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1 | pmbaty | 1 | /*==========================================================================; |
2 | * |
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3 | * Copyright (C) Microsoft Corporation. All Rights Reserved. |
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4 | * |
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5 | * File: d3d9types.h |
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6 | * Content: Direct3D capabilities include file |
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7 | * |
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8 | ***************************************************************************/ |
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9 | |||
10 | #ifndef _d3d9TYPES_H_ |
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11 | #define _d3d9TYPES_H_ |
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12 | |||
13 | #ifndef DIRECT3D_VERSION |
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14 | #define DIRECT3D_VERSION 0x0900 |
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15 | #endif //DIRECT3D_VERSION |
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16 | |||
17 | // include this file content only if compiling for DX9 interfaces |
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18 | #if(DIRECT3D_VERSION >= 0x0900) |
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19 | |||
20 | #include <float.h> |
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21 | |||
22 | #if _MSC_VER >= 1200 |
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23 | #pragma warning(push) |
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24 | #endif |
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25 | #pragma warning(disable:4201) // anonymous unions warning |
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26 | #if defined(_X86_) || defined(_IA64_) |
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27 | #pragma pack(4) |
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28 | #endif |
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29 | |||
30 | // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8 |
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31 | #ifndef D3DCOLOR_DEFINED |
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32 | typedef DWORD D3DCOLOR; |
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33 | #define D3DCOLOR_DEFINED |
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34 | #endif |
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35 | |||
36 | // maps unsigned 8 bits/channel to D3DCOLOR |
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37 | #define D3DCOLOR_ARGB(a,r,g,b) \ |
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38 | ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) |
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39 | #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) |
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40 | #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) |
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41 | |||
42 | #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v) |
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43 | #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) |
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44 | |||
45 | // maps floating point channels (0.f to 1.f range) to D3DCOLOR |
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46 | #define D3DCOLOR_COLORVALUE(r,g,b,a) \ |
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47 | D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) |
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48 | |||
49 | |||
50 | #ifndef D3DVECTOR_DEFINED |
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51 | typedef struct _D3DVECTOR { |
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52 | float x; |
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53 | float y; |
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54 | float z; |
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55 | } D3DVECTOR; |
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56 | #define D3DVECTOR_DEFINED |
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57 | #endif |
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58 | |||
59 | #ifndef D3DCOLORVALUE_DEFINED |
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60 | typedef struct _D3DCOLORVALUE { |
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61 | float r; |
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62 | float g; |
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63 | float b; |
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64 | float a; |
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65 | } D3DCOLORVALUE; |
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66 | #define D3DCOLORVALUE_DEFINED |
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67 | #endif |
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68 | |||
69 | #ifndef D3DRECT_DEFINED |
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70 | typedef struct _D3DRECT { |
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71 | LONG x1; |
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72 | LONG y1; |
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73 | LONG x2; |
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74 | LONG y2; |
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75 | } D3DRECT; |
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76 | #define D3DRECT_DEFINED |
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77 | #endif |
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78 | |||
79 | #ifndef D3DMATRIX_DEFINED |
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80 | typedef struct _D3DMATRIX { |
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81 | union { |
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82 | struct { |
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83 | float _11, _12, _13, _14; |
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84 | float _21, _22, _23, _24; |
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85 | float _31, _32, _33, _34; |
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86 | float _41, _42, _43, _44; |
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87 | |||
88 | }; |
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89 | float m[4][4]; |
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90 | }; |
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91 | } D3DMATRIX; |
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92 | #define D3DMATRIX_DEFINED |
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93 | #endif |
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94 | |||
95 | typedef struct _D3DVIEWPORT9 { |
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96 | DWORD X; |
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97 | DWORD Y; /* Viewport Top left */ |
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98 | DWORD Width; |
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99 | DWORD Height; /* Viewport Dimensions */ |
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100 | float MinZ; /* Min/max of clip Volume */ |
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101 | float MaxZ; |
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102 | } D3DVIEWPORT9; |
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103 | |||
104 | /* |
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105 | * Values for clip fields. |
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106 | */ |
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107 | |||
108 | // Max number of user clipping planes, supported in D3D. |
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109 | #define D3DMAXUSERCLIPPLANES 32 |
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110 | |||
111 | // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE |
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112 | // |
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113 | #define D3DCLIPPLANE0 (1 << 0) |
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114 | #define D3DCLIPPLANE1 (1 << 1) |
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115 | #define D3DCLIPPLANE2 (1 << 2) |
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116 | #define D3DCLIPPLANE3 (1 << 3) |
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117 | #define D3DCLIPPLANE4 (1 << 4) |
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118 | #define D3DCLIPPLANE5 (1 << 5) |
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119 | |||
120 | // The following bits are used in the ClipUnion and ClipIntersection |
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121 | // members of the D3DCLIPSTATUS9 |
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122 | // |
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123 | |||
124 | #define D3DCS_LEFT 0x00000001L |
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125 | #define D3DCS_RIGHT 0x00000002L |
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126 | #define D3DCS_TOP 0x00000004L |
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127 | #define D3DCS_BOTTOM 0x00000008L |
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128 | #define D3DCS_FRONT 0x00000010L |
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129 | #define D3DCS_BACK 0x00000020L |
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130 | #define D3DCS_PLANE0 0x00000040L |
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131 | #define D3DCS_PLANE1 0x00000080L |
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132 | #define D3DCS_PLANE2 0x00000100L |
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133 | #define D3DCS_PLANE3 0x00000200L |
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134 | #define D3DCS_PLANE4 0x00000400L |
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135 | #define D3DCS_PLANE5 0x00000800L |
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136 | |||
137 | #define D3DCS_ALL (D3DCS_LEFT | \ |
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138 | D3DCS_RIGHT | \ |
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139 | D3DCS_TOP | \ |
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140 | D3DCS_BOTTOM | \ |
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141 | D3DCS_FRONT | \ |
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142 | D3DCS_BACK | \ |
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143 | D3DCS_PLANE0 | \ |
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144 | D3DCS_PLANE1 | \ |
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145 | D3DCS_PLANE2 | \ |
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146 | D3DCS_PLANE3 | \ |
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147 | D3DCS_PLANE4 | \ |
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148 | D3DCS_PLANE5) |
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149 | |||
150 | typedef struct _D3DCLIPSTATUS9 { |
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151 | DWORD ClipUnion; |
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152 | DWORD ClipIntersection; |
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153 | } D3DCLIPSTATUS9; |
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154 | |||
155 | typedef struct _D3DMATERIAL9 { |
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156 | D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */ |
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157 | D3DCOLORVALUE Ambient; /* Ambient color RGB */ |
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158 | D3DCOLORVALUE Specular; /* Specular 'shininess' */ |
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159 | D3DCOLORVALUE Emissive; /* Emissive color RGB */ |
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160 | float Power; /* Sharpness if specular highlight */ |
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161 | } D3DMATERIAL9; |
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162 | |||
163 | typedef enum _D3DLIGHTTYPE { |
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164 | D3DLIGHT_POINT = 1, |
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165 | D3DLIGHT_SPOT = 2, |
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166 | D3DLIGHT_DIRECTIONAL = 3, |
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167 | D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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168 | } D3DLIGHTTYPE; |
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169 | |||
170 | typedef struct _D3DLIGHT9 { |
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171 | D3DLIGHTTYPE Type; /* Type of light source */ |
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172 | D3DCOLORVALUE Diffuse; /* Diffuse color of light */ |
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173 | D3DCOLORVALUE Specular; /* Specular color of light */ |
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174 | D3DCOLORVALUE Ambient; /* Ambient color of light */ |
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175 | D3DVECTOR Position; /* Position in world space */ |
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176 | D3DVECTOR Direction; /* Direction in world space */ |
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177 | float Range; /* Cutoff range */ |
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178 | float Falloff; /* Falloff */ |
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179 | float Attenuation0; /* Constant attenuation */ |
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180 | float Attenuation1; /* Linear attenuation */ |
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181 | float Attenuation2; /* Quadratic attenuation */ |
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182 | float Theta; /* Inner angle of spotlight cone */ |
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183 | float Phi; /* Outer angle of spotlight cone */ |
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184 | } D3DLIGHT9; |
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185 | |||
186 | /* |
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187 | * Options for clearing |
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188 | */ |
