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1 | pmbaty | 1 | /*==========================================================================; |
2 | * |
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3 | * Copyright (C) Microsoft Corporation. All Rights Reserved. |
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4 | * |
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5 | * File: d3d9caps.h |
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6 | * Content: Direct3D capabilities include file |
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7 | * |
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8 | ***************************************************************************/ |
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9 | |||
10 | #ifndef _d3d9CAPS_H |
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11 | #define _d3d9CAPS_H |
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12 | |||
13 | #ifndef DIRECT3D_VERSION |
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14 | #define DIRECT3D_VERSION 0x0900 |
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15 | #endif //DIRECT3D_VERSION |
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16 | |||
17 | // include this file content only if compiling for DX9 interfaces |
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18 | #if(DIRECT3D_VERSION >= 0x0900) |
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19 | |||
20 | #if defined(_X86_) || defined(_IA64_) |
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21 | #pragma pack(4) |
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22 | #endif |
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23 | |||
24 | typedef struct _D3DVSHADERCAPS2_0 |
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25 | { |
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26 | DWORD Caps; |
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27 | INT DynamicFlowControlDepth; |
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28 | INT NumTemps; |
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29 | INT StaticFlowControlDepth; |
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30 | } D3DVSHADERCAPS2_0; |
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31 | |||
32 | #define D3DVS20CAPS_PREDICATION (1<<0) |
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33 | |||
34 | #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 |
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35 | #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 |
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36 | #define D3DVS20_MAX_NUMTEMPS 32 |
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37 | #define D3DVS20_MIN_NUMTEMPS 12 |
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38 | #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 |
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39 | #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 |
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40 | |||
41 | typedef struct _D3DPSHADERCAPS2_0 |
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42 | { |
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43 | DWORD Caps; |
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44 | INT DynamicFlowControlDepth; |
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45 | INT NumTemps; |
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46 | INT StaticFlowControlDepth; |
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47 | INT NumInstructionSlots; |
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48 | } D3DPSHADERCAPS2_0; |
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49 | |||
50 | #define D3DPS20CAPS_ARBITRARYSWIZZLE (1<<0) |
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51 | #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1<<1) |
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52 | #define D3DPS20CAPS_PREDICATION (1<<2) |
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53 | #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1<<3) |
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54 | #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1<<4) |
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55 | |||
56 | #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 |
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57 | #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 |
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58 | #define D3DPS20_MAX_NUMTEMPS 32 |
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59 | #define D3DPS20_MIN_NUMTEMPS 12 |
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60 | #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 |
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61 | #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 |
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62 | #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 |
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63 | #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 |
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64 | |||
65 | #define D3DMIN30SHADERINSTRUCTIONS 512 |
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66 | #define D3DMAX30SHADERINSTRUCTIONS 32768 |
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67 | |||
68 | |||
69 | typedef struct _D3DOVERLAYCAPS |
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70 | { |
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71 | UINT Caps; |
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72 | UINT MaxOverlayDisplayWidth; |
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73 | UINT MaxOverlayDisplayHeight; |
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74 | } D3DOVERLAYCAPS; |
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75 | |||
76 | #define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001 |
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77 | #define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002 |
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78 | #define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004 |
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79 | #define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008 |
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80 | #define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010 |
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81 | #define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020 |
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82 | #define D3DOVERLAYCAPS_STRETCHX 0x00000040 |
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83 | #define D3DOVERLAYCAPS_STRETCHY 0x00000080 |
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84 | |||
85 | |||
86 | typedef struct _D3DCONTENTPROTECTIONCAPS |
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87 | { |
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88 | DWORD Caps; |
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89 | GUID KeyExchangeType; |
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90 | UINT BufferAlignmentStart; |
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91 | UINT BlockAlignmentSize; |
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92 | ULONGLONG ProtectedMemorySize; |
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93 | } D3DCONTENTPROTECTIONCAPS; |
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94 | |||
95 | #define D3DCPCAPS_SOFTWARE 0x00000001 |
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96 | #define D3DCPCAPS_HARDWARE 0x00000002 |
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97 | #define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004 |
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98 | #define D3DCPCAPS_PARTIALDECRYPTION 0x00000008 |
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99 | #define D3DCPCAPS_CONTENTKEY 0x00000010 |
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100 | #define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020 |
