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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 1 | pmbaty | 1 | |
| 2 | |||
| 3 | /* this ALWAYS GENERATED file contains the definitions for the interfaces */ |
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| 4 | |||
| 5 | |||
| 6 | /* File created by MIDL compiler version 7.00.0555 */ |
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| 7 | /* Compiler settings for d3d10_1.idl: |
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| 8 | Oicf, W1, Zp8, env=Win64 (32b run), target_arch=AMD64 7.00.0555 |
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| 9 | protocol : all , ms_ext, c_ext, robust |
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| 10 | error checks: allocation ref bounds_check enum stub_data |
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| 11 | VC __declspec() decoration level: |
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| 12 | __declspec(uuid()), __declspec(selectany), __declspec(novtable) |
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| 13 | DECLSPEC_UUID(), MIDL_INTERFACE() |
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| 14 | */ |
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| 15 | /* @@MIDL_FILE_HEADING( ) */ |
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| 16 | |||
| 17 | #pragma warning( disable: 4049 ) /* more than 64k source lines */ |
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| 18 | |||
| 19 | |||
| 20 | /* verify that the <rpcndr.h> version is high enough to compile this file*/ |
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| 21 | #ifndef __REQUIRED_RPCNDR_H_VERSION__ |
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| 22 | #define __REQUIRED_RPCNDR_H_VERSION__ 475 |
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| 23 | #endif |
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| 24 | |||
| 25 | /* verify that the <rpcsal.h> version is high enough to compile this file*/ |
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| 26 | #ifndef __REQUIRED_RPCSAL_H_VERSION__ |
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| 27 | #define __REQUIRED_RPCSAL_H_VERSION__ 100 |
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| 28 | #endif |
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| 29 | |||
| 30 | #include "rpc.h" |
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| 31 | #include "rpcndr.h" |
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| 32 | |||
| 33 | #ifndef __RPCNDR_H_VERSION__ |
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| 34 | #error this stub requires an updated version of <rpcndr.h> |
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| 35 | #endif // __RPCNDR_H_VERSION__ |
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| 36 | |||
| 37 | #ifndef COM_NO_WINDOWS_H |
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| 38 | #include "windows.h" |
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| 39 | #include "ole2.h" |
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| 40 | #endif /*COM_NO_WINDOWS_H*/ |
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| 41 | |||
| 42 | #ifndef __d3d10_1_h__ |
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| 43 | #define __d3d10_1_h__ |
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| 44 | |||
| 45 | #if defined(_MSC_VER) && (_MSC_VER >= 1020) |
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| 46 | #pragma once |
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| 47 | #endif |
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| 48 | |||
| 49 | /* Forward Declarations */ |
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| 50 | |||
| 51 | #ifndef __ID3D10BlendState1_FWD_DEFINED__ |
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| 52 | #define __ID3D10BlendState1_FWD_DEFINED__ |
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| 53 | typedef interface ID3D10BlendState1 ID3D10BlendState1; |
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| 54 | #endif /* __ID3D10BlendState1_FWD_DEFINED__ */ |
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| 55 | |||
| 56 | |||
| 57 | #ifndef __ID3D10ShaderResourceView1_FWD_DEFINED__ |
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| 58 | #define __ID3D10ShaderResourceView1_FWD_DEFINED__ |
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| 59 | typedef interface ID3D10ShaderResourceView1 ID3D10ShaderResourceView1; |
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| 60 | #endif /* __ID3D10ShaderResourceView1_FWD_DEFINED__ */ |
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| 61 | |||
| 62 | |||
| 63 | #ifndef __ID3D10Device1_FWD_DEFINED__ |
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| 64 | #define __ID3D10Device1_FWD_DEFINED__ |
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| 65 | typedef interface ID3D10Device1 ID3D10Device1; |
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| 66 | #endif /* __ID3D10Device1_FWD_DEFINED__ */ |
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| 67 | |||
| 68 | |||
| 69 | /* header files for imported files */ |
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| 70 | #include "oaidl.h" |
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| 71 | #include "ocidl.h" |
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| 72 | |||
| 73 | #ifdef __cplusplus |
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| 74 | extern "C"{ |
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| 75 | #endif |
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| 76 | |||
| 77 | |||
| 78 | /* interface __MIDL_itf_d3d10_1_0000_0000 */ |
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| 79 | /* [local] */ |
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| 80 | |||
| 81 | #if defined( __d3d10_h__ ) && !defined( D3D10_ARBITRARY_HEADER_ORDERING ) |
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| 82 | #error d3d10.h is included before d3d10_1.h, and it will confuse tools that honor SAL annotations. \ |
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| 83 | If possibly targeting d3d10.1, include d3d10_1.h instead of d3d10.h, or ensure d3d10_1.h is included before d3d10.h |
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| 84 | #endif |
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| 85 | #ifndef _D3D10_1_CONSTANTS |
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| 86 | #define _D3D10_1_CONSTANTS |
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| 87 | #define D3D10_1_DEFAULT_SAMPLE_MASK ( 0xffffffff ) |
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| 88 | |||
| 89 | #define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP ( 0.6 ) |
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| 90 | #define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP ( 0.6f ) |
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| 91 | #define D3D10_1_GS_INPUT_REGISTER_COUNT ( 32 ) |
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| 92 | |||
| 93 | #define D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT ( 32 ) |
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| 94 | |||
| 95 | #define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS ( 128 ) |
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| 96 | |||
| 97 | #define D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ( 32 ) |
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| 98 | |||
| 99 | #define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS ( 1 ) |
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| 100 | |||
| 101 | #define D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT ( 32 ) |
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| 102 | |||
| 103 | #define D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT ( 1 ) |
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| 104 | |||
| 105 | #define D3D10_1_SHADER_MAJOR_VERSION ( 4 ) |
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| 106 | |||
| 107 | #define D3D10_1_SHADER_MINOR_VERSION ( 1 ) |
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| 108 | |||
| 109 | #define D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES ( 2048 ) |
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| 110 | |||
| 111 | #define D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES ( 256 ) |
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| 112 | |||
| 113 | #define D3D10_1_SO_BUFFER_SLOT_COUNT ( 4 ) |
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| 114 | |||
| 115 | #define D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER ( 1 ) |
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| 116 | |||
| 117 | #define D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT ( 64 ) |
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| 118 | |||
| 119 | #define D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT ( 32 ) |
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| 120 | |||
| 121 | #define D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT ( 8 ) |
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| 122 | |||
| 123 | #define D3D10_1_VS_INPUT_REGISTER_COUNT ( 32 ) |
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| 124 | |||
| 125 | #define D3D10_1_VS_OUTPUT_REGISTER_COUNT ( 32 ) |
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| 126 | |||
| 127 | #endif |
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| 128 | #include "d3d10.h" // |
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| 129 | |||
| 130 | typedef |
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| 131 | enum D3D10_FEATURE_LEVEL1 |
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| 132 | { D3D10_FEATURE_LEVEL_10_0 = 0xa000, |
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| 133 | D3D10_FEATURE_LEVEL_10_1 = 0xa100, |
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| 134 | D3D10_FEATURE_LEVEL_9_1 = 0x9100, |
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| 135 | D3D10_FEATURE_LEVEL_9_2 = 0x9200, |
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| 136 | D3D10_FEATURE_LEVEL_9_3 = 0x9300 |
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| 137 | } D3D10_FEATURE_LEVEL1; |
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| 138 | |||
| 139 | typedef struct D3D10_RENDER_TARGET_BLEND_DESC1 |
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| 140 | { |
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| 141 | BOOL BlendEnable; |
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| 142 | D3D10_BLEND SrcBlend; |
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| 143 | D3D10_BLEND DestBlend; |
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| 144 | D3D10_BLEND_OP BlendOp; |
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| 145 | D3D10_BLEND SrcBlendAlpha; |
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| 146 | D3D10_BLEND DestBlendAlpha; |
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| 147 | D3D10_BLEND_OP BlendOpAlpha; |
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| 148 | UINT8 RenderTargetWriteMask; |
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| 149 | } D3D10_RENDER_TARGET_BLEND_DESC1; |
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| 150 | |||
| 151 | typedef struct D3D10_BLEND_DESC1 |
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| 152 | { |
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| 153 | BOOL AlphaToCoverageEnable; |
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| 154 | BOOL IndependentBlendEnable; |
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| 155 | D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[ 8 ]; |
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| 156 | } D3D10_BLEND_DESC1; |
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| 157 | |||
| 158 | |||
| 159 | |||
| 160 | extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0000_v0_0_c_ifspec; |
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| 161 | extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0000_v0_0_s_ifspec; |
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| 162 | |||
| 163 | #ifndef __ID3D10BlendState1_INTERFACE_DEFINED__ |
