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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | /////////////////////////////////////////////////////////////////////////// |
| 2 | // |
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| 3 | // Copyright (C) Microsoft Corporation. All Rights Reserved. |
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| 4 | // |
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| 5 | // File: d3dx10core.h |
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| 6 | // Content: D3DX10 core types and functions |
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| 7 | // |
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| 8 | /////////////////////////////////////////////////////////////////////////// |
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| 9 | |||
| 10 | #include "d3dx10.h" |
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| 11 | |||
| 12 | #ifndef __D3DX10CORE_H__ |
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| 13 | #define __D3DX10CORE_H__ |
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| 14 | |||
| 15 | // Current name of the DLL shipped in the same SDK as this header. |
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| 16 | |||
| 17 | |||
| 18 | #define D3DX10_DLL_W L"d3dx10_42.dll" |
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| 19 | #define D3DX10_DLL_A "d3dx10_42.dll" |
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| 20 | |||
| 21 | #ifdef UNICODE |
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| 22 | #define D3DX10_DLL D3DX10_DLL_W |
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| 23 | #else |
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| 24 | #define D3DX10_DLL D3DX10_DLL_A |
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| 25 | #endif |
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| 26 | |||
| 27 | #ifdef __cplusplus |
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| 28 | extern "C" { |
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| 29 | #endif //__cplusplus |
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| 30 | |||
| 31 | /////////////////////////////////////////////////////////////////////////// |
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| 32 | // D3DX10_SDK_VERSION: |
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| 33 | // ----------------- |
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| 34 | // This identifier is passed to D3DX10CheckVersion in order to ensure that an |
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| 35 | // application was built against the correct header files and lib files. |
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| 36 | // This number is incremented whenever a header (or other) change would |
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| 37 | // require applications to be rebuilt. If the version doesn't match, |
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| 38 | // D3DX10CreateVersion will return FALSE. (The number itself has no meaning.) |
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| 39 | /////////////////////////////////////////////////////////////////////////// |
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| 40 | |||
| 41 | |||
| 42 | #define D3DX10_SDK_VERSION 42 |
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| 43 | |||
| 44 | |||
| 45 | /////////////////////////////////////////////////////////////////////////// |
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| 46 | // D3DX10CreateDevice |
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| 47 | // D3DX10CreateDeviceAndSwapChain |
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| 48 | // D3DX10GetFeatureLevel1 |
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| 49 | /////////////////////////////////////////////////////////////////////////// |
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| 50 | HRESULT WINAPI D3DX10CreateDevice(IDXGIAdapter *pAdapter, |
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| 51 | D3D10_DRIVER_TYPE DriverType, |
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| 52 | HMODULE Software, |
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| 53 | UINT Flags, |
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| 54 | ID3D10Device **ppDevice); |
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| 55 | |||
| 56 | HRESULT WINAPI D3DX10CreateDeviceAndSwapChain(IDXGIAdapter *pAdapter, |
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| 57 | D3D10_DRIVER_TYPE DriverType, |
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| 58 | HMODULE Software, |
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| 59 | UINT Flags, |
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| 60 | DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, |
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| 61 | IDXGISwapChain **ppSwapChain, |
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| 62 | ID3D10Device **ppDevice); |
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| 63 | |||
| 64 | typedef interface ID3D10Device1 ID3D10Device1; |
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| 65 | HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *pDevice, ID3D10Device1 **ppDevice1); |
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| 66 | |||
| 67 | |||
| 68 | #ifdef D3D_DIAG_DLL |
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| 69 | BOOL WINAPI D3DX10DebugMute(BOOL Mute); |
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| 70 | #endif |
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| 71 | HRESULT WINAPI D3DX10CheckVersion(UINT D3DSdkVersion, UINT D3DX10SdkVersion); |
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| 72 | |||
| 73 | #ifdef __cplusplus |
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| 74 | } |
