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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | ////////////////////////////////////////////////////////////////////////////// |
| 2 | // |
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| 3 | // Copyright (c) Microsoft Corporation. All rights reserved. |
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| 4 | // |
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| 5 | // File: D3D11Shader.h |
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| 6 | // Content: D3D11 Shader Types and APIs |
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| 7 | // |
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| 8 | ////////////////////////////////////////////////////////////////////////////// |
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| 9 | |||
| 10 | #ifndef __D3D11SHADER_H__ |
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| 11 | #define __D3D11SHADER_H__ |
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| 12 | |||
| 13 | #include "d3d10_1shader.h" |
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| 14 | |||
| 15 | |||
| 16 | typedef enum D3D11_SHADER_VERSION_TYPE |
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| 17 | { |
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| 18 | D3D11_SHVER_PIXEL_SHADER = 0, |
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| 19 | D3D11_SHVER_VERTEX_SHADER = 1, |
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| 20 | D3D11_SHVER_GEOMETRY_SHADER = 2, |
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| 21 | |||
| 22 | // D3D11 Shaders |
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| 23 | D3D11_SHVER_HULL_SHADER = 3, |
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| 24 | D3D11_SHVER_DOMAIN_SHADER = 4, |
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| 25 | D3D11_SHVER_COMPUTE_SHADER = 5, |
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| 26 | } D3D11_SHADER_VERSION_TYPE; |
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| 27 | |||
| 28 | #define D3D11_SHVER_GET_TYPE(_Version) \ |
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| 29 | (((_Version) >> 16) & 0xffff) |
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| 30 | #define D3D11_SHVER_GET_MAJOR(_Version) \ |
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| 31 | (((_Version) >> 4) & 0xf) |
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| 32 | #define D3D11_SHVER_GET_MINOR(_Version) \ |
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| 33 | (((_Version) >> 0) & 0xf) |
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| 34 | |||
| 35 | typedef enum D3D11_RESOURCE_RETURN_TYPE |
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| 36 | { |
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| 37 | D3D11_RETURN_TYPE_UNORM = 1, |
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| 38 | D3D11_RETURN_TYPE_SNORM = 2, |
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| 39 | D3D11_RETURN_TYPE_SINT = 3, |
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| 40 | D3D11_RETURN_TYPE_UINT = 4, |
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| 41 | D3D11_RETURN_TYPE_FLOAT = 5, |
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| 42 | D3D11_RETURN_TYPE_MIXED = 6, |
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| 43 | D3D11_RETURN_TYPE_DOUBLE = 7, |
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| 44 | D3D11_RETURN_TYPE_CONTINUED = 8, |
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| 45 | } D3D11_RESOURCE_RETURN_TYPE; |
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| 46 | |||
| 47 | typedef enum _D3D11_CBUFFER_TYPE |
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| 48 | { |
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| 49 | D3D11_CT_CBUFFER, |
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| 50 | D3D11_CT_TBUFFER, |
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| 51 | D3D11_CT_INTERFACE_POINTERS, |
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| 52 | D3D11_CT_RESOURCE_BIND_INFO, |
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| 53 | } D3D11_CBUFFER_TYPE, *LPD3D11_CBUFFER_TYPE; |
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| 54 | |||
| 55 | |||
| 56 | typedef struct _D3D11_SIGNATURE_PARAMETER_DESC |
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| 57 | { |
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| 58 | LPCSTR SemanticName; // Name of the semantic |
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| 59 | UINT SemanticIndex; // Index of the semantic |
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| 60 | UINT Register; // Number of member variables |
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| 61 | D3D10_NAME SystemValueType;// A predefined system value, or D3D10_NAME_UNDEFINED if not applicable |
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| 62 | D3D10_REGISTER_COMPONENT_TYPE ComponentType;// Scalar type (e.g. uint, float, etc.) |
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| 63 | BYTE Mask; // Mask to indicate which components of the register |
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| 64 | // are used (combination of D3D10_COMPONENT_MASK values) |
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| 65 | BYTE ReadWriteMask; // Mask to indicate whether a given component is |
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| 66 | // never written (if this is an output signature) or |
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| 67 | // always read (if this is an input signature). |
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| 68 | // (combination of D3D10_COMPONENT_MASK values) |
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| 69 | UINT Stream; // Stream index |
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| 70 | } D3D11_SIGNATURE_PARAMETER_DESC; |
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| 71 | |||
| 72 | typedef struct _D3D11_SHADER_BUFFER_DESC |
