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/*==========================================================================;
2
 *
3
 *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
4
 *
5
 *  File:       d3d9types.h
6
 *  Content:    Direct3D capabilities include file
7
 *
8
 ***************************************************************************/
9
 
10
#ifndef _d3d9TYPES_H_
11
#define _d3d9TYPES_H_
12
 
13
#ifndef DIRECT3D_VERSION
14
#define DIRECT3D_VERSION         0x0900
15
#endif  //DIRECT3D_VERSION
16
 
17
// include this file content only if compiling for DX9 interfaces
18
#if(DIRECT3D_VERSION >= 0x0900)
19
 
20
#include <float.h>
21
 
22
#if _MSC_VER >= 1200
23
#pragma warning(push)
24
#endif
25
#pragma warning(disable:4201) // anonymous unions warning
26
#if defined(_X86_) || defined(_IA64_)
27
#pragma pack(4)
28
#endif
29
 
30
// D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
31
#ifndef D3DCOLOR_DEFINED
32
typedef DWORD D3DCOLOR;
33
#define D3DCOLOR_DEFINED
34
#endif
35
 
36
// maps unsigned 8 bits/channel to D3DCOLOR
37
#define D3DCOLOR_ARGB(a,r,g,b) \
38
    ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
39
#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
40
#define D3DCOLOR_XRGB(r,g,b)   D3DCOLOR_ARGB(0xff,r,g,b)
41
 
42
#define D3DCOLOR_XYUV(y,u,v)   D3DCOLOR_ARGB(0xff,y,u,v)
43
#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
44
 
45
// maps floating point channels (0.f to 1.f range) to D3DCOLOR
46
#define D3DCOLOR_COLORVALUE(r,g,b,a) \
47
    D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
48
 
49
 
50
#ifndef D3DVECTOR_DEFINED
51
typedef struct _D3DVECTOR {
52
    float x;
53
    float y;
54
    float z;
55
} D3DVECTOR;
56
#define D3DVECTOR_DEFINED
57
#endif
58
 
59
#ifndef D3DCOLORVALUE_DEFINED
60
typedef struct _D3DCOLORVALUE {
61
    float r;
62
    float g;
63
    float b;
64
    float a;
65
} D3DCOLORVALUE;
66
#define D3DCOLORVALUE_DEFINED
67
#endif
68
 
69
#ifndef D3DRECT_DEFINED
70
typedef struct _D3DRECT {
71
    LONG x1;
72
    LONG y1;
73
    LONG x2;
74
    LONG y2;
75
} D3DRECT;
76
#define D3DRECT_DEFINED
77
#endif
78
 
79
#ifndef D3DMATRIX_DEFINED
80
typedef struct _D3DMATRIX {
81
    union {
82
        struct {
83
            float        _11, _12, _13, _14;
84
            float        _21, _22, _23, _24;
85
            float        _31, _32, _33, _34;
86
            float        _41, _42, _43, _44;
87
 
88
        };
89
        float m[4][4];
90
    };
91
} D3DMATRIX;
92
#define D3DMATRIX_DEFINED
93
#endif
94
 
95
typedef struct _D3DVIEWPORT9 {
96
    DWORD       X;
97
    DWORD       Y;            /* Viewport Top left */
98
    DWORD       Width;
99
    DWORD       Height;       /* Viewport Dimensions */
100
    float       MinZ;         /* Min/max of clip Volume */
101
    float       MaxZ;
102
} D3DVIEWPORT9;
103
 
104
/*
105
 * Values for clip fields.
106
 */
107
 
108
// Max number of user clipping planes, supported in D3D.
109
#define D3DMAXUSERCLIPPLANES 32
110
 
111
// These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
112
//
113
#define D3DCLIPPLANE0 (1 << 0)
114
#define D3DCLIPPLANE1 (1 << 1)
115
#define D3DCLIPPLANE2 (1 << 2)
116
#define D3DCLIPPLANE3 (1 << 3)
117
#define D3DCLIPPLANE4 (1 << 4)
118
#define D3DCLIPPLANE5 (1 << 5)
119
 
120
// The following bits are used in the ClipUnion and ClipIntersection
121
// members of the D3DCLIPSTATUS9
122
//
123
 
124
#define D3DCS_LEFT        0x00000001L
125
#define D3DCS_RIGHT       0x00000002L
126
#define D3DCS_TOP         0x00000004L
127
#define D3DCS_BOTTOM      0x00000008L
128
#define D3DCS_FRONT       0x00000010L
129
#define D3DCS_BACK        0x00000020L
130
#define D3DCS_PLANE0      0x00000040L
131
#define D3DCS_PLANE1      0x00000080L
132
#define D3DCS_PLANE2      0x00000100L
133
#define D3DCS_PLANE3      0x00000200L
134
#define D3DCS_PLANE4      0x00000400L
135
#define D3DCS_PLANE5      0x00000800L
136
 
137
#define D3DCS_ALL (D3DCS_LEFT   | \
138
                   D3DCS_RIGHT  | \
139
                   D3DCS_TOP    | \
140
                   D3DCS_BOTTOM | \
141
                   D3DCS_FRONT  | \
142
                   D3DCS_BACK   | \
143
                   D3DCS_PLANE0 | \
144
                   D3DCS_PLANE1 | \
145
                   D3DCS_PLANE2 | \
146
                   D3DCS_PLANE3 | \
147
                   D3DCS_PLANE4 | \
148
                   D3DCS_PLANE5)
149
 
150
typedef struct _D3DCLIPSTATUS9 {
151
    DWORD ClipUnion;
152
    DWORD ClipIntersection;
153
} D3DCLIPSTATUS9;
154
 
155
typedef struct _D3DMATERIAL9 {
156
    D3DCOLORVALUE   Diffuse;        /* Diffuse color RGBA */
157
    D3DCOLORVALUE   Ambient;        /* Ambient color RGB */
158
    D3DCOLORVALUE   Specular;       /* Specular 'shininess' */
159
    D3DCOLORVALUE   Emissive;       /* Emissive color RGB */
160
    float           Power;          /* Sharpness if specular highlight */
161
} D3DMATERIAL9;
162
 
163
typedef enum _D3DLIGHTTYPE {
164
    D3DLIGHT_POINT          = 1,
165
    D3DLIGHT_SPOT           = 2,
166
    D3DLIGHT_DIRECTIONAL    = 3,
167
    D3DLIGHT_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
168
} D3DLIGHTTYPE;
169
 
170
typedef struct _D3DLIGHT9 {
171
    D3DLIGHTTYPE    Type;            /* Type of light source */
172
    D3DCOLORVALUE   Diffuse;         /* Diffuse color of light */
173
    D3DCOLORVALUE   Specular;        /* Specular color of light */
174
    D3DCOLORVALUE   Ambient;         /* Ambient color of light */
175
    D3DVECTOR       Position;         /* Position in world space */
176
    D3DVECTOR       Direction;        /* Direction in world space */
177
    float           Range;            /* Cutoff range */
178
    float           Falloff;          /* Falloff */
179
    float           Attenuation0;     /* Constant attenuation */
180
    float           Attenuation1;     /* Linear attenuation */
181
    float           Attenuation2;     /* Quadratic attenuation */
182
    float           Theta;            /* Inner angle of spotlight cone */
183
    float           Phi;              /* Outer angle of spotlight cone */
184
} D3DLIGHT9;
185
 
186
/*
187
 * Options for clearing
188
 */
189
#define D3DCLEAR_TARGET            0x00000001l  /* Clear target surface */
190
#define D3DCLEAR_ZBUFFER           0x00000002l  /* Clear target z buffer */
191
#define D3DCLEAR_STENCIL           0x00000004l  /* Clear stencil planes */
192
 
193
/*
194
 * The following defines the rendering states
195
 */
196
 
197
typedef enum _D3DSHADEMODE {
198
    D3DSHADE_FLAT               = 1,
199
    D3DSHADE_GOURAUD            = 2,
200
    D3DSHADE_PHONG              = 3,
201
    D3DSHADE_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
202
} D3DSHADEMODE;
203
 
204
typedef enum _D3DFILLMODE {
205
    D3DFILL_POINT               = 1,
206
    D3DFILL_WIREFRAME           = 2,
207
    D3DFILL_SOLID               = 3,
208
    D3DFILL_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
209
} D3DFILLMODE;
210
 
211
typedef enum _D3DBLEND {
212
    D3DBLEND_ZERO               = 1,
213
    D3DBLEND_ONE                = 2,
214
    D3DBLEND_SRCCOLOR           = 3,
215
    D3DBLEND_INVSRCCOLOR        = 4,
216
    D3DBLEND_SRCALPHA           = 5,
217
    D3DBLEND_INVSRCALPHA        = 6,
218
    D3DBLEND_DESTALPHA          = 7,
219
    D3DBLEND_INVDESTALPHA       = 8,
220
    D3DBLEND_DESTCOLOR          = 9,
221
    D3DBLEND_INVDESTCOLOR       = 10,
222
    D3DBLEND_SRCALPHASAT        = 11,
223
    D3DBLEND_BOTHSRCALPHA       = 12,
224
    D3DBLEND_BOTHINVSRCALPHA    = 13,
225
    D3DBLEND_BLENDFACTOR        = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
226
    D3DBLEND_INVBLENDFACTOR     = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
227
/* D3D9Ex only -- */
228
#if !defined(D3D_DISABLE_9EX)
229
 
230
    D3DBLEND_SRCCOLOR2          = 16,
231
    D3DBLEND_INVSRCCOLOR2       = 17,
232
 
233
#endif // !D3D_DISABLE_9EX
234
/* -- D3D9Ex only */
235
    D3DBLEND_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
236
} D3DBLEND;
237
 
238
typedef enum _D3DBLENDOP {
239
    D3DBLENDOP_ADD              = 1,
240
    D3DBLENDOP_SUBTRACT         = 2,
241
    D3DBLENDOP_REVSUBTRACT      = 3,
242
    D3DBLENDOP_MIN              = 4,
243
    D3DBLENDOP_MAX              = 5,
244
    D3DBLENDOP_FORCE_DWORD      = 0x7fffffff, /* force 32-bit size enum */
245
} D3DBLENDOP;
246
 
247
typedef enum _D3DTEXTUREADDRESS {
248
    D3DTADDRESS_WRAP            = 1,
249
    D3DTADDRESS_MIRROR          = 2,
250
    D3DTADDRESS_CLAMP           = 3,
251
    D3DTADDRESS_BORDER          = 4,
252
    D3DTADDRESS_MIRRORONCE      = 5,
253
    D3DTADDRESS_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */
254
} D3DTEXTUREADDRESS;
255
 
256
typedef enum _D3DCULL {
257
    D3DCULL_NONE                = 1,
258
    D3DCULL_CW                  = 2,
259
    D3DCULL_CCW                 = 3,
260
    D3DCULL_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
261
} D3DCULL;
262
 
263
typedef enum _D3DCMPFUNC {
264
    D3DCMP_NEVER                = 1,
265
    D3DCMP_LESS                 = 2,
266
    D3DCMP_EQUAL                = 3,
267
    D3DCMP_LESSEQUAL            = 4,
268
    D3DCMP_GREATER              = 5,
269
    D3DCMP_NOTEQUAL             = 6,
270
    D3DCMP_GREATEREQUAL         = 7,
271
    D3DCMP_ALWAYS               = 8,
272
    D3DCMP_FORCE_DWORD          = 0x7fffffff, /* force 32-bit size enum */
273
} D3DCMPFUNC;
274
 
275
typedef enum _D3DSTENCILOP {
276
    D3DSTENCILOP_KEEP           = 1,
277
    D3DSTENCILOP_ZERO           = 2,
278
    D3DSTENCILOP_REPLACE        = 3,
279
    D3DSTENCILOP_INCRSAT        = 4,
280
    D3DSTENCILOP_DECRSAT        = 5,
281
    D3DSTENCILOP_INVERT         = 6,
282
    D3DSTENCILOP_INCR           = 7,
283
    D3DSTENCILOP_DECR           = 8,
284
    D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
285
} D3DSTENCILOP;
286
 
287
typedef enum _D3DFOGMODE {
288
    D3DFOG_NONE                 = 0,
289
    D3DFOG_EXP                  = 1,
290
    D3DFOG_EXP2                 = 2,
291
    D3DFOG_LINEAR               = 3,
292
    D3DFOG_FORCE_DWORD          = 0x7fffffff, /* force 32-bit size enum */
293
} D3DFOGMODE;
294
 
295
typedef enum _D3DZBUFFERTYPE {
296
    D3DZB_FALSE                 = 0,
297
    D3DZB_TRUE                  = 1, // Z buffering
298
    D3DZB_USEW                  = 2, // W buffering
299
    D3DZB_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */
300
} D3DZBUFFERTYPE;
301
 
302
// Primitives supported by draw-primitive API
303
typedef enum _D3DPRIMITIVETYPE {
304
    D3DPT_POINTLIST             = 1,
305
    D3DPT_LINELIST              = 2,
306
    D3DPT_LINESTRIP             = 3,
307
    D3DPT_TRIANGLELIST          = 4,
308
    D3DPT_TRIANGLESTRIP         = 5,
309
    D3DPT_TRIANGLEFAN           = 6,
310
    D3DPT_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */
311
} D3DPRIMITIVETYPE;
312
 
313
typedef enum _D3DTRANSFORMSTATETYPE {
314
    D3DTS_VIEW          = 2,
315
    D3DTS_PROJECTION    = 3,
316
    D3DTS_TEXTURE0      = 16,
317
    D3DTS_TEXTURE1      = 17,
318
    D3DTS_TEXTURE2      = 18,
319
    D3DTS_TEXTURE3      = 19,
320
    D3DTS_TEXTURE4      = 20,
321
    D3DTS_TEXTURE5      = 21,
322
    D3DTS_TEXTURE6      = 22,
323
    D3DTS_TEXTURE7      = 23,
324
    D3DTS_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */
325
} D3DTRANSFORMSTATETYPE;
326
 
327
#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
328
#define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
329
#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
330
#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
331
#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
332
 