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| 164 | #define __ID3D10BlendState1_INTERFACE_DEFINED__ |
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| 165 | |||
| 166 | /* interface ID3D10BlendState1 */ |
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| 167 | /* [unique][local][object][uuid] */ |
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| 168 | |||
| 169 | |||
| 170 | EXTERN_C const IID IID_ID3D10BlendState1; |
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| 171 | |||
| 172 | #if defined(__cplusplus) && !defined(CINTERFACE) |
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| 173 | |||
| 174 | MIDL_INTERFACE("EDAD8D99-8A35-4d6d-8566-2EA276CDE161") |
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| 175 | ID3D10BlendState1 : public ID3D10BlendState |
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| 176 | { |
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| 177 | public: |
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| 178 | virtual void STDMETHODCALLTYPE GetDesc1( |
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| 179 | /* [annotation] */ |
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| 180 | __out D3D10_BLEND_DESC1 *pDesc) = 0; |
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| 181 | |||
| 182 | }; |
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| 183 | |||
| 184 | #else /* C style interface */ |
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| 185 | |||
| 186 | typedef struct ID3D10BlendState1Vtbl |
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| 187 | { |
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| 188 | BEGIN_INTERFACE |
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| 189 | |||
| 190 | HRESULT ( STDMETHODCALLTYPE *QueryInterface )( |
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| 191 | ID3D10BlendState1 * This, |
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| 192 | /* [in] */ REFIID riid, |
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| 193 | /* [annotation][iid_is][out] */ |
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| 194 | __RPC__deref_out void **ppvObject); |
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| 195 | |||
| 196 | ULONG ( STDMETHODCALLTYPE *AddRef )( |
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| 197 | ID3D10BlendState1 * This); |
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| 198 | |||
| 199 | ULONG ( STDMETHODCALLTYPE *Release )( |
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| 200 | ID3D10BlendState1 * This); |
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| 201 | |||
| 202 | void ( STDMETHODCALLTYPE *GetDevice )( |
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| 203 | ID3D10BlendState1 * This, |
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| 204 | /* [annotation] */ |
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| 205 | __out ID3D10Device **ppDevice); |
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| 206 | |||
| 207 | HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( |
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| 208 | ID3D10BlendState1 * This, |
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| 209 | /* [annotation] */ |
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| 210 | __in REFGUID guid, |
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| 211 | /* [annotation] */ |
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| 212 | __inout UINT *pDataSize, |
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| 213 | /* [annotation] */ |
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| 214 | __out_bcount_opt(*pDataSize) void *pData); |
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| 215 | |||
| 216 | HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( |
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| 217 | ID3D10BlendState1 * This, |
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| 218 | /* [annotation] */ |
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| 219 | __in REFGUID guid, |
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| 220 | /* [annotation] */ |
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| 221 | __in UINT DataSize, |
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| 222 | /* [annotation] */ |
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| 223 | __in_bcount_opt(DataSize) const void *pData); |
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| 224 | |||
| 225 | HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( |
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| 226 | ID3D10BlendState1 * This, |
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| 227 | /* [annotation] */ |
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| 228 | __in REFGUID guid, |
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| 229 | /* [annotation] */ |
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| 230 | __in_opt const IUnknown *pData); |
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| 231 | |||
| 232 | void ( STDMETHODCALLTYPE *GetDesc )( |
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| 233 | ID3D10BlendState1 * This, |
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| 234 | /* [annotation] */ |
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| 235 | __out D3D10_BLEND_DESC *pDesc); |
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| 236 | |||
| 237 | void ( STDMETHODCALLTYPE *GetDesc1 )( |
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| 238 | ID3D10BlendState1 * This, |
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| 239 | /* [annotation] */ |
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| 240 | __out D3D10_BLEND_DESC1 *pDesc); |
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| 241 | |||
| 242 | END_INTERFACE |
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| 243 | } ID3D10BlendState1Vtbl; |
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| 244 | |||
| 245 | interface ID3D10BlendState1 |
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| 246 | { |
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| 247 | CONST_VTBL struct ID3D10BlendState1Vtbl *lpVtbl; |
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| 248 | }; |
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| 249 | |||
| 250 | |||
| 251 | |||
| 252 | #ifdef COBJMACROS |
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| 253 | |||
| 254 | |||
| 255 | #define ID3D10BlendState1_QueryInterface(This,riid,ppvObject) \ |
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| 256 | ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) |
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| 257 | |||
| 258 | #define ID3D10BlendState1_AddRef(This) \ |
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| 259 | ( (This)->lpVtbl -> AddRef(This) ) |
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| 260 | |||
| 261 | #define ID3D10BlendState1_Release(This) \ |
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| 262 | ( (This)->lpVtbl -> Release(This) ) |
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| 263 | |||
| 264 | |||
| 265 | #define ID3D10BlendState1_GetDevice(This,ppDevice) \ |
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| 266 | ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) |
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| 267 | |||
| 268 | #define ID3D10BlendState1_GetPrivateData(This,guid,pDataSize,pData) \ |
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| 269 | ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) |
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| 270 | |||
| 271 | #define ID3D10BlendState1_SetPrivateData(This,guid,DataSize,pData) \ |
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| 272 | ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) |
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| 273 | |||
| 274 | #define ID3D10BlendState1_SetPrivateDataInterface(This,guid,pData) \ |
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| 275 | ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) |
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| 276 | |||
| 277 | |||
| 278 | #define ID3D10BlendState1_GetDesc(This,pDesc) \ |
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| 279 | ( (This)->lpVtbl -> GetDesc(This,pDesc) ) |
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| 280 | |||
| 281 | |||
| 282 | #define ID3D10BlendState1_GetDesc1(This,pDesc) \ |
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| 283 | ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) |
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| 284 | |||
| 285 | #endif /* COBJMACROS */ |
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| 286 | |||
| 287 | |||
| 288 | #endif /* C style interface */ |
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| 289 | |||
| 290 | |||
| 291 | |||
| 292 | |||
| 293 | #endif /* __ID3D10BlendState1_INTERFACE_DEFINED__ */ |
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| 294 | |||
| 295 | |||
| 296 | /* interface __MIDL_itf_d3d10_1_0000_0001 */ |
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| 297 | /* [local] */ |
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| 298 | |||
| 299 | typedef struct D3D10_TEXCUBE_ARRAY_SRV1 |
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| 300 | { |
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| 301 | UINT MostDetailedMip; |
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| 302 | UINT MipLevels; |
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| 303 | UINT First2DArrayFace; |
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| 304 | UINT NumCubes; |
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| 305 | } D3D10_TEXCUBE_ARRAY_SRV1; |
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| 306 | |||
| 307 | typedef |
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| 308 | enum D3D10_SRV_DIMENSION1 |
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| 309 | { D3D10_1_SRV_DIMENSION_UNKNOWN = 0, |
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| 310 | D3D10_1_SRV_DIMENSION_BUFFER = 1, |
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| 311 | D3D10_1_SRV_DIMENSION_TEXTURE1D = 2, |
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| 312 | D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY = 3, |
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| 313 | D3D10_1_SRV_DIMENSION_TEXTURE2D = 4, |
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| 314 | D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY = 5, |
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| 315 | D3D10_1_SRV_DIMENSION_TEXTURE2DMS = 6, |
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| 316 | D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, |
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| 317 | D3D10_1_SRV_DIMENSION_TEXTURE3D = 8, |
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| 318 | D3D10_1_SRV_DIMENSION_TEXTURECUBE = 9, |
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| 319 | D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY = 10 |
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| 320 | } D3D10_SRV_DIMENSION1; |
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| 321 | |||
| 322 | typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1 |
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| 323 | { |
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| 324 | DXGI_FORMAT Format; |
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| 325 | D3D10_SRV_DIMENSION1 ViewDimension; |
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| 326 | union |
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| 327 | { |
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| 328 | D3D10_BUFFER_SRV Buffer; |
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| 329 | D3D10_TEX1D_SRV Texture1D; |
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| 330 | D3D10_TEX1D_ARRAY_SRV Texture1DArray; |
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| 331 | D3D10_TEX2D_SRV Texture2D; |