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189 | #define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */ |
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190 | #define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */ |
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191 | #define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */ |
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192 | |||
193 | /* |
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194 | * The following defines the rendering states |
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195 | */ |
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196 | |||
197 | typedef enum _D3DSHADEMODE { |
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198 | D3DSHADE_FLAT = 1, |
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199 | D3DSHADE_GOURAUD = 2, |
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200 | D3DSHADE_PHONG = 3, |
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201 | D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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202 | } D3DSHADEMODE; |
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203 | |||
204 | typedef enum _D3DFILLMODE { |
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205 | D3DFILL_POINT = 1, |
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206 | D3DFILL_WIREFRAME = 2, |
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207 | D3DFILL_SOLID = 3, |
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208 | D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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209 | } D3DFILLMODE; |
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210 | |||
211 | typedef enum _D3DBLEND { |
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212 | D3DBLEND_ZERO = 1, |
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213 | D3DBLEND_ONE = 2, |
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214 | D3DBLEND_SRCCOLOR = 3, |
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215 | D3DBLEND_INVSRCCOLOR = 4, |
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216 | D3DBLEND_SRCALPHA = 5, |
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217 | D3DBLEND_INVSRCALPHA = 6, |
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218 | D3DBLEND_DESTALPHA = 7, |
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219 | D3DBLEND_INVDESTALPHA = 8, |
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220 | D3DBLEND_DESTCOLOR = 9, |
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221 | D3DBLEND_INVDESTCOLOR = 10, |
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222 | D3DBLEND_SRCALPHASAT = 11, |
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223 | D3DBLEND_BOTHSRCALPHA = 12, |
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224 | D3DBLEND_BOTHINVSRCALPHA = 13, |
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225 | D3DBLEND_BLENDFACTOR = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ |
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226 | D3DBLEND_INVBLENDFACTOR = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ |
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227 | /* D3D9Ex only -- */ |
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228 | #if !defined(D3D_DISABLE_9EX) |
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229 | |||
230 | D3DBLEND_SRCCOLOR2 = 16, |
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231 | D3DBLEND_INVSRCCOLOR2 = 17, |
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232 | |||
233 | #endif // !D3D_DISABLE_9EX |
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234 | /* -- D3D9Ex only */ |
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235 | D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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236 | } D3DBLEND; |
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237 | |||
238 | typedef enum _D3DBLENDOP { |
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239 | D3DBLENDOP_ADD = 1, |
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240 | D3DBLENDOP_SUBTRACT = 2, |
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241 | D3DBLENDOP_REVSUBTRACT = 3, |
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242 | D3DBLENDOP_MIN = 4, |
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243 | D3DBLENDOP_MAX = 5, |
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244 | D3DBLENDOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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245 | } D3DBLENDOP; |
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246 | |||
247 | typedef enum _D3DTEXTUREADDRESS { |
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248 | D3DTADDRESS_WRAP = 1, |
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249 | D3DTADDRESS_MIRROR = 2, |
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250 | D3DTADDRESS_CLAMP = 3, |
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251 | D3DTADDRESS_BORDER = 4, |
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252 | D3DTADDRESS_MIRRORONCE = 5, |
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253 | D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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254 | } D3DTEXTUREADDRESS; |
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255 | |||
256 | typedef enum _D3DCULL { |
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257 | D3DCULL_NONE = 1, |
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258 | D3DCULL_CW = 2, |
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259 | D3DCULL_CCW = 3, |
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260 | D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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261 | } D3DCULL; |
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262 | |||
263 | typedef enum _D3DCMPFUNC { |
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264 | D3DCMP_NEVER = 1, |
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265 | D3DCMP_LESS = 2, |
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266 | D3DCMP_EQUAL = 3, |
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267 | D3DCMP_LESSEQUAL = 4, |
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268 | D3DCMP_GREATER = 5, |
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269 | D3DCMP_NOTEQUAL = 6, |
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270 | D3DCMP_GREATEREQUAL = 7, |
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271 | D3DCMP_ALWAYS = 8, |
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272 | D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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273 | } D3DCMPFUNC; |
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274 | |||
275 | typedef enum _D3DSTENCILOP { |
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276 | D3DSTENCILOP_KEEP = 1, |
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277 | D3DSTENCILOP_ZERO = 2, |
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278 | D3DSTENCILOP_REPLACE = 3, |
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279 | D3DSTENCILOP_INCRSAT = 4, |
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280 | D3DSTENCILOP_DECRSAT = 5, |
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281 | D3DSTENCILOP_INVERT = 6, |
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282 | D3DSTENCILOP_INCR = 7, |
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283 | D3DSTENCILOP_DECR = 8, |
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284 | D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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285 | } D3DSTENCILOP; |
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286 | |||
287 | typedef enum _D3DFOGMODE { |
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288 | D3DFOG_NONE = 0, |
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289 | D3DFOG_EXP = 1, |
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290 | D3DFOG_EXP2 = 2, |
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291 | D3DFOG_LINEAR = 3, |
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292 | D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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293 | } D3DFOGMODE; |
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294 | |||
295 | typedef enum _D3DZBUFFERTYPE { |
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296 | D3DZB_FALSE = 0, |
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297 | D3DZB_TRUE = 1, // Z buffering |
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298 | D3DZB_USEW = 2, // W buffering |
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299 | D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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300 | } D3DZBUFFERTYPE; |
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301 | |||
302 | // Primitives supported by draw-primitive API |
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303 | typedef enum _D3DPRIMITIVETYPE { |
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304 | D3DPT_POINTLIST = 1, |
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305 | D3DPT_LINELIST = 2, |
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306 | D3DPT_LINESTRIP = 3, |
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307 | D3DPT_TRIANGLELIST = 4, |
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308 | D3DPT_TRIANGLESTRIP = 5, |
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309 | D3DPT_TRIANGLEFAN = 6, |
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310 | D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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311 | } D3DPRIMITIVETYPE; |
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312 | |||
313 | typedef enum _D3DTRANSFORMSTATETYPE { |
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314 | D3DTS_VIEW = 2, |
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315 | D3DTS_PROJECTION = 3, |
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316 | D3DTS_TEXTURE0 = 16, |
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317 | D3DTS_TEXTURE1 = 17, |
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318 | D3DTS_TEXTURE2 = 18, |
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319 | D3DTS_TEXTURE3 = 19, |
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320 | D3DTS_TEXTURE4 = 20, |
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321 | D3DTS_TEXTURE5 = 21, |
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322 | D3DTS_TEXTURE6 = 22, |
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323 | D3DTS_TEXTURE7 = 23, |
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324 | D3DTS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
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325 | } D3DTRANSFORMSTATETYPE; |
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326 | |||
327 | #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) |
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328 | #define D3DTS_WORLD D3DTS_WORLDMATRIX(0) |
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329 | #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) |
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330 | #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) |
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331 | #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) |
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332 | |||
333 | typedef enum _D3DRENDERSTATETYPE { |
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334 | D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */ |
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335 | D3DRS_FILLMODE = 8, /* D3DFILLMODE */ |
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336 | D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */ |
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337 | D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */ |
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338 | D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ |
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339 | D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ |
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340 | D3DRS_SRCBLEND = 19, /* D3DBLEND */ |
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341 | D3DRS_DESTBLEND = 20, /* D3DBLEND */ |
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342 | D3DRS_CULLMODE = 22, /* D3DCULL */ |
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343 | D3DRS_ZFUNC = 23, /* D3DCMPFUNC */ |
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344 | D3DRS_ALPHAREF = 24, /* D3DFIXED */ |
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345 | D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */ |
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346 | D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */ |
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347 | D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ |
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348 | D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */ |
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349 | D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */ |
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350 | D3DRS_FOGCOLOR = 34, /* D3DCOLOR */ |
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351 | D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */ |
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352 | D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */ |
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353 | D3DRS_FOGEND = 37, /* Fog end */ |
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354 | D3DRS_FOGDENSITY = 38, /* Fog density */ |
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355 | D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */ |
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356 | D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */ |
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357 | D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */ |
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358 | D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */ |
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359 | D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */ |
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360 | D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ |
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361 | D3DRS_STENCILREF = 57, /* Reference value used in stencil test */ |
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362 | D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */ |
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363 | D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */ |
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364 | D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ |
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365 | D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */ |
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366 | D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */ |
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367 | D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */ |
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368 | D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */ |
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369 | D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */ |
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370 | D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */ |
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371 | D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */ |
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372 | D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */ |
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373 | D3DRS_CLIPPING = 136, |
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374 | D3DRS_LIGHTING = 137, |
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375 | D3DRS_AMBIENT = 139, |
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376 | D3DRS_FOGVERTEXMODE = 140, |
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377 | D3DRS_COLORVERTEX = 141, |
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378 | D3DRS_LOCALVIEWER = 142, |
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379 | D3DRS_NORMALIZENORMALS = 143, |
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380 | D3DRS_DIFFUSEMATERIALSOURCE = 145, |
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381 | D3DRS_SPECULARMATERIALSOURCE = 146, |
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382 | D3DRS_AMBIENTMATERIALSOURCE = 147, |
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383 | D3DRS_EMISSIVEMATERIALSOURCE = 148, |
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384 | D3DRS_VERTEXBLEND = 151, |
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385 | D3DRS_CLIPPLANEENABLE = 152, |
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386 | D3DRS_POINTSIZE = 154, /* float point size */ |
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387 | D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */ |
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388 | D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */ |
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389 | D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */ |
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390 | D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */ |
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391 | D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */ |
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392 | D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */ |
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393 | D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer |
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394 | D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable |
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395 | D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation |
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396 | D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor |
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397 | D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */ |
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398 | D3DRS_INDEXEDVERTEXBLENDENABLE = 167, |
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399 | D3DRS_COLORWRITEENABLE = 168, // per-channel write enable |
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400 | D3DRS_TWEENFACTOR = 170, // float tween factor |
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401 | D3DRS_BLENDOP = 171, // D3DBLENDOP setting |
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402 | D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default) |
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403 | D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC |
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404 | D3DRS_SCISSORTESTENABLE = 174, |
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405 | D3DRS_SLOPESCALEDEPTHBIAS = 175, |
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406 | D3DRS_ANTIALIASEDLINEENABLE = 176, |
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407 | D3DRS_MINTESSELLATIONLEVEL = 178, |
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408 | D3DRS_MAXTESSELLATIONLEVEL = 179, |
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409 | D3DRS_ADAPTIVETESS_X = 180, |
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410 | D3DRS_ADAPTIVETESS_Y = 181, |
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411 | D3DRS_ADAPTIVETESS_Z = 182, |
||
412 | D3DRS_ADAPTIVETESS_W = 183, |
||
413 | D3DRS_ENABLEADAPTIVETESSELLATION = 184, |
||
414 | D3DRS_TWOSIDEDSTENCILMODE = 185, /* BOOL enable/disable 2 sided stenciling */ |
||
415 | D3DRS_CCW_STENCILFAIL = 186, /* D3DSTENCILOP to do if ccw stencil test fails */ |
||
416 | D3DRS_CCW_STENCILZFAIL = 187, /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */ |
||
417 | D3DRS_CCW_STENCILPASS = 188, /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */ |
||
418 | D3DRS_CCW_STENCILFUNC = 189, /* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ |
||
419 | D3DRS_COLORWRITEENABLE1 = 190, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ |
||
420 | D3DRS_COLORWRITEENABLE2 = 191, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ |
||
421 | D3DRS_COLORWRITEENABLE3 = 192, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ |
||
422 | D3DRS_BLENDFACTOR = 193, /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */ |
||
423 | D3DRS_SRGBWRITEENABLE = 194, /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */ |
||
424 | D3DRS_DEPTHBIAS = 195, |
||
425 | D3DRS_WRAP8 = 198, /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */ |
||
426 | D3DRS_WRAP9 = 199, |
||
427 | D3DRS_WRAP10 = 200, |
||
428 | D3DRS_WRAP11 = 201, |
||
429 | D3DRS_WRAP12 = 202, |
||
430 | D3DRS_WRAP13 = 203, |
||
431 | D3DRS_WRAP14 = 204, |
||
432 | D3DRS_WRAP15 = 205, |
||
433 | D3DRS_SEPARATEALPHABLENDENABLE = 206, /* TRUE to enable a separate blending function for the alpha channel */ |
||
434 | D3DRS_SRCBLENDALPHA = 207, /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ |
||
435 | D3DRS_DESTBLENDALPHA = 208, /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ |
||
436 | D3DRS_BLENDOPALPHA = 209, /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ |
||
437 | |||
438 | |||
439 | D3DRS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
||
440 | } D3DRENDERSTATETYPE; |
||
441 | |||
442 | // Maximum number of simultaneous render targets D3D supports |
||
443 | #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4 |
||
444 | |||
445 | // Values for material source |
||
446 | typedef enum _D3DMATERIALCOLORSOURCE |
||
447 | { |
||
448 | D3DMCS_MATERIAL = 0, // Color from material is used |
||
449 | D3DMCS_COLOR1 = 1, // Diffuse vertex color is used |
||
450 | D3DMCS_COLOR2 = 2, // Specular vertex color is used |
||
451 | D3DMCS_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
||
452 | } D3DMATERIALCOLORSOURCE; |
||
453 | |||
454 | // Bias to apply to the texture coordinate set to apply a wrap to. |
||
455 | #define D3DRENDERSTATE_WRAPBIAS 128UL |
||
456 | |||
457 | /* Flags to construct the WRAP render states */ |
||
458 | #define D3DWRAP_U 0x00000001L |
||
459 | #define D3DWRAP_V 0x00000002L |
||
460 | #define D3DWRAP_W 0x00000004L |
||
461 | |||
462 | /* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */ |
||
463 | #define D3DWRAPCOORD_0 0x00000001L // same as D3DWRAP_U |
||
464 | #define D3DWRAPCOORD_1 0x00000002L // same as D3DWRAP_V |
||
465 | #define D3DWRAPCOORD_2 0x00000004L // same as D3DWRAP_W |
||
466 | #define D3DWRAPCOORD_3 0x00000008L |
||
467 | |||
468 | /* Flags to construct D3DRS_COLORWRITEENABLE */ |
||
469 | #define D3DCOLORWRITEENABLE_RED (1L<<0) |
||
470 | #define D3DCOLORWRITEENABLE_GREEN (1L<<1) |
||
471 | #define D3DCOLORWRITEENABLE_BLUE (1L<<2) |
||
472 | #define D3DCOLORWRITEENABLE_ALPHA (1L<<3) |
||
473 | |||
474 | /* |
||
475 | * State enumerants for per-stage processing of fixed function pixel processing |
||
476 | * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX. |
||
477 | */ |
||
478 | typedef enum _D3DTEXTURESTAGESTATETYPE |
||
479 | { |
||
480 | D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ |
||
481 | D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */ |
||
482 | D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */ |
||
483 | D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */ |
||
484 | D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */ |
||
485 | D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */ |
||
486 | D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */ |
||
487 | D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */ |
||
488 | D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */ |
||
489 | D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */ |
||
490 | D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */ |
||
491 | D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */ |
||
492 | D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */ |
||
493 | D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */ |
||
494 | D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */ |
||
495 | D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */ |
||
496 | D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */ |
||
497 | D3DTSS_CONSTANT = 32, /* Per-stage constant D3DTA_CONSTANT */ |
||
498 | |||
499 | |||
500 | D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
||
501 | } D3DTEXTURESTAGESTATETYPE; |
||
502 | |||
503 | /* |
||
504 | * State enumerants for per-sampler texture processing. |
||
505 | */ |
||
506 | typedef enum _D3DSAMPLERSTATETYPE |
||
507 | { |
||
508 | D3DSAMP_ADDRESSU = 1, /* D3DTEXTUREADDRESS for U coordinate */ |
||
509 | D3DSAMP_ADDRESSV = 2, /* D3DTEXTUREADDRESS for V coordinate */ |
||
510 | D3DSAMP_ADDRESSW = 3, /* D3DTEXTUREADDRESS for W coordinate */ |
||
511 | D3DSAMP_BORDERCOLOR = 4, /* D3DCOLOR */ |
||
512 | D3DSAMP_MAGFILTER = 5, /* D3DTEXTUREFILTER filter to use for magnification */ |
||
513 | D3DSAMP_MINFILTER = 6, /* D3DTEXTUREFILTER filter to use for minification */ |
||
514 | D3DSAMP_MIPFILTER = 7, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */ |
||
515 | D3DSAMP_MIPMAPLODBIAS = 8, /* float Mipmap LOD bias */ |
||
516 | D3DSAMP_MAXMIPLEVEL = 9, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ |
||
517 | D3DSAMP_MAXANISOTROPY = 10, /* DWORD maximum anisotropy */ |
||
518 | D3DSAMP_SRGBTEXTURE = 11, /* Default = 0 (which means Gamma 1.0, |
||
519 | no correction required.) else correct for |
||
520 | Gamma = 2.2 */ |
||
521 | D3DSAMP_ELEMENTINDEX = 12, /* When multi-element texture is assigned to sampler, this |
||
522 | indicates which element index to use. Default = 0. */ |
||
523 | D3DSAMP_DMAPOFFSET = 13, /* Offset in vertices in the pre-sampled displacement map. |
||
524 | Only valid for D3DDMAPSAMPLER sampler */ |
||
525 | D3DSAMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
||
526 | } D3DSAMPLERSTATETYPE; |
||
527 | |||
528 | /* Special sampler which is used in the tesselator */ |
||
529 | #define D3DDMAPSAMPLER 256 |
||
530 | |||
531 | // Samplers used in vertex shaders |
||
532 | #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) |
||
533 | #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) |
||
534 | #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) |
||
535 | #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) |
||
536 | |||
537 | // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position |
||
538 | // and normal in the camera space) should be taken as texture coordinates |
||
539 | // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from |
||
540 | // |
||
541 | #define D3DTSS_TCI_PASSTHRU 0x00000000 |
||
542 | #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000 |
||
543 | #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000 |
||
544 | #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000 |
||
545 | #define D3DTSS_TCI_SPHEREMAP 0x00040000 |
||
546 | |||
547 | /* |
||
548 | * Enumerations for COLOROP and ALPHAOP texture blending operations set in |
||
549 | * texture processing stage controls in D3DTSS. |
||
550 | */ |
||
551 | typedef enum _D3DTEXTUREOP |
||
552 | { |
||
553 | // Control |
||
554 | D3DTOP_DISABLE = 1, // disables stage |
||
555 | D3DTOP_SELECTARG1 = 2, // the default |
||
556 | D3DTOP_SELECTARG2 = 3, |
||
557 | |||
558 | // Modulate |
||
559 | D3DTOP_MODULATE = 4, // multiply args together |
||
560 | D3DTOP_MODULATE2X = 5, // multiply and 1 bit |
||
561 | D3DTOP_MODULATE4X = 6, // multiply and 2 bits |
||
562 | |||
563 | // Add |
||
564 | D3DTOP_ADD = 7, // add arguments together |
||
565 | D3DTOP_ADDSIGNED = 8, // add with -0.5 bias |
||
566 | D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit |
||
567 | D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation |
||
568 | D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product |
||
569 | // Arg1 + Arg2 - Arg1*Arg2 |
||
570 | // = Arg1 + (1-Arg1)*Arg2 |
||
571 | |||
572 | // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha) |
||
573 | D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha |
||
574 | D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha |
||
575 | D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRS_TEXTUREFACTOR |
||
576 | |||
577 | // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha) |
||
578 | D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha |
||
579 | D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color |