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| 73 | { |
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| 74 | LPCSTR Name; // Name of the constant buffer |
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| 75 | D3D11_CBUFFER_TYPE Type; // Indicates type of buffer content |
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| 76 | UINT Variables; // Number of member variables |
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| 77 | UINT Size; // Size of CB (in bytes) |
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| 78 | UINT uFlags; // Buffer description flags |
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| 79 | } D3D11_SHADER_BUFFER_DESC; |
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| 80 | |||
| 81 | typedef struct _D3D11_SHADER_VARIABLE_DESC |
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| 82 | { |
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| 83 | LPCSTR Name; // Name of the variable |
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| 84 | UINT StartOffset; // Offset in constant buffer's backing store |
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| 85 | UINT Size; // Size of variable (in bytes) |
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| 86 | UINT uFlags; // Variable flags |
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| 87 | LPVOID DefaultValue; // Raw pointer to default value |
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| 88 | UINT StartTexture; // First texture index (or -1 if no textures used) |
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| 89 | UINT TextureSize; // Number of texture slots possibly used. |
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| 90 | UINT StartSampler; // First sampler index (or -1 if no textures used) |
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| 91 | UINT SamplerSize; // Number of sampler slots possibly used. |
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| 92 | } D3D11_SHADER_VARIABLE_DESC; |
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| 93 | |||
| 94 | typedef struct _D3D11_SHADER_TYPE_DESC |
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| 95 | { |
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| 96 | D3D10_SHADER_VARIABLE_CLASS Class; // Variable class (e.g. object, matrix, etc.) |
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| 97 | D3D10_SHADER_VARIABLE_TYPE Type; // Variable type (e.g. float, sampler, etc.) |
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| 98 | UINT Rows; // Number of rows (for matrices, 1 for other numeric, 0 if not applicable) |
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| 99 | UINT Columns; // Number of columns (for vectors & matrices, 1 for other numeric, 0 if not applicable) |
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| 100 | UINT Elements; // Number of elements (0 if not an array) |
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| 101 | UINT Members; // Number of members (0 if not a structure) |
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| 102 | UINT Offset; // Offset from the start of structure (0 if not a structure member) |
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| 103 | LPCSTR Name; // Name of type, can be NULL |
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| 104 | } D3D11_SHADER_TYPE_DESC; |
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| 105 | |||
| 106 | typedef enum D3D11_TESSELLATOR_DOMAIN |
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| 107 | { |
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| 108 | D3D11_TESSELLATOR_DOMAIN_UNDEFINED = 0, |
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| 109 | D3D11_TESSELLATOR_DOMAIN_ISOLINE = 1, |
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| 110 | D3D11_TESSELLATOR_DOMAIN_TRI = 2, |
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| 111 | D3D11_TESSELLATOR_DOMAIN_QUAD = 3 |
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| 112 | } D3D11_TESSELLATOR_DOMAIN; |
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| 113 | |||
| 114 | typedef enum D3D11_TESSELLATOR_PARTITIONING |
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| 115 | { |
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| 116 | D3D11_TESSELLATOR_PARTITIONING_UNDEFINED = 0, |
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| 117 | D3D11_TESSELLATOR_PARTITIONING_INTEGER = 1, |
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| 118 | D3D11_TESSELLATOR_PARTITIONING_POW2 = 2, |
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| 119 | D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3, |
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| 120 | D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4 |
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| 121 | } D3D11_TESSELLATOR_PARTITIONING; |
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| 122 | |||
| 123 | typedef enum D3D11_TESSELLATOR_OUTPUT_PRIMITIVE |
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| 124 | { |
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| 125 | D3D11_TESSELLATOR_OUTPUT_UNDEFINED = 0, |
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| 126 | D3D11_TESSELLATOR_OUTPUT_POINT = 1, |
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| 127 | D3D11_TESSELLATOR_OUTPUT_LINE = 2, |
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| 128 | D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW = 3, |
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| 129 | D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW = 4 |
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| 130 | } D3D11_TESSELLATOR_OUTPUT_PRIMITIVE; |
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| 131 | |||
| 132 | typedef struct _D3D11_SHADER_DESC |
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| 133 | { |
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| 134 | UINT Version; // Shader version |
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| 135 | LPCSTR Creator; // Creator string |
