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| Rev | Author | Line No. | Line |
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| 1 | pmbaty | 1 | /*=========================================================================*\ |
| 2 | |||
| 3 | Copyright (c) Microsoft Corporation. All rights reserved. |
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| 4 | |||
| 5 | \*=========================================================================*/ |
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| 6 | |||
| 7 | #pragma once |
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| 8 | |||
| 9 | /*=========================================================================*\ |
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| 10 | D2D Status Codes |
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| 11 | \*=========================================================================*/ |
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| 12 | |||
| 13 | #define FACILITY_D2D 0x899 |
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| 14 | |||
| 15 | #define MAKE_D2DHR( sev, code )\ |
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| 16 | MAKE_HRESULT( sev, FACILITY_D2D, (code) ) |
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| 17 | |||
| 18 | #define MAKE_D2DHR_ERR( code )\ |
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| 19 | MAKE_D2DHR( 1, code ) |
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| 20 | |||
| 21 | |||
| 22 | //+---------------------------------------------------------------------------- |
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| 23 | // |
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| 24 | // D2D error codes |
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| 25 | // |
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| 26 | //------------------------------------------------------------------------------ |
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| 27 | |||
| 28 | // |
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| 29 | // Error codes shared with WINCODECS |
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| 30 | // |
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| 31 | |||
| 32 | // |
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| 33 | // The pixel format is not supported. |
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| 34 | // |
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| 35 | #define D2DERR_UNSUPPORTED_PIXEL_FORMAT WINCODEC_ERR_UNSUPPORTEDPIXELFORMAT |
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| 36 | |||
| 37 | // |
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| 38 | // Error codes that were already returned in prior versions and were part of the |
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| 39 | // MIL facility. |
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| 40 | |||
| 41 | // |
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| 42 | // Error codes mapped from WIN32 where there isn't already another HRESULT based |
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| 43 | // define |
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| 44 | // |
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| 45 | |||
| 46 | // |
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| 47 | // The supplied buffer was too small to accomodate the data. |
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| 48 | // |
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| 49 | #define D2DERR_INSUFFICIENT_BUFFER HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER) |
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| 50 | |||
| 51 | |||
| 52 | // |
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| 53 | // D2D specific codes |
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| 54 | // |
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| 55 | |||
| 56 | // |
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| 57 | // The object was not in the correct state to process the method. |
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| 58 | // |
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| 59 | #define D2DERR_WRONG_STATE MAKE_D2DHR_ERR(0x001) |
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| 60 | |||
| 61 | // |
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| 62 | // The object has not yet been initialized. |
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| 63 | // |
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| 64 | #define D2DERR_NOT_INITIALIZED MAKE_D2DHR_ERR(0x002) |
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| 65 | |||
| 66 | // |
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| 67 | // The requested opertion is not supported. |
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| 68 | // |
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| 69 | #define D2DERR_UNSUPPORTED_OPERATION MAKE_D2DHR_ERR(0x003) |
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| 70 | |||
| 71 | // |
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| 72 | // The geomery scanner failed to process the data. |
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| 73 | // |
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| 74 | #define D2DERR_SCANNER_FAILED MAKE_D2DHR_ERR(0x004) |
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| 75 | |||
| 76 | // |
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| 77 | // D2D could not access the screen. |
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| 78 | // |
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| 79 | #define D2DERR_SCREEN_ACCESS_DENIED MAKE_D2DHR_ERR(0x005) |
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| 80 | |||
| 81 | // |
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| 82 | // A valid display state could not be determined. |
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| 83 | // |
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| 84 | #define D2DERR_DISPLAY_STATE_INVALID MAKE_D2DHR_ERR(0x006) |
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| 85 | |||
| 86 | // |
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| 87 | // The supplied vector is vero. |
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| 88 | // |
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| 89 | #define D2DERR_ZERO_VECTOR MAKE_D2DHR_ERR(0x007) |
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| 90 | |||
| 91 | // |
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| 92 | // An internal error (D2D bug) occurred. On checked builds, we would assert. |
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| 93 | // |
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| 94 | // The application should close this instance of D2D and should consider |
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| 95 | // restarting its process. |
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| 96 | // |
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| 97 | #define D2DERR_INTERNAL_ERROR MAKE_D2DHR_ERR(0x008) |
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| 98 | |||
| 99 | // |
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| 100 | // The display format we need to render is not supported by the |
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| 101 | // hardware device. |
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| 102 | // |
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| 103 | #define D2DERR_DISPLAY_FORMAT_NOT_SUPPORTED MAKE_D2DHR_ERR(0x009) |
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| 104 | |||
| 105 | // |
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| 106 | // A call to this method is invalid. |
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| 107 | // |
