Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | |
| 2 | ////////////////////////////////////////////////////////////////////////////// |
||
| 3 | // |
||
| 4 | // Copyright (c) Microsoft Corporation. All rights reserved. |
||
| 5 | // |
||
| 6 | // File: D3D10Effect.h |
||
| 7 | // Content: D3D10 Stateblock/Effect Types & APIs |
||
| 8 | // |
||
| 9 | ////////////////////////////////////////////////////////////////////////////// |
||
| 10 | |||
| 11 | #ifndef __D3D10EFFECT_H__ |
||
| 12 | #define __D3D10EFFECT_H__ |
||
| 13 | |||
| 14 | #include "d3d10.h" |
||
| 15 | |||
| 16 | ////////////////////////////////////////////////////////////////////////////// |
||
| 17 | // File contents: |
||
| 18 | // |
||
| 19 | // 1) Stateblock enums, structs, interfaces, flat APIs |
||
| 20 | // 2) Effect enums, structs, interfaces, flat APIs |
||
| 21 | ////////////////////////////////////////////////////////////////////////////// |
||
| 22 | |||
| 23 | //---------------------------------------------------------------------------- |
||
| 24 | // D3D10_DEVICE_STATE_TYPES: |
||
| 25 | // |
||
| 26 | // Used in ID3D10StateBlockMask function calls |
||
| 27 | // |
||
| 28 | //---------------------------------------------------------------------------- |
||
| 29 | |||
| 30 | typedef enum _D3D10_DEVICE_STATE_TYPES |
||
| 31 | { |
||
| 32 | |||
| 33 | D3D10_DST_SO_BUFFERS=1, // Single-value state (atomical gets/sets) |
||
| 34 | D3D10_DST_OM_RENDER_TARGETS, // Single-value state (atomical gets/sets) |
||
| 35 | D3D10_DST_OM_DEPTH_STENCIL_STATE, // Single-value state |
||
| 36 | D3D10_DST_OM_BLEND_STATE, // Single-value state |
||
| 37 | |||
| 38 | D3D10_DST_VS, // Single-value state |
||
| 39 | D3D10_DST_VS_SAMPLERS, // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT |
||
| 40 | D3D10_DST_VS_SHADER_RESOURCES, // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT |
||
| 41 | D3D10_DST_VS_CONSTANT_BUFFERS, // Count: |
||
| 42 | |||
| 43 | D3D10_DST_GS, // Single-value state |
||
| 44 | D3D10_DST_GS_SAMPLERS, // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT |
||
| 45 | D3D10_DST_GS_SHADER_RESOURCES, // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT |
||
| 46 | D3D10_DST_GS_CONSTANT_BUFFERS, // Count: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT |
||
| 47 | |||
| 48 | D3D10_DST_PS, // Single-value state |
||
| 49 | D3D10_DST_PS_SAMPLERS, // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT |
||
| 50 | D3D10_DST_PS_SHADER_RESOURCES, // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT |
||
| 51 | D3D10_DST_PS_CONSTANT_BUFFERS, // Count: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT |
||
| 52 | |||
| 53 | D3D10_DST_IA_VERTEX_BUFFERS, // Count: D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT |
||
| 54 | D3D10_DST_IA_INDEX_BUFFER, // Single-value state |
||
| 55 | D3D10_DST_IA_INPUT_LAYOUT, // Single-value state |
||
| 56 | D3D10_DST_IA_PRIMITIVE_TOPOLOGY, // Single-value state |
||
| 57 | |||
| 58 | D3D10_DST_RS_VIEWPORTS, // Single-value state (atomical gets/sets) |
||
| 59 | D3D10_DST_RS_SCISSOR_RECTS, // Single-value state (atomical gets/sets) |
||
| 60 | D3D10_DST_RS_RASTERIZER_STATE, // Single-value state |
||
| 61 | |||
| 62 | D3D10_DST_PREDICATION, // Single-value state |
||
| 63 | } D3D10_DEVICE_STATE_TYPES; |
||
| 64 | |||
| 65 | //---------------------------------------------------------------------------- |
||
| 66 | // D3D10_DEVICE_STATE_TYPES: |
||
| 67 | // |
||
| 68 | // Used in ID3D10StateBlockMask function calls |
||
| 69 | // |
||
| 70 | //---------------------------------------------------------------------------- |
||
| 71 | |||
| 72 | #ifndef D3D10_BYTES_FROM_BITS |
||
| 73 | #define D3D10_BYTES_FROM_BITS(x) (((x) + 7) / 8) |
||
| 74 | #endif // D3D10_BYTES_FROM_BITS |
||
| 75 | |||
| 76 | typedef struct _D3D10_STATE_BLOCK_MASK |
||
| 77 | { |
||
| 78 | BYTE VS; |
||
| 79 | BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; |
||
| 80 | BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; |
||
| 81 | BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; |
||
| 82 | |||
| 83 | BYTE GS; |
||
| 84 | BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; |
||
| 85 | BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; |
||
| 86 | BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; |
||
| 87 | |||
| 88 | BYTE PS; |
||
| 89 | BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)]; |
||
| 90 | BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)]; |
||
| 91 | BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)]; |
||
| 92 | |||
| 93 | BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)]; |
||
| 94 | BYTE IAIndexBuffer; |
||
| 95 | BYTE IAInputLayout; |
||
| 96 | BYTE IAPrimitiveTopology; |
||
| 97 | |||
| 98 | BYTE OMRenderTargets; |
||
| 99 | BYTE OMDepthStencilState; |
||
| 100 | BYTE OMBlendState; |
||
| 101 | |||
| 102 | BYTE RSViewports; |
||
| 103 | BYTE RSScissorRects; |
||
| 104 | BYTE RSRasterizerState; |
||
| 105 | |||
| 106 | BYTE SOBuffers; |
||
| 107 | |||
| 108 | BYTE Predication; |
||
| 109 | } D3D10_STATE_BLOCK_MASK; |
||
| 110 | |||
| 111 | ////////////////////////////////////////////////////////////////////////////// |
||
| 112 | // ID3D10StateBlock ////////////////////////////////////////////////////////// |
||
| 113 | ////////////////////////////////////////////////////////////////////////////// |
||
| 114 | |||
| 115 | typedef interface ID3D10StateBlock ID3D10StateBlock; |
||
| 116 | typedef interface ID3D10StateBlock *LPD3D10STATEBLOCK; |
||
| 117 | |||
| 118 | // {0803425A-57F5-4dd6-9465-A87570834A08} |
||
| 119 | DEFINE_GUID(IID_ID3D10StateBlock, |
||
| 120 | 0x803425a, 0x57f5, 0x4dd6, 0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x8); |
||
| 121 | |||
| 122 | #undef INTERFACE |
||
| 123 | #define INTERFACE ID3D10StateBlock |
||
| 124 | |||
| 125 | DECLARE_INTERFACE_(ID3D10StateBlock, IUnknown) |
||
| 126 | { |
||
| 127 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
| 128 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
| 129 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
| 130 | |||
| 131 | STDMETHOD(Capture)(THIS) PURE; |
||
| 132 | STDMETHOD(Apply)(THIS) PURE; |
||
| 133 | STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE; |
||
| 134 | STDMETHOD(GetDevice)(THIS_ ID3D10Device **ppDevice) PURE; |
||
| 135 | }; |
||
| 136 | |||
| 137 | #ifdef __cplusplus |
||
| 138 | extern "C" { |
||
| 139 | #endif //__cplusplus |
||
| 140 | |||
| 141 | //---------------------------------------------------------------------------- |
||
| 142 | // D3D10_STATE_BLOCK_MASK and manipulation functions |
||
| 143 | // ------------------------------------------------- |
||
| 144 | // |
||
| 145 | // These functions exist to facilitate working with the D3D10_STATE_BLOCK_MASK |
||
| 146 | // structure. |
||
| 147 | // |
||
| 148 | // D3D10_STATE_BLOCK_MASK *pResult or *pMask |
||
| 149 | // The state block mask to operate on |
||
| 150 | // |
||
| 151 | // D3D10_STATE_BLOCK_MASK *pA, *pB |
||
| 152 | // The source state block masks for the binary union/intersect/difference |
||
| 153 | // operations. |
||
| 154 | // |
||
| 155 | // D3D10_DEVICE_STATE_TYPES StateType |
||
| 156 | // The specific state type to enable/disable/query |
||
| 157 | // |
||
| 158 | // UINT RangeStart, RangeLength, Entry |
||
| 159 | // The specific bit or range of bits for a given state type to operate on. |
||
| 160 | // Consult the comments for D3D10_DEVICE_STATE_TYPES and |
||
| 161 | // D3D10_STATE_BLOCK_MASK for information on the valid bit ranges for |
||
| 162 | // each state. |
||
| 163 | // |
||
| 164 | //---------------------------------------------------------------------------- |
||
| 165 | |||
| 166 | HRESULT WINAPI D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult); |
||
| 167 | HRESULT WINAPI D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult); |
||
| 168 | HRESULT WINAPI D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *pA, D3D10_STATE_BLOCK_MASK *pB, D3D10_STATE_BLOCK_MASK *pResult); |
||
| 169 | HRESULT WINAPI D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength); |
||
| 170 | HRESULT WINAPI D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength); |
||
| 171 | HRESULT WINAPI D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *pMask); |
||
| 172 | HRESULT WINAPI D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *pMask); |
||
| 173 | BOOL WINAPI D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT Entry); |
||
| 174 | |||
| 175 | //---------------------------------------------------------------------------- |
||
| 176 | // D3D10CreateStateBlock |
||
| 177 | // --------------------- |
||
| 178 | // |
||
| 179 | // Creates a state block object based on the mask settings specified |
||
| 180 | // in a D3D10_STATE_BLOCK_MASK structure. |
||
| 181 | // |
||
| 182 | // ID3D10Device *pDevice |
||
| 183 | // The device interface to associate with this state block |
||
| 184 | // |
||
| 185 | // D3D10_STATE_BLOCK_MASK *pStateBlockMask |
||
| 186 | // A bit mask whose settings are used to generate a state block |
||
| 187 | // object. |
||
| 188 | // |
||
| 189 | // ID3D10StateBlock **ppStateBlock |
||
| 190 | // The resulting state block object. This object will save/restore |
||