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| 75 | #endif //__cplusplus |
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| 76 | |||
| 77 | |||
| 78 | ////////////////////////////////////////////////////////////////////////////// |
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| 79 | // D3DX10_SPRITE flags: |
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| 80 | // ----------------- |
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| 81 | // D3DX10_SPRITE_SAVE_STATE |
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| 82 | // Specifies device state should be saved and restored in Begin/End. |
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| 83 | // D3DX10SPRITE_SORT_TEXTURE |
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| 84 | // Sprites are sorted by texture prior to drawing. This is recommended when |
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| 85 | // drawing non-overlapping sprites of uniform depth. For example, drawing |
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| 86 | // screen-aligned text with ID3DX10Font. |
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| 87 | // D3DX10SPRITE_SORT_DEPTH_FRONT_TO_BACK |
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| 88 | // Sprites are sorted by depth front-to-back prior to drawing. This is |
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| 89 | // recommended when drawing opaque sprites of varying depths. |
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| 90 | // D3DX10SPRITE_SORT_DEPTH_BACK_TO_FRONT |
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| 91 | // Sprites are sorted by depth back-to-front prior to drawing. This is |
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| 92 | // recommended when drawing transparent sprites of varying depths. |
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| 93 | // D3DX10SPRITE_ADDREF_TEXTURES |
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| 94 | // AddRef/Release all textures passed in to DrawSpritesBuffered |
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| 95 | ////////////////////////////////////////////////////////////////////////////// |
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| 96 | |||
| 97 | typedef enum _D3DX10_SPRITE_FLAG |
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| 98 | { |
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| 99 | D3DX10_SPRITE_SORT_TEXTURE = 0x01, |
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| 100 | D3DX10_SPRITE_SORT_DEPTH_BACK_TO_FRONT = 0x02, |
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| 101 | D3DX10_SPRITE_SORT_DEPTH_FRONT_TO_BACK = 0x04, |
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| 102 | D3DX10_SPRITE_SAVE_STATE = 0x08, |
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| 103 | D3DX10_SPRITE_ADDREF_TEXTURES = 0x10, |
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| 104 | } D3DX10_SPRITE_FLAG; |
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| 105 | |||
| 106 | typedef struct _D3DX10_SPRITE |
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| 107 | { |
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| 108 | D3DXMATRIX matWorld; |
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| 109 | |||
| 110 | D3DXVECTOR2 TexCoord; |
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| 111 | D3DXVECTOR2 TexSize; |
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| 112 | |||
| 113 | D3DXCOLOR ColorModulate; |
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| 114 | |||
| 115 | ID3D10ShaderResourceView *pTexture; |
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| 116 | UINT TextureIndex; |
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| 117 | } D3DX10_SPRITE; |
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| 118 | |||
| 119 | |||
| 120 | ////////////////////////////////////////////////////////////////////////////// |
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| 121 | // ID3DX10Sprite: |
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| 122 | // ------------ |
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| 123 | // This object intends to provide an easy way to drawing sprites using D3D. |
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| 124 | // |
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| 125 | // Begin - |
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| 126 | // Prepares device for drawing sprites. |
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| 127 | // |
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| 128 | // Draw - |
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| 129 | // Draws a sprite |
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| 130 | // |
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| 131 | // Flush - |
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| 132 | // Forces all batched sprites to submitted to the device. |
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| 133 | // |
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| 134 | // End - |
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| 135 | // Restores device state to how it was when Begin was called. |
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| 136 | // |
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| 137 | ////////////////////////////////////////////////////////////////////////////// |
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| 138 | |||
| 139 | typedef interface ID3DX10Sprite ID3DX10Sprite; |
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| 140 | typedef interface ID3DX10Sprite *LPD3DX10SPRITE; |
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| 141 | |||
| 142 | |||
| 143 | // {BA0B762D-8D28-43ec-B9DC-2F84443B0614} |
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| 144 | DEFINE_GUID(IID_ID3DX10Sprite, |