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| 332 | D3D10_TEX2D_ARRAY_SRV Texture2DArray; |
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| 333 | D3D10_TEX2DMS_SRV Texture2DMS; |
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| 334 | D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray; |
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| 335 | D3D10_TEX3D_SRV Texture3D; |
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| 336 | D3D10_TEXCUBE_SRV TextureCube; |
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| 337 | D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray; |
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| 338 | } ; |
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| 339 | } D3D10_SHADER_RESOURCE_VIEW_DESC1; |
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| 340 | |||
| 341 | |||
| 342 | |||
| 343 | extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0001_v0_0_c_ifspec; |
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| 344 | extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0001_v0_0_s_ifspec; |
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| 345 | |||
| 346 | #ifndef __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ |
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| 347 | #define __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ |
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| 348 | |||
| 349 | /* interface ID3D10ShaderResourceView1 */ |
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| 350 | /* [unique][local][object][uuid] */ |
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| 351 | |||
| 352 | |||
| 353 | EXTERN_C const IID IID_ID3D10ShaderResourceView1; |
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| 354 | |||
| 355 | #if defined(__cplusplus) && !defined(CINTERFACE) |
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| 356 | |||
| 357 | MIDL_INTERFACE("9B7E4C87-342C-4106-A19F-4F2704F689F0") |
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| 358 | ID3D10ShaderResourceView1 : public ID3D10ShaderResourceView |
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| 359 | { |
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| 360 | public: |
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| 361 | virtual void STDMETHODCALLTYPE GetDesc1( |
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| 362 | /* [annotation] */ |
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| 363 | __out D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc) = 0; |
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| 364 | |||
| 365 | }; |
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| 366 | |||
| 367 | #else /* C style interface */ |
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| 368 | |||
| 369 | typedef struct ID3D10ShaderResourceView1Vtbl |
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| 370 | { |
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| 371 | BEGIN_INTERFACE |
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| 372 | |||
| 373 | HRESULT ( STDMETHODCALLTYPE *QueryInterface )( |
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| 374 | ID3D10ShaderResourceView1 * This, |
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| 375 | /* [in] */ REFIID riid, |
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| 376 | /* [annotation][iid_is][out] */ |
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| 377 | __RPC__deref_out void **ppvObject); |
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| 378 | |||
| 379 | ULONG ( STDMETHODCALLTYPE *AddRef )( |
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| 380 | ID3D10ShaderResourceView1 * This); |
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| 381 | |||
| 382 | ULONG ( STDMETHODCALLTYPE *Release )( |
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| 383 | ID3D10ShaderResourceView1 * This); |
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| 384 | |||
| 385 | void ( STDMETHODCALLTYPE *GetDevice )( |
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| 386 | ID3D10ShaderResourceView1 * This, |
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| 387 | /* [annotation] */ |
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| 388 | __out ID3D10Device **ppDevice); |
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| 389 | |||
| 390 | HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( |
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| 391 | ID3D10ShaderResourceView1 * This, |
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| 392 | /* [annotation] */ |
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| 393 | __in REFGUID guid, |
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| 394 | /* [annotation] */ |
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| 395 | __inout UINT *pDataSize, |
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| 396 | /* [annotation] */ |
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| 397 | __out_bcount_opt(*pDataSize) void *pData); |
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| 398 | |||
| 399 | HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( |
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| 400 | ID3D10ShaderResourceView1 * This, |
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| 401 | /* [annotation] */ |
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| 402 | __in REFGUID guid, |
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| 403 | /* [annotation] */ |
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| 404 | __in UINT DataSize, |
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| 405 | /* [annotation] */ |
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| 406 | __in_bcount_opt(DataSize) const void *pData); |
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| 407 | |||
| 408 | HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( |
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| 409 | ID3D10ShaderResourceView1 * This, |
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| 410 | /* [annotation] */ |
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| 411 | __in REFGUID guid, |
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| 412 | /* [annotation] */ |
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| 413 | __in_opt const IUnknown *pData); |
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| 414 | |||
| 415 | void ( STDMETHODCALLTYPE *GetResource )( |
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| 416 | ID3D10ShaderResourceView1 * This, |
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| 417 | /* [annotation] */ |
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| 418 | __out ID3D10Resource **ppResource); |
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| 419 | |||
| 420 | void ( STDMETHODCALLTYPE *GetDesc )( |
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| 421 | ID3D10ShaderResourceView1 * This, |
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| 422 | /* [annotation] */ |
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| 423 | __out D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc); |
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| 424 | |||
| 425 | void ( STDMETHODCALLTYPE *GetDesc1 )( |
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| 426 | ID3D10ShaderResourceView1 * This, |
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| 427 | /* [annotation] */ |
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| 428 | __out D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc); |
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| 429 | |||
| 430 | END_INTERFACE |
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| 431 | } ID3D10ShaderResourceView1Vtbl; |
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| 432 | |||
| 433 | interface ID3D10ShaderResourceView1 |
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| 434 | { |
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| 435 | CONST_VTBL struct ID3D10ShaderResourceView1Vtbl *lpVtbl; |
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| 436 | }; |
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| 437 | |||
| 438 | |||
| 439 | |||
| 440 | #ifdef COBJMACROS |
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| 441 | |||
| 442 | |||
| 443 | #define ID3D10ShaderResourceView1_QueryInterface(This,riid,ppvObject) \ |
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| 444 | ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) |
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| 445 | |||
| 446 | #define ID3D10ShaderResourceView1_AddRef(This) \ |
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| 447 | ( (This)->lpVtbl -> AddRef(This) ) |
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| 448 | |||
| 449 | #define ID3D10ShaderResourceView1_Release(This) \ |
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| 450 | ( (This)->lpVtbl -> Release(This) ) |
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| 451 | |||
| 452 | |||
| 453 | #define ID3D10ShaderResourceView1_GetDevice(This,ppDevice) \ |
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| 454 | ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) |
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| 455 | |||
| 456 | #define ID3D10ShaderResourceView1_GetPrivateData(This,guid,pDataSize,pData) \ |
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| 457 | ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) |
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| 458 | |||
| 459 | #define ID3D10ShaderResourceView1_SetPrivateData(This,guid,DataSize,pData) \ |
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| 460 | ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) |
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| 461 | |||
| 462 | #define ID3D10ShaderResourceView1_SetPrivateDataInterface(This,guid,pData) \ |
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| 463 | ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) |
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| 464 | |||
| 465 | |||
| 466 | #define ID3D10ShaderResourceView1_GetResource(This,ppResource) \ |
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| 467 | ( (This)->lpVtbl -> GetResource(This,ppResource) ) |
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| 468 | |||
| 469 | |||
| 470 | #define ID3D10ShaderResourceView1_GetDesc(This,pDesc) \ |
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| 471 | ( (This)->lpVtbl -> GetDesc(This,pDesc) ) |
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| 472 | |||
| 473 | |||
| 474 | #define ID3D10ShaderResourceView1_GetDesc1(This,pDesc) \ |
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| 475 | ( (This)->lpVtbl -> GetDesc1(This,pDesc) ) |
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| 476 | |||
| 477 | #endif /* COBJMACROS */ |
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| 478 | |||
| 479 | |||
| 480 | #endif /* C style interface */ |
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| 481 | |||
| 482 | |||
| 483 | |||
| 484 | |||
| 485 | #endif /* __ID3D10ShaderResourceView1_INTERFACE_DEFINED__ */ |
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| 486 | |||
| 487 | |||
| 488 | /* interface __MIDL_itf_d3d10_1_0000_0002 */ |
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| 489 | /* [local] */ |
||
| 490 | |||
| 491 | typedef |
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| 492 | enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS |
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| 493 | { D3D10_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, |
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| 494 | D3D10_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe |
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| 495 | } D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS; |
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| 496 | |||
| 497 | |||
| 498 | |||
| 499 | extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0002_v0_0_c_ifspec; |
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| 500 | extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0002_v0_0_s_ifspec; |