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| 136 | UINT Flags; // Shader compilation/parse flags |
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| 137 | |||
| 138 | UINT ConstantBuffers; // Number of constant buffers |
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| 139 | UINT BoundResources; // Number of bound resources |
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| 140 | UINT InputParameters; // Number of parameters in the input signature |
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| 141 | UINT OutputParameters; // Number of parameters in the output signature |
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| 142 | |||
| 143 | UINT InstructionCount; // Number of emitted instructions |
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| 144 | UINT TempRegisterCount; // Number of temporary registers used |
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| 145 | UINT TempArrayCount; // Number of temporary arrays used |
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| 146 | UINT DefCount; // Number of constant defines |
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| 147 | UINT DclCount; // Number of declarations (input + output) |
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| 148 | UINT TextureNormalInstructions; // Number of non-categorized texture instructions |
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| 149 | UINT TextureLoadInstructions; // Number of texture load instructions |
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| 150 | UINT TextureCompInstructions; // Number of texture comparison instructions |
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| 151 | UINT TextureBiasInstructions; // Number of texture bias instructions |
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| 152 | UINT TextureGradientInstructions; // Number of texture gradient instructions |
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| 153 | UINT FloatInstructionCount; // Number of floating point arithmetic instructions used |
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| 154 | UINT IntInstructionCount; // Number of signed integer arithmetic instructions used |
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| 155 | UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used |
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| 156 | UINT StaticFlowControlCount; // Number of static flow control instructions used |
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| 157 | UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used |
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| 158 | UINT MacroInstructionCount; // Number of macro instructions used |
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| 159 | UINT ArrayInstructionCount; // Number of array instructions used |
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| 160 | UINT CutInstructionCount; // Number of cut instructions used |
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| 161 | UINT EmitInstructionCount; // Number of emit instructions used |
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| 162 | D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology |
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| 163 | UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count |
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| 164 | D3D11_PRIMITIVE InputPrimitive; // GS/HS input primitive |
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| 165 | UINT PatchConstantParameters; // Number of parameters in the patch constant signature |
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| 166 | UINT cGSInstanceCount; // Number of Geometry shader instances |
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| 167 | UINT cControlPoints; // Number of control points in the HS->DS stage |
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| 168 | D3D11_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; // Primitive output by the tessellator |
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| 169 | D3D11_TESSELLATOR_PARTITIONING HSPartitioning; // Partitioning mode of the tessellator |
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| 170 | D3D11_TESSELLATOR_DOMAIN TessellatorDomain; // Domain of the tessellator (quad, tri, isoline) |
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| 171 | // instruction counts |
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| 172 | UINT cBarrierInstructions; // Number of barrier instructions in a compute shader |
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| 173 | UINT cInterlockedInstructions; // Number of interlocked instructions |
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| 174 | UINT cTextureStoreInstructions; // Number of texture writes |
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| 175 | } D3D11_SHADER_DESC; |
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| 176 | |||
| 177 | typedef struct _D3D11_SHADER_INPUT_BIND_DESC |
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| 178 | { |
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| 179 | LPCSTR Name; // Name of the resource |
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| 180 | D3D10_SHADER_INPUT_TYPE Type; // Type of resource (e.g. texture, cbuffer, etc.) |
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| 181 | UINT BindPoint; // Starting bind point |
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| 182 | UINT BindCount; // Number of contiguous bind points (for arrays) |
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| 183 | |||
| 184 | UINT uFlags; // Input binding flags |
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| 185 | D3D11_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture) |
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| 186 | D3D10_SRV_DIMENSION Dimension; // Dimension (if texture) |
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| 187 | UINT NumSamples; // Number of samples (0 if not MS texture) |