| 191 | // only those pieces of state that were set in the state block |
||
| 192 | // bit mask |
||
| 193 | //---------------------------------------------------------------------------- |
||
| 194 | |||
| 195 | HRESULT WINAPI D3D10CreateStateBlock(ID3D10Device *pDevice, D3D10_STATE_BLOCK_MASK *pStateBlockMask, ID3D10StateBlock **ppStateBlock); |
||
| 196 | |||
| 197 | #ifdef __cplusplus |
||
| 198 | } |
||
| 199 | #endif //__cplusplus |
||
| 200 | |||
| 201 | //---------------------------------------------------------------------------- |
||
| 202 | // D3D10_COMPILE & D3D10_EFFECT flags: |
||
| 203 | // ------------------------------------- |
||
| 204 | // |
||
| 205 | // These flags are passed in when creating an effect, and affect |
||
| 206 | // either compilation behavior or runtime effect behavior |
||
| 207 | // |
||
| 208 | // D3D10_EFFECT_COMPILE_CHILD_EFFECT |
||
| 209 | // Compile this .fx file to a child effect. Child effects have no initializers |
||
| 210 | // for any shared values as these are initialied in the master effect (pool). |
||
| 211 | // |
||
| 212 | // D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS |
||
| 213 | // By default, performance mode is enabled. Performance mode disallows |
||
| 214 | // mutable state objects by preventing non-literal expressions from appearing in |
||
| 215 | // state object definitions. Specifying this flag will disable the mode and allow |
||
| 216 | // for mutable state objects. |
||
| 217 | // |
||
| 218 | // D3D10_EFFECT_SINGLE_THREADED |
||
| 219 | // Do not attempt to synchronize with other threads loading effects into the |
||
| 220 | // same pool. |
||
| 221 | // |
||
| 222 | //---------------------------------------------------------------------------- |
||
| 223 | |||
| 224 | #define D3D10_EFFECT_COMPILE_CHILD_EFFECT (1 << 0) |
||
| 225 | #define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS (1 << 1) |
||
| 226 | #define D3D10_EFFECT_SINGLE_THREADED (1 << 3) |
||
| 227 | |||
| 228 | |||
| 229 | //---------------------------------------------------------------------------- |
||
| 230 | // D3D10_EFFECT_VARIABLE flags: |
||
| 231 | // ---------------------------- |
||
| 232 | // |
||
| 233 | // These flags describe an effect variable (global or annotation), |
||
| 234 | // and are returned in D3D10_EFFECT_VARIABLE_DESC::Flags. |
||
| 235 | // |
||
| 236 | // D3D10_EFFECT_VARIABLE_POOLED |
||
| 237 | // Indicates that the this variable or constant buffer resides |
||
| 238 | // in an effect pool. If this flag is not set, then the variable resides |
||
| 239 | // in a standalone effect (if ID3D10Effect::GetPool returns NULL) |
||
| 240 | // or a child effect (if ID3D10Effect::GetPool returns non-NULL) |
||
| 241 | // |
||
| 242 | // D3D10_EFFECT_VARIABLE_ANNOTATION |
||
| 243 | // Indicates that this is an annotation on a technique, pass, or global |
||
| 244 | // variable. Otherwise, this is a global variable. Annotations cannot |
||
| 245 | // be shared. |
||
| 246 | // |
||
| 247 | // D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT |
||
| 248 | // Indicates that the variable has been explicitly bound using the |
||
| 249 | // register keyword. |
||
| 250 | //---------------------------------------------------------------------------- |
||
| 251 | |||
| 252 | #define D3D10_EFFECT_VARIABLE_POOLED (1 << 0) |
||
| 253 | #define D3D10_EFFECT_VARIABLE_ANNOTATION (1 << 1) |
||
| 254 | #define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT (1 << 2) |
||
| 255 | |||
| 256 | ////////////////////////////////////////////////////////////////////////////// |
||
| 257 | // ID3D10EffectType ////////////////////////////////////////////////////////// |
||
| 258 | ////////////////////////////////////////////////////////////////////////////// |
||
| 259 | |||
| 260 | //---------------------------------------------------------------------------- |
||
| 261 | // D3D10_EFFECT_TYPE_DESC: |
||
| 262 | // |
||
| 263 | // Retrieved by ID3D10EffectType::GetDesc() |
||
| 264 | //---------------------------------------------------------------------------- |
||
| 265 | |||
| 266 | typedef struct _D3D10_EFFECT_TYPE_DESC |
||
| 267 | { |
||
| 268 | LPCSTR TypeName; // Name of the type |
||
| 269 | // (e.g. "float4" or "MyStruct") |
||
| 270 | |||
| 271 | D3D10_SHADER_VARIABLE_CLASS Class; // (e.g. scalar, vector, object, etc.) |
||
| 272 | D3D10_SHADER_VARIABLE_TYPE Type; // (e.g. float, texture, vertexshader, etc.) |
||
| 273 | |||
| 274 | UINT Elements; // Number of elements in this type |
||
| 275 | // (0 if not an array) |
||
| 276 | UINT Members; // Number of members |
||
| 277 | // (0 if not a structure) |
||
| 278 | UINT Rows; // Number of rows in this type |
||
| 279 | // (0 if not a numeric primitive) |
||
| 280 | UINT Columns; // Number of columns in this type |
||
| 281 | // (0 if not a numeric primitive) |
||
| 282 | |||
| 283 | UINT PackedSize; // Number of bytes required to represent |
||
| 284 | // this data type, when tightly packed |
||
| 285 | UINT UnpackedSize; // Number of bytes occupied by this data |
||
| 286 | // type, when laid out in a constant buffer |
||
| 287 | UINT Stride; // Number of bytes to seek between elements, |
||
| 288 | // when laid out in a constant buffer |
||
| 289 | } D3D10_EFFECT_TYPE_DESC; |
||
| 290 | |||
| 291 | typedef interface ID3D10EffectType ID3D10EffectType; |
||
| 292 | typedef interface ID3D10EffectType *LPD3D10EFFECTTYPE; |
||
| 293 | |||
| 294 | // {4E9E1DDC-CD9D-4772-A837-00180B9B88FD} |
||
| 295 | DEFINE_GUID(IID_ID3D10EffectType, |
||
| 296 | 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x0, 0x18, 0xb, 0x9b, 0x88, 0xfd); |
||
| 297 | |||
| 298 | #undef INTERFACE |
||
| 299 | #define INTERFACE ID3D10EffectType |
||
| 300 | |||
| 301 | DECLARE_INTERFACE(ID3D10EffectType) |
||
| 302 | { |
||
| 303 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
| 304 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *pDesc) PURE; |
||
| 305 | STDMETHOD_(ID3D10EffectType*, GetMemberTypeByIndex)(THIS_ UINT Index) PURE; |
||
| 306 | STDMETHOD_(ID3D10EffectType*, GetMemberTypeByName)(THIS_ LPCSTR Name) PURE; |
||
| 307 | STDMETHOD_(ID3D10EffectType*, GetMemberTypeBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
| 308 | STDMETHOD_(LPCSTR, GetMemberName)(THIS_ UINT Index) PURE; |
||
| 309 | STDMETHOD_(LPCSTR, GetMemberSemantic)(THIS_ UINT Index) PURE; |
||
| 310 | }; |
||
| 311 | |||
| 312 | ////////////////////////////////////////////////////////////////////////////// |
||
| 313 | // ID3D10EffectVariable ////////////////////////////////////////////////////// |
||
| 314 | ////////////////////////////////////////////////////////////////////////////// |
||
| 315 | |||
| 316 | //---------------------------------------------------------------------------- |
||
| 317 | // D3D10_EFFECT_VARIABLE_DESC: |
||
| 318 | // |
||
| 319 | // Retrieved by ID3D10EffectVariable::GetDesc() |
||
| 320 | //---------------------------------------------------------------------------- |
||
| 321 | |||
| 322 | typedef struct _D3D10_EFFECT_VARIABLE_DESC |
||
| 323 | { |
||
| 324 | LPCSTR Name; // Name of this variable, annotation, |
||
| 325 | // or structure member |
||
| 326 | LPCSTR Semantic; // Semantic string of this variable |
||
| 327 | // or structure member (NULL for |
||
| 328 | // annotations or if not present) |
||
| 329 | |||
| 330 | UINT Flags; // D3D10_EFFECT_VARIABLE_* flags |
||
| 331 | UINT Annotations; // Number of annotations on this variable |
||
| 332 | // (always 0 for annotations) |
||
| 333 | |||
| 334 | UINT BufferOffset; // Offset into containing cbuffer or tbuffer |
||
| 335 | // (always 0 for annotations or variables |
||
| 336 | // not in constant buffers) |
||
| 337 | |||
| 338 | UINT ExplicitBindPoint; // Used if the variable has been explicitly bound |
||
| 339 | // using the register keyword. Check Flags for |
||
| 340 | // D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT; |
||
| 341 | } D3D10_EFFECT_VARIABLE_DESC; |
||
| 342 | |||
| 343 | typedef interface ID3D10EffectVariable ID3D10EffectVariable; |
||
| 344 | typedef interface ID3D10EffectVariable *LPD3D10EFFECTVARIABLE; |
||
| 345 | |||
| 346 | // {AE897105-00E6-45bf-BB8E-281DD6DB8E1B} |
||
| 347 | DEFINE_GUID(IID_ID3D10EffectVariable, |
||
| 348 | 0xae897105, 0xe6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b); |
||
| 349 | |||
| 350 | #undef INTERFACE |
||
| 351 | #define INTERFACE ID3D10EffectVariable |
||
| 352 | |||
| 353 | // Forward defines |
||
| 354 | typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable; |
||
| 355 | typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable; |
||
| 356 | typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable; |
||
| 357 | typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable; |
||
| 358 | typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable; |
||
| 359 | typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable; |
||
| 360 | typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable; |
||
| 361 | typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer; |
||
| 362 | typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable; |
||
| 363 | typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable; |
||
| 364 | typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable; |
||