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| 501 | |||
| 502 | #ifndef __ID3D10Device1_INTERFACE_DEFINED__ |
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| 503 | #define __ID3D10Device1_INTERFACE_DEFINED__ |
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| 504 | |||
| 505 | /* interface ID3D10Device1 */ |
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| 506 | /* [unique][local][object][uuid] */ |
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| 507 | |||
| 508 | |||
| 509 | EXTERN_C const IID IID_ID3D10Device1; |
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| 510 | |||
| 511 | #if defined(__cplusplus) && !defined(CINTERFACE) |
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| 512 | |||
| 513 | MIDL_INTERFACE("9B7E4C8F-342C-4106-A19F-4F2704F689F0") |
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| 514 | ID3D10Device1 : public ID3D10Device |
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| 515 | { |
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| 516 | public: |
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| 517 | virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1( |
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| 518 | /* [annotation] */ |
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| 519 | __in ID3D10Resource *pResource, |
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| 520 | /* [annotation] */ |
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| 521 | __in_opt const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, |
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| 522 | /* [annotation] */ |
||
| 523 | __out_opt ID3D10ShaderResourceView1 **ppSRView) = 0; |
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| 524 | |||
| 525 | virtual HRESULT STDMETHODCALLTYPE CreateBlendState1( |
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| 526 | /* [annotation] */ |
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| 527 | __in const D3D10_BLEND_DESC1 *pBlendStateDesc, |
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| 528 | /* [annotation] */ |
||
| 529 | __out_opt ID3D10BlendState1 **ppBlendState) = 0; |
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| 530 | |||
| 531 | virtual D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE GetFeatureLevel( void) = 0; |
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| 532 | |||
| 533 | }; |
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| 534 | |||
| 535 | #else /* C style interface */ |
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| 536 | |||
| 537 | typedef struct ID3D10Device1Vtbl |
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| 538 | { |
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| 539 | BEGIN_INTERFACE |
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| 540 | |||
| 541 | HRESULT ( STDMETHODCALLTYPE *QueryInterface )( |
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| 542 | ID3D10Device1 * This, |
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| 543 | /* [in] */ REFIID riid, |
||
| 544 | /* [annotation][iid_is][out] */ |
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| 545 | __RPC__deref_out void **ppvObject); |
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| 546 | |||
| 547 | ULONG ( STDMETHODCALLTYPE *AddRef )( |
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| 548 | ID3D10Device1 * This); |
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| 549 | |||
| 550 | ULONG ( STDMETHODCALLTYPE *Release )( |
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| 551 | ID3D10Device1 * This); |
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| 552 | |||
| 553 | void ( STDMETHODCALLTYPE *VSSetConstantBuffers )( |
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| 554 | ID3D10Device1 * This, |
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| 555 | /* [annotation] */ |
||
| 556 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, |
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| 557 | /* [annotation] */ |
||
| 558 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, |
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| 559 | /* [annotation] */ |
||
| 560 | __in_ecount(NumBuffers) ID3D10Buffer *const *ppConstantBuffers); |
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| 561 | |||
| 562 | void ( STDMETHODCALLTYPE *PSSetShaderResources )( |
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| 563 | ID3D10Device1 * This, |
||
| 564 | /* [annotation] */ |
||
| 565 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, |
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| 566 | /* [annotation] */ |
||
| 567 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, |
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| 568 | /* [annotation] */ |
||
| 569 | __in_ecount(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews); |
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| 570 | |||
| 571 | void ( STDMETHODCALLTYPE *PSSetShader )( |
||
| 572 | ID3D10Device1 * This, |
||
| 573 | /* [annotation] */ |
||
| 574 | __in_opt ID3D10PixelShader *pPixelShader); |
||
| 575 | |||
| 576 | void ( STDMETHODCALLTYPE *PSSetSamplers )( |
||
| 577 | ID3D10Device1 * This, |
||
| 578 | /* [annotation] */ |
||
| 579 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, |
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| 580 | /* [annotation] */ |
||
| 581 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, |
||
| 582 | /* [annotation] */ |
||
| 583 | __in_ecount(NumSamplers) ID3D10SamplerState *const *ppSamplers); |
||
| 584 | |||
| 585 | void ( STDMETHODCALLTYPE *VSSetShader )( |
||
| 586 | ID3D10Device1 * This, |
||
| 587 | /* [annotation] */ |
||
| 588 | __in_opt ID3D10VertexShader *pVertexShader); |
||
| 589 | |||
| 590 | void ( STDMETHODCALLTYPE *DrawIndexed )( |
||
| 591 | ID3D10Device1 * This, |
||
| 592 | /* [annotation] */ |
||
| 593 | __in UINT IndexCount, |
||
| 594 | /* [annotation] */ |
||
| 595 | __in UINT StartIndexLocation, |
||
| 596 | /* [annotation] */ |
||
| 597 | __in INT BaseVertexLocation); |
||
| 598 | |||
| 599 | void ( STDMETHODCALLTYPE *Draw )( |
||
| 600 | ID3D10Device1 * This, |
||
| 601 | /* [annotation] */ |
||
| 602 | __in UINT VertexCount, |
||
| 603 | /* [annotation] */ |
||
| 604 | __in UINT StartVertexLocation); |
||
| 605 | |||
| 606 | void ( STDMETHODCALLTYPE *PSSetConstantBuffers )( |
||
| 607 | ID3D10Device1 * This, |
||
| 608 | /* [annotation] */ |
||
| 609 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, |
||
| 610 | /* [annotation] */ |
||
| 611 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, |
||
| 612 | /* [annotation] */ |
||
| 613 | __in_ecount(NumBuffers) ID3D10Buffer *const *ppConstantBuffers); |
||
| 614 | |||
| 615 | void ( STDMETHODCALLTYPE *IASetInputLayout )( |
||
| 616 | ID3D10Device1 * This, |
||
| 617 | /* [annotation] */ |
||
| 618 | __in_opt ID3D10InputLayout *pInputLayout); |
||
| 619 | |||
| 620 | void ( STDMETHODCALLTYPE *IASetVertexBuffers )( |
||
| 621 | ID3D10Device1 * This, |
||
| 622 | /* [annotation] */ |
||
| 623 | __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, |
||
| 624 | /* [annotation] */ |
||
| 625 | __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, |
||
| 626 | /* [annotation] */ |
||
| 627 | __in_ecount(NumBuffers) ID3D10Buffer *const *ppVertexBuffers, |
||
| 628 | /* [annotation] */ |
||
| 629 | __in_ecount(NumBuffers) const UINT *pStrides, |
||
| 630 | /* [annotation] */ |
||
| 631 | __in_ecount(NumBuffers) const UINT *pOffsets); |
||
| 632 | |||
| 633 | void ( STDMETHODCALLTYPE *IASetIndexBuffer )( |
||
| 634 | ID3D10Device1 * This, |
||
| 635 | /* [annotation] */ |
||
| 636 | __in_opt ID3D10Buffer *pIndexBuffer, |
||
| 637 | /* [annotation] */ |
||
| 638 | __in DXGI_FORMAT Format, |
||
| 639 | /* [annotation] */ |
||
| 640 | __in UINT Offset); |
||
| 641 | |||
| 642 | void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( |
||
| 643 | ID3D10Device1 * This, |
||
| 644 | /* [annotation] */ |
||
| 645 | __in UINT IndexCountPerInstance, |
||
| 646 | /* [annotation] */ |
||
| 647 | __in UINT InstanceCount, |
||
| 648 | /* [annotation] */ |
||
| 649 | __in UINT StartIndexLocation, |
||
| 650 | /* [annotation] */ |
||
| 651 | __in INT BaseVertexLocation, |
||
| 652 | /* [annotation] */ |
||
| 653 | __in UINT StartInstanceLocation); |
||
| 654 | |||
| 655 | void ( STDMETHODCALLTYPE *DrawInstanced )( |
||
| 656 | ID3D10Device1 * This, |
||
| 657 | /* [annotation] */ |
||
| 658 | __in UINT VertexCountPerInstance, |
||
| 659 | /* [annotation] */ |
||
| 660 | __in UINT InstanceCount, |
||
| 661 | /* [annotation] */ |
||
| 662 | __in UINT StartVertexLocation, |
||
| 663 | /* [annotation] */ |
||
| 664 | __in UINT StartInstanceLocation); |
||
| 665 | |||
| 666 | void ( STDMETHODCALLTYPE *GSSetConstantBuffers )( |
||
| 667 | ID3D10Device1 * This, |
||
| 668 | /* [annotation] */ |
||
| 669 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, |
||
| 670 | /* [annotation] */ |
||
| 671 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, |
||
| 672 | /* [annotation] */ |
||
| 673 | __in_ecount(NumBuffers) ID3D10Buffer *const *ppConstantBuffers); |
||
| 674 | |||
| 675 | void ( STDMETHODCALLTYPE *GSSetShader )( |
||
| 676 | ID3D10Device1 * This, |
||
| 677 | /* [annotation] */ |
||
| 678 | __in_opt ID3D10GeometryShader *pShader); |
||
| 679 | |||
| 680 | void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( |
||
| 681 | ID3D10Device1 * This, |
||
| 682 | /* [annotation] */ |
||
| 683 | __in D3D10_PRIMITIVE_TOPOLOGY Topology); |
||
| 684 | |||
| 685 | void ( STDMETHODCALLTYPE *VSSetShaderResources )( |
||
| 686 | ID3D10Device1 * This, |
||
| 687 | /* [annotation] */ |
||
| 688 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, |
||
| 689 | /* [annotation] */ |
||
| 690 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, |
||
| 691 | /* [annotation] */ |
||
| 692 | __in_ecount(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews); |
||
| 693 | |||
| 694 | void ( STDMETHODCALLTYPE *VSSetSamplers )( |
||
| 695 | ID3D10Device1 * This, |
||
| 696 | /* [annotation] */ |
||
| 697 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, |
||
| 698 | /* [annotation] */ |
||
| 699 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, |
||
| 700 | /* [annotation] */ |
||
| 701 | __in_ecount(NumSamplers) ID3D10SamplerState *const *ppSamplers); |
||
| 702 | |||
| 703 | void ( STDMETHODCALLTYPE *SetPredication )( |
||
| 704 | ID3D10Device1 * This, |
||
| 705 | /* [annotation] */ |
||
| 706 | __in_opt ID3D10Predicate *pPredicate, |
||
| 707 | /* [annotation] */ |
||
| 708 | __in BOOL PredicateValue); |
||
| 709 | |||
| 710 | void ( STDMETHODCALLTYPE *GSSetShaderResources )( |
||
| 711 | ID3D10Device1 * This, |
||
| 712 | /* [annotation] */ |
||
| 713 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, |
||
| 714 | /* [annotation] */ |
||
| 715 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, |
||
| 716 | /* [annotation] */ |
||
| 717 | __in_ecount(NumViews) ID3D10ShaderResourceView *const *ppShaderResourceViews); |
||
| 718 | |||
| 719 | void ( STDMETHODCALLTYPE *GSSetSamplers )( |
||
| 720 | ID3D10Device1 * This, |
||
| 721 | /* [annotation] */ |
||
| 722 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, |
||
| 723 | /* [annotation] */ |
||
| 724 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, |
||
| 725 | /* [annotation] */ |
||
| 726 | __in_ecount(NumSamplers) ID3D10SamplerState *const *ppSamplers); |
||
| 727 | |||
| 728 | void ( STDMETHODCALLTYPE *OMSetRenderTargets )( |
||
| 729 | ID3D10Device1 * This, |
||
| 730 | /* [annotation] */ |
||
| 731 | __in_range( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, |
||
| 732 | /* [annotation] */ |
||
| 733 | __in_ecount_opt(NumViews) ID3D10RenderTargetView *const *ppRenderTargetViews, |
||
| 734 | /* [annotation] */ |
||
| 735 | __in_opt ID3D10DepthStencilView *pDepthStencilView); |
||
| 736 | |||
| 737 | void ( STDMETHODCALLTYPE *OMSetBlendState )( |
||
| 738 | ID3D10Device1 * This, |
||
| 739 | /* [annotation] */ |
||
| 740 | __in_opt ID3D10BlendState *pBlendState, |
||
| 741 | /* [annotation] */ |