333
typedef enum _D3DRENDERSTATETYPE {
334
    D3DRS_ZENABLE                   = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
335
    D3DRS_FILLMODE                  = 8,    /* D3DFILLMODE */
336
    D3DRS_SHADEMODE                 = 9,    /* D3DSHADEMODE */
337
    D3DRS_ZWRITEENABLE              = 14,   /* TRUE to enable z writes */
338
    D3DRS_ALPHATESTENABLE           = 15,   /* TRUE to enable alpha tests */
339
    D3DRS_LASTPIXEL                 = 16,   /* TRUE for last-pixel on lines */
340
    D3DRS_SRCBLEND                  = 19,   /* D3DBLEND */
341
    D3DRS_DESTBLEND                 = 20,   /* D3DBLEND */
342
    D3DRS_CULLMODE                  = 22,   /* D3DCULL */
343
    D3DRS_ZFUNC                     = 23,   /* D3DCMPFUNC */
344
    D3DRS_ALPHAREF                  = 24,   /* D3DFIXED */
345
    D3DRS_ALPHAFUNC                 = 25,   /* D3DCMPFUNC */
346
    D3DRS_DITHERENABLE              = 26,   /* TRUE to enable dithering */
347
    D3DRS_ALPHABLENDENABLE          = 27,   /* TRUE to enable alpha blending */
348
    D3DRS_FOGENABLE                 = 28,   /* TRUE to enable fog blending */
349
    D3DRS_SPECULARENABLE            = 29,   /* TRUE to enable specular */
350
    D3DRS_FOGCOLOR                  = 34,   /* D3DCOLOR */
351
    D3DRS_FOGTABLEMODE              = 35,   /* D3DFOGMODE */
352
    D3DRS_FOGSTART                  = 36,   /* Fog start (for both vertex and pixel fog) */
353
    D3DRS_FOGEND                    = 37,   /* Fog end      */
354
    D3DRS_FOGDENSITY                = 38,   /* Fog density  */
355
    D3DRS_RANGEFOGENABLE            = 48,   /* Enables range-based fog */
356
    D3DRS_STENCILENABLE             = 52,   /* BOOL enable/disable stenciling */
357
    D3DRS_STENCILFAIL               = 53,   /* D3DSTENCILOP to do if stencil test fails */
358
    D3DRS_STENCILZFAIL              = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
359
    D3DRS_STENCILPASS               = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
360
    D3DRS_STENCILFUNC               = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
361
    D3DRS_STENCILREF                = 57,   /* Reference value used in stencil test */
362
    D3DRS_STENCILMASK               = 58,   /* Mask value used in stencil test */
363
    D3DRS_STENCILWRITEMASK          = 59,   /* Write mask applied to values written to stencil buffer */
364
    D3DRS_TEXTUREFACTOR             = 60,   /* D3DCOLOR used for multi-texture blend */
365
    D3DRS_WRAP0                     = 128,  /* wrap for 1st texture coord. set */
366
    D3DRS_WRAP1                     = 129,  /* wrap for 2nd texture coord. set */
367
    D3DRS_WRAP2                     = 130,  /* wrap for 3rd texture coord. set */
368
    D3DRS_WRAP3                     = 131,  /* wrap for 4th texture coord. set */
369
    D3DRS_WRAP4                     = 132,  /* wrap for 5th texture coord. set */
370
    D3DRS_WRAP5                     = 133,  /* wrap for 6th texture coord. set */
371
    D3DRS_WRAP6                     = 134,  /* wrap for 7th texture coord. set */
372
    D3DRS_WRAP7                     = 135,  /* wrap for 8th texture coord. set */
373
    D3DRS_CLIPPING                  = 136,
374
    D3DRS_LIGHTING                  = 137,
375
    D3DRS_AMBIENT                   = 139,
376
    D3DRS_FOGVERTEXMODE             = 140,
377
    D3DRS_COLORVERTEX               = 141,
378
    D3DRS_LOCALVIEWER               = 142,
379
    D3DRS_NORMALIZENORMALS          = 143,
380
    D3DRS_DIFFUSEMATERIALSOURCE     = 145,
381
    D3DRS_SPECULARMATERIALSOURCE    = 146,
382
    D3DRS_AMBIENTMATERIALSOURCE     = 147,
383
    D3DRS_EMISSIVEMATERIALSOURCE    = 148,
384
    D3DRS_VERTEXBLEND               = 151,
385
    D3DRS_CLIPPLANEENABLE           = 152,
386
    D3DRS_POINTSIZE                 = 154,   /* float point size */
387
    D3DRS_POINTSIZE_MIN             = 155,   /* float point size min threshold */
388
    D3DRS_POINTSPRITEENABLE         = 156,   /* BOOL point texture coord control */
389
    D3DRS_POINTSCALEENABLE          = 157,   /* BOOL point size scale enable */
390
    D3DRS_POINTSCALE_A              = 158,   /* float point attenuation A value */
391
    D3DRS_POINTSCALE_B              = 159,   /* float point attenuation B value */
392
    D3DRS_POINTSCALE_C              = 160,   /* float point attenuation C value */
393
    D3DRS_MULTISAMPLEANTIALIAS      = 161,  // BOOL - set to do FSAA with multisample buffer
394
    D3DRS_MULTISAMPLEMASK           = 162,  // DWORD - per-sample enable/disable
395
    D3DRS_PATCHEDGESTYLE            = 163,  // Sets whether patch edges will use float style tessellation
396
    D3DRS_DEBUGMONITORTOKEN         = 165,  // DEBUG ONLY - token to debug monitor
397
    D3DRS_POINTSIZE_MAX             = 166,   /* float point size max threshold */
398
    D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
399
    D3DRS_COLORWRITEENABLE          = 168,  // per-channel write enable
400
    D3DRS_TWEENFACTOR               = 170,   // float tween factor
401
    D3DRS_BLENDOP                   = 171,   // D3DBLENDOP setting
402
    D3DRS_POSITIONDEGREE            = 172,   // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
403
    D3DRS_NORMALDEGREE              = 173,   // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
404
    D3DRS_SCISSORTESTENABLE         = 174,
405
    D3DRS_SLOPESCALEDEPTHBIAS       = 175,
406
    D3DRS_ANTIALIASEDLINEENABLE     = 176,
407
    D3DRS_MINTESSELLATIONLEVEL      = 178,
408
    D3DRS_MAXTESSELLATIONLEVEL      = 179,
409
    D3DRS_ADAPTIVETESS_X            = 180,
410
    D3DRS_ADAPTIVETESS_Y            = 181,
411
    D3DRS_ADAPTIVETESS_Z            = 182,
412
    D3DRS_ADAPTIVETESS_W            = 183,
413
    D3DRS_ENABLEADAPTIVETESSELLATION = 184,
414
    D3DRS_TWOSIDEDSTENCILMODE       = 185,   /* BOOL enable/disable 2 sided stenciling */
415
    D3DRS_CCW_STENCILFAIL           = 186,   /* D3DSTENCILOP to do if ccw stencil test fails */
416
    D3DRS_CCW_STENCILZFAIL          = 187,   /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
417
    D3DRS_CCW_STENCILPASS           = 188,   /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
418
    D3DRS_CCW_STENCILFUNC           = 189,   /* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
419
    D3DRS_COLORWRITEENABLE1         = 190,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
420
    D3DRS_COLORWRITEENABLE2         = 191,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
421
    D3DRS_COLORWRITEENABLE3         = 192,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
422
    D3DRS_BLENDFACTOR               = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
423
    D3DRS_SRGBWRITEENABLE           = 194,   /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
424
    D3DRS_DEPTHBIAS                 = 195,
425
    D3DRS_WRAP8                     = 198,   /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
426
    D3DRS_WRAP9                     = 199,
427
    D3DRS_WRAP10                    = 200,
428
    D3DRS_WRAP11                    = 201,
429
    D3DRS_WRAP12                    = 202,
430
    D3DRS_WRAP13                    = 203,
431
    D3DRS_WRAP14                    = 204,
432
    D3DRS_WRAP15                    = 205,
433
    D3DRS_SEPARATEALPHABLENDENABLE  = 206,  /* TRUE to enable a separate blending function for the alpha channel */
434
    D3DRS_SRCBLENDALPHA             = 207,  /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
435
    D3DRS_DESTBLENDALPHA            = 208,  /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
436
    D3DRS_BLENDOPALPHA              = 209,  /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
437
 
438
 
439
    D3DRS_FORCE_DWORD               = 0x7fffffff, /* force 32-bit size enum */
440
} D3DRENDERSTATETYPE;
441
 
442
// Maximum number of simultaneous render targets D3D supports
443
#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
444
 
445
// Values for material source
446
typedef enum _D3DMATERIALCOLORSOURCE
447
{
448
    D3DMCS_MATERIAL         = 0,            // Color from material is used
449
    D3DMCS_COLOR1           = 1,            // Diffuse vertex color is used
450
    D3DMCS_COLOR2           = 2,            // Specular vertex color is used
451
    D3DMCS_FORCE_DWORD      = 0x7fffffff,   // force 32-bit size enum
452
} D3DMATERIALCOLORSOURCE;
453
 
454
// Bias to apply to the texture coordinate set to apply a wrap to.
455
#define D3DRENDERSTATE_WRAPBIAS                 128UL
456
 
457
/* Flags to construct the WRAP render states */
458
#define D3DWRAP_U   0x00000001L
459
#define D3DWRAP_V   0x00000002L
460
#define D3DWRAP_W   0x00000004L
461
 
462
/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
463
#define D3DWRAPCOORD_0   0x00000001L    // same as D3DWRAP_U
464
#define D3DWRAPCOORD_1   0x00000002L    // same as D3DWRAP_V
465
#define D3DWRAPCOORD_2   0x00000004L    // same as D3DWRAP_W
466
#define D3DWRAPCOORD_3   0x00000008L
467
 
468
/* Flags to construct D3DRS_COLORWRITEENABLE */
469
#define D3DCOLORWRITEENABLE_RED     (1L<<0)
470
#define D3DCOLORWRITEENABLE_GREEN   (1L<<1)
471
#define D3DCOLORWRITEENABLE_BLUE    (1L<<2)
472
#define D3DCOLORWRITEENABLE_ALPHA   (1L<<3)
473
 
474
/*
475
 * State enumerants for per-stage processing of fixed function pixel processing
476
 * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX.
477
 */
478
typedef enum _D3DTEXTURESTAGESTATETYPE
479
{
480
    D3DTSS_COLOROP        =  1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
481
    D3DTSS_COLORARG1      =  2, /* D3DTA_* (texture arg) */
482
    D3DTSS_COLORARG2      =  3, /* D3DTA_* (texture arg) */
483
    D3DTSS_ALPHAOP        =  4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
484
    D3DTSS_ALPHAARG1      =  5, /* D3DTA_* (texture arg) */
485
    D3DTSS_ALPHAARG2      =  6, /* D3DTA_* (texture arg) */
486
    D3DTSS_BUMPENVMAT00   =  7, /* float (bump mapping matrix) */
487
    D3DTSS_BUMPENVMAT01   =  8, /* float (bump mapping matrix) */
488
    D3DTSS_BUMPENVMAT10   =  9, /* float (bump mapping matrix) */
489
    D3DTSS_BUMPENVMAT11   = 10, /* float (bump mapping matrix) */
490
    D3DTSS_TEXCOORDINDEX  = 11, /* identifies which set of texture coordinates index this texture */
491
    D3DTSS_BUMPENVLSCALE  = 22, /* float scale for bump map luminance */
492
    D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */
493
    D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
494
    D3DTSS_COLORARG0      = 26, /* D3DTA_* third arg for triadic ops */
495
    D3DTSS_ALPHAARG0      = 27, /* D3DTA_* third arg for triadic ops */
496
    D3DTSS_RESULTARG      = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */
497
    D3DTSS_CONSTANT       = 32, /* Per-stage constant D3DTA_CONSTANT */
498
 
499
 
500
    D3DTSS_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
501
} D3DTEXTURESTAGESTATETYPE;
502
 
503
/*
504
 * State enumerants for per-sampler texture processing.
505
 */
506
typedef enum _D3DSAMPLERSTATETYPE
507
{
508
    D3DSAMP_ADDRESSU       = 1,  /* D3DTEXTUREADDRESS for U coordinate */
509
    D3DSAMP_ADDRESSV       = 2,  /* D3DTEXTUREADDRESS for V coordinate */
510
    D3DSAMP_ADDRESSW       = 3,  /* D3DTEXTUREADDRESS for W coordinate */
511
    D3DSAMP_BORDERCOLOR    = 4,  /* D3DCOLOR */
512
    D3DSAMP_MAGFILTER      = 5,  /* D3DTEXTUREFILTER filter to use for magnification */
513
    D3DSAMP_MINFILTER      = 6,  /* D3DTEXTUREFILTER filter to use for minification */
514
    D3DSAMP_MIPFILTER      = 7,  /* D3DTEXTUREFILTER filter to use between mipmaps during minification */
515
    D3DSAMP_MIPMAPLODBIAS  = 8,  /* float Mipmap LOD bias */
516
    D3DSAMP_MAXMIPLEVEL    = 9,  /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
517
    D3DSAMP_MAXANISOTROPY  = 10, /* DWORD maximum anisotropy */
518
    D3DSAMP_SRGBTEXTURE    = 11, /* Default = 0 (which means Gamma 1.0,
519
                                   no correction required.) else correct for
520
                                   Gamma = 2.2 */
521
    D3DSAMP_ELEMENTINDEX   = 12, /* When multi-element texture is assigned to sampler, this
522
                                    indicates which element index to use.  Default = 0.  */
523
    D3DSAMP_DMAPOFFSET     = 13, /* Offset in vertices in the pre-sampled displacement map.
524
                                    Only valid for D3DDMAPSAMPLER sampler  */
525
    D3DSAMP_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
526
} D3DSAMPLERSTATETYPE;
527
 
528
/* Special sampler which is used in the tesselator */
529
#define D3DDMAPSAMPLER 256
530
 
531
// Samplers used in vertex shaders
532
#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
533
#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
534
#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
535
#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
536
 
537
// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
538
// and normal in the camera space) should be taken as texture coordinates
539
// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
540
//
541
#define D3DTSS_TCI_PASSTHRU                             0x00000000
542
#define D3DTSS_TCI_CAMERASPACENORMAL                    0x00010000
543
#define D3DTSS_TCI_CAMERASPACEPOSITION                  0x00020000
544
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR          0x00030000
545
#define D3DTSS_TCI_SPHEREMAP                            0x00040000
546
 