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| 145 | 0xba0b762d, 0x8d28, 0x43ec, 0xb9, 0xdc, 0x2f, 0x84, 0x44, 0x3b, 0x6, 0x14); |
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| 146 | |||
| 147 | |||
| 148 | #undef INTERFACE |
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| 149 | #define INTERFACE ID3DX10Sprite |
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| 150 | |||
| 151 | DECLARE_INTERFACE_(ID3DX10Sprite, IUnknown) |
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| 152 | { |
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| 153 | // IUnknown |
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| 154 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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| 155 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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| 156 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
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| 157 | |||
| 158 | // ID3DX10Sprite |
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| 159 | STDMETHOD(Begin)(THIS_ UINT flags) PURE; |
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| 160 | |||
| 161 | STDMETHOD(DrawSpritesBuffered)(THIS_ D3DX10_SPRITE *pSprites, UINT cSprites) PURE; |
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| 162 | STDMETHOD(Flush)(THIS) PURE; |
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| 163 | |||
| 164 | STDMETHOD(DrawSpritesImmediate)(THIS_ D3DX10_SPRITE *pSprites, UINT cSprites, UINT cbSprite, UINT flags) PURE; |
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| 165 | STDMETHOD(End)(THIS) PURE; |
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| 166 | |||
| 167 | STDMETHOD(GetViewTransform)(THIS_ D3DXMATRIX *pViewTransform) PURE; |
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| 168 | STDMETHOD(SetViewTransform)(THIS_ D3DXMATRIX *pViewTransform) PURE; |
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| 169 | STDMETHOD(GetProjectionTransform)(THIS_ D3DXMATRIX *pProjectionTransform) PURE; |
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| 170 | STDMETHOD(SetProjectionTransform)(THIS_ D3DXMATRIX *pProjectionTransform) PURE; |
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| 171 | |||
| 172 | STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE; |
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| 173 | }; |
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| 174 | |||
| 175 | |||
| 176 | #ifdef __cplusplus |
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| 177 | extern "C" { |
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| 178 | #endif //__cplusplus |
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| 179 | |||
| 180 | HRESULT WINAPI |
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| 181 | D3DX10CreateSprite( |
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| 182 | ID3D10Device* pDevice, |
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| 183 | UINT cDeviceBufferSize, |
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| 184 | LPD3DX10SPRITE* ppSprite); |
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| 185 | |||
| 186 | #ifdef __cplusplus |
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| 187 | } |
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| 188 | #endif //__cplusplus |
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| 189 | |||
| 190 | |||
| 191 | ////////////////////////////////////////////////////////////////////////////// |
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| 192 | // ID3DX10ThreadPump: |
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| 193 | ////////////////////////////////////////////////////////////////////////////// |
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| 194 | |||
| 195 | #undef INTERFACE |
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| 196 | #define INTERFACE ID3DX10DataLoader |
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| 197 | |||
| 198 | DECLARE_INTERFACE(ID3DX10DataLoader) |
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| 199 | { |
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| 200 | STDMETHOD(Load)(THIS) PURE; |
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| 201 | STDMETHOD(Decompress)(THIS_ void **ppData, SIZE_T *pcBytes) PURE; |
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| 202 | STDMETHOD(Destroy)(THIS) PURE; |
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| 203 | }; |
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| 204 | |||
| 205 | #undef INTERFACE |
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| 206 | #define INTERFACE ID3DX10DataProcessor |
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| 207 | |||
| 208 | DECLARE_INTERFACE(ID3DX10DataProcessor) |
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| 209 | { |
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| 210 | STDMETHOD(Process)(THIS_ void *pData, SIZE_T cBytes) PURE; |
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| 211 | STDMETHOD(CreateDeviceObject)(THIS_ void **ppDataObject) PURE; |
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| 212 | STDMETHOD(Destroy)(THIS) PURE; |
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| 213 | }; |
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| 214 | |||
| 215 | // {C93FECFA-6967-478a-ABBC-402D90621FCB} |
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| 216 | DEFINE_GUID(IID_ID3DX10ThreadPump, |
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| 217 | 0xc93fecfa, 0x6967, 0x478a, 0xab, 0xbc, 0x40, 0x2d, 0x90, 0x62, 0x1f, 0xcb); |
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| 218 | |||
| 219 | #undef INTERFACE |
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| 220 | #define INTERFACE ID3DX10ThreadPump |
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| 221 | |||
| 222 | DECLARE_INTERFACE_(ID3DX10ThreadPump, IUnknown) |