||
| 742 | __in const FLOAT BlendFactor[ 4 ], |
||
| 743 | /* [annotation] */ |
||
| 744 | __in UINT SampleMask); |
||
| 745 | |||
| 746 | void ( STDMETHODCALLTYPE *OMSetDepthStencilState )( |
||
| 747 | ID3D10Device1 * This, |
||
| 748 | /* [annotation] */ |
||
| 749 | __in_opt ID3D10DepthStencilState *pDepthStencilState, |
||
| 750 | /* [annotation] */ |
||
| 751 | __in UINT StencilRef); |
||
| 752 | |||
| 753 | void ( STDMETHODCALLTYPE *SOSetTargets )( |
||
| 754 | ID3D10Device1 * This, |
||
| 755 | /* [annotation] */ |
||
| 756 | __in_range( 0, D3D10_SO_BUFFER_SLOT_COUNT) UINT NumBuffers, |
||
| 757 | /* [annotation] */ |
||
| 758 | __in_ecount_opt(NumBuffers) ID3D10Buffer *const *ppSOTargets, |
||
| 759 | /* [annotation] */ |
||
| 760 | __in_ecount_opt(NumBuffers) const UINT *pOffsets); |
||
| 761 | |||
| 762 | void ( STDMETHODCALLTYPE *DrawAuto )( |
||
| 763 | ID3D10Device1 * This); |
||
| 764 | |||
| 765 | void ( STDMETHODCALLTYPE *RSSetState )( |
||
| 766 | ID3D10Device1 * This, |
||
| 767 | /* [annotation] */ |
||
| 768 | __in_opt ID3D10RasterizerState *pRasterizerState); |
||
| 769 | |||
| 770 | void ( STDMETHODCALLTYPE *RSSetViewports )( |
||
| 771 | ID3D10Device1 * This, |
||
| 772 | /* [annotation] */ |
||
| 773 | __in_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumViewports, |
||
| 774 | /* [annotation] */ |
||
| 775 | __in_ecount_opt(NumViewports) const D3D10_VIEWPORT *pViewports); |
||
| 776 | |||
| 777 | void ( STDMETHODCALLTYPE *RSSetScissorRects )( |
||
| 778 | ID3D10Device1 * This, |
||
| 779 | /* [annotation] */ |
||
| 780 | __in_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) UINT NumRects, |
||
| 781 | /* [annotation] */ |
||
| 782 | __in_ecount_opt(NumRects) const D3D10_RECT *pRects); |
||
| 783 | |||
| 784 | void ( STDMETHODCALLTYPE *CopySubresourceRegion )( |
||
| 785 | ID3D10Device1 * This, |
||
| 786 | /* [annotation] */ |
||
| 787 | __in ID3D10Resource *pDstResource, |
||
| 788 | /* [annotation] */ |
||
| 789 | __in UINT DstSubresource, |
||
| 790 | /* [annotation] */ |
||
| 791 | __in UINT DstX, |
||
| 792 | /* [annotation] */ |
||
| 793 | __in UINT DstY, |
||
| 794 | /* [annotation] */ |
||
| 795 | __in UINT DstZ, |
||
| 796 | /* [annotation] */ |
||
| 797 | __in ID3D10Resource *pSrcResource, |
||
| 798 | /* [annotation] */ |
||
| 799 | __in UINT SrcSubresource, |
||
| 800 | /* [annotation] */ |
||
| 801 | __in_opt const D3D10_BOX *pSrcBox); |
||
| 802 | |||
| 803 | void ( STDMETHODCALLTYPE *CopyResource )( |
||
| 804 | ID3D10Device1 * This, |
||
| 805 | /* [annotation] */ |
||
| 806 | __in ID3D10Resource *pDstResource, |
||
| 807 | /* [annotation] */ |
||
| 808 | __in ID3D10Resource *pSrcResource); |
||
| 809 | |||
| 810 | void ( STDMETHODCALLTYPE *UpdateSubresource )( |
||
| 811 | ID3D10Device1 * This, |
||
| 812 | /* [annotation] */ |
||
| 813 | __in ID3D10Resource *pDstResource, |
||
| 814 | /* [annotation] */ |
||
| 815 | __in UINT DstSubresource, |
||
| 816 | /* [annotation] */ |
||
| 817 | __in_opt const D3D10_BOX *pDstBox, |
||
| 818 | /* [annotation] */ |
||
| 819 | __in const void *pSrcData, |
||
| 820 | /* [annotation] */ |
||
| 821 | __in UINT SrcRowPitch, |
||
| 822 | /* [annotation] */ |
||
| 823 | __in UINT SrcDepthPitch); |
||
| 824 | |||
| 825 | void ( STDMETHODCALLTYPE *ClearRenderTargetView )( |
||
| 826 | ID3D10Device1 * This, |
||
| 827 | /* [annotation] */ |
||
| 828 | __in ID3D10RenderTargetView *pRenderTargetView, |
||
| 829 | /* [annotation] */ |
||
| 830 | __in const FLOAT ColorRGBA[ 4 ]); |
||
| 831 | |||
| 832 | void ( STDMETHODCALLTYPE *ClearDepthStencilView )( |
||
| 833 | ID3D10Device1 * This, |
||
| 834 | /* [annotation] */ |
||
| 835 | __in ID3D10DepthStencilView *pDepthStencilView, |
||
| 836 | /* [annotation] */ |
||
| 837 | __in UINT ClearFlags, |
||
| 838 | /* [annotation] */ |
||
| 839 | __in FLOAT Depth, |
||
| 840 | /* [annotation] */ |
||
| 841 | __in UINT8 Stencil); |
||
| 842 | |||
| 843 | void ( STDMETHODCALLTYPE *GenerateMips )( |
||
| 844 | ID3D10Device1 * This, |
||
| 845 | /* [annotation] */ |
||
| 846 | __in ID3D10ShaderResourceView *pShaderResourceView); |
||
| 847 | |||
| 848 | void ( STDMETHODCALLTYPE *ResolveSubresource )( |
||
| 849 | ID3D10Device1 * This, |
||
| 850 | /* [annotation] */ |
||
| 851 | __in ID3D10Resource *pDstResource, |
||
| 852 | /* [annotation] */ |
||
| 853 | __in UINT DstSubresource, |
||
| 854 | /* [annotation] */ |
||
| 855 | __in ID3D10Resource *pSrcResource, |
||
| 856 | /* [annotation] */ |
||
| 857 | __in UINT SrcSubresource, |
||
| 858 | /* [annotation] */ |
||
| 859 | __in DXGI_FORMAT Format); |
||
| 860 | |||
| 861 | void ( STDMETHODCALLTYPE *VSGetConstantBuffers )( |
||
| 862 | ID3D10Device1 * This, |
||
| 863 | /* [annotation] */ |
||
| 864 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, |
||
| 865 | /* [annotation] */ |
||
| 866 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, |
||
| 867 | /* [annotation] */ |
||
| 868 | __out_ecount(NumBuffers) ID3D10Buffer **ppConstantBuffers); |
||
| 869 | |||
| 870 | void ( STDMETHODCALLTYPE *PSGetShaderResources )( |
||
| 871 | ID3D10Device1 * This, |
||
| 872 | /* [annotation] */ |
||
| 873 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, |
||
| 874 | /* [annotation] */ |
||
| 875 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, |
||
| 876 | /* [annotation] */ |
||
| 877 | __out_ecount(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); |
||
| 878 | |||
| 879 | void ( STDMETHODCALLTYPE *PSGetShader )( |
||
| 880 | ID3D10Device1 * This, |
||
| 881 | /* [annotation] */ |
||
| 882 | __out ID3D10PixelShader **ppPixelShader); |
||
| 883 | |||
| 884 | void ( STDMETHODCALLTYPE *PSGetSamplers )( |
||
| 885 | ID3D10Device1 * This, |
||
| 886 | /* [annotation] */ |
||
| 887 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, |
||
| 888 | /* [annotation] */ |
||
| 889 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, |
||
| 890 | /* [annotation] */ |
||
| 891 | __out_ecount(NumSamplers) ID3D10SamplerState **ppSamplers); |
||
| 892 | |||
| 893 | void ( STDMETHODCALLTYPE *VSGetShader )( |
||
| 894 | ID3D10Device1 * This, |
||
| 895 | /* [annotation] */ |
||
| 896 | __out ID3D10VertexShader **ppVertexShader); |
||
| 897 | |||
| 898 | void ( STDMETHODCALLTYPE *PSGetConstantBuffers )( |
||
| 899 | ID3D10Device1 * This, |
||
| 900 | /* [annotation] */ |
||
| 901 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, |
||
| 902 | /* [annotation] */ |
||
| 903 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, |
||
| 904 | /* [annotation] */ |
||
| 905 | __out_ecount(NumBuffers) ID3D10Buffer **ppConstantBuffers); |
||
| 906 | |||
| 907 | void ( STDMETHODCALLTYPE *IAGetInputLayout )( |
||
| 908 | ID3D10Device1 * This, |
||
| 909 | /* [annotation] */ |
||
| 910 | __out ID3D10InputLayout **ppInputLayout); |
||
| 911 | |||
| 912 | void ( STDMETHODCALLTYPE *IAGetVertexBuffers )( |
||
| 913 | ID3D10Device1 * This, |
||
| 914 | /* [annotation] */ |
||
| 915 | __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, |
||
| 916 | /* [annotation] */ |
||
| 917 | __in_range( 0, D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumBuffers, |
||
| 918 | /* [annotation] */ |
||
| 919 | __out_ecount_opt(NumBuffers) ID3D10Buffer **ppVertexBuffers, |
||
| 920 | /* [annotation] */ |
||
| 921 | __out_ecount_opt(NumBuffers) UINT *pStrides, |
||
| 922 | /* [annotation] */ |
||
| 923 | __out_ecount_opt(NumBuffers) UINT *pOffsets); |
||
| 924 | |||
| 925 | void ( STDMETHODCALLTYPE *IAGetIndexBuffer )( |
||
| 926 | ID3D10Device1 * This, |
||
| 927 | /* [annotation] */ |
||
| 928 | __out_opt ID3D10Buffer **pIndexBuffer, |
||
| 929 | /* [annotation] */ |
||
| 930 | __out_opt DXGI_FORMAT *Format, |
||
| 931 | /* [annotation] */ |
||
| 932 | __out_opt UINT *Offset); |
||
| 933 | |||
| 934 | void ( STDMETHODCALLTYPE *GSGetConstantBuffers )( |
||
| 935 | ID3D10Device1 * This, |
||
| 936 | /* [annotation] */ |
||
| 937 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 ) UINT StartSlot, |
||
| 938 | /* [annotation] */ |
||
| 939 | __in_range( 0, D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot ) UINT NumBuffers, |
||
| 940 | /* [annotation] */ |
||
| 941 | __out_ecount(NumBuffers) ID3D10Buffer **ppConstantBuffers); |
||
| 942 | |||
| 943 | void ( STDMETHODCALLTYPE *GSGetShader )( |
||
| 944 | ID3D10Device1 * This, |
||
| 945 | /* [annotation] */ |
||
| 946 | __out ID3D10GeometryShader **ppGeometryShader); |
||
| 947 | |||
| 948 | void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )( |
||
| 949 | ID3D10Device1 * This, |
||
| 950 | /* [annotation] */ |
||
| 951 | __out D3D10_PRIMITIVE_TOPOLOGY *pTopology); |
||
| 952 | |||
| 953 | void ( STDMETHODCALLTYPE *VSGetShaderResources )( |
||
| 954 | ID3D10Device1 * This, |
||
| 955 | /* [annotation] */ |
||
| 956 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, |
||
| 957 | /* [annotation] */ |
||
| 958 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, |
||
| 959 | /* [annotation] */ |
||
| 960 | __out_ecount(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); |
||
| 961 | |||
| 962 | void ( STDMETHODCALLTYPE *VSGetSamplers )( |
||
| 963 | ID3D10Device1 * This, |
||
| 964 | /* [annotation] */ |
||
| 965 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, |
||
| 966 | /* [annotation] */ |
||
| 967 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, |
||
| 968 | /* [annotation] */ |
||
| 969 | __out_ecount(NumSamplers) ID3D10SamplerState **ppSamplers); |
||
| 970 | |||
| 971 | void ( STDMETHODCALLTYPE *GetPredication )( |
||
| 972 | ID3D10Device1 * This, |
||
| 973 | /* [annotation] */ |
||
| 974 | __out_opt ID3D10Predicate **ppPredicate, |
||
| 975 | /* [annotation] */ |
||
| 976 | __out_opt BOOL *pPredicateValue); |
||
| 977 | |||
| 978 | void ( STDMETHODCALLTYPE *GSGetShaderResources )( |
||
| 979 | ID3D10Device1 * This, |
||
| 980 | /* [annotation] */ |
||
| 981 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 ) UINT StartSlot, |
||
| 982 | /* [annotation] */ |
||
| 983 | __in_range( 0, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot ) UINT NumViews, |
||
| 984 | /* [annotation] */ |
||
| 985 | __out_ecount(NumViews) ID3D10ShaderResourceView **ppShaderResourceViews); |
||
| 986 | |||
| 987 | void ( STDMETHODCALLTYPE *GSGetSamplers )( |
||
| 988 | ID3D10Device1 * This, |
||
| 989 | /* [annotation] */ |
||
| 990 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 ) UINT StartSlot, |
||
| 991 | /* [annotation] */ |
||
| 992 | __in_range( 0, D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot ) UINT NumSamplers, |
||
| 993 | /* [annotation] */ |
||
| 994 | __out_ecount(NumSamplers) ID3D10SamplerState **ppSamplers); |
||
| 995 | |||
| 996 | void ( STDMETHODCALLTYPE *OMGetRenderTargets )( |
||
| 997 | ID3D10Device1 * This, |
||
| 998 | /* [annotation] */ |
||
| 999 | __in_range( 0, D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT ) UINT NumViews, |
||
| 1000 | /* [annotation] */ |
||
| 1001 | __out_ecount_opt(NumViews) ID3D10RenderTargetView **ppRenderTargetViews, |
||
| 1002 | /* [annotation] */ |
||
| 1003 | __out_opt ID3D10DepthStencilView **ppDepthStencilView); |
||
| 1004 | |||
| 1005 | void ( STDMETHODCALLTYPE *OMGetBlendState )( |
||
| 1006 | ID3D10Device1 * This, |
||
| 1007 | /* [annotation] */ |
||
| 1008 | __out_opt ID3D10BlendState **ppBlendState, |
||
| 1009 | /* [annotation] */ |
||
| 1010 | __out_opt FLOAT BlendFactor[ 4 ], |
||
| 1011 | /* [annotation] */ |
||
| 1012 | __out_opt UINT *pSampleMask); |
||
| 1013 | |||
| 1014 | void ( STDMETHODCALLTYPE *OMGetDepthStencilState )( |
||
| 1015 | ID3D10Device1 * This, |
||
| 1016 | /* [annotation] */ |
||
| 1017 | __out_opt ID3D10DepthStencilState **ppDepthStencilState, |
||
| 1018 | /* [annotation] */ |
||
| 1019 | __out_opt UINT *pStencilRef); |
||
| 1020 | |||
| 1021 | void ( STDMETHODCALLTYPE *SOGetTargets )( |
||
| 1022 | ID3D10Device1 * This, |
||
| 1023 | /* [annotation] */ |
||
| 1024 | __in_range( 0, D3D10_SO_BUFFER_SLOT_COUNT ) UINT NumBuffers, |
||
| 1025 | /* [annotation] */ |
||
| 1026 | __out_ecount_opt(NumBuffers) ID3D10Buffer **ppSOTargets, |
||
| 1027 | /* [annotation] */ |
||
| 1028 | __out_ecount_opt(NumBuffers) UINT *pOffsets); |