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| 108 | #define D2DERR_INVALID_CALL MAKE_D2DHR_ERR(0x00A) |
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| 109 | |||
| 110 | // |
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| 111 | // No HW rendering device is available for this operation. |
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| 112 | // |
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| 113 | #define D2DERR_NO_HARDWARE_DEVICE MAKE_D2DHR_ERR(0x00B) |
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| 114 | |||
| 115 | // |
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| 116 | // There has been a presentation error that may be recoverable. The caller |
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| 117 | // needs to recreate, rerender the entire frame, and reattempt present. |
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| 118 | // |
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| 119 | #define D2DERR_RECREATE_TARGET MAKE_D2DHR_ERR(0x00C) |
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| 120 | |||
| 121 | // |
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| 122 | // Shader construction failed because it was too complex. |
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| 123 | // |
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| 124 | #define D2DERR_TOO_MANY_SHADER_ELEMENTS MAKE_D2DHR_ERR(0x00D) |
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| 125 | |||
| 126 | // |
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| 127 | // Shader compilation failed. |
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| 128 | // |
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| 129 | #define D2DERR_SHADER_COMPILE_FAILED MAKE_D2DHR_ERR(0x00E) |
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| 130 | |||
| 131 | // |
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| 132 | // Requested DX surface size exceeded maximum texture size. |
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| 133 | // |
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| 134 | #define D2DERR_MAX_TEXTURE_SIZE_EXCEEDED MAKE_D2DHR_ERR(0x00F) |
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| 135 | |||
| 136 | // |
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| 137 | // The requested D2D version is not supported. |
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| 138 | // |
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| 139 | #define D2DERR_UNSUPPORTED_VERSION MAKE_D2DHR_ERR(0x010) |
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| 140 | |||
| 141 | // |
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| 142 | // Invalid number. |
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| 143 | // |
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| 144 | #define D2DERR_BAD_NUMBER MAKE_D2DHR_ERR(0x0011) |
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| 145 | |||
| 146 | // |
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| 147 | // Objects used together must be created from the same factory instance. |
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| 148 | // |
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| 149 | #define D2DERR_WRONG_FACTORY MAKE_D2DHR_ERR(0x012) |
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| 150 | |||
| 151 | // |
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| 152 | // A layer resource can only be in use once at any point in time. |
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| 153 | // |
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| 154 | #define D2DERR_LAYER_ALREADY_IN_USE MAKE_D2DHR_ERR(0x013) |
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| 155 | |||
| 156 | // |
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| 157 | // The pop call did not match the corresponding push call |
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| 158 | // |
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| 159 | #define D2DERR_POP_CALL_DID_NOT_MATCH_PUSH MAKE_D2DHR_ERR(0x014) |
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| 160 | |||
| 161 | // |
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| 162 | // The resource was realized on the wrong render target |
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| 163 | // |
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| 164 | #define D2DERR_WRONG_RESOURCE_DOMAIN MAKE_D2DHR_ERR(0x015) |
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| 165 | |||
| 166 | // |
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| 167 | // The push and pop calls were unbalanced |
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| 168 | // |
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| 169 | #define D2DERR_PUSH_POP_UNBALANCED MAKE_D2DHR_ERR(0x016) |
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| 170 | |||
| 171 | // |
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| 172 | // Attempt to copy from a render target while a layer or clip rect is applied |
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| 173 | // |
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| 174 | #define D2DERR_RENDER_TARGET_HAS_LAYER_OR_CLIPRECT MAKE_D2DHR_ERR(0x017) |
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| 175 | |||
| 176 | // |
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| 177 | // The brush types are incompatible for the call. |
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| 178 | // |
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| 179 | #define D2DERR_INCOMPATIBLE_BRUSH_TYPES MAKE_D2DHR_ERR(0x018) |
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| 180 | |||
| 181 | // |
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| 182 | // An unknown win32 failure occurred. |
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| 183 | // |
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| 184 | #define D2DERR_WIN32_ERROR MAKE_D2DHR_ERR(0x019) |
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| 185 | |||
| 186 | // |
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| 187 | // The render target is not compatible with GDI |
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| 188 | // |
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| 189 | #define D2DERR_TARGET_NOT_GDI_COMPATIBLE MAKE_D2DHR_ERR(0x01A) |
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| 190 | |||
| 191 | // |
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| 192 | // A text client drawing effect object is of the wrong type |
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| 193 | // |
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| 194 | #define D2DERR_TEXT_EFFECT_IS_WRONG_TYPE MAKE_D2DHR_ERR(0x01B) |
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| 195 | |||
| 196 | // |
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| 197 | // The application is holding a reference to the IDWriteTextRenderer interface |
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| 198 | // after the corresponding DrawText or DrawTextLayout call has returned. The |
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| 199 | // IDWriteTextRenderer instance will be zombied. |
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| 200 | // |
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| 201 | #define D2DERR_TEXT_RENDERER_NOT_RELEASED MAKE_D2DHR_ERR(0x01C) |
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| 202 | |||
| 203 | // |
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| 204 | // The requested size is larger than the guaranteed supported texture size. |
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| 205 | // |
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| 206 | #define D2DERR_EXCEEDS_MAX_BITMAP_SIZE MAKE_D2DHR_ERR(0x01D) |