||
580 | |||
581 | // Specular mapping |
||
582 | D3DTOP_PREMODULATE = 17, // modulate with next texture before use |
||
583 | D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB |
||
584 | // COLOROP only |
||
585 | D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A |
||
586 | // COLOROP only |
||
587 | D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB |
||
588 | // COLOROP only |
||
589 | D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A |
||
590 | // COLOROP only |
||
591 | |||
592 | // Bump mapping |
||
593 | D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation |
||
594 | D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel |
||
595 | |||
596 | // This can do either diffuse or specular bump mapping with correct input. |
||
597 | // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B) |
||
598 | // where each component has been scaled and offset to make it signed. |
||
599 | // The result is replicated into all four (including alpha) channels. |
||
600 | // This is a valid COLOROP only. |
||
601 | D3DTOP_DOTPRODUCT3 = 24, |
||
602 | |||
603 | // Triadic ops |
||
604 | D3DTOP_MULTIPLYADD = 25, // Arg0 + Arg1*Arg2 |
||
605 | D3DTOP_LERP = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2 |
||
606 | |||
607 | D3DTOP_FORCE_DWORD = 0x7fffffff, |
||
608 | } D3DTEXTUREOP; |
||
609 | |||
610 | /* |
||
611 | * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending |
||
612 | * operations set in texture processing stage controls in D3DRENDERSTATE. |
||
613 | */ |
||
614 | #define D3DTA_SELECTMASK 0x0000000f // mask for arg selector |
||
615 | #define D3DTA_DIFFUSE 0x00000000 // select diffuse color (read only) |
||
616 | #define D3DTA_CURRENT 0x00000001 // select stage destination register (read/write) |
||
617 | #define D3DTA_TEXTURE 0x00000002 // select texture color (read only) |
||
618 | #define D3DTA_TFACTOR 0x00000003 // select D3DRS_TEXTUREFACTOR (read only) |
||
619 | #define D3DTA_SPECULAR 0x00000004 // select specular color (read only) |
||
620 | #define D3DTA_TEMP 0x00000005 // select temporary register color (read/write) |
||
621 | #define D3DTA_CONSTANT 0x00000006 // select texture stage constant |
||
622 | #define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x (read modifier) |
||
623 | #define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components (read modifier) |
||
624 | |||
625 | // |
||
626 | // Values for D3DSAMP_***FILTER texture stage states |
||
627 | // |
||
628 | typedef enum _D3DTEXTUREFILTERTYPE |
||
629 | { |
||
630 | D3DTEXF_NONE = 0, // filtering disabled (valid for mip filter only) |
||
631 | D3DTEXF_POINT = 1, // nearest |
||
632 | D3DTEXF_LINEAR = 2, // linear interpolation |
||
633 | D3DTEXF_ANISOTROPIC = 3, // anisotropic |
||
634 | D3DTEXF_PYRAMIDALQUAD = 6, // 4-sample tent |
||
635 | D3DTEXF_GAUSSIANQUAD = 7, // 4-sample gaussian |
||
636 | /* D3D9Ex only -- */ |
||
637 | #if !defined(D3D_DISABLE_9EX) |
||
638 | |||
639 | D3DTEXF_CONVOLUTIONMONO = 8, // Convolution filter for monochrome textures |
||
640 | |||
641 | #endif // !D3D_DISABLE_9EX |
||
642 | /* -- D3D9Ex only */ |
||
643 | D3DTEXF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
||
644 | } D3DTEXTUREFILTERTYPE; |
||
645 | |||
646 | /* Bits for Flags in ProcessVertices call */ |
||
647 | |||
648 | #define D3DPV_DONOTCOPYDATA (1 << 0) |
||
649 | |||
650 | //------------------------------------------------------------------- |
||
651 | |||
652 | // Flexible vertex format bits |
||
653 | // |
||
654 | #define D3DFVF_RESERVED0 0x001 |
||
655 | #define D3DFVF_POSITION_MASK 0x400E |
||
656 | #define D3DFVF_XYZ 0x002 |
||
657 | #define D3DFVF_XYZRHW 0x004 |
||
658 | #define D3DFVF_XYZB1 0x006 |
||
659 | #define D3DFVF_XYZB2 0x008 |
||
660 | #define D3DFVF_XYZB3 0x00a |
||
661 | #define D3DFVF_XYZB4 0x00c |
||
662 | #define D3DFVF_XYZB5 0x00e |
||
663 | #define D3DFVF_XYZW 0x4002 |
||
664 | |||
665 | #define D3DFVF_NORMAL 0x010 |
||
666 | #define D3DFVF_PSIZE 0x020 |
||
667 | #define D3DFVF_DIFFUSE 0x040 |
||
668 | #define D3DFVF_SPECULAR 0x080 |
||
669 | |||
670 | #define D3DFVF_TEXCOUNT_MASK 0xf00 |
||
671 | #define D3DFVF_TEXCOUNT_SHIFT 8 |
||
672 | #define D3DFVF_TEX0 0x000 |
||
673 | #define D3DFVF_TEX1 0x100 |
||
674 | #define D3DFVF_TEX2 0x200 |
||
675 | #define D3DFVF_TEX3 0x300 |
||
676 | #define D3DFVF_TEX4 0x400 |
||
677 | #define D3DFVF_TEX5 0x500 |
||
678 | #define D3DFVF_TEX6 0x600 |
||
679 | #define D3DFVF_TEX7 0x700 |
||
680 | #define D3DFVF_TEX8 0x800 |
||
681 | |||
682 | #define D3DFVF_LASTBETA_UBYTE4 0x1000 |
||
683 | #define D3DFVF_LASTBETA_D3DCOLOR 0x8000 |
||
684 | |||
685 | #define D3DFVF_RESERVED2 0x6000 // 2 reserved bits |
||
686 | |||
687 | //--------------------------------------------------------------------- |
||
688 | // Vertex Shaders |
||
689 | // |
||
690 | |||
691 | // Vertex shader declaration |
||
692 | |||
693 | // Vertex element semantics |
||
694 | // |
||
695 | typedef enum _D3DDECLUSAGE |
||
696 | { |
||
697 | D3DDECLUSAGE_POSITION = 0, |
||
698 | D3DDECLUSAGE_BLENDWEIGHT, // 1 |
||
699 | D3DDECLUSAGE_BLENDINDICES, // 2 |
||
700 | D3DDECLUSAGE_NORMAL, // 3 |
||
701 | D3DDECLUSAGE_PSIZE, // 4 |
||
702 | D3DDECLUSAGE_TEXCOORD, // 5 |
||
703 | D3DDECLUSAGE_TANGENT, // 6 |
||
704 | D3DDECLUSAGE_BINORMAL, // 7 |
||
705 | D3DDECLUSAGE_TESSFACTOR, // 8 |
||
706 | D3DDECLUSAGE_POSITIONT, // 9 |
||
707 | D3DDECLUSAGE_COLOR, // 10 |
||
708 | D3DDECLUSAGE_FOG, // 11 |
||
709 | D3DDECLUSAGE_DEPTH, // 12 |
||
710 | D3DDECLUSAGE_SAMPLE, // 13 |
||
711 | } D3DDECLUSAGE; |
||
712 | |||
713 | #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE |
||
714 | #define MAXD3DDECLUSAGEINDEX 15 |
||
715 | #define MAXD3DDECLLENGTH 64 // does not include "end" marker vertex element |
||
716 | |||
717 | typedef enum _D3DDECLMETHOD |
||
718 | { |
||
719 | D3DDECLMETHOD_DEFAULT = 0, |
||
720 | D3DDECLMETHOD_PARTIALU, |
||
721 | D3DDECLMETHOD_PARTIALV, |
||
722 | D3DDECLMETHOD_CROSSUV, // Normal |
||
723 | D3DDECLMETHOD_UV, |
||
724 | D3DDECLMETHOD_LOOKUP, // Lookup a displacement map |
||
725 | D3DDECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map |
||
726 | } D3DDECLMETHOD; |
||
727 | |||
728 | #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED |
||
729 | |||
730 | // Declarations for _Type fields |
||
731 | // |
||
732 | typedef enum _D3DDECLTYPE |
||
733 | { |
||
734 | D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.) |
||
735 | D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.) |
||
736 | D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.) |
||
737 | D3DDECLTYPE_FLOAT4 = 3, // 4D float |
||
738 | D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range |
||
739 | // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) |
||
740 | D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte |
||
741 | D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.) |
||
742 | D3DDECLTYPE_SHORT4 = 7, // 4D signed short |
||
743 | |||
744 | // The following types are valid only with vertex shaders >= 2.0 |
||
745 | |||
746 | |||
747 | D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0 |
||
748 | D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1) |
||
749 | D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0) |
||
750 | D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1) |
||
751 | D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0) |
||
752 | D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1) |
||
753 | D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1) |
||
754 | D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1) |
||
755 | D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values |
||
756 | D3DDECLTYPE_UNUSED = 17, // When the type field in a decl is unused. |
||
757 | } D3DDECLTYPE; |
||
758 | |||
759 | #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED |
||
760 | |||
761 | typedef struct _D3DVERTEXELEMENT9 |
||
762 | { |
||
763 | WORD Stream; // Stream index |
||
764 | WORD Offset; // Offset in the stream in bytes |
||
765 | BYTE Type; // Data type |
||
766 | BYTE Method; // Processing method |
||
767 | BYTE Usage; // Semantics |
||
768 | BYTE UsageIndex; // Semantic index |
||
769 | } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; |
||
770 | |||
771 | // This is used to initialize the last vertex element in a vertex declaration |
||
772 | // array |
||
773 | // |
||
774 | #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0} |
||
775 | |||
776 | // Maximum supported number of texture coordinate sets |
||
777 | #define D3DDP_MAXTEXCOORD 8 |
||
778 | |||
779 | //--------------------------------------------------------------------- |
||
780 | // Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter |
||
781 | //--------------------------------------------------------------------- |
||
782 | #define D3DSTREAMSOURCE_INDEXEDDATA (1<<30) |
||
783 | #define D3DSTREAMSOURCE_INSTANCEDATA (2<<30) |
||
784 | |||
785 | |||
786 | |||
787 | //--------------------------------------------------------------------- |
||
788 | // |
||
789 | // The internal format of Pixel Shader (PS) & Vertex Shader (VS) |
||
790 | // Instruction Tokens is defined in the Direct3D Device Driver Kit |
||
791 | // |
||
792 | //--------------------------------------------------------------------- |
||
793 | |||
794 | // |
||
795 | // Instruction Token Bit Definitions |
||
796 | // |
||
797 | #define D3DSI_OPCODE_MASK 0x0000FFFF |
||
798 | |||
799 | #define D3DSI_INSTLENGTH_MASK 0x0F000000 |
||
800 | #define D3DSI_INSTLENGTH_SHIFT 24 |
||
801 | |||
802 | typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE |
||
803 | { |
||
804 | D3DSIO_NOP = 0, |
||
805 | D3DSIO_MOV , |
||
806 | D3DSIO_ADD , |
||
807 | D3DSIO_SUB , |
||
808 | D3DSIO_MAD , |
||
809 | D3DSIO_MUL , |
||
810 | D3DSIO_RCP , |
||
811 | D3DSIO_RSQ , |
||
812 | D3DSIO_DP3 , |
||
813 | D3DSIO_DP4 , |
||
814 | D3DSIO_MIN , |
||
815 | D3DSIO_MAX , |
||
816 | D3DSIO_SLT , |
||
817 | D3DSIO_SGE , |
||
818 | D3DSIO_EXP , |
||
819 | D3DSIO_LOG , |
||
820 | D3DSIO_LIT , |
||
821 | D3DSIO_DST , |
||
822 | D3DSIO_LRP , |
||
823 | D3DSIO_FRC , |
||
824 | D3DSIO_M4x4 , |
||
825 | D3DSIO_M4x3 , |
||
826 | D3DSIO_M3x4 , |
||
827 | D3DSIO_M3x3 , |
||
828 | D3DSIO_M3x2 , |
||
829 | D3DSIO_CALL , |
||
830 | D3DSIO_CALLNZ , |
||
831 | D3DSIO_LOOP , |
||
832 | D3DSIO_RET , |
||
833 | D3DSIO_ENDLOOP , |
||
834 | D3DSIO_LABEL , |
||
835 | D3DSIO_DCL , |
||
836 | D3DSIO_POW , |
||
837 | D3DSIO_CRS , |
||
838 | D3DSIO_SGN , |
||
839 | D3DSIO_ABS , |
||
840 | D3DSIO_NRM , |
||
841 | D3DSIO_SINCOS , |
||
842 | D3DSIO_REP , |
||
843 | D3DSIO_ENDREP , |
||
844 | D3DSIO_IF , |
||
845 | D3DSIO_IFC , |
||
846 | D3DSIO_ELSE , |
||
847 | D3DSIO_ENDIF , |
||
848 | D3DSIO_BREAK , |
||
849 | D3DSIO_BREAKC , |
||
850 | D3DSIO_MOVA , |
||
851 | D3DSIO_DEFB , |
||
852 | D3DSIO_DEFI , |
||
853 | |||
854 | D3DSIO_TEXCOORD = 64, |
||
855 | D3DSIO_TEXKILL , |
||
856 | D3DSIO_TEX , |
||
857 | D3DSIO_TEXBEM , |
||
858 | D3DSIO_TEXBEML , |
||
859 | D3DSIO_TEXREG2AR , |
||
860 | D3DSIO_TEXREG2GB , |
||
861 | D3DSIO_TEXM3x2PAD , |
||
862 | D3DSIO_TEXM3x2TEX , |
||
863 | D3DSIO_TEXM3x3PAD , |
||
864 | D3DSIO_TEXM3x3TEX , |
||
865 | D3DSIO_RESERVED0 , |
||
866 | D3DSIO_TEXM3x3SPEC , |
||
867 | D3DSIO_TEXM3x3VSPEC , |
||
868 | D3DSIO_EXPP , |
||
869 | D3DSIO_LOGP , |
||
870 | D3DSIO_CND , |
||
871 | D3DSIO_DEF , |
||
872 | D3DSIO_TEXREG2RGB , |
||
873 | D3DSIO_TEXDP3TEX , |
||
874 | D3DSIO_TEXM3x2DEPTH , |
||
875 | D3DSIO_TEXDP3 , |
||
876 | D3DSIO_TEXM3x3 , |
||
877 | D3DSIO_TEXDEPTH , |
||
878 | D3DSIO_CMP , |
||
879 | D3DSIO_BEM , |
||
880 | D3DSIO_DP2ADD , |
||
881 | D3DSIO_DSX , |
||
882 | D3DSIO_DSY , |
||
883 | D3DSIO_TEXLDD , |
||
884 | D3DSIO_SETP , |
||
885 | D3DSIO_TEXLDL , |
||
886 | D3DSIO_BREAKP , |
||
887 | |||
888 | D3DSIO_PHASE = 0xFFFD, |
||
889 | D3DSIO_COMMENT = 0xFFFE, |
||
890 | D3DSIO_END = 0xFFFF, |
||
891 | |||
892 | D3DSIO_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
||
893 | } D3DSHADER_INSTRUCTION_OPCODE_TYPE; |
||
894 | |||
895 | //--------------------------------------------------------------------- |
||
896 | // Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3 |
||
897 | // |
||
898 | #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f |
||
899 | #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f |
||
900 | |||
901 | //--------------------------------------------------------------------- |
||
902 | // Co-Issue Instruction Modifier - if set then this instruction is to be |
||
903 | // issued in parallel with the previous instruction(s) for which this bit |
||
904 | // is not set. |
||
905 | // |
||
906 | #define D3DSI_COISSUE 0x40000000 |
||
907 | |||
908 | //--------------------------------------------------------------------- |
||
909 | // Opcode specific controls |
||
910 | |||
911 | #define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000 |
||
912 | #define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16 |
||
913 | |||
914 | // ps_2_0 texld controls |
||
915 | #define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) |
||
916 | #define D3DSI_TEXLD_BIAS (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) |
||
917 | |||
918 | // Comparison for dynamic conditional instruction opcodes (i.e. if, breakc) |
||
919 | typedef enum _D3DSHADER_COMPARISON |
||
920 | { |
||
921 | // < = > |
||
922 | D3DSPC_RESERVED0= 0, // 0 0 0 |
||
923 | D3DSPC_GT = 1, // 0 0 1 |
||
924 | D3DSPC_EQ = 2, // 0 1 0 |
||
925 | D3DSPC_GE = 3, // 0 1 1 |
||
926 | D3DSPC_LT = 4, // 1 0 0 |
||
927 | D3DSPC_NE = 5, // 1 0 1 |
||
928 | D3DSPC_LE = 6, // 1 1 0 |
||
929 | D3DSPC_RESERVED1= 7 // 1 1 1 |
||
930 | } D3DSHADER_COMPARISON; |
||
931 | |||
932 | // Comparison is part of instruction opcode token: |
||
933 | #define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT |
||
934 | #define D3DSHADER_COMPARISON_MASK (0x7<<D3DSHADER_COMPARISON_SHIFT) |
||
935 | |||
936 | //--------------------------------------------------------------------- |
||
937 | // Predication flags on instruction token |
||
938 | #define D3DSHADER_INSTRUCTION_PREDICATED (0x1 << 28) |
||
939 | |||
940 | //--------------------------------------------------------------------- |
||
941 | // DCL Info Token Controls |
||
942 | |||
943 | // For dcl info tokens requiring a semantic (usage + index) |
||
944 | #define D3DSP_DCL_USAGE_SHIFT 0 |
||
945 | #define D3DSP_DCL_USAGE_MASK 0x0000000f |
||
946 | |||
947 | #define D3DSP_DCL_USAGEINDEX_SHIFT 16 |
||
