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1 | pmbaty | 1 | |
2 | ////////////////////////////////////////////////////////////////////////////// |
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3 | // |
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4 | // Copyright (c) Microsoft Corporation. All rights reserved. |
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5 | // |
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6 | // File: D3DX11Async.h |
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7 | // Content: D3DX11 Asynchronous Shader loaders / compilers |
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8 | // |
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9 | ////////////////////////////////////////////////////////////////////////////// |
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10 | |||
11 | #ifndef __D3DX11ASYNC_H__ |
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12 | #define __D3DX11ASYNC_H__ |
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13 | |||
14 | #include "d3dx11.h" |
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15 | |||
16 | #ifdef __cplusplus |
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17 | extern "C" { |
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18 | #endif //__cplusplus |
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19 | |||
20 | |||
21 | //---------------------------------------------------------------------------- |
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22 | // D3DX11Compile: |
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23 | // ------------------ |
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24 | // Compiles an effect or shader. |
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25 | // |
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26 | // Parameters: |
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27 | // pSrcFile |
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28 | // Source file name. |
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29 | // hSrcModule |
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30 | // Module handle. if NULL, current module will be used. |
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31 | // pSrcResource |
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32 | // Resource name in module. |
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33 | // pSrcData |
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34 | // Pointer to source code. |
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35 | // SrcDataLen |
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36 | // Size of source code, in bytes. |
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37 | // pDefines |
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38 | // Optional NULL-terminated array of preprocessor macro definitions. |
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39 | // pInclude |
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40 | // Optional interface pointer to use for handling #include directives. |
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41 | // If this parameter is NULL, #includes will be honored when compiling |
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42 | // from file, and will error when compiling from resource or memory. |
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43 | // pFunctionName |
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44 | // Name of the entrypoint function where execution should begin. |
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45 | // pProfile |
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46 | // Instruction set to be used when generating code. Currently supported |
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47 | // profiles are "vs_1_1", "vs_2_0", "vs_2_a", "vs_2_sw", "vs_3_0", |
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48 | // "vs_3_sw", "vs_4_0", "vs_4_1", |
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49 | // "ps_2_0", "ps_2_a", "ps_2_b", "ps_2_sw", "ps_3_0", |
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50 | // "ps_3_sw", "ps_4_0", "ps_4_1", |
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51 | // "gs_4_0", "gs_4_1", |
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52 | // "tx_1_0", |
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53 | // "fx_4_0", "fx_4_1" |
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54 | // Note that this entrypoint does not compile fx_2_0 targets, for that |
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55 | // you need to use the D3DX9 function. |
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56 | // Flags1 |
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57 | // See D3D10_SHADER_xxx flags. |
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58 | // Flags2 |
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59 | // See D3D10_EFFECT_xxx flags. |
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60 | // ppShader |
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61 | // Returns a buffer containing the created shader. This buffer contains |
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62 | // the compiled shader code, as well as any embedded debug and symbol |
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63 | // table info. (See D3D10GetShaderConstantTable) |
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64 | // ppErrorMsgs |
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65 | // Returns a buffer containing a listing of errors and warnings that were |
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66 | // encountered during the compile. If you are running in a debugger, |
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67 | // these are the same messages you will see in your debug output. |
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68 | // pHResult |
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69 | // Pointer to a memory location to receive the return value upon completion. |
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70 | // Maybe NULL if not needed. |
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71 | // If pPump != NULL, pHResult must be a valid memory location until the |
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72 | // the asynchronous execution completes. |
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73 | //---------------------------------------------------------------------------- |
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74 | |||
75 | HRESULT WINAPI D3DX11CompileFromFileA(LPCSTR pSrcFile,CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, |
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76 | LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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77 | |||
78 | HRESULT WINAPI D3DX11CompileFromFileW(LPCWSTR pSrcFile, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, |
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79 | LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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80 | |||
81 | #ifdef UNICODE |
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82 | #define D3DX11CompileFromFile D3DX11CompileFromFileW |
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83 | #else |
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84 | #define D3DX11CompileFromFile D3DX11CompileFromFileA |
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85 | #endif |
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86 | |||
87 | HRESULT WINAPI D3DX11CompileFromResourceA(HMODULE hSrcModule, LPCSTR pSrcResource, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, |