| 365 | typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable; |
||
| 366 | typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable; |
||
| 367 | |||
| 368 | DECLARE_INTERFACE(ID3D10EffectVariable) |
||
| 369 | { |
||
| 370 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
| 371 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
| 372 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
| 373 | |||
| 374 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
| 375 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
| 376 | |||
| 377 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
| 378 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
| 379 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
| 380 | |||
| 381 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
| 382 | |||
| 383 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
| 384 | |||
| 385 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
| 386 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
| 387 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
| 388 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
| 389 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
| 390 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
| 391 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
| 392 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
| 393 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
| 394 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
| 395 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
| 396 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
| 397 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
| 398 | |||
| 399 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 400 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 401 | }; |
||
| 402 | |||
| 403 | ////////////////////////////////////////////////////////////////////////////// |
||
| 404 | // ID3D10EffectScalarVariable //////////////////////////////////////////////// |
||
| 405 | ////////////////////////////////////////////////////////////////////////////// |
||
| 406 | |||
| 407 | typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable; |
||
| 408 | typedef interface ID3D10EffectScalarVariable *LPD3D10EFFECTSCALARVARIABLE; |
||
| 409 | |||
| 410 | // {00E48F7B-D2C8-49e8-A86C-022DEE53431F} |
||
| 411 | DEFINE_GUID(IID_ID3D10EffectScalarVariable, |
||
| 412 | 0xe48f7b, 0xd2c8, 0x49e8, 0xa8, 0x6c, 0x2, 0x2d, 0xee, 0x53, 0x43, 0x1f); |
||
| 413 | |||
| 414 | #undef INTERFACE |
||
| 415 | #define INTERFACE ID3D10EffectScalarVariable |
||
| 416 | |||
| 417 | DECLARE_INTERFACE_(ID3D10EffectScalarVariable, ID3D10EffectVariable) |
||
| 418 | { |
||
| 419 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
| 420 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
| 421 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
| 422 | |||
| 423 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
| 424 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
| 425 | |||
| 426 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
| 427 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
| 428 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
| 429 | |||
| 430 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
| 431 | |||
| 432 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
| 433 | |||
| 434 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
| 435 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
| 436 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
| 437 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
| 438 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
| 439 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
| 440 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
| 441 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
| 442 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
| 443 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
| 444 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
| 445 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
| 446 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
| 447 | |||
| 448 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; |
||
| 449 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; |
||
| 450 | |||
| 451 | STDMETHOD(SetFloat)(THIS_ float Value) PURE; |
||
| 452 | STDMETHOD(GetFloat)(THIS_ float *pValue) PURE; |
||
| 453 | |||
| 454 | STDMETHOD(SetFloatArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; |
||
| 455 | STDMETHOD(GetFloatArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; |
||
| 456 | |||
| 457 | STDMETHOD(SetInt)(THIS_ int Value) PURE; |
||
| 458 | STDMETHOD(GetInt)(THIS_ int *pValue) PURE; |
||
| 459 | |||
| 460 | STDMETHOD(SetIntArray)(THIS_ int *pData, UINT Offset, UINT Count) PURE; |
||
| 461 | STDMETHOD(GetIntArray)(THIS_ int *pData, UINT Offset, UINT Count) PURE; |
||
| 462 | |||
| 463 | STDMETHOD(SetBool)(THIS_ BOOL Value) PURE; |
||
| 464 | STDMETHOD(GetBool)(THIS_ BOOL *pValue) PURE; |
||
| 465 | |||
| 466 | STDMETHOD(SetBoolArray)(THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; |
||
| 467 | STDMETHOD(GetBoolArray)(THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; |
||
| 468 | }; |
||
| 469 | |||
| 470 | ////////////////////////////////////////////////////////////////////////////// |
||
| 471 | // ID3D10EffectVectorVariable //////////////////////////////////////////////// |
||
| 472 | ////////////////////////////////////////////////////////////////////////////// |
||
| 473 | |||
| 474 | typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable; |
||
| 475 | typedef interface ID3D10EffectVectorVariable *LPD3D10EFFECTVECTORVARIABLE; |
||
| 476 | |||
| 477 | // {62B98C44-1F82-4c67-BCD0-72CF8F217E81} |
||
| 478 | DEFINE_GUID(IID_ID3D10EffectVectorVariable, |
||
| 479 | 0x62b98c44, 0x1f82, 0x4c67, 0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81); |
||
| 480 | |||
| 481 | #undef INTERFACE |
||
| 482 | #define INTERFACE ID3D10EffectVectorVariable |
||
| 483 | |||
| 484 | DECLARE_INTERFACE_(ID3D10EffectVectorVariable, ID3D10EffectVariable) |
||
| 485 | { |
||
| 486 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
| 487 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
| 488 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
| 489 | |||
| 490 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
| 491 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
| 492 | |||
| 493 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
| 494 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
| 495 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
| 496 | |||
| 497 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
| 498 | |||
| 499 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
| 500 | |||
| 501 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
| 502 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
| 503 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
| 504 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
| 505 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
| 506 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
| 507 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
| 508 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
| 509 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
| 510 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
| 511 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
| 512 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
| 513 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
| 514 | |||
| 515 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; |
||
| 516 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; |
||
| 517 | |||
| 518 | STDMETHOD(SetBoolVector) (THIS_ BOOL *pData) PURE; |
||
| 519 | STDMETHOD(SetIntVector) (THIS_ int *pData) PURE; |
||
| 520 | STDMETHOD(SetFloatVector)(THIS_ float *pData) PURE; |
||
| 521 | |||
| 522 | STDMETHOD(GetBoolVector) (THIS_ BOOL *pData) PURE; |
||
| 523 | STDMETHOD(GetIntVector) (THIS_ int *pData) PURE; |
||
| 524 | STDMETHOD(GetFloatVector)(THIS_ float *pData) PURE; |
||
| 525 | |||
| 526 | STDMETHOD(SetBoolVectorArray) (THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; |
||
| 527 | STDMETHOD(SetIntVectorArray) (THIS_ int *pData, UINT Offset, UINT Count) PURE; |
||
| 528 | STDMETHOD(SetFloatVectorArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; |
||
| 529 | |||
| 530 | STDMETHOD(GetBoolVectorArray) (THIS_ BOOL *pData, UINT Offset, UINT Count) PURE; |
||
| 531 | STDMETHOD(GetIntVectorArray) (THIS_ int *pData, UINT Offset, UINT Count) PURE; |
||
| 532 | STDMETHOD(GetFloatVectorArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; |
||
| 533 | }; |
||
| 534 | |||
| 535 | ////////////////////////////////////////////////////////////////////////////// |
||
| 536 | // ID3D10EffectMatrixVariable //////////////////////////////////////////////// |
||
| 537 | ////////////////////////////////////////////////////////////////////////////// |
||
| 538 | |||
| 539 | typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable; |
||
| 540 | typedef interface ID3D10EffectMatrixVariable *LPD3D10EFFECTMATRIXVARIABLE; |
||
| 541 | |||
| 542 | // {50666C24-B82F-4eed-A172-5B6E7E8522E0} |
||
| 543 | DEFINE_GUID(IID_ID3D10EffectMatrixVariable, |
||