948 | #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000 |
||
949 | |||
950 | // DCL pixel shader sampler info token. |
||
951 | #define D3DSP_TEXTURETYPE_SHIFT 27 |
||
952 | #define D3DSP_TEXTURETYPE_MASK 0x78000000 |
||
953 | |||
954 | typedef enum _D3DSAMPLER_TEXTURE_TYPE |
||
955 | { |
||
956 | D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value |
||
957 | D3DSTT_2D = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture) |
||
958 | D3DSTT_CUBE = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture) |
||
959 | D3DSTT_VOLUME = 4<<D3DSP_TEXTURETYPE_SHIFT, // dcl_volume s# (for declaring a volume texture) |
||
960 | D3DSTT_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
||
961 | } D3DSAMPLER_TEXTURE_TYPE; |
||
962 | |||
963 | //--------------------------------------------------------------------- |
||
964 | // Parameter Token Bit Definitions |
||
965 | // |
||
966 | #define D3DSP_REGNUM_MASK 0x000007FF |
||
967 | |||
968 | // destination parameter write mask |
||
969 | #define D3DSP_WRITEMASK_0 0x00010000 // Component 0 (X;Red) |
||
970 | #define D3DSP_WRITEMASK_1 0x00020000 // Component 1 (Y;Green) |
||
971 | #define D3DSP_WRITEMASK_2 0x00040000 // Component 2 (Z;Blue) |
||
972 | #define D3DSP_WRITEMASK_3 0x00080000 // Component 3 (W;Alpha) |
||
973 | #define D3DSP_WRITEMASK_ALL 0x000F0000 // All Components |
||
974 | |||
975 | // destination parameter modifiers |
||
976 | #define D3DSP_DSTMOD_SHIFT 20 |
||
977 | #define D3DSP_DSTMOD_MASK 0x00F00000 |
||
978 | |||
979 | // Bit masks for destination parameter modifiers |
||
980 | #define D3DSPDM_NONE (0<<D3DSP_DSTMOD_SHIFT) // nop |
||
981 | #define D3DSPDM_SATURATE (1<<D3DSP_DSTMOD_SHIFT) // clamp to 0. to 1. range |
||
982 | #define D3DSPDM_PARTIALPRECISION (2<<D3DSP_DSTMOD_SHIFT) // Partial precision hint |
||
983 | #define D3DSPDM_MSAMPCENTROID (4<<D3DSP_DSTMOD_SHIFT) // Relevant to multisampling only: |
||
984 | // When the pixel center is not covered, sample |
||
985 | // attribute or compute gradients/LOD |
||
986 | // using multisample "centroid" location. |
||
987 | // "Centroid" is some location within the covered |
||
988 | // region of the pixel. |
||
989 | |||
990 | // destination parameter |
||
991 | #define D3DSP_DSTSHIFT_SHIFT 24 |
||
992 | #define D3DSP_DSTSHIFT_MASK 0x0F000000 |
||
993 | |||
994 | // destination/source parameter register type |
||
995 | #define D3DSP_REGTYPE_SHIFT 28 |
||
996 | #define D3DSP_REGTYPE_SHIFT2 8 |
||
997 | #define D3DSP_REGTYPE_MASK 0x70000000 |
||
998 | #define D3DSP_REGTYPE_MASK2 0x00001800 |
||
999 | |||
1000 | typedef enum _D3DSHADER_PARAM_REGISTER_TYPE |
||
1001 | { |
||
1002 | D3DSPR_TEMP = 0, // Temporary Register File |
||
1003 | D3DSPR_INPUT = 1, // Input Register File |
||
1004 | D3DSPR_CONST = 2, // Constant Register File |
||
1005 | D3DSPR_ADDR = 3, // Address Register (VS) |
||
1006 | D3DSPR_TEXTURE = 3, // Texture Register File (PS) |
||
1007 | D3DSPR_RASTOUT = 4, // Rasterizer Register File |
||
1008 | D3DSPR_ATTROUT = 5, // Attribute Output Register File |
||
1009 | D3DSPR_TEXCRDOUT = 6, // Texture Coordinate Output Register File |
||
1010 | D3DSPR_OUTPUT = 6, // Output register file for VS3.0+ |
||
1011 | D3DSPR_CONSTINT = 7, // Constant Integer Vector Register File |
||
1012 | D3DSPR_COLOROUT = 8, // Color Output Register File |
||
1013 | D3DSPR_DEPTHOUT = 9, // Depth Output Register File |
||
1014 | D3DSPR_SAMPLER = 10, // Sampler State Register File |
||
1015 | D3DSPR_CONST2 = 11, // Constant Register File 2048 - 4095 |
||
1016 | D3DSPR_CONST3 = 12, // Constant Register File 4096 - 6143 |
||
1017 | D3DSPR_CONST4 = 13, // Constant Register File 6144 - 8191 |
||
1018 | D3DSPR_CONSTBOOL = 14, // Constant Boolean register file |
||
1019 | D3DSPR_LOOP = 15, // Loop counter register file |
||
1020 | D3DSPR_TEMPFLOAT16 = 16, // 16-bit float temp register file |
||
1021 | D3DSPR_MISCTYPE = 17, // Miscellaneous (single) registers. |
||
1022 | D3DSPR_LABEL = 18, // Label |
||
1023 | D3DSPR_PREDICATE = 19, // Predicate register |
||
1024 | D3DSPR_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
||
1025 | } D3DSHADER_PARAM_REGISTER_TYPE; |
||
1026 | |||
1027 | // The miscellaneous register file (D3DSPR_MISCTYPES) |
||
1028 | // contains register types for which there is only ever one |
||
1029 | // register (i.e. the register # is not needed). |
||
1030 | // Rather than use up additional register types for such |
||
1031 | // registers, they are defined |
||
1032 | // as particular offsets into the misc. register file: |
||
1033 | typedef enum _D3DSHADER_MISCTYPE_OFFSETS |
||
1034 | { |
||
1035 | D3DSMO_POSITION = 0, // Input position x,y,z,rhw (PS) |
||
1036 | D3DSMO_FACE = 1, // Floating point primitive area (PS) |
||
1037 | } D3DSHADER_MISCTYPE_OFFSETS; |
||
1038 | |||
1039 | // Register offsets in the Rasterizer Register File |
||
1040 | // |
||
1041 | typedef enum _D3DVS_RASTOUT_OFFSETS |
||
1042 | { |
||
1043 | D3DSRO_POSITION = 0, |
||
1044 | D3DSRO_FOG, |
||
1045 | D3DSRO_POINT_SIZE, |
||
1046 | D3DSRO_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
||
1047 | } D3DVS_RASTOUT_OFFSETS; |
||
1048 | |||
1049 | // Source operand addressing modes |
||
1050 | |||
1051 | #define D3DVS_ADDRESSMODE_SHIFT 13 |
||
1052 | #define D3DVS_ADDRESSMODE_MASK (1 << D3DVS_ADDRESSMODE_SHIFT) |
||
1053 | |||
1054 | typedef enum _D3DVS_ADDRESSMODE_TYPE |
||
1055 | { |
||
1056 | D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT), |
||
1057 | D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT), |
||
1058 | D3DVS_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
||
1059 | } D3DVS_ADDRESSMODE_TYPE; |
||
1060 | |||
1061 | #define D3DSHADER_ADDRESSMODE_SHIFT 13 |
||
1062 | #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT) |
||
1063 | |||
1064 | typedef enum _D3DSHADER_ADDRESSMODE_TYPE |
||
1065 | { |
||
1066 | D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT), |
||
1067 | D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT), |
||
1068 | D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
||
1069 | } D3DSHADER_ADDRESSMODE_TYPE; |
||
1070 | |||
1071 | // Source operand swizzle definitions |
||
1072 | // |
||
1073 | #define D3DVS_SWIZZLE_SHIFT 16 |
||
1074 | #define D3DVS_SWIZZLE_MASK 0x00FF0000 |
||
1075 | |||
1076 | // The following bits define where to take component X from: |
||
1077 | |||
1078 | #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT) |
||
1079 | #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT) |
||
1080 | #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT) |
||
1081 | #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT) |
||
1082 | |||
1083 | // The following bits define where to take component Y from: |
||
1084 | |||
1085 | #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2)) |
||
1086 | #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2)) |
||
1087 | #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2)) |
||
1088 | #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2)) |
||
1089 | |||
1090 | // The following bits define where to take component Z from: |
||
1091 | |||
1092 | #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4)) |
||
1093 | #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4)) |
||
1094 | #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4)) |
||
1095 | #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4)) |
||
1096 | |||
1097 | // The following bits define where to take component W from: |
||
1098 | |||
1099 | #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6)) |
||
1100 | #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6)) |
||
1101 | #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6)) |
||
1102 | #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6)) |
||
1103 | |||
1104 | // Value when there is no swizzle (X is taken from X, Y is taken from Y, |
||
1105 | // Z is taken from Z, W is taken from W |
||
1106 | // |
||
1107 | #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W) |
||
1108 | |||
1109 | // source parameter swizzle |
||
1110 | #define D3DSP_SWIZZLE_SHIFT 16 |
||
1111 | #define D3DSP_SWIZZLE_MASK 0x00FF0000 |
||
1112 | |||
1113 | #define D3DSP_NOSWIZZLE \ |
||
1114 | ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ |
||
1115 | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ |
||
1116 | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ |
||
1117 | (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ) |
||
1118 | |||
1119 | // pixel-shader swizzle ops |
||
1120 | #define D3DSP_REPLICATERED \ |
||
1121 | ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ |
||
1122 | (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ |
||
1123 | (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ |
||
1124 | (0 << (D3DSP_SWIZZLE_SHIFT + 6)) ) |
||
1125 | |||
1126 | #define D3DSP_REPLICATEGREEN \ |
||
1127 | ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ |
||
1128 | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ |
||
1129 | (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ |
||
1130 | (1 << (D3DSP_SWIZZLE_SHIFT + 6)) ) |
||
1131 | |||
1132 | #define D3DSP_REPLICATEBLUE \ |
||
1133 | ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ |
||
1134 | (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ |
||
1135 | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ |
||
1136 | (2 << (D3DSP_SWIZZLE_SHIFT + 6)) ) |
||
1137 | |||
1138 | #define D3DSP_REPLICATEALPHA \ |
||
1139 | ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ |
||
1140 | (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ |
||
1141 | (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ |
||
1142 | (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ) |
||
1143 | |||
1144 | // source parameter modifiers |
||
1145 | #define D3DSP_SRCMOD_SHIFT 24 |
||
1146 | #define D3DSP_SRCMOD_MASK 0x0F000000 |
||
1147 | |||
1148 | typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE |
||
1149 | { |
||
1150 | D3DSPSM_NONE = 0<<D3DSP_SRCMOD_SHIFT, // nop |
||
1151 | D3DSPSM_NEG = 1<<D3DSP_SRCMOD_SHIFT, // negate |
||
1152 | D3DSPSM_BIAS = 2<<D3DSP_SRCMOD_SHIFT, // bias |
||
1153 | D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate |
||
1154 | D3DSPSM_SIGN = 4<<D3DSP_SRCMOD_SHIFT, // sign |
||
1155 | D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate |
||
1156 | D3DSPSM_COMP = 6<<D3DSP_SRCMOD_SHIFT, // complement |
||
1157 | D3DSPSM_X2 = 7<<D3DSP_SRCMOD_SHIFT, // *2 |
||
1158 | D3DSPSM_X2NEG = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate |
||
1159 | D3DSPSM_DZ = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component |
||
1160 | D3DSPSM_DW = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component |
||
1161 | D3DSPSM_ABS = 11<<D3DSP_SRCMOD_SHIFT, // abs() |
||
1162 | D3DSPSM_ABSNEG = 12<<D3DSP_SRCMOD_SHIFT, // -abs() |
||
1163 | D3DSPSM_NOT = 13<<D3DSP_SRCMOD_SHIFT, // for predicate register: "!p0" |
||
1164 | D3DSPSM_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
||
1165 | } D3DSHADER_PARAM_SRCMOD_TYPE; |
||
1166 | |||
1167 | // pixel shader version token |
||
1168 | #define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor)) |
||
1169 | |||
1170 | // vertex shader version token |
||
1171 | #define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor)) |
||
1172 | |||
1173 | // extract major/minor from version cap |
||
1174 | #define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF) |
||
1175 | #define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF) |
||
1176 | |||
1177 | // destination/source parameter register type |
||
1178 | #define D3DSI_COMMENTSIZE_SHIFT 16 |
||
1179 | #define D3DSI_COMMENTSIZE_MASK 0x7FFF0000 |
||
1180 | #define D3DSHADER_COMMENT(_DWordSize) \ |
||
1181 | ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT) |
||
1182 | |||
1183 | // pixel/vertex shader end token |
||
1184 | #define D3DPS_END() 0x0000FFFF |
||
1185 | #define D3DVS_END() 0x0000FFFF |
||
1186 | |||
1187 | |||
1188 | //--------------------------------------------------------------------- |
||
1189 | |||
1190 | // High order surfaces |
||
1191 | // |
||
1192 | typedef enum _D3DBASISTYPE |
||
1193 | { |
||
1194 | D3DBASIS_BEZIER = 0, |
||
1195 | D3DBASIS_BSPLINE = 1, |
||
1196 | D3DBASIS_CATMULL_ROM = 2, /* In D3D8 this used to be D3DBASIS_INTERPOLATE */ |
||
1197 | D3DBASIS_FORCE_DWORD = 0x7fffffff, |
||
1198 | } D3DBASISTYPE; |
||
1199 | |||
1200 | typedef enum _D3DDEGREETYPE |
||
1201 | { |
||
1202 | D3DDEGREE_LINEAR = 1, |
||
1203 | D3DDEGREE_QUADRATIC = 2, |
||
1204 | D3DDEGREE_CUBIC = 3, |
||
1205 | D3DDEGREE_QUINTIC = 5, |
||
1206 | D3DDEGREE_FORCE_DWORD = 0x7fffffff, |
||
1207 | } D3DDEGREETYPE; |
||
1208 | |||
1209 | typedef enum _D3DPATCHEDGESTYLE |
||
1210 | { |
||
1211 | D3DPATCHEDGE_DISCRETE = 0, |
||
1212 | D3DPATCHEDGE_CONTINUOUS = 1, |
||
1213 | D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, |
||
1214 | } D3DPATCHEDGESTYLE; |
||
1215 | |||
1216 | typedef enum _D3DSTATEBLOCKTYPE |
||
1217 | { |
||
1218 | D3DSBT_ALL = 1, // capture all state |
||
1219 | D3DSBT_PIXELSTATE = 2, // capture pixel state |
||
1220 | D3DSBT_VERTEXSTATE = 3, // capture vertex state |
||
1221 | D3DSBT_FORCE_DWORD = 0x7fffffff, |
||
1222 | } D3DSTATEBLOCKTYPE; |
||
1223 | |||
1224 | // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state. |
||
1225 | // |
||
1226 | typedef enum _D3DVERTEXBLENDFLAGS |
||
1227 | { |
||
1228 | D3DVBF_DISABLE = 0, // Disable vertex blending |
||
1229 | D3DVBF_1WEIGHTS = 1, // 2 matrix blending |
||
1230 | D3DVBF_2WEIGHTS = 2, // 3 matrix blending |
||
1231 | D3DVBF_3WEIGHTS = 3, // 4 matrix blending |
||
1232 | D3DVBF_TWEENING = 255, // blending using D3DRS_TWEENFACTOR |
||
1233 | D3DVBF_0WEIGHTS = 256, // one matrix is used with weight 1.0 |
||
1234 | D3DVBF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum |
||
1235 | } D3DVERTEXBLENDFLAGS; |
||
1236 | |||
1237 | typedef enum _D3DTEXTURETRANSFORMFLAGS { |
||
1238 | D3DTTFF_DISABLE = 0, // texture coordinates are passed directly |
||
1239 | D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords |
||
1240 | D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords |
||
1241 | D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords |
||
1242 | D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords |
||
1243 | D3DTTFF_PROJECTED = 256, // texcoords to be divided by COUNTth element |
||
1244 | D3DTTFF_FORCE_DWORD = 0x7fffffff, |
||
1245 | } D3DTEXTURETRANSFORMFLAGS; |
||
1246 | |||
1247 | // Macros to set texture coordinate format bits in the FVF id |
