1505 | } |
||
| 1506 | |||
| 1507 | D3DXINLINE D3DXCOLOR |
||
| 1508 | D3DXCOLOR::operator - () const |
||
| 1509 | { |
||
| 1510 | return D3DXCOLOR(-r, -g, -b, -a); |
||
| 1511 | } |
||
| 1512 | |||
| 1513 | |||
| 1514 | // binary operators |
||
| 1515 | D3DXINLINE D3DXCOLOR |
||
| 1516 | D3DXCOLOR::operator + ( CONST D3DXCOLOR& c ) const |
||
| 1517 | { |
||
| 1518 | return D3DXCOLOR(r + c.r, g + c.g, b + c.b, a + c.a); |
||
| 1519 | } |
||
| 1520 | |||
| 1521 | D3DXINLINE D3DXCOLOR |
||
| 1522 | D3DXCOLOR::operator - ( CONST D3DXCOLOR& c ) const |
||
| 1523 | { |
||
| 1524 | return D3DXCOLOR(r - c.r, g - c.g, b - c.b, a - c.a); |
||
| 1525 | } |
||
| 1526 | |||
| 1527 | D3DXINLINE D3DXCOLOR |
||
| 1528 | D3DXCOLOR::operator * ( FLOAT f ) const |
||
| 1529 | { |
||
| 1530 | return D3DXCOLOR(r * f, g * f, b * f, a * f); |
||
| 1531 | } |
||
| 1532 | |||
| 1533 | D3DXINLINE D3DXCOLOR |
||
| 1534 | D3DXCOLOR::operator / ( FLOAT f ) const |
||
| 1535 | { |
||
| 1536 | FLOAT fInv = 1.0f / f; |
||
| 1537 | return D3DXCOLOR(r * fInv, g * fInv, b * fInv, a * fInv); |
||
| 1538 | } |
||
| 1539 | |||
| 1540 | |||
| 1541 | D3DXINLINE D3DXCOLOR |
||
| 1542 | operator * (FLOAT f, CONST D3DXCOLOR& c ) |
||
| 1543 | { |
||
| 1544 | return D3DXCOLOR(f * c.r, f * c.g, f * c.b, f * c.a); |
||
| 1545 | } |
||
| 1546 | |||
| 1547 | |||
| 1548 | D3DXINLINE BOOL |
||
| 1549 | D3DXCOLOR::operator == ( CONST D3DXCOLOR& c ) const |
||
| 1550 | { |
||
| 1551 | return r == c.r && g == c.g && b == c.b && a == c.a; |
||
| 1552 | } |
||
| 1553 | |||
| 1554 | D3DXINLINE BOOL |
||
| 1555 | D3DXCOLOR::operator != ( CONST D3DXCOLOR& c ) const |
||
| 1556 | { |
||
| 1557 | return r != c.r || g != c.g || b != c.b || a != c.a; |
||
| 1558 | } |
||
| 1559 | |||
| 1560 | |||
| 1561 | #endif //__cplusplus |
||
| 1562 | |||
| 1563 | |||
| 1564 | |||
| 1565 | //=========================================================================== |
||
| 1566 | // |
||
| 1567 | // Inline functions |
||
| 1568 | // |
||
| 1569 | //=========================================================================== |
||
| 1570 | |||
| 1571 | |||
| 1572 | //-------------------------- |
||
| 1573 | // 2D Vector |
||
| 1574 | //-------------------------- |
||
| 1575 | |||
| 1576 | D3DXINLINE FLOAT D3DXVec2Length |
||
| 1577 | ( CONST D3DXVECTOR2 *pV ) |
||
| 1578 | { |
||
| 1579 | #ifdef D3DX_DEBUG |
||
| 1580 | if(!pV) |
||
| 1581 | return 0.0f; |
||
| 1582 | #endif |
||
| 1583 | |||
| 1584 | #ifdef __cplusplus |
||
| 1585 | return sqrtf(pV->x * pV->x + pV->y * pV->y); |
||
| 1586 | #else |
||
| 1587 | return (FLOAT) sqrt(pV->x * pV->x + pV->y * pV->y); |
||
| 1588 | #endif |
||
| 1589 | } |
||
| 1590 | |||
| 1591 | D3DXINLINE FLOAT D3DXVec2LengthSq |
||
| 1592 | ( CONST D3DXVECTOR2 *pV ) |
||
| 1593 | { |
||
| 1594 | #ifdef D3DX_DEBUG |
||
| 1595 | if(!pV) |
||
| 1596 | return 0.0f; |
||
| 1597 | #endif |
||
| 1598 | |||
| 1599 | return pV->x * pV->x + pV->y * pV->y; |
||
| 1600 | } |
||
| 1601 | |||
| 1602 | D3DXINLINE FLOAT D3DXVec2Dot |
||