| 544 | 0x50666c24, 0xb82f, 0x4eed, 0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0); |
||
| 545 | |||
| 546 | #undef INTERFACE |
||
| 547 | #define INTERFACE ID3D10EffectMatrixVariable |
||
| 548 | |||
| 549 | DECLARE_INTERFACE_(ID3D10EffectMatrixVariable, ID3D10EffectVariable) |
||
| 550 | { |
||
| 551 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
| 552 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
| 553 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
| 554 | |||
| 555 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
| 556 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
| 557 | |||
| 558 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
| 559 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
| 560 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
| 561 | |||
| 562 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
| 563 | |||
| 564 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
| 565 | |||
| 566 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
| 567 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
| 568 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
| 569 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
| 570 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
| 571 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
| 572 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
| 573 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
| 574 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
| 575 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
| 576 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
| 577 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
| 578 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
| 579 | |||
| 580 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; |
||
| 581 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT ByteOffset, UINT ByteCount) PURE; |
||
| 582 | |||
| 583 | STDMETHOD(SetMatrix)(THIS_ float *pData) PURE; |
||
| 584 | STDMETHOD(GetMatrix)(THIS_ float *pData) PURE; |
||
| 585 | |||
| 586 | STDMETHOD(SetMatrixArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; |
||
| 587 | STDMETHOD(GetMatrixArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; |
||
| 588 | |||
| 589 | STDMETHOD(SetMatrixTranspose)(THIS_ float *pData) PURE; |
||
| 590 | STDMETHOD(GetMatrixTranspose)(THIS_ float *pData) PURE; |
||
| 591 | |||
| 592 | STDMETHOD(SetMatrixTransposeArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; |
||
| 593 | STDMETHOD(GetMatrixTransposeArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE; |
||
| 594 | }; |
||
| 595 | |||
| 596 | ////////////////////////////////////////////////////////////////////////////// |
||
| 597 | // ID3D10EffectStringVariable //////////////////////////////////////////////// |
||
| 598 | ////////////////////////////////////////////////////////////////////////////// |
||
| 599 | |||
| 600 | typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable; |
||
| 601 | typedef interface ID3D10EffectStringVariable *LPD3D10EFFECTSTRINGVARIABLE; |
||
| 602 | |||
| 603 | // {71417501-8DF9-4e0a-A78A-255F9756BAFF} |
||
| 604 | DEFINE_GUID(IID_ID3D10EffectStringVariable, |
||
| 605 | 0x71417501, 0x8df9, 0x4e0a, 0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff); |
||
| 606 | |||
| 607 | #undef INTERFACE |
||
| 608 | #define INTERFACE ID3D10EffectStringVariable |
||
| 609 | |||
| 610 | DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable) |
||
| 611 | { |
||
| 612 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
| 613 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
| 614 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
| 615 | |||
| 616 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
| 617 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
| 618 | |||
| 619 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
| 620 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
| 621 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
| 622 | |||
| 623 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
| 624 | |||
| 625 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
| 626 | |||
| 627 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
| 628 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
| 629 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
| 630 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
| 631 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
| 632 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
| 633 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
| 634 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
| 635 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
| 636 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
| 637 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
| 638 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
| 639 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
| 640 | |||
| 641 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 642 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 643 | |||
| 644 | STDMETHOD(GetString)(THIS_ LPCSTR *ppString) PURE; |
||
| 645 | STDMETHOD(GetStringArray)(THIS_ LPCSTR *ppStrings, UINT Offset, UINT Count) PURE; |
||
| 646 | }; |
||
| 647 | |||
| 648 | ////////////////////////////////////////////////////////////////////////////// |
||
| 649 | // ID3D10EffectShaderResourceVariable //////////////////////////////////////// |
||
| 650 | ////////////////////////////////////////////////////////////////////////////// |
||
| 651 | |||
| 652 | typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable; |
||
| 653 | typedef interface ID3D10EffectShaderResourceVariable *LPD3D10EFFECTSHADERRESOURCEVARIABLE; |
||
| 654 | |||
| 655 | // {C0A7157B-D872-4b1d-8073-EFC2ACD4B1FC} |
||
| 656 | DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable, |
||
| 657 | 0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc); |
||
| 658 | |||
| 659 | |||
| 660 | #undef INTERFACE |
||
| 661 | #define INTERFACE ID3D10EffectShaderResourceVariable |
||
| 662 | |||
| 663 | DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable) |
||
| 664 | { |
||
| 665 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
| 666 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
| 667 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
| 668 | |||
| 669 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
| 670 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
| 671 | |||
| 672 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
| 673 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
| 674 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
| 675 | |||
| 676 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
| 677 | |||
| 678 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
| 679 | |||
| 680 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
| 681 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
| 682 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
| 683 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
| 684 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
| 685 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
| 686 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
| 687 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
| 688 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
| 689 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
| 690 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
| 691 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
| 692 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
| 693 | |||
| 694 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 695 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 696 | |||
| 697 | STDMETHOD(SetResource)(THIS_ ID3D10ShaderResourceView *pResource) PURE; |
||
| 698 | STDMETHOD(GetResource)(THIS_ ID3D10ShaderResourceView **ppResource) PURE; |
||
| 699 | |||
| 700 | STDMETHOD(SetResourceArray)(THIS_ ID3D10ShaderResourceView **ppResources, UINT Offset, UINT Count) PURE; |
||
| 701 | STDMETHOD(GetResourceArray)(THIS_ ID3D10ShaderResourceView **ppResources, UINT Offset, UINT Count) PURE; |
||
| 702 | }; |
||
| 703 | |||
| 704 | ////////////////////////////////////////////////////////////////////////////// |
||
| 705 | // ID3D10EffectRenderTargetViewVariable ////////////////////////////////////// |
||
| 706 | ////////////////////////////////////////////////////////////////////////////// |
||
| 707 | |||
| 708 | typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable; |
||
| 709 | typedef interface ID3D10EffectRenderTargetViewVariable *LPD3D10EFFECTRENDERTARGETVIEWVARIABLE; |
||
| 710 | |||
| 711 | // {28CA0CC3-C2C9-40bb-B57F-67B737122B17} |
||
| 712 | DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable, |
||
| 713 | 0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17); |
||
| 714 | |||
| 715 | #undef INTERFACE |
||
| 716 | #define INTERFACE ID3D10EffectRenderTargetViewVariable |
||
| 717 | |||
| 718 | DECLARE_INTERFACE_(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable) |
||
| 719 | { |
||
| 720 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
| 721 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
| 722 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
| 723 | |||
| 724 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