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| 223 | { |
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| 224 | // IUnknown |
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| 225 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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| 226 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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| 227 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
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| 228 | |||
| 229 | // ID3DX10ThreadPump |
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| 230 | STDMETHOD(AddWorkItem)(THIS_ ID3DX10DataLoader *pDataLoader, ID3DX10DataProcessor *pDataProcessor, HRESULT *pHResult, void **ppDeviceObject) PURE; |
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| 231 | STDMETHOD_(UINT, GetWorkItemCount)(THIS) PURE; |
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| 232 | |||
| 233 | STDMETHOD(WaitForAllItems)(THIS) PURE; |
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| 234 | STDMETHOD(ProcessDeviceWorkItems)(THIS_ UINT iWorkItemCount); |
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| 235 | |||
| 236 | STDMETHOD(PurgeAllItems)(THIS) PURE; |
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| 237 | STDMETHOD(GetQueueStatus)(THIS_ UINT *pIoQueue, UINT *pProcessQueue, UINT *pDeviceQueue) PURE; |
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| 238 | |||
| 239 | }; |
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| 240 | |||
| 241 | HRESULT WINAPI D3DX10CreateThreadPump(UINT cIoThreads, UINT cProcThreads, ID3DX10ThreadPump **ppThreadPump); |
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| 242 | |||
| 243 | |||
| 244 | ////////////////////////////////////////////////////////////////////////////// |
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| 245 | // ID3DX10Font: |
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| 246 | // ---------- |
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| 247 | // Font objects contain the textures and resources needed to render a specific |
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| 248 | // font on a specific device. |
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| 249 | // |
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| 250 | // GetGlyphData - |
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| 251 | // Returns glyph cache data, for a given glyph. |
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| 252 | // |
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| 253 | // PreloadCharacters/PreloadGlyphs/PreloadText - |
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| 254 | // Preloads glyphs into the glyph cache textures. |
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| 255 | // |
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| 256 | // DrawText - |
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| 257 | // Draws formatted text on a D3D device. Some parameters are |
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| 258 | // surprisingly similar to those of GDI's DrawText function. See GDI |
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| 259 | // documentation for a detailed description of these parameters. |
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| 260 | // If pSprite is NULL, an internal sprite object will be used. |
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| 261 | // |
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| 262 | ////////////////////////////////////////////////////////////////////////////// |
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| 263 | |||
| 264 | typedef struct _D3DX10_FONT_DESCA |
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| 265 | { |
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| 266 | INT Height; |
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| 267 | UINT Width; |
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| 268 | UINT Weight; |
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| 269 | UINT MipLevels; |
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| 270 | BOOL Italic; |
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| 271 | BYTE CharSet; |
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| 272 | BYTE OutputPrecision; |
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| 273 | BYTE Quality; |
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| 274 | BYTE PitchAndFamily; |
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| 275 | CHAR FaceName[LF_FACESIZE]; |
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| 276 | |||
| 277 | } D3DX10_FONT_DESCA, *LPD3DX10_FONT_DESCA; |
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| 278 | |||
| 279 | typedef struct _D3DX10_FONT_DESCW |
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| 280 | { |
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| 281 | INT Height; |
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| 282 | UINT Width; |
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| 283 | UINT Weight; |
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| 284 | UINT MipLevels; |
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| 285 | BOOL Italic; |
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| 286 | BYTE CharSet; |
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| 287 | BYTE OutputPrecision; |
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| 288 | BYTE Quality; |
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| 289 | BYTE PitchAndFamily; |
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| 290 | WCHAR FaceName[LF_FACESIZE]; |
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| 291 | |||
| 292 | } D3DX10_FONT_DESCW, *LPD3DX10_FONT_DESCW; |
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| 293 | |||
| 294 | #ifdef UNICODE |