| 1603 | ( CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 ) |
||
| 1604 | { |
||
| 1605 | #ifdef D3DX_DEBUG |
||
| 1606 | if(!pV1 || !pV2) |
||
| 1607 | return 0.0f; |
||
| 1608 | #endif |
||
| 1609 | |||
| 1610 | return pV1->x * pV2->x + pV1->y * pV2->y; |
||
| 1611 | } |
||
| 1612 | |||
| 1613 | D3DXINLINE FLOAT D3DXVec2CCW |
||
| 1614 | ( CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 ) |
||
| 1615 | { |
||
| 1616 | #ifdef D3DX_DEBUG |
||
| 1617 | if(!pV1 || !pV2) |
||
| 1618 | return 0.0f; |
||
| 1619 | #endif |
||
| 1620 | |||
| 1621 | return pV1->x * pV2->y - pV1->y * pV2->x; |
||
| 1622 | } |
||
| 1623 | |||
| 1624 | D3DXINLINE D3DXVECTOR2* D3DXVec2Add |
||
| 1625 | ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 ) |
||
| 1626 | { |
||
| 1627 | #ifdef D3DX_DEBUG |
||
| 1628 | if(!pOut || !pV1 || !pV2) |
||
| 1629 | return NULL; |
||
| 1630 | #endif |
||
| 1631 | |||
| 1632 | pOut->x = pV1->x + pV2->x; |
||
| 1633 | pOut->y = pV1->y + pV2->y; |
||
| 1634 | return pOut; |
||
| 1635 | } |
||
| 1636 | |||
| 1637 | D3DXINLINE D3DXVECTOR2* D3DXVec2Subtract |
||
| 1638 | ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 ) |
||
| 1639 | { |
||
| 1640 | #ifdef D3DX_DEBUG |
||
| 1641 | if(!pOut || !pV1 || !pV2) |
||
| 1642 | return NULL; |
||
| 1643 | #endif |
||
| 1644 | |||
| 1645 | pOut->x = pV1->x - pV2->x; |
||
| 1646 | pOut->y = pV1->y - pV2->y; |
||
| 1647 | return pOut; |
||
| 1648 | } |
||
| 1649 | |||
| 1650 | D3DXINLINE D3DXVECTOR2* D3DXVec2Minimize |
||
| 1651 | ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 ) |
||
| 1652 | { |
||
| 1653 | #ifdef D3DX_DEBUG |
||
| 1654 | if(!pOut || !pV1 || !pV2) |
||
| 1655 | return NULL; |
||
| 1656 | #endif |
||
| 1657 | |||
| 1658 | pOut->x = pV1->x < pV2->x ? pV1->x : pV2->x; |
||
| 1659 | pOut->y = pV1->y < pV2->y ? pV1->y : pV2->y; |
||
| 1660 | return pOut; |
||
| 1661 | } |
||
| 1662 | |||
| 1663 | D3DXINLINE D3DXVECTOR2* D3DXVec2Maximize |
||
| 1664 | ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2 ) |
||
| 1665 | { |
||
| 1666 | #ifdef D3DX_DEBUG |
||
| 1667 | if(!pOut || !pV1 || !pV2) |
||
| 1668 | return NULL; |
||
| 1669 | #endif |
||
| 1670 | |||
| 1671 | pOut->x = pV1->x > pV2->x ? pV1->x : pV2->x; |
||
| 1672 | pOut->y = pV1->y > pV2->y ? pV1->y : pV2->y; |
||
| 1673 | return pOut; |
||
| 1674 | } |
||
| 1675 | |||
| 1676 | D3DXINLINE D3DXVECTOR2* D3DXVec2Scale |
||
| 1677 | ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV, FLOAT s ) |
||
| 1678 | { |
||
| 1679 | #ifdef D3DX_DEBUG |
||
| 1680 | if(!pOut || !pV) |
||
| 1681 | return NULL; |
||
| 1682 | #endif |
||
| 1683 | |||
| 1684 | pOut->x = pV->x * s; |
||
| 1685 | pOut->y = pV->y * s; |
||
| 1686 | return pOut; |
||
| 1687 | } |
||
| 1688 | |||
| 1689 | D3DXINLINE D3DXVECTOR2* D3DXVec2Lerp |
||
| 1690 | ( D3DXVECTOR2 *pOut, CONST D3DXVECTOR2 *pV1, CONST D3DXVECTOR2 *pV2, |
||
| 1691 | FLOAT s ) |
||
| 1692 | { |
||
| 1693 | #ifdef D3DX_DEBUG |
||
| 1694 | if(!pOut || !pV1 || !pV2) |
||
| 1695 | return NULL; |
||
| 1696 | #endif |
||
| 1697 | |||