| 725 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
| 726 | |||
| 727 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
| 728 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
| 729 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
| 730 | |||
| 731 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
| 732 | |||
| 733 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
| 734 | |||
| 735 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
| 736 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
| 737 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
| 738 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
| 739 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
| 740 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
| 741 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
| 742 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
| 743 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
| 744 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
| 745 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
| 746 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
| 747 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
| 748 | |||
| 749 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 750 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 751 | |||
| 752 | STDMETHOD(SetRenderTarget)(THIS_ ID3D10RenderTargetView *pResource) PURE; |
||
| 753 | STDMETHOD(GetRenderTarget)(THIS_ ID3D10RenderTargetView **ppResource) PURE; |
||
| 754 | |||
| 755 | STDMETHOD(SetRenderTargetArray)(THIS_ ID3D10RenderTargetView **ppResources, UINT Offset, UINT Count) PURE; |
||
| 756 | STDMETHOD(GetRenderTargetArray)(THIS_ ID3D10RenderTargetView **ppResources, UINT Offset, UINT Count) PURE; |
||
| 757 | }; |
||
| 758 | |||
| 759 | ////////////////////////////////////////////////////////////////////////////// |
||
| 760 | // ID3D10EffectDepthStencilViewVariable ////////////////////////////////////// |
||
| 761 | ////////////////////////////////////////////////////////////////////////////// |
||
| 762 | |||
| 763 | typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable; |
||
| 764 | typedef interface ID3D10EffectDepthStencilViewVariable *LPD3D10EFFECTDEPTHSTENCILVIEWVARIABLE; |
||
| 765 | |||
| 766 | // {3E02C918-CC79-4985-B622-2D92AD701623} |
||
| 767 | DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable, |
||
| 768 | 0x3e02c918, 0xcc79, 0x4985, 0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23); |
||
| 769 | |||
| 770 | #undef INTERFACE |
||
| 771 | #define INTERFACE ID3D10EffectDepthStencilViewVariable |
||
| 772 | |||
| 773 | DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable) |
||
| 774 | { |
||
| 775 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
| 776 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
| 777 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
| 778 | |||
| 779 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
| 780 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
| 781 | |||
| 782 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
| 783 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
| 784 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
| 785 | |||
| 786 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
| 787 | |||
| 788 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
| 789 | |||
| 790 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
| 791 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
| 792 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
| 793 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
| 794 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
| 795 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
| 796 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
| 797 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
| 798 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
| 799 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
| 800 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
| 801 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
| 802 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
| 803 | |||
| 804 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 805 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 806 | |||
| 807 | STDMETHOD(SetDepthStencil)(THIS_ ID3D10DepthStencilView *pResource) PURE; |
||
| 808 | STDMETHOD(GetDepthStencil)(THIS_ ID3D10DepthStencilView **ppResource) PURE; |
||
| 809 | |||
| 810 | STDMETHOD(SetDepthStencilArray)(THIS_ ID3D10DepthStencilView **ppResources, UINT Offset, UINT Count) PURE; |
||
| 811 | STDMETHOD(GetDepthStencilArray)(THIS_ ID3D10DepthStencilView **ppResources, UINT Offset, UINT Count) PURE; |
||
| 812 | }; |
||
| 813 | |||
| 814 | ////////////////////////////////////////////////////////////////////////////// |
||
| 815 | // ID3D10EffectConstantBuffer //////////////////////////////////////////////// |
||
| 816 | ////////////////////////////////////////////////////////////////////////////// |
||
| 817 | |||
| 818 | typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer; |
||
| 819 | typedef interface ID3D10EffectConstantBuffer *LPD3D10EFFECTCONSTANTBUFFER; |
||
| 820 | |||
| 821 | // {56648F4D-CC8B-4444-A5AD-B5A3D76E91B3} |
||
| 822 | DEFINE_GUID(IID_ID3D10EffectConstantBuffer, |
||
| 823 | 0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3); |
||
| 824 | |||
| 825 | #undef INTERFACE |
||
| 826 | #define INTERFACE ID3D10EffectConstantBuffer |
||
| 827 | |||
| 828 | DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable) |
||
| 829 | { |
||
| 830 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
| 831 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
| 832 | |||
| 833 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
| 834 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
| 835 | |||
| 836 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
| 837 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
| 838 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
| 839 | |||
| 840 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
| 841 | |||
| 842 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
| 843 | |||
| 844 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
| 845 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
| 846 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
| 847 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
| 848 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
| 849 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
| 850 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
| 851 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
| 852 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
| 853 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
| 854 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
| 855 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
| 856 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
| 857 | |||
| 858 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 859 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 860 | |||
| 861 | STDMETHOD(SetConstantBuffer)(THIS_ ID3D10Buffer *pConstantBuffer) PURE; |
||
| 862 | STDMETHOD(GetConstantBuffer)(THIS_ ID3D10Buffer **ppConstantBuffer) PURE; |
||
| 863 | |||
| 864 | STDMETHOD(SetTextureBuffer)(THIS_ ID3D10ShaderResourceView *pTextureBuffer) PURE; |
||
| 865 | STDMETHOD(GetTextureBuffer)(THIS_ ID3D10ShaderResourceView **ppTextureBuffer) PURE; |
||
| 866 | }; |
||
| 867 | |||
| 868 | ////////////////////////////////////////////////////////////////////////////// |
||
| 869 | // ID3D10EffectShaderVariable //////////////////////////////////////////////// |
||
| 870 | ////////////////////////////////////////////////////////////////////////////// |
||
| 871 | |||
| 872 | //---------------------------------------------------------------------------- |
||
| 873 | // D3D10_EFFECT_SHADER_DESC: |
||
| 874 | // |
||
| 875 | // Retrieved by ID3D10EffectShaderVariable::GetShaderDesc() |
||
| 876 | //---------------------------------------------------------------------------- |
||
| 877 | |||
| 878 | typedef struct _D3D10_EFFECT_SHADER_DESC |
||
| 879 | { |
||
| 880 | CONST BYTE *pInputSignature; // Passed into CreateInputLayout, |
||
| 881 | // valid on VS and GS only |
||
| 882 | |||
| 883 | BOOL IsInline; // Is this an anonymous shader variable |
||
| 884 | // resulting from an inline shader assignment? |
||
| 885 | |||
| 886 | |||
| 887 | // -- The following fields are not valid after Optimize() -- |
||
| 888 | CONST BYTE *pBytecode; // Shader bytecode |
||
| 889 | UINT BytecodeLength; |
||
| 890 | |||
| 891 | LPCSTR SODecl; // Stream out declaration string (for GS with SO) |
||
| 892 | |||
| 893 | UINT NumInputSignatureEntries; // Number of entries in the input signature |
||
| 894 | UINT NumOutputSignatureEntries; // Number of entries in the output signature |
||
| 895 | } D3D10_EFFECT_SHADER_DESC; |
||
| 896 | |||
| 897 | |||
| 898 | typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable; |
||
| 899 | typedef interface ID3D10EffectShaderVariable *LPD3D10EFFECTSHADERVARIABLE; |
||
| 900 | |||
| 901 | // {80849279-C799-4797-8C33-0407A07D9E06} |
||
| 902 | DEFINE_GUID(IID_ID3D10EffectShaderVariable, |
||