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88 | LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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89 | |||
90 | HRESULT WINAPI D3DX11CompileFromResourceW(HMODULE hSrcModule, LPCWSTR pSrcResource, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, |
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91 | LPD3D10INCLUDE pInclude, LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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92 | |||
93 | #ifdef UNICODE |
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94 | #define D3DX11CompileFromResource D3DX11CompileFromResourceW |
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95 | #else |
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96 | #define D3DX11CompileFromResource D3DX11CompileFromResourceA |
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97 | #endif |
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98 | |||
99 | HRESULT WINAPI D3DX11CompileFromMemory(LPCSTR pSrcData, SIZE_T SrcDataLen, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, |
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100 | LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, ID3DX11ThreadPump* pPump, ID3D10Blob** ppShader, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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101 | |||
102 | HRESULT WINAPI D3DX11PreprocessShaderFromFileA(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, |
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103 | LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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104 | |||
105 | HRESULT WINAPI D3DX11PreprocessShaderFromFileW(LPCWSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, |
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106 | LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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107 | |||
108 | HRESULT WINAPI D3DX11PreprocessShaderFromMemory(LPCSTR pSrcData, SIZE_T SrcDataSize, LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, |
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109 | LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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110 | |||
111 | HRESULT WINAPI D3DX11PreprocessShaderFromResourceA(HMODULE hModule, LPCSTR pResourceName, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, |
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112 | LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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113 | |||
114 | HRESULT WINAPI D3DX11PreprocessShaderFromResourceW(HMODULE hModule, LPCWSTR pResourceName, LPCWSTR pSrcFileName, CONST D3D10_SHADER_MACRO* pDefines, |
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115 | LPD3D10INCLUDE pInclude, ID3DX11ThreadPump *pPump, ID3D10Blob** ppShaderText, ID3D10Blob** ppErrorMsgs, HRESULT* pHResult); |
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116 | |||
117 | #ifdef UNICODE |
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118 | #define D3DX11PreprocessShaderFromFile D3DX11PreprocessShaderFromFileW |
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119 | #define D3DX11PreprocessShaderFromResource D3DX11PreprocessShaderFromResourceW |
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120 | #else |
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121 | #define D3DX11PreprocessShaderFromFile D3DX11PreprocessShaderFromFileA |
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122 | #define D3DX11PreprocessShaderFromResource D3DX11PreprocessShaderFromResourceA |
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123 | #endif |
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124 | |||
125 | //---------------------------------------------------------------------------- |
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126 | // Async processors |
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127 | //---------------------------------------------------------------------------- |
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128 | |||
129 | HRESULT WINAPI D3DX11CreateAsyncCompilerProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, |
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130 | LPCSTR pFunctionName, LPCSTR pProfile, UINT Flags1, UINT Flags2, |
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131 | ID3D10Blob **ppCompiledShader, ID3D10Blob **ppErrorBuffer, ID3DX11DataProcessor **ppProcessor); |
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132 | |||
133 | HRESULT WINAPI D3DX11CreateAsyncShaderPreprocessProcessor(LPCSTR pFileName, CONST D3D10_SHADER_MACRO* pDefines, LPD3D10INCLUDE pInclude, |
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134 | ID3D10Blob** ppShaderText, ID3D10Blob **ppErrorBuffer, ID3DX11DataProcessor **ppProcessor); |
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135 | |||
136 | //---------------------------------------------------------------------------- |
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137 | // D3DX11 Asynchronous texture I/O (advanced mode) |
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138 | //---------------------------------------------------------------------------- |
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139 | |||
140 | HRESULT WINAPI D3DX11CreateAsyncFileLoaderW(LPCWSTR pFileName, ID3DX11DataLoader **ppDataLoader); |
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141 | HRESULT WINAPI D3DX11CreateAsyncFileLoaderA(LPCSTR pFileName, ID3DX11DataLoader **ppDataLoader); |
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142 | HRESULT WINAPI D3DX11CreateAsyncMemoryLoader(LPCVOID pData, SIZE_T cbData, ID3DX11DataLoader **ppDataLoader); |
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143 | HRESULT WINAPI D3DX11CreateAsyncResourceLoaderW(HMODULE hSrcModule, LPCWSTR pSrcResource, ID3DX11DataLoader **ppDataLoader); |
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144 | HRESULT WINAPI D3DX11CreateAsyncResourceLoaderA(HMODULE hSrcModule, LPCSTR pSrcResource, ID3DX11DataLoader **ppDataLoader); |
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145 | |||
146 | #ifdef UNICODE |
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147 | #define D3DX11CreateAsyncFileLoader D3DX11CreateAsyncFileLoaderW |
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148 | #define D3DX11CreateAsyncResourceLoader D3DX11CreateAsyncResourceLoaderW |
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149 | #else |
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150 | #define D3DX11CreateAsyncFileLoader D3DX11CreateAsyncFileLoaderA |
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151 | #define D3DX11CreateAsyncResourceLoader D3DX11CreateAsyncResourceLoaderA |
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152 | #endif |
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153 | |||
154 | HRESULT WINAPI D3DX11CreateAsyncTextureProcessor(ID3D11Device *pDevice, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11DataProcessor **ppDataProcessor); |
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155 | HRESULT WINAPI D3DX11CreateAsyncTextureInfoProcessor(D3DX11_IMAGE_INFO *pImageInfo, ID3DX11DataProcessor **ppDataProcessor); |
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156 | HRESULT WINAPI D3DX11CreateAsyncShaderResourceViewProcessor(ID3D11Device *pDevice, D3DX11_IMAGE_LOAD_INFO *pLoadInfo, ID3DX11DataProcessor **ppDataProcessor); |
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157 | |||
158 | #ifdef __cplusplus |
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159 | } |
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160 | #endif //__cplusplus |
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161 | |||
162 | #endif //__D3DX11ASYNC_H__ |
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163 | |||
164 |