| 1698 | pOut->x = pV1->x + s * (pV2->x - pV1->x); |
||
| 1699 | pOut->y = pV1->y + s * (pV2->y - pV1->y); |
||
| 1700 | return pOut; |
||
| 1701 | } |
||
| 1702 | |||
| 1703 | |||
| 1704 | //-------------------------- |
||
| 1705 | // 3D Vector |
||
| 1706 | //-------------------------- |
||
| 1707 | |||
| 1708 | D3DXINLINE FLOAT D3DXVec3Length |
||
| 1709 | ( CONST D3DXVECTOR3 *pV ) |
||
| 1710 | { |
||
| 1711 | #ifdef D3DX_DEBUG |
||
| 1712 | if(!pV) |
||
| 1713 | return 0.0f; |
||
| 1714 | #endif |
||
| 1715 | |||
| 1716 | #ifdef __cplusplus |
||
| 1717 | return sqrtf(pV->x * pV->x + pV->y * pV->y + pV->z * pV->z); |
||
| 1718 | #else |
||
| 1719 | return (FLOAT) sqrt(pV->x * pV->x + pV->y * pV->y + pV->z * pV->z); |
||
| 1720 | #endif |
||
| 1721 | } |
||
| 1722 | |||
| 1723 | D3DXINLINE FLOAT D3DXVec3LengthSq |
||
| 1724 | ( CONST D3DXVECTOR3 *pV ) |
||
| 1725 | { |
||
| 1726 | #ifdef D3DX_DEBUG |
||
| 1727 | if(!pV) |
||
| 1728 | return 0.0f; |
||
| 1729 | #endif |
||
| 1730 | |||
| 1731 | return pV->x * pV->x + pV->y * pV->y + pV->z * pV->z; |
||
| 1732 | } |
||
| 1733 | |||
| 1734 | D3DXINLINE FLOAT D3DXVec3Dot |
||
| 1735 | ( CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 ) |
||
| 1736 | { |
||
| 1737 | #ifdef D3DX_DEBUG |
||
| 1738 | if(!pV1 || !pV2) |
||
| 1739 | return 0.0f; |
||
| 1740 | #endif |
||
| 1741 | |||
| 1742 | return pV1->x * pV2->x + pV1->y * pV2->y + pV1->z * pV2->z; |
||
| 1743 | } |
||
| 1744 | |||
| 1745 | D3DXINLINE D3DXVECTOR3* D3DXVec3Cross |
||
| 1746 | ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 ) |
||
| 1747 | { |
||
| 1748 | D3DXVECTOR3 v; |
||
| 1749 | |||
| 1750 | #ifdef D3DX_DEBUG |
||
| 1751 | if(!pOut || !pV1 || !pV2) |
||
| 1752 | return NULL; |
||
| 1753 | #endif |
||
| 1754 | |||
| 1755 | v.x = pV1->y * pV2->z - pV1->z * pV2->y; |
||
| 1756 | v.y = pV1->z * pV2->x - pV1->x * pV2->z; |
||
| 1757 | v.z = pV1->x * pV2->y - pV1->y * pV2->x; |
||
| 1758 | |||
| 1759 | *pOut = v; |
||
| 1760 | return pOut; |
||
| 1761 | } |
||
| 1762 | |||
| 1763 | D3DXINLINE D3DXVECTOR3* D3DXVec3Add |
||
| 1764 | ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 ) |
||
| 1765 | { |
||
| 1766 | #ifdef D3DX_DEBUG |
||
| 1767 | if(!pOut || !pV1 || !pV2) |
||
| 1768 | return NULL; |
||
| 1769 | #endif |
||
| 1770 | |||
| 1771 | pOut->x = pV1->x + pV2->x; |
||
| 1772 | pOut->y = pV1->y + pV2->y; |
||
| 1773 | pOut->z = pV1->z + pV2->z; |
||
| 1774 | return pOut; |
||
| 1775 | } |
||
| 1776 | |||
| 1777 | D3DXINLINE D3DXVECTOR3* D3DXVec3Subtract |
||
| 1778 | ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 ) |
||
| 1779 | { |
||
| 1780 | #ifdef D3DX_DEBUG |
||
| 1781 | if(!pOut || !pV1 || !pV2) |
||
| 1782 | return NULL; |
||
| 1783 | #endif |
||
| 1784 | |||
| 1785 | pOut->x = pV1->x - pV2->x; |
||
| 1786 | pOut->y = pV1->y - pV2->y; |
||
| 1787 | pOut->z = pV1->z - pV2->z; |
||
| 1788 | return pOut; |
||
| 1789 | } |
||
| 1790 | |||
| 1791 | D3DXINLINE D3DXVECTOR3* D3DXVec3Minimize |
||
| 1792 | ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 ) |