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101 | #define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040 |
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102 | #define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080 |
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103 | #define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100 |
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104 | #define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200 |
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105 | |||
106 | DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR, |
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107 | 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f); |
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108 | DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY, |
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109 | 0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8); |
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110 | |||
111 | DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP, |
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112 | 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20); |
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113 | DEFINE_GUID(D3DKEYEXCHANGE_DXVA, |
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114 | 0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b); |
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115 | |||
116 | |||
117 | typedef struct _D3DCAPS9 |
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118 | { |
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119 | /* Device Info */ |
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120 | D3DDEVTYPE DeviceType; |
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121 | UINT AdapterOrdinal; |
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122 | |||
123 | /* Caps from DX7 Draw */ |
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124 | DWORD Caps; |
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125 | DWORD Caps2; |
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126 | DWORD Caps3; |
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127 | DWORD PresentationIntervals; |
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128 | |||
129 | /* Cursor Caps */ |
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130 | DWORD CursorCaps; |
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131 | |||
132 | /* 3D Device Caps */ |
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133 | DWORD DevCaps; |
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134 | |||
135 | DWORD PrimitiveMiscCaps; |
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136 | DWORD RasterCaps; |
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137 | DWORD ZCmpCaps; |
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138 | DWORD SrcBlendCaps; |
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139 | DWORD DestBlendCaps; |
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140 | DWORD AlphaCmpCaps; |
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141 | DWORD ShadeCaps; |
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142 | DWORD TextureCaps; |
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143 | DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's |
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144 | DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture9's |
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145 | DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's |
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146 | DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture9's |
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147 | DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's |
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148 | |||
149 | DWORD LineCaps; // D3DLINECAPS |
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150 | |||
151 | DWORD MaxTextureWidth, MaxTextureHeight; |
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152 | DWORD MaxVolumeExtent; |
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153 | |||
154 | DWORD MaxTextureRepeat; |
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155 | DWORD MaxTextureAspectRatio; |
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156 | DWORD MaxAnisotropy; |
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157 | float MaxVertexW; |
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158 | |||
159 | float GuardBandLeft; |
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160 | float GuardBandTop; |
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161 | float GuardBandRight; |
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162 | float GuardBandBottom; |
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163 | |||
164 | float ExtentsAdjust; |
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165 | DWORD StencilCaps; |
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166 | |||
167 | DWORD FVFCaps; |
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168 | DWORD TextureOpCaps; |
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169 | DWORD MaxTextureBlendStages; |
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170 | DWORD MaxSimultaneousTextures; |
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171 | |||
172 | DWORD VertexProcessingCaps; |
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173 | DWORD MaxActiveLights; |
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174 | DWORD MaxUserClipPlanes; |
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175 | DWORD MaxVertexBlendMatrices; |
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176 | DWORD MaxVertexBlendMatrixIndex; |
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177 | |||
178 | float MaxPointSize; |
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179 | |||
180 | DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call |
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181 | DWORD MaxVertexIndex; |
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182 | DWORD MaxStreams; |
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183 | DWORD MaxStreamStride; // max stride for SetStreamSource |
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184 | |||
185 | DWORD VertexShaderVersion; |
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186 | DWORD MaxVertexShaderConst; // number of vertex shader constant registers |
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187 | |||
188 | DWORD PixelShaderVersion; |
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189 | float PixelShader1xMaxValue; // max value storable in registers of ps.1.x shaders |
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190 | |||
191 | // Here are the DX9 specific ones |
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192 | DWORD DevCaps2; |
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193 | |||
194 | float MaxNpatchTessellationLevel; |
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195 | DWORD Reserved5; |
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196 | |||
197 | UINT MasterAdapterOrdinal; // ordinal of master adaptor for adapter group |
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198 | UINT AdapterOrdinalInGroup; // ordinal inside the adapter group |
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199 | UINT NumberOfAdaptersInGroup; // number of adapters in this adapter group (only if master) |
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200 | DWORD DeclTypes; // Data types, supported in vertex declarations |
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201 | DWORD NumSimultaneousRTs; // Will be at least 1 |
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202 | DWORD StretchRectFilterCaps; // Filter caps supported by StretchRect |
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203 | D3DVSHADERCAPS2_0 VS20Caps; |
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204 | D3DPSHADERCAPS2_0 PS20Caps; |