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| 188 | } D3D11_SHADER_INPUT_BIND_DESC; |
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| 189 | |||
| 190 | |||
| 191 | ////////////////////////////////////////////////////////////////////////////// |
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| 192 | // Interfaces //////////////////////////////////////////////////////////////// |
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| 193 | ////////////////////////////////////////////////////////////////////////////// |
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| 194 | |||
| 195 | typedef interface ID3D11ShaderReflectionType ID3D11ShaderReflectionType; |
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| 196 | typedef interface ID3D11ShaderReflectionType *LPD3D11SHADERREFLECTIONTYPE; |
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| 197 | |||
| 198 | typedef interface ID3D11ShaderReflectionVariable ID3D11ShaderReflectionVariable; |
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| 199 | typedef interface ID3D11ShaderReflectionVariable *LPD3D11SHADERREFLECTIONVARIABLE; |
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| 200 | |||
| 201 | typedef interface ID3D11ShaderReflectionConstantBuffer ID3D11ShaderReflectionConstantBuffer; |
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| 202 | typedef interface ID3D11ShaderReflectionConstantBuffer *LPD3D11SHADERREFLECTIONCONSTANTBUFFER; |
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| 203 | |||
| 204 | typedef interface ID3D11ShaderReflection ID3D11ShaderReflection; |
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| 205 | typedef interface ID3D11ShaderReflection *LPD3D11SHADERREFLECTION; |
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| 206 | |||
| 207 | // {6E6FFA6A-9BAE-4613-A51E-91652D508C21} |
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| 208 | DEFINE_GUID(IID_ID3D11ShaderReflectionType, |
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| 209 | 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21); |
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| 210 | |||
| 211 | #undef INTERFACE |
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| 212 | #define INTERFACE ID3D11ShaderReflectionType |
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| 213 | |||
| 214 | DECLARE_INTERFACE(ID3D11ShaderReflectionType) |
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| 215 | { |
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| 216 | STDMETHOD(GetDesc)(THIS_ __out D3D11_SHADER_TYPE_DESC *pDesc) PURE; |
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| 217 | |||
| 218 | STDMETHOD_(ID3D11ShaderReflectionType*, GetMemberTypeByIndex)(THIS_ __in UINT Index) PURE; |
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| 219 | STDMETHOD_(ID3D11ShaderReflectionType*, GetMemberTypeByName)(THIS_ __in LPCSTR Name) PURE; |
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| 220 | STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ __in UINT Index) PURE; |
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| 221 | |||
| 222 | STDMETHOD(IsEqual)(THIS_ __in ID3D11ShaderReflectionType* pType) PURE; |
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| 223 | STDMETHOD_(ID3D11ShaderReflectionType*, GetSubType)(THIS) PURE; |
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| 224 | STDMETHOD_(ID3D11ShaderReflectionType*, GetBaseClass)(THIS) PURE; |
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| 225 | STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE; |
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| 226 | STDMETHOD_(ID3D11ShaderReflectionType*, GetInterfaceByIndex)(THIS_ __in UINT uIndex) PURE; |
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| 227 | STDMETHOD(IsOfType)(THIS_ __in ID3D11ShaderReflectionType* pType) PURE; |
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| 228 | STDMETHOD(ImplementsInterface)(THIS_ __in ID3D11ShaderReflectionType* pBase) PURE; |
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| 229 | }; |
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| 230 | |||
| 231 | // {51F23923-F3E5-4BD1-91CB-606177D8DB4C} |
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| 232 | DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, |
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| 233 | 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c); |
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| 234 | |||
| 235 | #undef INTERFACE |
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| 236 | #define INTERFACE ID3D11ShaderReflectionVariable |
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| 237 | |||
| 238 | DECLARE_INTERFACE(ID3D11ShaderReflectionVariable) |
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| 239 | { |
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| 240 | STDMETHOD(GetDesc)(THIS_ __out D3D11_SHADER_VARIABLE_DESC *pDesc) PURE; |
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| 241 | |||
| 242 | STDMETHOD_(ID3D11ShaderReflectionType*, GetType)(THIS) PURE; |
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| 243 | STDMETHOD_(ID3D11ShaderReflectionConstantBuffer*, GetBuffer)(THIS) PURE; |
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| 244 | |||
| 245 | STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ __in UINT uArrayIndex) PURE; |
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| 246 | }; |
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| 247 | |||
| 248 | // {EB62D63D-93DD-4318-8AE8-C6F83AD371B8} |
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| 249 | DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, |
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| 250 | 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8); |
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| 251 | |||
| 252 | #undef INTERFACE |
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| 253 | #define INTERFACE ID3D11ShaderReflectionConstantBuffer |