| 903 | 0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x4, 0x7, 0xa0, 0x7d, 0x9e, 0x6); |
||
| 904 | |||
| 905 | #undef INTERFACE |
||
| 906 | #define INTERFACE ID3D10EffectShaderVariable |
||
| 907 | |||
| 908 | DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable) |
||
| 909 | { |
||
| 910 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
| 911 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
| 912 | |||
| 913 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
| 914 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
| 915 | |||
| 916 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
| 917 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
| 918 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
| 919 | |||
| 920 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
| 921 | |||
| 922 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
| 923 | |||
| 924 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
| 925 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
| 926 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
| 927 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
| 928 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
| 929 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
| 930 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
| 931 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
| 932 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
| 933 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
| 934 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
| 935 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
| 936 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
| 937 | |||
| 938 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 939 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 940 | |||
| 941 | STDMETHOD(GetShaderDesc)(THIS_ UINT ShaderIndex, D3D10_EFFECT_SHADER_DESC *pDesc) PURE; |
||
| 942 | |||
| 943 | STDMETHOD(GetVertexShader)(THIS_ UINT ShaderIndex, ID3D10VertexShader **ppVS) PURE; |
||
| 944 | STDMETHOD(GetGeometryShader)(THIS_ UINT ShaderIndex, ID3D10GeometryShader **ppGS) PURE; |
||
| 945 | STDMETHOD(GetPixelShader)(THIS_ UINT ShaderIndex, ID3D10PixelShader **ppPS) PURE; |
||
| 946 | |||
| 947 | STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE; |
||
| 948 | STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE; |
||
| 949 | }; |
||
| 950 | |||
| 951 | ////////////////////////////////////////////////////////////////////////////// |
||
| 952 | // ID3D10EffectBlendVariable ///////////////////////////////////////////////// |
||
| 953 | ////////////////////////////////////////////////////////////////////////////// |
||
| 954 | |||
| 955 | typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable; |
||
| 956 | typedef interface ID3D10EffectBlendVariable *LPD3D10EFFECTBLENDVARIABLE; |
||
| 957 | |||
| 958 | // {1FCD2294-DF6D-4eae-86B3-0E9160CFB07B} |
||
| 959 | DEFINE_GUID(IID_ID3D10EffectBlendVariable, |
||
| 960 | 0x1fcd2294, 0xdf6d, 0x4eae, 0x86, 0xb3, 0xe, 0x91, 0x60, 0xcf, 0xb0, 0x7b); |
||
| 961 | |||
| 962 | #undef INTERFACE |
||
| 963 | #define INTERFACE ID3D10EffectBlendVariable |
||
| 964 | |||
| 965 | DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable) |
||
| 966 | { |
||
| 967 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
| 968 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
| 969 | |||
| 970 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
| 971 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
| 972 | |||
| 973 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
| 974 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
| 975 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
| 976 | |||
| 977 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
| 978 | |||
| 979 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
| 980 | |||
| 981 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
| 982 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
| 983 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
| 984 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
| 985 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
| 986 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
| 987 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
| 988 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
| 989 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
| 990 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
| 991 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
| 992 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
| 993 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
| 994 | |||
| 995 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 996 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 997 | |||
| 998 | STDMETHOD(GetBlendState)(THIS_ UINT Index, ID3D10BlendState **ppBlendState) PURE; |
||
| 999 | STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_BLEND_DESC *pBlendDesc) PURE; |
||
| 1000 | }; |
||
| 1001 | |||
| 1002 | ////////////////////////////////////////////////////////////////////////////// |
||
| 1003 | // ID3D10EffectDepthStencilVariable ////////////////////////////////////////// |
||
| 1004 | ////////////////////////////////////////////////////////////////////////////// |
||
| 1005 | |||
| 1006 | typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable; |
||
| 1007 | typedef interface ID3D10EffectDepthStencilVariable *LPD3D10EFFECTDEPTHSTENCILVARIABLE; |
||
| 1008 | |||
| 1009 | // {AF482368-330A-46a5-9A5C-01C71AF24C8D} |
||
| 1010 | DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable, |
||
| 1011 | 0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x1, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d); |
||
| 1012 | |||
| 1013 | #undef INTERFACE |
||
| 1014 | #define INTERFACE ID3D10EffectDepthStencilVariable |
||
| 1015 | |||
| 1016 | DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable) |
||
| 1017 | { |
||
| 1018 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
| 1019 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
| 1020 | |||
| 1021 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
| 1022 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
| 1023 | |||
| 1024 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
| 1025 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
| 1026 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
| 1027 | |||
| 1028 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
| 1029 | |||
| 1030 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
| 1031 | |||
| 1032 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
| 1033 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
| 1034 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
| 1035 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
| 1036 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
| 1037 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
| 1038 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
| 1039 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
| 1040 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
| 1041 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
| 1042 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
| 1043 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
| 1044 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
| 1045 | |||
| 1046 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 1047 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 1048 | |||
| 1049 | STDMETHOD(GetDepthStencilState)(THIS_ UINT Index, ID3D10DepthStencilState **ppDepthStencilState) PURE; |
||
| 1050 | STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc) PURE; |
||
| 1051 | }; |
||
| 1052 | |||
| 1053 | ////////////////////////////////////////////////////////////////////////////// |
||
| 1054 | // ID3D10EffectRasterizerVariable //////////////////////////////////////////// |
||
| 1055 | ////////////////////////////////////////////////////////////////////////////// |
||
| 1056 | |||
| 1057 | typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable; |
||
| 1058 | typedef interface ID3D10EffectRasterizerVariable *LPD3D10EFFECTRASTERIZERVARIABLE; |
||
| 1059 | |||
| 1060 | // {21AF9F0E-4D94-4ea9-9785-2CB76B8C0B34} |
||
| 1061 | DEFINE_GUID(IID_ID3D10EffectRasterizerVariable, |
||
| 1062 | 0x21af9f0e, 0x4d94, 0x4ea9, 0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0xb, 0x34); |
||
| 1063 | |||
| 1064 | #undef INTERFACE |
||
| 1065 | #define INTERFACE ID3D10EffectRasterizerVariable |
||
| 1066 | |||
| 1067 | DECLARE_INTERFACE_(ID3D10EffectRasterizerVariable, ID3D10EffectVariable) |
||
| 1068 | { |
||
| 1069 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
| 1070 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
| 1071 | |||
| 1072 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
| 1073 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
| 1074 | |||
| 1075 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
| 1076 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
| 1077 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
| 1078 | |||
| 1079 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
| 1080 | |||
| 1081 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
| 1082 | |||
| 1083 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
| 1084 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