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205 | DWORD VertexTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders |
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206 | DWORD MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed |
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207 | DWORD MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed |
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208 | DWORD MaxVertexShader30InstructionSlots; |
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209 | DWORD MaxPixelShader30InstructionSlots; |
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210 | } D3DCAPS9; |
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211 | |||
212 | // |
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213 | // BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS |
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214 | // |
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215 | |||
216 | // |
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217 | // Caps |
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218 | // |
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219 | #define D3DCAPS_OVERLAY 0x00000800L |
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220 | #define D3DCAPS_READ_SCANLINE 0x00020000L |
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221 | |||
222 | // |
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223 | // Caps2 |
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224 | // |
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225 | #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L |
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226 | #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L |
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227 | #define D3DCAPS2_RESERVED 0x02000000L |
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228 | #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L |
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229 | #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L |
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230 | #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L |
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231 | |||
232 | /* D3D9Ex only -- */ |
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233 | #if !defined(D3D_DISABLE_9EX) |
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234 | |||
235 | #define D3DCAPS2_CANSHARERESOURCE 0x80000000L |
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236 | |||
237 | #endif // !D3D_DISABLE_9EX |
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238 | /* -- D3D9Ex only */ |
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239 | |||
240 | // |
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241 | // Caps3 |
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242 | // |
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243 | #define D3DCAPS3_RESERVED 0x8000001fL |
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244 | |||
245 | // Indicates that the device can respect the ALPHABLENDENABLE render state |
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246 | // when fullscreen while using the FLIP or DISCARD swap effect. |
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247 | // COPY and COPYVSYNC swap effects work whether or not this flag is set. |
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248 | #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L |
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249 | |||
250 | // Indicates that the device can perform a gamma correction from |
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251 | // a windowed back buffer containing linear content to the sRGB desktop. |
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252 | #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L |
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253 | |||
254 | #define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L /* Device can acclerate copies from sysmem to local vidmem */ |
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255 | #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L /* Device can acclerate copies from local vidmem to sysmem */ |
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256 | #define D3DCAPS3_DXVAHD 0x00000400L |
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257 | |||
258 | |||
259 | // |
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260 | // PresentationIntervals |
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261 | // |
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262 | #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L |
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263 | #define D3DPRESENT_INTERVAL_ONE 0x00000001L |
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264 | #define D3DPRESENT_INTERVAL_TWO 0x00000002L |
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265 | #define D3DPRESENT_INTERVAL_THREE 0x00000004L |
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266 | #define D3DPRESENT_INTERVAL_FOUR 0x00000008L |
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267 | #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L |
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268 | |||
269 | // |
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270 | // CursorCaps |
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271 | // |
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272 | // Driver supports HW color cursor in at least hi-res modes(height >=400) |
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273 | #define D3DCURSORCAPS_COLOR 0x00000001L |
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274 | // Driver supports HW cursor also in low-res modes(height < 400) |
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275 | #define D3DCURSORCAPS_LOWRES 0x00000002L |
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276 | |||
277 | // |
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278 | // DevCaps |
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279 | // |
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280 | #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */ |
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281 | #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */ |
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282 | #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */ |
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283 | #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */ |
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284 | #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */ |
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285 | #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */ |
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286 | #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */ |
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287 | #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */ |
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288 | #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */ |
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289 | #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */ |
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290 | #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */ |
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291 | #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/ |
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292 | #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */ |
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293 | #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */ |
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294 | #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */ |
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295 | #define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */ |
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296 | #define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */ |
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297 | #define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */ |
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298 | #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */ |
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299 | #define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */ |
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300 | |||
301 | // |
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302 | // PrimitiveMiscCaps |
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303 | // |
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304 | #define D3DPMISCCAPS_MASKZ 0x00000002L |
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305 | #define D3DPMISCCAPS_CULLNONE 0x00000010L |
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306 | #define D3DPMISCCAPS_CULLCW 0x00000020L |
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307 | #define D3DPMISCCAPS_CULLCCW 0x00000040L |
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308 | #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L |
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309 | #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */ |
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310 | #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */ |
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311 | #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */ |
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312 | #define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */ |
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313 | #define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */ |
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314 | #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L /* Device supports independent write masks for MET or MRT */ |
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315 | #define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L /* Device supports per-stage constants */ |
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316 | #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L /* Device supports separate fog and specular alpha (many devices |
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317 | use the specular alpha channel to store fog factor) */ |
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318 | #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L /* Device supports separate blend settings for the alpha channel */ |
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319 | #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L /* Device supports different bit depths for MRT */ |
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320 | #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L /* Device supports post-pixel shader operations for MRT */ |
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321 | #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L /* Device clamps fog blend factor per vertex */ |
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322 | |||
323 | /* D3D9Ex only -- */ |
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324 | #if !defined(D3D_DISABLE_9EX) |
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325 | |||
326 | #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000L /* Indicates device can perform conversion to sRGB after blending. */ |
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327 | |||
328 | #endif // !D3D_DISABLE_9EX |
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329 | /* -- D3D9Ex only */ |
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330 | |||
331 | |||
332 | // |
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333 | // LineCaps |
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334 | // |
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335 | #define D3DLINECAPS_TEXTURE 0x00000001L |
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336 | #define D3DLINECAPS_ZTEST 0x00000002L |
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337 | #define D3DLINECAPS_BLEND 0x00000004L |
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338 | #define D3DLINECAPS_ALPHACMP 0x00000008L |
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339 | #define D3DLINECAPS_FOG 0x00000010L |
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340 | #define D3DLINECAPS_ANTIALIAS 0x00000020L |
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341 | |||
342 | // |
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343 | // RasterCaps |
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344 | // |
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345 | #define D3DPRASTERCAPS_DITHER 0x00000001L |
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346 | #define D3DPRASTERCAPS_ZTEST 0x00000010L |
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347 | #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L |
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348 | #define D3DPRASTERCAPS_FOGTABLE 0x00000100L |
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349 | #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L |
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350 | #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L |
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351 | #define D3DPRASTERCAPS_FOGRANGE 0x00010000L |
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352 | #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L |
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353 | #define D3DPRASTERCAPS_WBUFFER 0x00040000L |
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354 | #define D3DPRASTERCAPS_WFOG 0x00100000L |
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355 | #define D3DPRASTERCAPS_ZFOG 0x00200000L |
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356 | #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */ |
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357 | #define D3DPRASTERCAPS_SCISSORTEST 0x01000000L |
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358 | #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L |
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359 | #define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L |
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360 | #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L |
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361 | |||
362 | // |
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363 | // ZCmpCaps, AlphaCmpCaps |
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364 | // |
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365 | #define D3DPCMPCAPS_NEVER 0x00000001L |
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366 | #define D3DPCMPCAPS_LESS 0x00000002L |
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367 | #define D3DPCMPCAPS_EQUAL 0x00000004L |
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368 | #define D3DPCMPCAPS_LESSEQUAL 0x00000008L |
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369 | #define D3DPCMPCAPS_GREATER 0x00000010L |
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370 | #define D3DPCMPCAPS_NOTEQUAL 0x00000020L |
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371 | #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L |
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372 | #define D3DPCMPCAPS_ALWAYS 0x00000080L |
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373 | |||
374 | // |
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375 | // SourceBlendCaps, DestBlendCaps |
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376 | // |
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377 | #define D3DPBLENDCAPS_ZERO 0x00000001L |
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378 | #define D3DPBLENDCAPS_ONE 0x00000002L |
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379 | #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L |