547
/*
548
 * Enumerations for COLOROP and ALPHAOP texture blending operations set in
549
 * texture processing stage controls in D3DTSS.
550
 */
551
typedef enum _D3DTEXTUREOP
552
{
553
    // Control
554
    D3DTOP_DISABLE              = 1,      // disables stage
555
    D3DTOP_SELECTARG1           = 2,      // the default
556
    D3DTOP_SELECTARG2           = 3,
557
 
558
    // Modulate
559
    D3DTOP_MODULATE             = 4,      // multiply args together
560
    D3DTOP_MODULATE2X           = 5,      // multiply and  1 bit
561
    D3DTOP_MODULATE4X           = 6,      // multiply and  2 bits
562
 
563
    // Add
564
    D3DTOP_ADD                  =  7,   // add arguments together
565
    D3DTOP_ADDSIGNED            =  8,   // add with -0.5 bias
566
    D3DTOP_ADDSIGNED2X          =  9,   // as above but left  1 bit
567
    D3DTOP_SUBTRACT             = 10,   // Arg1 - Arg2, with no saturation
568
    D3DTOP_ADDSMOOTH            = 11,   // add 2 args, subtract product
569
                                        // Arg1 + Arg2 - Arg1*Arg2
570
                                        // = Arg1 + (1-Arg1)*Arg2
571
 
572
    // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
573
    D3DTOP_BLENDDIFFUSEALPHA    = 12, // iterated alpha
574
    D3DTOP_BLENDTEXTUREALPHA    = 13, // texture alpha
575
    D3DTOP_BLENDFACTORALPHA     = 14, // alpha from D3DRS_TEXTUREFACTOR
576
 
577
    // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
578
    D3DTOP_BLENDTEXTUREALPHAPM  = 15, // texture alpha
579
    D3DTOP_BLENDCURRENTALPHA    = 16, // by alpha of current color
580
 
581
    // Specular mapping
582
    D3DTOP_PREMODULATE            = 17,     // modulate with next texture before use
583
    D3DTOP_MODULATEALPHA_ADDCOLOR = 18,     // Arg1.RGB + Arg1.A*Arg2.RGB
584
                                            // COLOROP only
585
    D3DTOP_MODULATECOLOR_ADDALPHA = 19,     // Arg1.RGB*Arg2.RGB + Arg1.A
586
                                            // COLOROP only
587
    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,  // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
588
                                            // COLOROP only
589
    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,  // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
590
                                            // COLOROP only
591
 
592
    // Bump mapping
593
    D3DTOP_BUMPENVMAP           = 22, // per pixel env map perturbation
594
    D3DTOP_BUMPENVMAPLUMINANCE  = 23, // with luminance channel
595
 
596
    // This can do either diffuse or specular bump mapping with correct input.
597
    // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
598
    // where each component has been scaled and offset to make it signed.
599
    // The result is replicated into all four (including alpha) channels.
600
    // This is a valid COLOROP only.
601
    D3DTOP_DOTPRODUCT3          = 24,
602
 
603
    // Triadic ops
604
    D3DTOP_MULTIPLYADD          = 25, // Arg0 + Arg1*Arg2
605
    D3DTOP_LERP                 = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2
606
 
607
    D3DTOP_FORCE_DWORD = 0x7fffffff,
608
} D3DTEXTUREOP;
609
 
610
/*
611
 * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
612
 * operations set in texture processing stage controls in D3DRENDERSTATE.
613
 */
614
#define D3DTA_SELECTMASK        0x0000000f  // mask for arg selector
615
#define D3DTA_DIFFUSE           0x00000000  // select diffuse color (read only)
616
#define D3DTA_CURRENT           0x00000001  // select stage destination register (read/write)
617
#define D3DTA_TEXTURE           0x00000002  // select texture color (read only)
618
#define D3DTA_TFACTOR           0x00000003  // select D3DRS_TEXTUREFACTOR (read only)
619
#define D3DTA_SPECULAR          0x00000004  // select specular color (read only)
620
#define D3DTA_TEMP              0x00000005  // select temporary register color (read/write)
621
#define D3DTA_CONSTANT          0x00000006  // select texture stage constant
622
#define D3DTA_COMPLEMENT        0x00000010  // take 1.0 - x (read modifier)
623
#define D3DTA_ALPHAREPLICATE    0x00000020  // replicate alpha to color components (read modifier)
624
 
625
//
626
// Values for D3DSAMP_***FILTER texture stage states
627
//
628
typedef enum _D3DTEXTUREFILTERTYPE
629
{
630
    D3DTEXF_NONE            = 0,    // filtering disabled (valid for mip filter only)
631
    D3DTEXF_POINT           = 1,    // nearest
632
    D3DTEXF_LINEAR          = 2,    // linear interpolation
633
    D3DTEXF_ANISOTROPIC     = 3,    // anisotropic
634
    D3DTEXF_PYRAMIDALQUAD   = 6,    // 4-sample tent
635
    D3DTEXF_GAUSSIANQUAD    = 7,    // 4-sample gaussian
636
/* D3D9Ex only -- */
637
#if !defined(D3D_DISABLE_9EX)
638
 
639
    D3DTEXF_CONVOLUTIONMONO = 8,    // Convolution filter for monochrome textures
640
 
641
#endif // !D3D_DISABLE_9EX
642
/* -- D3D9Ex only */
643
    D3DTEXF_FORCE_DWORD     = 0x7fffffff,   // force 32-bit size enum
644
} D3DTEXTUREFILTERTYPE;
645
 
646
/* Bits for Flags in ProcessVertices call */
647
 
648
#define D3DPV_DONOTCOPYDATA     (1 << 0)
649
 
650
//-------------------------------------------------------------------
651
 
652
// Flexible vertex format bits
653
//
654
#define D3DFVF_RESERVED0        0x001
655
#define D3DFVF_POSITION_MASK    0x400E
656
#define D3DFVF_XYZ              0x002
657
#define D3DFVF_XYZRHW           0x004
658
#define D3DFVF_XYZB1            0x006
659
#define D3DFVF_XYZB2            0x008
660
#define D3DFVF_XYZB3            0x00a
661
#define D3DFVF_XYZB4            0x00c
662
#define D3DFVF_XYZB5            0x00e
663
#define D3DFVF_XYZW             0x4002
664
 
665
#define D3DFVF_NORMAL           0x010
666
#define D3DFVF_PSIZE            0x020
667
#define D3DFVF_DIFFUSE          0x040
668
#define D3DFVF_SPECULAR         0x080
669
 
670
#define D3DFVF_TEXCOUNT_MASK    0xf00
671
#define D3DFVF_TEXCOUNT_SHIFT   8
672
#define D3DFVF_TEX0             0x000
673
#define D3DFVF_TEX1             0x100
674
#define D3DFVF_TEX2             0x200
675
#define D3DFVF_TEX3             0x300
676
#define D3DFVF_TEX4             0x400
677
#define D3DFVF_TEX5             0x500
678
#define D3DFVF_TEX6             0x600
679
#define D3DFVF_TEX7             0x700
680
#define D3DFVF_TEX8             0x800
681
 
682
#define D3DFVF_LASTBETA_UBYTE4   0x1000
683
#define D3DFVF_LASTBETA_D3DCOLOR 0x8000
684
 
685
#define D3DFVF_RESERVED2         0x6000  // 2 reserved bits
686
 
687
//---------------------------------------------------------------------
688
// Vertex Shaders
689
//
690
 
691
// Vertex shader declaration
692
 
693
// Vertex element semantics
694
//
695
typedef enum _D3DDECLUSAGE
696
{
697
    D3DDECLUSAGE_POSITION = 0,
698
    D3DDECLUSAGE_BLENDWEIGHT,   // 1
699
    D3DDECLUSAGE_BLENDINDICES,  // 2
700
    D3DDECLUSAGE_NORMAL,        // 3
701
    D3DDECLUSAGE_PSIZE,         // 4
702
    D3DDECLUSAGE_TEXCOORD,      // 5
703
    D3DDECLUSAGE_TANGENT,       // 6
704
    D3DDECLUSAGE_BINORMAL,      // 7
705
    D3DDECLUSAGE_TESSFACTOR,    // 8
706
    D3DDECLUSAGE_POSITIONT,     // 9
707
    D3DDECLUSAGE_COLOR,         // 10
708
    D3DDECLUSAGE_FOG,           // 11
709
    D3DDECLUSAGE_DEPTH,         // 12
710
    D3DDECLUSAGE_SAMPLE,        // 13
711
} D3DDECLUSAGE;
712
 
713
#define MAXD3DDECLUSAGE         D3DDECLUSAGE_SAMPLE
714
#define MAXD3DDECLUSAGEINDEX    15
715
#define MAXD3DDECLLENGTH        64 // does not include "end" marker vertex element
716
 
717
typedef enum _D3DDECLMETHOD
718
{
719
    D3DDECLMETHOD_DEFAULT = 0,
720
    D3DDECLMETHOD_PARTIALU,
721
    D3DDECLMETHOD_PARTIALV,
722
    D3DDECLMETHOD_CROSSUV,    // Normal
723
    D3DDECLMETHOD_UV,
724
    D3DDECLMETHOD_LOOKUP,               // Lookup a displacement map
725
    D3DDECLMETHOD_LOOKUPPRESAMPLED,     // Lookup a pre-sampled displacement map
726
} D3DDECLMETHOD;
727
 
728
#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
729
 
730
// Declarations for _Type fields
731
//
732
typedef enum _D3DDECLTYPE
733
{
734
    D3DDECLTYPE_FLOAT1    =  0,  // 1D float expanded to (value, 0., 0., 1.)
735
    D3DDECLTYPE_FLOAT2    =  1,  // 2D float expanded to (value, value, 0., 1.)
736
    D3DDECLTYPE_FLOAT3    =  2,  // 3D float expanded to (value, value, value, 1.)
737
    D3DDECLTYPE_FLOAT4    =  3,  // 4D float
738
    D3DDECLTYPE_D3DCOLOR  =  4,  // 4D packed unsigned bytes mapped to 0. to 1. range
739
                                 // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
740
    D3DDECLTYPE_UBYTE4    =  5,  // 4D unsigned byte
741
    D3DDECLTYPE_SHORT2    =  6,  // 2D signed short expanded to (value, value, 0., 1.)
742
    D3DDECLTYPE_SHORT4    =  7,  // 4D signed short
743
 
744
// The following types are valid only with vertex shaders >= 2.0
745
 
746
 
747
    D3DDECLTYPE_UBYTE4N   =  8,  // Each of 4 bytes is normalized by dividing to 255.0
748
    D3DDECLTYPE_SHORT2N   =  9,  // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
749
    D3DDECLTYPE_SHORT4N   = 10,  // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
750
    D3DDECLTYPE_USHORT2N  = 11,  // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
751
    D3DDECLTYPE_USHORT4N  = 12,  // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
752
    D3DDECLTYPE_UDEC3     = 13,  // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
753
    D3DDECLTYPE_DEC3N     = 14,  // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
754
    D3DDECLTYPE_FLOAT16_2 = 15,  // Two 16-bit floating point values, expanded to (value, value, 0, 1)
755
    D3DDECLTYPE_FLOAT16_4 = 16,  // Four 16-bit floating point values
756
    D3DDECLTYPE_UNUSED    = 17,  // When the type field in a decl is unused.
757
} D3DDECLTYPE;
758
 
759
#define MAXD3DDECLTYPE      D3DDECLTYPE_UNUSED
760
 
761
typedef struct _D3DVERTEXELEMENT9
762
{
763
    WORD    Stream;     // Stream index
764
    WORD    Offset;     // Offset in the stream in bytes
765
    BYTE    Type;       // Data type
766
    BYTE    Method;     // Processing method
767
    BYTE    Usage;      // Semantics
768
    BYTE    UsageIndex; // Semantic index
769
} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
770
 
771
// This is used to initialize the last vertex element in a vertex declaration
772
// array
773
//
774
#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
775
 
776
// Maximum supported number of texture coordinate sets
777
#define D3DDP_MAXTEXCOORD   8
778
 
779
//---------------------------------------------------------------------
780
// Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter
781
//---------------------------------------------------------------------
782
#define D3DSTREAMSOURCE_INDEXEDDATA  (1<<30)
783
#define D3DSTREAMSOURCE_INSTANCEDATA (2<<30)
784
 
785
 
786
 
787
//---------------------------------------------------------------------
788
//
789
// The internal format of Pixel Shader (PS) & Vertex Shader (VS)
790
// Instruction Tokens is defined in the Direct3D Device Driver Kit
791
//
792
//---------------------------------------------------------------------
793
 
794
//
795
// Instruction Token Bit Definitions
796
//
797
#define D3DSI_OPCODE_MASK       0x0000FFFF
798
 
799
#define D3DSI_INSTLENGTH_MASK   0x0F000000
800
#define D3DSI_INSTLENGTH_SHIFT  24
801
 
802
typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
803
{
804
    D3DSIO_NOP          = 0,
805
    D3DSIO_MOV          ,
806
    D3DSIO_ADD          ,
807
    D3DSIO_SUB          ,
808
    D3DSIO_MAD          ,
809
    D3DSIO_MUL          ,
810
    D3DSIO_RCP          ,
811
    D3DSIO_RSQ          ,
812
    D3DSIO_DP3          ,
813
    D3DSIO_DP4          ,
814
    D3DSIO_MIN          ,
815
    D3DSIO_MAX          ,
816
    D3DSIO_SLT          ,
817
    D3DSIO_SGE          ,
818
    D3DSIO_EXP          ,
819
    D3DSIO_LOG          ,
820
    D3DSIO_LIT          ,
821
    D3DSIO_DST          ,
822
    D3DSIO_LRP          ,
823
    D3DSIO_FRC          ,
824
    D3DSIO_M4x4         ,
825
    D3DSIO_M4x3         ,
826
    D3DSIO_M3x4         ,
827
    D3DSIO_M3x3         ,
828
    D3DSIO_M3x2         ,
829
    D3DSIO_CALL         ,
830
    D3DSIO_CALLNZ       ,
831
    D3DSIO_LOOP         ,
832
    D3DSIO_RET          ,
833
    D3DSIO_ENDLOOP      ,
834
    D3DSIO_LABEL        ,
835
    D3DSIO_DCL          ,
836
    D3DSIO_POW          ,
837
    D3DSIO_CRS          ,
838
    D3DSIO_SGN          ,
839
    D3DSIO_ABS          ,
840
    D3DSIO_NRM          ,
841
    D3DSIO_SINCOS       ,
842
    D3DSIO_REP          ,
843
    D3DSIO_ENDREP       ,
844
    D3DSIO_IF           ,
845
    D3DSIO_IFC          ,
846
    D3DSIO_ELSE         ,
847
    D3DSIO_ENDIF        ,
848
    D3DSIO_BREAK        ,
849
    D3DSIO_BREAKC       ,
850
    D3DSIO_MOVA         ,
851
    D3DSIO_DEFB         ,
852
    D3DSIO_DEFI         ,
853
 