||
| 1029 | |||
| 1030 | void ( STDMETHODCALLTYPE *RSGetState )( |
||
| 1031 | ID3D10Device1 * This, |
||
| 1032 | /* [annotation] */ |
||
| 1033 | __out ID3D10RasterizerState **ppRasterizerState); |
||
| 1034 | |||
| 1035 | void ( STDMETHODCALLTYPE *RSGetViewports )( |
||
| 1036 | ID3D10Device1 * This, |
||
| 1037 | /* [annotation] */ |
||
| 1038 | __inout /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumViewports, |
||
| 1039 | /* [annotation] */ |
||
| 1040 | __out_ecount_opt(*NumViewports) D3D10_VIEWPORT *pViewports); |
||
| 1041 | |||
| 1042 | void ( STDMETHODCALLTYPE *RSGetScissorRects )( |
||
| 1043 | ID3D10Device1 * This, |
||
| 1044 | /* [annotation] */ |
||
| 1045 | __inout /*_range(0, D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/ UINT *NumRects, |
||
| 1046 | /* [annotation] */ |
||
| 1047 | __out_ecount_opt(*NumRects) D3D10_RECT *pRects); |
||
| 1048 | |||
| 1049 | HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( |
||
| 1050 | ID3D10Device1 * This); |
||
| 1051 | |||
| 1052 | HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )( |
||
| 1053 | ID3D10Device1 * This, |
||
| 1054 | UINT RaiseFlags); |
||
| 1055 | |||
| 1056 | UINT ( STDMETHODCALLTYPE *GetExceptionMode )( |
||
| 1057 | ID3D10Device1 * This); |
||
| 1058 | |||
| 1059 | HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( |
||
| 1060 | ID3D10Device1 * This, |
||
| 1061 | /* [annotation] */ |
||
| 1062 | __in REFGUID guid, |
||
| 1063 | /* [annotation] */ |
||
| 1064 | __inout UINT *pDataSize, |
||
| 1065 | /* [annotation] */ |
||
| 1066 | __out_bcount_opt(*pDataSize) void *pData); |
||
| 1067 | |||
| 1068 | HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( |
||
| 1069 | ID3D10Device1 * This, |
||
| 1070 | /* [annotation] */ |
||
| 1071 | __in REFGUID guid, |
||
| 1072 | /* [annotation] */ |
||
| 1073 | __in UINT DataSize, |
||
| 1074 | /* [annotation] */ |
||
| 1075 | __in_bcount_opt(DataSize) const void *pData); |
||
| 1076 | |||
| 1077 | HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( |
||
| 1078 | ID3D10Device1 * This, |
||
| 1079 | /* [annotation] */ |
||
| 1080 | __in REFGUID guid, |
||
| 1081 | /* [annotation] */ |
||
| 1082 | __in_opt const IUnknown *pData); |
||
| 1083 | |||
| 1084 | void ( STDMETHODCALLTYPE *ClearState )( |
||
| 1085 | ID3D10Device1 * This); |
||
| 1086 | |||
| 1087 | void ( STDMETHODCALLTYPE *Flush )( |
||
| 1088 | ID3D10Device1 * This); |
||
| 1089 | |||
| 1090 | HRESULT ( STDMETHODCALLTYPE *CreateBuffer )( |
||
| 1091 | ID3D10Device1 * This, |
||
| 1092 | /* [annotation] */ |
||
| 1093 | __in const D3D10_BUFFER_DESC *pDesc, |
||
| 1094 | /* [annotation] */ |
||
| 1095 | __in_opt const D3D10_SUBRESOURCE_DATA *pInitialData, |
||
| 1096 | /* [annotation] */ |
||
| 1097 | __out_opt ID3D10Buffer **ppBuffer); |
||
| 1098 | |||
| 1099 | HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )( |
||
| 1100 | ID3D10Device1 * This, |
||
| 1101 | /* [annotation] */ |
||
| 1102 | __in const D3D10_TEXTURE1D_DESC *pDesc, |
||
| 1103 | /* [annotation] */ |
||
| 1104 | __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D10_SUBRESOURCE_DATA *pInitialData, |
||
| 1105 | /* [annotation] */ |
||
| 1106 | __out ID3D10Texture1D **ppTexture1D); |
||
| 1107 | |||
| 1108 | HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )( |
||
| 1109 | ID3D10Device1 * This, |
||
| 1110 | /* [annotation] */ |
||
| 1111 | __in const D3D10_TEXTURE2D_DESC *pDesc, |
||
| 1112 | /* [annotation] */ |
||
| 1113 | __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D10_SUBRESOURCE_DATA *pInitialData, |
||
| 1114 | /* [annotation] */ |
||
| 1115 | __out ID3D10Texture2D **ppTexture2D); |
||
| 1116 | |||
| 1117 | HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )( |
||
| 1118 | ID3D10Device1 * This, |
||
| 1119 | /* [annotation] */ |
||
| 1120 | __in const D3D10_TEXTURE3D_DESC *pDesc, |
||
| 1121 | /* [annotation] */ |
||
| 1122 | __in_xcount_opt(pDesc->MipLevels) const D3D10_SUBRESOURCE_DATA *pInitialData, |
||
| 1123 | /* [annotation] */ |
||
| 1124 | __out ID3D10Texture3D **ppTexture3D); |
||
| 1125 | |||
| 1126 | HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )( |
||
| 1127 | ID3D10Device1 * This, |
||
| 1128 | /* [annotation] */ |
||
| 1129 | __in ID3D10Resource *pResource, |
||
| 1130 | /* [annotation] */ |
||
| 1131 | __in_opt const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc, |
||
| 1132 | /* [annotation] */ |
||
| 1133 | __out_opt ID3D10ShaderResourceView **ppSRView); |
||
| 1134 | |||
| 1135 | HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )( |
||
| 1136 | ID3D10Device1 * This, |
||
| 1137 | /* [annotation] */ |
||
| 1138 | __in ID3D10Resource *pResource, |
||
| 1139 | /* [annotation] */ |
||
| 1140 | __in_opt const D3D10_RENDER_TARGET_VIEW_DESC *pDesc, |
||
| 1141 | /* [annotation] */ |
||
| 1142 | __out_opt ID3D10RenderTargetView **ppRTView); |
||
| 1143 | |||
| 1144 | HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )( |
||
| 1145 | ID3D10Device1 * This, |
||
| 1146 | /* [annotation] */ |
||
| 1147 | __in ID3D10Resource *pResource, |
||
| 1148 | /* [annotation] */ |
||
| 1149 | __in_opt const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc, |
||
| 1150 | /* [annotation] */ |
||
| 1151 | __out_opt ID3D10DepthStencilView **ppDepthStencilView); |
||
| 1152 | |||
| 1153 | HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )( |
||
| 1154 | ID3D10Device1 * This, |
||
| 1155 | /* [annotation] */ |
||
| 1156 | __in_ecount(NumElements) const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs, |
||
| 1157 | /* [annotation] */ |
||
| 1158 | __in_range( 0, D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT ) UINT NumElements, |
||
| 1159 | /* [annotation] */ |
||
| 1160 | __in const void *pShaderBytecodeWithInputSignature, |
||
| 1161 | /* [annotation] */ |
||
| 1162 | __in SIZE_T BytecodeLength, |
||
| 1163 | /* [annotation] */ |
||
| 1164 | __out_opt ID3D10InputLayout **ppInputLayout); |
||
| 1165 | |||
| 1166 | HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )( |
||
| 1167 | ID3D10Device1 * This, |
||
| 1168 | /* [annotation] */ |
||
| 1169 | __in const void *pShaderBytecode, |
||
| 1170 | /* [annotation] */ |
||
| 1171 | __in SIZE_T BytecodeLength, |
||
| 1172 | /* [annotation] */ |
||
| 1173 | __out_opt ID3D10VertexShader **ppVertexShader); |
||
| 1174 | |||
| 1175 | HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )( |
||
| 1176 | ID3D10Device1 * This, |
||
| 1177 | /* [annotation] */ |
||
| 1178 | __in const void *pShaderBytecode, |
||
| 1179 | /* [annotation] */ |
||
| 1180 | __in SIZE_T BytecodeLength, |
||
| 1181 | /* [annotation] */ |
||
| 1182 | __out_opt ID3D10GeometryShader **ppGeometryShader); |
||
| 1183 | |||
| 1184 | HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )( |
||
| 1185 | ID3D10Device1 * This, |
||
| 1186 | /* [annotation] */ |
||
| 1187 | __in const void *pShaderBytecode, |
||
| 1188 | /* [annotation] */ |
||
| 1189 | __in SIZE_T BytecodeLength, |
||
| 1190 | /* [annotation] */ |
||
| 1191 | __in_ecount_opt(NumEntries) const D3D10_SO_DECLARATION_ENTRY *pSODeclaration, |
||
| 1192 | /* [annotation] */ |
||
| 1193 | __in_range( 0, D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT ) UINT NumEntries, |
||
| 1194 | /* [annotation] */ |
||
| 1195 | __in UINT OutputStreamStride, |
||
| 1196 | /* [annotation] */ |
||
| 1197 | __out_opt ID3D10GeometryShader **ppGeometryShader); |
||
| 1198 | |||
| 1199 | HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )( |
||
| 1200 | ID3D10Device1 * This, |
||
| 1201 | /* [annotation] */ |
||
| 1202 | __in const void *pShaderBytecode, |
||
| 1203 | /* [annotation] */ |
||
| 1204 | __in SIZE_T BytecodeLength, |
||
| 1205 | /* [annotation] */ |
||
| 1206 | __out_opt ID3D10PixelShader **ppPixelShader); |
||
| 1207 | |||
| 1208 | HRESULT ( STDMETHODCALLTYPE *CreateBlendState )( |
||
| 1209 | ID3D10Device1 * This, |
||
| 1210 | /* [annotation] */ |
||
| 1211 | __in const D3D10_BLEND_DESC *pBlendStateDesc, |
||
| 1212 | /* [annotation] */ |
||
| 1213 | __out_opt ID3D10BlendState **ppBlendState); |
||
| 1214 | |||
| 1215 | HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )( |
||
| 1216 | ID3D10Device1 * This, |
||
| 1217 | /* [annotation] */ |
||
| 1218 | __in const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc, |
||
| 1219 | /* [annotation] */ |
||
| 1220 | __out_opt ID3D10DepthStencilState **ppDepthStencilState); |
||
| 1221 | |||
| 1222 | HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )( |
||
| 1223 | ID3D10Device1 * This, |
||
| 1224 | /* [annotation] */ |
||
| 1225 | __in const D3D10_RASTERIZER_DESC *pRasterizerDesc, |
||
| 1226 | /* [annotation] */ |
||
| 1227 | __out_opt ID3D10RasterizerState **ppRasterizerState); |
||
| 1228 | |||
| 1229 | HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )( |
||
| 1230 | ID3D10Device1 * This, |
||
| 1231 | /* [annotation] */ |
||
| 1232 | __in const D3D10_SAMPLER_DESC *pSamplerDesc, |
||
| 1233 | /* [annotation] */ |
||
| 1234 | __out_opt ID3D10SamplerState **ppSamplerState); |
||
| 1235 | |||
| 1236 | HRESULT ( STDMETHODCALLTYPE *CreateQuery )( |
||
| 1237 | ID3D10Device1 * This, |
||
| 1238 | /* [annotation] */ |
||
| 1239 | __in const D3D10_QUERY_DESC *pQueryDesc, |
||
| 1240 | /* [annotation] */ |
||
| 1241 | __out_opt ID3D10Query **ppQuery); |
||
| 1242 | |||
| 1243 | HRESULT ( STDMETHODCALLTYPE *CreatePredicate )( |
||
| 1244 | ID3D10Device1 * This, |
||
| 1245 | /* [annotation] */ |
||
| 1246 | __in const D3D10_QUERY_DESC *pPredicateDesc, |
||
| 1247 | /* [annotation] */ |
||
| 1248 | __out_opt ID3D10Predicate **ppPredicate); |
||
| 1249 | |||
| 1250 | HRESULT ( STDMETHODCALLTYPE *CreateCounter )( |
||
| 1251 | ID3D10Device1 * This, |
||
| 1252 | /* [annotation] */ |
||
| 1253 | __in const D3D10_COUNTER_DESC *pCounterDesc, |
||
| 1254 | /* [annotation] */ |
||
| 1255 | __out_opt ID3D10Counter **ppCounter); |
||
| 1256 | |||
| 1257 | HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )( |
||
| 1258 | ID3D10Device1 * This, |
||
| 1259 | /* [annotation] */ |
||
| 1260 | __in DXGI_FORMAT Format, |
||
| 1261 | /* [annotation] */ |
||
| 1262 | __out UINT *pFormatSupport); |
||
| 1263 | |||
| 1264 | HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )( |
||
| 1265 | ID3D10Device1 * This, |
||
| 1266 | /* [annotation] */ |
||
| 1267 | __in DXGI_FORMAT Format, |
||
| 1268 | /* [annotation] */ |
||
| 1269 | __in UINT SampleCount, |
||
| 1270 | /* [annotation] */ |
||
| 1271 | __out UINT *pNumQualityLevels); |
||
| 1272 | |||
| 1273 | void ( STDMETHODCALLTYPE *CheckCounterInfo )( |
||
| 1274 | ID3D10Device1 * This, |
||
| 1275 | /* [annotation] */ |
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| 1276 | __out D3D10_COUNTER_INFO *pCounterInfo); |
||
| 1277 | |||
| 1278 | HRESULT ( STDMETHODCALLTYPE *CheckCounter )( |
||
| 1279 | ID3D10Device1 * This, |
||
| 1280 | /* [annotation] */ |
||
| 1281 | __in const D3D10_COUNTER_DESC *pDesc, |
||
| 1282 | /* [annotation] */ |
||
| 1283 | __out D3D10_COUNTER_TYPE *pType, |
||
| 1284 | /* [annotation] */ |
||
| 1285 | __out UINT *pActiveCounters, |
||
| 1286 | /* [annotation] */ |
||
| 1287 | __out_ecount_opt(*pNameLength) LPSTR szName, |
||
| 1288 | /* [annotation] */ |
||
| 1289 | __inout_opt UINT *pNameLength, |
||
| 1290 | /* [annotation] */ |
||
| 1291 | __out_ecount_opt(*pUnitsLength) LPSTR szUnits, |
||
| 1292 | /* [annotation] */ |
||
| 1293 | __inout_opt UINT *pUnitsLength, |
||
| 1294 | /* [annotation] */ |
||
| 1295 | __out_ecount_opt(*pDescriptionLength) LPSTR szDescription, |
||
| 1296 | /* [annotation] */ |
||
| 1297 | __inout_opt UINT *pDescriptionLength); |
||
| 1298 | |||
| 1299 | UINT ( STDMETHODCALLTYPE *GetCreationFlags )( |
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| 1300 | ID3D10Device1 * This); |
||
| 1301 | |||
| 1302 | HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )( |
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| 1303 | ID3D10Device1 * This, |
||
| 1304 | /* [annotation] */ |
||
| 1305 | __in HANDLE hResource, |
||
| 1306 | /* [annotation] */ |
||
| 1307 | __in REFIID ReturnedInterface, |
||
| 1308 | /* [annotation] */ |
||
| 1309 | __out_opt void **ppResource); |