||
| 1793 | { |
||
| 1794 | #ifdef D3DX_DEBUG |
||
| 1795 | if(!pOut || !pV1 || !pV2) |
||
| 1796 | return NULL; |
||
| 1797 | #endif |
||
| 1798 | |||
| 1799 | pOut->x = pV1->x < pV2->x ? pV1->x : pV2->x; |
||
| 1800 | pOut->y = pV1->y < pV2->y ? pV1->y : pV2->y; |
||
| 1801 | pOut->z = pV1->z < pV2->z ? pV1->z : pV2->z; |
||
| 1802 | return pOut; |
||
| 1803 | } |
||
| 1804 | |||
| 1805 | D3DXINLINE D3DXVECTOR3* D3DXVec3Maximize |
||
| 1806 | ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2 ) |
||
| 1807 | { |
||
| 1808 | #ifdef D3DX_DEBUG |
||
| 1809 | if(!pOut || !pV1 || !pV2) |
||
| 1810 | return NULL; |
||
| 1811 | #endif |
||
| 1812 | |||
| 1813 | pOut->x = pV1->x > pV2->x ? pV1->x : pV2->x; |
||
| 1814 | pOut->y = pV1->y > pV2->y ? pV1->y : pV2->y; |
||
| 1815 | pOut->z = pV1->z > pV2->z ? pV1->z : pV2->z; |
||
| 1816 | return pOut; |
||
| 1817 | } |
||
| 1818 | |||
| 1819 | D3DXINLINE D3DXVECTOR3* D3DXVec3Scale |
||
| 1820 | ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV, FLOAT s) |
||
| 1821 | { |
||
| 1822 | #ifdef D3DX_DEBUG |
||
| 1823 | if(!pOut || !pV) |
||
| 1824 | return NULL; |
||
| 1825 | #endif |
||
| 1826 | |||
| 1827 | pOut->x = pV->x * s; |
||
| 1828 | pOut->y = pV->y * s; |
||
| 1829 | pOut->z = pV->z * s; |
||
| 1830 | return pOut; |
||
| 1831 | } |
||
| 1832 | |||
| 1833 | D3DXINLINE D3DXVECTOR3* D3DXVec3Lerp |
||
| 1834 | ( D3DXVECTOR3 *pOut, CONST D3DXVECTOR3 *pV1, CONST D3DXVECTOR3 *pV2, |
||
| 1835 | FLOAT s ) |
||
| 1836 | { |
||
| 1837 | #ifdef D3DX_DEBUG |
||
| 1838 | if(!pOut || !pV1 || !pV2) |
||
| 1839 | return NULL; |
||
| 1840 | #endif |
||
| 1841 | |||
| 1842 | pOut->x = pV1->x + s * (pV2->x - pV1->x); |
||
| 1843 | pOut->y = pV1->y + s * (pV2->y - pV1->y); |
||
| 1844 | pOut->z = pV1->z + s * (pV2->z - pV1->z); |
||
| 1845 | return pOut; |
||
| 1846 | } |
||
| 1847 | |||
| 1848 | |||
| 1849 | //-------------------------- |
||
| 1850 | // 4D Vector |
||
| 1851 | //-------------------------- |
||
| 1852 | |||
| 1853 | D3DXINLINE FLOAT D3DXVec4Length |
||
| 1854 | ( CONST D3DXVECTOR4 *pV ) |
||
| 1855 | { |
||
| 1856 | #ifdef D3DX_DEBUG |
||
| 1857 | if(!pV) |
||
| 1858 | return 0.0f; |
||
| 1859 | #endif |
||
| 1860 | |||
| 1861 | #ifdef __cplusplus |
||
| 1862 | return sqrtf(pV->x * pV->x + pV->y * pV->y + pV->z * pV->z + pV->w * pV->w); |
||
| 1863 | #else |
||
| 1864 | return (FLOAT) sqrt(pV->x * pV->x + pV->y * pV->y + pV->z * pV->z + pV->w * pV->w); |
||
| 1865 | #endif |
||
| 1866 | } |
||
| 1867 | |||
| 1868 | D3DXINLINE FLOAT D3DXVec4LengthSq |
||
| 1869 | ( CONST D3DXVECTOR4 *pV ) |
||
| 1870 | { |
||
| 1871 | #ifdef D3DX_DEBUG |
||
| 1872 | if(!pV) |
||
| 1873 | return 0.0f; |
||
| 1874 | #endif |
||
| 1875 | |||
| 1876 | return pV->x * pV->x + pV->y * pV->y + pV->z * pV->z + pV->w * pV->w; |
||
| 1877 | } |
||
| 1878 | |||
| 1879 | D3DXINLINE FLOAT D3DXVec4Dot |
||
| 1880 | ( CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2 ) |
||
| 1881 | { |
||
| 1882 | #ifdef D3DX_DEBUG |
||
| 1883 | if(!pV1 || !pV2) |
||