||
1248 | |||
1249 | #define D3DFVF_TEXTUREFORMAT2 0 // Two floating point values |
||
1250 | #define D3DFVF_TEXTUREFORMAT1 3 // One floating point value |
||
1251 | #define D3DFVF_TEXTUREFORMAT3 1 // Three floating point values |
||
1252 | #define D3DFVF_TEXTUREFORMAT4 2 // Four floating point values |
||
1253 | |||
1254 | #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) |
||
1255 | #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) |
||
1256 | #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) |
||
1257 | #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) |
||
1258 | |||
1259 | |||
1260 | //--------------------------------------------------------------------- |
||
1261 | |||
1262 | /* Direct3D9 Device types */ |
||
1263 | typedef enum _D3DDEVTYPE |
||
1264 | { |
||
1265 | D3DDEVTYPE_HAL = 1, |
||
1266 | D3DDEVTYPE_REF = 2, |
||
1267 | D3DDEVTYPE_SW = 3, |
||
1268 | |||
1269 | D3DDEVTYPE_NULLREF = 4, |
||
1270 | |||
1271 | D3DDEVTYPE_FORCE_DWORD = 0x7fffffff |
||
1272 | } D3DDEVTYPE; |
||
1273 | |||
1274 | /* Multi-Sample buffer types */ |
||
1275 | typedef enum _D3DMULTISAMPLE_TYPE |
||
1276 | { |
||
1277 | D3DMULTISAMPLE_NONE = 0, |
||
1278 | D3DMULTISAMPLE_NONMASKABLE = 1, |
||
1279 | D3DMULTISAMPLE_2_SAMPLES = 2, |
||
1280 | D3DMULTISAMPLE_3_SAMPLES = 3, |
||
1281 | D3DMULTISAMPLE_4_SAMPLES = 4, |
||
1282 | D3DMULTISAMPLE_5_SAMPLES = 5, |
||
1283 | D3DMULTISAMPLE_6_SAMPLES = 6, |
||
1284 | D3DMULTISAMPLE_7_SAMPLES = 7, |
||
1285 | D3DMULTISAMPLE_8_SAMPLES = 8, |
||
1286 | D3DMULTISAMPLE_9_SAMPLES = 9, |
||
1287 | D3DMULTISAMPLE_10_SAMPLES = 10, |
||
1288 | D3DMULTISAMPLE_11_SAMPLES = 11, |
||
1289 | D3DMULTISAMPLE_12_SAMPLES = 12, |
||
1290 | D3DMULTISAMPLE_13_SAMPLES = 13, |
||
1291 | D3DMULTISAMPLE_14_SAMPLES = 14, |
||
1292 | D3DMULTISAMPLE_15_SAMPLES = 15, |
||
1293 | D3DMULTISAMPLE_16_SAMPLES = 16, |
||
1294 | |||
1295 | D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff |
||
1296 | } D3DMULTISAMPLE_TYPE; |
||
1297 | |||
1298 | /* Formats |
||
1299 | * Most of these names have the following convention: |
||
1300 | * A = Alpha |
||
1301 | * R = Red |
||
1302 | * G = Green |
||
1303 | * B = Blue |
||
1304 | * X = Unused Bits |
||
1305 | * P = Palette |
||
1306 | * L = Luminance |
||
1307 | * U = dU coordinate for BumpMap |
||
1308 | * V = dV coordinate for BumpMap |
||
1309 | * S = Stencil |
||
1310 | * D = Depth (e.g. Z or W buffer) |
||
1311 | * C = Computed from other channels (typically on certain read operations) |
||
1312 | * |
||
1313 | * Further, the order of the pieces are from MSB first; hence |
||
1314 | * D3DFMT_A8L8 indicates that the high byte of this two byte |
||
1315 | * format is alpha. |
||
1316 | * |
||
1317 | * D3DFMT_D16_LOCKABLE indicates: |
||
1318 | * - An integer 16-bit value. |
||
1319 | * - An app-lockable surface. |
||
1320 | * |
||
1321 | * D3DFMT_D32F_LOCKABLE indicates: |
||
1322 | * - An IEEE 754 floating-point value. |
||
1323 | * - An app-lockable surface. |
||
1324 | * |
||
1325 | * All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate: |
||
1326 | * - no particular bit ordering per pixel, and |
||
1327 | * - are not app lockable, and |
||
1328 | * - the driver is allowed to consume more than the indicated |
||
1329 | * number of bits per Depth channel (but not Stencil channel). |
||
1330 | */ |
||
1331 | #ifndef MAKEFOURCC |
||
1332 | #define MAKEFOURCC(ch0, ch1, ch2, ch3) \ |
||
1333 | ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ |
||
1334 | ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) |
||
1335 | #endif /* defined(MAKEFOURCC) */ |
||
1336 | |||
1337 | |||
1338 | typedef enum _D3DFORMAT |
||
1339 | { |
||
1340 | D3DFMT_UNKNOWN = 0, |
||
1341 | |||
1342 | D3DFMT_R8G8B8 = 20, |
||
1343 | D3DFMT_A8R8G8B8 = 21, |
||
1344 | D3DFMT_X8R8G8B8 = 22, |
||
1345 | D3DFMT_R5G6B5 = 23, |
||
1346 | D3DFMT_X1R5G5B5 = 24, |
||
1347 | D3DFMT_A1R5G5B5 = 25, |
||
1348 | D3DFMT_A4R4G4B4 = 26, |
||
1349 | D3DFMT_R3G3B2 = 27, |
||
1350 | D3DFMT_A8 = 28, |
||
1351 | D3DFMT_A8R3G3B2 = 29, |
||
1352 | D3DFMT_X4R4G4B4 = 30, |
||
1353 | D3DFMT_A2B10G10R10 = 31, |
||
1354 | D3DFMT_A8B8G8R8 = 32, |
||
1355 | D3DFMT_X8B8G8R8 = 33, |
||
1356 | D3DFMT_G16R16 = 34, |
||
1357 | D3DFMT_A2R10G10B10 = 35, |
||
1358 | D3DFMT_A16B16G16R16 = 36, |
||
1359 | |||
1360 | D3DFMT_A8P8 = 40, |
||
1361 | D3DFMT_P8 = 41, |
||
1362 | |||
1363 | D3DFMT_L8 = 50, |
||
1364 | D3DFMT_A8L8 = 51, |
||
1365 | D3DFMT_A4L4 = 52, |
||
1366 | |||
1367 | D3DFMT_V8U8 = 60, |
||
1368 | D3DFMT_L6V5U5 = 61, |
||
1369 | D3DFMT_X8L8V8U8 = 62, |
||
1370 | D3DFMT_Q8W8V8U8 = 63, |
||
1371 | D3DFMT_V16U16 = 64, |
||
1372 | D3DFMT_A2W10V10U10 = 67, |
||
1373 | |||
1374 | D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), |
||
1375 | D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'), |
||
1376 | D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), |
||
1377 | D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'), |
||
1378 | D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), |
||
1379 | D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), |
||
1380 | D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), |
||
1381 | D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), |
||
1382 | D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), |
||
1383 | |||
1384 | D3DFMT_D16_LOCKABLE = 70, |
||
1385 | D3DFMT_D32 = 71, |
||
1386 | D3DFMT_D15S1 = 73, |
||
1387 | D3DFMT_D24S8 = 75, |
||
1388 | D3DFMT_D24X8 = 77, |
||
1389 | D3DFMT_D24X4S4 = 79, |
||
1390 | D3DFMT_D16 = 80, |
||
1391 | |||
1392 | D3DFMT_D32F_LOCKABLE = 82, |
||
1393 | D3DFMT_D24FS8 = 83, |
||
1394 | |||
1395 | /* D3D9Ex only -- */ |
||
1396 | #if !defined(D3D_DISABLE_9EX) |
||
1397 | |||
1398 | /* Z-Stencil formats valid for CPU access */ |
||
1399 | D3DFMT_D32_LOCKABLE = 84, |
||
1400 | D3DFMT_S8_LOCKABLE = 85, |
||
1401 | |||
1402 | #endif // !D3D_DISABLE_9EX |
||
1403 | /* -- D3D9Ex only */ |
||
1404 | |||
1405 | |||
1406 | D3DFMT_L16 = 81, |
||
1407 | |||
1408 | D3DFMT_VERTEXDATA =100, |
||
1409 | D3DFMT_INDEX16 =101, |
||
1410 | D3DFMT_INDEX32 =102, |
||
1411 | |||
1412 | D3DFMT_Q16W16V16U16 =110, |
||
1413 | |||
1414 | D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'), |
||
1415 | |||
1416 | // Floating point surface formats |
||
1417 | |||
1418 | // s10e5 formats (16-bits per channel) |
||
1419 | D3DFMT_R16F = 111, |
||
1420 | D3DFMT_G16R16F = 112, |
||
1421 | D3DFMT_A16B16G16R16F = 113, |
||
1422 | |||
1423 | // IEEE s23e8 formats (32-bits per channel) |
||
1424 | D3DFMT_R32F = 114, |
||
1425 | D3DFMT_G32R32F = 115, |
||
1426 | D3DFMT_A32B32G32R32F = 116, |
||
1427 | |||
1428 | D3DFMT_CxV8U8 = 117, |
||
1429 | |||
1430 | /* D3D9Ex only -- */ |
||
1431 | #if !defined(D3D_DISABLE_9EX) |
||
1432 | |||
1433 | // Monochrome 1 bit per pixel format |
||
1434 | D3DFMT_A1 = 118, |
||
1435 | |||
1436 | // 2.8 biased fixed point |
||
1437 | D3DFMT_A2B10G10R10_XR_BIAS = 119, |
||
1438 | |||
1439 | |||
1440 | // Binary format indicating that the data has no inherent type |
||
1441 | D3DFMT_BINARYBUFFER = 199, |
||
1442 | |||
1443 | #endif // !D3D_DISABLE_9EX |
||
1444 | /* -- D3D9Ex only */ |
||
1445 | |||
1446 | |||
1447 | D3DFMT_FORCE_DWORD =0x7fffffff |
||
1448 | } D3DFORMAT; |
||
1449 | |||
1450 | /* Display Modes */ |
||
1451 | typedef struct _D3DDISPLAYMODE |
||
1452 | { |
||
1453 | UINT Width; |
||
1454 | UINT Height; |
||
1455 | UINT RefreshRate; |
||
1456 | D3DFORMAT Format; |
||
1457 | } D3DDISPLAYMODE; |
||
1458 | |||
1459 | /* Creation Parameters */ |
||
1460 | typedef struct _D3DDEVICE_CREATION_PARAMETERS |
||
1461 | { |
||
1462 | UINT AdapterOrdinal; |
||
1463 | D3DDEVTYPE DeviceType; |
||
1464 | HWND hFocusWindow; |
||
1465 | DWORD BehaviorFlags; |
||
1466 | } D3DDEVICE_CREATION_PARAMETERS; |
||
1467 | |||
1468 | |||
1469 | /* SwapEffects */ |
||
1470 | typedef enum _D3DSWAPEFFECT |
||
1471 | { |
||
1472 | D3DSWAPEFFECT_DISCARD = 1, |
||
1473 | D3DSWAPEFFECT_FLIP = 2, |
||
1474 | D3DSWAPEFFECT_COPY = 3, |
||
1475 | D3DSWAPEFFECT_OVERLAY = 4, |
||
1476 | D3DSWAPEFFECT_FLIPEX = 5, |
||
1477 | |||
1478 | D3DSWAPEFFECT_FORCE_DWORD = 0x7fffffff |
||
1479 | } D3DSWAPEFFECT; |
||
1480 | |||
1481 | /* Pool types */ |
||
1482 | typedef enum _D3DPOOL { |
||
1483 | D3DPOOL_DEFAULT = 0, |
||
1484 | D3DPOOL_MANAGED = 1, |
||
1485 | D3DPOOL_SYSTEMMEM = 2, |
||
1486 | D3DPOOL_SCRATCH = 3, |
||
1487 | |||
1488 | D3DPOOL_FORCE_DWORD = 0x7fffffff |
||
1489 | } D3DPOOL; |
||
1490 | |||
1491 | |||
1492 | /* RefreshRate pre-defines */ |
||
1493 | #define D3DPRESENT_RATE_DEFAULT 0x00000000 |
||
1494 | |||
1495 | |||
1496 | /* Resize Optional Parameters */ |
||
1497 | typedef struct _D3DPRESENT_PARAMETERS_ |
||
1498 | { |
||
1499 | UINT BackBufferWidth; |
||
1500 | UINT BackBufferHeight; |
||
1501 | D3DFORMAT BackBufferFormat; |
||
1502 | UINT BackBufferCount; |
||
1503 | |||
1504 | D3DMULTISAMPLE_TYPE MultiSampleType; |
||
1505 | DWORD MultiSampleQuality; |
||
1506 | |||
1507 | D3DSWAPEFFECT SwapEffect; |
||
1508 | HWND hDeviceWindow; |
||
1509 | BOOL Windowed; |
||
1510 | BOOL EnableAutoDepthStencil; |
||
1511 | D3DFORMAT AutoDepthStencilFormat; |
||
1512 | DWORD Flags; |
||
1513 | |||
1514 | /* FullScreen_RefreshRateInHz must be zero for Windowed mode */ |
||
1515 | UINT FullScreen_RefreshRateInHz; |
||
1516 | UINT PresentationInterval; |
||
1517 | } D3DPRESENT_PARAMETERS; |
||
1518 | |||
1519 | // Values for D3DPRESENT_PARAMETERS.Flags |
||
1520 | |||
1521 | #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 |
||
1522 | #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 |
||
1523 | #define D3DPRESENTFLAG_DEVICECLIP 0x00000004 |
||
1524 | #define D3DPRESENTFLAG_VIDEO 0x00000010 |
||
1525 | |||
1526 | /* D3D9Ex only -- */ |
||
1527 | #if !defined(D3D_DISABLE_9EX) |
||
1528 | |||
1529 | #define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 |
||
1530 | #define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 |
||
1531 | #define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB 0x00000080 |
||
1532 | #define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709 0x00000100 |
||
1533 | #define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC 0x00000200 |
||
1534 | #define D3DPRESENTFLAG_RESTRICTED_CONTENT 0x00000400 |
||
1535 | #define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800 |
||
1536 | |||
1537 | #endif // !D3D_DISABLE_9EX |
||
1538 | /* -- D3D9Ex only */ |
||
1539 | |||
1540 | /* Gamma Ramp: Same as DX7 */ |
||
1541 | |||
1542 | typedef struct _D3DGAMMARAMP |
||
1543 | { |
||
1544 | WORD red [256]; |
||
1545 | WORD green[256]; |
||
1546 | WORD blue [256]; |
||
1547 | } D3DGAMMARAMP; |
||
1548 | |||
1549 | /* Back buffer types */ |
||
1550 | typedef enum _D3DBACKBUFFER_TYPE |
||
1551 | { |
||
1552 | D3DBACKBUFFER_TYPE_MONO = 0, |
||
1553 | D3DBACKBUFFER_TYPE_LEFT = 1, |
||
1554 | D3DBACKBUFFER_TYPE_RIGHT = 2, |
||
1555 | |||
1556 | D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff |
||
1557 | } D3DBACKBUFFER_TYPE; |
||
1558 | |||
1559 | |||
1560 | /* Types */ |
||
1561 | typedef enum _D3DRESOURCETYPE { |
||
1562 | D3DRTYPE_SURFACE = 1, |
||
1563 | D3DRTYPE_VOLUME = 2, |
||
1564 | D3DRTYPE_TEXTURE = 3, |
||
1565 | D3DRTYPE_VOLUMETEXTURE = 4, |
||
1566 | D3DRTYPE_CUBETEXTURE = 5, |
||
1567 | D3DRTYPE_VERTEXBUFFER = 6, |
||
1568 | D3DRTYPE_INDEXBUFFER = 7, //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition |
||
1569 | |||
1570 | |||
1571 | D3DRTYPE_FORCE_DWORD = 0x7fffffff |
||
1572 | } D3DRESOURCETYPE; |
||
1573 | |||
1574 | /* Usages */ |
||
1575 | #define D3DUSAGE_RENDERTARGET (0x00000001L) |
||
1576 | #define D3DUSAGE_DEPTHSTENCIL (0x00000002L) |
||
1577 | #define D3DUSAGE_DYNAMIC (0x00000200L) |
||
1578 | |||
1579 | /* D3D9Ex only -- */ |
||
1580 | #if !defined(D3D_DISABLE_9EX) |
||
1581 | |||
1582 | #define D3DUSAGE_NONSECURE (0x00800000L) |
||
1583 | |||
1584 | #endif // !D3D_DISABLE_9EX |
||
1585 | /* -- D3D9Ex only */ |
||
1586 | |||
1587 | // When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return |
||
1588 | // D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format. |
||
1589 | // D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros |
||
1590 | // will return true and false respectively for this code. |
||
1591 | #define D3DUSAGE_AUTOGENMIPMAP (0x00000400L) |
||
1592 | #define D3DUSAGE_DMAP (0x00004000L) |
||
1593 | |||
1594 | // The following usages are valid only for querying CheckDeviceFormat |
||
1595 | #define D3DUSAGE_QUERY_LEGACYBUMPMAP (0x00008000L) |
||
1596 | #define D3DUSAGE_QUERY_SRGBREAD (0x00010000L) |
||
1597 | #define D3DUSAGE_QUERY_FILTER (0x00020000L) |
||
1598 | #define D3DUSAGE_QUERY_SRGBWRITE (0x00040000L) |
||
1599 | #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x00080000L) |
||
1600 | #define D3DUSAGE_QUERY_VERTEXTEXTURE (0x00100000L) |
||
1601 | #define D3DUSAGE_QUERY_WRAPANDMIP (0x00200000L) |
||
1602 | |||
1603 | /* Usages for Vertex/Index buffers */ |
||
1604 | #define D3DUSAGE_WRITEONLY (0x00000008L) |
||
1605 | #define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L) |
||
1606 | #define D3DUSAGE_DONOTCLIP (0x00000020L) |
||
1607 | #define D3DUSAGE_POINTS (0x00000040L) |
||
1608 | #define D3DUSAGE_RTPATCHES (0x00000080L) |
||
1609 | #define D3DUSAGE_NPATCHES (0x00000100L) |
||
1610 | |||
1611 | /* D3D9Ex only -- */ |
||
1612 | #if !defined(D3D_DISABLE_9EX) |
||
1613 | |||
1614 | #define D3DUSAGE_TEXTAPI (0x10000000L) |
||
1615 | #define D3DUSAGE_RESTRICTED_CONTENT (0x00000800L) |
||
1616 | #define D3DUSAGE_RESTRICT_SHARED_RESOURCE (0x00002000L) |
||
1617 | #define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER (0x00001000L) |
||
1618 | |||
1619 | #endif // !D3D_DISABLE_9EX |
||
1620 | /* -- D3D9Ex only */ |
||
1621 | |||
1622 | |||
1623 | |||
1624 | |||
1625 | |||
1626 | |||
1627 | |||
1628 | |||
1629 | |||
1630 | |||
1631 | |||
1632 | |||
1633 | |||
1634 | |||
1635 | |||
1636 | |||
1637 | /* CubeMap Face identifiers */ |
||
1638 | typedef enum _D3DCUBEMAP_FACES |
||
1639 | { |
||
1640 | D3DCUBEMAP_FACE_POSITIVE_X = 0, |
||
1641 | D3DCUBEMAP_FACE_NEGATIVE_X = 1, |
||
1642 | D3DCUBEMAP_FACE_POSITIVE_Y = 2, |
||
1643 | D3DCUBEMAP_FACE_NEGATIVE_Y = 3, |
||
1644 | D3DCUBEMAP_FACE_POSITIVE_Z = 4, |
||
1645 | D3DCUBEMAP_FACE_NEGATIVE_Z = 5, |
||
1646 | |||
1647 | D3DCUBEMAP_FACE_FORCE_DWORD = 0x7fffffff |
||
1648 | } D3DCUBEMAP_FACES; |
||
1649 | |||
1650 | |||
1651 | /* Lock flags */ |
||
1652 | |||
1653 | #define D3DLOCK_READONLY 0x00000010L |
||