854
    D3DSIO_TEXCOORD     = 64,
855
    D3DSIO_TEXKILL      ,
856
    D3DSIO_TEX          ,
857
    D3DSIO_TEXBEM       ,
858
    D3DSIO_TEXBEML      ,
859
    D3DSIO_TEXREG2AR    ,
860
    D3DSIO_TEXREG2GB    ,
861
    D3DSIO_TEXM3x2PAD   ,
862
    D3DSIO_TEXM3x2TEX   ,
863
    D3DSIO_TEXM3x3PAD   ,
864
    D3DSIO_TEXM3x3TEX   ,
865
    D3DSIO_RESERVED0    ,
866
    D3DSIO_TEXM3x3SPEC  ,
867
    D3DSIO_TEXM3x3VSPEC ,
868
    D3DSIO_EXPP         ,
869
    D3DSIO_LOGP         ,
870
    D3DSIO_CND          ,
871
    D3DSIO_DEF          ,
872
    D3DSIO_TEXREG2RGB   ,
873
    D3DSIO_TEXDP3TEX    ,
874
    D3DSIO_TEXM3x2DEPTH ,
875
    D3DSIO_TEXDP3       ,
876
    D3DSIO_TEXM3x3      ,
877
    D3DSIO_TEXDEPTH     ,
878
    D3DSIO_CMP          ,
879
    D3DSIO_BEM          ,
880
    D3DSIO_DP2ADD       ,
881
    D3DSIO_DSX          ,
882
    D3DSIO_DSY          ,
883
    D3DSIO_TEXLDD       ,
884
    D3DSIO_SETP         ,
885
    D3DSIO_TEXLDL       ,
886
    D3DSIO_BREAKP       ,
887
 
888
    D3DSIO_PHASE        = 0xFFFD,
889
    D3DSIO_COMMENT      = 0xFFFE,
890
    D3DSIO_END          = 0xFFFF,
891
 
892
    D3DSIO_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum
893
} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
894
 
895
//---------------------------------------------------------------------
896
// Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3
897
//
898
#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f
899
#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
900
 
901
//---------------------------------------------------------------------
902
// Co-Issue Instruction Modifier - if set then this instruction is to be
903
// issued in parallel with the previous instruction(s) for which this bit
904
// is not set.
905
//
906
#define D3DSI_COISSUE           0x40000000
907
 
908
//---------------------------------------------------------------------
909
// Opcode specific controls
910
 
911
#define D3DSP_OPCODESPECIFICCONTROL_MASK  0x00ff0000
912
#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16
913
 
914
// ps_2_0 texld controls
915
#define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
916
#define D3DSI_TEXLD_BIAS    (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
917
 
918
// Comparison for dynamic conditional instruction opcodes (i.e. if, breakc)
919
typedef enum _D3DSHADER_COMPARISON
920
{
921
                         // < = >
922
    D3DSPC_RESERVED0= 0, // 0 0 0
923
    D3DSPC_GT       = 1, // 0 0 1
924
    D3DSPC_EQ       = 2, // 0 1 0
925
    D3DSPC_GE       = 3, // 0 1 1
926
    D3DSPC_LT       = 4, // 1 0 0
927
    D3DSPC_NE       = 5, // 1 0 1
928
    D3DSPC_LE       = 6, // 1 1 0
929
    D3DSPC_RESERVED1= 7  // 1 1 1
930
} D3DSHADER_COMPARISON;
931
 
932
// Comparison is part of instruction opcode token:
933
#define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT
934
#define D3DSHADER_COMPARISON_MASK  (0x7<<D3DSHADER_COMPARISON_SHIFT)
935
 
936
//---------------------------------------------------------------------
937
// Predication flags on instruction token
938
#define D3DSHADER_INSTRUCTION_PREDICATED    (0x1 << 28)
939
 
940
//---------------------------------------------------------------------
941
// DCL Info Token Controls
942
 
943
// For dcl info tokens requiring a semantic (usage + index)
944
#define D3DSP_DCL_USAGE_SHIFT 0
945
#define D3DSP_DCL_USAGE_MASK  0x0000000f
946
 
947
#define D3DSP_DCL_USAGEINDEX_SHIFT 16
948
#define D3DSP_DCL_USAGEINDEX_MASK  0x000f0000
949
 
950
// DCL pixel shader sampler info token.
951
#define D3DSP_TEXTURETYPE_SHIFT 27
952
#define D3DSP_TEXTURETYPE_MASK  0x78000000
953
 
954
typedef enum _D3DSAMPLER_TEXTURE_TYPE
955
{
956
    D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value
957
    D3DSTT_2D      = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture)
958
    D3DSTT_CUBE    = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture)
959
    D3DSTT_VOLUME  = 4<<D3DSP_TEXTURETYPE_SHIFT, // dcl_volume s# (for declaring a volume texture)
960
    D3DSTT_FORCE_DWORD  = 0x7fffffff,      // force 32-bit size enum
961
} D3DSAMPLER_TEXTURE_TYPE;
962
 
963
//---------------------------------------------------------------------
964
// Parameter Token Bit Definitions
965
//
966
#define D3DSP_REGNUM_MASK       0x000007FF
967
 
968
// destination parameter write mask
969
#define D3DSP_WRITEMASK_0       0x00010000  // Component 0 (X;Red)
970
#define D3DSP_WRITEMASK_1       0x00020000  // Component 1 (Y;Green)
971
#define D3DSP_WRITEMASK_2       0x00040000  // Component 2 (Z;Blue)
972
#define D3DSP_WRITEMASK_3       0x00080000  // Component 3 (W;Alpha)
973
#define D3DSP_WRITEMASK_ALL     0x000F0000  // All Components
974
 
975
// destination parameter modifiers
976
#define D3DSP_DSTMOD_SHIFT      20
977
#define D3DSP_DSTMOD_MASK       0x00F00000
978
 
979
// Bit masks for destination parameter modifiers
980
#define    D3DSPDM_NONE                 (0<<D3DSP_DSTMOD_SHIFT) // nop
981
#define    D3DSPDM_SATURATE             (1<<D3DSP_DSTMOD_SHIFT) // clamp to 0. to 1. range
982
#define    D3DSPDM_PARTIALPRECISION     (2<<D3DSP_DSTMOD_SHIFT) // Partial precision hint
983
#define    D3DSPDM_MSAMPCENTROID        (4<<D3DSP_DSTMOD_SHIFT) // Relevant to multisampling only:
984
                                                                //      When the pixel center is not covered, sample
985
                                                                //      attribute or compute gradients/LOD
986
                                                                //      using multisample "centroid" location.
987
                                                                //      "Centroid" is some location within the covered
988
                                                                //      region of the pixel.
989
 
990
// destination parameter 
991
#define D3DSP_DSTSHIFT_SHIFT    24
992
#define D3DSP_DSTSHIFT_MASK     0x0F000000
993
 
994
// destination/source parameter register type
995
#define D3DSP_REGTYPE_SHIFT     28
996
#define D3DSP_REGTYPE_SHIFT2    8
997
#define D3DSP_REGTYPE_MASK      0x70000000
998
#define D3DSP_REGTYPE_MASK2     0x00001800
999
 
1000
typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
1001
{
1002
    D3DSPR_TEMP           =  0, // Temporary Register File
1003
    D3DSPR_INPUT          =  1, // Input Register File
1004
    D3DSPR_CONST          =  2, // Constant Register File
1005
    D3DSPR_ADDR           =  3, // Address Register (VS)
1006
    D3DSPR_TEXTURE        =  3, // Texture Register File (PS)
1007
    D3DSPR_RASTOUT        =  4, // Rasterizer Register File
1008
    D3DSPR_ATTROUT        =  5, // Attribute Output Register File
1009
    D3DSPR_TEXCRDOUT      =  6, // Texture Coordinate Output Register File
1010
    D3DSPR_OUTPUT         =  6, // Output register file for VS3.0+
1011
    D3DSPR_CONSTINT       =  7, // Constant Integer Vector Register File
1012
    D3DSPR_COLOROUT       =  8, // Color Output Register File
1013
    D3DSPR_DEPTHOUT       =  9, // Depth Output Register File
1014
    D3DSPR_SAMPLER        = 10, // Sampler State Register File
1015
    D3DSPR_CONST2         = 11, // Constant Register File  2048 - 4095
1016
    D3DSPR_CONST3         = 12, // Constant Register File  4096 - 6143
1017
    D3DSPR_CONST4         = 13, // Constant Register File  6144 - 8191
1018
    D3DSPR_CONSTBOOL      = 14, // Constant Boolean register file
1019
    D3DSPR_LOOP           = 15, // Loop counter register file
1020
    D3DSPR_TEMPFLOAT16    = 16, // 16-bit float temp register file
1021
    D3DSPR_MISCTYPE       = 17, // Miscellaneous (single) registers.
1022
    D3DSPR_LABEL          = 18, // Label
1023
    D3DSPR_PREDICATE      = 19, // Predicate register
1024
    D3DSPR_FORCE_DWORD  = 0x7fffffff,         // force 32-bit size enum
1025
} D3DSHADER_PARAM_REGISTER_TYPE;
1026
 
1027
// The miscellaneous register file (D3DSPR_MISCTYPES)
1028
// contains register types for which there is only ever one
1029
// register (i.e. the register # is not needed).
1030
// Rather than use up additional register types for such
1031
// registers, they are defined
1032
// as particular offsets into the misc. register file:
1033
typedef enum _D3DSHADER_MISCTYPE_OFFSETS
1034
{
1035
    D3DSMO_POSITION   = 0, // Input position x,y,z,rhw (PS)
1036
    D3DSMO_FACE   = 1, // Floating point primitive area (PS)
1037
} D3DSHADER_MISCTYPE_OFFSETS;
1038
 
1039
// Register offsets in the Rasterizer Register File
1040
//
1041
typedef enum _D3DVS_RASTOUT_OFFSETS
1042
{
1043
    D3DSRO_POSITION = 0,
1044
    D3DSRO_FOG,
1045
    D3DSRO_POINT_SIZE,
1046
    D3DSRO_FORCE_DWORD  = 0x7fffffff,         // force 32-bit size enum
1047
} D3DVS_RASTOUT_OFFSETS;
1048
 
1049
// Source operand addressing modes
1050
 
1051
#define D3DVS_ADDRESSMODE_SHIFT 13
1052
#define D3DVS_ADDRESSMODE_MASK  (1 << D3DVS_ADDRESSMODE_SHIFT)
1053
 
1054
typedef enum _D3DVS_ADDRESSMODE_TYPE
1055
{
1056
    D3DVS_ADDRMODE_ABSOLUTE  = (0 << D3DVS_ADDRESSMODE_SHIFT),
1057
    D3DVS_ADDRMODE_RELATIVE  = (1 << D3DVS_ADDRESSMODE_SHIFT),
1058
    D3DVS_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
1059
} D3DVS_ADDRESSMODE_TYPE;
1060
 
1061
#define D3DSHADER_ADDRESSMODE_SHIFT 13
1062
#define D3DSHADER_ADDRESSMODE_MASK  (1 << D3DSHADER_ADDRESSMODE_SHIFT)
1063
 
1064
typedef enum _D3DSHADER_ADDRESSMODE_TYPE
1065
{
1066
    D3DSHADER_ADDRMODE_ABSOLUTE  = (0 << D3DSHADER_ADDRESSMODE_SHIFT),
1067
    D3DSHADER_ADDRMODE_RELATIVE  = (1 << D3DSHADER_ADDRESSMODE_SHIFT),
1068
    D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
1069
} D3DSHADER_ADDRESSMODE_TYPE;
1070
 
1071
// Source operand swizzle definitions
1072
//
1073
#define D3DVS_SWIZZLE_SHIFT     16
1074
#define D3DVS_SWIZZLE_MASK      0x00FF0000
1075
 
1076
// The following bits define where to take component X from:
1077
 
1078
#define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
1079
#define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
1080
#define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
1081
#define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
1082
 
1083
// The following bits define where to take component Y from:
1084
 
1085
#define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
1086
#define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
1087
#define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
1088
#define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
1089
 
1090
// The following bits define where to take component Z from:
1091
 
1092
#define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
1093
#define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
1094
#define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
1095
#define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
1096
 
1097
// The following bits define where to take component W from:
1098
 
1099
#define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
1100
#define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
1101
#define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
1102
#define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
1103
 
1104
// Value when there is no swizzle (X is taken from X, Y is taken from Y,
1105
// Z is taken from Z, W is taken from W
1106
//
1107
#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
1108
 
1109
// source parameter swizzle
1110
#define D3DSP_SWIZZLE_SHIFT     16
1111
#define D3DSP_SWIZZLE_MASK      0x00FF0000
1112
 
1113
#define D3DSP_NOSWIZZLE \
1114
    ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
1115
      (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
1116
      (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
1117
      (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )
1118
 
1119
// pixel-shader swizzle ops
1120
#define D3DSP_REPLICATERED \
1121
    ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
1122
      (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
1123
      (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
1124
      (0 << (D3DSP_SWIZZLE_SHIFT + 6)) )
1125
 
1126
#define D3DSP_REPLICATEGREEN \
1127
    ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
1128
      (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
1129
      (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
1130
      (1 << (D3DSP_SWIZZLE_SHIFT + 6)) )
1131
 
1132
#define D3DSP_REPLICATEBLUE \
1133
    ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
1134
      (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
1135
      (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
1136
      (2 << (D3DSP_SWIZZLE_SHIFT + 6)) )
1137
 
1138
#define D3DSP_REPLICATEALPHA \
1139
    ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
1140
      (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
1141
      (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
1142
      (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )
1143
 
1144
// source parameter modifiers
1145
#define D3DSP_SRCMOD_SHIFT      24
1146
#define D3DSP_SRCMOD_MASK       0x0F000000
1147
 