| 1884 | return 0.0f; |
||
| 1885 | #endif |
||
| 1886 | |||
| 1887 | return pV1->x * pV2->x + pV1->y * pV2->y + pV1->z * pV2->z + pV1->w * pV2->w; |
||
| 1888 | } |
||
| 1889 | |||
| 1890 | D3DXINLINE D3DXVECTOR4* D3DXVec4Add |
||
| 1891 | ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2) |
||
| 1892 | { |
||
| 1893 | #ifdef D3DX_DEBUG |
||
| 1894 | if(!pOut || !pV1 || !pV2) |
||
| 1895 | return NULL; |
||
| 1896 | #endif |
||
| 1897 | |||
| 1898 | pOut->x = pV1->x + pV2->x; |
||
| 1899 | pOut->y = pV1->y + pV2->y; |
||
| 1900 | pOut->z = pV1->z + pV2->z; |
||
| 1901 | pOut->w = pV1->w + pV2->w; |
||
| 1902 | return pOut; |
||
| 1903 | } |
||
| 1904 | |||
| 1905 | D3DXINLINE D3DXVECTOR4* D3DXVec4Subtract |
||
| 1906 | ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2) |
||
| 1907 | { |
||
| 1908 | #ifdef D3DX_DEBUG |
||
| 1909 | if(!pOut || !pV1 || !pV2) |
||
| 1910 | return NULL; |
||
| 1911 | #endif |
||
| 1912 | |||
| 1913 | pOut->x = pV1->x - pV2->x; |
||
| 1914 | pOut->y = pV1->y - pV2->y; |
||
| 1915 | pOut->z = pV1->z - pV2->z; |
||
| 1916 | pOut->w = pV1->w - pV2->w; |
||
| 1917 | return pOut; |
||
| 1918 | } |
||
| 1919 | |||
| 1920 | D3DXINLINE D3DXVECTOR4* D3DXVec4Minimize |
||
| 1921 | ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2) |
||
| 1922 | { |
||
| 1923 | #ifdef D3DX_DEBUG |
||
| 1924 | if(!pOut || !pV1 || !pV2) |
||
| 1925 | return NULL; |
||
| 1926 | #endif |
||
| 1927 | |||
| 1928 | pOut->x = pV1->x < pV2->x ? pV1->x : pV2->x; |
||
| 1929 | pOut->y = pV1->y < pV2->y ? pV1->y : pV2->y; |
||
| 1930 | pOut->z = pV1->z < pV2->z ? pV1->z : pV2->z; |
||
| 1931 | pOut->w = pV1->w < pV2->w ? pV1->w : pV2->w; |
||
| 1932 | return pOut; |
||
| 1933 | } |
||
| 1934 | |||
| 1935 | D3DXINLINE D3DXVECTOR4* D3DXVec4Maximize |
||
| 1936 | ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2) |
||
| 1937 | { |
||
| 1938 | #ifdef D3DX_DEBUG |
||
| 1939 | if(!pOut || !pV1 || !pV2) |
||
| 1940 | return NULL; |
||
| 1941 | #endif |
||
| 1942 | |||
| 1943 | pOut->x = pV1->x > pV2->x ? pV1->x : pV2->x; |
||
| 1944 | pOut->y = pV1->y > pV2->y ? pV1->y : pV2->y; |
||
| 1945 | pOut->z = pV1->z > pV2->z ? pV1->z : pV2->z; |
||
| 1946 | pOut->w = pV1->w > pV2->w ? pV1->w : pV2->w; |
||
| 1947 | return pOut; |
||
| 1948 | } |
||
| 1949 | |||
| 1950 | D3DXINLINE D3DXVECTOR4* D3DXVec4Scale |
||
| 1951 | ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV, FLOAT s) |
||
| 1952 | { |
||
| 1953 | #ifdef D3DX_DEBUG |
||
| 1954 | if(!pOut || !pV) |
||
| 1955 | return NULL; |
||
| 1956 | #endif |
||
| 1957 | |||
| 1958 | pOut->x = pV->x * s; |
||
| 1959 | pOut->y = pV->y * s; |
||
| 1960 | pOut->z = pV->z * s; |
||
| 1961 | pOut->w = pV->w * s; |
||
| 1962 | return pOut; |
||
| 1963 | } |
||
| 1964 | |||
| 1965 | D3DXINLINE D3DXVECTOR4* D3DXVec4Lerp |
||
| 1966 | ( D3DXVECTOR4 *pOut, CONST D3DXVECTOR4 *pV1, CONST D3DXVECTOR4 *pV2, |
||
| 1967 | FLOAT s ) |
||
| 1968 | { |
||
| 1969 | #ifdef D3DX_DEBUG |
||
| 1970 | if(!pOut || !pV1 || !pV2) |
||
| 1971 | return NULL; |
||
| 1972 | #endif |