1654 | #define D3DLOCK_DISCARD 0x00002000L |
||
1655 | #define D3DLOCK_NOOVERWRITE 0x00001000L |
||
1656 | #define D3DLOCK_NOSYSLOCK 0x00000800L |
||
1657 | #define D3DLOCK_DONOTWAIT 0x00004000L |
||
1658 | |||
1659 | #define D3DLOCK_NO_DIRTY_UPDATE 0x00008000L |
||
1660 | |||
1661 | |||
1662 | |||
1663 | |||
1664 | |||
1665 | |||
1666 | |||
1667 | /* Vertex Buffer Description */ |
||
1668 | typedef struct _D3DVERTEXBUFFER_DESC |
||
1669 | { |
||
1670 | D3DFORMAT Format; |
||
1671 | D3DRESOURCETYPE Type; |
||
1672 | DWORD Usage; |
||
1673 | D3DPOOL Pool; |
||
1674 | UINT Size; |
||
1675 | |||
1676 | DWORD FVF; |
||
1677 | |||
1678 | } D3DVERTEXBUFFER_DESC; |
||
1679 | |||
1680 | /* Index Buffer Description */ |
||
1681 | typedef struct _D3DINDEXBUFFER_DESC |
||
1682 | { |
||
1683 | D3DFORMAT Format; |
||
1684 | D3DRESOURCETYPE Type; |
||
1685 | DWORD Usage; |
||
1686 | D3DPOOL Pool; |
||
1687 | UINT Size; |
||
1688 | } D3DINDEXBUFFER_DESC; |
||
1689 | |||
1690 | |||
1691 | /* Surface Description */ |
||
1692 | typedef struct _D3DSURFACE_DESC |
||
1693 | { |
||
1694 | D3DFORMAT Format; |
||
1695 | D3DRESOURCETYPE Type; |
||
1696 | DWORD Usage; |
||
1697 | D3DPOOL Pool; |
||
1698 | |||
1699 | D3DMULTISAMPLE_TYPE MultiSampleType; |
||
1700 | DWORD MultiSampleQuality; |
||
1701 | UINT Width; |
||
1702 | UINT Height; |
||
1703 | } D3DSURFACE_DESC; |
||
1704 | |||
1705 | typedef struct _D3DVOLUME_DESC |
||
1706 | { |
||
1707 | D3DFORMAT Format; |
||
1708 | D3DRESOURCETYPE Type; |
||
1709 | DWORD Usage; |
||
1710 | D3DPOOL Pool; |
||
1711 | |||
1712 | UINT Width; |
||
1713 | UINT Height; |
||
1714 | UINT Depth; |
||
1715 | } D3DVOLUME_DESC; |
||
1716 | |||
1717 | /* Structure for LockRect */ |
||
1718 | typedef struct _D3DLOCKED_RECT |
||
1719 | { |
||
1720 | INT Pitch; |
||
1721 | void* pBits; |
||
1722 | } D3DLOCKED_RECT; |
||
1723 | |||
1724 | /* Structures for LockBox */ |
||
1725 | typedef struct _D3DBOX |
||
1726 | { |
||
1727 | UINT Left; |
||
1728 | UINT Top; |
||
1729 | UINT Right; |
||
1730 | UINT Bottom; |
||
1731 | UINT Front; |
||
1732 | UINT Back; |
||
1733 | } D3DBOX; |
||
1734 | |||
1735 | typedef struct _D3DLOCKED_BOX |
||
1736 | { |
||
1737 | INT RowPitch; |
||
1738 | INT SlicePitch; |
||
1739 | void* pBits; |
||
1740 | } D3DLOCKED_BOX; |
||
1741 | |||
1742 | /* Structures for LockRange */ |
||
1743 | typedef struct _D3DRANGE |
||
1744 | { |
||
1745 | UINT Offset; |
||
1746 | UINT Size; |
||
1747 | } D3DRANGE; |
||
1748 | |||
1749 | /* Structures for high order primitives */ |
||
1750 | typedef struct _D3DRECTPATCH_INFO |
||
1751 | { |
||
1752 | UINT StartVertexOffsetWidth; |
||
1753 | UINT StartVertexOffsetHeight; |
||
1754 | UINT Width; |
||
1755 | UINT Height; |
||
1756 | UINT Stride; |
||
1757 | D3DBASISTYPE Basis; |
||
1758 | D3DDEGREETYPE Degree; |
||
1759 | } D3DRECTPATCH_INFO; |
||
1760 | |||
1761 | typedef struct _D3DTRIPATCH_INFO |
||
1762 | { |
||
1763 | UINT StartVertexOffset; |
||
1764 | UINT NumVertices; |
||
1765 | D3DBASISTYPE Basis; |
||
1766 | D3DDEGREETYPE Degree; |
||
1767 | } D3DTRIPATCH_INFO; |
||
1768 | |||
1769 | /* Adapter Identifier */ |
||
1770 | |||
1771 | #define MAX_DEVICE_IDENTIFIER_STRING 512 |
||
1772 | typedef struct _D3DADAPTER_IDENTIFIER9 |
||
1773 | { |
||
1774 | char Driver[MAX_DEVICE_IDENTIFIER_STRING]; |
||
1775 | char Description[MAX_DEVICE_IDENTIFIER_STRING]; |
||
1776 | char DeviceName[32]; /* Device name for GDI (ex. \\.\DISPLAY1) */ |
||
1777 | |||
1778 | #ifdef _WIN32 |
||
1779 | LARGE_INTEGER DriverVersion; /* Defined for 32 bit components */ |
||
1780 | #else |
||
1781 | DWORD DriverVersionLowPart; /* Defined for 16 bit driver components */ |
||
1782 | DWORD DriverVersionHighPart; |
||
1783 | #endif |
||
1784 | |||
1785 | DWORD VendorId; |
||
1786 | DWORD DeviceId; |
||
1787 | DWORD SubSysId; |
||
1788 | DWORD Revision; |
||
1789 | |||
1790 | GUID DeviceIdentifier; |
||
1791 | |||
1792 | DWORD WHQLLevel; |
||
1793 | |||
1794 | } D3DADAPTER_IDENTIFIER9; |
||
1795 | |||
1796 | |||
1797 | /* Raster Status structure returned by GetRasterStatus */ |
||
1798 | typedef struct _D3DRASTER_STATUS |
||
1799 | { |
||
1800 | BOOL InVBlank; |
||
1801 | UINT ScanLine; |
||
1802 | } D3DRASTER_STATUS; |
||
1803 | |||
1804 | |||
1805 | |||
1806 | /* Debug monitor tokens (DEBUG only) |
||
1807 | |||
1808 | Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as |
||
1809 | passing a token to the debug monitor. For example, if, after passing |
||
1810 | D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values |
||
1811 | are passed in, the enabled/disabled state of the debug |
||
1812 | monitor will still persist. |
||
1813 | |||
1814 | The debug monitor defaults to enabled. |
||
1815 | |||
1816 | Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use. |
||
1817 | */ |
||
1818 | typedef enum _D3DDEBUGMONITORTOKENS { |
||
1819 | D3DDMT_ENABLE = 0, // enable debug monitor |
||
1820 | D3DDMT_DISABLE = 1, // disable debug monitor |
||
1821 | D3DDMT_FORCE_DWORD = 0x7fffffff, |
||
1822 | } D3DDEBUGMONITORTOKENS; |
||
1823 | |||
1824 | // Async feedback |
||
1825 | |||
1826 | typedef enum _D3DQUERYTYPE { |
||
1827 | D3DQUERYTYPE_VCACHE = 4, /* D3DISSUE_END */ |
||
1828 | D3DQUERYTYPE_RESOURCEMANAGER = 5, /* D3DISSUE_END */ |
||
1829 | D3DQUERYTYPE_VERTEXSTATS = 6, /* D3DISSUE_END */ |
||
1830 | D3DQUERYTYPE_EVENT = 8, /* D3DISSUE_END */ |
||
1831 | D3DQUERYTYPE_OCCLUSION = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
||
1832 | D3DQUERYTYPE_TIMESTAMP = 10, /* D3DISSUE_END */ |
||
1833 | D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
||
1834 | D3DQUERYTYPE_TIMESTAMPFREQ = 12, /* D3DISSUE_END */ |
||
1835 | D3DQUERYTYPE_PIPELINETIMINGS = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
||
1836 | D3DQUERYTYPE_INTERFACETIMINGS = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
||
1837 | D3DQUERYTYPE_VERTEXTIMINGS = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
||
1838 | D3DQUERYTYPE_PIXELTIMINGS = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
||
1839 | D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
||
1840 | D3DQUERYTYPE_CACHEUTILIZATION = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
||
1841 | /* D3D9Ex only -- */ |
||
1842 | #if !defined(D3D_DISABLE_9EX) |
||
1843 | D3DQUERYTYPE_MEMORYPRESSURE = 19, /* D3DISSUE_BEGIN, D3DISSUE_END */ |
||
1844 | #endif // !D3D_DISABLE_9EX |
||
1845 | } D3DQUERYTYPE; |
||
1846 | |||
1847 | // Flags field for Issue |
||
1848 | #define D3DISSUE_END (1 << 0) // Tells the runtime to issue the end of a query, changing it's state to "non-signaled". |
||
1849 | #define D3DISSUE_BEGIN (1 << 1) // Tells the runtime to issue the beginng of a query. |
||
1850 | |||
1851 | |||
1852 | // Flags field for GetData |
||
1853 | #define D3DGETDATA_FLUSH (1 << 0) // Tells the runtime to flush if the query is outstanding. |
||
1854 | |||
1855 | |||
1856 | typedef struct _D3DRESOURCESTATS |
||
1857 | { |
||
1858 | // Data collected since last Present() |
||
1859 | BOOL bThrashing; /* indicates if thrashing */ |
||
1860 | DWORD ApproxBytesDownloaded; /* Approximate number of bytes downloaded by resource manager */ |
||
1861 | DWORD NumEvicts; /* number of objects evicted */ |
||
1862 | DWORD NumVidCreates; /* number of objects created in video memory */ |
||
1863 | DWORD LastPri; /* priority of last object evicted */ |
||
1864 | DWORD NumUsed; /* number of objects set to the device */ |
||
1865 | DWORD NumUsedInVidMem; /* number of objects set to the device, which are already in video memory */ |
||
1866 | // Persistent data |
||
1867 | DWORD WorkingSet; /* number of objects in video memory */ |
||
1868 | DWORD WorkingSetBytes; /* number of bytes in video memory */ |
||
1869 | DWORD TotalManaged; /* total number of managed objects */ |
||
1870 | DWORD TotalBytes; /* total number of bytes of managed objects */ |
||
1871 | } D3DRESOURCESTATS; |
||
1872 | |||
1873 | #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1) |
||
1874 | |||
1875 | typedef struct _D3DDEVINFO_RESOURCEMANAGER |
||
1876 | { |
||
1877 | #ifndef WOW64_ENUM_WORKAROUND |
||
1878 | D3DRESOURCESTATS stats[D3DRTYPECOUNT]; |
||
1879 | #else |
||
1880 | D3DRESOURCESTATS stats[8]; |
||
1881 | #endif |
||
1882 | } D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER; |
||
1883 | |||
1884 | typedef struct _D3DDEVINFO_D3DVERTEXSTATS |
||
1885 | { |
||
1886 | DWORD NumRenderedTriangles; /* total number of triangles that are not clipped in this frame */ |
||
1887 | DWORD NumExtraClippingTriangles; /* Number of new triangles generated by clipping */ |
||
1888 | } D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS; |
||
1889 | |||
1890 | |||
1891 | typedef struct _D3DDEVINFO_VCACHE { |
||
1892 | DWORD Pattern; /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */ |
||
1893 | DWORD OptMethod; /* optimization method 0 means longest strips, 1 means vertex cache based */ |
||
1894 | DWORD CacheSize; /* cache size to optimize for (only required if type is 1) */ |
||
1895 | DWORD MagicNumber; /* used to determine when to restart strips (only required if type is 1)*/ |
||
1896 | } D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE; |
||
1897 | |||
1898 | typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS |
||
1899 | { |
||
1900 | FLOAT VertexProcessingTimePercent; |
||
1901 | FLOAT PixelProcessingTimePercent; |
||
1902 | FLOAT OtherGPUProcessingTimePercent; |
||
1903 | FLOAT GPUIdleTimePercent; |
||
1904 | } D3DDEVINFO_D3D9PIPELINETIMINGS; |
||
1905 | |||
1906 | typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS |
||
1907 | { |
||
1908 | FLOAT WaitingForGPUToUseApplicationResourceTimePercent; |
||
1909 | FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent; |
||
1910 | FLOAT WaitingForGPUToStayWithinLatencyTimePercent; |
||
1911 | FLOAT WaitingForGPUExclusiveResourceTimePercent; |
||
1912 | FLOAT WaitingForGPUOtherTimePercent; |
||
1913 | } D3DDEVINFO_D3D9INTERFACETIMINGS; |
||
1914 | |||
1915 | typedef struct _D3DDEVINFO_D3D9STAGETIMINGS |
||
1916 | { |
||
1917 | FLOAT MemoryProcessingPercent; |
||
1918 | FLOAT ComputationProcessingPercent; |
||
1919 | } D3DDEVINFO_D3D9STAGETIMINGS; |
||
1920 | |||
1921 | typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS |
||
1922 | { |
||
1923 | FLOAT MaxBandwidthUtilized; |
||
1924 | FLOAT FrontEndUploadMemoryUtilizedPercent; |
||
1925 | FLOAT VertexRateUtilizedPercent; |
||
1926 | FLOAT TriangleSetupRateUtilizedPercent; |
||
1927 | FLOAT FillRateUtilizedPercent; |
||
1928 | } D3DDEVINFO_D3D9BANDWIDTHTIMINGS; |
||
1929 | |||
1930 | typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION |
||
1931 | { |
||
1932 | FLOAT TextureCacheHitRate; // Percentage of cache hits |
||
1933 | FLOAT PostTransformVertexCacheHitRate; |
||
1934 | } D3DDEVINFO_D3D9CACHEUTILIZATION; |
||
1935 | |||
1936 | #if !defined(D3D_DISABLE_9EX) |
||
1937 | |||
1938 | typedef struct _D3DMEMORYPRESSURE |
||
1939 | { |
||
1940 | UINT64 BytesEvictedFromProcess; |
||
1941 | UINT64 SizeOfInefficientAllocation; |
||
1942 | DWORD LevelOfEfficiency; |
||
1943 | } D3DMEMORYPRESSURE; |
||
1944 | |||
1945 | #endif |
||
1946 | |||
1947 | /* D3D9Ex only -- */ |
||
1948 | #if !defined(D3D_DISABLE_9EX) |
||
1949 | |||
1950 | typedef enum _D3DCOMPOSERECTSOP{ |
||
1951 | D3DCOMPOSERECTS_COPY = 1, |
||
1952 | D3DCOMPOSERECTS_OR = 2, |
||
1953 | D3DCOMPOSERECTS_AND = 3, |
||
1954 | D3DCOMPOSERECTS_NEG = 4, |
||
1955 | D3DCOMPOSERECTS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ |
||
1956 | } D3DCOMPOSERECTSOP; |
||
1957 | |||
1958 | typedef struct _D3DCOMPOSERECTDESC |
||
1959 | { |
||
1960 | USHORT X, Y; // Top-left coordinates of a rect in the source surface |
||
1961 | USHORT Width, Height; // Dimensions of the rect |
||
1962 | } D3DCOMPOSERECTDESC; |
||
1963 | |||
1964 | typedef struct _D3DCOMPOSERECTDESTINATION |
||
1965 | { |
||
1966 | USHORT SrcRectIndex; // Index of D3DCOMPOSERECTDESC |
||
1967 | USHORT Reserved; // For alignment |
||
1968 | SHORT X, Y; // Top-left coordinates of the rect in the destination surface |
||
1969 | } D3DCOMPOSERECTDESTINATION; |
||
1970 | |||
1971 | #define D3DCOMPOSERECTS_MAXNUMRECTS 0xFFFF |
||
1972 | #define D3DCONVOLUTIONMONO_MAXWIDTH 7 |
||
1973 | #define D3DCONVOLUTIONMONO_MAXHEIGHT D3DCONVOLUTIONMONO_MAXWIDTH |
||
1974 | #define D3DFMT_A1_SURFACE_MAXWIDTH 8192 |
||
1975 | #define D3DFMT_A1_SURFACE_MAXHEIGHT 2048 |
||
1976 | |||
1977 | |||
1978 | typedef struct _D3DPRESENTSTATS { |
||
1979 | UINT PresentCount; |
||
1980 | UINT PresentRefreshCount; |
||
1981 | UINT SyncRefreshCount; |
||
1982 | LARGE_INTEGER SyncQPCTime; |
||
1983 | LARGE_INTEGER SyncGPUTime; |
||
1984 | } D3DPRESENTSTATS; |
||
1985 | |||
1986 | typedef enum D3DSCANLINEORDERING |
||
1987 | { |
||
1988 | D3DSCANLINEORDERING_UNKNOWN = 0, |
||
1989 | D3DSCANLINEORDERING_PROGRESSIVE = 1, |
||
1990 | D3DSCANLINEORDERING_INTERLACED = 2, |
||
1991 | } D3DSCANLINEORDERING; |
||
1992 | |||
1993 | |||
1994 | typedef struct D3DDISPLAYMODEEX |
||
1995 | { |
||
1996 | UINT Size; |
||
1997 | UINT Width; |
||
1998 | UINT Height; |
||
1999 | UINT RefreshRate; |
||
2000 | D3DFORMAT Format; |
||
2001 | D3DSCANLINEORDERING ScanLineOrdering; |
||
2002 | } D3DDISPLAYMODEEX; |
||
2003 | |||
2004 | typedef struct D3DDISPLAYMODEFILTER |
||
2005 | { |
||
2006 | UINT Size; |
||
2007 | D3DFORMAT Format; |
||
2008 | D3DSCANLINEORDERING ScanLineOrdering; |
||
2009 | } D3DDISPLAYMODEFILTER; |
||
2010 | |||
2011 | |||
2012 | typedef enum D3DDISPLAYROTATION |
||
2013 | { |
||
2014 | D3DDISPLAYROTATION_IDENTITY = 1, // No rotation. |
||
2015 | D3DDISPLAYROTATION_90 = 2, // Rotated 90 degrees. |
||
2016 | D3DDISPLAYROTATION_180 = 3, // Rotated 180 degrees. |
||
2017 | D3DDISPLAYROTATION_270 = 4 // Rotated 270 degrees. |
||
2018 | } D3DDISPLAYROTATION; |
||
2019 | |||
2020 | /* For use in ID3DResource9::SetPriority calls */ |
||
2021 | #define D3D9_RESOURCE_PRIORITY_MINIMUM 0x28000000 |
||
2022 | #define D3D9_RESOURCE_PRIORITY_LOW 0x50000000 |
||
2023 | #define D3D9_RESOURCE_PRIORITY_NORMAL 0x78000000 |
||
2024 | #define D3D9_RESOURCE_PRIORITY_HIGH 0xa0000000 |
||
2025 | #define D3D9_RESOURCE_PRIORITY_MAXIMUM 0xc8000000 |
||
2026 | |||
2027 | #define D3D_OMAC_SIZE 16 |
||
2028 | |||
2029 | typedef struct _D3D_OMAC |
||
2030 | { |
||
2031 | BYTE Omac[D3D_OMAC_SIZE]; |
||
2032 | } D3D_OMAC; |
||
2033 | |||
2034 | typedef enum _D3DAUTHENTICATEDCHANNELTYPE |
||
2035 | { |
||
2036 | D3DAUTHENTICATEDCHANNEL_D3D9 = 1, |
||
2037 | D3DAUTHENTICATEDCHANNEL_DRIVER_SOFTWARE = 2, |