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| 1310 | |||
| 1311 | void ( STDMETHODCALLTYPE *SetTextFilterSize )( |
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| 1312 | ID3D10Device1 * This, |
||
| 1313 | /* [annotation] */ |
||
| 1314 | __in UINT Width, |
||
| 1315 | /* [annotation] */ |
||
| 1316 | __in UINT Height); |
||
| 1317 | |||
| 1318 | void ( STDMETHODCALLTYPE *GetTextFilterSize )( |
||
| 1319 | ID3D10Device1 * This, |
||
| 1320 | /* [annotation] */ |
||
| 1321 | __out_opt UINT *pWidth, |
||
| 1322 | /* [annotation] */ |
||
| 1323 | __out_opt UINT *pHeight); |
||
| 1324 | |||
| 1325 | HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView1 )( |
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| 1326 | ID3D10Device1 * This, |
||
| 1327 | /* [annotation] */ |
||
| 1328 | __in ID3D10Resource *pResource, |
||
| 1329 | /* [annotation] */ |
||
| 1330 | __in_opt const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, |
||
| 1331 | /* [annotation] */ |
||
| 1332 | __out_opt ID3D10ShaderResourceView1 **ppSRView); |
||
| 1333 | |||
| 1334 | HRESULT ( STDMETHODCALLTYPE *CreateBlendState1 )( |
||
| 1335 | ID3D10Device1 * This, |
||
| 1336 | /* [annotation] */ |
||
| 1337 | __in const D3D10_BLEND_DESC1 *pBlendStateDesc, |
||
| 1338 | /* [annotation] */ |
||
| 1339 | __out_opt ID3D10BlendState1 **ppBlendState); |
||
| 1340 | |||
| 1341 | D3D10_FEATURE_LEVEL1 ( STDMETHODCALLTYPE *GetFeatureLevel )( |
||
| 1342 | ID3D10Device1 * This); |
||
| 1343 | |||
| 1344 | END_INTERFACE |
||
| 1345 | } ID3D10Device1Vtbl; |
||
| 1346 | |||
| 1347 | interface ID3D10Device1 |
||
| 1348 | { |
||
| 1349 | CONST_VTBL struct ID3D10Device1Vtbl *lpVtbl; |
||
| 1350 | }; |
||
| 1351 | |||
| 1352 | |||
| 1353 | |||
| 1354 | #ifdef COBJMACROS |
||
| 1355 | |||
| 1356 | |||
| 1357 | #define ID3D10Device1_QueryInterface(This,riid,ppvObject) \ |
||
| 1358 | ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) |
||
| 1359 | |||
| 1360 | #define ID3D10Device1_AddRef(This) \ |
||
| 1361 | ( (This)->lpVtbl -> AddRef(This) ) |
||
| 1362 | |||
| 1363 | #define ID3D10Device1_Release(This) \ |
||
| 1364 | ( (This)->lpVtbl -> Release(This) ) |
||
| 1365 | |||
| 1366 | |||
| 1367 | #define ID3D10Device1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ |
||
| 1368 | ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) |
||
| 1369 | |||
| 1370 | #define ID3D10Device1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ |
||
| 1371 | ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) |
||
| 1372 | |||
| 1373 | #define ID3D10Device1_PSSetShader(This,pPixelShader) \ |
||
| 1374 | ( (This)->lpVtbl -> PSSetShader(This,pPixelShader) ) |
||
| 1375 | |||
| 1376 | #define ID3D10Device1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ |
||
| 1377 | ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) |
||
| 1378 | |||
| 1379 | #define ID3D10Device1_VSSetShader(This,pVertexShader) \ |
||
| 1380 | ( (This)->lpVtbl -> VSSetShader(This,pVertexShader) ) |
||
| 1381 | |||
| 1382 | #define ID3D10Device1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) \ |
||
| 1383 | ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) ) |
||
| 1384 | |||
| 1385 | #define ID3D10Device1_Draw(This,VertexCount,StartVertexLocation) \ |
||
| 1386 | ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) ) |
||
| 1387 | |||
| 1388 | #define ID3D10Device1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ |
||
| 1389 | ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) |
||
| 1390 | |||
| 1391 | #define ID3D10Device1_IASetInputLayout(This,pInputLayout) \ |
||
| 1392 | ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) ) |
||
| 1393 | |||
| 1394 | #define ID3D10Device1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ |
||
| 1395 | ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) |
||
| 1396 | |||
| 1397 | #define ID3D10Device1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) \ |
||
| 1398 | ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) ) |
||
| 1399 | |||
| 1400 | #define ID3D10Device1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) \ |
||
| 1401 | ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) |
||
| 1402 | |||
| 1403 | #define ID3D10Device1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) \ |
||
| 1404 | ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) |
||
| 1405 | |||
| 1406 | #define ID3D10Device1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ |
||
| 1407 | ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) |
||
| 1408 | |||
| 1409 | #define ID3D10Device1_GSSetShader(This,pShader) \ |
||
| 1410 | ( (This)->lpVtbl -> GSSetShader(This,pShader) ) |
||
| 1411 | |||
| 1412 | #define ID3D10Device1_IASetPrimitiveTopology(This,Topology) \ |
||
| 1413 | ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) ) |
||
| 1414 | |||
| 1415 | #define ID3D10Device1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ |
||
| 1416 | ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) |
||
| 1417 | |||
| 1418 | #define ID3D10Device1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ |
||
| 1419 | ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) |
||
| 1420 | |||
| 1421 | #define ID3D10Device1_SetPredication(This,pPredicate,PredicateValue) \ |
||
| 1422 | ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) ) |
||
| 1423 | |||
| 1424 | #define ID3D10Device1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ |
||
| 1425 | ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) |
||
| 1426 | |||
| 1427 | #define ID3D10Device1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ |
||
| 1428 | ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) |
||
| 1429 | |||
| 1430 | #define ID3D10Device1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) \ |
||
| 1431 | ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) ) |
||
| 1432 | |||
| 1433 | #define ID3D10Device1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) \ |
||
| 1434 | ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) ) |
||
| 1435 | |||
| 1436 | #define ID3D10Device1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) \ |
||
| 1437 | ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) ) |
||
| 1438 | |||
| 1439 | #define ID3D10Device1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ |
||
| 1440 | ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) ) |
||
| 1441 | |||
| 1442 | #define ID3D10Device1_DrawAuto(This) \ |
||
| 1443 | ( (This)->lpVtbl -> DrawAuto(This) ) |
||
| 1444 | |||
| 1445 | #define ID3D10Device1_RSSetState(This,pRasterizerState) \ |
||
| 1446 | ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) ) |
||
| 1447 | |||
| 1448 | #define ID3D10Device1_RSSetViewports(This,NumViewports,pViewports) \ |
||
| 1449 | ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) |
||
| 1450 | |||
| 1451 | #define ID3D10Device1_RSSetScissorRects(This,NumRects,pRects) \ |
||
| 1452 | ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) |
||
| 1453 | |||
| 1454 | #define ID3D10Device1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) \ |
||
| 1455 | ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) ) |
||
| 1456 | |||
| 1457 | #define ID3D10Device1_CopyResource(This,pDstResource,pSrcResource) \ |
||
| 1458 | ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) |
||
| 1459 | |||
| 1460 | #define ID3D10Device1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) \ |
||
| 1461 | ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) |
||
| 1462 | |||
| 1463 | #define ID3D10Device1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) \ |
||
| 1464 | ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) ) |
||
| 1465 | |||
| 1466 | #define ID3D10Device1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) \ |
||
| 1467 | ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) ) |
||
| 1468 | |||
| 1469 | #define ID3D10Device1_GenerateMips(This,pShaderResourceView) \ |
||
| 1470 | ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) ) |
||
| 1471 | |||
| 1472 | #define ID3D10Device1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) \ |
||
| 1473 | ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) |
||
| 1474 | |||
| 1475 | #define ID3D10Device1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ |
||
| 1476 | ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) |
||
| 1477 | |||
| 1478 | #define ID3D10Device1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ |
||
| 1479 | ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) |
||
| 1480 | |||
| 1481 | #define ID3D10Device1_PSGetShader(This,ppPixelShader) \ |
||
| 1482 | ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader) ) |
||
| 1483 | |||
| 1484 | #define ID3D10Device1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ |
||
| 1485 | ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) |
||
| 1486 | |||
| 1487 | #define ID3D10Device1_VSGetShader(This,ppVertexShader) \ |
||
| 1488 | ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader) ) |
||
| 1489 | |||
| 1490 | #define ID3D10Device1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ |
||
| 1491 | ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) |
||
| 1492 | |||
| 1493 | #define ID3D10Device1_IAGetInputLayout(This,ppInputLayout) \ |
||
| 1494 | ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) ) |
||
| 1495 | |||
| 1496 | #define ID3D10Device1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) \ |
||
| 1497 | ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) |
||
| 1498 | |||
| 1499 | #define ID3D10Device1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) \ |
||
| 1500 | ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) ) |
||
| 1501 | |||
| 1502 | #define ID3D10Device1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) \ |
||
| 1503 | ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) |
||
| 1504 | |||
| 1505 | #define ID3D10Device1_GSGetShader(This,ppGeometryShader) \ |
||
| 1506 | ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader) ) |
||
| 1507 | |||
| 1508 | #define ID3D10Device1_IAGetPrimitiveTopology(This,pTopology) \ |
||
| 1509 | ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) ) |
||
| 1510 | |||
| 1511 | #define ID3D10Device1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ |
||
| 1512 | ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) |
||
| 1513 | |||
| 1514 | #define ID3D10Device1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ |
||
| 1515 | ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) |
||
| 1516 | |||
| 1517 | #define ID3D10Device1_GetPredication(This,ppPredicate,pPredicateValue) \ |
||
| 1518 | ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) ) |
||
| 1519 | |||
| 1520 | #define ID3D10Device1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) \ |
||
| 1521 | ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) |
||
| 1522 | |||
| 1523 | #define ID3D10Device1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) \ |
||
| 1524 | ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) |
||
| 1525 | |||
| 1526 | #define ID3D10Device1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) \ |
||
| 1527 | ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) ) |
||
| 1528 | |||
| 1529 | #define ID3D10Device1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) \ |
||
| 1530 | ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) ) |
||
| 1531 | |||
| 1532 | #define ID3D10Device1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) \ |
||
| 1533 | ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) ) |
||
| 1534 | |||
| 1535 | #define ID3D10Device1_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) \ |
||
| 1536 | ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) ) |
||
| 1537 | |||
| 1538 | #define ID3D10Device1_RSGetState(This,ppRasterizerState) \ |
||
| 1539 | ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) ) |
||
| 1540 | |||
| 1541 | #define ID3D10Device1_RSGetViewports(This,NumViewports,pViewports) \ |
||
| 1542 | ( (This)->lpVtbl -> RSGetViewports(This,NumViewports,pViewports) ) |
||
| 1543 | |||
| 1544 | #define ID3D10Device1_RSGetScissorRects(This,NumRects,pRects) \ |
||