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380 | #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L |
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381 | #define D3DPBLENDCAPS_SRCALPHA 0x00000010L |
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382 | #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L |
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383 | #define D3DPBLENDCAPS_DESTALPHA 0x00000040L |
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384 | #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L |
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385 | #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L |
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386 | #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L |
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387 | #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L |
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388 | #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L |
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389 | #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L |
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390 | #define D3DPBLENDCAPS_BLENDFACTOR 0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */ |
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391 | |||
392 | /* D3D9Ex only -- */ |
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393 | #if !defined(D3D_DISABLE_9EX) |
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394 | |||
395 | #define D3DPBLENDCAPS_SRCCOLOR2 0x00004000L |
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396 | #define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000L |
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397 | |||
398 | #endif // !D3D_DISABLE_9EX |
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399 | /* -- D3D9Ex only */ |
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400 | |||
401 | |||
402 | // |
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403 | // ShadeCaps |
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404 | // |
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405 | #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L |
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406 | #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L |
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407 | #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L |
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408 | #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L |
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409 | |||
410 | // |
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411 | // TextureCaps |
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412 | // |
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413 | #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */ |
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414 | #define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */ |
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415 | #define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */ |
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416 | #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */ |
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417 | #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */ |
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418 | #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */ |
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419 | // Device can use non-POW2 textures if: |
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420 | // 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage |
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421 | // 2) D3DRS_WRAP(N) is zero for this texture's coordinates |
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422 | // 3) mip mapping is not enabled (use magnification filter only) |
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423 | #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L |
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424 | #define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */ |
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425 | #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */ |
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426 | #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */ |
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427 | #define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */ |
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428 | #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */ |
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429 | #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */ |
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430 | #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */ |
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431 | #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */ |
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432 | #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L /* Device does not support projected bump env lookup operation |
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433 | in programmable and fixed function pixel shaders */ |
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434 | |||
435 | // |
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436 | // TextureFilterCaps, StretchRectFilterCaps |
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437 | // |
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438 | #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */ |
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439 | #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L |
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440 | #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L |
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441 | #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800L |
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442 | #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000L |
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443 | #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */ |
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444 | #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L |
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445 | |||
446 | /* D3D9Ex only -- */ |
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447 | #if !defined(D3D_DISABLE_9EX) |
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448 | |||
449 | #define D3DPTFILTERCAPS_CONVOLUTIONMONO 0x00040000L /* Min and Mag for the convolution mono filter */ |
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450 | |||
451 | #endif // !D3D_DISABLE_9EX |
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452 | /* -- D3D9Ex only */ |
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453 | |||
454 | #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */ |
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455 | #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L |
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456 | #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L |
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457 | #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000L |
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458 | #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000L |
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459 | |||
460 | // |
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461 | // TextureAddressCaps |
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462 | // |
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463 | #define D3DPTADDRESSCAPS_WRAP 0x00000001L |
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464 | #define D3DPTADDRESSCAPS_MIRROR 0x00000002L |