| 1085 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
| 1086 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
| 1087 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
| 1088 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
| 1089 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
| 1090 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
| 1091 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
| 1092 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
| 1093 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
| 1094 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
| 1095 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
| 1096 | |||
| 1097 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 1098 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 1099 | |||
| 1100 | STDMETHOD(GetRasterizerState)(THIS_ UINT Index, ID3D10RasterizerState **ppRasterizerState) PURE; |
||
| 1101 | STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_RASTERIZER_DESC *pRasterizerDesc) PURE; |
||
| 1102 | }; |
||
| 1103 | |||
| 1104 | ////////////////////////////////////////////////////////////////////////////// |
||
| 1105 | // ID3D10EffectSamplerVariable /////////////////////////////////////////////// |
||
| 1106 | ////////////////////////////////////////////////////////////////////////////// |
||
| 1107 | |||
| 1108 | typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable; |
||
| 1109 | typedef interface ID3D10EffectSamplerVariable *LPD3D10EFFECTSAMPLERVARIABLE; |
||
| 1110 | |||
| 1111 | // {6530D5C7-07E9-4271-A418-E7CE4BD1E480} |
||
| 1112 | DEFINE_GUID(IID_ID3D10EffectSamplerVariable, |
||
| 1113 | 0x6530d5c7, 0x7e9, 0x4271, 0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80); |
||
| 1114 | |||
| 1115 | #undef INTERFACE |
||
| 1116 | #define INTERFACE ID3D10EffectSamplerVariable |
||
| 1117 | |||
| 1118 | DECLARE_INTERFACE_(ID3D10EffectSamplerVariable, ID3D10EffectVariable) |
||
| 1119 | { |
||
| 1120 | STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE; |
||
| 1121 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE; |
||
| 1122 | |||
| 1123 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
| 1124 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
| 1125 | |||
| 1126 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE; |
||
| 1127 | STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE; |
||
| 1128 | STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
| 1129 | |||
| 1130 | STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE; |
||
| 1131 | |||
| 1132 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE; |
||
| 1133 | |||
| 1134 | STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE; |
||
| 1135 | STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE; |
||
| 1136 | STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE; |
||
| 1137 | STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE; |
||
| 1138 | STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE; |
||
| 1139 | STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE; |
||
| 1140 | STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE; |
||
| 1141 | STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE; |
||
| 1142 | STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE; |
||
| 1143 | STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE; |
||
| 1144 | STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE; |
||
| 1145 | STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE; |
||
| 1146 | STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE; |
||
| 1147 | |||
| 1148 | STDMETHOD(SetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 1149 | STDMETHOD(GetRawValue)(THIS_ void *pData, UINT Offset, UINT Count) PURE; |
||
| 1150 | |||
| 1151 | STDMETHOD(GetSampler)(THIS_ UINT Index, ID3D10SamplerState **ppSampler) PURE; |
||
| 1152 | STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_SAMPLER_DESC *pSamplerDesc) PURE; |
||
| 1153 | }; |
||
| 1154 | |||
| 1155 | ////////////////////////////////////////////////////////////////////////////// |
||
| 1156 | // ID3D10EffectPass ////////////////////////////////////////////////////////// |
||
| 1157 | ////////////////////////////////////////////////////////////////////////////// |
||
| 1158 | |||
| 1159 | //---------------------------------------------------------------------------- |
||
| 1160 | // D3D10_PASS_DESC: |
||
| 1161 | // |
||
| 1162 | // Retrieved by ID3D10EffectPass::GetDesc() |
||
| 1163 | //---------------------------------------------------------------------------- |
||
| 1164 | |||
| 1165 | typedef struct _D3D10_PASS_DESC |
||
| 1166 | { |
||
| 1167 | LPCSTR Name; // Name of this pass (NULL if not anonymous) |
||
| 1168 | UINT Annotations; // Number of annotations on this pass |
||
| 1169 | |||
| 1170 | BYTE *pIAInputSignature; // Signature from VS or GS (if there is no VS) |
||
| 1171 | // or NULL if neither exists |
||
| 1172 | SIZE_T IAInputSignatureSize; // Singature size in bytes |
||
| 1173 | |||
| 1174 | UINT StencilRef; // Specified in SetDepthStencilState() |
||
| 1175 | UINT SampleMask; // Specified in SetBlendState() |
||
| 1176 | FLOAT BlendFactor[4]; // Specified in SetBlendState() |
||
| 1177 | } D3D10_PASS_DESC; |
||
| 1178 | |||
| 1179 | //---------------------------------------------------------------------------- |
||
| 1180 | // D3D10_PASS_SHADER_DESC: |
||
| 1181 | // |
||
| 1182 | // Retrieved by ID3D10EffectPass::Get**ShaderDesc() |
||
| 1183 | //---------------------------------------------------------------------------- |
||
| 1184 | |||
| 1185 | typedef struct _D3D10_PASS_SHADER_DESC |
||
| 1186 | { |
||
| 1187 | ID3D10EffectShaderVariable *pShaderVariable; // The variable that this shader came from. |
||
| 1188 | // If this is an inline shader assignment, |
||
| 1189 | // the returned interface will be an |
||
| 1190 | // anonymous shader variable, which is |
||
| 1191 | // not retrievable any other way. It's |
||
| 1192 | // name in the variable description will |
||
| 1193 | // be "$Anonymous". |
||
| 1194 | // If there is no assignment of this type in |
||
| 1195 | // the pass block, pShaderVariable != NULL, |
||
| 1196 | // but pShaderVariable->IsValid() == FALSE. |
||
| 1197 | |||
| 1198 | UINT ShaderIndex; // The element of pShaderVariable (if an array) |
||
| 1199 | // or 0 if not applicable |
||
| 1200 | } D3D10_PASS_SHADER_DESC; |
||
| 1201 | |||
| 1202 | typedef interface ID3D10EffectPass ID3D10EffectPass; |
||
| 1203 | typedef interface ID3D10EffectPass *LPD3D10EFFECTPASS; |
||
| 1204 | |||
| 1205 | // {5CFBEB89-1A06-46e0-B282-E3F9BFA36A54} |
||
| 1206 | DEFINE_GUID(IID_ID3D10EffectPass, |
||
| 1207 | 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54); |
||
| 1208 | |||
| 1209 | #undef INTERFACE |
||
| 1210 | #define INTERFACE ID3D10EffectPass |
||
| 1211 | |||
| 1212 | DECLARE_INTERFACE(ID3D10EffectPass) |
||
| 1213 | { |
||
| 1214 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
| 1215 | STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *pDesc) PURE; |
||
| 1216 | |||
| 1217 | STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE; |
||
| 1218 | STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE; |
||
| 1219 | STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE; |
||
| 1220 | |||
| 1221 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
| 1222 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
| 1223 | |||
| 1224 | STDMETHOD(Apply)(THIS_ UINT Flags) PURE; |
||
| 1225 | |||
| 1226 | STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *pStateBlockMask) PURE; |
||
| 1227 | }; |
||
| 1228 | |||
| 1229 | ////////////////////////////////////////////////////////////////////////////// |
||
| 1230 | // ID3D10EffectTechnique ///////////////////////////////////////////////////// |
||
| 1231 | ////////////////////////////////////////////////////////////////////////////// |
||
| 1232 | |||
| 1233 | //---------------------------------------------------------------------------- |
||
| 1234 | // D3D10_TECHNIQUE_DESC: |
||
| 1235 | // |
||
| 1236 | // Retrieved by ID3D10EffectTechnique::GetDesc() |
||
| 1237 | //---------------------------------------------------------------------------- |
||
| 1238 | |||
| 1239 | typedef struct _D3D10_TECHNIQUE_DESC |
||
| 1240 | { |
||
| 1241 | LPCSTR Name; // Name of this technique (NULL if not anonymous) |
||
| 1242 | UINT Passes; // Number of passes contained within |
||
| 1243 | UINT Annotations; // Number of annotations on this technique |
||
| 1244 | } D3D10_TECHNIQUE_DESC; |
||
| 1245 | |||
| 1246 | typedef interface ID3D10EffectTechnique ID3D10EffectTechnique; |
||
| 1247 | typedef interface ID3D10EffectTechnique *LPD3D10EFFECTTECHNIQUE; |
||
| 1248 | |||
| 1249 | // {DB122CE8-D1C9-4292-B237-24ED3DE8B175} |
||
| 1250 | DEFINE_GUID(IID_ID3D10EffectTechnique, |
||
| 1251 | 0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75); |
||
| 1252 | |||
| 1253 | #undef INTERFACE |
||
| 1254 | #define INTERFACE ID3D10EffectTechnique |
||
| 1255 | |||
| 1256 | DECLARE_INTERFACE(ID3D10EffectTechnique) |
||
| 1257 | { |
||
| 1258 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
| 1259 | STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *pDesc) PURE; |
||
| 1260 | |||