||
| 1973 | |||
| 1974 | pOut->x = pV1->x + s * (pV2->x - pV1->x); |
||
| 1975 | pOut->y = pV1->y + s * (pV2->y - pV1->y); |
||
| 1976 | pOut->z = pV1->z + s * (pV2->z - pV1->z); |
||
| 1977 | pOut->w = pV1->w + s * (pV2->w - pV1->w); |
||
| 1978 | return pOut; |
||
| 1979 | } |
||
| 1980 | |||
| 1981 | |||
| 1982 | //-------------------------- |
||
| 1983 | // 4D Matrix |
||
| 1984 | //-------------------------- |
||
| 1985 | |||
| 1986 | D3DXINLINE D3DXMATRIX* D3DXMatrixIdentity |
||
| 1987 | ( D3DXMATRIX *pOut ) |
||
| 1988 | { |
||
| 1989 | #ifdef D3DX_DEBUG |
||
| 1990 | if(!pOut) |
||
| 1991 | return NULL; |
||
| 1992 | #endif |
||
| 1993 | |||
| 1994 | pOut->m[0][1] = pOut->m[0][2] = pOut->m[0][3] = |
||
| 1995 | pOut->m[1][0] = pOut->m[1][2] = pOut->m[1][3] = |
||
| 1996 | pOut->m[2][0] = pOut->m[2][1] = pOut->m[2][3] = |
||
| 1997 | pOut->m[3][0] = pOut->m[3][1] = pOut->m[3][2] = 0.0f; |
||
| 1998 | |||
| 1999 | pOut->m[0][0] = pOut->m[1][1] = pOut->m[2][2] = pOut->m[3][3] = 1.0f; |
||
| 2000 | return pOut; |
||
| 2001 | } |
||
| 2002 | |||
| 2003 | |||
| 2004 | D3DXINLINE BOOL D3DXMatrixIsIdentity |
||
| 2005 | ( CONST D3DXMATRIX *pM ) |
||
| 2006 | { |
||
| 2007 | #ifdef D3DX_DEBUG |
||
| 2008 | if(!pM) |
||
| 2009 | return FALSE; |
||
| 2010 | #endif |
||
| 2011 | |||
| 2012 | return pM->m[0][0] == 1.0f && pM->m[0][1] == 0.0f && pM->m[0][2] == 0.0f && pM->m[0][3] == 0.0f && |
||
| 2013 | pM->m[1][0] == 0.0f && pM->m[1][1] == 1.0f && pM->m[1][2] == 0.0f && pM->m[1][3] == 0.0f && |
||
| 2014 | pM->m[2][0] == 0.0f && pM->m[2][1] == 0.0f && pM->m[2][2] == 1.0f && pM->m[2][3] == 0.0f && |
||
| 2015 | pM->m[3][0] == 0.0f && pM->m[3][1] == 0.0f && pM->m[3][2] == 0.0f && pM->m[3][3] == 1.0f; |
||
| 2016 | } |
||
| 2017 | |||
| 2018 | |||
| 2019 | //-------------------------- |
||
| 2020 | // Quaternion |
||
| 2021 | //-------------------------- |
||
| 2022 | |||
| 2023 | D3DXINLINE FLOAT D3DXQuaternionLength |
||
| 2024 | ( CONST D3DXQUATERNION *pQ ) |
||
| 2025 | { |
||
| 2026 | #ifdef D3DX_DEBUG |
||
| 2027 | if(!pQ) |
||
| 2028 | return 0.0f; |
||
| 2029 | #endif |
||
| 2030 | |||
| 2031 | #ifdef __cplusplus |
||
| 2032 | return sqrtf(pQ->x * pQ->x + pQ->y * pQ->y + pQ->z * pQ->z + pQ->w * pQ->w); |
||
| 2033 | #else |
||
| 2034 | return (FLOAT) sqrt(pQ->x * pQ->x + pQ->y * pQ->y + pQ->z * pQ->z + pQ->w * pQ->w); |
||
| 2035 | #endif |
||
| 2036 | } |
||
| 2037 | |||
| 2038 | D3DXINLINE FLOAT D3DXQuaternionLengthSq |
||
| 2039 | ( CONST D3DXQUATERNION *pQ ) |
||
| 2040 | { |
||
| 2041 | #ifdef D3DX_DEBUG |
||
| 2042 | if(!pQ) |
||
| 2043 | return 0.0f; |
||
| 2044 | #endif |
||
| 2045 | |||
| 2046 | return pQ->x * pQ->x + pQ->y * pQ->y + pQ->z * pQ->z + pQ->w * pQ->w; |
||
| 2047 | } |
||
| 2048 | |||
| 2049 | D3DXINLINE FLOAT D3DXQuaternionDot |
||
| 2050 | ( CONST D3DXQUATERNION *pQ1, CONST D3DXQUATERNION *pQ2 ) |
||
| 2051 | { |
||
| 2052 | #ifdef D3DX_DEBUG |
||
| 2053 | if(!pQ1 || !pQ2) |
||
| 2054 | return 0.0f; |
||
| 2055 | #endif |
||
| 2056 | |||