1148
typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
1149
{
1150
    D3DSPSM_NONE    = 0<<D3DSP_SRCMOD_SHIFT, // nop
1151
    D3DSPSM_NEG     = 1<<D3DSP_SRCMOD_SHIFT, // negate
1152
    D3DSPSM_BIAS    = 2<<D3DSP_SRCMOD_SHIFT, // bias
1153
    D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate
1154
    D3DSPSM_SIGN    = 4<<D3DSP_SRCMOD_SHIFT, // sign
1155
    D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate
1156
    D3DSPSM_COMP    = 6<<D3DSP_SRCMOD_SHIFT, // complement
1157
    D3DSPSM_X2      = 7<<D3DSP_SRCMOD_SHIFT, // *2
1158
    D3DSPSM_X2NEG   = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate
1159
    D3DSPSM_DZ      = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component
1160
    D3DSPSM_DW      = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component
1161
    D3DSPSM_ABS     = 11<<D3DSP_SRCMOD_SHIFT, // abs()
1162
    D3DSPSM_ABSNEG  = 12<<D3DSP_SRCMOD_SHIFT, // -abs()
1163
    D3DSPSM_NOT     = 13<<D3DSP_SRCMOD_SHIFT, // for predicate register: "!p0"
1164
    D3DSPSM_FORCE_DWORD = 0x7fffffff,        // force 32-bit size enum
1165
} D3DSHADER_PARAM_SRCMOD_TYPE;
1166
 
1167
// pixel shader version token
1168
#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor))
1169
 
1170
// vertex shader version token
1171
#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor))
1172
 
1173
// extract major/minor from version cap
1174
#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF)
1175
#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)
1176
 
1177
// destination/source parameter register type
1178
#define D3DSI_COMMENTSIZE_SHIFT     16
1179
#define D3DSI_COMMENTSIZE_MASK      0x7FFF0000
1180
#define D3DSHADER_COMMENT(_DWordSize) \
1181
    ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT)
1182
 
1183
// pixel/vertex shader end token
1184
#define D3DPS_END()  0x0000FFFF
1185
#define D3DVS_END()  0x0000FFFF
1186
 
1187
 
1188
//---------------------------------------------------------------------
1189
 
1190
// High order surfaces
1191
//
1192
typedef enum _D3DBASISTYPE
1193
{
1194
   D3DBASIS_BEZIER      = 0,
1195
   D3DBASIS_BSPLINE     = 1,
1196
   D3DBASIS_CATMULL_ROM = 2, /* In D3D8 this used to be D3DBASIS_INTERPOLATE */
1197
   D3DBASIS_FORCE_DWORD = 0x7fffffff,
1198
} D3DBASISTYPE;
1199
 
1200
typedef enum _D3DDEGREETYPE
1201
{
1202
   D3DDEGREE_LINEAR      = 1,
1203
   D3DDEGREE_QUADRATIC   = 2,
1204
   D3DDEGREE_CUBIC       = 3,
1205
   D3DDEGREE_QUINTIC     = 5,
1206
   D3DDEGREE_FORCE_DWORD = 0x7fffffff,
1207
} D3DDEGREETYPE;
1208
 
1209
typedef enum _D3DPATCHEDGESTYLE
1210
{
1211
   D3DPATCHEDGE_DISCRETE    = 0,
1212
   D3DPATCHEDGE_CONTINUOUS  = 1,
1213
   D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
1214
} D3DPATCHEDGESTYLE;
1215
 
1216
typedef enum _D3DSTATEBLOCKTYPE
1217
{
1218
    D3DSBT_ALL           = 1, // capture all state
1219
    D3DSBT_PIXELSTATE    = 2, // capture pixel state
1220
    D3DSBT_VERTEXSTATE   = 3, // capture vertex state
1221
    D3DSBT_FORCE_DWORD   = 0x7fffffff,
1222
} D3DSTATEBLOCKTYPE;
1223
 
1224
// The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
1225
//
1226
typedef enum _D3DVERTEXBLENDFLAGS
1227
{
1228
    D3DVBF_DISABLE  = 0,     // Disable vertex blending
1229
    D3DVBF_1WEIGHTS = 1,     // 2 matrix blending
1230
    D3DVBF_2WEIGHTS = 2,     // 3 matrix blending
1231
    D3DVBF_3WEIGHTS = 3,     // 4 matrix blending
1232
    D3DVBF_TWEENING = 255,   // blending using D3DRS_TWEENFACTOR
1233
    D3DVBF_0WEIGHTS = 256,   // one matrix is used with weight 1.0
1234
    D3DVBF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
1235
} D3DVERTEXBLENDFLAGS;
1236
 
1237
typedef enum _D3DTEXTURETRANSFORMFLAGS {
1238
    D3DTTFF_DISABLE         = 0,    // texture coordinates are passed directly
1239
    D3DTTFF_COUNT1          = 1,    // rasterizer should expect 1-D texture coords
1240
    D3DTTFF_COUNT2          = 2,    // rasterizer should expect 2-D texture coords
1241
    D3DTTFF_COUNT3          = 3,    // rasterizer should expect 3-D texture coords
1242
    D3DTTFF_COUNT4          = 4,    // rasterizer should expect 4-D texture coords
1243
    D3DTTFF_PROJECTED       = 256,  // texcoords to be divided by COUNTth element
1244
    D3DTTFF_FORCE_DWORD     = 0x7fffffff,
1245
} D3DTEXTURETRANSFORMFLAGS;
1246
 
1247
// Macros to set texture coordinate format bits in the FVF id
1248
 
1249
#define D3DFVF_TEXTUREFORMAT2 0         // Two floating point values
1250
#define D3DFVF_TEXTUREFORMAT1 3         // One floating point value
1251
#define D3DFVF_TEXTUREFORMAT3 1         // Three floating point values
1252
#define D3DFVF_TEXTUREFORMAT4 2         // Four floating point values
1253
 
1254
#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1255
#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
1256
#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1257
#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
1258
 
1259
 
1260
//---------------------------------------------------------------------
1261
 
1262
/* Direct3D9 Device types */
1263
typedef enum _D3DDEVTYPE
1264
{
1265
    D3DDEVTYPE_HAL         = 1,
1266
    D3DDEVTYPE_REF         = 2,
1267
    D3DDEVTYPE_SW          = 3,
1268
 
1269
    D3DDEVTYPE_NULLREF     = 4,
1270
 
1271
    D3DDEVTYPE_FORCE_DWORD  = 0x7fffffff
1272
} D3DDEVTYPE;
1273
 
1274
/* Multi-Sample buffer types */
1275
typedef enum _D3DMULTISAMPLE_TYPE
1276
{
1277
    D3DMULTISAMPLE_NONE            =  0,
1278
    D3DMULTISAMPLE_NONMASKABLE     =  1,
1279
    D3DMULTISAMPLE_2_SAMPLES       =  2,
1280
    D3DMULTISAMPLE_3_SAMPLES       =  3,
1281
    D3DMULTISAMPLE_4_SAMPLES       =  4,
1282
    D3DMULTISAMPLE_5_SAMPLES       =  5,
1283
    D3DMULTISAMPLE_6_SAMPLES       =  6,
1284
    D3DMULTISAMPLE_7_SAMPLES       =  7,
1285
    D3DMULTISAMPLE_8_SAMPLES       =  8,
1286
    D3DMULTISAMPLE_9_SAMPLES       =  9,
1287
    D3DMULTISAMPLE_10_SAMPLES      = 10,
1288
    D3DMULTISAMPLE_11_SAMPLES      = 11,
1289
    D3DMULTISAMPLE_12_SAMPLES      = 12,
1290
    D3DMULTISAMPLE_13_SAMPLES      = 13,
1291
    D3DMULTISAMPLE_14_SAMPLES      = 14,
1292
    D3DMULTISAMPLE_15_SAMPLES      = 15,
1293
    D3DMULTISAMPLE_16_SAMPLES      = 16,
1294
 
1295
    D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff
1296
} D3DMULTISAMPLE_TYPE;
1297
 
1298
/* Formats
1299
 * Most of these names have the following convention:
1300
 *      A = Alpha
1301
 *      R = Red
1302
 *      G = Green
1303
 *      B = Blue
1304
 *      X = Unused Bits
1305
 *      P = Palette
1306
 *      L = Luminance
1307
 *      U = dU coordinate for BumpMap
1308
 *      V = dV coordinate for BumpMap
1309
 *      S = Stencil
1310
 *      D = Depth (e.g. Z or W buffer)
1311
 *      C = Computed from other channels (typically on certain read operations)
1312
 *
1313
 *      Further, the order of the pieces are from MSB first; hence
1314
 *      D3DFMT_A8L8 indicates that the high byte of this two byte
1315
 *      format is alpha.
1316
 *
1317
 *      D3DFMT_D16_LOCKABLE indicates:
1318
 *           - An integer 16-bit value.
1319
 *           - An app-lockable surface.
1320
 *
1321
 *      D3DFMT_D32F_LOCKABLE indicates:
1322
 *           - An IEEE 754 floating-point value.
1323
 *           - An app-lockable surface.
1324
 *
1325
 *      All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate:
1326
 *          - no particular bit ordering per pixel, and
1327
 *          - are not app lockable, and
1328
 *          - the driver is allowed to consume more than the indicated
1329
 *            number of bits per Depth channel (but not Stencil channel).
1330
 */
1331
#ifndef MAKEFOURCC
1332
    #define MAKEFOURCC(ch0, ch1, ch2, ch3)                              \
1333
                ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |       \
1334
                ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
1335
#endif /* defined(MAKEFOURCC) */
1336
 
1337
 
1338
typedef enum _D3DFORMAT
1339
{
1340
    D3DFMT_UNKNOWN              =  0,
1341
 
1342
    D3DFMT_R8G8B8               = 20,
1343
    D3DFMT_A8R8G8B8             = 21,
1344
    D3DFMT_X8R8G8B8             = 22,
1345
    D3DFMT_R5G6B5               = 23,
1346
    D3DFMT_X1R5G5B5             = 24,
1347
    D3DFMT_A1R5G5B5             = 25,
1348
    D3DFMT_A4R4G4B4             = 26,
1349
    D3DFMT_R3G3B2               = 27,
1350
    D3DFMT_A8                   = 28,
1351
    D3DFMT_A8R3G3B2             = 29,
1352
    D3DFMT_X4R4G4B4             = 30,
1353
    D3DFMT_A2B10G10R10          = 31,
1354
    D3DFMT_A8B8G8R8             = 32,
1355
    D3DFMT_X8B8G8R8             = 33,
1356
    D3DFMT_G16R16               = 34,
1357
    D3DFMT_A2R10G10B10          = 35,
1358
    D3DFMT_A16B16G16R16         = 36,
1359
 
1360
    D3DFMT_A8P8                 = 40,
1361
    D3DFMT_P8                   = 41,
1362
 
1363
    D3DFMT_L8                   = 50,
1364
    D3DFMT_A8L8                 = 51,
1365
    D3DFMT_A4L4                 = 52,
1366
 
1367
    D3DFMT_V8U8                 = 60,
1368
    D3DFMT_L6V5U5               = 61,
1369
    D3DFMT_X8L8V8U8             = 62,
1370
    D3DFMT_Q8W8V8U8             = 63,
1371
    D3DFMT_V16U16               = 64,
1372
    D3DFMT_A2W10V10U10          = 67,
1373
 
1374
    D3DFMT_UYVY                 = MAKEFOURCC('U', 'Y', 'V', 'Y'),
1375
    D3DFMT_R8G8_B8G8            = MAKEFOURCC('R', 'G', 'B', 'G'),
1376
    D3DFMT_YUY2                 = MAKEFOURCC('Y', 'U', 'Y', '2'),
1377
    D3DFMT_G8R8_G8B8            = MAKEFOURCC('G', 'R', 'G', 'B'),
1378
    D3DFMT_DXT1                 = MAKEFOURCC('D', 'X', 'T', '1'),
1379
    D3DFMT_DXT2                 = MAKEFOURCC('D', 'X', 'T', '2'),
1380
    D3DFMT_DXT3                 = MAKEFOURCC('D', 'X', 'T', '3'),
1381
    D3DFMT_DXT4                 = MAKEFOURCC('D', 'X', 'T', '4'),
1382
    D3DFMT_DXT5                 = MAKEFOURCC('D', 'X', 'T', '5'),
1383
 
1384
    D3DFMT_D16_LOCKABLE         = 70,
1385
    D3DFMT_D32                  = 71,
1386
    D3DFMT_D15S1                = 73,
1387
    D3DFMT_D24S8                = 75,
1388
    D3DFMT_D24X8                = 77,
1389
    D3DFMT_D24X4S4              = 79,
1390
    D3DFMT_D16                  = 80,
1391
 
1392
    D3DFMT_D32F_LOCKABLE        = 82,
1393
    D3DFMT_D24FS8               = 83,
1394
 
1395
/* D3D9Ex only -- */
1396
#if !defined(D3D_DISABLE_9EX)
1397
 
1398
    /* Z-Stencil formats valid for CPU access */
1399
    D3DFMT_D32_LOCKABLE         = 84,
1400
    D3DFMT_S8_LOCKABLE          = 85,
1401
 
1402
#endif // !D3D_DISABLE_9EX
1403
/* -- D3D9Ex only */
1404
 
1405
 
1406
    D3DFMT_L16                  = 81,
1407
 
1408
    D3DFMT_VERTEXDATA           =100,
1409
    D3DFMT_INDEX16              =101,
1410
    D3DFMT_INDEX32              =102,
1411
 
1412
    D3DFMT_Q16W16V16U16         =110,
1413
 
1414
    D3DFMT_MULTI2_ARGB8         = MAKEFOURCC('M','E','T','1'),
1415
 
1416
    // Floating point surface formats
1417
 
1418
    // s10e5 formats (16-bits per channel)
1419
    D3DFMT_R16F                 = 111,
1420
    D3DFMT_G16R16F              = 112,
1421
    D3DFMT_A16B16G16R16F        = 113,
1422
 
1423
    // IEEE s23e8 formats (32-bits per channel)
1424
    D3DFMT_R32F                 = 114,
1425
    D3DFMT_G32R32F              = 115,
1426
    D3DFMT_A32B32G32R32F        = 116,
1427
 