| 1261 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE; |
||
| 1262 | STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE; |
||
| 1263 | |||
| 1264 | STDMETHOD_(ID3D10EffectPass*, GetPassByIndex)(THIS_ UINT Index) PURE; |
||
| 1265 | STDMETHOD_(ID3D10EffectPass*, GetPassByName)(THIS_ LPCSTR Name) PURE; |
||
| 1266 | |||
| 1267 | STDMETHOD(ComputeStateBlockMask)(THIS_ D3D10_STATE_BLOCK_MASK *pStateBlockMask) PURE; |
||
| 1268 | }; |
||
| 1269 | |||
| 1270 | ////////////////////////////////////////////////////////////////////////////// |
||
| 1271 | // ID3D10Effect ////////////////////////////////////////////////////////////// |
||
| 1272 | ////////////////////////////////////////////////////////////////////////////// |
||
| 1273 | |||
| 1274 | //---------------------------------------------------------------------------- |
||
| 1275 | // D3D10_EFFECT_DESC: |
||
| 1276 | // |
||
| 1277 | // Retrieved by ID3D10Effect::GetDesc() |
||
| 1278 | //---------------------------------------------------------------------------- |
||
| 1279 | |||
| 1280 | typedef struct _D3D10_EFFECT_DESC |
||
| 1281 | { |
||
| 1282 | |||
| 1283 | BOOL IsChildEffect; // TRUE if this is a child effect, |
||
| 1284 | // FALSE if this is standalone or an effect pool. |
||
| 1285 | |||
| 1286 | UINT ConstantBuffers; // Number of constant buffers in this effect, |
||
| 1287 | // excluding the effect pool. |
||
| 1288 | UINT SharedConstantBuffers; // Number of constant buffers shared in this |
||
| 1289 | // effect's pool. |
||
| 1290 | |||
| 1291 | UINT GlobalVariables; // Number of global variables in this effect, |
||
| 1292 | // excluding the effect pool. |
||
| 1293 | UINT SharedGlobalVariables; // Number of global variables shared in this |
||
| 1294 | // effect's pool. |
||
| 1295 | |||
| 1296 | UINT Techniques; // Number of techniques in this effect, |
||
| 1297 | // excluding the effect pool. |
||
| 1298 | } D3D10_EFFECT_DESC; |
||
| 1299 | |||
| 1300 | typedef interface ID3D10Effect ID3D10Effect; |
||
| 1301 | typedef interface ID3D10Effect *LPD3D10EFFECT; |
||
| 1302 | |||
| 1303 | // {51B0CA8B-EC0B-4519-870D-8EE1CB5017C7} |
||
| 1304 | DEFINE_GUID(IID_ID3D10Effect, |
||
| 1305 | 0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0xd, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7); |
||
| 1306 | |||
| 1307 | #undef INTERFACE |
||
| 1308 | #define INTERFACE ID3D10Effect |
||
| 1309 | |||
| 1310 | DECLARE_INTERFACE_(ID3D10Effect, IUnknown) |
||
| 1311 | { |
||
| 1312 | // IUnknown |
||
| 1313 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
| 1314 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
| 1315 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
| 1316 | |||
| 1317 | STDMETHOD_(BOOL, IsValid)(THIS) PURE; |
||
| 1318 | STDMETHOD_(BOOL, IsPool)(THIS) PURE; |
||
| 1319 | |||
| 1320 | // Managing D3D Device |
||
| 1321 | STDMETHOD(GetDevice)(THIS_ ID3D10Device** ppDevice) PURE; |
||
| 1322 | |||
| 1323 | // New Reflection APIs |
||
| 1324 | STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_DESC *pDesc) PURE; |
||
| 1325 | |||
| 1326 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetConstantBufferByIndex)(THIS_ UINT Index) PURE; |
||
| 1327 | STDMETHOD_(ID3D10EffectConstantBuffer*, GetConstantBufferByName)(THIS_ LPCSTR Name) PURE; |
||
| 1328 | |||
| 1329 | STDMETHOD_(ID3D10EffectVariable*, GetVariableByIndex)(THIS_ UINT Index) PURE; |
||
| 1330 | STDMETHOD_(ID3D10EffectVariable*, GetVariableByName)(THIS_ LPCSTR Name) PURE; |
||
| 1331 | STDMETHOD_(ID3D10EffectVariable*, GetVariableBySemantic)(THIS_ LPCSTR Semantic) PURE; |
||
| 1332 | |||
| 1333 | STDMETHOD_(ID3D10EffectTechnique*, GetTechniqueByIndex)(THIS_ UINT Index) PURE; |
||
| 1334 | STDMETHOD_(ID3D10EffectTechnique*, GetTechniqueByName)(THIS_ LPCSTR Name) PURE; |
||
| 1335 | |||
| 1336 | STDMETHOD(Optimize)(THIS) PURE; |
||
| 1337 | STDMETHOD_(BOOL, IsOptimized)(THIS) PURE; |
||
| 1338 | |||
| 1339 | }; |
||
| 1340 | |||
| 1341 | ////////////////////////////////////////////////////////////////////////////// |
||
| 1342 | // ID3D10EffectPool ////////////////////////////////////////////////////////// |
||
| 1343 | ////////////////////////////////////////////////////////////////////////////// |
||
| 1344 | |||
| 1345 | typedef interface ID3D10EffectPool ID3D10EffectPool; |
||
| 1346 | typedef interface ID3D10EffectPool *LPD3D10EFFECTPOOL; |
||
| 1347 | |||
| 1348 | // {9537AB04-3250-412e-8213-FCD2F8677933} |
||
| 1349 | DEFINE_GUID(IID_ID3D10EffectPool, |
||
| 1350 | 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); |
||
| 1351 | |||
| 1352 | #undef INTERFACE |
||
| 1353 | #define INTERFACE ID3D10EffectPool |
||
| 1354 | |||
| 1355 | DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown) |
||
| 1356 | { |
||
| 1357 | // IUnknown |
||
| 1358 | STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; |
||
| 1359 | STDMETHOD_(ULONG, AddRef)(THIS) PURE; |
||
| 1360 | STDMETHOD_(ULONG, Release)(THIS) PURE; |
||
| 1361 | |||
| 1362 | STDMETHOD_(ID3D10Effect*, AsEffect)(THIS) PURE; |
||
| 1363 | |||
| 1364 | // No public methods |
||
| 1365 | }; |
||
| 1366 | |||
| 1367 | ////////////////////////////////////////////////////////////////////////////// |
||
| 1368 | // APIs ////////////////////////////////////////////////////////////////////// |
||
| 1369 | ////////////////////////////////////////////////////////////////////////////// |
||
| 1370 | |||
| 1371 | #ifdef __cplusplus |
||
| 1372 | extern "C" { |
||
| 1373 | #endif //__cplusplus |
||
| 1374 | |||
| 1375 | //---------------------------------------------------------------------------- |
||
| 1376 | // D3D10CreateEffectFromXXXX: |
||
| 1377 | // -------------------------- |
||
| 1378 | // Creates an effect from a binary effect or file |
||
| 1379 | // |
||
| 1380 | // Parameters: |
||
| 1381 | // |
||
| 1382 | // [in] |
||
| 1383 | // |
||
| 1384 | // |
||
| 1385 | // pData |
||
| 1386 | // Blob of effect data, either ASCII (uncompiled, for D3D10CompileEffectFromMemory) or binary (compiled, for D3D10CreateEffect*) |
||
| 1387 | // DataLength |
||
| 1388 | // Length of the data blob |
||
| 1389 | // |
||
| 1390 | // pSrcFileName |
||
| 1391 | // Name of the ASCII Effect file pData was obtained from |
||
| 1392 | // |
||
| 1393 | // pDefines |
||
| 1394 | // Optional NULL-terminated array of preprocessor macro definitions. |
||
| 1395 | // pInclude |
||
| 1396 | // Optional interface pointer to use for handling #include directives. |
||
| 1397 | // If this parameter is NULL, #includes will be honored when compiling |
||
| 1398 | // from file, and will error when compiling from resource or memory. |
||
| 1399 | // HLSLFlags |
||
| 1400 | // Compilation flags pertaining to shaders and data types, honored by |
||
| 1401 | // the HLSL compiler |
||
| 1402 | // FXFlags |
||
| 1403 | // Compilation flags pertaining to Effect compilation, honored |
||
| 1404 | // by the Effect compiler |
||
| 1405 | // pDevice |
||
| 1406 | // Pointer to the D3D10 device on which to create Effect resources |
||
| 1407 | // pEffectPool |
||
| 1408 | // Pointer to an Effect pool to share variables with or NULL |
||
| 1409 | // |
||
| 1410 | // [out] |
||
| 1411 | // |
||
| 1412 | // ppEffect |
||
| 1413 | // Address of the newly created Effect interface |
||
| 1414 | // ppEffectPool |
||
| 1415 | // Address of the newly created Effect pool interface |
||
| 1416 | // ppErrors |
||
| 1417 | // If non-NULL, address of a buffer with error messages that occurred |
||
| 1418 | // during parsing or compilation |
||
| 1419 | // |
||
| 1420 | //---------------------------------------------------------------------------- |
||
| 1421 | |||
| 1422 | HRESULT WINAPI D3D10CompileEffectFromMemory(void *pData, SIZE_T DataLength, LPCSTR pSrcFileName, CONST D3D10_SHADER_MACRO *pDefines, |
||
| 1423 | ID3D10Include *pInclude, UINT HLSLFlags, UINT FXFlags, |
||
| 1424 | ID3D10Blob **ppCompiledEffect, ID3D10Blob **ppErrors); |
||
| 1425 | |||
| 1426 | HRESULT WINAPI D3D10CreateEffectFromMemory(void *pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device *pDevice, |
||
| 1427 | ID3D10EffectPool *pEffectPool, ID3D10Effect **ppEffect); |
||
| 1428 | |||
| 1429 | HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device *pDevice, |
||
| 1430 | ID3D10EffectPool **ppEffectPool); |
||
| 1431 | |||
| 1432 | |||
| 1433 | //---------------------------------------------------------------------------- |
||
| 1434 | // D3D10DisassembleEffect: |
||
| 1435 | // ----------------------- |
||
| 1436 | // Takes an effect interface, and returns a buffer containing text assembly. |
||
| 1437 | // |
||
| 1438 | // Parameters: |
||
| 1439 | // pEffect |
||
| 1440 | // Pointer to the runtime effect interface. |
||
| 1441 | // EnableColorCode |
||
| 1442 | // Emit HTML tags for color coding the output? |
||
| 1443 | // ppDisassembly |
||
| 1444 | // Returns a buffer containing the disassembled effect. |
||
| 1445 | //---------------------------------------------------------------------------- |
||
| 1446 | |||
| 1447 | HRESULT WINAPI D3D10DisassembleEffect(ID3D10Effect *pEffect, BOOL EnableColorCode, ID3D10Blob **ppDisassembly); |
||
| 1448 | |||
| 1449 | #ifdef __cplusplus |
||
| 1450 | } |
||
| 1451 | #endif //__cplusplus |
||
| 1452 | |||
| 1453 | #endif //__D3D10EFFECT_H__ |
||
| 1454 | |||
| 1455 |