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| 295 | typedef D3DX10_FONT_DESCW D3DX10_FONT_DESC; |
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| 296 | typedef LPD3DX10_FONT_DESCW LPD3DX10_FONT_DESC; |
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| 297 | #else |
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| 298 | typedef D3DX10_FONT_DESCA D3DX10_FONT_DESC; |
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| 299 | typedef LPD3DX10_FONT_DESCA LPD3DX10_FONT_DESC; |
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| 300 | #endif |
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| 301 | |||
| 302 | |||
| 303 | typedef interface ID3DX10Font ID3DX10Font; |
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| 304 | typedef interface ID3DX10Font *LPD3DX10FONT; |
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| 305 | |||
| 306 | |||
| 307 | // {D79DBB70-5F21-4d36-BBC2-FF525C213CDC} |
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| 308 | DEFINE_GUID(IID_ID3DX10Font, |
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| 309 | 0xd79dbb70, 0x5f21, 0x4d36, 0xbb, 0xc2, 0xff, 0x52, 0x5c, 0x21, 0x3c, 0xdc); |
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| 310 | |||
| 311 | |||
| 312 | #undef INTERFACE |
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| 313 | #define INTERFACE ID3DX10Font |
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| 314 | |||
| 315 | DECLARE_INTERFACE_(ID3DX10Font, IUnknown) |
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| 316 | { |
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| 317 | // IUnknown |
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| 318 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
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| 319 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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| 320 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
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| 321 | |||
| 322 | // ID3DX10Font |
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| 323 | STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE; |
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| 324 | STDMETHOD(GetDescA)(THIS_ D3DX10_FONT_DESCA *pDesc) PURE; |
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| 325 | STDMETHOD(GetDescW)(THIS_ D3DX10_FONT_DESCW *pDesc) PURE; |
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| 326 | STDMETHOD_(BOOL, GetTextMetricsA)(THIS_ TEXTMETRICA *pTextMetrics) PURE; |
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| 327 | STDMETHOD_(BOOL, GetTextMetricsW)(THIS_ TEXTMETRICW *pTextMetrics) PURE; |
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| 328 | |||
| 329 | STDMETHOD_(HDC, GetDC)(THIS) PURE; |
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| 330 | STDMETHOD(GetGlyphData)(THIS_ UINT Glyph, ID3D10ShaderResourceView** ppTexture, RECT *pBlackBox, POINT *pCellInc) PURE; |
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| 331 | |||
| 332 | STDMETHOD(PreloadCharacters)(THIS_ UINT First, UINT Last) PURE; |
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| 333 | STDMETHOD(PreloadGlyphs)(THIS_ UINT First, UINT Last) PURE; |
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| 334 | STDMETHOD(PreloadTextA)(THIS_ LPCSTR pString, INT Count) PURE; |
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| 335 | STDMETHOD(PreloadTextW)(THIS_ LPCWSTR pString, INT Count) PURE; |
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| 336 | |||
| 337 | STDMETHOD_(INT, DrawTextA)(THIS_ LPD3DX10SPRITE pSprite, LPCSTR pString, INT Count, LPRECT pRect, UINT Format, D3DXCOLOR Color) PURE; |
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| 338 | STDMETHOD_(INT, DrawTextW)(THIS_ LPD3DX10SPRITE pSprite, LPCWSTR pString, INT Count, LPRECT pRect, UINT Format, D3DXCOLOR Color) PURE; |
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| 339 | |||
| 340 | #ifdef __cplusplus |
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| 341 | #ifdef UNICODE |
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| 342 | HRESULT WINAPI_INLINE GetDesc(D3DX10_FONT_DESCW *pDesc) { return GetDescW(pDesc); } |
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| 343 | HRESULT WINAPI_INLINE PreloadText(LPCWSTR pString, INT Count) { return PreloadTextW(pString, Count); } |
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| 344 | #else |
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| 345 | HRESULT WINAPI_INLINE GetDesc(D3DX10_FONT_DESCA *pDesc) { return GetDescA(pDesc); } |
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| 346 | HRESULT WINAPI_INLINE PreloadText(LPCSTR pString, INT Count) { return PreloadTextA(pString, Count); } |
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| 347 | #endif |
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| 348 | #endif //__cplusplus |
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| 349 | }; |
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| 350 | |||
| 351 | #ifndef GetTextMetrics |
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| 352 | #ifdef UNICODE |
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| 353 | #define GetTextMetrics GetTextMetricsW |
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| 354 | #else |
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| 355 | #define GetTextMetrics GetTextMetricsA |
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| 356 | #endif |
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| 357 | #endif |
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| 358 | |||
| 359 | #ifndef DrawText |
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| 360 | #ifdef UNICODE |
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| 361 | #define DrawText DrawTextW |
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| 362 | #else |