1428
    D3DFMT_CxV8U8               = 117,
1429
 
1430
/* D3D9Ex only -- */
1431
#if !defined(D3D_DISABLE_9EX)
1432
 
1433
    // Monochrome 1 bit per pixel format
1434
    D3DFMT_A1                   = 118,
1435
 
1436
    // 2.8 biased fixed point
1437
    D3DFMT_A2B10G10R10_XR_BIAS  = 119,
1438
 
1439
 
1440
    // Binary format indicating that the data has no inherent type
1441
    D3DFMT_BINARYBUFFER         = 199,
1442
 
1443
#endif // !D3D_DISABLE_9EX
1444
/* -- D3D9Ex only */
1445
 
1446
 
1447
    D3DFMT_FORCE_DWORD          =0x7fffffff
1448
} D3DFORMAT;
1449
 
1450
/* Display Modes */
1451
typedef struct _D3DDISPLAYMODE
1452
{
1453
    UINT            Width;
1454
    UINT            Height;
1455
    UINT            RefreshRate;
1456
    D3DFORMAT       Format;
1457
} D3DDISPLAYMODE;
1458
 
1459
/* Creation Parameters */
1460
typedef struct _D3DDEVICE_CREATION_PARAMETERS
1461
{
1462
    UINT            AdapterOrdinal;
1463
    D3DDEVTYPE      DeviceType;
1464
    HWND            hFocusWindow;
1465
    DWORD           BehaviorFlags;
1466
} D3DDEVICE_CREATION_PARAMETERS;
1467
 
1468
 
1469
/* SwapEffects */
1470
typedef enum _D3DSWAPEFFECT
1471
{
1472
    D3DSWAPEFFECT_DISCARD           = 1,
1473
    D3DSWAPEFFECT_FLIP              = 2,
1474
    D3DSWAPEFFECT_COPY              = 3,
1475
    D3DSWAPEFFECT_OVERLAY           = 4,
1476
    D3DSWAPEFFECT_FLIPEX            = 5,
1477
 
1478
    D3DSWAPEFFECT_FORCE_DWORD       = 0x7fffffff
1479
} D3DSWAPEFFECT;
1480
 
1481
/* Pool types */
1482
typedef enum _D3DPOOL {
1483
    D3DPOOL_DEFAULT                 = 0,
1484
    D3DPOOL_MANAGED                 = 1,
1485
    D3DPOOL_SYSTEMMEM               = 2,
1486
    D3DPOOL_SCRATCH                 = 3,
1487
 
1488
    D3DPOOL_FORCE_DWORD             = 0x7fffffff
1489
} D3DPOOL;
1490
 
1491
 
1492
/* RefreshRate pre-defines */
1493
#define D3DPRESENT_RATE_DEFAULT         0x00000000
1494
 
1495
 
1496
/* Resize Optional Parameters */
1497
typedef struct _D3DPRESENT_PARAMETERS_
1498
{
1499
    UINT                BackBufferWidth;
1500
    UINT                BackBufferHeight;
1501
    D3DFORMAT           BackBufferFormat;
1502
    UINT                BackBufferCount;
1503
 
1504
    D3DMULTISAMPLE_TYPE MultiSampleType;
1505
    DWORD               MultiSampleQuality;
1506
 
1507
    D3DSWAPEFFECT       SwapEffect;
1508
    HWND                hDeviceWindow;
1509
    BOOL                Windowed;
1510
    BOOL                EnableAutoDepthStencil;
1511
    D3DFORMAT           AutoDepthStencilFormat;
1512
    DWORD               Flags;
1513
 
1514
    /* FullScreen_RefreshRateInHz must be zero for Windowed mode */
1515
    UINT                FullScreen_RefreshRateInHz;
1516
    UINT                PresentationInterval;
1517
} D3DPRESENT_PARAMETERS;
1518
 
1519
// Values for D3DPRESENT_PARAMETERS.Flags
1520
 
1521
#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER      0x00000001
1522
#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL     0x00000002
1523
#define D3DPRESENTFLAG_DEVICECLIP               0x00000004
1524
#define D3DPRESENTFLAG_VIDEO                    0x00000010
1525
 
1526
/* D3D9Ex only -- */
1527
#if !defined(D3D_DISABLE_9EX)
1528
 
1529
#define D3DPRESENTFLAG_NOAUTOROTATE                    0x00000020
1530
#define D3DPRESENTFLAG_UNPRUNEDMODE                    0x00000040
1531
#define D3DPRESENTFLAG_OVERLAY_LIMITEDRGB              0x00000080
1532
#define D3DPRESENTFLAG_OVERLAY_YCbCr_BT709             0x00000100
1533
#define D3DPRESENTFLAG_OVERLAY_YCbCr_xvYCC             0x00000200
1534
#define D3DPRESENTFLAG_RESTRICTED_CONTENT              0x00000400
1535
#define D3DPRESENTFLAG_RESTRICT_SHARED_RESOURCE_DRIVER 0x00000800
1536
 
1537
#endif // !D3D_DISABLE_9EX
1538
/* -- D3D9Ex only */
1539
 
1540
/* Gamma Ramp: Same as DX7 */
1541
 
1542
typedef struct _D3DGAMMARAMP
1543
{
1544
    WORD                red  [256];
1545
    WORD                green[256];
1546
    WORD                blue [256];
1547
} D3DGAMMARAMP;
1548
 
1549
/* Back buffer types */
1550
typedef enum _D3DBACKBUFFER_TYPE
1551
{
1552
    D3DBACKBUFFER_TYPE_MONO         = 0,
1553
    D3DBACKBUFFER_TYPE_LEFT         = 1,
1554
    D3DBACKBUFFER_TYPE_RIGHT        = 2,
1555
 
1556
    D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
1557
} D3DBACKBUFFER_TYPE;
1558
 
1559
 
1560
/* Types */
1561
typedef enum _D3DRESOURCETYPE {
1562
    D3DRTYPE_SURFACE                =  1,
1563
    D3DRTYPE_VOLUME                 =  2,
1564
    D3DRTYPE_TEXTURE                =  3,
1565
    D3DRTYPE_VOLUMETEXTURE          =  4,
1566
    D3DRTYPE_CUBETEXTURE            =  5,
1567
    D3DRTYPE_VERTEXBUFFER           =  6,
1568
    D3DRTYPE_INDEXBUFFER            =  7,           //if this changes, change _D3DDEVINFO_RESOURCEMANAGER definition
1569
 
1570
 
1571
    D3DRTYPE_FORCE_DWORD            = 0x7fffffff
1572
} D3DRESOURCETYPE;
1573
 
1574
/* Usages */
1575
#define D3DUSAGE_RENDERTARGET       (0x00000001L)
1576
#define D3DUSAGE_DEPTHSTENCIL       (0x00000002L)
1577
#define D3DUSAGE_DYNAMIC            (0x00000200L)
1578
 
1579
/* D3D9Ex only -- */
1580
#if !defined(D3D_DISABLE_9EX)
1581
 
1582
#define D3DUSAGE_NONSECURE          (0x00800000L)
1583
 
1584
#endif // !D3D_DISABLE_9EX
1585
/* -- D3D9Ex only */
1586
 
1587
// When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return
1588
// D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format.
1589
// D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros
1590
// will return true and false respectively for this code.
1591
#define D3DUSAGE_AUTOGENMIPMAP      (0x00000400L)
1592
#define D3DUSAGE_DMAP               (0x00004000L)
1593
 
1594
// The following usages are valid only for querying CheckDeviceFormat
1595
#define D3DUSAGE_QUERY_LEGACYBUMPMAP            (0x00008000L)
1596
#define D3DUSAGE_QUERY_SRGBREAD                 (0x00010000L)
1597
#define D3DUSAGE_QUERY_FILTER                   (0x00020000L)
1598
#define D3DUSAGE_QUERY_SRGBWRITE                (0x00040000L)
1599
#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x00080000L)
1600
#define D3DUSAGE_QUERY_VERTEXTEXTURE            (0x00100000L)
1601
#define D3DUSAGE_QUERY_WRAPANDMIP                   (0x00200000L)
1602
 
1603
/* Usages for Vertex/Index buffers */
1604
#define D3DUSAGE_WRITEONLY          (0x00000008L)
1605
#define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L)
1606
#define D3DUSAGE_DONOTCLIP          (0x00000020L)
1607
#define D3DUSAGE_POINTS             (0x00000040L)
1608
#define D3DUSAGE_RTPATCHES          (0x00000080L)
1609
#define D3DUSAGE_NPATCHES           (0x00000100L)
1610
 
1611
/* D3D9Ex only -- */
1612
#if !defined(D3D_DISABLE_9EX)
1613
 
1614
#define D3DUSAGE_TEXTAPI                         (0x10000000L)
1615
#define D3DUSAGE_RESTRICTED_CONTENT              (0x00000800L)
1616
#define D3DUSAGE_RESTRICT_SHARED_RESOURCE        (0x00002000L)
1617
#define D3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER (0x00001000L) 
1618
 
1619
#endif // !D3D_DISABLE_9EX
1620
/* -- D3D9Ex only */
1621
 
1622
 
1623
 
1624
 
1625
 
1626
 
1627
 
1628
 
1629
 
1630
 
1631
 
1632
 
1633
 
1634
 
1635
 
1636
 
1637
/* CubeMap Face identifiers */
1638
typedef enum _D3DCUBEMAP_FACES
1639
{
1640
    D3DCUBEMAP_FACE_POSITIVE_X     = 0,
1641
    D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
1642
    D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
1643
    D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
1644
    D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
1645
    D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
1646
 
1647
    D3DCUBEMAP_FACE_FORCE_DWORD    = 0x7fffffff
1648
} D3DCUBEMAP_FACES;
1649
 
1650
 
1651
/* Lock flags */
1652
 
1653
#define D3DLOCK_READONLY           0x00000010L
1654
#define D3DLOCK_DISCARD            0x00002000L
1655
#define D3DLOCK_NOOVERWRITE        0x00001000L
1656
#define D3DLOCK_NOSYSLOCK          0x00000800L
1657
#define D3DLOCK_DONOTWAIT          0x00004000L                  
1658
 
1659
#define D3DLOCK_NO_DIRTY_UPDATE     0x00008000L
1660
 
1661
 
1662
 
1663
 
1664
 
1665
 
1666
 
1667
/* Vertex Buffer Description */
1668
typedef struct _D3DVERTEXBUFFER_DESC
1669
{
1670
    D3DFORMAT           Format;
1671
    D3DRESOURCETYPE     Type;
1672
    DWORD               Usage;
1673
    D3DPOOL             Pool;
1674
    UINT                Size;
1675
 
1676
    DWORD               FVF;
1677
 
1678
} D3DVERTEXBUFFER_DESC;
1679
 
1680
/* Index Buffer Description */
1681
typedef struct _D3DINDEXBUFFER_DESC
1682
{
1683
    D3DFORMAT           Format;
1684
    D3DRESOURCETYPE     Type;
1685
    DWORD               Usage;
1686
    D3DPOOL             Pool;
1687
    UINT                Size;
1688
} D3DINDEXBUFFER_DESC;
1689
 
1690
 
1691
/* Surface Description */
1692
typedef struct _D3DSURFACE_DESC
1693
{
1694
    D3DFORMAT           Format;
1695
    D3DRESOURCETYPE     Type;
1696
    DWORD               Usage;
1697
    D3DPOOL             Pool;
1698
 
1699
    D3DMULTISAMPLE_TYPE MultiSampleType;
1700
    DWORD               MultiSampleQuality;
1701
    UINT                Width;
1702
    UINT                Height;
1703
} D3DSURFACE_DESC;
1704
 
1705
typedef struct _D3DVOLUME_DESC
1706
{
1707
    D3DFORMAT           Format;
1708
    D3DRESOURCETYPE     Type;
1709
    DWORD               Usage;
1710
    D3DPOOL             Pool;
1711
 
1712
    UINT                Width;
1713
    UINT                Height;
1714
    UINT                Depth;
1715
} D3DVOLUME_DESC;
1716
 
1717
/* Structure for LockRect */
1718
typedef struct _D3DLOCKED_RECT
1719
{
1720
    INT                 Pitch;
1721
    void*               pBits;
1722
} D3DLOCKED_RECT;
1723
 
1724
/* Structures for LockBox */
1725
typedef struct _D3DBOX
1726
{
1727
    UINT                Left;
1728
    UINT                Top;
1729
    UINT                Right;
1730
    UINT                Bottom;
1731
    UINT                Front;
1732
    UINT                Back;
1733
} D3DBOX;
1734
 
1735
typedef struct _D3DLOCKED_BOX
1736
{
1737
    INT                 RowPitch;
1738
    INT                 SlicePitch;
1739
    void*               pBits;
1740
} D3DLOCKED_BOX;
1741
 
1742
/* Structures for LockRange */
1743
typedef struct _D3DRANGE
1744
{
1745
    UINT                Offset;
1746
    UINT                Size;
1747
} D3DRANGE;
1748
 
1749
/* Structures for high order primitives */
1750
typedef struct _D3DRECTPATCH_INFO
1751
{
1752
    UINT                StartVertexOffsetWidth;
1753
    UINT                StartVertexOffsetHeight;
1754
    UINT                Width;
1755
    UINT                Height;
1756
    UINT                Stride;
1757
    D3DBASISTYPE        Basis;
1758
    D3DDEGREETYPE       Degree;
1759
} D3DRECTPATCH_INFO;
1760
 
1761
typedef struct _D3DTRIPATCH_INFO
1762
{
1763
    UINT                StartVertexOffset;
1764
    UINT                NumVertices;
1765
    D3DBASISTYPE        Basis;
1766
    D3DDEGREETYPE       Degree;
1767
} D3DTRIPATCH_INFO;
1768
 
1769
/* Adapter Identifier */
1770
 
1771
#define MAX_DEVICE_IDENTIFIER_STRING        512
1772
typedef struct _D3DADAPTER_IDENTIFIER9
1773
{
1774
    char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
1775
    char            Description[MAX_DEVICE_IDENTIFIER_STRING];
1776
    char            DeviceName[32];         /* Device name for GDI (ex. \\.\DISPLAY1) */
1777
 
1778
#ifdef _WIN32
1779
    LARGE_INTEGER   DriverVersion;          /* Defined for 32 bit components */
1780
#else
1781
    DWORD           DriverVersionLowPart;   /* Defined for 16 bit driver components */
1782
    DWORD           DriverVersionHighPart;
1783
#endif
1784
 