| 1545 | ( (This)->lpVtbl -> RSGetScissorRects(This,NumRects,pRects) ) |
||
| 1546 | |||
| 1547 | #define ID3D10Device1_GetDeviceRemovedReason(This) \ |
||
| 1548 | ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) |
||
| 1549 | |||
| 1550 | #define ID3D10Device1_SetExceptionMode(This,RaiseFlags) \ |
||
| 1551 | ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) ) |
||
| 1552 | |||
| 1553 | #define ID3D10Device1_GetExceptionMode(This) \ |
||
| 1554 | ( (This)->lpVtbl -> GetExceptionMode(This) ) |
||
| 1555 | |||
| 1556 | #define ID3D10Device1_GetPrivateData(This,guid,pDataSize,pData) \ |
||
| 1557 | ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) |
||
| 1558 | |||
| 1559 | #define ID3D10Device1_SetPrivateData(This,guid,DataSize,pData) \ |
||
| 1560 | ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) |
||
| 1561 | |||
| 1562 | #define ID3D10Device1_SetPrivateDataInterface(This,guid,pData) \ |
||
| 1563 | ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) |
||
| 1564 | |||
| 1565 | #define ID3D10Device1_ClearState(This) \ |
||
| 1566 | ( (This)->lpVtbl -> ClearState(This) ) |
||
| 1567 | |||
| 1568 | #define ID3D10Device1_Flush(This) \ |
||
| 1569 | ( (This)->lpVtbl -> Flush(This) ) |
||
| 1570 | |||
| 1571 | #define ID3D10Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) \ |
||
| 1572 | ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) ) |
||
| 1573 | |||
| 1574 | #define ID3D10Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) \ |
||
| 1575 | ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) ) |
||
| 1576 | |||
| 1577 | #define ID3D10Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) \ |
||
| 1578 | ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) ) |
||
| 1579 | |||
| 1580 | #define ID3D10Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) \ |
||
| 1581 | ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) ) |
||
| 1582 | |||
| 1583 | #define ID3D10Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) \ |
||
| 1584 | ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) ) |
||
| 1585 | |||
| 1586 | #define ID3D10Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) \ |
||
| 1587 | ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) ) |
||
| 1588 | |||
| 1589 | #define ID3D10Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) \ |
||
| 1590 | ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) ) |
||
| 1591 | |||
| 1592 | #define ID3D10Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) \ |
||
| 1593 | ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) ) |
||
| 1594 | |||
| 1595 | #define ID3D10Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) \ |
||
| 1596 | ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) ) |
||
| 1597 | |||
| 1598 | #define ID3D10Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) \ |
||
| 1599 | ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) ) |
||
| 1600 | |||
| 1601 | #define ID3D10Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) \ |
||
| 1602 | ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) ) |
||
| 1603 | |||
| 1604 | #define ID3D10Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) \ |
||
| 1605 | ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) ) |
||
| 1606 | |||
| 1607 | #define ID3D10Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) \ |
||
| 1608 | ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) ) |
||
| 1609 | |||
| 1610 | #define ID3D10Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) \ |
||
| 1611 | ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) ) |
||
| 1612 | |||
| 1613 | #define ID3D10Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) \ |
||
| 1614 | ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) ) |
||
| 1615 | |||
| 1616 | #define ID3D10Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) \ |
||
| 1617 | ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) ) |
||
| 1618 | |||
| 1619 | #define ID3D10Device1_CreateQuery(This,pQueryDesc,ppQuery) \ |
||
| 1620 | ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) ) |
||
| 1621 | |||
| 1622 | #define ID3D10Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) \ |
||
| 1623 | ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) ) |
||
| 1624 | |||
| 1625 | #define ID3D10Device1_CreateCounter(This,pCounterDesc,ppCounter) \ |
||
| 1626 | ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) ) |
||
| 1627 | |||
| 1628 | #define ID3D10Device1_CheckFormatSupport(This,Format,pFormatSupport) \ |
||
| 1629 | ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) ) |
||
| 1630 | |||
| 1631 | #define ID3D10Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) \ |
||
| 1632 | ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) ) |
||
| 1633 | |||
| 1634 | #define ID3D10Device1_CheckCounterInfo(This,pCounterInfo) \ |
||
| 1635 | ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) ) |
||
| 1636 | |||
| 1637 | #define ID3D10Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) \ |
||
| 1638 | ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) ) |
||
| 1639 | |||
| 1640 | #define ID3D10Device1_GetCreationFlags(This) \ |
||
| 1641 | ( (This)->lpVtbl -> GetCreationFlags(This) ) |
||
| 1642 | |||
| 1643 | #define ID3D10Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) \ |
||
| 1644 | ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) ) |
||
| 1645 | |||
| 1646 | #define ID3D10Device1_SetTextFilterSize(This,Width,Height) \ |
||
| 1647 | ( (This)->lpVtbl -> SetTextFilterSize(This,Width,Height) ) |
||
| 1648 | |||
| 1649 | #define ID3D10Device1_GetTextFilterSize(This,pWidth,pHeight) \ |
||
| 1650 | ( (This)->lpVtbl -> GetTextFilterSize(This,pWidth,pHeight) ) |
||
| 1651 | |||
| 1652 | |||
| 1653 | #define ID3D10Device1_CreateShaderResourceView1(This,pResource,pDesc,ppSRView) \ |
||
| 1654 | ( (This)->lpVtbl -> CreateShaderResourceView1(This,pResource,pDesc,ppSRView) ) |
||
| 1655 | |||
| 1656 | #define ID3D10Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) \ |
||
| 1657 | ( (This)->lpVtbl -> CreateBlendState1(This,pBlendStateDesc,ppBlendState) ) |
||
| 1658 | |||
| 1659 | #define ID3D10Device1_GetFeatureLevel(This) \ |
||
| 1660 | ( (This)->lpVtbl -> GetFeatureLevel(This) ) |
||
| 1661 | |||
| 1662 | #endif /* COBJMACROS */ |
||
| 1663 | |||
| 1664 | |||
| 1665 | #endif /* C style interface */ |
||
| 1666 | |||
| 1667 | |||
| 1668 | |||
| 1669 | |||
| 1670 | #endif /* __ID3D10Device1_INTERFACE_DEFINED__ */ |
||
| 1671 | |||
| 1672 | |||
| 1673 | /* interface __MIDL_itf_d3d10_1_0000_0003 */ |
||
| 1674 | /* [local] */ |
||
| 1675 | |||
| 1676 | #define D3D10_1_SDK_VERSION ( ( 0 + 0x20 ) ) |
||
| 1677 | |||
| 1678 | #include "d3d10_1shader.h" |
||
| 1679 | |||
| 1680 | /////////////////////////////////////////////////////////////////////////// |
||
| 1681 | // D3D10CreateDevice1 |
||
| 1682 | // ------------------ |
||
| 1683 | // |
||
| 1684 | // pAdapter |
||
| 1685 | // If NULL, D3D10CreateDevice1 will choose the primary adapter and |
||
| 1686 | // create a new instance from a temporarily created IDXGIFactory. |
||
| 1687 | // If non-NULL, D3D10CreateDevice1 will register the appropriate |
||
| 1688 | // device, if necessary (via IDXGIAdapter::RegisterDrver), before |
||
| 1689 | // creating the device. |
||
| 1690 | // DriverType |
||
| 1691 | // Specifies the driver type to be created: hardware, reference or |
||
| 1692 | // null. |
||
| 1693 | // Software |
||
| 1694 | // HMODULE of a DLL implementing a software rasterizer. Must be NULL for |
||
| 1695 | // non-Software driver types. |
||
| 1696 | // Flags |
||
| 1697 | // Any of those documented for D3D10CreateDeviceAndSwapChain1. |
||
| 1698 | // HardwareLevel |
||
| 1699 | // Any of those documented for D3D10CreateDeviceAndSwapChain1. |
||
| 1700 | // SDKVersion |
||
| 1701 | // SDK version. Use the D3D10_1_SDK_VERSION macro. |
||
| 1702 | // ppDevice |
||
| 1703 | // Pointer to returned interface. |
||
| 1704 | // |
||
| 1705 | // Return Values |
||
| 1706 | // Any of those documented for |
||
| 1707 | // CreateDXGIFactory |
||
| 1708 | // IDXGIFactory::EnumAdapters |
||
| 1709 | // IDXGIAdapter::RegisterDriver |
||
| 1710 | // D3D10CreateDevice1 |
||
| 1711 | // |
||
| 1712 | /////////////////////////////////////////////////////////////////////////// |
||
| 1713 | typedef HRESULT (WINAPI* PFN_D3D10_CREATE_DEVICE1)(IDXGIAdapter *, |
||
| 1714 | D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, ID3D10Device1**); |
||
| 1715 | |||
| 1716 | HRESULT WINAPI D3D10CreateDevice1( |
||
| 1717 | IDXGIAdapter *pAdapter, |
||
| 1718 | D3D10_DRIVER_TYPE DriverType, |
||
| 1719 | HMODULE Software, |
||
| 1720 | UINT Flags, |
||
| 1721 | D3D10_FEATURE_LEVEL1 HardwareLevel, |
||
| 1722 | UINT SDKVersion, |
||
| 1723 | ID3D10Device1 **ppDevice); |
||
| 1724 | |||
| 1725 | /////////////////////////////////////////////////////////////////////////// |
||
| 1726 | // D3D10CreateDeviceAndSwapChain1 |
||
| 1727 | // ------------------------------ |
||
| 1728 | // |
||
| 1729 | // ppAdapter |
||
| 1730 | // If NULL, D3D10CreateDevice1 will choose the primary adapter and |
||
| 1731 | // create a new instance from a temporarily created IDXGIFactory. |
||
| 1732 | // If non-NULL, D3D10CreateDevice1 will register the appropriate |
||
| 1733 | // device, if necessary (via IDXGIAdapter::RegisterDrver), before |
||
| 1734 | // creating the device. |
||
| 1735 | // DriverType |
||
| 1736 | // Specifies the driver type to be created: hardware, reference or |
||
| 1737 | // null. |
||
| 1738 | // Software |
||
| 1739 | // HMODULE of a DLL implementing a software rasterizer. Must be NULL for |
||
| 1740 | // non-Software driver types. |
||
| 1741 | // Flags |
||
| 1742 | // Any of those documented for D3D10CreateDevice1. |
||
| 1743 | // HardwareLevel |
||
| 1744 | // Any of: |
||
| 1745 | // D3D10_CREATE_LEVEL_10_0 |
||
| 1746 | // D3D10_CREATE_LEVEL_10_1 |
||
| 1747 | // SDKVersion |
||
| 1748 | // SDK version. Use the D3D10_1_SDK_VERSION macro. |
||
| 1749 | // pSwapChainDesc |
||
| 1750 | // Swap chain description, may be NULL. |
||
| 1751 | // ppSwapChain |
||
| 1752 | // Pointer to returned interface. May be NULL. |
||
| 1753 | // ppDevice |
||
| 1754 | // Pointer to returned interface. |
||
| 1755 | // |
||
| 1756 | // Return Values |
||
| 1757 | // Any of those documented for |
||
| 1758 | // CreateDXGIFactory |
||
| 1759 | // IDXGIFactory::EnumAdapters |
||
| 1760 | // IDXGIAdapter::RegisterDriver |
||
| 1761 | // D3D10CreateDevice1 |
||
| 1762 | // IDXGIFactory::CreateSwapChain |
||
| 1763 | // |
||
| 1764 | /////////////////////////////////////////////////////////////////////////// |
||
| 1765 | typedef HRESULT (WINAPI* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1)(IDXGIAdapter *, |
||
| 1766 | D3D10_DRIVER_TYPE, HMODULE, UINT, D3D10_FEATURE_LEVEL1, UINT, DXGI_SWAP_CHAIN_DESC *, IDXGISwapChain **, ID3D10Device1 **); |
||
| 1767 | |||
| 1768 | HRESULT WINAPI D3D10CreateDeviceAndSwapChain1( |
||
| 1769 | IDXGIAdapter *pAdapter, |
||
| 1770 | D3D10_DRIVER_TYPE DriverType, |
||
| 1771 | HMODULE Software, |
||
| 1772 | UINT Flags, |
||
| 1773 | D3D10_FEATURE_LEVEL1 HardwareLevel, |
||
| 1774 | UINT SDKVersion, |
||
| 1775 | DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, |
||
| 1776 | IDXGISwapChain **ppSwapChain, |
||
| 1777 | ID3D10Device1 **ppDevice); |
||
| 1778 | DEFINE_GUID(IID_ID3D10BlendState1,0xEDAD8D99,0x8A35,0x4d6d,0x85,0x66,0x2E,0xA2,0x76,0xCD,0xE1,0x61); |
||
| 1779 | DEFINE_GUID(IID_ID3D10ShaderResourceView1,0x9B7E4C87,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); |
||
| 1780 | DEFINE_GUID(IID_ID3D10Device1,0x9B7E4C8F,0x342C,0x4106,0xA1,0x9F,0x4F,0x27,0x04,0xF6,0x89,0xF0); |
||
| 1781 | |||
| 1782 | |||
| 1783 | extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0003_v0_0_c_ifspec; |
||
| 1784 | extern RPC_IF_HANDLE __MIDL_itf_d3d10_1_0000_0003_v0_0_s_ifspec; |
||
| 1785 | |||
| 1786 | /* Additional Prototypes for ALL interfaces */ |
||
| 1787 | |||
| 1788 | /* end of Additional Prototypes */ |
||
| 1789 | |||
| 1790 | #ifdef __cplusplus |
||
| 1791 | } |
||
| 1792 | #endif |
||
| 1793 | |||
| 1794 | #endif |
||
| 1795 | |||
| 1796 |