| 2057 | return pQ1->x * pQ2->x + pQ1->y * pQ2->y + pQ1->z * pQ2->z + pQ1->w * pQ2->w; |
||
| 2058 | } |
||
| 2059 | |||
| 2060 | |||
| 2061 | D3DXINLINE D3DXQUATERNION* D3DXQuaternionIdentity |
||
| 2062 | ( D3DXQUATERNION *pOut ) |
||
| 2063 | { |
||
| 2064 | #ifdef D3DX_DEBUG |
||
| 2065 | if(!pOut) |
||
| 2066 | return NULL; |
||
| 2067 | #endif |
||
| 2068 | |||
| 2069 | pOut->x = pOut->y = pOut->z = 0.0f; |
||
| 2070 | pOut->w = 1.0f; |
||
| 2071 | return pOut; |
||
| 2072 | } |
||
| 2073 | |||
| 2074 | D3DXINLINE BOOL D3DXQuaternionIsIdentity |
||
| 2075 | ( CONST D3DXQUATERNION *pQ ) |
||
| 2076 | { |
||
| 2077 | #ifdef D3DX_DEBUG |
||
| 2078 | if(!pQ) |
||
| 2079 | return FALSE; |
||
| 2080 | #endif |
||
| 2081 | |||
| 2082 | return pQ->x == 0.0f && pQ->y == 0.0f && pQ->z == 0.0f && pQ->w == 1.0f; |
||
| 2083 | } |
||
| 2084 | |||
| 2085 | |||
| 2086 | D3DXINLINE D3DXQUATERNION* D3DXQuaternionConjugate |
||
| 2087 | ( D3DXQUATERNION *pOut, CONST D3DXQUATERNION *pQ ) |
||
| 2088 | { |
||
| 2089 | #ifdef D3DX_DEBUG |
||
| 2090 | if(!pOut || !pQ) |
||
| 2091 | return NULL; |
||
| 2092 | #endif |
||
| 2093 | |||
| 2094 | pOut->x = -pQ->x; |
||
| 2095 | pOut->y = -pQ->y; |
||
| 2096 | pOut->z = -pQ->z; |
||
| 2097 | pOut->w = pQ->w; |
||
| 2098 | return pOut; |
||
| 2099 | } |
||
| 2100 | |||
| 2101 | |||
| 2102 | //-------------------------- |
||
| 2103 | // Plane |
||
| 2104 | //-------------------------- |
||
| 2105 | |||
| 2106 | D3DXINLINE FLOAT D3DXPlaneDot |
||
| 2107 | ( CONST D3DXPLANE *pP, CONST D3DXVECTOR4 *pV) |
||
| 2108 | { |
||
| 2109 | #ifdef D3DX_DEBUG |
||
| 2110 | if(!pP || !pV) |
||
| 2111 | return 0.0f; |
||
| 2112 | #endif |
||
| 2113 | |||
| 2114 | return pP->a * pV->x + pP->b * pV->y + pP->c * pV->z + pP->d * pV->w; |
||
| 2115 | } |
||
| 2116 | |||
| 2117 | D3DXINLINE FLOAT D3DXPlaneDotCoord |
||
| 2118 | ( CONST D3DXPLANE *pP, CONST D3DXVECTOR3 *pV) |
||
| 2119 | { |
||
| 2120 | #ifdef D3DX_DEBUG |
||
| 2121 | if(!pP || !pV) |
||
| 2122 | return 0.0f; |
||
| 2123 | #endif |
||
| 2124 | |||
| 2125 | return pP->a * pV->x + pP->b * pV->y + pP->c * pV->z + pP->d; |
||
| 2126 | } |
||
| 2127 | |||
| 2128 | D3DXINLINE FLOAT D3DXPlaneDotNormal |
||
| 2129 | ( CONST D3DXPLANE *pP, CONST D3DXVECTOR3 *pV) |
||
| 2130 | { |
||
| 2131 | #ifdef D3DX_DEBUG |
||
| 2132 | if(!pP || !pV) |
||
| 2133 | return 0.0f; |
||
| 2134 | #endif |
||
| 2135 | |||
| 2136 | return pP->a * pV->x + pP->b * pV->y + pP->c * pV->z; |
||
| 2137 | } |
||
| 2138 | |||
| 2139 | D3DXINLINE D3DXPLANE* D3DXPlaneScale |
||
| 2140 | (D3DXPLANE *pOut, CONST D3DXPLANE *pP, FLOAT s) |
||
| 2141 | { |
||
| 2142 | #ifdef D3DX_DEBUG |
||
| 2143 | if(!pOut || !pP) |
||
| 2144 | return NULL; |
||
| 2145 | #endif |
||
| 2146 | |||
| 2147 | pOut->a = pP->a * s; |
||
| 2148 | pOut->b = pP->b * s; |
||
| 2149 | pOut->c = pP->c * s; |
||
| 2150 | pOut->d = pP->d * s; |
||
| 2151 | return pOut; |
||
| 2152 | } |
||
| 2153 | |||
| 2154 | |||
| 2155 | //-------------------------- |
||
| 2156 | // Color |
||
| 2157 | //-------------------------- |
||