1785
    DWORD           VendorId;
1786
    DWORD           DeviceId;
1787
    DWORD           SubSysId;
1788
    DWORD           Revision;
1789
 
1790
    GUID            DeviceIdentifier;
1791
 
1792
    DWORD           WHQLLevel;
1793
 
1794
} D3DADAPTER_IDENTIFIER9;
1795
 
1796
 
1797
/* Raster Status structure returned by GetRasterStatus */
1798
typedef struct _D3DRASTER_STATUS
1799
{
1800
    BOOL            InVBlank;
1801
    UINT            ScanLine;
1802
} D3DRASTER_STATUS;
1803
 
1804
 
1805
 
1806
/* Debug monitor tokens (DEBUG only)
1807
 
1808
   Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as
1809
   passing a token to the debug monitor.  For example, if, after passing
1810
   D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
1811
   are passed in, the enabled/disabled state of the debug
1812
   monitor will still persist.
1813
 
1814
   The debug monitor defaults to enabled.
1815
 
1816
   Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
1817
*/
1818
typedef enum _D3DDEBUGMONITORTOKENS {
1819
    D3DDMT_ENABLE            = 0,    // enable debug monitor
1820
    D3DDMT_DISABLE           = 1,    // disable debug monitor
1821
    D3DDMT_FORCE_DWORD     = 0x7fffffff,
1822
} D3DDEBUGMONITORTOKENS;
1823
 
1824
// Async feedback
1825
 
1826
typedef enum _D3DQUERYTYPE {
1827
    D3DQUERYTYPE_VCACHE                 = 4, /* D3DISSUE_END */
1828
    D3DQUERYTYPE_RESOURCEMANAGER        = 5, /* D3DISSUE_END */
1829
    D3DQUERYTYPE_VERTEXSTATS            = 6, /* D3DISSUE_END */
1830
    D3DQUERYTYPE_EVENT                  = 8, /* D3DISSUE_END */
1831
    D3DQUERYTYPE_OCCLUSION              = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */
1832
    D3DQUERYTYPE_TIMESTAMP              = 10, /* D3DISSUE_END */
1833
    D3DQUERYTYPE_TIMESTAMPDISJOINT      = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */
1834
    D3DQUERYTYPE_TIMESTAMPFREQ          = 12, /* D3DISSUE_END */
1835
    D3DQUERYTYPE_PIPELINETIMINGS        = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */
1836
    D3DQUERYTYPE_INTERFACETIMINGS       = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */
1837
    D3DQUERYTYPE_VERTEXTIMINGS          = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */
1838
    D3DQUERYTYPE_PIXELTIMINGS           = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */
1839
    D3DQUERYTYPE_BANDWIDTHTIMINGS       = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */
1840
    D3DQUERYTYPE_CACHEUTILIZATION       = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */
1841
/* D3D9Ex only -- */
1842
#if !defined(D3D_DISABLE_9EX)
1843
    D3DQUERYTYPE_MEMORYPRESSURE         = 19, /* D3DISSUE_BEGIN, D3DISSUE_END */
1844
#endif // !D3D_DISABLE_9EX
1845
} D3DQUERYTYPE;
1846
 
1847
// Flags field for Issue
1848
#define D3DISSUE_END (1 << 0) // Tells the runtime to issue the end of a query, changing it's state to "non-signaled".
1849
#define D3DISSUE_BEGIN (1 << 1) // Tells the runtime to issue the beginng of a query.
1850
 
1851
 
1852
// Flags field for GetData
1853
#define D3DGETDATA_FLUSH (1 << 0) // Tells the runtime to flush if the query is outstanding.
1854
 
1855
 
1856
typedef struct _D3DRESOURCESTATS
1857
{
1858
// Data collected since last Present()
1859
    BOOL    bThrashing;             /* indicates if thrashing */
1860
    DWORD   ApproxBytesDownloaded;  /* Approximate number of bytes downloaded by resource manager */
1861
    DWORD   NumEvicts;              /* number of objects evicted */
1862
    DWORD   NumVidCreates;          /* number of objects created in video memory */
1863
    DWORD   LastPri;                /* priority of last object evicted */
1864
    DWORD   NumUsed;                /* number of objects set to the device */
1865
    DWORD   NumUsedInVidMem;        /* number of objects set to the device, which are already in video memory */
1866
// Persistent data
1867
    DWORD   WorkingSet;             /* number of objects in video memory */
1868
    DWORD   WorkingSetBytes;        /* number of bytes in video memory */
1869
    DWORD   TotalManaged;           /* total number of managed objects */
1870
    DWORD   TotalBytes;             /* total number of bytes of managed objects */
1871
} D3DRESOURCESTATS;
1872
 
1873
#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
1874
 
1875
typedef struct _D3DDEVINFO_RESOURCEMANAGER
1876
{
1877
#ifndef WOW64_ENUM_WORKAROUND
1878
    D3DRESOURCESTATS    stats[D3DRTYPECOUNT];
1879
#else
1880
    D3DRESOURCESTATS    stats[8];
1881
#endif
1882
} D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER;
1883
 
1884
typedef struct _D3DDEVINFO_D3DVERTEXSTATS
1885
{
1886
    DWORD   NumRenderedTriangles;       /* total number of triangles that are not clipped in this frame */
1887
    DWORD   NumExtraClippingTriangles;  /* Number of new triangles generated by clipping */
1888
} D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS;
1889
 
1890
 
1891
typedef struct _D3DDEVINFO_VCACHE {
1892
    DWORD   Pattern;                    /* bit pattern, return value must be FOUR_CC('C', 'A', 'C', 'H') */
1893
    DWORD   OptMethod;                  /* optimization method 0 means longest strips, 1 means vertex cache based */
1894
    DWORD   CacheSize;                  /* cache size to optimize for  (only required if type is 1) */
1895
    DWORD   MagicNumber;                /* used to determine when to restart strips (only required if type is 1)*/
1896
} D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE;
1897
 
1898
typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS
1899
{
1900
    FLOAT VertexProcessingTimePercent;
1901
    FLOAT PixelProcessingTimePercent;
1902
    FLOAT OtherGPUProcessingTimePercent;
1903
    FLOAT GPUIdleTimePercent;
1904
} D3DDEVINFO_D3D9PIPELINETIMINGS;
1905
 
1906
typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS
1907
{
1908
    FLOAT WaitingForGPUToUseApplicationResourceTimePercent;
1909
    FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent;
1910
    FLOAT WaitingForGPUToStayWithinLatencyTimePercent;
1911
    FLOAT WaitingForGPUExclusiveResourceTimePercent;
1912
    FLOAT WaitingForGPUOtherTimePercent;
1913
} D3DDEVINFO_D3D9INTERFACETIMINGS;
1914
 
1915
typedef struct _D3DDEVINFO_D3D9STAGETIMINGS
1916
{
1917
    FLOAT MemoryProcessingPercent;
1918
    FLOAT ComputationProcessingPercent;
1919
} D3DDEVINFO_D3D9STAGETIMINGS;
1920
 
1921
typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS
1922
{
1923
    FLOAT MaxBandwidthUtilized;
1924
    FLOAT FrontEndUploadMemoryUtilizedPercent;
1925
    FLOAT VertexRateUtilizedPercent;
1926
    FLOAT TriangleSetupRateUtilizedPercent;
1927
    FLOAT FillRateUtilizedPercent;
1928
} D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
1929
 
1930
typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION
1931
{
1932
    FLOAT TextureCacheHitRate; // Percentage of cache hits
1933
    FLOAT PostTransformVertexCacheHitRate;
1934
} D3DDEVINFO_D3D9CACHEUTILIZATION;
1935
 
1936
#if !defined(D3D_DISABLE_9EX)
1937
 
1938
typedef struct _D3DMEMORYPRESSURE
1939
{
1940
    UINT64  BytesEvictedFromProcess;
1941
    UINT64  SizeOfInefficientAllocation;
1942
    DWORD   LevelOfEfficiency;
1943
} D3DMEMORYPRESSURE;
1944
 
1945
#endif
1946
 
1947
/* D3D9Ex only -- */
1948
#if !defined(D3D_DISABLE_9EX)
1949
 
1950
typedef enum _D3DCOMPOSERECTSOP{
1951
    D3DCOMPOSERECTS_COPY     = 1,
1952
    D3DCOMPOSERECTS_OR       = 2,
1953
    D3DCOMPOSERECTS_AND      = 3,
1954
    D3DCOMPOSERECTS_NEG      = 4,
1955
    D3DCOMPOSERECTS_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
1956
} D3DCOMPOSERECTSOP;
1957
 
1958
typedef struct _D3DCOMPOSERECTDESC
1959
{
1960
    USHORT  X, Y;           // Top-left coordinates of a rect in the source surface
1961
    USHORT  Width, Height;  // Dimensions of the rect
1962
} D3DCOMPOSERECTDESC;
1963
 
1964
typedef struct _D3DCOMPOSERECTDESTINATION
1965
{
1966
    USHORT SrcRectIndex;    // Index of D3DCOMPOSERECTDESC
1967
    USHORT Reserved;        // For alignment
1968
    SHORT  X, Y;            // Top-left coordinates of the rect in the destination surface
1969
} D3DCOMPOSERECTDESTINATION;
1970
 
1971
#define D3DCOMPOSERECTS_MAXNUMRECTS 0xFFFF
1972
#define D3DCONVOLUTIONMONO_MAXWIDTH  7
1973
#define D3DCONVOLUTIONMONO_MAXHEIGHT D3DCONVOLUTIONMONO_MAXWIDTH
1974
#define D3DFMT_A1_SURFACE_MAXWIDTH  8192
1975
#define D3DFMT_A1_SURFACE_MAXHEIGHT 2048
1976
 
1977
 
1978
typedef struct _D3DPRESENTSTATS {
1979
    UINT PresentCount;
1980
    UINT PresentRefreshCount;
1981
    UINT SyncRefreshCount;
1982
    LARGE_INTEGER SyncQPCTime;
1983
    LARGE_INTEGER SyncGPUTime;
1984
} D3DPRESENTSTATS;
1985
 
1986
typedef enum D3DSCANLINEORDERING
1987
{
1988
    D3DSCANLINEORDERING_UNKNOWN                    = 0,
1989
    D3DSCANLINEORDERING_PROGRESSIVE                = 1,
1990
    D3DSCANLINEORDERING_INTERLACED                 = 2,
1991
} D3DSCANLINEORDERING;
1992
 
1993
 
1994
typedef struct D3DDISPLAYMODEEX
1995
{
1996
    UINT                    Size;
1997
    UINT                    Width;
1998
    UINT                    Height;
1999
    UINT                    RefreshRate;
2000
    D3DFORMAT               Format;
2001
    D3DSCANLINEORDERING     ScanLineOrdering;
2002
} D3DDISPLAYMODEEX;
2003
 
2004
typedef struct D3DDISPLAYMODEFILTER
2005
{
2006
    UINT                    Size;
2007
    D3DFORMAT               Format;
2008
    D3DSCANLINEORDERING     ScanLineOrdering;
2009
} D3DDISPLAYMODEFILTER;
2010
 
2011
 
2012
typedef enum D3DDISPLAYROTATION
2013
{
2014
    D3DDISPLAYROTATION_IDENTITY = 1, // No rotation.           
2015
    D3DDISPLAYROTATION_90       = 2, // Rotated 90 degrees.
2016
    D3DDISPLAYROTATION_180      = 3, // Rotated 180 degrees.
2017
    D3DDISPLAYROTATION_270      = 4  // Rotated 270 degrees.
2018
} D3DDISPLAYROTATION;
2019
 
2020
/* For use in ID3DResource9::SetPriority calls */
2021
#define D3D9_RESOURCE_PRIORITY_MINIMUM       0x28000000
2022
#define D3D9_RESOURCE_PRIORITY_LOW           0x50000000
2023
#define D3D9_RESOURCE_PRIORITY_NORMAL        0x78000000
2024
#define D3D9_RESOURCE_PRIORITY_HIGH          0xa0000000
2025
#define D3D9_RESOURCE_PRIORITY_MAXIMUM       0xc8000000
2026
 
2027
#define D3D_OMAC_SIZE    16
2028
 
2029
typedef struct _D3D_OMAC
2030
{
2031
    BYTE Omac[D3D_OMAC_SIZE];
2032
} D3D_OMAC;
2033
 
2034
typedef enum _D3DAUTHENTICATEDCHANNELTYPE
2035
{
2036
    D3DAUTHENTICATEDCHANNEL_D3D9            = 1,
2037
    D3DAUTHENTICATEDCHANNEL_DRIVER_SOFTWARE = 2,
2038
    D3DAUTHENTICATEDCHANNEL_DRIVER_HARDWARE = 3,
2039
} D3DAUTHENTICATEDCHANNELTYPE;
2040
 
2041
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_INPUT
2042
{
2043
    GUID                               QueryType;
2044
    HANDLE                             hChannel;
2045
    UINT                               SequenceNumber;
2046
} D3DAUTHENTICATEDCHANNEL_QUERY_INPUT;
2047
 
2048
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT
2049
{
2050
    D3D_OMAC                           omac;  
2051
    GUID                               QueryType;
2052
    HANDLE                             hChannel;
2053
    UINT                               SequenceNumber;
2054
    HRESULT                            ReturnCode;
2055
} D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT;
2056
 
2057
DEFINE_GUID(D3DAUTHENTICATEDQUERY_PROTECTION,
2058
0xa84eb584, 0xc495, 0x48aa, 0xb9, 0x4d, 0x8b, 0xd2, 0xd6, 0xfb, 0xce, 0x5);
2059
 
2060
typedef struct _D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS
2061
{
2062
    union
2063
    {
2064
        struct
2065
        {
2066
            UINT ProtectionEnabled                       : 1;
2067
            UINT OverlayOrFullscreenRequired             : 1;
2068
            UINT Reserved                                : 30;
2069
        };
2070
        UINT  Value;
2071
    };
2072
 
2073
} D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS;
2074
 
2075
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT
2076
{
2077
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2078
 