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| 363 | #define DrawText DrawTextA |
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| 364 | #endif |
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| 365 | #endif |
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| 366 | |||
| 367 | |||
| 368 | #ifdef __cplusplus |
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| 369 | extern "C" { |
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| 370 | #endif //__cplusplus |
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| 371 | |||
| 372 | |||
| 373 | HRESULT WINAPI |
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| 374 | D3DX10CreateFontA( |
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| 375 | ID3D10Device* pDevice, |
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| 376 | INT Height, |
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| 377 | UINT Width, |
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| 378 | UINT Weight, |
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| 379 | UINT MipLevels, |
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| 380 | BOOL Italic, |
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| 381 | UINT CharSet, |
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| 382 | UINT OutputPrecision, |
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| 383 | UINT Quality, |
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| 384 | UINT PitchAndFamily, |
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| 385 | LPCSTR pFaceName, |
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| 386 | LPD3DX10FONT* ppFont); |
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| 387 | |||
| 388 | HRESULT WINAPI |
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| 389 | D3DX10CreateFontW( |
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| 390 | ID3D10Device* pDevice, |
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| 391 | INT Height, |
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| 392 | UINT Width, |
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| 393 | UINT Weight, |
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| 394 | UINT MipLevels, |
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| 395 | BOOL Italic, |
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| 396 | UINT CharSet, |
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| 397 | UINT OutputPrecision, |
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| 398 | UINT Quality, |
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| 399 | UINT PitchAndFamily, |
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| 400 | LPCWSTR pFaceName, |
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| 401 | LPD3DX10FONT* ppFont); |
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| 402 | |||
| 403 | #ifdef UNICODE |
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| 404 | #define D3DX10CreateFont D3DX10CreateFontW |
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| 405 | #else |
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| 406 | #define D3DX10CreateFont D3DX10CreateFontA |
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| 407 | #endif |
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| 408 | |||
| 409 | |||
| 410 | HRESULT WINAPI |
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| 411 | D3DX10CreateFontIndirectA( |
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| 412 | ID3D10Device* pDevice, |
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| 413 | CONST D3DX10_FONT_DESCA* pDesc, |
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| 414 | LPD3DX10FONT* ppFont); |
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| 415 | |||
| 416 | HRESULT WINAPI |
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| 417 | D3DX10CreateFontIndirectW( |
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| 418 | ID3D10Device* pDevice, |
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| 419 | CONST D3DX10_FONT_DESCW* pDesc, |
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| 420 | LPD3DX10FONT* ppFont); |
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| 421 | |||
| 422 | #ifdef UNICODE |
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| 423 | #define D3DX10CreateFontIndirect D3DX10CreateFontIndirectW |
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| 424 | #else |
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| 425 | #define D3DX10CreateFontIndirect D3DX10CreateFontIndirectA |
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| 426 | #endif |
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| 427 | |||
| 428 | HRESULT WINAPI D3DX10UnsetAllDeviceObjects(ID3D10Device *pDevice); |
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| 429 | |||
| 430 | #ifdef __cplusplus |
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| 431 | } |
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| 432 | #endif //__cplusplus |
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| 433 | |||
| 434 | /////////////////////////////////////////////////////////////////////////// |
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| 435 | |||
| 436 | #define _FACD3D 0x876 |
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| 437 | #define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code ) |
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| 438 | #define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code ) |
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| 439 | |||
| 440 | #define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156) |
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| 441 | #define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540) |
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| 442 | |||
| 443 | #endif //__D3DX10CORE_H__ |
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| 444 |