| 2158 | |||
| 2159 | D3DXINLINE D3DXCOLOR* D3DXColorNegative |
||
| 2160 | (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC) |
||
| 2161 | { |
||
| 2162 | #ifdef D3DX_DEBUG |
||
| 2163 | if(!pOut || !pC) |
||
| 2164 | return NULL; |
||
| 2165 | #endif |
||
| 2166 | |||
| 2167 | pOut->r = 1.0f - pC->r; |
||
| 2168 | pOut->g = 1.0f - pC->g; |
||
| 2169 | pOut->b = 1.0f - pC->b; |
||
| 2170 | pOut->a = pC->a; |
||
| 2171 | return pOut; |
||
| 2172 | } |
||
| 2173 | |||
| 2174 | D3DXINLINE D3DXCOLOR* D3DXColorAdd |
||
| 2175 | (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2) |
||
| 2176 | { |
||
| 2177 | #ifdef D3DX_DEBUG |
||
| 2178 | if(!pOut || !pC1 || !pC2) |
||
| 2179 | return NULL; |
||
| 2180 | #endif |
||
| 2181 | |||
| 2182 | pOut->r = pC1->r + pC2->r; |
||
| 2183 | pOut->g = pC1->g + pC2->g; |
||
| 2184 | pOut->b = pC1->b + pC2->b; |
||
| 2185 | pOut->a = pC1->a + pC2->a; |
||
| 2186 | return pOut; |
||
| 2187 | } |
||
| 2188 | |||
| 2189 | D3DXINLINE D3DXCOLOR* D3DXColorSubtract |
||
| 2190 | (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2) |
||
| 2191 | { |
||
| 2192 | #ifdef D3DX_DEBUG |
||
| 2193 | if(!pOut || !pC1 || !pC2) |
||
| 2194 | return NULL; |
||
| 2195 | #endif |
||
| 2196 | |||
| 2197 | pOut->r = pC1->r - pC2->r; |
||
| 2198 | pOut->g = pC1->g - pC2->g; |
||
| 2199 | pOut->b = pC1->b - pC2->b; |
||
| 2200 | pOut->a = pC1->a - pC2->a; |
||
| 2201 | return pOut; |
||
| 2202 | } |
||
| 2203 | |||
| 2204 | D3DXINLINE D3DXCOLOR* D3DXColorScale |
||
| 2205 | (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC, FLOAT s) |
||
| 2206 | { |
||
| 2207 | #ifdef D3DX_DEBUG |
||
| 2208 | if(!pOut || !pC) |
||
| 2209 | return NULL; |
||
| 2210 | #endif |
||
| 2211 | |||
| 2212 | pOut->r = pC->r * s; |
||
| 2213 | pOut->g = pC->g * s; |
||
| 2214 | pOut->b = pC->b * s; |
||
| 2215 | pOut->a = pC->a * s; |
||
| 2216 | return pOut; |
||
| 2217 | } |
||
| 2218 | |||
| 2219 | D3DXINLINE D3DXCOLOR* D3DXColorModulate |
||
| 2220 | (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2) |
||
| 2221 | { |
||
| 2222 | #ifdef D3DX_DEBUG |
||
| 2223 | if(!pOut || !pC1 || !pC2) |
||
| 2224 | return NULL; |
||
| 2225 | #endif |
||
| 2226 | |||
| 2227 | pOut->r = pC1->r * pC2->r; |
||
| 2228 | pOut->g = pC1->g * pC2->g; |
||
| 2229 | pOut->b = pC1->b * pC2->b; |
||
| 2230 | pOut->a = pC1->a * pC2->a; |
||
| 2231 | return pOut; |
||
| 2232 | } |
||
| 2233 | |||
| 2234 | D3DXINLINE D3DXCOLOR* D3DXColorLerp |
||
| 2235 | (D3DXCOLOR *pOut, CONST D3DXCOLOR *pC1, CONST D3DXCOLOR *pC2, FLOAT s) |
||
| 2236 | { |
||
| 2237 | #ifdef D3DX_DEBUG |
||
| 2238 | if(!pOut || !pC1 || !pC2) |
||
| 2239 | return NULL; |
||
| 2240 | #endif |
||
| 2241 | |||
| 2242 | pOut->r = pC1->r + s * (pC2->r - pC1->r); |
||
| 2243 | pOut->g = pC1->g + s * (pC2->g - pC1->g); |
||
| 2244 | pOut->b = pC1->b + s * (pC2->b - pC1->b); |
||
| 2245 | pOut->a = pC1->a + s * (pC2->a - pC1->a); |
||
| 2246 | return pOut; |
||
| 2247 | } |
||
| 2248 | |||
| 2249 | |||
| 2250 | #endif // __D3DX9MATH_INL__ |
||
| 2251 |