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| 254 | |||
| 255 | DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer) |
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| 256 | { |
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| 257 | STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *pDesc) PURE; |
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| 258 | |||
| 259 | STDMETHOD_(ID3D11ShaderReflectionVariable*, GetVariableByIndex)(THIS_ __in UINT Index) PURE; |
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| 260 | STDMETHOD_(ID3D11ShaderReflectionVariable*, GetVariableByName)(THIS_ __in LPCSTR Name) PURE; |
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| 261 | }; |
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| 262 | |||
| 263 | // {17F27486-A342-4D10-8842-AB0874E7F670} |
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| 264 | DEFINE_GUID(IID_ID3D11ShaderReflection, |
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| 265 | 0x17f27486, 0xa342, 0x4d10, 0x88, 0x42, 0xab, 0x08, 0x74, 0xe7, 0xf6, 0x70); |
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| 266 | |||
| 267 | #undef INTERFACE |
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| 268 | #define INTERFACE ID3D11ShaderReflection |
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| 269 | |||
| 270 | DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown) |
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| 271 | { |
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| 272 | STDMETHOD(QueryInterface)(THIS_ __in REFIID iid, |
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| 273 | __out LPVOID *ppv) PURE; |
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| 274 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
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| 275 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
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| 276 | |||
| 277 | STDMETHOD(GetDesc)(THIS_ __out D3D11_SHADER_DESC *pDesc) PURE; |
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| 278 | |||
| 279 | STDMETHOD_(ID3D11ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ __in UINT Index) PURE; |
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| 280 | STDMETHOD_(ID3D11ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ __in LPCSTR Name) PURE; |
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| 281 | |||
| 282 | STDMETHOD(GetResourceBindingDesc)(THIS_ __in UINT ResourceIndex, |
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| 283 | __out D3D11_SHADER_INPUT_BIND_DESC *pDesc) PURE; |
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| 284 | |||
| 285 | STDMETHOD(GetInputParameterDesc)(THIS_ __in UINT ParameterIndex, |
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| 286 | __out D3D11_SIGNATURE_PARAMETER_DESC *pDesc) PURE; |
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| 287 | STDMETHOD(GetOutputParameterDesc)(THIS_ __in UINT ParameterIndex, |
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| 288 | __out D3D11_SIGNATURE_PARAMETER_DESC *pDesc) PURE; |
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| 289 | STDMETHOD(GetPatchConstantParameterDesc)(THIS_ __in UINT ParameterIndex, |
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| 290 | __out D3D11_SIGNATURE_PARAMETER_DESC *pDesc) PURE; |
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| 291 | |||
| 292 | STDMETHOD_(ID3D11ShaderReflectionVariable*, GetVariableByName)(THIS_ __in LPCSTR Name) PURE; |
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| 293 | |||
| 294 | STDMETHOD(GetResourceBindingDescByName)(THIS_ __in LPCSTR Name, |
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| 295 | __out D3D11_SHADER_INPUT_BIND_DESC *pDesc) PURE; |
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| 296 | |||
| 297 | STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE; |
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| 298 | STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE; |
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| 299 | STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE; |
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| 300 | STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE; |
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| 301 | |||
| 302 | STDMETHOD_(D3D10_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE; |
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| 303 | STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE; |
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| 304 | |||
| 305 | STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE; |
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| 306 | STDMETHOD(GetMinFeatureLevel)(THIS_ __out enum D3D_FEATURE_LEVEL* pLevel) PURE; |
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| 307 | }; |
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| 308 | |||
| 309 | ////////////////////////////////////////////////////////////////////////////// |
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| 310 | // APIs ////////////////////////////////////////////////////////////////////// |
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| 311 | ////////////////////////////////////////////////////////////////////////////// |
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| 312 | |||
| 313 | #ifdef __cplusplus |
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| 314 | extern "C" { |
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| 315 | #endif //__cplusplus |
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| 316 | |||
| 317 | #ifdef __cplusplus |
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| 318 | } |
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| 319 | #endif //__cplusplus |
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| 320 | |||
| 321 | #endif //__D3D11SHADER_H__ |
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| 322 |