2079
    D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS ProtectionFlags;
2080
 
2081
} D3DAUTHENTICATEDCHANNEL_QUERYPROTECTION_OUTPUT;
2082
 
2083
 
2084
DEFINE_GUID(D3DAUTHENTICATEDQUERY_CHANNELTYPE,
2085
0xbc1b18a5, 0xb1fb, 0x42ab, 0xbd, 0x94, 0xb5, 0x82, 0x8b, 0x4b, 0xf7, 0xbe);
2086
 
2087
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT
2088
{
2089
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2090
 
2091
    D3DAUTHENTICATEDCHANNELTYPE ChannelType;
2092
 
2093
} D3DAUTHENTICATEDCHANNEL_QUERYCHANNELTYPE_OUTPUT;
2094
 
2095
 
2096
DEFINE_GUID(D3DAUTHENTICATEDQUERY_DEVICEHANDLE,
2097
0xec1c539d, 0x8cff, 0x4e2a, 0xbc, 0xc4, 0xf5, 0x69, 0x2f, 0x99, 0xf4, 0x80);
2098
 
2099
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT
2100
{
2101
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2102
 
2103
    HANDLE   DeviceHandle;
2104
 
2105
} D3DAUTHENTICATEDCHANNEL_QUERYDEVICEHANDLE_OUTPUT;
2106
 
2107
 
2108
DEFINE_GUID(D3DAUTHENTICATEDQUERY_CRYPTOSESSION,
2109
0x2634499e, 0xd018, 0x4d74, 0xac, 0x17, 0x7f, 0x72, 0x40, 0x59, 0x52, 0x8d);
2110
 
2111
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT
2112
{
2113
    D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
2114
 
2115
    HANDLE   DXVA2DecodeHandle;
2116
 
2117
} D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_INPUT;
2118
 
2119
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT
2120
{
2121
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2122
 
2123
    HANDLE   DXVA2DecodeHandle;
2124
    HANDLE   CryptoSessionHandle;
2125
    HANDLE   DeviceHandle;
2126
 
2127
} D3DAUTHENTICATEDCHANNEL_QUERYCRYPTOSESSION_OUTPUT;
2128
 
2129
 
2130
DEFINE_GUID(D3DAUTHENTICATEDQUERY_RESTRICTEDSHAREDRESOURCEPROCESSCOUNT,
2131
0xdb207b3, 0x9450, 0x46a6, 0x82, 0xde, 0x1b, 0x96, 0xd4, 0x4f, 0x9c, 0xf2);
2132
 
2133
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT
2134
{
2135
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2136
 
2137
    UINT   NumRestrictedSharedResourceProcesses;
2138
 
2139
} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESSCOUNT_OUTPUT;
2140
 
2141
 
2142
DEFINE_GUID(D3DAUTHENTICATEDQUERY_RESTRICTEDSHAREDRESOURCEPROCESS,
2143
0x649bbadb, 0xf0f4, 0x4639, 0xa1, 0x5b, 0x24, 0x39, 0x3f, 0xc3, 0xab, 0xac);
2144
 
2145
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT
2146
{
2147
    D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
2148
 
2149
    UINT     ProcessIndex;
2150
 
2151
} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_INPUT;
2152
 
2153
typedef enum _D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE
2154
{
2155
    PROCESSIDTYPE_UNKNOWN  = 0,
2156
    PROCESSIDTYPE_DWM      = 1,
2157
    PROCESSIDTYPE_HANDLE   = 2
2158
} D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE;
2159
 
2160
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT
2161
{
2162
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2163
 
2164
    UINT                                          ProcessIndex;
2165
    D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentifer;
2166
    HANDLE                                        ProcessHandle;
2167
 
2168
} D3DAUTHENTICATEDCHANNEL_QUERYRESTRICTEDSHAREDRESOURCEPROCESS_OUTPUT;
2169
 
2170
 
2171
DEFINE_GUID(D3DAUTHENTICATEDQUERY_UNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT,
2172
0x12f0bd6, 0xe662, 0x4474, 0xbe, 0xfd, 0xaa, 0x53, 0xe5, 0x14, 0x3c, 0x6d);
2173
 
2174
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT
2175
{
2176
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2177
 
2178
    UINT   NumUnrestrictedProtectedSharedResources;
2179
 
2180
} D3DAUTHENTICATEDCHANNEL_QUERYUNRESTRICTEDPROTECTEDSHAREDRESOURCECOUNT_OUTPUT;
2181
 
2182
 
2183
DEFINE_GUID(D3DAUTHENTICATEDQUERY_OUTPUTIDCOUNT,
2184
0x2c042b5e, 0x8c07, 0x46d5, 0xaa, 0xbe, 0x8f, 0x75, 0xcb, 0xad, 0x4c, 0x31);
2185
 
2186
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT
2187
{
2188
    D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
2189
 
2190
    HANDLE  DeviceHandle;
2191
    HANDLE  CryptoSessionHandle;       
2192
 
2193
} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_INPUT;
2194
 
2195
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT
2196
{
2197
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2198
 
2199
    HANDLE  DeviceHandle;
2200
    HANDLE  CryptoSessionHandle;       
2201
    UINT    NumOutputIDs;
2202
 
2203
} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTIDCOUNT_OUTPUT;
2204
 
2205
 
2206
DEFINE_GUID(D3DAUTHENTICATEDQUERY_OUTPUTID,
2207
0x839ddca3, 0x9b4e, 0x41e4, 0xb0, 0x53, 0x89, 0x2b, 0xd2, 0xa1, 0x1e, 0xe7);
2208
 
2209
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT
2210
{
2211
    D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
2212
 
2213
    HANDLE  DeviceHandle;
2214
    HANDLE  CryptoSessionHandle;       
2215
    UINT    OutputIDIndex;
2216
 
2217
} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_INPUT;
2218
 
2219
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT
2220
{
2221
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2222
 
2223
    HANDLE  DeviceHandle;
2224
    HANDLE  CryptoSessionHandle;       
2225
    UINT    OutputIDIndex;
2226
    UINT64  OutputID;
2227
 
2228
} D3DAUTHENTICATEDCHANNEL_QUERYOUTPUTID_OUTPUT;
2229
 
2230
 
2231
DEFINE_GUID(D3DAUTHENTICATEDQUERY_ACCESSIBILITYATTRIBUTES,
2232
0x6214d9d2, 0x432c, 0x4abb, 0x9f, 0xce, 0x21, 0x6e, 0xea, 0x26, 0x9e, 0x3b);
2233
 
2234
typedef enum _D3DBUSTYPE
2235
{
2236
    D3DBUSTYPE_OTHER                                     = 0x00000000,
2237
    D3DBUSTYPE_PCI                                       = 0x00000001,
2238
    D3DBUSTYPE_PCIX                                      = 0x00000002,
2239
    D3DBUSTYPE_PCIEXPRESS                                = 0x00000003,
2240
    D3DBUSTYPE_AGP                                       = 0x00000004,
2241
    D3DBUSIMPL_MODIFIER_INSIDE_OF_CHIPSET                = 0x00010000,
2242
    D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP   = 0x00020000,
2243
    D3DBUSIMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x00030000,
2244
    D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR         = 0x00040000,
2245
    D3DBUSIMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x00050000,
2246
    D3DBUSIMPL_MODIFIER_NON_STANDARD                     = 0x80000000,    
2247
} D3DBUSTYPE;
2248
 
2249
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT
2250
{
2251
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2252
 
2253
    D3DBUSTYPE BusType;
2254
    BOOL bAccessibleInContiguousBlocks;
2255
    BOOL bAccessibleInNonContiguousBlocks;
2256
 
2257
} D3DAUTHENTICATEDCHANNEL_QUERYINFOBUSTYPE_OUTPUT;
2258
 
2259
 
2260
DEFINE_GUID(D3DAUTHENTICATEDQUERY_ENCRYPTIONWHENACCESSIBLEGUIDCOUNT,
2261
0xb30f7066, 0x203c, 0x4b07, 0x93, 0xfc, 0xce, 0xaa, 0xfd, 0x61, 0x24, 0x1e);
2262
 
2263
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT
2264
{
2265
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2266
 
2267
    UINT   NumEncryptionGuids;
2268
 
2269
} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUIDCOUNT_OUTPUT;
2270
 
2271
 
2272
DEFINE_GUID(D3DAUTHENTICATEDQUERY_ENCRYPTIONWHENACCESSIBLEGUID,
2273
0xf83a5958, 0xe986, 0x4bda, 0xbe, 0xb0, 0x41, 0x1f, 0x6a, 0x7a, 0x1, 0xb7);
2274
 
2275
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT
2276
{
2277
    D3DAUTHENTICATEDCHANNEL_QUERY_INPUT Input;
2278
 
2279
    UINT EncryptionGuidIndex;
2280
 
2281
} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_INPUT;
2282
 
2283
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT
2284
{
2285
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2286
 
2287
    UINT       EncryptionGuidIndex;
2288
    GUID       EncryptionGuid;
2289
 
2290
} D3DAUTHENTICATEDCHANNEL_QUERYEVICTIONENCRYPTIONGUID_OUTPUT;
2291
 
2292
 
2293
DEFINE_GUID(D3DAUTHENTICATEDQUERY_CURRENTENCRYPTIONWHENACCESSIBLE,
2294
0xec1791c7, 0xdad3, 0x4f15, 0x9e, 0xc3, 0xfa, 0xa9, 0x3d, 0x60, 0xd4, 0xf0);
2295
 
2296
typedef struct _D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT
2297
{
2298
    D3DAUTHENTICATEDCHANNEL_QUERY_OUTPUT Output;
2299
 
2300
    GUID       EncryptionGuid;
2301
 
2302
} D3DAUTHENTICATEDCHANNEL_QUERYUNCOMPRESSEDENCRYPTIONLEVEL_OUTPUT;
2303
 
2304
 
2305
typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT
2306
{
2307
    D3D_OMAC                            omac;  
2308
    GUID                                ConfigureType;      
2309
    HANDLE                              hChannel;    
2310
    UINT                                SequenceNumber;    
2311
 
2312
} D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT;
2313
 
2314
typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT
2315
{
2316
    D3D_OMAC                            omac;  
2317
    GUID                                ConfigureType;          
2318
    HANDLE                              hChannel;
2319
    UINT                                SequenceNumber;    
2320
    HRESULT                             ReturnCode;
2321
 
2322
} D3DAUTHENTICATEDCHANNEL_CONFIGURE_OUTPUT;
2323
 
2324
DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_INITIALIZE,
2325
0x6114bdb, 0x3523, 0x470a, 0x8d, 0xca, 0xfb, 0xc2, 0x84, 0x51, 0x54, 0xf0);
2326
 
2327
typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE
2328
{
2329
    D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT   Parameters;
2330
 
2331
    UINT   StartSequenceQuery;
2332
    UINT   StartSequenceConfigure;
2333
 
2334
} D3DAUTHENTICATEDCHANNEL_CONFIGUREINITIALIZE;
2335
 
2336
 
2337
DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_PROTECTION,
2338
0x50455658, 0x3f47, 0x4362, 0xbf, 0x99, 0xbf, 0xdf, 0xcd, 0xe9, 0xed, 0x29);
2339
 
2340
typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION
2341
{
2342
    D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT   Parameters;
2343
 
2344
    D3DAUTHENTICATEDCHANNEL_PROTECTION_FLAGS Protections;
2345
 
2346
} D3DAUTHENTICATEDCHANNEL_CONFIGUREPROTECTION;
2347
 
2348
 
2349
DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_CRYPTOSESSION,
2350
0x6346cc54, 0x2cfc, 0x4ad4, 0x82, 0x24, 0xd1, 0x58, 0x37, 0xde, 0x77, 0x0);
2351
 
2352
typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION
2353
{
2354
    D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT   Parameters;
2355
 
2356
    HANDLE      DXVA2DecodeHandle;
2357
    HANDLE      CryptoSessionHandle;
2358
    HANDLE      DeviceHandle;
2359
 
2360
} D3DAUTHENTICATEDCHANNEL_CONFIGURECRYPTOSESSION;
2361
 
2362
 
2363
DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_SHAREDRESOURCE,
2364
0x772d047, 0x1b40, 0x48e8, 0x9c, 0xa6, 0xb5, 0xf5, 0x10, 0xde, 0x9f, 0x1);
2365
 
2366
typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE
2367
{
2368
    D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT       Parameters;
2369
 
2370
    D3DAUTHENTICATEDCHANNEL_PROCESSIDENTIFIERTYPE ProcessIdentiferType;
2371
    HANDLE                                        ProcessHandle;
2372
    BOOL                                          AllowAccess;
2373
 
2374
} D3DAUTHENTICATEDCHANNEL_CONFIGURESHAREDRESOURCE;
2375
 
2376
 
2377
DEFINE_GUID(D3DAUTHENTICATEDCONFIGURE_ENCRYPTIONWHENACCESSIBLE,
2378
0x41fff286, 0x6ae0, 0x4d43, 0x9d, 0x55, 0xa4, 0x6e, 0x9e, 0xfd, 0x15, 0x8a);
2379
 
2380
typedef struct _D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION
2381
{
2382
    D3DAUTHENTICATEDCHANNEL_CONFIGURE_INPUT   Parameters;
2383
 
2384
    GUID                                      EncryptionGuid;
2385
 
2386
} D3DAUTHENTICATEDCHANNEL_CONFIGUREUNCOMPRESSEDENCRYPTION;
2387
 
2388
typedef struct _D3DENCRYPTED_BLOCK_INFO
2389
{
2390
    UINT NumEncryptedBytesAtBeginning;    
2391
    UINT NumBytesInSkipPattern;
2392
    UINT NumBytesInEncryptPattern;
2393
} D3DENCRYPTED_BLOCK_INFO;
2394
 
2395
typedef struct _D3DAES_CTR_IV
2396
{
2397
    UINT64   IV;         // Big-Endian IV
2398
    UINT64   Count;      // Big-Endian Block Count
2399
} D3DAES_CTR_IV;
2400
 
2401
 
2402
 
2403
#endif // !D3D_DISABLE_9EX
2404
/* -- D3D9Ex only */
2405
 
2406
#pragma pack()
2407
#if _MSC_VER >= 1200
2408
#pragma warning(pop)
2409
#else
2410
#pragma warning(default:4201)
2411
#endif
2412
 
2413
#endif /* (DIRECT3D_VERSION >= 0x0900) */
2414
#endif /* _d3d9TYPES(P)_H_ */
2415