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465 | #define D3DPTADDRESSCAPS_CLAMP 0x00000004L |
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466 | #define D3DPTADDRESSCAPS_BORDER 0x00000008L |
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467 | #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L |
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468 | #define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L |
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469 | |||
470 | // |
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471 | // StencilCaps |
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472 | // |
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473 | #define D3DSTENCILCAPS_KEEP 0x00000001L |
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474 | #define D3DSTENCILCAPS_ZERO 0x00000002L |
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475 | #define D3DSTENCILCAPS_REPLACE 0x00000004L |
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476 | #define D3DSTENCILCAPS_INCRSAT 0x00000008L |
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477 | #define D3DSTENCILCAPS_DECRSAT 0x00000010L |
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478 | #define D3DSTENCILCAPS_INVERT 0x00000020L |
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479 | #define D3DSTENCILCAPS_INCR 0x00000040L |
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480 | #define D3DSTENCILCAPS_DECR 0x00000080L |
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481 | #define D3DSTENCILCAPS_TWOSIDED 0x00000100L |
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482 | |||
483 | // |
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484 | // TextureOpCaps |
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485 | // |
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486 | #define D3DTEXOPCAPS_DISABLE 0x00000001L |
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487 | #define D3DTEXOPCAPS_SELECTARG1 0x00000002L |
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488 | #define D3DTEXOPCAPS_SELECTARG2 0x00000004L |
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489 | #define D3DTEXOPCAPS_MODULATE 0x00000008L |
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490 | #define D3DTEXOPCAPS_MODULATE2X 0x00000010L |
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491 | #define D3DTEXOPCAPS_MODULATE4X 0x00000020L |
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492 | #define D3DTEXOPCAPS_ADD 0x00000040L |
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493 | #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L |
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494 | #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L |
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495 | #define D3DTEXOPCAPS_SUBTRACT 0x00000200L |
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496 | #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L |
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497 | #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L |
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498 | #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L |
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499 | #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L |
||
500 | #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L |
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501 | #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L |
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502 | #define D3DTEXOPCAPS_PREMODULATE 0x00010000L |
||
503 | #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L |
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504 | #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L |
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505 | #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L |
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506 | #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L |
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507 | #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L |
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508 | #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L |
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509 | #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L |
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510 | #define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L |
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511 | #define D3DTEXOPCAPS_LERP 0x02000000L |
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512 | |||
513 | // |
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514 | // FVFCaps |
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515 | // |
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516 | #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */ |
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517 | #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */ |
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518 | #define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */ |
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519 | |||
520 | // |
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521 | // VertexProcessingCaps |
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522 | // |
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523 | #define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */ |
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524 | #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */ |
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525 | #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */ |
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526 | #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */ |
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527 | #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */ |
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528 | #define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */ |
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529 | #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */ |
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530 | #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L /* device does not support TexGen in non-local |
||
531 | viewer mode */ |
||
532 | |||
533 | // |
||
534 | // DevCaps2 |
||
535 | // |
||
536 | #define D3DDEVCAPS2_STREAMOFFSET 0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */ |
||
537 | #define D3DDEVCAPS2_DMAPNPATCH 0x00000002L /* Device supports displacement maps for N-Patches*/ |
||
538 | #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L /* Device supports adaptive tesselation of RT-patches*/ |
||
539 | #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L /* Device supports adaptive tesselation of N-patches*/ |
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540 | #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L /* Device supports StretchRect calls with a texture as the source*/ |
||
541 | #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L /* Device supports presampled displacement maps for N-Patches */ |
||
542 | #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */ |
||
543 | |||
544 | // |
||
545 | // DeclTypes |
||
546 | // |
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547 | #define D3DDTCAPS_UBYTE4 0x00000001L |
||
548 | #define D3DDTCAPS_UBYTE4N 0x00000002L |
||
549 | #define D3DDTCAPS_SHORT2N 0x00000004L |
||
550 | #define D3DDTCAPS_SHORT4N 0x00000008L |
||
551 | #define D3DDTCAPS_USHORT2N 0x00000010L |
||
552 | #define D3DDTCAPS_USHORT4N 0x00000020L |
||
553 | #define D3DDTCAPS_UDEC3 0x00000040L |
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554 | #define D3DDTCAPS_DEC3N 0x00000080L |
||
555 | #define D3DDTCAPS_FLOAT16_2 0x00000100L |
||
556 | #define D3DDTCAPS_FLOAT16_4 0x00000200L |
||
557 | |||
558 | |||
559 | #pragma pack() |
||
560 | |||
561 | #endif /* (DIRECT3D_VERSION >= 0x0900) */ |
||
562 | #endif /* _d3d9CAPS_H_ */ |
||
563 |