||
2038 | D3DAUTHENTICATEDCHANNEL_DRIVER_HARDWARE = 3, |
||
2039 | } D3DAUTHENTICATEDCHANNELTYPE; |
||
2040 | |||
2041 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_INPUT |
||
2042 | { |
||
2043 | GUID QueryType; |
||
2044 | HANDLE hChannel; |
||
2045 | UINT SequenceNumber; |
||
2046 | } D3DAUTHENTICATEDCHANNEL_QUERY_INPUT; |
||
2047 | |||
2048 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT |
||
2049 | { |
||
2050 | D3D_OMAC omac; |
||
2051 | GUID QueryType; |
||
2052 | HANDLE hChannel; |
||
2053 | UINT SequenceNumber; |
||
2054 | HRESULT ReturnCode; |
||
2055 | } D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT; |
||
2056 | |||
2057 | DEFINE_GUID(D3DAUTHENTICATEDQUERY_PROTECTION, |
||
2058 | 0xa84eb584, 0xc495, 0x48aa, 0xb9, 0x4d, 0x8b, 0xd2, 0xd6, 0xfb, 0xce, 0x5); |
||
2059 | |||
2060 | typedef struct _D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS |
||
2061 | { |
||
2062 | union |
||
2063 | { |
||
2064 | struct |
||
2065 | { |
||
2066 | UINT ProtectionEnabled : 1; |
||
2067 | UINT OverlayOrFullscreenRequired : 1; |
||
2068 | UINT Reserved : 30; |
||
2069 | }; |
||
2070 | UINT Value; |
||
2071 | }; |
||
2072 | |||
2073 | } D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS; |
||
2074 | |||
2075 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT |
||
2076 | { |
||
2077 | D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
||
2078 | |||
2079 | D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS ProtectionFlags; |
||
2080 | |||
2081 | } D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT; |
||
2082 | |||
2083 | |||
2084 | DEFINE_GUID(D3DAUTHENTICATEDQUERY_CHANNELTYPE, |
||
2085 | 0xbc1b18a5, 0xb1fb, 0x42ab, 0xbd, 0x94, 0xb5, 0x82, 0x8b, 0x4b, 0xf7, 0xbe); |
||
2086 | |||
2087 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT |
||
2088 | { |
||
2089 | D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
||
2090 | |||
2091 | D3DAUTHENTICATEDCHANNELTYPE ChannelType; |
||
2092 | |||
2093 | } D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT; |
||
2094 | |||
2095 | |||
2096 | DEFINE_GUID(D3DAUTHENTICATEDQUERY_DEVICEHANDLE, |
||
2097 | 0xec1c539d, 0x8cff, 0x4e2a, 0xbc, 0xc4, 0xf5, 0x69, 0x2f, 0x99, 0xf4, 0x80); |
||
2098 | |||
2099 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT |
||
2100 | { |
||
2101 | D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
||
2102 | |||
2103 | HANDLE DeviceHandle; |
||
2104 | |||
2105 | } D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT; |
||
2106 | |||
2107 | |||
2108 | DEFINE_GUID(D3DAUTHENTICATEDQUERY_CRYPTOSESSION, |
||
2109 | 0x2634499e, 0xd018, 0x4d74, 0xac, 0x17, 0x7f, 0x72, 0x40, 0x59, 0x52, 0x8d); |
||
2110 | |||
2111 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT |
||
2112 | { |
||
2113 | D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; |
||
2114 | |||
2115 | HANDLE DXVA2DecodeHandle; |
||
2116 | |||
2117 | } D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT; |
||
2118 | |||
2119 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT |
||
2120 | { |
||
2121 | D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
||
2122 | |||
2123 | HANDLE DXVA2DecodeHandle; |
||
2124 | HANDLE CryptoSessionHandle; |
||
2125 | HANDLE DeviceHandle; |
||
2126 | |||
2127 | } D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT; |
||
2128 | |||
2129 | |||
2130 | DEFINE_GUID(D3DAUTHENTICATEDQUERY_RESTRICTEDSHAREDRESOURCEPROCESSCOUNT, |
||
2131 | 0xdb207b3, 0x9450, 0x46a6, 0x82, 0xde, 0x1b, 0x96, 0xd4, 0x4f, 0x9c, 0xf2); |
||
2132 | |||
2133 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT |
||
2134 | { |
||
2135 | D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
||
2136 | |||
2137 | UINT NumRestrictedSharedResourceProcesses; |
||
2138 | |||
2139 | } D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT; |
||
2140 | |||
2141 | |||
2142 | DEFINE_GUID(D3DAUTHENTICATEDQUERY_RESTRICTEDSHAREDRESOURCEPROCESS, |
||
2143 | 0x649bbadb, 0xf0f4, 0x4639, 0xa1, 0x5b, 0x24, 0x39, 0x3f, 0xc3, 0xab, 0xac); |
||
2144 | |||
2145 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT |
||
2146 | { |
||
2147 | D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; |
||
2148 | |||
2149 | UINT ProcessIndex; |
||
2150 | |||
2151 | } D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT; |
||
2152 | |||
2153 | typedef enum _D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE |
||
2154 | { |
||
2155 | PROCESSIDTYPE_UNKNOWN = 0, |
||
2156 | PROCESSIDTYPE_DWM = 1, |
||
2157 | PROCESSIDTYPE_HANDLE = 2 |
||
2158 | } D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE; |
||
2159 | |||
2160 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT |
||
2161 | { |
||
2162 | D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
||
2163 | |||
2164 | UINT ProcessIndex; |
||
2165 | D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentifer; |
||
2166 | HANDLE ProcessHandle; |
||
2167 | |||
2168 | } D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT; |
||
2169 | |||
2170 | |||
2171 | DEFINE_GUID(D3DAUTHENTICATEDQUERY_UNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT, |
||
2172 | 0x12f0bd6, 0xe662, 0x4474, 0xbe, 0xfd, 0xaa, 0x53, 0xe5, 0x14, 0x3c, 0x6d); |
||
2173 | |||
2174 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT |
||
2175 | { |
||
2176 | D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
||
2177 | |||
2178 | UINT NumUnrestrictedProtectedSharedResources; |
||
2179 | |||
2180 | } D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT; |
||
2181 | |||
2182 | |||
2183 | DEFINE_GUID(D3DAUTHENTICATEDQUERY_OUTPUTIDCOUNT, |
||
2184 | 0x2c042b5e, 0x8c07, 0x46d5, 0xaa, 0xbe, 0x8f, 0x75, 0xcb, 0xad, 0x4c, 0x31); |
||
2185 | |||
2186 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT |
||
2187 | { |
||
2188 | D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; |
||
2189 | |||
2190 | HANDLE DeviceHandle; |
||
2191 | HANDLE CryptoSessionHandle; |
||
2192 | |||
2193 | } D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT; |
||
2194 | |||
2195 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT |
||
2196 | { |
||
2197 | D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
||
2198 | |||
2199 | HANDLE DeviceHandle; |
||
2200 | HANDLE CryptoSessionHandle; |
||
2201 | UINT NumOutputIDs; |
||
2202 | |||
2203 | } D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT; |
||
2204 | |||
2205 | |||
2206 | DEFINE_GUID(D3DAUTHENTICATEDQUERY_OUTPUTID, |
||
2207 | 0x839ddca3, 0x9b4e, 0x41e4, 0xb0, 0x53, 0x89, 0x2b, 0xd2, 0xa1, 0x1e, 0xe7); |
||
2208 | |||
2209 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT |
||
2210 | { |
||
2211 | D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; |
||
2212 | |||
2213 | HANDLE DeviceHandle; |
||
2214 | HANDLE CryptoSessionHandle; |
||
2215 | UINT OutputIDIndex; |
||
2216 | |||
2217 | } D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT; |
||
2218 | |||
2219 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT |
||
2220 | { |
||
2221 | D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
||
2222 | |||
2223 | HANDLE DeviceHandle; |
||
2224 | HANDLE CryptoSessionHandle; |
||
2225 | UINT OutputIDIndex; |
||
2226 | UINT64 OutputID; |
||
2227 | |||
2228 | } D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT; |
||
2229 | |||
2230 | |||
2231 | DEFINE_GUID(D3DAUTHENTICATEDQUERY_ACCESSIBILITYATTRIBUTES, |
||
2232 | 0x6214d9d2, 0x432c, 0x4abb, 0x9f, 0xce, 0x21, 0x6e, 0xea, 0x26, 0x9e, 0x3b); |
||
2233 | |||
2234 | typedef enum _D3DBUSTYPE |
||
2235 | { |
||
2236 | D3DBUSTYPE_OTHER = 0x00000000, |
||
2237 | D3DBUSTYPE_PCI = 0x00000001, |
||
2238 | D3DBUSTYPE_PCIX = 0x00000002, |
||
2239 | D3DBUSTYPE_PCIEXPRESS = 0x00000003, |
||
2240 | D3DBUSTYPE_AGP = 0x00000004, |
||
2241 | D3DBUSIMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x00010000, |
||
2242 | D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x00020000, |
||
2243 | D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x00030000, |
||
2244 | D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x00040000, |
||
2245 | D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x00050000, |
||
2246 | D3DBUSIMPL_MODIFIER_NON_STANDARD = 0x80000000, |
||
2247 | } D3DBUSTYPE; |
||
2248 | |||
2249 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT |
||
2250 | { |
||
2251 | D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
||
2252 | |||
2253 | D3DBUSTYPE BusType; |
||
2254 | BOOL bAccessibleInContiguousBlocks; |
||
2255 | BOOL bAccessibleInNonContiguousBlocks; |
||
2256 | |||
2257 | } D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT; |
||
2258 | |||
2259 | |||
2260 | DEFINE_GUID(D3DAUTHENTICATEDQUERY_ENCRYPTIONWHENACCESSIBLEGUIDCOUNT, |
||
2261 | 0xb30f7066, 0x203c, 0x4b07, 0x93, 0xfc, 0xce, 0xaa, 0xfd, 0x61, 0x24, 0x1e); |
||
2262 | |||
2263 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT |
||
2264 | { |
||
2265 | D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
||
2266 | |||
2267 | UINT NumEncryptionGuids; |
||
2268 | |||
2269 | } D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT; |
||
2270 | |||
2271 | |||
2272 | DEFINE_GUID(D3DAUTHENTICATEDQUERY_ENCRYPTIONWHENACCESSIBLEGUID, |
||
2273 | 0xf83a5958, 0xe986, 0x4bda, 0xbe, 0xb0, 0x41, 0x1f, 0x6a, 0x7a, 0x1, 0xb7); |
||
2274 | |||
2275 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT |
||
2276 | { |
||
2277 | D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input; |
||
2278 | |||
2279 | UINT EncryptionGuidIndex; |
||
2280 | |||
2281 | } D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT; |
||
2282 | |||
2283 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT |
||
2284 | { |
||
2285 | D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
||
2286 | |||
2287 | UINT EncryptionGuidIndex; |
||
2288 | GUID EncryptionGuid; |
||
2289 | |||
2290 | } D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT; |
||
2291 | |||
2292 | |||
2293 | DEFINE_GUID(D3DAUTHENTICATEDQUERY_CURRENTENCRYPTIONWHENACCESSIBLE, |
||
2294 | 0xec1791c7, 0xdad3, 0x4f15, 0x9e, 0xc3, 0xfa, 0xa9, 0x3d, 0x60, 0xd4, 0xf0); |
||
2295 | |||
2296 | typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT |
||
2297 | { |
||
2298 | D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output; |
||
2299 | |||
2300 | GUID EncryptionGuid; |
||
2301 | |||
2302 | } D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT; |
||
2303 | |||
2304 | |||
2305 | typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT |
||
2306 | { |
||
2307 | D3D_OMAC omac; |
||
2308 | GUID ConfigureType; |
||
2309 | HANDLE hChannel; |
||
2310 | UINT SequenceNumber; |
||
2311 | |||
2312 | } D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT; |
||
2313 | |||
2314 | typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT |
||
2315 | { |
||
2316 | D3D_OMAC omac; |
||
2317 | GUID ConfigureType; |
||
2318 | HANDLE hChannel; |
||
2319 | UINT SequenceNumber; |
||
2320 | HRESULT ReturnCode; |
||
2321 | |||
2322 | } D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT; |
||
2323 | |||
2324 | DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_INITIALIZE, |
||
2325 | 0x6114bdb, 0x3523, 0x470a, 0x8d, 0xca, 0xfb, 0xc2, 0x84, 0x51, 0x54, 0xf0); |
||
2326 | |||
2327 | typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE |
||
2328 | { |
||
2329 | D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; |
||
2330 | |||
2331 | UINT StartSequenceQuery; |
||
2332 | UINT StartSequenceConfigure; |
||
2333 | |||
2334 | } D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE; |
||
2335 | |||
2336 | |||
2337 | DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_PROTECTION, |
||
2338 | 0x50455658, 0x3f47, 0x4362, 0xbf, 0x99, 0xbf, 0xdf, 0xcd, 0xe9, 0xed, 0x29); |
||
2339 | |||
2340 | typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION |
||
2341 | { |
||
2342 | D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; |
||
2343 | |||
2344 | D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS Protections; |
||
2345 | |||
2346 | } D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION; |
||
2347 | |||
2348 | |||
2349 | DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_CRYPTOSESSION, |
||
2350 | 0x6346cc54, 0x2cfc, 0x4ad4, 0x82, 0x24, 0xd1, 0x58, 0x37, 0xde, 0x77, 0x0); |
||
2351 | |||
2352 | typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION |
||
2353 | { |
||
2354 | D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; |
||
2355 | |||
2356 | HANDLE DXVA2DecodeHandle; |
||
2357 | HANDLE CryptoSessionHandle; |
||
2358 | HANDLE DeviceHandle; |
||
2359 | |||
2360 | } D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION; |
||
2361 | |||
2362 | |||
2363 | DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_SHAREDRESOURCE, |
||
2364 | 0x772d047, 0x1b40, 0x48e8, 0x9c, 0xa6, 0xb5, 0xf5, 0x10, 0xde, 0x9f, 0x1); |
||
2365 | |||
2366 | typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE |
||
2367 | { |
||
2368 | D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; |
||
2369 | |||
2370 | D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentiferType; |
||
2371 | HANDLE ProcessHandle; |
||
2372 | BOOL AllowAccess; |
||
2373 | |||
2374 | } D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE; |
||
2375 | |||
2376 | |||
2377 | DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_ENCRYPTIONWHENACCESSIBLE, |
||
2378 | 0x41fff286, 0x6ae0, 0x4d43, 0x9d, 0x55, 0xa4, 0x6e, 0x9e, 0xfd, 0x15, 0x8a); |
||
2379 | |||
2380 | typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION |
||
2381 | { |
||
2382 | D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT Parameters; |
||
2383 | |||
2384 | GUID EncryptionGuid; |
||
2385 | |||
2386 | } D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION; |
||
2387 | |||
2388 | typedef struct _D3DENCRYPTED_BLOCK_INFO |
||
2389 | { |
||
2390 | UINT NumEncryptedBytesAtBeginning; |
||
2391 | UINT NumBytesInSkipPattern; |
||
2392 | UINT NumBytesInEncryptPattern; |
||
2393 | } D3DENCRYPTED_BLOCK_INFO; |
||
2394 | |||
2395 | typedef struct _D3DAES_CTR_IV |
||
2396 | { |
||
2397 | UINT64 IV; // Big-Endian IV |
||
2398 | UINT64 Count; // Big-Endian Block Count |
||
2399 | } D3DAES_CTR_IV; |
||
2400 | |||
2401 | |||
2402 | |||
2403 | #endif // !D3D_DISABLE_9EX |
||
2404 | /* -- D3D9Ex only */ |
||
2405 | |||
2406 | #pragma pack() |
||
2407 | #if _MSC_VER >= 1200 |
||
2408 | #pragma warning(pop) |
||
2409 | #else |
||
2410 | #pragma warning(default:4201) |
||
2411 | #endif |
||
2412 | |||
2413 | #endif /* (DIRECT3D_VERSION >= 0x0900) */ |
||
2414 | #endif /* _d3d9TYPES(P)_H_ */ |
||
2415 |